Abstract:
A game kit, including an elongated rectangular box portion defining a recess, first and second elongated rectangular panel members hingedly connected to the box portion, a first central and a pair of ancillary pipes operationally connected to the first elongated rectangular panel portion, wherein each ancillary pipe is equidistant from the first pipe, a slot formed in the first elongated panel member opposite the first and ancillary pipes for receiving the proximal edge, and a plurality of bean bags. When the box portion placed on a generally flat surface, pivoting the first elongated rectangular panel member into a generally vertical orientation and pivoting the second elongated rectangular portion to engage the proximal edge with the slot deploys the first and ancillary pipes in a generally vertical orientation for receiving tossed bags.

Description:
BACKGROUND 
     It is important to learn basic concepts such as motor coordination, simple spatial relationships, how to follow simple directions, and how to deal with setbacks in a mature and sportsmanlike manner. As these simple skills are mastered, more complex skills may be acquired, such as how to plan competitive strategies and how to take advantage of opportunities as they present themselves. 
     One way of acquiring such basic skills is through the playing of educational games that make the learning process fun and entertaining. While many such games have been developed, none effectively combine the teaching of colors, spatial relationships, and strategy with simple, easy to comprehend instructions. Hence, there is a need for an improved educational game capable of teaching colors, spatial relationships, strategy and sportsmanship and of being easily understood and played by anyone, including young children. A means for satisfying this need has so far eluded those skilled in the art. 
    
    
     
       BRIEF DESCRIPTION OF THE DRAWINGS 
         FIG. 1  is a perspective view of a first embodiment game system of the present novel technology. 
         FIG. 2  is a second perspective view of the system of  FIG. 1  with pivotable panels deployed. 
         FIG. 3  is a third perspective view of the system of  FIG. 1  with pivotable panels engaged with each other. 
         FIG. 4  is a front elevation view of  FIG. 3 . 
         FIG. 5  is a front perspective view of the system of  FIG. 1  with the first panel pivoted into the recess. 
         FIG. 6  is a perspective view of a plurality of throwing objects for use with the system of  FIG. 1 . 
     
    
    
     DETAILED DESCRIPTION 
     For the purposes of promoting an understanding of the principles of the novel technology and presenting its currently understood best mode of operation, reference will now be made to the embodiments illustrated in the drawings and specific language will be used to describe the same. It will nevertheless be understood that no limitation of the scope of the novel technology is thereby intended, with such alterations and further modifications in the illustrated device and such further applications of the principles of the novel technology as illustrated therein being contemplated as would normally occur to one skilled in the art to which the novel technology relates. 
       FIG. 1  illustrates a first embodiment of the present invention. A game kit  10  is shown consisting of a shallow, typically rectangular, elongated box  15  defining a recess  20  and having a first hinged panel  25  connected thereto and pivotable into the recess  20 . Central  30  and ancillary  35 A,B pipes are connected to one surface  40  of panel  25 , typically the surface  40  facing away from the recess  20 . Central pipe  30  is typically positioned between ancillary pipes  35 A, B, and is more typically positioned equidistant to pipe  35 A and pipe  35 B. Central pipe  30  top opening  45  diameter typically has a lesser diameter than do the top openings  50 A, B of ancillary pipes  35 A, B, and the top openings  50 A,  50 B of ancillary pipes  35 A, B typically of the same diameter. Pipes  30 ,  35 A,  35 B are typically generally cylindrical and include respective openings  45 ,  50 A,  50 B at one end and are closed by panels  60  at the respective opposite ends. Pipes  30 ,  35 A,  35 B typically have respective openings  55  formed therethrough and are typically positioned adjacent the respective bottom panels  60 . 
     Pipe openings  45 ,  50 A,  50 B may be made larger or smaller, such as by inserting aperture flanges or the like to narrow the openings  45 ,  50 A,  50 B or by attaching conical or frustoconical segments to effectively enlarge the openings  45 ,  50 A,  50 B, so as vary the difficulty level of play.  45 ,  50 A,  50 B 
     First hinged panel  25  is typically rectangular and is sized to fit into elongated box  15 . Panel  25  may be pivoted into box  15  for storage and out of box  15  for deployment in a generally upright orientation for game play. Second hinged panel  70  is hingedly connected to box  15  and is positioned opposite first hinged panel  25 . Second hinged panel  70  may be pivoted onto and received by box  15  to act as a lid, sealing and enclosing box  15 , and may be pivoted away from box  15  to open box  15 . 
     Panel  25  typically includes a slot  75  formed therein and positioned opposite pipes  30 ,  35 A,  35 B, such that when deployed, panel  70  may be pivoted toward box  15  and the edge  80  of panel  70  may engage slot  75  to support panel  25 . Box  15  and panel  70  typically include one or more hand grips  85  connected thereto or formed therethrough. 
     Box  15  and panels  25 ,  70  are typically formed from a rigid, structural material, such as wood, plastic, sheet metal, or the like. 
     Game kit  10  further includes one or more sets or pluralities  90  of (typically colored) tossing objects or bean bags  95 . Typically, each set includes at least two, and more typically three, four or more bags  95  and is characterized by a unique color component and heft. 
     Methods of Play 
     In the above-described preferred embodiment, the game can be played by any number of players, typically two, three or four players. A player can be either an individual or a team. Each player chooses a side, left or right, to target. The order of play is determined by any convenient means, such as a coin toss or like means to determine which player (here represented by a color for the purpose of determining play order) goes first. Players are positioned, when it is their turn, to stand a predetermined distance from the pipes  30 ,  35 A,  35 B; typically, all players are positioned the same predetermined distance from the pipes on their turn, but players may be handicapped greater or lesser distances, depending on such factors as relative talent, previous success, penalties or rewards imposed, or the like. Each player takes a turn by attempting to toss a bag  95  into a pipe  30 ,  35 A,  35 B, either the ancillary pipe  35 A,  35 B residing on the player&#39;s predetermined side or the central pipe  30 . Typically, the opening  45  of the central pipe  30  has a smaller diameter than the other openings  50 A,  50 B, and thus tossing a bag  95  into the central pipe scores more points. 
     Typically, one point is scored for each bag tossed into an ancillary pipe  35 A,  35 B, while two points are scored for tossing a bag into the central pipe  30 , although other point values may be assigned. In some versions of play, additional points may be wagered or awarded, such as for especially difficult tosses. In other versions, points may be deducted for missing. In still other versions of play, the opposing player(s) may be awarded points if a player tosses his bag  95  into the ancillary pipe  35 A,  35 B residing on the side opposite that to which he is assigned. 
     In some versions of play, each player takes a single toss on his turn, and the turn then passes to the next player. In other versions of play, each player continues tossing bags until he misses. The game is won by the first player to reach an arbitrary goal, such as fifteen points. 
     Of course, all of these rules and variations are merely suggestions. Many variations of the method of play using the game kit  10 , pipes  30 ,  35 A,  35 B and bags sets  90  are possible and will become apparent to those using the invention, particularly parents and teachers practicing the invention as a teaching tool. 
     Example 
     The game kit  10  as described above may be played according to the following rules and specifications. 
     Rule 1—Playing Area: 
     Section A. Dimensions-A playing area should be a level playing area, such as grass, carpet, concrete surface, or the like. The playing area consists of one Klooji game, and a foul line, located 15 feet from the front of the game pipes. If a measuring device is not present to determine 15 feet, 5 large strides from the front of the game can dictate the foul line if agreed upon by both players. 
     Section B. Foul line—A player must stand shoulder to shoulder with other player and toss from behind the foul line. Each player must be no farther than 5 feet apart from one another. 
     Section C. Players—2 players or 2 teams of 2 players each may be used. In the event a player or team may want to use 2 Klooji games to avoid walking back and forth after tossing, the 2 nd  game should be placed staggered, not directly across from the foul line. See illustration below: 
     Rule 2—Playing Equipment 
     Section A. The following equipment specifications and standards are necessary for the game of Klooji:
         1) Each Klooji game kit should be approximately 29″ L×17″ W×7″ deep and constructed of ½″ pvc plastic, wood, or equivalently rigid material.   2) Each Klooji game consists of 3 pipes attached vertically to the pivoting backboard of the Klooji game.
           a. Each pipe is approximately 13″ in length.   b. The side pipes top internal diameter opening is 4.25″.   c. The center pipe internal diameter is 3.75″.   d. From the ground to the top of the 2 side pipes is a minimum of 22″.   e. The center pipe height is 24″ from the ground.   f. The distance between openings at the top of the pipes should be 1″ to allow for “Klingers” (bag is stuck between pipes)   g. The backboard height is a maximum of 29″ from ground to the highest point. This allows for “banking” a bag off of the backboard to fall into the pipe.   h. The backboard must be at 90 degrees to the ground surface   i. Each pipe must have the capacity to retain a minimum of 8 Klooji bags   j. Each pipe has an opening on the bottom front face to allow for removal of Klooji bags after each round   
           3) The Klooji bags shall be made from synthetic suede material, with 2 panels, filled with plastic granules, 7 cm in diameter, and not to exceed 85 grams in weight. Each player will use 4 bags of the same pattern or color during play.       

     Rule 3—Throwing Distance 
     Section A. Adults—all adult contestants must stand a minimum of 15 feet from the backboard when positioned vertically. Each player must be no farther than 5 feet apart while throwing. 
     Section B. Children (under 12 years of age) may select any distance agreeable to throw from. 
     Rule 4—Play of the Game 
     Section A. Singles or Doubles Play—Klooji can be played as doubles or singles. In doubles play 2 contestants are partners against another team of 2 players. In singles, one contestant competes against another contestant. One game board or 2 may be used. But, it is not necessary to have 2 Klooji games to play doubles. 
     Section B. Rounds—every Klooji contest is broken down into rounds of play. During each round, each contestant must throw all 4 of their bags, in alternating tosses between competitors. 
     Rule 5—Scoring 
     Section A. Net gain Scoring—Each Klooji player is assigned their own side pipe, the player on the right of the other player accumulates points in the right side pipe and middle pipe. The player on the left side accumulates points in the left pipe and middle pipe. Only one player can score per round. If player A totals 5 points and player B totals 3 points, player A is awarded the NET GAIN of 2 points for that round. 
     Section B. Scoring in wrong pipe—If a Klooji player tosses his bag accidentally into his opponent&#39;s side pipe, the opponent adds that 1 point to his score. The middle pipe is always worth 2 points and the side pipes are worth 1. 
     Section C. Klingers and missed throws: If a Klooji player&#39;s bag is lodged between pipes (called a Klinger) or is hanging on the pipe opening, no point is scored. The bag must be 100% inside the pipe cylinder to score a point. A player with 2 Klingers in the same round is awarded the title of Klinger King for the round, but not points are assigned. 
     Section D. Winning the Game: Each player alternates tosses and adds to each rounds score with the net gain from the prior round. The winner is the 1 st  Klooji player to reach 15 points or the highest score of the last round where 15 is reached. Ie. If the last round, player A has 16 and player B has 17, player B is the winner. It is not required to land on 15, or to win by 2 points. 
     While the novel technology has been illustrated and described in detail in the drawings and foregoing description, the same is to be considered as illustrative and not restrictive in character. It is understood that the embodiments have been shown and described in the foregoing specification in satisfaction of the best mode and enablement requirements. It is understood that one of ordinary skill in the art could readily make a nigh-infinite number of insubstantial changes and modifications to the above-described embodiments and that it would be impractical to attempt to describe all such embodiment variations in the present specification. Accordingly, it is understood that all changes and modifications that come within the spirit of the novel technology are desired to be protected.