Abstract:
A strategy game is disclosed. A Map with strategic worth is used in a paper card game. The General Cards and Soldier Cards have their powers and abilities. A rule for executing layout operations as the game starts is determined. The ability of the military branches must be developed by the ability combination of the military branch. Furthermore, the players may execute the normal mode and war mode alternatively and programs a system of conscription, entering and leaving a city, executing a Function Card for modifying the effect of attack and defense, getting war trophies as after a city is occupied, unifying the consumption in attack, making an additive and specialized attack. The present invention causes the paper game to become more attractive and worthful for increasing the interest of the consumers in buying and playing. The prior art complex calculation is avoided in the present invention.

Description:
BACKGROUND OF THE INVENTION  
         [0001]    1. Field of the Invention  
           [0002]    The present invention relates to games, and particularly to a strategy game.  
           [0003]    2. Description of the Related Art  
           [0004]    In General paper card game, the paper cards can be classified into General Cards, Soldier Cards, and Function Cards. In the process of a game, the General Card and Soldier Cards can be assembled as a troop for fighting independently. The players control their own troops and use the function of the Function Card, the object of the game can be achieved. However, the prior strategy game has a disadvantage that the initial process of drawing cards will induce unfairness between players so as to affect the interests of the players. Furthermore, the prior turning alternation in a game, the ability and power of each troop is based on the kind of the General Card and the Soldier Cards. In the process of the game, the injuring numbers of the General Cards and Soldier Cards must be recorded. This is time and labor consumed. Moreover, in almost all the paper card games, it is often occurred that at the later time of the game, a large amount of soldiers are left so that the process of the game become slow, or no resource can be used so that the players are lack of interest to play the game. Furthermore, each operation is divided into two stages which are spaced by the operations of starting, action and ending. The instructions on the Function Cards are performed based on the timings that the Function Cards are inserted. The time periods for functioning the Function Cards are not identical based so that the whole game is confused by too complex rules.  
         SUMMARY OF THE INVENTION  
         [0005]    Accordingly, the primary object of the present invention is to provide a strategy game, wherein a Map with strategy worth is utilized in a paper game for increasing the worth and attraction of the paper game. As the game starts, an action of layout is added for increasing the interest of the game.  
           [0006]    A further object of the present invention is to provide a strategy game, wherein the unbalance condition in the initial of the game is improved and a unified attack and lose system are design. Thereby, the complex calculation is avoided.  
           [0007]    The other object of the present invention is to provide a strategy game, wherein the players may execute a system of conscription, entering and leaving a city, executing a Function Card for modifying the effect of attack and defense, getting war trophies as a city is occupied. The present invention causes the paper game to become more attractive and worthful for increasing the interest of the consumers.  
           [0008]    According to the present invention, a strategy game is disclosed. A Map with strategic worth is used in a paper card game. A plurality of flag set is prepared. In the initial of the game, after the players draw cards, an attack stage is initiated. The General Cards and Soldier Cards have their powers and abilities. A rule for executing layout operations as the game starts is determined. The ability of the military branches must be developed by the ability of the military branch combination you picked out. Furthermore, the players may execute the normal mode and war mode alternatively. In normal mode, a conscription operation can be executed so that the Soldier Cards can be added to the troop of the Country, or the troop may execute the regime action in the war mode. In the war mode, the operation of moving a troop, fighting, entering and leaving a city and returning a normal mode can be performed. The military power operation is displayed by the flag representing a troop to be placed on the Map. In war, the fighting process is additive and each injury causes a lose of a Soldier Card. Therefore, the complex calculation in the game can be avoided. The present invention programs a system of conscription, entering and leaving a city, executing a Function Card for modifying the effect of attack and defense, getting war trophies as after a city is occupied, unifying the consumption in attack so as to increase the interest of the players. When the troop belonging to the player himself occupies all the cities of the opponent in the Map, or all the opponent troops die out, then the player himself win the game.  
           [0009]    The various objects and advantages of the present invention will be more readily understood from the following detailed description when read in conjunction with the appended drawing. 
       
    
    
     BRIEF DESCRIPTION OF THE DRAWINGS  
       [0010]    [0010]FIG. 1 shows the arrangement of the game of the present invention.  
         [0011]    [0011]FIG. 2 is a schematic view showing the Map of the present invention.  
         [0012]    [0012]FIG. 3 shows the format of the surface of the paper cards according to the present invention.  
         [0013]    [0013]FIG. 4 shows a flow diagram of the strategy game of the present invention. 
     
    
     DETAILED DESCRIPTION OF THE INVENTION  
       [0014]    In order that those skilled in the art can further understand the present invention, a description will be described in the following in details. However, these descriptions and the appended drawings are only used to cause those skilled in the art to understand the objects, features, and characteristics of the present invention, but not to be used to confine the scope and spirit of the present invention defined in the appended claims.  
         [0015]    The features of the present invention are to induce a Map into a playing card play and designate a strategy for improving the worth of a game and amusement. To more understand the present invention, in the following, a preferred embodiment will be described in the following about the arrangement of play panel and the playing card panel format.  
         [0016]    Referring to FIG. 1, the arrangement of the play panel is that at the periphery of a Map  10 , each player programs a Source  12 , a Force  14 , a Country  16  and an Ash  18 . Referring to FIG. 2, each Map  10  is programmed with a plurality of geometrical lattices for constructing a plurality of topography lattices  20 . Each topography lattice  20  is filled with different topography elements so that the whole map is fully with worth of strategy. The topography elements include cities  22 , mountains  24 , hills  26 , forests  28 , plains  30  and ponds  32 .  
         [0017]    The panel format of the playing card  34 , illustrated in FIG. 3, includes three parts for dividing the class of the playing cards  34  which are identified based on the outlook, class, function and history background of a playing card  34  so as to give a proper card name  42 . If the card name  42  of playing cards  34  are identical, these playing cards  34  are classified into three kinds, General Cards, Soldier Cards and Function Card. The General Card is installed with ability of reign power, military power, and wisdom. The Soldier Card is classified as classes, moving molds and moving abilities, such as flying  2  represents that it may fly through two topography lattices  20 . The classes of the Soldier Cards are divided into first class airmen, second class airmen, and third class airmen. The class section of the Function Card is indicated with using periods and extension time. The functional description area  40  of General Card is designed with the class of the playing card  34 . The functional description area  40  of the General Card is set with siege ability and characteristic attach, etc. The functional description area  40  of the Soldier Card is set with attribute attack of the military division. The functional description area  40  of the Function Card is set with the object using the card and special function.  
         [0018]    The preparation of the play is illustrated in step S 10 . Each player must prepare at least one hundred playing cards  34  in advance, at least one Map, and a plurality of flag pairs. In that, the General Card can not repeat, and the General Function Cards can not be more than three sheets, while the Soldier Cards are not confined. The acquiring of the playing cards may buy from other retailers, collecting from other player, or exchanging or wining from other player. Before the game is started, the player must provide Maps fairly. The player may select the cities  22  presented in the game and decide the order of alternation. Then in step S 20 , the player shuffles the playing cards and then are checked by the opponents. The playing cards  34  are placed on the Source  12 . Then twenty cards on the Source  12  are placed on the Force  14 . Then in step S 30 , each playing card  34  on the Force  14  goes into offensive stage sequentially. In this stage, the players may collect General Cards and sub-General Cards through a collecting process. In the process of collecting General Cards, at first, two sheets of first class airmen on the Force  14  are placed to the Ash  18 . Next, one General Card on the Force  14  to the Country  16 , and the command for collecting General Cards is over. Then, the first class airmen are placed on the General Card selected by the player on the Country  16  unconditionally for forming a troop leading by the General Card. Then the process of collecting sub-General Card, one sheet of first class airman on the Force  14  is placed on the Ash  18 . Next, one of the sub-General Card on the Force  14  is placed to a troop selected from the Country  16 , and then the command for collecting a sub-General Card is over. The number of the Soldier Cards lead by the General Card on the Country  16  is decided by the regime ability.  
         [0019]    This process of taking an offensive is a layout action in the initial stage of the game so that before the game is started, each player has a basic construction, it may increase the speed of the game going into a high tide and affects the ratios of the cards. Furthermore, the initial disequilibrium in the attack and defense at the initial stage of the game.  
         [0020]    After the stage of taking an offensive on the Country by the players, the turning alternation process in step S 40  is performed. In each turn, there are three stages, start, main process, and end and two time periods are formed. The process is started in step S 42 , it contains the process of drawing cards, reversing of General Cards, etc. The command performed in the main process of step S 44  includes the steps of performing the regime, military power, and Function Cards, then stating, positioning and entering city, and other action for ending the process, i.e., step S 46 , the time sequences of various Function Cards obeys the principle that the next action can be inserted into the any time period for action before the former action. The strength and range of the Function Card is based on the wisdom of the General Card of the troop. Namely, if wisdom is N, the function of the Function Card covers all the troops with a distance of N to the troop.  
         [0021]    In each turn, the execution of the General Card is based on the arrangement of the General Card. When the playing card  34  is in a reverse condition, the General Card is in a condition of performing an action. Then the playing card  34  is reversed, it representing that the General Card is being performing an action. Therefore, as the execution of the action is accomplished, then the General Card is in a reverse condition. When in this turn, the main process of step S 44  is divided into a normal mode and a war mode.  
         [0022]    In the turn, the main stage of the step  44  can be divided into a normal mode and a war mode. When the soldier are actuated and the process enters into a stage of turn alternation, all the General Card on the Country  16  are in normal mode.  
         [0023]    As each turn starts, each player needs draws a paper card  34  on the Source  12 , and all the General Cards on the Country  16  are in an inverted condition. Then, the process enters into a main process. In the main process, the normal mode and war mode are performed alternatively. In the turn, as in step S 441 , each General Card on the Country  16  may be transposed for getting a regime. By this regime, an action of conscription or entering into a war mode or other function can be performed. When the conscription is selected, one of the Soldier Card in the Force  14  is placed on the troop of the Country  16  which has get a regime based on the condition of conscription. With the difference of conscription levels, the conscription condition is different. In that, the condition for conscripting a first class airmen is to acquire a regime by a General Card, and then the conscripted first class airmen is placed to the Country  16  from the Force  14 . The condition for conscripting a second class airmen is that a General Card acquires a regime, the a Soldier Card of a first class airmen on the Country  16  and the Force  14  of the Soldier Card on the Country  16  are taken out. Then the Soldier Card of the second class airmen is placed on the Country  16 . The condition of conscripting a third class airmen is that a General Card acquires a regime, the Forces  14  of the Soldier Cards of the second class airmen and third class airmen are taken out. Then the second class airmen of the conscripted third class airmen is place on the Country  16 . The combination of the Soldier Cards of each troop must conform the regime of the General Card. Otherwise, the extra Soldier Cards must be deserted in the Ash  18 . Therefore, it is known that in the present invention, the construction of a troop has a hierarchy structure, namely, in the construction, the upper level is based on the next level for enhancing the troop and forming an upgrading system. Besides, in the present invention, the action of each troop is independent. The time sequences of troops are different from one another and the command to be executed is also different, but they are not mixed due to interaction.  
         [0024]    When the General Card for transposing selects to enter into a war mode, a flag set is necessary to be assembled to the General Card for fighting. Moreover, a flag set related to the player&#39;s fighting troop is placed on the player himself city  22  or a topography lattices  20  adjacent player himself city for indicating that the General Card has been entered into a war mode. In the next turn, the movement, positioning, and entering into a city of this troop is displayed on the position of the flag set of Map  10 . When all the General Cards in the turn of the game is in a transpose condition, then the main stage is over. When the player himself dose not execute any operation, then it is necessary to declare that the turn of next player is executed after the player himself turn is over. In the turn of another player, the player himself can not execute the conscription operation.  
         [0025]    Succeeding the normal mode, in the new player himself turn, as illustrated in step  442 , the General Card in the war mode may be transposed for getting a military power, while the General Card of another player will not get any military power. The operation for executing a military power includes movement, returning, common attack, siege, assault, arrow attack, black art attack, magic attack, and light attacking, etc. As no special item is specified, each military power is need to be acquired for each military power operation. The military power executed by the General Card is determined by the class of the soldiers and the ability of the General Card. Namely, the military power of a military branch is operated based on the Soldier Card of the military branch. For the troop having a sub General Card, in war, the separation of a sub General Card must be determined before positioning. The newly separated sub General Card is in a transposed condition. Next, a Soldier Card is selected from the original belonged troop as the troop lead by the sub General Card. Then a flag set representing this sub General Card is placed in the topography lattices  20  adjacent to a belonged troop. Other a reign, the separated sub General Card has zero fighting power and wisdom and it can not return to the normal mode. Another, if a special designation of a connection symbol “-” is installed on the Soldier Card, then the troop having the Soldier Card may retain the military power after the Soldier Card completes an operation of the military power so that another military power operation can be executed based on the order of the connection. In the present invention, the definition of adjacency includes that the topography lattice of the fighting troop and the nearest four lattices the fighting troop.  
         [0026]    The execution of the moving military power is that after the General Card of a troop to be moved has acquired a military power, the flag on the Map  10  is moved according to the order of the Soldier Cards having a lowest moving ability. The troops only moves toward the legal adjacent topography lattices which do not confined by the military branch. After moving through one lattice, the moving ability of the troop is reduced by 1 until the moving ability of the troop is 0. Then, the troop will be connected to the next military power or positioning. When the flag of the troop is at the city  22  not belong to the player himself, three cards on the Source  12  of the player himself is drew to occupy the city  22  For the military power operation of returning to their own Country, it is necessary to move the flag of the troop returning on the Map  10  moves to the city  22  controlled by the player himself or the topography lattices  20  of adjacent cities  22  at first, and the troops determines to return before positioning. Meanwhile, the flag set of the General Card on the Map  10  is received so as to return to the normal mode, and moreover, the General Card is in a transposing condition. Finally, the returning order is over. Since finally, all the military branches are connected to the returning military power, it is not necessary to indicate on the Soldier Card. In that, troops controlled by the sub General Card can not return.  
         [0027]    When the troop of the player himself is accessed to a troop not belonged to the player himself, it is necessary to determine an attacking object and then to determine an attacking way. When the topography lattices  20  of the flag of the troop of the player himself is adjacent to the topography lattices  20  of the flag of the troop of other player, in the turn of the player himself, the General Card of the troop may be transposed so that after acquiring a military power, it make a general attack to the adjacent troop not belonging to the player himself. Finally, it is positioned. The troop not belonged to the player himself and suffering from a general attacking obtains an injuring number. When at the same time, a plurality of troops belong to the player himself are adjacent to a plurality of troops not belong to the player himself, and when the General Card having attacking ability in the troop belonging to the player himself executes a general attack, the adjacent troop belonging to the player himself will be induced to execute a general attack to the enclosed troop not belonging to the player himself so that the enclosed troop not belonging to the player himself will get an attack with an approximate injuring number. In that, the induced number of fighting troop is smaller than or equal to the fighting ability of the General Card getting military power, and the general attack of the induced troop belonging to the player himself does not occupy the military power of the General Card in the troop.  
         [0028]    When the Soldier Cards of the troop belonging to the player himself includes the military branches which can execute the arrow attack, light attack, black art attack, and magic attack, and the topography lattices  20  placed the flags of the troop belonging to the player himself is within the attack range, after transposing the General Card for getting a military power, the troop having the military branch makes an arrow attack, light attack, black art attack, and magic attack to the troop not belonging to the player himself in an attack range. Each time, an arrow attack or a light attack is executed, the injuring number obtained by the troop not belonging to the player himself is equal to the number of the arrow military branches or light military branches. Each time a black art attack is executed, a path is selected in the attack range so that if a plurality of troop not belonging to the player himself is at the topography lattices  20  covered by the path, then each troop not belonging to the player himself will acquire an injuring number, and the selected path can be reselected as a returning path or is repeated in one topography lattice  20 . Each time, a magic attack is executed, the troop not belonging to the player himself in the attack range and the adjacent troop not belonging to the player himself acquire an injuring number.  
         [0029]    In the player himself turn, the troop not belonging to the player himself suffering from a general attack from the troop belonging to the player himself and the attribution attacks from various military branches has an injuring number and after the troop belonging to the player himself ends the attack, the troop not belonging to the player himself placed at least one Soldier Card on the Ash  18  according to the injuring number. The troop suffering from a light attack places the assigned Soldier Card on the Ash  18  based on the injuring number and the designation of the player executing a light attack. In other attack modes, Soldier Cards of different military branches can be placed on the Ash  18  according to the injuring number. When all the Soldier Card of a troop is placed on the Ash  18 , then the General Card of this troop is placed on the Ash  18  without being used. The determination of the attack object must be legal. Namely, the attack on the ground can not be used to attack the troop not belonging to the player himself assembled by the military branches which fly on the air.  
         [0030]    Besides, other than aforesaid attack action, in the attack mode, functional attacks can be executed based on special functions of the General Card or according to the content of the Function Card, such as firing, falling stones, etc. Furthermore, in the wisdom range of the General Card, the General Card having a high wisdom coefficient controls the troop of the General Card with a lower wisdom coefficient. In that, the wisdom range is pointed that as the wisdom of a wise general is n, all the troops in n lattice distance from its troop.  
         [0031]    In the turn of the player himself, the General Card of the troop belonging to the player himself is transposed to acquire a military power. A military power operation of assault attack can be executed for entering into the topography lattices  20  of the troop not belonging to the player himself for assaulting. Now, as a turn is over, the troop belonging to the player himself which take the assault attack and the troop not belonging to the player himself being attacked will lose the soldiers approximately equal to the fighting force of the General Card of the opponent. This assault condition will retain until one side win the game, i.e., in the same topography lattice  20 , all the Soldier Cards of one side are deserted to the Ash  18 . Other troops belonging to the player himself without in the assault condition may transpose in the turn of the player himself for executing an assault attack and then they are added to the topography lattices  20  which is in an assault condition so that as the former troops in the assault condition die out, the remained injuring number gives the next troop in the same topography lattices  20 . Furthermore, the original assault General Card is appended to the ordered troop only until as the process returning to the normal mode, they are released. In the next turn of the player himself, the injuring number of the troop not belonging to the player himself is obtained from the fighting force of the troop continuing the assault attack until the troop of one side in the topography lattices  20  die out. Then, the troop belonging to the player himself entering into an assault condition at a timing later than the troop won in the assault condition are belonged to the troop wining in the assault condition. Finally, the assault attack is over, and troop are positioned. If the number of the Soldier Cards of the concentrated troop is larger than the reign ability of the General Card of the troop wining the assault, then the surplus Soldier Cards must be deserted to the Ash  18 . The topography lattices  20  in the assault do not be affected by the military power not in assault condition. The General Cards in a topography lattices  20  in an assault condition are all in the transposed condition until the assault condition is over, and the next turn start, the troop is in an anti-transposing condition. For the troops in an assault condition, the components of the Soldier Cards are changed based on the Function Cards. In the present invention, other than the aforesaid assault attack, no troops are overlapped in the same topography lattice  20 .  
         [0032]    In the present invention, when the troop belonging to the player himself occupies all the cities  22  of the opponent in the Map  10 , or all the opponent troops die out, then the player himself win the game.  
         [0033]    In summary, in the card play of present invention, the power and ability are divided, namely, the ability of the military branches must be developed by the ability of the military branch. This is firstly developed by the present invention. Moreover, in the present invention, each an injury is induced, it is only necessary to desert a Soldier Card. This is that the unified attack and lose system are firstly used in the present invention. In the prior art, as the power and ability are combined, then a complex calculation is necessary. However, this is improved by the present invention so that the calculation of the whole game is easy and no surplus memory device is necessary. Furthermore, in the present invention, the action of each troop is independent, i.e., the time sequence of each troop is different from others and the instructions of each troop are also different from others. But no confusion occurs due to interaction. Therefore, the confusion in the timing can be improved. Since the injuring numbers of the Soldier Cards are additive, they may enhance the attack ability. Therefore, in the rear age of the game, if the Soldier Cards are used a main power in attack, then the game will not become dull due to a large amount resources.  
         [0034]    Each Map  10  is indicated with the coordinate in the belonged world map. Therefore, by collecting Map  10 , a complete world map of the edition can be get. Thereby, more players has a large space for performing a strategic game. Each topography element in the Map  10  has a strategic value. The features of each topography element may be described in detail in the following. The city  22  is a base of the national power, and is a main object to be acquired, which has a strategic feature of a strong defense and a high attack ability. Many Function Cards may develop the strongest power by the advantage of the city  22 ; while the defect of the city  22  is that the mobility is poor and troop is necessary to protect the city. When the city  22  of the player himself is positioned by the troop not belonging to the player himself. Then the city  22  is occupied by the opponent and the opponent may draw three cards from the Source  12  as a war trophies. The mountain  24  is a natural shield. Only specific military branches may pass through the mountains  24 . The feature of the mountain is that it is a blind point of all topography element, which is a necessary point used by special Function Cards. The hill  26  is a critical point for the layout of most Function Cards and destroying a battle array. The advantage of the higher topography will increase the power and advantage of distance in attack. Therefore, as a war occurs in a large flat field, hills are critical points to be acquired. Thus, the Function Cards designed for hills have a large power than the general Function Cards. Forests  28  have a hidden affect. In general, the forest is used to be installed with traps. That is, they are the places beneficial for special attacks. The plain  30  has less distinguished features, it is only the Country. Those having numerical superiority may retain in the plain. The water pools  32  have a strategic worth with respect to the mountains. In general, the troops move in topography lattices having a distance to the pool with at least one lattice, and only special troops may enter into the range within one lattice to the pool. Therefore, each topographic elements in the Map  10  has its strategic worth. The player must has a whole apprehension to each topography in the Map so as to acquire an optimum superiority.  
         [0035]    In the present invention, according to above topography elements, various plane or non-plane moving ways are designed. For example, flying above the plain  30 , moving along the hill  26 , or swimming under water, etc. Furthermore, the mountain  26  may interrupt the plane movement of a troop, and the city  22  may interrupt the non-plane movement of a troop. However, it is a first development in the card game which considers the space movement. Another, as a city  22  is occupied, the winner may draw three war trophies. This will increase the interest of the players.  
         [0036]    Although the present invention has been described with reference to the preferred embodiments, it will be understood that the invention is not limited to the details described thereof. Various substitutions and modifications have been suggested in the foregoing description, and others will occur to those of ordinary skill in the art. Therefore, all such substitutions and modifications are intended to be embraced within the scope of the invention as defined in the appended claims.