Abstract:
A method of providing an interactive virtual environment is provided. The method includes using a computer system to receive registration information, establish an account for a user and associating a virtual character with the account. In response to an interaction between the virtual character and a non-player character in the virtual environment, task information is served over the communication network for presenting the user controlling the virtual character with a request from the non-player character to perform a task. An invitation is received over the communication network inviting at least one additional virtual character to participate in performing the task. In response to receiving an acceptance of the task on behalf of the additional virtual character, task content is served over the communication network to allow both the virtual character and the additional virtual character to take actions to perform the task included in the request.

Description:
CROSS-REFERENCE TO RELATED APPLICATIONS 
       [0001]    This application claims the benefit of U.S. Provisional Application No. 61/441,466, filed Feb. 10, 2011, which is incorporated in its entirety herein by reference. 
     
    
     BACKGROUND OF THE INVENTION 
       [0002]    1. Field of the Invention 
         [0003]    This application relates generally to a method and system for providing a virtual presentation with a three-dimensional (“3D”) interface, and more specifically to method and system for providing content to a user computer that allows a user of the user computer to participate in activities in the virtual presentation, alone or as part of a team, involving a non-player character. 
         [0004]    2. Description of Related Art 
         [0005]    Traditional virtual worlds have offered users a static menu of games or other activities. Users can select from this menu one or more games to be played for entertainment purposes. Users may be able to compete against each other in the available games and activities, or competition is can be limited to comparing the score each user achieves in a game to that of other users in the same game. Although the games or other activities in such menus may be updated over time by an administrator of the virtual world, such games and activities are offered universally to all users within the virtual world. Thus, regardless of each user&#39;s experience or skill level, those users are all presented with the same games and activities. 
         [0006]    Other virtual worlds may offer games of varying degrees of difficulty. Typically, advanced users who have developed an expertise for a particular game can manually elect to participate in a version of the game that is more difficult than a version of the game a novice would select. However, the selection of the difficulty is input manually by users, and the limited number of difficulty levels available may render such manually-input difficulty selections inappropriate for some users. 
       BRIEF SUMMARY OF THE INVENTION 
       [0007]    Accordingly, there is a need in the art for a method and system for generating a virtual world in which users can participate in activities presented by non-player characters, optionally as part of a team. 
         [0008]    According to one aspect, the subject application involves a method of providing an interactive virtual environment. The method includes, with a computer system, receiving registration information and establishing an account for a user. The computer system associates a virtual character with the account and transmits content over a communication network for moving the virtual character in the virtual environment in response to control commands input by a user. The computer system also transmits content over the communication network for providing a non-player character in the virtual world, where the non-player character is controlled by information transmitted by the computer system and not by the user in the virtual world. A request is received over the communication network to interact the virtual character with the non-player character in the virtual world. In response to an interaction between the virtual character and the non-player character, task information is served by the computer system over the communication network for presenting the user controlling the virtual character with a request from the non-player character to perform a task. An invitation is received over the communication network inviting an additional virtual character to participate in performing the task. And, in response to receiving an acceptance of the task on behalf of the additional virtual character, task content is served over the communication network to allow both the virtual character and the additional virtual character to take actions to perform the task included in the request. 
         [0009]    The above summary presents a simplified summary in order to provide a basic understanding of some aspects of the systems and/or methods discussed herein. This summary is not an extensive overview of the systems and/or methods discussed herein. It is not intended to identify key/critical elements or to delineate the scope of such systems and/or methods. Its sole purpose is to present some concepts in a simplified form as a prelude to the more detailed description that is presented later. 
     
    
     
       BRIEF DESCRIPTION OF SEVERAL VIEWS OF THE DRAWING 
         [0010]    The invention may take physical form in certain parts and arrangement of parts, embodiments of which will be described in detail in this specification and illustrated in the accompanying drawings which form a part hereof and wherein: 
           [0011]      FIG. 1  shows an illustrative embodiment of a computer system for providing a virtual world in which users can participate, optionally as a team, in an activity; 
           [0012]      FIG. 2  shows an illustrative embodiment of a splash screen where users are presented options to revisit and join a virtual world; 
           [0013]      FIG. 3  shows an illustrative embodiment of registration screen for joining a virtual world; 
           [0014]      FIG. 4  shows an illustrative embodiment of a registration data form for joining a virtual world; 
           [0015]      FIG. 5  shows an illustrative embodiment of a home zone in which a virtual character controlled by a user is located; 
           [0016]      FIG. 6  shows an illustrative embodiment of a map of a virtual world; 
           [0017]      FIG. 7  shows an illustrative embodiment of a community zone in which a virtual character controlled by a user has encountered a non-player character; 
           [0018]      FIG. 8  shows an illustrative embodiment of a task interface presenting a task offered by the non-player character in  FIG. 7  to the user, the task interface including an option that can be selected by the user to invite at least one, and optionally four additional users within the virtual world to participate in the task; 
           [0019]      FIG. 9  shows an illustrative embodiment of a user inviting another user within a predetermined range relative to the non-player character to participate in the task; and 
           [0020]      FIG. 10  shows n illustrative embodiment of a task status indicating progress made by each of two users who are together participating in a task. 
       
    
    
     DETAILED DESCRIPTION OF THE INVENTION 
       [0021]    Certain terminology is used herein for convenience only and is not to be taken as a limitation on the present invention. Relative language used herein is best understood with reference to the drawings, in which like numerals are used to identify like or similar items. Further, in the drawings, certain features may be shown in somewhat schematic form. 
         [0022]    It is also to be noted that the phrase “at least one of”, if used herein, followed by a plurality of members herein means one of the members, or a combination of more than one of the members. For example, the phrase “at least one of a first widget and a second widget” means in the present application: the first widget, the second widget, or the first widget and the second widget. Likewise, “at least one of a first widget, a second widget and a third widget” means in the present application: the first widget, the second widget, the third widget, the first widget and the second widget, the first widget and the third widget, the second widget and the third widget, or the first widget and the second widget and the third widget. 
         [0023]      FIG. 1  shows an illustrative embodiment of a computer system  10  for providing a virtual world in which users can participate, optionally as a team, in an activity. As shown, the computer system  10  includes at least one, and optionally a plurality of user computers  12 , each remotely located from one another. For instance, the user computers  12  can each optionally be located at a different home, in a different geographic location, where different users of the virtual world reside. Each user computer  12  can be a general purpose computer including a non-transitory computer-readable memory such as a hard disk drive storing computer executable instructions, and a processing component that is operable to execute the computer-executable instructions. A monitor  15  or other suitable display device is operable to display the virtual world to the users, and an optional speaker can generate audible output relating to the portions of the virtual world displayed by the monitor  15 . 
         [0024]    The user computers  12  can communicate with a storage server  14  and a content server  16  over a communication network  18 . Registration server  14  receives communications transmitted by the user computers  12  over the communication network  18 . For instance, the information input by users using the user computers  12  during the registration process described below is transmitted to the registration server  14 . White the user computers  12  the registration server  14  also includes a processing component and a non-transitory computer readable memory such as a hard disk drive. A database of valid registration codes, an algorithm for identifying a valid registration code, or a combination thereof can be stored by the hard disk drive provided to the registration server  14 . Computer executable instructions also stored by the hard drive provided to the registration server  14  are executable by the processing component of the registration server  14  to evaluate registration information such as a registration code received via the communication network  18  in determining whether such information is valid. 
         [0025]    The content server  16  is configured to serve content over the vacation network  18  to be received by the user computers  12 . The content server  16  can be a web server, for example, including a processing component that executes computer-executable instructions stored on a hard drive to transmit website content according to the HTTP via the communication network  18 . Access to the website content, or a portion thereof, provided by the content server  16  can optionally be restricted, and limited to those who have paid a fee to acquire a registration code that has been successfully validated by the registration server  14 . 
         [0026]    Although the registration server  14  and the content server  16  are shown in  FIG. 1  as separate components forming part of a distributed network, it is to be understood that the registration server  14  and the content server  16  can be implemented with a single server terminal, or a plurality of server terminals. The plurality of server terminals can optionally be located at different geographic locations, and optionally designated to service those geographic locations and geographic locations nearby. 
         [0027]    An example of the communication network can include a wide area network (“WAN”) such as the Internet, a local area network (“LAN”) such as localized 802.11 wireless communication networks and Ethernet networks, or a combination thereof. 
         [0028]    Users can access the virtual world by entering a uniform resource locator (“URL”) into a web browser application running on the user computer  12 , for example. In response to entering the URL the user computer  12  can access the content at the network address associated with that URL, can be stored by the memory provided to the content server  16 . The content server  16  can serve content over the communication network  18  required by the user computer  12  to display the splash screen  20  appearing in  FIG. 2 . The splash screen  20  includes a play option  22  to be selected by users who are already members of the virtual world to revisit the virtual world. Such users will enter wall began information such as a username and password combination, for example, to access their accounts. 
         [0029]    On the other hand, users who wish to join the virtual world can select the join option  24 . In response to selecting the join option  24 , the content server  16  can serve content over the communication network  18  to allow the user computer  12  to the display a screen  26  ( FIG. 3 ) presenting the user the option  28  to become a full, paid member and the option  30  to join on a trial basis. To become a paid member, a user is required to enter into the user computer  12  a registration code or other information purchased by the user. For example, user may have purchased toy such as a stuffed animal, for example, bearing a tag with a secret code printed thereon. Although the user technically purchased the stuffed animal rather than purchasing the code by itself, the secret code is considered to be part of the purchase, and is considered to have been purchased by the user for a fee. 
         [0030]    Users who are unsure whether they want to purchase the right to access the virtual world as a paid member, can select the option  30  to join the virtual world on a trial basis. Users who join on a trial basis can optionally be granted restricted access to the virtual world. Restricted access can include at least one of: gaining access to less than all of the content within the virtual world that is accessible by paid members, and gaining access to the virtual world for a limited period of time, such as 15 days for example. 
         [0031]    Whether joining as a paid member or on a trial basis, the user is presented a virtual form  35  ( FIG. 4 ) transmitted to, and displayed by the user computer  12  requesting information about the user. The user is prompted to enter login information such as a username in the username field  32  and the password in the password field  34 . Upon subsequently returning to the virtual world after the registration process is complete, this login information can be entered by the user to regain access to the virtual world via a user account created on behalf of the user during registration. In addition to the login information, the virtual form  35  includes background information  37  about the user such as the user&#39;s birthday and gender. 
         [0032]    The virtual form  35  also includes a contact field  39  in which the user is to enter an e-mail address or other contact information of a parent or other legal custodian. As part of the registration process, an e-mail or other electronic communication will be transmitted by the registration server  14  to the parent or legal guardian associated with the e-mail address or other contact information. This e-mail or other electronic communication also includes a hyperlink to a website where the parent or legal guardian can enter their approval that the user be granted access to the virtual world. E-mail or other electronic communication can include instructions for confirming the parent&#39;s or legal guardian&#39;s consent instead of, or in addition to the hyperlink. Until the parent&#39;s or legal guardian&#39;s consent is received, the user will be granted restricted access to the virtual world. 
         [0033]    For those who elect to join as paid members, a code field  41  will be included as part of the virtual form  35 . The registration code accompanying the stuffed animal or other information suitable to establish that the user has indeed paid a fee required to gain access to the virtual world as a paid member is to be entered into this code field  41 . The registration code or other information entered into the code field  41  is transmitted to the registration server  14  via the communication network  18  for validation. Just as for those who elect to join on trial basis, those wishing to join as paid members are also required to submit the e-mail address or other contact information in the contact field  39 . Even though such users have paid the fee, consent from a parent or other legal guardian is also required prior to gaining full access to all content within the virtual world. 
         [0034]    Once the user has registered, either as a paid member or on a trial basis, the user is granted access to control a virtual character  44  ( FIG. 5 ) in the virtual world. As shown in  FIG. 5 , content is served from the content server  16  over the communication network  18  to be received by the user computer  12  to present the virtual character  44  in a home zone  46  associated with that virtual character  44 . The home zone  46  includes a virtual structure such as a home  48  belonging to the virtual character  44  in the virtual world. The home zone  46  also includes an outdoor area such as a yard and optionally a garden belonging to the virtual character  44 . The home zone  46  is specific to the virtual character  44 , that is, the home zone  46  is not a public area such as a community, or public portion of the virtual world. In other words, only the user controlling the virtual character  44  and those other users who are invited or otherwise granted permission by the user controlling the virtual character  44  to visit the home zone  46  of the virtual character  44  may do so. According to alternate embodiments, however, the user controlling the virtual character  44  may elect to allow uninvited guest virtual characters controlled by other users to visit. 
         [0035]    The home  48  can optionally be themed to reflect the appearance of the virtual character  44 . For instance, the virtual character  44  can be a virtual hamster. Accordingly, the home  48  in the home zone  46  four that virtual hamster can have an appearance that at least somewhat resembles a tube maze commonly constructed for real-life hamsters. The home  48  can include an interior that is customizable by the user controlling the virtual character  44 . The user can construct mazes by combining generally tubular maze segments and groom connectors that again have an appearance resembling the tubes and rooms, constructed for real-life hamsters. Other users who are invited to visit the home zone  46  can be granted access to such mazes within the home  48  thereby presenting challenges to the user&#39;s friends. 
         [0036]    In addition to the home zone  46 , the virtual world includes a plurality of other zones that are publicly accessible by all members of the virtual world.  FIG. 6  shows an illustrative embodiment of a world map  50  that can be used by the user to navigate between zones. As shown, the plurality of other zones include a plurality of unrestricted zones  52  to which users are granted access upon joining the virtual world and without satisfying any other criteria required to gain access to those unrestricted zones  52 . Additionally a plurality of restricted zones  54  are included in the virtual world. Each restricted zone  54  requires the user controlling the virtual character  44  to satisfy at least one additional criterion is a prerequisite to gaining full access to those restricted zones  54 . For example, the user may be required to achieve an experience level exceeding the threshold experience level for each of the restricted zones  54 . According to another embodiment, the user controlling the virtual character  44  may be required to complete a predetermined task, or complete a collection within the virtual world as a condition to gaining access to a restricted zone  54 . 
         [0037]    The virtual character  44  can visit each of the other zones in the virtual world that have been unlocked, or otherwise rendered unrestricted. In the unlocked zones the virtual character  44  will occasionally encounter one or a plurality of different non-player characters (“NPC”)  60 . Rather than being controlled by a human user in real time by inputting commands via a user computer  12  at a time when an action by the NPC  60  is to be carried out, a NPC  60  is an automated character whose behavior is controlled by the execution of computer-executable instructions transmitted by the content server  16 , locally residing on the user computer  12 , or a combination thereof. The computer-executable instructions for each NPC  60  can be specified by a proprietor of the website comprising virtual world, for example, to establish a desired behavior for those NPC&#39;s  60 . 
         [0038]    Each zone within the virtual world can include at least one, and optionally a plurality of different NPCs  60 . One or more of the NPCs  60  can optionally be found in two or more zones, and can optionally include an appearance consistent with a theme for a particular zone within the virtual world. For example, one of the zones within the virtual world can have an Arctic theme and an NPC  60  within that zone can have the appearance of a snowman. 
         [0039]    When the virtual character  44  encounters a NPC  60  in a public zone  64  as shown in  FIG. 7 , an icon  62  can appear, providing an indication of the NPC&#39;s identity. The user can use an input peripheral provided to the user computer  12 , such as a conventional mouse for example, to select the icon  62  and initiate an interaction with the NPC  60 . Each interaction of the virtual character  44  with a particular NPC  60  is recorded in the user account to which the virtual character  44  is registered. The quantity and optionally the type (e.g., simply communicating with the NPC  60 , giving a gift to the NPC  60 , or honoring a request from the NPC  60 , etc. . . . ) of the interactions affect a relationship level between that particular NPC  60  and the virtual character  44 . Additionally, other factors such as the manner in which a task is performed can serve to improve the relationship level between the virtual character  44  and the NPC  60  that assigned the task. For instance, the NPC&#39;s reaction to the completion of a task can vary depending on how the task is performed. For example, unbeknownst to the virtual character  44  (and possibly at least one additional virtual character as explained below) participating in a collection task during which jewels are to be collected, finding and collecting several pink jewels with the virtual character  44  will elicit a stronger reaction by the NPC  60  than finding and collecting green jewels. Finding and collecting the pink jewels can also improve the relationship level between the virtual character  44  and the NPC  60  to a greater extent than finding and collecting green jewels. The participants will learn of the NPC&#39;s preference at the conclusion of the task when the NPC  60  issues a reaction to the performance of the task. For example, a communication from the NPC  60  can include a comment praising the collection of pink jewels instead of green jewels, allowing the participants to get to know the NPC  60  that assigned the task. By learning to please the NPC, such as by collecting pink jewels, the participant can optionally receive prizes of greater value than if the participant collects all green jewels. But since the value of the different jewels is initially unknown, this allows the participants the opportunity to get to know the NPC. The relationship level is a measure of how familiar that particular NPC  60  and the virtual character  44  are with each other, and can affect the content of the communications as well as the tasks offered by the NPC  60  to the virtual character  44 . The NPC  60  may also exhibit varying degrees of behavior (e.g., animation, reactions to the completion of a task, etc. . . . ) when interacting with the virtual character  44  based on the relationship level  72 . 
         [0040]    In response to the user selecting the icon  62 , the content server  16  serves content that is to be displayed to the user via the user computer  12  as a communication from the NPC  60  to the virtual character  44 . The communications from the NPC  60  can include a task assigned to the virtual character  44 .  FIG. 8  shows an illustrative embodiment of a communication window  70  displayed to the user by the user computer  12 , including the content specified by the information served by the content server  16 . In addition to the content of the communication, the communication window also includes a scale  72  or other suitable display indicating the relationship level between the virtual character  44  and the particular NPC  60  encountered by the virtual character  44 . 
         [0041]    According to the present embodiment, the content of the communication window  70  presents the user with a task  74 . For this example, the task  74  is a scavenger hunt, requiring the user to move the virtual character  44  throughout the zone  64  and collect 10 pumpkins hidden throughout the zone  64  in which the virtual character  44  encountered the NPC  60 . The user can elect to perform the task requested by the NPC alone by simply selecting a button  76  to initiate performance of the task  74 . Upon selecting the button  76  the communication window  70  will close and the virtual character  44  will once again be displayed within the zone  64 , where the virtual character  44  will move about in search of the pumpkins 
         [0042]    The virtual character  44  is given a predetermined time limit to complete the task and can collect each pumpkin simply by running into them as they are located. The time limit afforded for completion of the task can vary depending upon the experience level of the virtual character  44 , the relationship level  72  between the virtual character  44  in the NPC  60  that assigned the task, or a combination thereof. For example, a virtual character  44  that has been registered in the virtual world for a significant period of time has a high experience level, and will be afforded less time than a novice to perform the task  74 . Likewise, the virtual character  44  having the relationship level  72  shown in  FIG. 8  will be given less time to perform the task than another virtual character having a lower relationship level. 
         [0043]    According to alternate embodiments, the task  74  assigned by the NPC  60  can optionally vary depending upon the relationship level  72 . For instance, the task  74  to collect 10 pumpkins may be assigned to the virtual character  44  having the relationship level  72  as shown in  FIG. 8 . In contrast, another virtual character having a lesser relationship level  72  than that shown in  FIG. 8  maybe requested to collect five pumpkins instead, or may be requested to perform a “lesser” task for which a smaller prize than that awarded for collecting pumpkins is awarded if the task is successfully completed. Alternately, the other virtual character having the lesser relationship level may be assigned a completely different task  74  such as to compete in a race against the NPC  60 . Generally speaking however, the lesser the relationship level  72  the easier the task  74  assigned by the NPC  60 , and optionally the lesser the potential value of the prize to be awarded for successfully completing the task. Likewise, the greater the relationship level  72 , the more difficult the task  75  is assigned by the NPC  60 , and the greater potential for reward. Further, to keep the virtual world interesting, there may be a plurality of tasks  74  available to be assigned to the virtual character  44  for different ranges of the relationship level  72  and/or experience level. The content server  16  can serve content via the communication network  18  to allow the NPC  60  to randomly assign one of the plurality of tasks available for a given relationship level  72  to the virtual character  44 . Thus, encountering the same NPC  60  with the virtual character  44  more than once with substantially the same relationship level  72  can result in a different task  74  being presented to the virtual character  44  each time. However, a recovery period during which the virtual character  44  can not encounter the NPC  60  to perform another task follows successful completion of the task  74 . The user must wait until the recovery period expires before re-encountering that NPC  60  to perform another task and thereby earn a prize as a reward for successfully completing the task and bolstering the relationship level  72 . 
         [0044]    Rather than performing the task  74  alone, the user can select an invite icon  76  to invite one or more other users registered in the virtual world to take part in the performance of the task  74 . The user can invite more than one other user, but the number of other users that can be invited can optionally be capped, such as four or fewer. The user controlling the virtual character  44  that approached the NPC  60  can invite other users in a variety of different ways. For example, as shown in  FIG. 9 , another virtual character  45  within a predetermined proximity of the NPC  60  approached by the virtual character  44  can be selected by the user controlling the virtual character  44  using a mouse or other suitable computer input peripheral connected to the user computer  12 . Only those virtual characters  45  within a predetermined distance of the NPC  60  and/or virtual character  44  are visible to the user control in the virtual character  44 . Other virtual characters outside of this distance are not displayed by the user computer  12 . The other virtual character  45  can be controlled by a user unknown to the user controlling the virtual character  44 . According to alternate embodiments, the user controlling the virtual character  44  can access a list of other registered users in the virtual world known to the user controlling the virtual character  44  by selecting an icon  47 . The list can be assembled by extending invitations to become friends to other users in the virtual world, by participating in a task  74  with another user in the virtual world, or any other desired manner. 
         [0045]    In addition to the relationship level  72 , the number of participants will affect at least one of: the task assigned, the goal of the task, the time afforded for completion of the task, the difficulty of the task, and the prize to be awarded for completion of the task. For example, Table 1 relates the number of participants for a task  74  to the goal (i.e., the number of objects that must be collected to successfully complete the task) of the task  74 . According to an embodiment, a sole participant must collect only 10 objects (e.g., pumpkins) Two participants must collect a total of 25 objects between them within the time allotted. Three participants must collect a total of 40 objects between them within the time allotted, and so on. 
         [0000]    
       
         
               
               
               
             
           
               
                   
                 TABLE 1 
               
               
                   
                   
               
               
                   
                 # of players 
                 #of objects to collect 
               
               
                   
                   
               
             
             
               
                   
                 1 
                 10 
               
               
                   
                 2 
                 25 
               
               
                   
                 3 
                 40 
               
               
                   
                 4 
                 55 
               
               
                   
                 5 
                 70 
               
               
                   
                 6 
                 85 
               
               
                   
                   
               
             
          
         
       
     
         [0046]    For tasks  74  involving multiple participants, each participant can optionally be required to contribute a certain amount to each task  74 . For example, each of three participants in a task requiring collection of 40 pumpkins may be required to collect a minimum of five objects in order for the task  74  to be successfully completed. If each participant succeeds in collecting more than five objects in performing the task  74  each participant will be awarded a prize for completing that task  74 . If, however, one of the three participants fails to collect at least five objects, the two participants who found at least their minimum requirement of five objects will be awarded a prize but the participant who failed to do so will not be awarded a prize. In such a circumstance, the total prize pool can be split two ways instead of three, or two thirds of the prize pool originally offered for completion of the task  74  can be awarded to the two who satisfied their quota. Alternate embodiments can optionally withhold a prize from all participants if at least one of the participants fails to find the minimum number of objects. 
         [0047]    According to another embodiment, the time afforded for completion of the task  74  involving multiple participants can be greater than the time afforded for completion of the task  74  involving a sole participant. Table 2 shows how the time allotment for a task  74  can be scaled based on the number of participants. According to the present example, a solo participant required to collect 10 objects is afforded 2 min. to complete the task  74 . Two participants, however, are required to collect 25 objects and are afforded 2 min. and 30 sec. to complete the task  74 . Just as in other embodiments, each participant may be required to contribute a predetermined minimum amount towards completion of the task  74 , and the prize awarded for successfully completing the task  74  can optionally be scaled based on the number of participants, the number of participants who satisfied their quota, or a combination thereof. 
         [0000]    
       
         
               
               
               
               
             
           
               
                   
                 TABLE 2 
               
               
                   
                   
               
               
                   
                 # of players 
                 #of objects to collect 
                 Time Limit 
               
               
                   
                   
               
             
             
               
                   
                 1 
                 10 
                 2 mins 
               
               
                   
                 2 
                 25 
                 2 mins 30 secs 
               
               
                   
                 3 
                 40 
                 3 mins 
               
               
                   
                 4 
                 55 
                 4 mins 30 secs 
               
               
                   
                 5 
                 70 
                 5 mins 
               
               
                   
                 6 
                 85 
                 5 mins 30 secs 
               
               
                   
                   
               
             
          
         
       
     
         [0048]    Table 3 provides an example of how prizes can be scaled based on the number of participants performing a task  74 . As shown, a single participant can expect to earn 0 to 15 points for successfully completing the task  74 . Two participants can expect to earn a total of 15 to 30 points between them for successfully completing the task  74 . The total prize to be awarded to the participants can optionally be based on 100 point scale, with each participant adding approximately 20 points to the total prize pool. 
         [0000]    
       
         
               
               
               
             
           
               
                   
                 TABLE 3 
               
               
                   
                   
               
               
                   
                 Number of Players 
                 Prize Value Range 
               
               
                   
                   
               
             
             
               
                   
                 1 Player 
                  0-15 
               
               
                   
                 2 Player 
                 15-30 
               
               
                   
                 3 Player 
                 30-45 
               
               
                   
                 4 Player 
                 45-60 
               
               
                   
                 5 Player 
                 60-75 
               
               
                   
                 6 Player 
                  75-100 
               
               
                   
                   
               
             
          
         
       
     
         [0049]    Regardless of how the prize is broken down, each point awarded can represent at least one of: an amount of virtual currency (i.e., not legal tender, but a monetary representation redeemable in the virtual world), a contribution toward the relationship level with the NPC  60  that assigned task  74 , a contribution toward the experience level of the virtual character  44 , and a virtual object to be used by the virtual character  44  in the virtual world. 
         [0050]    According to alternate embodiments, one or more virtual characters  44  performing a task  74  can optionally compete against the NPC  60 , and optionally one or more additional NPCs, such as in a race, for example. The number of NPCs competing may be scaled based on the number of user participants, and more NPC&#39;s can be entered in the race than need to beaten to successfully complete the task  74  (e.g., if at least two NPCs must be beaten, there can be three NPCs entered). And again, a minimum number NPCs that must be beaten for the task to be considered successfully completed can also optionally be scaled. The prize can also be split based on how the participants place relative to each other and/or the NPCs. Table 4 illustrates how the number of participants can affect such a task  74 . 
         [0000]    
       
         
               
               
               
               
             
           
               
                 TABLE 4 
               
               
                   
               
               
                 # of Players 
                 # of NPC&#39;s to race 
                 Time Limit 
                 How you win 
               
               
                   
               
             
             
               
                 1 Players 
                 1 
                   2 minutes 
                 Beat 1 NPC 
               
               
                 2 Players 
                 2 
                 2.5 minutes 
                 Beat at least one 
               
               
                   
                   
                   
                 NPC. User who 
               
               
                   
                   
                   
                 comes in first 
               
               
                   
                   
                   
                 gets greater 
               
               
                   
                   
                   
                 prize than 
               
               
                   
                   
                   
                 second user. 
               
               
                 3 Players 
                 3 
                   3 minutes 
                 Beat at least two 
               
               
                   
                   
                   
                 NPC&#39;s. User who 
               
               
                   
                   
                   
                 comes in first 
               
               
                   
                   
                   
                 gets greater 
               
               
                   
                   
                   
                 prize. Other 
               
               
                   
                   
                   
                 users get the 
               
               
                   
                   
                   
                 same value prize 
               
               
                 4 Players 
                 4 
                 3.5 minutes 
                 Beat at least 
               
               
                   
                   
                   
                 three NPC&#39;s. 
               
               
                   
                   
                   
                 User who comes 
               
               
                   
                   
                   
                 in first gets a 
               
               
                   
                   
                   
                 greater prize. 
               
               
                   
                   
                   
                 The others get 
               
               
                   
                   
                   
                 the same value 
               
               
                   
                   
                   
                 prize. 
               
               
                 5 Players 
                 6 
                   4 minutes 
                 Beat at least 
               
               
                   
                   
                   
                 three NPC&#39;s. 
               
               
                   
                   
                   
                 User who comes 
               
               
                   
                   
                   
                 in first gets the 
               
               
                   
                   
                   
                 prize. The others 
               
               
                   
                   
                   
                 get the same 
               
               
                   
                   
                   
                 value prize. 
               
               
                 6 Players 
                 7 
                 4.5 minutes 
                 Beat at least 
               
               
                   
                   
                   
                 three NPC&#39;s. 
               
               
                   
                   
                   
                 User who comes 
               
               
                   
                   
                   
                 in first gets the 
               
               
                   
                   
                   
                 prize. The others 
               
               
                   
                   
                   
                 get the same 
               
               
                   
                   
                   
                 value prize. 
               
               
                   
               
             
          
         
       
     
         [0051]    For any of the multiple-participant tasks, content can be transmitted by the content server  16  to the user computer  12  indicating the performance of each participant relative to at least one other participant. For example,  FIG. 10  shows an illustrative embodiment of a graphical scale  80  indicating that a first user has collected approximately half of the minimum quota to be collected by that user. Likewise the scale  82  indicates that a second user has collected approximately ¾ (75%) of the minimum quota of objects to be collected by the user to successfully complete the task  74 . The scales  80 ,  82  can optionally be served to be visible to each user participating in the task  74  to give each user an idea of whether they are on pace to successfully complete the task  74  or not. 
         [0052]    Illustrative embodiments have been described, hereinabove. It will be apparent to those skilled in the art that the above devices and methods may incorporate changes and modifications without departing from the general scope of this invention. It is intended to include all such modifications and alterations within the scope of the present invention. Furthermore, to the extent that the term “includes” is used in either the detailed description or the claims, such term is intended to be inclusive in a manner similar to the term “comprising” as “comprising” is interpreted when employed as a transitional word in a claim.