Abstract:
The present invention provides a mechanical display and indication for gaming devices. The display includes a set of symbols or indicia. The displays also cooperate with a plurality of radially spaced apart translating indicators, such as arrows. The indicators translate radially and sequentially, each pointing at one point towards a respective, associated symbol. The player can see each symbol and thus is able to know which symbols are relatively better than others. The radially translating indicators provide a random, visual element to the outcome, wherein the player watches the indicators sequentially point to different symbols until the motion stops, leaving a single or multiple indicated symbol(s), which is(are) provided in some fashion to the player.

Description:
BACKGROUND OF THE INVENTION 
   The present invention relates to gaming devices. More particularly, the present invention relates to wagering gaming device displays. 
   Gaming devices provide fun and excitement to the player. Gaming, in general, provides an escape from the everyday rigors of life. Gaming devices and gaming establishments use bright lights and exciting sounds to set the gaming world apart from the rest of the world. Gaming devices, in particular, use one or more displays that enable the player to see and play the game. The displays typically portray the action of the game and ultimately indicate whether or not the player wins. 
   Slot machine displays have gone through a number of transitions since their inception in the late 1800&#39;s. Originally, slot machines displayed purely mechanical reels. While these machines gained enormous popularity, the mechanical nature of the reels limited the number of paystops, which limited the number of different symbols and the number of different winning symbol combinations. 
   The advent of the computer and the video monitor expanded the possibilities for gaming devices. There are now video poker, video blackjack and other types of video gaming machines. Video displays have also been implemented in slot machines. The video slot machines use computers to randomly generate symbol combinations from an expanded number of different symbols. Video reel strips can include a virtually unlimited number of symbols, which enables a wide variety of different symbol combinations to be employed, including combinations that appear very infrequently and yield high payouts. 
   With slot machines, the video monitors have also been used to provide bonus or secondary games. Bonus games have become much more prevalent and elaborate in recent years. Players play the base game of slot until becoming eligible for a bonus game. The base game temporarily pauses, while the player plays the bonus game. When the player completes the bonus game, the gaming device returns the player to the base, slot game. 
   It should therefore be appreciated that a single video monitor is often sufficient to provide both the base game of slot and one or more bonus games that become triggered by the slot game. As seen in  FIG. 1B , there is room on the gaming device  10   b  for an upper display area  32 . This area, however, is often not used for gaming purposes and may simply provide a graphic and/or lettering that pertains to a theme of the gaming device. 
   Video monitors and in particular video-based slot machines are likely going to continue growing in popularity. As the video monitor has been used more and more, however, there has been a growing sentiment that some of the mystique of the old time mechanical gaming devices is lost when mechanical reels and mechanical displays are replaced by a video monitor. Manufacturers have attempted to create a nostalgic feeling in gaming devices, for example, by implementing “ding, ding” sounds (i.e., credit roll-up sounds) to simulate the sound of coins hitting a tray (when the gaming device is in reality incrementing an electronic credit meter). 
   Accordingly, a need exists to provide a gaming device that may use a video monitor, which provides increased flexibility to the gaming device to add more symbols and more elaborate bonus games, while providing some aspect of the gaming device that is mechanical and provides a fun and exciting mechanical display. 
   SUMMARY OF THE INVENTION 
   The present invention provides a mechanical display and indication for wagering gaming devices. The present invention includes various embodiments, each of which have a number of common elements. First, the embodiments each include a set of symbols or indicia such as conventional gaming symbols, values or value symbols, prizes or prize symbols, awards or award symbols, or credits or credit symbols. Second, each of the embodiments include a plurality of radially spaced apart translating or oscillating indicators such as arrows. The indicators translate or oscillate radially and sequentially, each pointing at one point towards a respective, associated symbol. The player can see each symbol and thus is able to know which symbols are relatively better than others. The radially translating indicators provide a random, visual element to the outcome, wherein the player watches the different indicators sequentially point to different symbols until the motion stops, leaving a single indicated symbol, which is provided in a suitable fashion to the player. 
   The gaming devices operable with the present invention include but are not limited to the games of slot, poker, keno and blackjack. The display and indicators of the present invention operate with the base games of slot, poker, keno and blackjack and/or any bonus game, bonus triggering event, progressive game or any other type of secondary game thereof. The display and indicators can be constructed of any suitable material(s), such as metal, plastic, wood and any combination thereof. 
   In one preferred embodiment, the display and indicators of the present invention operate with the primary game of slot and in particular a bonus game that operates in conjunction with slot. That is, one or more indicators of the present invention point to or indicate an award provided to the player that is in addition to the winnings from the regular slot game. The symbols indicated by the display can, for example, represent any suitable type of award or benefit for the player, such as base game credits, a multiplier of a base game credit, a number of picks from a prize pool or a number of free spins or free games. The indicia or symbol can also signal the player&#39;s entry into a bonus game or into a different area or part of the base game. 
   In one preferred embodiment of the present invention, the symbols are each provided by an independently operated symbol display. Each of the plurality of symbol displays is controlled by the processor and is operated to display a plurality of different symbols such as award or credit values. In one embodiment, the symbol displays are conventional LED devices, although it should be appreciated that the symbol displays may be any suitable display devices, including but not limited to video monitors, wheels, reels and the like. The symbol displays facilitate the change of the symbols. The change of the symbols could be randomly determined, predetermined, based on different award levels or determined in any other suitable manner. 
   For purposes of describing the present invention, the term symbol includes any suitable symbol such as conventional gaming device symbols or images such as a number of credits, an award, a prize value, letters or playing cards. 
   In one primary embodiment of the present invention, the display includes a number of radially spaced apart symbols. For example, the symbols can appear as numbers on a clock, albeit having different amounts than one to twelve. An indicator, such as an arrow is provided for each symbol. The indicators are positioned to point radially outward toward the symbols. The player viewing the display of the present invention sees the symbols and the indicators. 
   The display can be mounted in any suitable position on the front, sides or top of the cabinet of the gaming device. In one embodiment, the display includes a cam and a series of cam followers, one follower for each indicator mounted in the cabinet. The display also defines radially spaced apart grooves, one groove for each indicator and follower. Each follower includes a connector that extends through one of the grooves and is attached to one of the indicators. In this embodiment, the followers are spring-loaded and biased to be normally in a non-indicating position, wherein the indicators are positioned a furthest possible position away from the respective symbols. The cam is attached to an axis of rotation or camshaft located at the radial center between the symbols. The cam has any suitable shape desired by the implementor, such as an egg shape, that biases some of the indicators partially radially towards the respective symbols and one of the indicators to an indication position, closest to one of the symbols. 
   In one embodiment, the cam includes protrusions or extensions that make certain of the indicators appear to wiggle. The cam and followers produce a cyclical, repeatable motion of the indicators, wherein the player viewing the display can learn the pattern and can predict which follower or indicator will begin to move next. The camshaft is connected to an actuator such as a motor, and specifically such as a stepper motor, which precisely controls the acceleration, velocity and position of the cam and therefore controls precisely the relative positions of the indicators with respect to the symbols. 
   In another embodiment, a different cam arrangement is employed using a circular cam and a connection point on the cam spaced radially away from the center of the circular cam. The connection point includes the connection or each of a set of members extending from the point to the respective indicators. As the circular cam rotates, the connection point circumferentially moves about the center of the cam. The members and indicators are simultaneously directed or pushed toward and directed or pulled away from their respective symbols. The indicators translate along radially spaced apart or spoked grooves in the panel of the gaming device, as with the previous embodiment. The indicators are in constant motion and are either moving sequentially toward or away from the symbols. 
   In one alternative embodiment, the drive mechanism of the cam and followers is replaced by separate stepper motors, one for each indicator. In such embodiments, the stepper motors are linear stepper motors or alternatively can be rotational motors that are connected respectively to lead screw arrangements. In either case, the stepper motors drive connectors that are attached through the grooves in the panel to the indicators in the same manner as the followers in the cam driven embodiment. In the case where lead screws are employed, the connectors include mating threads that thread onto the lead screws. 
   This multiple stepper motor embodiment facilitates independent control of each of the indicators. The indicators can be of any suitable desired shape, such as arrows, stars or lightning bolts. In one embodiment, the indicators are part of a three-dimensional object, for example, the tentacles of an octopus. The stepper motors provide the implementor with the ability to move the tentacles individually and independently at different speeds and at different accelerations. The result is a very entertaining three-dimensional display. Unlike the cam embodiment, any of the tentacles or indicators can reside in any position between a fully non-indicating position and a fully indicating position at any suitable time. 
   In each of the above-described embodiments, after a period of time, the motion of the indicators stops and one indicator is left closest to its respective symbol. The gaming device uses the indicated symbol in some manner, such as providing a number of base game credits to the player, providing a number of free games or free spins, providing a number of picks from a prize pool, allowing the player to enter a bonus game, incrementing a progressive jackpot and any combination thereof. 
   Additional features and advantages of the present invention are described in, and will be apparent from, the following Detailed Description of the Invention and the figures. 

   
     BRIEF DESCRIPTION OF THE FIGURES 
       FIGS. 1A and 1B  are perspective views of alternative embodiments of the gaming device of the present invention. 
       FIG. 2  is a schematic block diagram of the electronic configuration of one embodiment of the gaming device of the present invention. 
       FIG. 3  is a front elevation view of one embodiment of the display with multiple radially translating indicators of the present invention. 
       FIG. 4  is a rear elevation view of the display of  FIG. 3 . 
       FIG. 5  is an elevation view of one embodiment of an alternative wiggle cam of the present invention. 
       FIG. 6  is a rear elevation view of the display of the present invention utilizing the wiggle cam of  FIG. 5  instead of the cam portion illustrated in  FIG. 4 . 
       FIG. 7  is a front elevation view of an alternative display with multiple radially translating indicators of the present invention. 
       FIG. 8  is a front elevation view of another alternative display with multiple radially translating indicators of the present invention. 
       FIG. 9  is a front elevation view of the display having an alternative cam arrangement for driving the multiple translating indicators of the present invention. 
       FIG. 10  is a rear elevation view of the display having the alternative cam arrangement of  FIG. 9 . 
       FIG. 11  is a front elevation view of one embodiment of a display having multiple radially translating three-dimensional indicators of the present invention. 
       FIG. 12  is a rear elevation view of the display of  FIG. 11  illustrating an alternative embodiment that provides independent control of each of the three-dimensional multiple radially extending indicators of the present invention. 
       FIG. 13  is an elevation view of one embodiment of a three-dimensional indicator of the present invention in a fully extended position. 
       FIG. 14  is an elevation view of one embodiment of a three-dimensional indicator in a semi-retracted position. 
       FIG. 15  is a perspective view of the independently controlled three-dimensional indicator embodiment of the present invention illustrating, among other items, the connectors that attach the motion producing devices to the indicators. 
   

   DETAILED DESCRIPTION OF THE INVENTION 
   The present invention provides a display and display indicators that operate with a wagering game such as slot, poker, keno and blackjack. In an embodiment, the display and indicators operate in conjunction with bonus games, which in turn operate in conjunction with the base games of the wagering gaming device such as slot, poker, keno and blackjack. Besides the base and bonus games, the present invention can operate with any of the bonus triggering events, as well as any progressive game coordinating with these base games. The symbols and indicia used for any of the base, bonus and progressive games include mechanical, electrical or video symbols and indicia. 
   One primary embodiment for the display and display indicators is with the game of slot. Referring now to the drawings, and in particular to  FIGS. 1A and 1B , one slot machine embodiment is illustrated. Gaming devices  10   a  and  10   b  illustrate two possible cabinet styles and display arrangements and are collectively referred to herein as gaming device  10 . Gaming device  10  is illustrated as having the controls, displays and features of a conventional slot machine, wherein the player operates the gaming device while standing or sitting. Gaming device  10  also includes being a pub-style or table-top game (not shown), which a player operates while sitting. 
   Gaming device  10  includes monetary input devices.  FIGS. 1A and 1B  illustrate a coin slot  12  for coins or tokens and/or a payment acceptor  14  for cash money. The payment acceptor  14  also includes other devices for accepting payment, such as readers or validators for credit cards, debit cards or smart cards, tickets, notes, etc. When a player inserts money in gaming device  10 , a number of credits corresponding to the amount deposited is shown in a credit display  16 . After depositing the appropriate amount of money, a player can begin the game by pulling arm  18  or pushing play button  20 . Play button  20  can be any play activator used by the player which starts any game or sequence of events in the gaming device. 
   As shown in  FIGS. 1A and 1B , gaming device  10  also includes a bet display  22  and a bet one button  24 . The player places a bet by pushing the bet one button  24 . The player can increase the bet by one credit each time the player pushes the bet one button  24 . When the player pushes the bet one button  24 , the number of credits shown in the credit display  16  decreases by one, and the number of credits shown in the bet display  22  increases by one. A player may cash out by pushing a cash out button  26  to receive coins or tokens in the coin payout tray  28  or other forms of payment, such as an amount printed on a ticket or credited to a credit card, debit card or smart card. Well known ticket printing and card reading machines (not illustrated) are commercially available. 
   Gaming device  10  also includes one or more display devices. The embodiments shown in  FIGS. 1A and 1B  include a display device  30  and an upper display area  32 . The display device  30  includes any viewing surface such as glass, a video monitor or screen, a liquid crystal display or any other static or dynamic display mechanism. In a video poker, blackjack or other card gaming machine embodiment, the display device includes displaying one or more cards. In a keno embodiment, the display device includes displaying numbers. 
   The display and display indication of the present invention is provided, in an embodiment, in the upper display area  32  of gaming device  10   a  and  10   b  of  FIGS. 1A and 1B . The display and display indication of the present invention is provided, in another embodiment, on top of the rounded cabinet of gaming device  10   a  or rectangular cabinet of gaming device  10   b . In a further embodiment, the top portion or top box of the gaming device is removed, creating a lower profile machine. Here, the display and display indication of the present invention sits on top of gaming device  10  but is lower to the ground than if the top box is not removed. 
   The slot machine embodiment of gaming device  10  includes a plurality of reels  34 , for example three to five reels  34 . Each reel  34  includes a plurality of indicia such as bells, hearts, fruits, numbers, letters, bars or other images which correspond to a theme associated with the gaming device  10 . If the reels  34  are in video form, the display device displaying the video reels  34  is, in one embodiment, a video monitor. Gaming device  10  also preferably includes speakers  36  for making sounds associated with the gaming device or play thereof or playing music. 
   With reference to the slot machine base game of  FIGS. 1A and 1B , to operate the gaming device  10 , the player inserts the appropriate amount of tokens or money in the coin slot  12  or the payment acceptor  14  and then pulls the arm  18  or pushes the play button  20 . The reels  34  then begin to spin. Eventually, the reels  34  come to a stop. As long as the player has credits remaining, the player can spin the reels  34  again. Depending upon where the reels  34  stop, the player may or may not win additional credits. 
   In addition to winning base game credits, the gaming device  10 , including any of the base games disclosed above, also includes bonus games that give players the opportunity to win credits. The gaming device  10  employs a video-based display device  30  or  32  for the bonus games. The bonus games include a program that automatically begins when the player achieves a qualifying condition in the base game. 
   Referring now to  FIG. 2 , one embodiment of an electronic configuration for gaming device  10  includes: a processor  38 ; a memory device  40  for storing program code or other data; a display device  30 ; a sound card  42 ; a plurality of speakers  36 ; and one or more input devices  44 . The processor  38  includes a microprocessor based platform that is capable of displaying images, symbols and other indicia such as images of people, characters, places, things and faces of cards. The memory device  40  includes random access memory (RAM)  46  for storing event data or other data generated or used during a particular game. The memory device  40  also includes read only memory (ROM)  48  for storing program code, which controls the gaming device  10  so that it plays a particular game in accordance with applicable game rules and pay tables. 
   As illustrated in  FIG. 2 , the player uses the input devices  44  to input signals into gaming device  10 . In the slot machine base game, the input devices  44  include the pull arm  18 , play button  20 , the bet one button  24 , the cash out button  26  and other player inputs. A touch screen  50  and touch screen controller  52  are connected to a video controller  54  and processor  38 . The touch screen enables a player to input decisions into the gaming device  10  by sending a discrete signal based on the area of the touch screen  50  that the player touches or presses. As further illustrated in  FIG. 2 , the processor  38  connects to the coin slot  12  or payment acceptor  14 , whereby the processor  38  requires a player to deposit a certain amount of money to start the game. 
   The processor  38  also controls the output of one of more motion controllers  56  that control one or more actuators or motion producing devices  58 . The motion producing devices  58  can be any suitable combination of motors, stepper motors, linear stepper motors or other types of linear actuators. The motion controllers  56  typically include printed circuit boards or standalone enclosures that receive high level commands from the processor  38 . The motion controller  56  converts the high level commands, for example, into a number of step pulses, which in turn are converted into motor currents. The stepper motor or other type of motion producing device  58  receives the currents, wherein the currents cause, for example, a rotor to turn within a stator a precise and desired amount. 
   As described more fully below, the rotational motion of a motor  58  can be used to rotate a portion of the display or indicator of the present invention. The rotational motion can alternatively be converted to cause a portion of the display or indicator to translate. Otherwise, a linear motion producing device  58  can be used to directly cause a portion of the display or indicator of the present invention to translate. 
   The motion control scheme facilitates complex movements of multiple parts to be programmed into the memory device  40  and carried out by the processor  38  at the appropriate time in the sequence of the game, be it a base, bonus, bonus triggering or progressive sequence of gaming device  10 . Moreover, multiple programs can be implemented in the memory device  40 , wherein the processor runs the appropriate program at the appropriate time, and wherein the displays and indicators described below can perform or move differently, such as faster, slower or in different directions at different times or points in the game. The motion control programs, in one embodiment, interface with one or more random generation devices, typically software based items, to produce randomly displayed outcomes on the displays and indicators of the present invention. 
   Referring now to  FIG. 3 , one embodiment of a display  60 , having multiple translating indicators  62  to  84  is illustrated. Each of the indicators  62  to  84  translates radially towards and away from a respective symbol  86 . The symbols  86  are illustrated in a spatially related format, being for example the numbers on the face of a clock or a watch. The symbols in one embodiment can have any suitable value and any value distribution on the display  60 . The symbols can be numbers as illustrated, or include one or more letters and designate types of awards other than monetary awards. The symbols  86  can represent a number of credits, a multiplier value, a number of picks from a prize pool, a progressive game incrementation, or any other type of benefit desired by the game implementor. The symbols  86  can alternatively be a number of free spins or free games or allow the player to enter a bonus round of gaming device  10 . 
   The display  60  in an embodiment is mounted on the upper display area  32  illustrated in  FIGS. 1A and 1B . In an alternative embodiment, the display  60  is mounted on a separate enclosure that is mounted to the top of the cabinet of the gaming device  10 . In another embodiment, the top or top box of gaming device  10  is removed and the display  60  is mounted on top of the machine but has a lower profile than if mounted on top of the machines  10   a  and  10   b  illustrated in  FIGS. 1A and 1B , respectively. 
   Each of the indicators  62  to  84  translates radially along a slot  88 . The panel of upper display area  32  defines the slots. The panel of the upper display area  32  can be metal, plastic, wood, etc., and can have indicia and other items designed to hide, cover or de-emphasize the slots  88 . The display and indicators can be constructed of any suitable material(s), such as metal, plastic, wood and any combination thereof. 
   Referring now to  FIG. 4 , the display  60  of  FIG. 3  is illustrated from the reverse side, i.e., from the inside of gaming device  10 . The components that drive the indicators  62  to  84  are disposed directly behind the panel of the upper display area  32  in an embodiment. Each of the indicators  62  to  84  is illustrated in phantom because the indicators reside on the front side of the display  60  as illustrated if  FIG. 3  and are not viewable from the view of  FIG. 4 . 
   The display  60  includes a cam  90 . The cam  90  illustrates one possible shape and thus one possible motion profile for the display  60  of the present invention. The cam  90  is attached to a camshaft  92  which is driven by a motion producing device  58  ( FIG. 2 , not illustrated in  FIG. 4 ). In one embodiment, the motion producing device  58  is a stepper motor. Stepper motors are known in the art as devices that enable acceleration, velocity and positional data for the motor to be programmed into software. The software sends high level commands to the motion controller  56 , which outputs motor currents to the motion producing device  58 , i.e., the stepper motor. 
   The present invention can use one or more stepper motors having a rotational or translational output. In the illustrated embodiment, the camshaft  92  of the display  60  is mounted via a motor coupler (not illustrated) to a rotational stepper motor. The motor coupler in an embodiment has a spring portion that allows for slight misalignment between the shaft of the stepper motor and the camshaft  92 . 
   Each of the indicators  62  to  84  is mounted via a connector ( FIG. 15 ) through the slots  88  (not seen) to a movable cylinder  94 . The cylinder  94  is pivotally connected to a cam follower  96 . Cam follower  96  provides for a smooth operating interface between the surface of the cam  90  and the moveable cylinders  94 . The cylinders  94  are sized to have an inside diameter that is slightly larger than an outside diameter of a stationary piston  102 . 
   Pistons  102  provide support for a spring  98 . The springs  98  are sized and selected so as to provide a sufficient amount of force to push the cylinder  94  and follower  96  against the cam  90 . The springs bias against a wall  104  affixed to the panel of the upper display area  32 . The springs  98  can alternatively be housed on the inside of the cylinders  94 . 
   As discussed above, the cylinders  94  attach to connectors ( FIG. 15 ) that extend through the slots  88  illustrated in  FIG. 3 . The connectors connect through the slots  88  to the indicators  62  to  84 . The slots  88  and connectors dictate that the piston cylinder assemblies are fixed in a predetermined radial relationship to the cam  90 . 
   In the illustrated embodiment, the cam  90  is oblong or egg-shaped so that when cam  90  rotates about the access or camshaft  92 , certain of the cylinders  94  and the corresponding indicators are more biased than others against the springs  98 , which are held in place by the pistons  102 . In the illustrated embodiment, the cylinder  94  and the corresponding indicator  62  are pushed a maximum distance towards the wall  104 . On the front face of the panel of the upper display area  32 , the indicator  62  appears closest to its associated symbol  86 . The indicators  64  and  84  that are most closely adjacent to the indicator  62  are biased towards their respective symbols  86  a distance slightly less than the distance of the indicator  62 . The indicators  66 ,  68 ,  80  and  82  are biased by the cam  90  even less than the adjacent indicators  64  and  84 . 
   The bottom of cam  90  is virtually circular, which results in the indicators  70 ,  72 ,  74 ,  76  and  78  all being at substantially equal distances from their respective symbols  86 . The cam driven display  60  produces an effect, wherein the indicators  62  to  84  are in constant motion except where the radius of the cam does not change over a period of degrees. It should be appreciated that the cam  90  can be rotated in either direction, stopped, reversed, and accelerated at any rate to achieve any velocity capable by the stepper motor. 
   Referring now to  FIGS. 5 and 6 , the circular portion or another portion of the cam can be replaced in an embodiment by a cam  100  having at least a portion that includes multiple protrusions and indentations  106 . The protrusions and indentations  106  are sized to receive the followers  96  connected pivotally to the cylinders  94 . It should therefore be appreciated that instead of producing a smooth circular motion at the side opposite the point of the egg-shaped cam  90 , the alternative cam  100  produces an oscillating, wavy or wiggly motion. That is, the piston and cylinders oscillate or wiggle slightly as the followers ride over the protrusions and indentations  106 . The result is that the indicators appear to shake and move back and forth, i.e., oscillate, until the smooth pointed portion of the egg-shaped cam rotates to push the indicators towards the indicating position, i.e., closest to the respective symbol  86 . 
     FIG. 6  also illustrates an alternative embodiment for keeping the cam followers held firmly against the shape of the cam  100 . The indicators  62  to  84  are illustrated in phantom again because they reside on the opposite side of the surface of the upper display area  32 . The mechanical arrangement for the cam  100  also includes the followers  96  as described above. The followers  96  pivotally connect to cylinders  108 . The cylinders  108  attach to the indicators  62  to  84  through slots  88  as described above with respect to the cam  90 . 
   The cam  100  in  FIG. 6  uses a band  110  to hold the cylinders  108  taught against the cam  90 . The band  110  can be any stretchable material such as thin metal, rubber, a polymer material, which is strong and slightly deformable. The band  110  does not break or rupture after repeated stretching in different directions. The band  110  holds the connectors and associated cam followers  96  tightly against the surface of the wiggle cam  100 . The band  110  also holds the followers tightly against the protrusions and indentations  106  of the wiggle cam portion of the wiggle cam  100 . 
   The band  110  is connected to or contacts a hook or other type of protrusion (underneath cylinders  108  and not seen in  FIG. 6 ) extending from the cylinders  108 . The panel of the upper display area  32  in  FIG. 6  also illustrates the slots  88  that extend radially outward from the wiggle cam  100 . The slots  88  provide the track or path that the cylinders  108  and thus the indicators follow when the wiggle cam  100  rotates, so that the cone-shaped portion pushes the followers  96  and the cylinders  108  connected thereto against the tensile band  110 . Unless otherwise stated, either the spring-loaded piston/cylinder arrangement or the band arrangement can be used with any of the embodiments for the cams described herein. 
   Referring now to  FIGS. 7 and 8 , various embodiments of the displays of the present invention are illustrated.  FIG. 7  illustrates an alternative display  160 , which in an embodiment is provided in the upper display area  32  of the gaming device  10 . As discussed above, display  160  can alternatively be provided on the top of gaming device  10 . The display  160  includes star-shaped indicators  162  to  184  that each translates radially along slots  88  towards and away from respective symbols  86 . Not only does the device  160  illustrate that the indicators  162  to  184  can take on any shape or form desired by the implementor, device  160  also illustrates that the symbols  86  may be distributed in any suitable manner and order desired by the implementor and can include various forms. Certain symbols illustrated on device  160  are numbers, which can represent various different amounts such as a number of base game credits, multipliers, a number of picks from a prize pool, etc. The display  160  also contains the symbols  86  of “SPIN” and “BONUS”, which provide other types of benefits to the player, such as free games or entry into a bonus round. 
   The display  260  of  FIG. 8  illustrates still a further alternative set of indicators  262  to  284  that have the shape of lightning bolts. The indicators  262  to  284  may be combined with other visual display objects, such as the cloud  286 . The lightening bolts also travel along radially disposed slots  88  towards various different types of awards  86 . The display  160  of  FIG. 7  and the display  260  of  FIG. 8  can each use the spring-loaded piston/cylinder mechanism illustrated in connection with  FIG. 4  or the band embodiment illustrated in connection with  FIG. 6 . Further, either the display  160  or the display  260  can employ a smoothly contoured cam or employ a cam having protrusions and indentations, e.g., a wiggle cam, on a portion or all of the contour of the cam. 
   Referring now to  FIGS. 9 and 10 , an alternative arrangement for driving the indicators of the present invention is illustrated by the display  360 . The display  360  includes many of the same components discussed above, including the radially disposed slots  88 , a number of indicators  362  through  372 , which ride along the slots  88  and point towards a number of symbols  86 . The indicators  362  to  372  can have any of the shapes discussed above. The symbols  86  can have any of the forms and amounts discussed above. 
   The display  360  does not include a spring-loading or banded mechanism as described above. The display  360  instead uses a cam  380  and an off-center connection point  382 . The off-center connection point  382  rotates circumferentially at a predetermined radius about the center of the cam  380 . 
   The off-center connection point  382  is pivotally connected to members  392  to  402 . Each of the members  392  to  402  is pivotally connected to one of the indicators. In particular, the member  392  is pivotally connected to the off-center connection point  382  and the indicator  362 . The member  394  is pivotally connected to the point  382  and the indicator  364 . The member  396  is pivotally connected to the point  382  and the indicator  366 . The member  398  is pivotally connected to the point  382  and the indicator  368 . The member  400  is pivotally connected to the point  382  and the indicator  370  and the member  402  is pivotally connected to the point  382  and the indicator  372 . 
   When the cam  380  rotates about its center  384 , the off-center connection point  382  of the cam  380  drives the members  392  to  402  in different directions. In the illustrated embodiment, the connection point  382  of the cam  380  pushes the member  398  the furthest outwardly of any of the indicators  362  to  372 , wherein the indicator  368  extends towards the symbol  86  of three hundred thirty. The display  360  currently indicates that if an award provided to the player at this instant in time would be the value of three hundred thirty. 
   The connection point  382  also pushes the members  396  and  400  and their corresponding indicators  366  and  370  slightly less than the indicator  368  towards the symbols  86  of twelve and forty-five, respectively. The connection point  382  pulls the members  402 ,  392  and  394  and the indicators  372 ,  362  and  364 , respectively, away from the symbols  86  of fifty, “BONUS” and five, respectively. It should therefore be appreciated that the indicators  362  to  372  are in virtual constant translating motion towards and away from the symbols  86 . 
     FIG. 10  illustrates the view from inside of the panel of the upper display area  32  for the display  360 . It should be appreciated that the mechanical linkage of the display  360  does not include or require spring-loaded piston/cylinders or a stretchable band placed about the connectors that connect or hold the indicators in place.  FIG. 10  illustrates that the display  360  includes connectors  404  to  414  that hold the indicators  362  to  372 , respectively, in place along the slots  88 . The indicators are illustrated in phantom because the actually appear on the front face or other side of the panel of the upper display area  32 . 
   The center  384  of cam  380  has a camshaft  384  that extends through the panel of upper area  32  and couples, e.g., via a motor coupler having offset compensation, to a motion producing device  58 , such as a stepper motor. The stepper motor (not illustrated) precisely controls the acceleration, velocity and position of the off-center connection point  382  with respect to a reference, such as zero degrees. 
   In one embodiment, the gaming device  10  provides a benefit to the player based on at least one of the symbols  86  to the player when the display rotates and then stops rotating. The indicator closest to its respective symbol designates the symbol that gaming device  10  provides to the player. For example, in  FIG. 9 , the indicator  368  indicates that the symbol  86  of “three hundred thirty” is provided to the player. In  FIG. 3 , the indicator  74  indicates that the symbol  86  of “six” is provided to the player. In  FIG. 7 , the indicator  162  indicates that the symbol  86  of “one hundred fifty” is provided to the player. Likewise, in  FIG. 8 , the indicator  262  indicates that the symbol  86  of “one hundred twenty” is provided to the player. 
   It should be appreciated that in an alternative embodiment, the indicators could indicate multiple different symbols and the awards associated with the multiple indicated symbols could be provided to the player. It should also be appreciated that one or more of the symbols could represent a triggering event for another game such as a secondary game, which is operable to provide further awards to a player. This secondary game could be in any suitable form such as a wheel, reel or other display device. 
   Gaming device  10  includes a method of determining or knowing which indicator is currently pointing furthest, second furthest, third furthest, etc., towards its respective symbol  86  when the motion device  58 , e.g., the stepper motor stops moving. In an embodiment, a random generation device stored in the memory device  40  generates the outcome randomly for the player before the motion producing device  58  begins to move. The displays run a sequence that is fun and exciting for the player and which indicate over time each of the various different symbols  86 . The sequence ends with the randomly generated symbol being indicated. 
   In each of the cam driven embodiments described herein, the processor  38  knows, based on the position of the cam, i.e., the position of a motor shaft, which indicator is currently in the “indicating” i.e., award yielding, position with respect to its associated symbol. The stepper motors in an embodiment operate in an open loop system, wherein the processor relies on the fact that the stepper motor actually moves or rotates the amount commanded by a number of steps sent as a high-level communication from the processor  38  to the motion controller  56  and then as motor current outputs from the motion controller  56  to the motion producing device  58 . 
   In an alternative embodiment, the processor  38  operates in a closed loop environment. Here, the stepper motor can include or provide encoder feedback, which senses the rotational position of the motor shaft with respect to a reference such as zero degrees. The encoder feeds this information back into the processor, so that the processor  38  does not have to rely on the motor actually doing what it is told to do. The encoder feedback can also be used by the processor  38  to compensate for errors in the system. That is, if the processor  38  learns that the motor shaft has not turned to the proper position, processor  38  can calculate and send a command of a number of steps or pulses needed to turn the stepper motor shaft to the proper position. 
   Gaming device  10  provides, in various embodiments, other types of feedback to the processor  38  other than encoder feedback. For example, one or more sensors, such as magnetic sensors, capacitive sensors, proximity sensors, light-emitting and receiving sensors, etc., can be placed at various points on the displays to sense the presence of a designated portion of the cam or one or more of the indicators. The sensed position provides feedback to the processor  38 , so that the processor  38  knows that the arrangement of indicators is in a particular configuration. The sensors can also be placed on the inside or outside of the panel of the upper display area  32  and sense various different components, such as the connectors that hold the indicators within the slots  88 . The connectors provide a convenient place that is out-of-sight and which also indicates accurately the position of the indicators. 
   Referring now to  FIGS. 11 through 14 , one preferred embodiment is illustrated by the display  460 . As illustrated in  FIG. 11 , the display  460  includes the symbols  86  and the slots  88  as described above, including any of the variations and configurations of same. The display  460  also includes indicators  462  to  476  that slide in a radially translational manner along the slots  88  as described herein. The indicators  462  to  476  form part of a three-dimensional object  490 . The indicators  462  to  476  are each three-dimensional legs of the object  490 , which in the illustrated embodiment is an octopus. The three-dimensional indicators can have any shape desired by the game implementor and operate with any type of object  490 . The three-dimensional object  490  adds fun and excitement to gaming device  10 . 
   Referring now to  FIG. 12 , the reverse side of the panel of the upper display area  32  is illustrated showing the mechanical configuration of the display  460 . Each of the embodiments described to this point has included a cam arrangement in which the motion of any one of the indicators is related mathematically to the motion of each other indicator, i.e., by the mathematical expression of the shape of the cam.  FIG. 12 , on the other hand, illustrates that the display  460  includes indicators  462  to  476 , illustrated in phantom that do not move due to the motion of a cam. Instead, a separate motion producing device  58  is provided for each indicator. In the illustrated embodiment, the motion producing devices  58  are each illustrated as rotational stepper motors. In alternative embodiments, the devices  58  can be other types of motion producing devices, such as linear actuators or linear stepper actuators. 
   For each indicator  462  to  476 , the motion producing device  58  is connected, for example by a motor coupler  492 , to a lead screw  494 . The motor couplers  492  can each have spring portions that compensate for misalignment between the motion producing devices  58  and the lead screw  494 . The lead screw in an embodiment is steel or stainless steel and is rotated by the motion producing device  58 . The opposite end of each lead screw  494  from the motor coupler  492  is connected to a bearing  496 . The bearings  496  mount to the panel of the upper display area  32  or to a structural member of same. 
   When the motion producing devices  58  turn, the lead screws  494  turn to move connectors  498  threaded onto each lead screw  494 . If the lead screw is turned in one direction, connector  498  moves linearly and radially in a first direction along lead screw  490 . If the lead screw  494  is turned in the opposite direction, connector  498  moves in the opposite direction along the lead screw  494  in a radial, translational direction. 
   The connectors  498  attach to the indicators  462  through  484  through the slots  88  in the panel of the upper display area  32  via co-connections not illustrated in  FIG. 12 . The processor  38  and memory device  40  can store any type of motion control program that enables each of the indicators  462  to  476  to be operated individually, i.e., moved in or out individually. The effect is, for example, with the object  490 , an octopus with crazy legs that move in an out, seemingly with no pattern. 
   The display  460  provides a highly entertaining three-dimensional visual display that also has a functional component. For example, in the illustrated embodiment of  FIGS. 11 and 12 , the indicator  468  is outstretched and is currently in an indicating position with respect to its symbol  86 . Other indicators are moved in tightly towards the body of the object  490 . The remaining indicators are positioned at intermediate positions. Each of these indicators may be currently stopped or moving in and out based on the direction of the rotation of the motion producing device  58  and the associated lead screw  494 . Alternatively, multiple ones of the indicators may become fully outstretched wherein gaming device  10  provides an outcome based on multiple ones of the symbols  86 . 
     FIGS. 13 and 14  illustrate one of the flexible indicators  462  to  476  in an extended or outstretched position and in a retracted position, respectively. The view of  FIGS. 13 and 14  is from the front of the gaming device, i.e., from the front panel of the upper display area  32 . In  FIG. 14 , when the flexible indicator is retracted, a portion of the slot  88  is seen within which the co-connector to the connector  498  travels along a path in line with the lead screw  494 .  FIG. 13  illustrates that when the indicator  462  to  476  is in a fully extended position, the tip of the indicator extends past the slot  88  so that the slot  88  is not seen. In one embodiment, the slot  88  is made relatively thin so that it is difficult to see. In an alternative embodiment, the slot is covered from the rear by a suitable covering such as a foam covering or brushes. 
   Referring now to  FIG. 15 , a perspective view of the independently controlled display  460  having the three-dimensional indicators of the present invention is illustrated.  FIG. 15  illustrates the assembly of the display  460  without the panel of the upper display area  32  or the slots  88  provided in same and provides a view of the connectors  504  previously discussed but not illustrated previously. The display  460  includes the eight three dimensional, independently controlled, indicators  462  to  476  shown in  FIGS. 11 and 12 . The displays of the present invention can have any practical and desired number of the three-dimensional indicators. Indicators  462  to  476  of the display  460  expand and contract substantially as illustrated in  FIGS. 13 and 14 . In  FIG. 15 , each of the indicators  462  to  476  is shown extended fully for convenience. 
   A separate motion producing device  58  or stepper motor is provided for each indicator  462  to  476 . In the illustrated embodiment, each of the rotational motion producing devices are attached via a suitable coupler or other attachment device to a lead screw or linear actuator  494 , which attaches at the other end to a bearing  496 . Each lead screw or linear actuator  494  drives a connector  498 . Each connector  498  is slidingly attached to a metal or plastic guide  502 . The guide  502  is mounted to the panel of the upper display area  32  (not illustrated) or a structural member thereof. The guide  502  aids the connector  498  in moving radially and translationally within a slot  88  (not illustrated) in the panel. A portion  504  of the connector  498  extends through the slot  88  and is attached to the respective indicator  462  to  476 . The portion  504  is formed integrally with or is attached to the remainder of the connector  498 . As illustrated, the portion  504  is structurally rigid and strong and at the same time thin so as to be slideable within the respective groove  88 . 
   It should thus be appreciated that the present invention provides wagering gaming devices including one or more flexible indicators which are extendable and retractable to indicate symbols such as award or credit symbols. It should further be appreciated that the flexible indicators can move simultaneously, sequentially, and in any suited positions from fully extended to fully retracted. Further, in alternative embodiments of the present invention, the symbols could indicate any suitable game function, triggering event or game events such as an award of credits, a modifier such as a multiplier, a number of free games or spins, or a bonus or secondary game. 
   It should be understood that various changes and modifications to the presently preferred embodiments described herein will be apparent to those skilled in the art. Such changes and modifications can be made without departing from the spirit and scope of the present invention and without diminishing its intended advantages. It is therefore intended that such changes and modifications be covered by the appended claims.