Abstract:
Interactive games provide a player with an opportunity to use skill and knowledge of conventional game strategy to facilitate greater player interest. The games described herein include simulated versions of blackjack, draw poker, hold&#39;em, pick seven and roulette which are playable on video display terminals, scratch-off cards or pull tab cards interchangeably. Each casino game described herein has been modified for use with the card and video format to provide a simulated game which incorporates the strategy of the related casino game.

Description:
CROSS REFERENCE TO RELATED APPLICATIONS  
       [0001]    This application is a continuation-in-part of application Ser. No. 08/068,343, filed May 28, 1993, which is now allowed, and which is incorporated herein by reference.  
     
    
     
       FIELD OF THE INVENTION  
         [0002]    This invention relates to games involving player selection based upon known games rules and simulates luck of the draw found in common card games and roulette.  
         BACKGROUND OF THE INVENTION  
         [0003]    Previously known card games using a standard 52 card deck as well as common casino gambling games such as roulette, craps and even slot machines have been simulated through the use of ticket games. The patent of Kamille U.S. Pat. No. 5,092,598 shows several typical examples. However, until my U.S. Pat. No. 5,118,109, no prior games involved the use of traditional game rules in the selection process. In my prior instant poker game card, U.S. Pat. No. 5,118,109, incorporated herein by reference the player had the opportunity to exchange each one of the original cards dealt with one other card. However, any skill requirement was reduced since the alternative values for each card were predetermined. For example, when one card of the hand was replaced with another card, the new value received was not similar to a card being drawn from a deck, but each card value had a corresponding replacement card value.  
           [0004]    Simulation of being dealt a replacement card from a deck add more realism to the game and heightens player interest. Furthermore, nearly always having a chance to have a winning ticket gives the player the feeling that they can control winning and losing to some extent.  
           [0005]    In view of the foregoing, it can be seen that there is a need for a new interactive game and method through the use of opaque coatings on paper substrates, pull tab cards and video display terminals which can more closely imitate the intricacies of known casino gambling games.  
         OBJECTS AND SUMMARY OF THE INVENTION  
         [0006]    An important object of the invention is to provide a new game format which involves strategy and simulates traditional game format conditions.  
           [0007]    Another object of the invention is to provide a new game format for playing traditional games of twenty-one, Hold&#39;Em, seven card stud, draw poker and roulette.  
           [0008]    Another object of the invention is to provide a game format which can be used in video display terminals, pull tab games, and in scratch-off tickets.  
       
    
    
     BRIEF DESCRIPTION OF THE DRAWINGS  
       [0009]    [0009]FIG. 1 is a game simulating apparatus simulating the game of twenty-one;  
         [0010]    [0010]FIG. 2 shows the game simulating apparatus of FIG. 1 with hand values revealed;  
         [0011]    [0011]FIG. 3 shows a game simulating apparatus for the game “Hold&#39;Em”;  
         [0012]    [0012]FIG. 4 is the game simulating apparatus of FIG. 3 having all hands revealed;  
         [0013]    [0013]FIG. 5 is a game simulating apparatus for the game “Draw Poker”;  
         [0014]    [0014]FIG. 6 shows the game simulating apparatus of FIG. 5 with all hands revealed;  
         [0015]    [0015]FIG. 7 shows a game simulating apparatus for playing the game “Pick Seven”;  
         [0016]    [0016]FIG. 8 shows the game simulating apparatus of FIG. 7 with all choices revealed;  
         [0017]    [0017]FIG. 9 shows a game simulating apparatus for playing roulette;  
         [0018]    [0018]FIG. 10 shows the games of FIGS.  1 - 9  displayed on a video display terminal; and,  
         [0019]    [0019]FIG. 11 shows a further preferred embodiment of a game simulating apparatus for the game “Draw Poker”, with suggested playing strategy.  
     
    
       [0020]    The foregoing drawings will be described in greater detail with respect to the detailed description of the preferred embodiments discussed below.  
       DETAILED DESCRIPTION OF THE INVENTION  
     Simulated Blackjack Game  
       [0021]    [0021]FIG. 1 shows a game simulating apparatus  10  for playing the game blackjack or twenty-one. The game simulating apparatus  10  includes preferably a plurality of areas  12  for displaying representative card hand values or the like. The game simulating apparatus  10  could either be a card having pull tabs initially covering the areas  12  could have opaque scratch off material covering the areas  12 , or the game simulating apparatus  10  could be a video display terminal having a view screen and areas  12  located on the screen. In case of a video display terminal, the areas  12  may be indicated at the outset or the screen could remain blank or monochromatic until a proper button is pushed. Preferably, the screen would have touch sensors so that selections could be made by actual touching of the screen using known technologies or by pressing buttons on a control panel.  
         [0022]    The simulated blackjack game is initiated by revealing the dealer&#39;s up card at area  14  and the player&#39;s hand at area  16 . The area  16  designated as player&#39;s hand or “your hand” would include two card values which are shown by way of example as an ace-four combination  18  while the dealer&#39;s up card is shown as an ace. At this point the player has the option of standing on the ace-four combination  18  or selecting another card. If the player elects to stand, then the dealer&#39;s hand displayed at area  20  showing the dealer&#39;s down card displayed having a value of two. Since the dealer would lose if the player stood on the ace four, the dealer would draw another card which is indicated at area  26  as a three thus giving the dealer sixteen and a winning hand over the fifteen showing in the player&#39;s hand.  
         [0023]    However, if the player elects to draw an additional card identified in area  16 , the player would have card values of ace, four and three for a total of eight or eighteen, depending on whether the ace was valued at one or eleven. Going over to the dealer&#39;s hand designated at area  24 , the dealer would no longer receive the ace, two, three combination since the player was dealt a three the dealer would then receive a new card when he dealt his hand to himself and would receive, for example, ace, two, five, giving the dealer eighteen and thus tying with the player&#39;s hand shown in area  22 .  
         [0024]    However, should the player not elect to stand on eighteen, the player may also select an additional card as shown in area  26 . The additional card would be a five so that the player would have an ace, four, three and five combination adding up to thirteen. Since the dealer would no longer receive the five card as noted in area  24 , the dealer would now receive a different card, in this case a king giving the dealer thirteen and since the dealer cannot stand below sixteen the dealer would have to take another card which in this case would be a seven and would then have twenty and have a winning hand.  
         [0025]    Should the player have not elected to stand on thirteen, the player could elect to draw an additional card which in this case would be the king and the player would bust. Now referring to area  32 , the dealer&#39;s hand would now not receive the king and the dealer would only receive the seven for a hand of twenty.  
         [0026]    The game simulating apparatus  10  may also include the option to double down in a game of twenty-one which is an opportunity to double your bet and receive one additional card as shown at area  34 . In this instance the dealer&#39;s card hand would be the same as the situation where the player stood on three cards. In practice the double bet would be paid to the game sponsor prior to revealing of the player&#39;s double down combination  34 . When a video display terminal is used the machine would require a double bet in order to select the double down option.  
         [0027]    As can be seen, a basic feature of the game is that the player&#39;s choice of how many cards to receive affects the choice of cards the dealer will receive. In practice, this means that the player will select his hand, decide when to stand and then by scratching off an area  12  or removing a pull tab or revealing an area on the video display screen as the case may be, the dealer&#39;s hand opposite the player&#39;s stand will be revealed. As soon as the dealer&#39;s hand is played, the game is over. If the player reveals more than one of the dealer&#39;s hands, the card is void. However, this occurrence could be electronically prevented in a video version of the game.  
         [0028]    In the pull tab or scratch off versions of the game, control indicia are preferably used on the cards in order to provide security for the game. Control indicia may either be numbers, letters, bar codes and the like.  
       Hold&#39;EM  
       [0029]    [0029]FIGS. 3 and 4 refer to another game called “Hold&#39;Em”. The game simulating apparatus  50  could be a scratch off game, a pull tab game, or could be played on a video display terminal. The game is played as follows: As shown in FIGS. 3 and 4, the player receives preferably three initial hands, each being displayed in a separate display area  52 ,  54  and  56 , respectively. According to the display device used for playing the game, each of the player&#39;s hands displayed in areas  52 ,  54  and  56  may be revealed by either electronic means using the video display terminal, or if the game is played on a card for example, the values can be hidden beneath scratch off material or pull tabs. Upon revealing the values for each of the hands, one hand is selected and the corresponding board hidden at corresponding display areas  58 ,  60  and  62  is revealed.  
         [0030]    Now looking at FIG. 4, each of the representational hands or display areas  52 ,  54  and  56  are revealed. After review of the value of those hands, it can be seen that display area  52  indicates a pair of queens. Display area  54  reveals a pair of kings and display area  56  reveals a nine and three of hearts. Based on evaluation of these three hands, the player then selects one board corresponding to one of the hands so that the highest possible poker hand values can be obtained when the card values displayed on one of the boards are added to the selected hand value. As can be seen in FIG. 4, the board values are all identical in that the resulting poker hand will be representational of five cards being added to the selected hand as they would have been had they been drawn from a deck. As can be seen if a player would have selected the hand displayed at area  54 , then the player would have three kings which would be the highest possible choice. After selecting the highest choice on the apparatus  50 , the player receives a corresponding prize.  
       Draw Poker  
       [0031]    [0031]FIGS. 5 and 6 show a game simulating apparatus  100  in the form of a pull tab card or ticket. It should be understood that this game also could be played with a scratch off material or with a video display terminal. In the pull tab game as shown, the game is initiated by lifting flap  102  from the bottom  104  to reveal the underlying starting hand  106  as well as the option field  108 . Flap  102  could be replaced by opaque scratch off material, or in the case of a video display terminal, could merely be a display area that is revealed upon initiation of the game program. Referring back to FIG. 5, flaps  110 ,  112 ,  116  and  118  reveal a preferred number of option hands corresponding to the option field  108 . In FIG. 6, all of the pull tabs  110 ,  112 ,  114  and  116  have been removed from the corresponding display areas  118 ,  120 ,  122  and  124 . Each of the options have been revealed for simplification purposes, however when the game is actually played only one option will be revealed and revealing more than one option will void the ticket. With a video display terminal, possibilities of inadvertent player error are avoided, by electronically prohibiting improper play.  
         [0032]    In order to play the game the player reviews the starting hand  106  and then makes a selection of one of the remaining options in the option field  108 . After deciding which values to keep and which to discard, an option is selected which will provide replacement card values for those discarded. The new card values added will be received as though they were drawn from a deck, regardless of which card values were discarded. For example, in FIG. 6, with reference to the option display areas  118 ,  120 ,  122  and  124 , the first replacement value would simulate being drawn a nine of diamonds from a card deck. The second replacement value drawn would simulate a queen of spades, the third replacement value drawn would be a three of spades, the fourth replacement value drawn would be an eight of clubs and the fifth replacement would be a jack of diamonds. However, if only three card values were discarded, then the player would only have added the nine of diamonds, the queen of spades, and the three of spades to the player&#39;s hand. Therefore, if the player selected option three and retained the pair of threes he would receive as new card values: the nine of diamonds, the queen of spades and the three of spades, so that the player would now have 3 threes in the hand. The object being to obtain the highest poker hand.  
       Pick Seven  
       [0033]    [0033]FIGS. 7 and 8 show a game display apparatus  140  in which the player selects a poker hand from fifty-two card values randomly displayed on a defined display area  142  by uncovering individual representational values  144 . This game could also be played on a scratch off ticket, as a pull tab game or on a video display terminal. The game is played by selecting five cards initially in an attempt to produce a winning poker hand. After selecting five card values, the player has the option to select one or two additional card values in an attempt to improve his hand over that obtained with selecting five card values. For example, if a player selects five card values and obtains two pairs, he then may elect to redeem his hand for five dollars or the player may elect to try to obtain a full house and if the next card selected produces a full house, the player will increase his take to $50.00. However, if the next card drawn does not produce a full house, he will have reduced his payoff to $2.00 (i.e., this payoff for the two pairs which he still holds). If the player then proceeds to select another card and obtains a full house then he will receive a take of $10.00, but if the selection of seven card values only produces two pairs he receives no prize.  
         [0034]    As illustrated, the value of the prizes can be shown on the video terminal, on the video screen, or directly on the ticket in the case of game display apparatus  140  being in the form of a scratch-off ticket. It should be understood that other prizes or prize values may be awarded, the prize values shown are for exemplary purposes only.  
         [0035]    The illustrated game display apparatus  140  has the advantage over prior art devices that no house intervention is required. That is, no owner of the video terminal (or seller of a scratch-off ticket) must actively reveal any hidden cards, as in prior art devices. Nor must the house determine whether the player has beaten a pre-revealed hand representing the house&#39;s hand. Rather, the player is playing against established rules that a “three of a kind” beats “two pair”, for example. The established greater difficulty of obtaining “three of a kind” as opposed to “two pair” is reflected on the face of display  140  by the greater prize (e.g. $10.00 prize for three of a kind versus $5.00 prize for two pair when five (5) cards have been revealed.)  
         [0036]    In the case of a video version of Pick Seven, it is contemplated that a player will be unable to inadvertently reveal more than seven (7) cards. In a scratch-off version, appropriate warnings may be provided to alert a user that the ticket is voided if more than seven (7) cards are revealed; i.e., the opaque covering material is scratched off.  
         [0037]    It is contemplated that more than seven cards be revealed in some versions, with the count of revealed cards determining the prize awarded. Such a count can be established such as by a counting means described under Roulette below.  
       Roulette  
       [0038]    [0038]FIG. 9 shows a game display apparatus  150  for simulating the game of roulette. In this simulated game version a simulated ball representation  152  is located at one of the numbers on the simulated roulette wheel  154 . The game is played by allowing the player to reveal one number in the hopes of locating the ball representation  152 . In order to increase player interest, the player will be awarded other chances to reveal the hidden ball  152  with defined prize values. Preferably, the player will be given up to five chances to uncover the ball representation  152  with descending payoff amounts. If the player is unsuccessful then the player is given the option to attempt to uncover all other numbered areas without uncovering the ball representation  152  in order to win a prize. There will be means for counting the number of spaces or subregions required to be revealed in order to reveal the subregion in which ball representation  152  appears. It is contemplated that the amount of the prize awarded will be determined by the number of subregions revealed. In a video version, standard software will count the number of revealed subregions. In a scratch-off version, the number of revealed subregions will be readily counted by the seller or by machine.  
         [0039]    [0039]FIG. 10 shows a video display terminal  200  with each game  202 ,  204 ,  206 ,  208 ,  210  displayed on its screen  212 . Although one terminal may be dedicated to one game, FIG. 10 displays the option of having all five games displayed on one terminal  200  so that the player may select any game from that terminal  200 .  
         [0040]    Preferably one of games  202 ,  204 ,  206 ,  208  and  210  is selected from the screen  212  by touching that portion of the screen  212  which will initiate the stored computer program for that game.  
       Draw Poker With Suggested Strategy  
       [0041]    [0041]FIG. 11 shows a further preferred embodiment of a game simulating apparatus  300  in the form of a scratch-off lottery ticket. It will be appreciated that this game shown as five card draw poker, could also be played on a video display terminal, or in the form of a pull tab card or ticket and the like.  
         [0042]    In the scratch-off card shown, a player&#39;s starting hand is displayed in a playing region  302 . There is a counterpart region  304  in which one or more simulated draw cards are displayed. Both play region  302  and draw card region  304  are illustrated with scratch-off material removed. In the case of a video display terminal, those regions will initially be blank, or have a set or changing display pattern simulating a winning player&#39;s hand, for example. A title region  308  may be provided. In the illustrated embodiment, title region  308  reads “Jacks or Better” indicating the variation of draw poker which is being played, in the left one of the three illustrated draw poker games. The other exemplary draw poker games shown are “Bonus Joker” and “Deuces Wild”. Particular rules governing those versions of draw poker will be sat forth below, along with sample prizes.  
         [0043]    In the illustrated “Jacks or Better” embodiment, player&#39;s starting hand region  312  displays a user&#39;s initial five card hand including: ace of diamonds, ace of spades, seven of hearts, four of clubs, and ace of hearts.  
         [0044]    An optional region  316  displays words or symbols corresponding to a “suggested” response by the player. Optional region  316  may be termed a suggested play region. Typically, the suggested response will correspond to generally accepted established gaming strategy. A sub-region  320  displays a star. In the illustrated example, the star located adjacent the three aces (i.e. one star located beneath each one of the ace of diamonds, ace of spades, and ace of hearts) corresponds to the suggestion that the player may wish to hold onto those illustrated aces. The suggested play region further includes the suggestion that the user “discard” the other two revealed cards (i.e., the revealed seven of hearts and four of clubs) under which the “X” symbols appear. That discard suggestion appears in a subregion  324 .  
         [0045]    In the illustrated example, the user has followed the suggestion of discarding the initially “dealt out” seven of hearts and four of clubs, and has been dealt a replacement king of clubs in sub-region  328  and an ace of clubs in sub-region  332 , respectively. Play is now over, and the player has a final hand comprising four aces and a king, that is four of a kind (i.e., ace of diamonds, ace of spades, king of clubs, ace of clubs, and ace of hearts). It is contemplated that the user may ignore the house suggestion as to which cards from initial starting hand region  312  to discard, and discard cards, if any, based on the user&#39;s own strategy.  
         [0046]    In the “Bonus Joker” version of draw poker illustrated, the user has followed the house advice to discard the king of clubs, the advice being in the form of the “X” shown in sub-region  324 .  
         [0047]    In the illustrated “Deuces Wild” version of draw poker, the player has followed the house suggestion as to which cards to discard and retain, only in part. The user discarded the eight of spades, eight of hearts, and queen of diamonds, and was given the ace of diamonds in sub-region  342 , the ace of spades in sub-region  346 , and the eight of clubs in sub-region  348 , respectively. Thus, the user achieved a final hand comprising four of a kind, that is four aces and an eight of clubs (i.e., the wild two of diamonds, the ace of diamonds, the ace of spades, the eight of clubs and the wild two of clubs, each of the twos being useable as an ace.) If the user had followed the house suggestion of discarding only the queen of diamonds, and if the user had then been given a wild two (i.e., one of the remaining two of hearts and two of spades in a game version using a single 52-card deck) or an eight (i.e., the illustrated eight of clubs, or the remaining eight of diamonds), then the user would have had a final hand comprising five of a kind: that is, two wild twos and three eights or three wild twos and two eights.  
         [0048]    In the case of a scratch-off ticket version of this preferred embodiment, it is contemplated that a user will be allowed to scratch-off as few as one sub-region, such as sub-region  348 , at a time.  
         [0049]    In the case of a video display terminal version of the game, it is contemplated that the user will be required to discard all cards to be discarded at once, in a manner similar to conventional draw poker. Thus, in the video version of this embodiment, it is expected that the user in the above example of “Deuces Wild” would designate which cards will be discarded, and when the decision is complete, the user will touch a portion of the video screen causing the discarded cards to be “taken away” and the newly given out cards to be dealt out.  
         [0050]    Thus, in a scratch-off version where one card at a time can be “discarded” the user in the above example of “Deuces Wild” would likely have first scratched off and revealed sub-region  348  thereby revealing the eight of clubs. At that point, the player would recognize that three eights plus two wild cards yields a winning five of a kind hand, and would be unlikely to continue to scratch off regions  342  and  346 .  
                                             SAMPLE DRAW POKER PAYOUTS            PRIZES   PRIZES   PRIZES       JACKS OR BETTER   BONUS JOKER   DEUCES WILD               * GAME USES STANDARD   * GAME USES STANDARD   * GAME USES STANDARD       DECK OF 52 PLAYING   DECK OF 52 PLAYING   DECK OF 52 PLAYING       CARDS   CARDS PLUS A WILD   CARDS WITH 4 “WILD           JOKER   DEUCES”       * ACE IS HIGH OR LOW   * ACE IS HIGH OR LOW   * ACE IS HIGH OR LOW       FOR STRAIGHTS   FOR STRAIGHTS   FOR STRAIGHTS       PAIR OF JACKS,   TWO PAIR . . . $1   THREE OP A KIND . . . $1       QUEENS, KINGS   THREE OF AKIND . . . $2   STRAIGHT . . . $2       OR ACES . . . $1   STRAIGHT . . . $3   FLUSH . . . $3       TWO PAIR . . . $2   FLUSH . . . $4   FULL HOUSE . . . $4       THREE OF A KIND . . . $3   FULL HOUSE . . . $5   FOUR OF A KIND . . . $10       STRAIGHT . . . $4   FOUR OF A KIND . . . $10   STRAIGHT FLUSH . . . $25       FLUSH . . . $5   STRAIGHT FLUSH . . . $50   FIVE OF A KIND . . . $50       FULL HOUSE . . . $10   ROYAL FLUSH . . . $250   ROYAL FLUSH . . . $250       FOUR OF A KIND . . . $25   (with Joker)   (with Deuce)       STRAIGHT FLUSH. . . $250   ROYAL FLUSH . . . $500   ROYAL FLUSH . . . $500       ROYAL FLUSH . . . $500   (w/o Joker)   (w/o Deuce)                  
 
         [0051]    The above-illustrated Sample Draw Poker Payouts may be used with the variations in the embodiment of FIG. 11. Each of the three rules may appear on a scratch-off or pull tab card. In the video version of the game, the rules can be displayed on the video screen, alternating with display of the game, for example.  
         [0052]    In each of the foregoing examples, it should be understood that the games may be played interchangeably as video format games or scratch-off tickets or pull tab games. While VDT, pull tabs and scratch-off formats have been used for casino type gambling games, the game simulations described above provide interchangeability between the three formats which is a highly desirable and important aspect of this invention.  
         [0053]    While this invention has been described as having a preferred design, it is understood that it is capable of further modifications, and uses and/or adaptations of the invention and following in general the principle of the invention and including such departures from the present disclosure as come within the known or customary practice in the art to which the invention pertains, and as may be applied to the central features hereinbefore set forth, and fall within the scope of the invention or limits of the claims appended hereto.