Abstract:
There are 168 tiles comprised of 10 tiles each for 12 months, January through December, 10 tiles each for 4 seasons, spring through winter, 8 tiles for Jokers. Tiles are so structured and designed that it is possible to play many different kind of games. For example, tiles can be used to play a new game, Metropolee, whose rules resemble that of Mah-Jongg, any western card games such as bridge and black jack, and any traditional Japanese card games.

Description:
BRIEF SUMMARY OF THE INVENTION 
     The tiles can be made of Plexiglas, or plastics, or wood, or ivory. Four seasons, the structure of Metropolee, are symbolized by four design elements, Azalea flowers for spring, sunflowers for summer, maple leaves for fall, and holly leaves and berries for winter. Season tiles are distinguished by 4 additional design elements, heart for spring, clover leaf for summer, spade for fall, and diamond for winter. Months are also inscribed on month-tiles, January through December. Month-tiles of each season having a value of 10 are marked with J for Jack (1st month, K for King (2nd month), Q for Queen (3rd month). In addition, these tiles having a value of 10 are inscribed with heart, or clover, or spade, or diamond, symbolizing the seasons they belong. This design permits players to play a wide range of games, Metropolee, any western card games, and any traditional Japanese card games. 
    
    
     BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWING 
     FIG. 1 -- Describes the dimension of tiles and color scheme. The tiles are made of Plexiglas, or plastics, or wood or ivory. 
     FIGS. 2- 168 -- These are plan views of the tile. Color schemes are also indicated. 
     FIGS. 2- 11 -- Spring season tiles (A-10) 
     FIGS. 12- 21 -- Spring season, March tiles (1-J) 
     FIGS. 22- 31 -- Spring season, April tiles (1-K) 
     FIGS. 32- 41 -- Spring season, May tiles (1-Q) 
     FIGS. 42- 51 -- Summer season tiles (A-10) 
     FIGS. 52- 61 -- Summer season, June tiles (1-J) 
     FIGS. 62- 71 -- Summer season, July tiles (1-K) 
     FIGS. 72- 81 -- Summer season, August tiles (1-Q) 
     FIGS. 82- 91 -- Fall season tiles (A-10) 
     FIGS. 92- 101 -- Fall season, September tiles (I-J) 
     FIGS. 102- 111 -- Fall season, October tiles (1-K) 
     FIGS. 112-121 -- Fall season, November tiles (1-Q) 
     FIGS. 122- 131 -- Winter season tiles (A-10) 
     FIGS. 132-141 -- Winter season, December tiles (1-J) 
     FIGS. 142-151 -- Winter season, January tiles (1-K) 
     FIGS 152-161 -- Winter season, February tiles (1-Q) 
     FIGS. 162-165 -- Joker tiles (A) 
     Figs. 166-169 -- joker tiles (B) 
    
    
     Western card game set 
     FIGS. 2-11. Heart, A-10. FIG. 21 Heart J. FIG. 31 Heart K. FIG. 41 Heart, Q. 
     FIGS. 42-51. Clover, A-10. FIG. 61 Clover J. FIG. 71 Clover K. FIG. 81 Clover Q. 
     FIGS. 82-91. Spade A-10. FIG. 101 Spade J. FIG. 111 Spade K. FIG. 121 Spade Q. 
     FIG. 122-131. Diamond, A-10. FIG. 141 Diamond J. FIG. 151 Diamond K. FIG. 161 Diamond Q. 
     FIGS. 162-169. Jokers. 
     
         ______________________________________Japanese card game set: ( ) i.e. Japanese card value.______________________________________January    Figs.   142 (0) 143 (0)                            146 (5)                                   151 (20)February   Figs.   152 (0) 153 (0)                            156 (5)                                   160 (10)March      Figs.   12 (0)  16 (5)                            20 (10)                                   21 (20)April      Figs.   22 (0)  23 (0)                            26 (5) 30 (10)May        Figs.   32 (0)  33 (0)                            36 (5) 40 (10)June       Figs.   52 (0)  53 (0)                            56 (5) 60 (10)July       Figs.   62 (0)  63 (0)                            66 (5) 70 (10)August     Figs.   72 (0)  73 (0)                            80 (10)                                   81 (20)September  Figs.   92 (0)  93 (0)                            96 (5) 101 (10)October    Figs.   102 (0) 103 (0)                            106 (5)                                   110 (10)November   Figs.   112 (0) 116 (5)                            120 (10)                                   121 (20)December   Figs.   132 (0) 133 (0)                            134 (0)                                   141 (20)______________________________________ Note: 1, 2, 3 represent Zero value. 5 represents value 5. 9 represents value 10. 10 represents value 20. 
    
     DETAILED DESCRIPTION 
     How to play: 
     Metropolee: (Also called Four Seasons) 
     The game can be played by 2 to 4 people. Walls are constructed by laying down tiles with their faces down, forming a square, in a group of 2 tiles. 4 rows contain each 40 tiles. (excluding Jokers). A dice is rolled to determine the dealer. A player with the largest number will become the dealer. Numbers obtained by rolling dice by players are added. Using this number, the dealer determines the spot to start play, by counting from the right to the left. 28 tiles (14 pairs) counting from the end of the wall are set aside as reserve wall. Tiles from the reserve wall are used only when a player makes a quadruple combination. 
     Each player is given 13 tiles, 2 tiles at a time for 6 times, and 1 tile at the 7th distribution, starting from the player sitting immediately left to the dealer. Starting from the dealer, each player draws one tile at a time, clockwise, to form combinations of two, three, four tiles. Each combination must consist of the same season tiles. Combinations can be made with identical numbers (values) or consecutive numbers. A typical combination will consist of one pair and four triplets, a total of 14 tiles. Players will discard tiles they do not need and retain the tiles they need. Discarded tiles are lined up in front of each player with their faces up so that other players can see. A pair can be obtained only by drawing. Triplets and quadruplets can be made by drawing or by obtaining freshly discarded tiles by other players. Only the final tile of combinations can be obtained by the latter method. The final tile of consecutive number combinations can be obtained by declaring &#34;snow&#34; and only from the player sitting immediately to his right. The final tile of identical number combinations can be obtained by declaring &#34;rain&#34; and from any player, as tiles are discarded. When a player makes a quadruplet, he picks an additional tile from the reserve wall. 
     Combinations obtained by &#34;snow&#34; or &#34;rain&#34; must be disclosed to other players by laying down tiles with their faces up. When a player finishes combinations involving 14 tiles plus the fourth tiles of quadruplets, the player wins the game, by declaring &#34;clear.&#34; When a player clears another player through his discarding, he alone pays double the total score. When a player clears by drawing, all players pay the score, giving the winner three times his points scored. A dealer pays and is paid double. The order of priority is: 1. Clear, 2. Rain, 3. Snow. When more than one player declare &#34;clear&#34; or &#34;rain,&#34; player sitting closest to the discarding player has right to obtain the discarded tile. No player can claim tiles discarded previously. 
     Quadruplet combination tiles are always disclosed. If all 4 tiles are obtained through drawing (i.e. closed hand), two tiles, the first and fourth tiles are laid down with their faces down. If the first or last tile is obtained through snow or rain, only one closed hand is allowed and only one tile is laid down with its face down. If the second or third tile is obtained through snow or rain, no closed hand is allowed. 
     Dealership shifts to the next player when a dealer fails to win. When all players finish dealership, it constitutes a season. The game can be played one to four seasons, spring through winter. 
     Point system: 
     Combinations with consecutive numbers do not have any points except points accorded for closed hands. Each closed hand receives 10 points. 
     Triple: 3 tile-combination with identical numbers. 10 points. 10 points are given to a season tile and 20 points are given to a season tile with value &#34;A.&#34; 
     Quadruple: 4 tile-combination with identical numbers. 30 points. 4 tiles with one &#34;A&#34; tile: 40 points. 
     Combinations with tiles of 10, J, K, Q: 
     2 tiles: 40 points. 3 tiles: 60 points. 
     4 tiles: 80 points. 
     7 pairs: This combination is achieved only through closed hands. 140 points. 
     All combinations with same season: Double the score. 
     All combinations with identical numbers: Triple the score. 5000 point-chips are given to each player and a player with most points at the end of seasons wins the game. 
     As an option, there are 8 jokers in 2 sets of 4 tiles per set. These tiles may be used to purchase previously discarded tiles. This optional rule makes the game too easy and experienced players should avoid this rule. If this option is adopted, 4 raws of 42 tiles should be used to construct walls. 
     Western card game: 
     40 season tiles and month-tiles having values J, K, Q plus jokers are used to play any western card games. 
     Japanese card game: 
     48 tiles, 4 tiles from each month, are used to play any Japanese card games. Tiles of values, 1, 2, 3 have 0 point. Tiles of value 5 represent 5 points. Tiles of value 9 represent 10 points. Tiles of value 10 represent 20 points. Jan. 1, 2, 5, 10; Feb. 1, 2, 5, 9; Mar. 1, 5, 9, 10; April 1, 2, 5, 9; May 1, 2, 5, 9; June 1, 2, 5, 9; July 1, 2, 5, 9; August 1, 2, 9, 10; Sept. 1, 2, 5, 9; Oct. 1, 2, 5, 9; Nov. 1, 5, 9, 10; Dec. 1, 2, 3, 10 are used. 
     In addition, there are many other games involving 160 or 168 tiles. A few examples are: 
     Chase: 
     All tiles are equally distributed to players. A beginning player will request tiles from other players (e.g. Winter 6) until he commits the error of requesting unavailable tiles. Play is resumed by the next player clockwise. When a set of 2 tiles with identical numbers are collected, these tiles are layed down face up, which can not be claimed by other players. A pair receives 5 points. A quadruple receives 10 points. Triples do not receive any points and this combination can not happen. 
     Mystery: 
     One mystery tile is selected at random in the beginning. Its identity is hidden from all players. Then, tiles are distributed to all players. Each player taking turn draws one tile at a time from the player sitting to his right. Play proceeds clockwise. Whenever a player has a pair of identical value, these tiles are eliminated from play. Players who get rid of all his tiles sooner will be ranked higher. The player with an unmatched tile is the lowest ranking player. 
     Treasure hunt: 
     All tiles are laid down at random with their faces down. The beginning player selects a tile and turn its face up. Then, he proceeds to pick up the second tile. If two tiles are of identical season and value, the player keeps two tiles. Then, he repeats this process. When he fails to make pairs without interruption, next player takes over. Play is continued clockwise. Point systems are same as Chase.