Abstract:
A wheel (roulette) type game apparatus with a non-traditional wheel (roulette) style. Uses nontraditional rubber balls while using a non-traditional ball entry to the game. The invention Pyramid Roulette is a new gambling game of chance using two wheels and two balls encased in a pyramid shell housing and would be progressive. The progressive table would be linked to one or more other tables in the casino or other properties. The balls would be dropped out of a tube from above and would drop onto a cylinder. The balls would bounce, hit the shell of the pyramid, and bounce again dispensing the balls to the two wheels below. The balls would bounce around until they come to rest in pockets that coinside with numbered and coloerd sectors revealing the winning numbers, number combos, or progressive number. All bets are placed on a table. The gaming device would have some similar bets as Roulette with additional chances to win. It would also have a two ball number outcome similer to a two die outcome in craps, including a chance to win a progressive jackpot. Pyramid Roulette&#39;s game dynamics, ball dynamics, wheel dynamics, and pocket dynamics are very different from Roulette.

Description:
CROSS-REFERENCE TO RELATED APPLICATIONS  
       [0001]     “Not Applicable” 
       STATEMENT REGARDING FEDERALLY SPONSORED RESEARCH OR DEVELOPMENT  
       [0002]     “Not Applicable” 
       REFERENCE TO SEQUENCE LISTING, A TABLE OR A COMPUTER PROGRAM LISTING COMPACT DISC APPENDIX  
       [0003]     “Not Applicable” 
       BACKGROUND OF THE INVENTION  
       [0004]     The invention Pyramid is a new gambling game of chance using two wheels and two balls encased in a pyramid shell housing. The wheels would be numbered one through fifty and colored red or black, alternating the numbers and colors between the two wheels, including a 0 and 00 which would be green. The balls would come to rest in pockets coinciding with a number and color, indicating a winner or not. The invention Pyramid would have a table for making bets. The invention Pyramid would be played in a casino and the game would have a progressive jackpot. The invention Pyramid has a design that looks a little like Roulette and a Lotto Machine. The invention Pyramid has a feel that feels a little like Roulette, a Lottery Machine, and Craps. The invention Pyramid is progressive like a Lottery or Slot Machine.  
         [0000]     Roulette: a french word meaning little wheel  
         [0000]     Roulette: a popular gambling game played around the world  
         [0000]     Roulette: a casino game which uses one wheel and one ball  
         [0000]     Roulette: typically not progressive  
     
    
     BRIEF DESCRIPTION OF THE DRAWINGS  
       [0005]      FIG. 1  Shows an elevated top front view of the Pyramid game apparatus connected to the (wagering area) betting table  
         [0006]      FIG. 2  Shows an elevated top front view of the Pyramid game apparatus, showing the Pyramid housing and two wheels  
         [0007]      FIG. 3  Shows a top view from the apex of the Pyramid game apparatus  
         [0008]      FIG. 4  Shows top view of the two wheels close up  
         [0009]      FIG. 5  Shows top view of the two wheels together and apart  
         [0010]      FIG. 6  Shows an elevated top front view of the the two wheels together, apart, and the order of assembly  
         [0011]      FIG. 7  Shows a side cut-out view of the two wheels apart before assembly  
         [0012]      FIG. 8  Shows a side cut-out view of the two wheels together after assembly  
         [0013]      FIG. 9  Shows a side cut-out view of the two wheels together surrounded by the Pyramid housing  
         [0014]      FIG. 10  Shows the table wagering surface and possible bets  
         [0015]      FIG. 11  Shows an elevated top front view of the Pyramid game apparatus connected to the (wagering area) betting table—this FIG. is suitable for the cover drawing  
         [0016]      FIG. 12  Shows an elevated top front view of the Pyramid game apparatus that is modified connected to the (wagering area) betting table  
         [0017]      FIG. 13  Shows an elevated top front view of the Pyramid game apparatus that is modified, showing the Pyramid housing and two wheels  
         [0018]      FIG. 14  Shows a top view of the wheels separated showing numbers in relation to colors  
         [0019]      FIG. 15  Shows the table wagering surface showing numbers in relation to colors  
     
    
     DETAILED DESCRIPTION OF THE INVENTION  
       [0000]     Design Aspects:  
         [0020]     A wheel (roulette) type game apparatus with a non-traditional wheel (roulette) style. A casino game using two wheels and two balls. A Pyramid shell housing enclosing two wheels (discs) which spin independently of one another. The cylinder&#39;s vertex height is 50% of the pyramid&#39;s apex height. The wheels revolve around a center axis (cylinder) connected to a wheel (wire frame ring) at the rim of the cylinders vertex. The game has an independent inner wheel surrounded by an independent outer wheel. The Inner wheel is comprised of 3 parts (1) a cone (convex surface) region occuping 50% of the wheel&#39;s radius, at an angle between 65 degrees to 75 degrees, preferably of about 70 degrees, connected to and surrounded by (2) a chamfer disc (beveled surface) region occuping 4.1% of the wheel&#39;s radius, at an angle between 60 degrees to 70 degree, preferably of about 65 degrees, with colored sectors inlaid with numbers connected to (3) pockets which are deep ruts or canals. The pockets have a depth of ½ the diameter of the ball. The pockets on the inside wheel are 1¼ times the size of the ball in width and 1½ times the size of the ball in length.  
         [0021]     The pockets occupy 4.1% of the wheel&#39;s radius. The pockets contain ramps, which are connected to bridge retaining-walls that are on either side of the pockets. The pockets are placed on the wheel in a radial spoke type style to catch balls. The outer wheel is comprised of 3 parts. (1) Pockets are deep ruts or canals. The pockets have a depth of ½ the diameter of the ball. The pockets on the outside wheel are 1¼ times the size of the ball in width and 1¾ times the size of the ball in length. The pockets contain ramps which connect to bridge retaining-walls, on either side of the pockets. The pockets are placed on the wheel in a radial spoke type style to catch balls. (2) chamfer disc (beveled surface) is a region occuping 4.1% of the wheel&#39;s radius, at an angle between 60 degrees to 70 degrees, preferably of about 65 degrees, with colored sectors inlaid with numbers. It is connected to (3) a wedge (concave surface) region occuping 8.2% of the radius at an angle between 55 degrees to 65 degrees, preferably of about 60 degrees. Each disc has 25 numbers. When including the 0 and 00, it brings the total number to 26 per disc. The correct number placement on the wheel is achieved by placing the sequential numbers every 13 spaces. The numbers are placed around the wheels in a counter clockwise manner, alternating the numbers between the two wheels. Each number has a corresponding pocket independent from one another. The numbers are placed on the two chamfer discs with the bottom of the numbers facing the pockets and the balls when at rest.  
         [0022]     Each disc has odd and even numbers. The inner wheel numbers are odd up to and including 25. After 25, the numbers are even. The outer wheel is even up to and including 24. After 24, the numbers are odd. Color placement on the inside wheel is alternated red, black, red, black. Color placement on the outside wheel is black, red, black, red. The two wheels are surrounded by a transparent pyramid shell (housing). A transparent tube is located near the apex of the pyramid. The tube delivers the balls into the game. The game has two balls; a regular table ball and a progressive ball. The rubber balls are kept in play by the pyramid shell. Pyramids game dynamics, ball dynamics, wheel dynamics, and pocket dynamics, are very different from Roulette as explained below.  
         [0000]     Game Dynamics: Comparing Pyramid to Roulette  
         [0000]     Pyramid  
         [0023]     The rubber ball is dropped into the game from above through a delivery tube where it rolls and builds up speed and is propelled out of the tube. The ball is pulled down by gravity onto the vertex of the cylinder (disc). If the ball&#39;s speed (velocity) is greater than the cylinder (disc) the ball will continue in the same direction of travel, then the ball will hit the wall of the pyramid. If the cylinder&#39;s (disc) speed (velocity) is greater than the ball&#39;s speed, the ball will change its direction of travel and return in the same direction in which it came, then the ball will hit the wall of the pyramid. After hitting the wall of the pyramid, the ball is dispensed by gravity onto the two wheels below. The ball bounces on one of the two wheels.  
         [0024]     Then the ball hits the cylinder or wall of the pyramid and bounces back to one of the two wheels. The rubber ball bounces around until it slows down and slides down the chamfer and comes to rest in a pocket on one of the two wheels. The ball in the numbered pocket indicates a winner. This happens with two balls utilizing two wheels. The rubber ball speeds up on entry to the game. The ball speeds up before its first bounce and maintains most of its speed in the process.  
         [0000]     Roulette  
         [0025]     The ball is placed on the wheel and is spun by hand at top speed and rolls around on a wheel-like rim (bowl) utilizing centrifugal force. The ball spins around and around the rim (bowl). Then the ball slows down and falls by gravity onto the one wheel. The ball bounces somewhat and comes in contact with centrifugal force on the wheel which spits the ball toward the outside rim (bowl) that is stationary. The ball bounces back to the one wheel again. The ball bounces around a little bit and comes to rest in a pocket on the spinning wheel indicating a winner or not. This happens with one ball only, utilizing one wheel only. The ball slows down on entry to the game. The ball slows down in speed before it&#39;s first bounce and loses most of it&#39;s speed in the process.  
         [0000]     Ball Dynamics: Comparing Pyramid to Roulette  
         [0000]     Pyramid  
         [0026]     The weight of the rubber ball is relatively light for its size and has high elasticity and is very bouncy. The ball&#39;s surface is smooth rubber and causes some friction capable of medium velocity. The ball can also have a heavy solid core or liquid core. Changing the core would bring the ball to rest faster. The ball could be a roulette type ball if preferred.  
         [0000]     Roulette  
         [0027]     The weight of the ball is relatively heavy or light for its size depending on house preference. The ball has no elasticity and has a small and somewhat flat bounce. The ball&#39;s surface is very smooth and has very low friction capable of high velocity.  
         [0000]     Wheel Dynamics: Comparing Pyramid to Roulette  
         [0000]     Pyramid  
         [0028]     Pyramid has two wheels. The inner wheel is spun either clockwise or counter clockwise and the outer wheel is spun in the opposite direction. The ball is dropped from above. The inner wheel spins faster than the outer wheel.  
         [0000]     Roulette  
         [0029]     Roulette has one wheel. The one wheel is spun either clockwise or counter clockwise. The ball is spun by hand in the opposite direction. The ball spins around the outside rim (bowl) faster than the one wheel.  
         [0000]     Number Combos: Comparing Pyramid to Craps  
         [0000]     Pyramid  
         [0030]     Two rubber balls come to rest in numberd pockets on one or two wheels. Adding the two ball&#39;s outcome together is the winning number combo.  
         [0000]     Craps  
         [0031]     Two die are thrown and come to rest on a table. Adding the two die outcome together is the winning number combo.  
         [0000]     Pocket Dynamics: Comparing Pyramid to Roulette  
         [0000]     Pyramid  
         [0032]     The pockets are separated by bridge retaining-walls that are flush (level) with the top of the pocket that is flat and somewhat thick like a bridge. The bridge allows ball travel across the bridge retaining-wall, continuing the ball&#39;s direction. The bridge retaining walls make it easy for the ball to traverse the bridge from one wheel to the next or from one pocket to the next. The bridge can be used as a launching pad for the ball to bounce off of, or to simply block the ball if hit on the retaining part of the wall. Pockets (deep ruts or canals 1¾ times the size of the ball in diameter with ramps on either side in order to allow the ball to escape the pocket on the outer wheel, connected to bridge retaining-walls), Pockets (deep ruts or canals 1½ times the size of the ball in diameter with ramps on either side in order to allow the ball to escape the pocket on the inner wheel, connected to bridge retaining-walls closer to the ball).  
         [0033]     Pockets with a flat base are used like a launching pad, and slanted walls (ramps) in order to allow the ball to escape.  
         [0000]     Roulette  
         [0034]     The pockets are separated by retaining-walls that extend (stretch) above the top of the pocket impeding ball travel across the retaining-wall, changing the ball&#39;s direction. The retaining-wells are thin in width, which makes them good blockers. Pockets have a slanted base (ramp) in order to allow the ball to escape.  
         [0000]     Gaming Balls:  
         [0035]     There are two rubber balls used in Pyramid. One gaming ball is cobalt blue (semi-transparent) in color and is the table ball, which is used for the table bets that are wagered. One gaming ball is clear (transparent) in color and is the power ball or progressive ball, which is used for the progressive bets that are wagered. The balls are made of rubber to ensure a random outcome and a good bounce. The color or lack of color and transparency of the balls is to make the balls easy to identify and more appealing to the player.  
         [0000]     Game Play:  
         [0036]     The dealer spins the wire frame wheel while spinning the inner wheel. The dealer spins the outer disc while spinning the outer wheel. The dealer spins both wheels independently clockwise or counter clockwise at the same time, activating the Pyramid strobe on the apex (top) of the game Pyramid. The color strobe lights up red. The dealer drops the table ball into the delivery tube, then the table ball enters the game. The color strobe lights up blue. The dealer drops the progressive ball into the delivery tube, the progressive ball enters the game. The color strobe lights up green. When both balls are present and bouncing around in the area occupied by the two wheels, the color strobe lights up gold. The balls bounce around and then come to rest in a pocket next to a number indicating a winner or not. The color strobe lights up in a timed sequence keeping the game consistent The color changes in the pyramid stobe would be appealing to the player.  
         [0000]     Other Design Aspects: Pyramid  
         [0037]     Casino Table Bets:  
         [0038]     The game has a table for a betting surface in order to make bets. Table bets can be placed such as odd, even, red or black, big or small, come or go. You can bet on a combo bet of over or under, or bet the combo  50  or bet over 62 or under 38. Or you can bet over 75 or under 25. You can also bet on a combo number of 45 47 49 51 53 55 57 59 or bet on two of the combo numbers at a time designated by the chip placement on a c, o, m, b, or o. You can bet one 0 on a number combo spot betting on 4 combo numbers at a time.  
         [0039]     You add the progressive ball&#39;s number outcome and the table ball&#39;s number outcome values together to get the combo. You can place a bet on the first 12, second 12, third 12, or forth 12. You can also bet on first 3rd, second 3rd, or third 3rd or the 0 area indicating the table ball and progressive ball bet. You can bet on a column bet of 12 numbers or a column bet of 13 numbers or the 0 area indicating the table ball and progressive ball bet. You can bet a field bet which has 3 numbers per bet You can bet a big field bet which has 4 numbers per bet. You can bet a landing strip bet which has 5 numbers per bet. You can bet a table corner which has 2 numbers per bet. You can make a number table bet by placing your chips on a single number between 1 and 50 or 0 or 00. You can also bet on both the progressive and table ball at the same time by placing your chips on the number between the progressive and the table number. In this case you would be betting on two numbers. You can also be on several numbers at a time indicated by the placement of the chips in play. When the table ball comes to rest on your number, color, or bet, the player is a winner. If the progressive ball lands on your number and you did not bet on the progressive area you are not a winner. Only bets on the progressive area can win the progressive. Table payout amounts are based on odds of winning and in compliance with the casino and gaming commission (similar to roulette).  
         [0000]     Pyramid has more bets then Roulette.  
         [0000]     Casino Progressive Bets:  
         [0040]     Only bets placed on a single number between 1 and 50 on the progressive area are acceptable and not any other area or number. A person wagers one, two, or three chips based on the minimum table bet. If the progressive ball lands on your number and you bet the progressive area you are a winner. The dealer pushes in the number button 1, 2, or 3 which indicates how many chips you played. The dealer lights up the game button where you are standing. The player pushes the game button which activates the Pyramid strobe on the apex (top) of the game. The color strobe lights up red, blue, green, or gold. The light will go through the color strobe numerous times getting faster and faster and then ending up on a color. Each color has its own random pay-out amount. The winning color would be based on the number of chips played and controlled by a random pay-out generator which is regulated by the gaming commision (similar to a slot machine). The amount of pay-out would be based on the number of chips played and the color of the pyramid strobe. The amount of pay-out would be displayed on the Jackpot Screen.  
         [0000]     Progressive Jackpot:  
         [0041]     The player would win a random pay-out amount The table would be linked to other tables in the casino or other properties (similar to a slot machine). The amount of pay-out would light up on the numbered sign for the progressive. The amount of pay-out would be based on the number of chips played and the minimum table bet. The table would be linked to other tables that have the same minimum table bet requirement. There could be 2 or 3 different jackpot amounts in the casino, based on the minimum table bet requirement and amount of game play.  
       DETAILED DESCRIPTION OF THE DRAWINGS  
       [0000]    
       
           FIG. 1  Shows an elevated top front view of the Pyramid game apparatus connected to the (wagering area) betting table 
         1 . inside wheel      2 . outside wheel      3 . transparent pyramid shell (housing)      19 . pyramid strobe      21 . wire frame wheel      23 . spinner      24 . cylinder      25 . money block      26 . chip collection      27 . progressive display      28 . chip pit      29 . betting table      92 . triangle button      
           FIG. 2  Shows an elevated top front view of the Pyramid game apparatus 
         1 . inside wheel      2 . outside wheel      3 . transparent pyramid shell (housing)      4 . cone (convex surface)—inside wheel      5 . chamfer disc (beveled surface) inlaid with numbers—inside wheel      6 . pockets (deep ruts) to catch balls—inside track      6 . pockets (deep ruts) to catch balls—inside track      7 . bridge retaining-wall—inside wheel      8 . ramp—inside wheel      9 . ramps—outside wheel      10 . bridge retaining-wall—outside wheel      11 . pockets (deep ruts) to catch balls—outside track      12 . chamfer disc (beveled surface) inlaid with numbers—outside wheel      13 . wedge (concave surface)—outside wheel      14 . spinner (enclosed round bearings)      15 . ball delivery tube      16 . progressive ball (rubber) clear (transparent) in color      17 . table ball (rubber) cobalt blue (semitransparent) in color      18 . outside disc      19 . pyramid strobe      20 . cylinders vertex      21 . wire frame wheel      22 . axis      23 . spinner      24 . cylinder      
           FIG. 3  Shows a top view from the apex of the Pyramid game apparatus 
         1 . inside wheel      2 . outside wheel      3 . transparent pyramid shell (housing)      4 . cone (convex surface)—inside wheel      5 . chamfer disc (beveled surface) inlaid with numbers—inside wheel      6 . pockets (deep ruts) to catch balls—inside track      7 . bridge retaining wall—inside wheel      8 . ramp—inside wheel      9 . ramps—outside wheel      10 . bridge retaining wall—outside wheel      11 . pockets (deep ruts) to catch balls—outside track      12 . chamfer disc (beveled surface) inlaid with numbers—outside wheel      13 . wedge (concave surface)—outside wheel      18 . outside disc      
           FIG. 4  Shows top view of the two wheels close up 
         1 . inside wheel      2 . outside wheel      4 . cone (convex surface)—inside wheel      5 . chamfer disc (beveled surface) inlaid with numbers—inside wheel      6 . pockets (deep ruts) to catch balls—inside track      7 . bridge retaining-wall—inside wheel      8 . ramp—inside wheel      8 . ramp—inside wheel      9 . ramps—outside wheel      10 . bridge retaining-wall—outside wheel      11 . pockets (deep ruts) to catch balls—outside track      12 . chamfer disc (beveled surface) inlaid with numbers—outside wheel      13 . wedge (concave surface)—outside wheel      18 . outside disc      
           FIG. 5  Shows top view of the two wheels together and apart 
         1 . inside wheel      2 . outside wheel      4 . cone (convex surface)—inside wheel      5 . chamfer disc (beveled surface) inlaid with numbers—inside wheel      6 . pockets (deep ruts) to catch balls—inside track      7 . bridge retaining-wall—inside wheel      8 . ramp—inside wheel      9 . ramps—outside wheel      10 . bridge retaining-wall—outside wheel      11 . pockets (deep ruts) to catch balls—outside track      12 . chamfer disc (beveled surface) inlaid with numbers—outside wheel      13 . wedge (concave surface)—outside wheel      18 . outside disc      
           FIG. 6  Shows an elevated top front view of the the two wheels together, apart, and the order of assembly 
         1 . inside wheel      2 . outside wheel      4 . cone (convex surface)—inside wheel      5 . chamfer disc (beveled surface) inlaid with numbers—inside wheel      6 . pockets (deep ruts) to catch balls—inside track      7 . bridge retaining-wall—inside wheel      10 . bridge retaining-wall—outside wheel      11 . pockets (deep ruts) to catch balls—outside track      12 . chamfer disc (beveled surface) inlaid with numbers—outside wheel      13 . wedge (concave surface)—outside wheel      14 . spinner (enclosed round bearings)      16 . progressive ball (rubber) clear (transparent) in color      17 . table ball (rubber) cobalt blue (semi-transparent) in color      18 . outside disc      21 . wire frame wheel      22 . axis      23 . spinner shell      24 . cylinder      25 . area occupied by the inner wheel      26 . two wheels together      
           FIG. 7  Shows a side cut-out view of the two wheels apart before assembly 
         1 . inside wheel      2 . outside wheel      3 . transparent pyramid shell (housing)      4 . cone (convex surface)—inside wheel      5 . chamfer disc (beveled surface) inlaid with numbers—inside wheel      6 . pockets (deep ruts) to catch balls—inside track      7 . bridge retaining-wall—inside wheel      8 . ramp—inside wheel      9 . ramps—outside wheel      10 . bridge retaining-wall—outside wheel      11 . pockets (deep ruts) to catch balls—outside track      12 . chamfer disc (beveled surface) inlaid with numbers—outside wheel      13 . wedge (concave surface)—outside wheel      14 . spinner (enclosed round bearings)      16 . progressive ball (rubber) clear (transparent) in color      17 . table ball (rubber) cobalt blue (semi-transparent) in color      18 . outside disc      21 . wire frame wheel      22 . axis      23 . spinner      24 . cylinder      25 . area occupied by the inner wheel      26 . two wheels together  22 / 53       
           FIG. 8  Shows a side cut-out view of the two wheels together after assembly 
         1 . inside wheel  2 . outside wheel      3 . transparent pyramid shell (housing)      4 . cone (convex surface)—inside wheel      5 . chamfer disc (beveled surface) inlaid with numbers—inside wheel      6 . pockets (deep ruts) to catch balls—inside track      7 . bridge retaining wall—inside wheel      8 . ramp—inside wheel      9 . ramps—outside wheel      10 . bridge retaining wall—outside wheel      11 . pockets (deep ruts) to catch balls—outside track      12 . chamfer disc (beveled surface) inlaid with numbers—outside wheel      13 . wedge (concave surface)—outside wheel      14 . spinner (enclosed round bearings)      16 . progressive ball (rubber) clear (transparent) in color      17 . table ball (rubber) cobalt blue (semi-transparent) in color      18 . outside disc      21 . wire frame wheel      22 . axis      23 . spinner      24 . cylinder      25 . area occupied by the inner wheel      26 . two wheels together  23 / 53       
           FIG. 9  Shows a side cut-out view of the two wheels together surrounded by the Pyramid housing 
         1 . inside wheel      2 . outside wheel      3 . transparent pyramid shell (housing)      4 . cone (convex surface)—inside wheel      5 . chamfer disc (beveled surface) inlaid with numbers—inside wheel      6 . pockets (deep ruts) to catch balls—inside track      7 . bridge retaining-wall—inside wheel      8 . ramp—inside wheel      9 . ramps—outside wheel      10 . bridge retaining-wall—outside wheel      11 . pockets (deep ruts) to catch balls—outside track      12 . chamfer disc (beveled surface) inlaid with numbers—outside wheel      13 . wedge (concave surface)—outside wheel      14 . spinner (enclosed round bearings)      15 . ball delivery tube      16 . progressive ball (rubber) clear (transparent) in color      17 . table ball (rubber) cobalt blue (semi-transparent) in color      18 . outside disc      21 . wire frame wheel      22 . axis      23 . spinner      24 . cylinder      25 . area occupied by the inner wheel      26 . two wheels together      
           FIG. 10  Shows the table wagering surface and possible bets 
         30 . column bet 13 numbers bet      31 . column bet 12 numbers bet      32 . corner table bet 2 numbers bet      33 . progressive bet 1 number only, and the progressive ball only      34 . progress ball and table ball 2 bets, but not progressive bet      35 . table bet 1 number, table ball      36 . first 12, 12 numbers bet, table ball      37 . second 12, 12 numbers bet, table ball      38 . third 12, 12 numbers bet, table ball      39 . fourth 12, 12 numbers bet, table ball      40 . first 3rd, 16 numbers bet      41 . second 3rd, 16 numbers bet      42 . third 3rd, 16 numbers bet      43 . big field 1 bet, 4 numbers bet      44 . big field 2 bet, 4 numbers bet      45 . field 1 bet, 3 numbers bet      46 . field 2 bet, 3 numbers bet      47 . field 3 bet, 3 numbers bet      48 . landing strip 1, 5 numbers bet      49 . landing strip 2, 5 numbers bet      50 . landing strip 3, 5 numbers bet      51 . 00 bet, 1 number bet      52 . 0 bet, 1 number bet      53 . black      54 . red      55 . odd      56 . even      57 . big      58 . small      59 . come      60 . go      61 . over      62 . under      63 . over 65      64 . over 75      65 . under 35      66 . under 25      67 . number combo=50      69 . column bet 13 numbers bet, table &amp; progressive ball      70 . column bet 12 numbers bet, table &amp; progressive ball      71 . first 12, 12 numbers bet, table &amp; progressive ball      72 . second 12, 12 numbers bet, table &amp; progressive ball      73 . third 12, 12 numbers bet, table &amp; progressive ball      74 . fourth 12, 12 numbers bet, table &amp; progressive ball      75 . first 3rd, 16 numbers bet, table &amp; progressive ball      76 . second 3rd, 16 numbers bet, table &amp; progressive ball      77 . third 3rd, 16 numbers bet, table &amp; progressive ball      78 . first 12, 12 numbers bet, progressive ball      79 . second 12, 12 numbers bet, progressive ball      80 . third 12, 12 numbers bet, progressive ball      81 . fourth 12, 12 numbers bet, progressive ball      82 . first 3rd, 16 numbers bet, progressive ball      83 . second 3rd, 16 numbers bet, progressive ball      84 . third 3rd, 16 numbers bet, progressive ball      85 . number combo bet, betting on c,o,m,b, or o in order to bet on 2 combo numbers      86 . number combo bet, betting on O in order to bet on 4 combo numbers      87 . number combo bet area      88 . number combo, betting on one of the 8 listed combo bets      
           FIG. 11  Shows an elevated top front view of the Pyramid game apparatus connected to the (wagering area) betting table, this FIG. is suitable for the cover drawing  
           FIG. 12  Shows an elevated top front view of the Pyramid game apparatus that is modified connected to the (wagering area) betting table 
         1 . inside wheel      2 . outside wheel      3 . transparent pyramid shell (housing)      19 . pyramid strobe      21 . wire frame wheel      23 . spinner      24 . cylinder      25 . money block      26 . chip collection      27 . progressive display      28 . chip pit      29 . betting table      89 . triangle reflector      90 . cone      91 . launch tube      92 . triangle button      93 . reducer sleeve      
           FIG. 13  Shows an elevated top front view of the Pyramid game apparatus that is modified, showing the Pyramid housing and two wheels 
         1 . inside wheel      2 . outside wheel      3 . transparent pyramid shell (housing)      19 . pyramid strobe      21 . wire frame wheel      23 . spinner      24 . cylinder      89 . triangle reflector      90 . cone      91 . launch tube      
           FIG. 14  Shows a top view of the wheels seperated showing numbers in relation to colors 
         53 . black      54 . red      68 . green      
           FIG. 15  Shows the table wagering surface showing numbers in relation to colors 
         53 . black      54 . red      68 . green 
 
 Specification: 
     
       
     
         [0316]     A wheel (roulette) type game. The game has two wheels (discs) independent from one another. The wheels are made of billit aluminum cut on a CNC machine. The wheels revolve around a center axis (cylinder) connected to a wheel (wire frame ring) which are both metal. The housing can be made from plexyglass to form a pyramid shape to keep the balls in play. The balls are made of rubber to assure a random outcome and a good bounce.  
         [0000]     Wheels and Cylinders:  
         [0317]     A hollow metal tube is bent and shaped using heat. Then you will bend the tube to a desired length to make a circle. When the circle is to proper size, it will pertrude through a portion of a panel of the plexyglass pyramid housing. You will cut three tubes of equal length, then space them around the circle to make three voids of equal size. You will connect them to the circle and to a short hollow metal cylinder by welding. The short cylinder is connected to a long piece of hollow barstock at the top of the cylinder. When to proper length, the cylinders vertex height is 50% of the pyramid&#39;s apex height. At the bottom of the barstock cylinder there is a small cylinder that connects to the inner wheel. Next using a CNC machine, you cut the angles and surface areas as discribed. The inner wheel is comprised of 3 parts (1) a cone (convex surface) region occuping 50% of the wheel&#39;s radius, at an angle between 65 degrees to 75 degrees, preferably of about 70 degrees, connected to and surrounded by (2) a chamfer disc (beveled surface) region occuping 4.1% of the wheel&#39;s radius, at an angle between 60 degrees to 70 degree, preferably of about 65 degrees, with colored sectors inlaid with numbers connected to (3) pockets which are deep ruts or canals. The pockets have a depth of ½ the diameter of the ball. The pockets on the inside wheel are 1¼ times the size of the ball in width and 1½ times the size of the ball in length. The pockets occupy 4.1% of the wheel&#39;s radius. The pockets contain ramps, which are connected to bridge retaining-walls that are on either side of the pockets. The ramps are at angles between 20 degrees to 25 degrees, preferably 22.5 degrees on either side. The ramps occupy 20% of the pockets length. The pockets are placed on the wheel in a radial spoke type style to catch balls. The outer wheel is comprised of 3 parts. (1) Pockets are deep ruts or canals. The pockets have a depth of ½ the diameter of the ball. The pockets on the outside wheel are 1¼ times the size of the ball in width and 1¾ times the size of the ball in length. The pockets contain ramps, which are connected to bridge retaining-walls on either side of the pockets. The ramps are at angles between 20 degrees to 25 degrees, preferably 22.5 degrees on either side. The ramps occupy 20% of the pockets length. The pockets are placed on the wheel in a radial spoke type style to catch balls. (2) chamfer disc (beveled surface) is a region occuping 4.1% of the wheel&#39;s radius, at an angle between 60 degrees to 70 degrees, preferably of about 65 degrees, with colored sectors inlaid with numbers. It is connected to (3) a wedge (concave surface) region occuping 8.2% of the radius at an angle between 55 degrees to 65 degrees, preferably of about 60 degrees. Each disc has 25 numbers. When including the 0 and 00, it brings the total number to 26 per disc. The correct number placement on the wheel is achieved by placing the sequential numbers every 13 spaces. The numbers are placed around the wheels in a counter clockwise manner, alternating the numbers between the two wheels. Each number has a corresponding pocket independent from one another. The numbers are placed on the two chamfer discs with the bottom of the numbers facing the pockets and the balls when at rest. Each disc has odd and even numbers. The inner wheel numbers are odd up to and including 25. After 25, the numbers are even. The outer wheel is even up to and including 24. After 24, the numbers are odd. Color placement on the wheels are alternated red, black, red, black, on the inside wheel and black, red, black, red, on the outside wheel. The two wheels are surrounded by a transparent pyramid shell (housing). A transparent tube is located near the apex of the pyramid. The tube delivers the balls into the game. The game has two balls; a regular table ball and a progressive ball. The rubber balls are kept in play by the pyramid shell. Pyramid&#39;s game dynamics, ball dynamics, wheel dynamics, and pocket dynamics, are very different from Roulette as explained below. The tube delivers the balls into the game. The game has two balls, a regular table ball and a progressive ball. The rubber balls are kept in play by the pyramid shell.  
         [0000]     Wheel Numbers and Colors:  
         [0318]     The numberline for the inside wheel would be 0 3 7 11 15 19 23 26 30 34 38 42 46 1 5 9 13 17 21 25 28 32 36 40 44 48. Color placement of sectors on the wheels are alternated red, black, red, black, on the inside wheel starting to the right of the green 0. Color placement of sectors on the wheels are alternated black, red, black, red, on the outside wheel starting to the right of the green 00. The numberline for the outside wheel would be 00 4 8 12 16 20 24 29 33 37 41 45 49 2 6 10 14 18 22 27 31 35 39 43 47 50.  
         [0000]     Wheels:  
         [0319]     The wheels would be made of an aluminum cycle wheel (billet wheel). The wheels would be cut by a CNC cutting tool to proper size for the inner and outer wheels. The pockets with ramps on either side, and the bridge retaining-walls would be cut to proper size by the CNC cuting tool and CNC program. The Cone, wedge, and chamfers of the wheel would be cut for proper ball reflection as well. The number placement would be placed by the CNC program to line up properly with the coinsiding pockets. The pockets would have a depth of ⅜″. The wheels can be weighted with non-metallic slabs or slugs for proper weight, wheel balance, and spin time. The inside wheel would be 16.88″ in diameter and the outside wheel would be 25″ in diameter. The wheel sizes are based on a ¾″ ball.  
         [0000]     Pyramid Housing:  
         [0320]     You would take four equal pieces of clear transparent plexyglass and cut them into a triangle. Together with molding, sealent, or both, they form a pyramid shell housing to enclose the wheels and cylinders (excluding the small pertruding portions of the wire frame ring and lower wheel). The pyramid shell housing whould be 20″ high.  
         [0000]     Pyramid Strobe:  
         [0321]     You would take four equal pieces of clear tranparent plexyglass and cut them into a triangle. Together with molding, sealent, or both, they form a pyramid shell 5″ in height with a square bottom piece enclosing the bottom of the pyramid.  
         [0000]     Balls:  
         [0322]     The game has two balls—a regular table ball and a progressive ball. The rubber balls are kept in play by the pyramid shell. The two balls are made of rubber and are like a super ball or high bouncing ball. The ball is small in size (¾″ preferably).  
         [0000]     Spinners:  
         [0323]     The spinners are lubricted round enclosed bearings. When to size, they will fit around a center axis. The wheels will fit snuggly around the spinners housing.  
         [0000]     Reducer:  
         [0324]     A metal sleeve that fits around the axis. The sleeve reduces the spinner to proper size.  
         [0000]     Axis and Disc:  
         [0325]     A metal cylinder that is cut to a desired height. It is attached to a metal disc by welding and is connected by screws to a table for a base. The vertex of the cylinder would be 10″ in height.  
         [0000]     Table:  
         [0326]     A wooden table made by a table game manufacturer with a felt playing surface. The wooden table would be cut with holes to match the axis base.  
                                           Wager   Nickname   P/Payoff   Odds                   single number   straight up   50-48 to 1     52 to 1        two numbers   split   24 to 1    52 to 2        two numbers   progressive &amp; table ball #   38-24 to 1     104 to 2        two numbers   table corner bet   24 to 1    52 to 2        three numbers   field bet   15 to 1    52 to 3        four numbers   big field bet   12 to 1    52 to 4        four numbers   street   12 to 1    52 to 4        five numbers   landing strip bet   10 to 1    52 to 5        eight numbers   dual street   5 to 1   52 to 8        twelve numbers   dozen ¼   4 to 1   52 to 12       twenty-four   dozen progressive &amp; table ¼   3 to 1   104 to 24        twelve numbers   column   4 to 1   52 to 12       twenty-four   column progressive &amp; table   3 to 1   104 to 24        thirteen numbers   column   4 to 1   52 to 13       twenty-six   column progressive &amp; table   3 to 1   104 to 26        sixteen #&#39;s   ⅓   3 to 1   52 to 16       thirty-two #&#39;s   progressive &amp; Table ⅓   2 to 1   104 to 32        red or black   25 or 25   1 to 1   52 to 25       odd or even   25 or 25   1 to 1   52 to 25       big or small   26-50 or 1-25   1 to 1   52 to 25       come or go   25 outside wheel or 25 inside wheel   1 to 1   52 to 25       over 50 or under 50   combo ball   1 to 1   100 to 50        over 65 or under 35   combo ball   2 to 1   100 to 35        over 75 or under 25   combo ball   3 to 1   100 to 25        #50   combo ball   76 to 1    1875 to 24        #49   combo ball   38 to 1    1875 to 45        #53   combo ball   38 to 1    1875 to 45        #51   combo ball   38 to 1    1875 to 46        #55   combo ball   38 to 1    1875 to 46        #45   combo ball   52 to 1    1875 to 36        #47   combo ball   45 to 1    1875 to 40        #57   combo ball   45 to 1    1875 to 41        #59   combo ball   52 to 1    1875 to 36        C#51 &amp; #45   combo ball   21 to 1    1875 to 82        O#45 &amp; #47   combo ball   23 to 1    1875 to 76        M#47 &amp; #49   combo ball   20 to 1    1875 to 85        B#49 &amp; #55   combo ball   19 to 1    1875 to 91        O#55 &amp; #53   combo ball   19 to 1    1875 to 91        B#53 &amp; #59   combo ball   22 to 1    1875 to 81        M#59 &amp; #57   combo ball   23 to 1    1875 to 77        O#57 &amp; #51   combo ball   20 to 1    1875 to 87        o#51 &amp; #57 &amp; #59 &amp; #53   combo ball   10 to 1    1875 to 168        o#45 &amp;#47 &amp; #49 &amp; #55   combo ball   10 to 1    1875 to 167        o#47 &amp;#45 &amp; #51 &amp; #57   combo ball   10 to 1    1875 to 167        o#49 &amp;#55 &amp; #53 &amp; #59   combo ball   10 to 1    1875 to 167                  Progressive # Payout is determined by a radom payout generator 52 to 1