Abstract:
A gaming machine includes a first lottery device which performs a lottery to determine an arrangement of option areas on a lottery field to be presented to a player, and a first presenting device which presents the determined arrangement. A second lottery device performs a lottery to draw a lottery position on the lottery field when the arrangement of each of the option areas has been determined by the first lottery device, and a second presenting device presents a lottery position based on a lottery result by the second lottery device. A dividend control device gives a dividend corresponding to a property of an option area, when the property of the option area is configured to yield the dividend and the option area satisfies a predetermined relationship with the lottery position drawn by the second lottery device.

Description:
CROSS REFERENCE TO PRIOR APPLICATIONS 
       [0001]    This application is a Continuation-In-Part of U.S. patent application Ser. No. 12/619,316, filed Nov. 16, 2009, all of which are incorporated by reference herein in its entirety. 
     
    
     FIELD OF THE INVENTION 
       [0002]    The present invention relates to a gaming machine that selects a lottery position on a lottery field in which option areas are arranged and determines a dividend to be given to a player according to a relationship between the selected result and the option areas. 
       BACKGROUND OF THE INVENTION 
       [0003]    There is known a gaming machine in which a plurality of option areas whose dividends are different is arranged on a circular lottery field, an indicator rotates around the lottery field and stops at a suitable time, and a dividend in the option area indicated by the stopped indicator is paid to a player. For example, see following patent documents. 
         [0004]    Patent Document 1: U.S. Pat. No. 7,431,649B2 
         [0005]    Patent Document 2: US2007/54727A1 
         [0006]    Patent Document 3: US2004/754A1 
         [0007]    Patent Document 4: U.S. Pat. No. 6,893,018B2 
         [0008]    In such a kind of gaming machine, the arrangement of each option area is fixed on the lottery field. For this reason, such a gaming machine has an inconvenience such that player&#39;s expectation for the lottery cannot be varied. 
       SUMMARY OF THE INVENTION 
       [0009]    To solve the problem above, a gaming machine according to the present invention includes a first lottery device which performs a lottery to determine an arrangement of each of option areas with different properties on a lottery field to be presented to a player, a first presenting device which presents to the player the arrangement of each of the option areas determined in the lottery by the first lottery device, a second lottery device which performs a lottery to draw a lottery position on the lottery field in a state where the arrangement of each of the option areas is determined by the first lottery device, a second presenting device which presents to the player a state where the lottery position is determined based on a result of the lottery by the second lottery device, and a dividend control device which gives to the player a dividend corresponding to a property of an option area, when the property of the option area is configured to yield the dividend and the option area satisfies a predetermined relationship with the lottery position drawn by the second lottery device. 
         [0010]    According to the gaming machine of the present invention, since the first lottery device performs the lottery to determine the arrangement of each of the option areas on the lottery field, the arrangement of each option area can be suitably changed when the second lottery device performs the lottery to draw the lottery position on the lottery field. For this reason, player&#39;s expectation for the lottery of a dividend can be variously changed, thereby providing the gaming machine having a lot of entertainments, 
     
    
     
       BRIEF DESCRIPTION OF THE DRAWINGS 
         [0011]      FIG. 1  is a front elevational view showing a gaming machine according to one embodiment of the present invention; 
           [0012]      FIG. 2  is a view showing a state in which a center unit is turned to one direction from a state of  FIG. 1 ; 
           [0013]      FIG. 3  is a view showing a state in which the center unit is turned to another direction from the state of  FIG. 1 ; 
           [0014]      FIG. 4  is an enlarged view showing a lighting board; 
           [0015]      FIG. 5  is a block diagram showing a control system of the gaming machine in  FIG. 1 ; 
           [0016]      FIG. 6  is a diagram showing a screen of a sugoroku game; 
           [0017]      FIG. 7  is a diagram showing a game screen to be displayed on a main display device when coloration of segments on the lighting board is drawn in a lottery; 
           [0018]      FIG. 8  is a diagram showing a game screen to be displayed on an upper display device when the coloration of segments of the lighting board is drawn in a lottery; 
           [0019]      FIG. 9A  is a diagram showing an initial state of a lighting board image; 
           [0020]      FIG. 9B  is a diagram showing a state in which the lottery advances from the initial state in  FIG. 9A ; 
           [0021]      FIG. 9C  is a diagram showing the lighting board image when the coloration of the segments is determined; 
           [0022]      FIG. 10  is a diagram showing a state of lottery utilizing the lighting board; 
           [0023]      FIG. 11  is a flowchart showing a primary game routine; 
           [0024]      FIG. 12  is a flowchart showing a sugoroku game routine; 
           [0025]      FIG. 13  is a flowchart showing a bonus game routine; and 
           [0026]      FIG. 14  is a flowchart subsequent to  FIG. 13 . 
           [0027]      FIG. 15  is a diagram showing a state of a lottery presented by an alternative gaming machine before the bonus game begins; 
           [0028]      FIG. 16  is a diagram showing a state of a lottery presented by the gaming machine of  FIG. 15  after the bonus game has begun; 
           [0029]      FIG. 17  is a diagram showing a state of a lottery presented by the gaming machine of  FIG. 15  during a second part of the bonus game; and 
           [0030]      FIG. 18  is a diagram showing a state of a lottery presented by the gaming machine of  FIG. 15  after the second part of the bonus game has ended. 
       
    
    
     DETAILED DESCRIPTION OF THE INVENTION 
       [0031]    Preferred Embodiment 
         [0032]    A gaming machine according to one embodiment of the present invention is described below with reference to the drawings. As shown in  FIG. 1 , a gaming machine  1  has an upright console  2 , a center unit  3  provided to a front center of the console  2 , and an upper display device  4  provided to a front upper portion of the console  2 . The center unit  3  has a generally cubic shape, and can horizontally rotate about a pivot shaft (not shown) in a vertical direction. When the center unit  3  pivots, a physical reel device  10  shown in  FIG. 1 , a game board device  20  shown in  FIG. 2  or a lighting board device  30  shown in  FIG. 3  is selectively brought to the front surface of the gaming machine  1 . An LCD (liquid crystal display device) is used as the upper display device  4 . 
         [0033]    The physical reel device  10  has three physical reels  11   a,    11   b  and  11   c  (hereinafter, they may be represented by a reference symbol  11 ) which are arranged in a right and left direction. The physical reels  11  can rotate independently about an axis in the right and left direction similarly to those of well-known slot machines. Although illustrations are omitted, predetermined numbers, designs, or the like are arranged on outer peripheries of the physical reels  11  with a predetermined arrangement. Combinations of the designs or the like, at the time when the physical reels  11  stop after rotating, determine the hits or misses in a game. 
         [0034]    The game board device  20  shown in  FIG. 2  has a main display device  21  and an upper wheel device  22 . For example, an LCD is provided as the main display device  21 . The upper wheel device  22  has a bridge  23  which is arranged at a center portion of the main display device  21  with respect to an up and down direction thereof to traverse the center portion in the right and left direction, an indicator  25  which is provided to a center of the bridge  23  so as to be capable of rotating about a pivot shaft  24 , and an actuator (not shown) which drives to rotate the indicator  25  about the pivot shaft  24 . The indicator  25  can rotate to right and left by 90°, taking a position shown in  FIG. 2  as a criterion. 
         [0035]    The lighting board device  30  shown in  FIG. 3  has a circular lighting board  31 , an indicator  33  which is provided to a center of a lighting board  31  so as to be capable of rotating about a pivot shaft  32 , and an actuator (not shown) which drives to rotate the indicator  33  about the pivot shaft  32 . The indicator  33  can rotate by 360° about the pivot shaft  32 . As shown in  FIG. 4 , the lighting board  31  is equally divided into twelve segments  34  (reference symbol is given to some of them). A light sources (not shown) such as LEDs are embedded into each of the segments  34 . As a result, the segments  34  can individually emit light. Emission colors of the segments  34  can be switched among red, blue, green and white. The lighting board  31  corresponds to a lottery field, and the emission colors of the segments  34  represent properties to be set to the segments  34 . The properties, namely, the emission colors are related with highness or lowness of dividends in a predetermined game utilizing the lighting board device  30 . Red represents the highest dividend, and the dividend decreases in order of blue, green and white. 
         [0036]      FIG. 5  shows a schematic constitution of a control system of the gaming machine  1 . The gaming machine  1  is provided with a control unit  40 . The control unit  40  is configured as a computer unit including a microprocessor as well as a main storage device and the like necessary for the operation of the microprocessor. An external storage device  41  is connected to the control unit  40 . In the external storage device  41 A, there is stored a game program PG necessary for the control unit  40  to control a game according to a predetermined procedure. The game program PG is loaded into the control unit  40  to thereby be executed according to the actuation of the gaining machine  1 . 
         [0037]    To the control device  1 , there are connected an operating device  42 , a coin slot device  43  and a pay-out device  44  of the gaming machine  1  As input devices or output devices necessary for playing a game. The operating device  42  accepts player&#39;s various operations necessary for playing a game (as one example, a betting operation), and outputs a signal related with this operation to the control unit  40 . The coin slot device  43  accepts dropping of coins as a price of game playing, and outputs a signal according to the number of dropped coins to the control unit  40 . The pay-out device  44  pays coins as dividends in the game to the player according to an instruction from the control unit  40 . The paying of the price for game playing and the dividends to be played to a player are not limited to coins. Medals or tokens may be used as substituted money, or a settlement method with which a currency value or a play value can be exchanged via electronic money and another electronic information. 
         [0038]    The control unit  40  is connected to a unit driving device  45  as an object to be controlled for playing a game. The unit driving device  45  is a device that pivotally drives the center unit  3  according to an instruction from the control unit  40 . Further, to the control unit  40 , there are connected the upper display device  4 , the physical reel device  10 , the main display device  21  and the actuator  26  of the game board device  20 , and the segments  34  and the actuator  35  of the lighting board device  30 , respectively. The actuator  26  is an apparatus that rotates the indicator  25  of the game board device  20 , and the actuator  35  is an apparatus that rotates the indicator  33  of the lighting board device  30 . 
         [0039]    An outline of the game to be played by the gaming machine  1  will be described below with reference to  FIGS. 6 to 10 . When the game is started, the gaming machine  1  is in a state of  FIG. 1 , namely, in a state in which the physical reel device  10  is brought to the front surface. When a player drops coins of a predetermined amount and performs the betting operation, the state turns to allow the game to be started. In this state, when the player performs a game starting operation, a lottery game using the physical reel device  10  is played as a primary game. The lottery is similar to those of well-know slot machines. That is to say, the physical reels  11  rotate in response to the game starting operation, and the physical reels  11  stop according to a player&#39;s stop operation or without requiring the stop operation. The hits or misses are varied due to combinations of designs or the like on the stopped physical reels  11 . 
         [0040]    In the primary game when a predetermined combination of designs (hereinafter, it may be referred to as an winning hand) is made, a sugoroku game utilizing the upper display device  4  will be started. In the sugoroku game, as shown in FIG,  6 , squares  50  are displayed on a lower portion of the upper display device  4  to form a row in the right and left direction, and a character (as one example, airplane)  51  is displayed above the line of the squares  50 . Some squares  50  are set as special squares  50 A, and a letter string or the like different from that on the other squares  50  is displayed on the special squares  50 A in an overlapped manner. When the sugoroku game is started, the character  51  moves on the line of squares  50  to the right direction. The number of the squares  50  on which the character  51  moves changes according to details of the winning hands in the primary game. When the character  51  stops on the special square  50 A, a bonus game will be started. A screen shown in  FIG. 6  is displayed during the primary game. 
         [0041]    When the bonus game is started, the center unit  3  pivots and the game board device  20  is brought to the front surface of the gaming machine  1 . On the main display device  21  of the game board device  20 A, there is displayed a game screen  100  shown in  FIG. 7 . On a lower half of the game screen  100  and on an upper half thereof, there are displayed a virtual reel image  101  and an upper wheel image  102 , respectively. Moreover, a game screen  110  shown in  FIG. 8  is displayed on the upper display device  4 . 
         [0042]    The virtual reel image  101  includes three virtual reels  103   a,    103   b  and  103   c  (hereinafter, the may be represented by a reference symbol  103 ). The virtual reels  103  are ones which imitatively show physical reels through images. On the virtual reels  103 , there are arranged designs including a letter string which shows any one of “RED”, “BLUE”, “GREEN” and “WHITE” corresponding to the emission colors of the lighting board  31 , and a design including a letter string which shows “WILD” in a predetermined arrangement. The number of designs on the virtual reels  103  may be set suitably. As one example, the number of each design including any one of the letter strings which show “RED”, “BLUE”, “GREEN” and “WHITE” is adjusted according to a reverse order of highness or lowness of the dividends in the game utilizing the lighting board device  30 . That is to say, the number of the designs including the letter string “RED” is set to the smallest value, and the number of the designs increases in order of “BLUE”, “GREEN” and “WHITE”. 
         [0043]    On the other hand, the upper wheel image  102  includes a semicircular wheel  104 . The wheel  104  is divided into small areas, and the small areas are provided with a letter string “NO FILLS”, and numerical values “1”, “2”, “3” and “4” from its left end towards the right end. A background color of the wheel  104  is switched among red, blue, green and white. A border between the virtual reel image  101  and the upper wheel image  102  coincides with the bridge  23  of the upper wheel device  22 , and the center of the wheel  104  accords with the pivot shaft  24  of the upper wheel device  22 . 
         [0044]    As show in  FIG. 8 , a lighting board image  111  is displayed on the game screen  110  at the time of the bonus game. The lighting board image  111  represents the lighting board  31 . That is to say, the lighting board image  111  has a circular field  112 , and the field  112  is equally divided into twelve segments  113 . 
         [0045]    When the bonus game is started, as shown in  FIG. 9A , the colors of red, blue, and green are given to the specific three segments  113  in the lighting board image  111 , that is, the three segments  113  which are located on positions equally dividing the lighting board image  111  into three, taking the segment  113  on the top portion of the lighting board image  111  as a criterion. This state is an initial state. In the figure, a difference in the colors of the segments  113  is replaced by a difference of hatching. Hereinafter, the segment of red is denoted by a reference symbol  113 R, the segment of blue is denoted by a reference symbol  113 B, the segment of green is denoted by a reference symbol  113 G, and the segment of white is denoted by a reference symbol  113 W. 
         [0046]    On the other hand, when the bonus game is started on the main display device  21  of the game board device  20 , the virtual reels  103  are scrolled down, and thus a state in which the virtual reels  103  virtually rotate is displayed. The rotation of the virtual reels  103  is stopped at suitable timings. When all the virtual reels  103  are stopped, a selected color is determined according to the combination of designs on the virtual reels  103 . The selected color is red if the three designs of “RED” appear, the selected color is blue if the three designs of “BLUE” appear, the selected color is green if the three designs of “GREEN” appear, and the selected color is white if the three designs of “WHITE” appear. If the other combinations of designs appear, it is treated as “misses”. 
         [0047]    When the selected color is determined, the background color of the wheel  104  of the upper wheel image  102  is set to that selected color. Subsequently, the indicator  25  of the upper wheel device  22  rotates, and thereafter the indicator  25  stops at a position indicating any one of “NO FILLS”, “1”, “2”, “3” and “4”. In  FIG. 7 , a state in which the indicator  25  stops at “1” is shown using an imaginary line as one example. When the indicator  25  stops at “NO FILLS”, the state returns to the lottery of the selected color utilizing the virtual reel image  101 . On the other hand, when the indicator  25  stops at the position of any one of “1”, “2”, “3” and “4”, the indicated number is determined as the selected number. For example, when the indicator  25  stops at “1”, the selected number is 1. The colors of the segments  113  on the lighting board image  111  are updated according to the selected color and the selected number. For example, in the initial state shown in  FIG. 9A , if the selected color is green and the selected number is 2, the two segments  113  which are counted in a clockwise direction from the segment  113 R colored with red on the top portion are updated to segments  113 G of green. Thereafter, the processing returns to the determination of the selected color utilizing the virtual reel image  101 . The processing is repeated until the colors of all the segments  113  are determined as shown in  FIG. 9C . 
         [0048]    When the colors of all the segments  113  are determined, the center unit  3  pivots, and the lighting board device  30  is brought to the front surface of the gaming machine  1 . The coloration of the field  112  on the lighting board image  111  is copied to the lighting board  31 . That is to say, the emission colors of the segments  34  are controlled so that the segments  34  are colored with the same colors as those of the segments  113  according to a positional relationship between the segments  113  on the field  112  and the segments  34  on the lighting board  31 . In  FIG. 10 , there is shown a state in which the coloration of the lighting board image  111  in  FIG. 9C  is copied to the lighting board  31 . In FIG,  10 , similarly to the example of the lighting board image  111 , a difference in the emission lights of the segments  34  is replaced by a difference in hatching, and R, B, G and W that are initial letters of the emission colors are given to the reference symbols  34 . 
         [0049]    When the coloration of the lighting board  31  is controlled, the indicator  33  of the lighting board device  30  subsequently starts to rotate in a clockwise direction as shown by an arrow A in  FIG. 10 . The indicator  33  stops at suitable timing. The color of one segment  34  indicated by the stopped indicator  33  becomes a winning color. When the winning color is determined, a dividend determined according to the winning color is given to the player. As one example, the dividend at this time is shown on a dividend table  114  on the left side of the game screen  110 . The divided in a column “MAXI” is adopted if the winning color is red, the dividend in a column “MAJOR” is adopted if the winning color is blue, the dividend in a column “MINI” is adopted if the winning color is green, and the dividend shown by “300CREDITS” in a bottom column is given if the winning color is white. As to aforementioned dividend, the dividend of  300  coins is given, 
         [0050]    Next, various operations to be executed by the control unit  40  in order to realize the above games will be described below with reference to  FIGS. 11 to 14 .  FIG. 11  shows a primary game routine to be performed by the control unit  40  in order to realize the primary game. The control unit  40  starts the routine in response to the instruction for starting the game, At step S 1 , the control unit  40  performs internal lottery relating to the lottery result of the physical reel device  10 . That is to say, the control unit  40  selects a combination of designs to be drawn in the lottery at the time when the physical reels  11  stop. At subsequent step S 2 , the control unit  40  starts the rotation of the physical reels  11 , and then stops the physical reels  11  at next step S 3  so that the combination of the designs determined by the internal lottery can be obtained. When the player&#39;s stopping operation meets certain requirements, an exception that a combination of designs other than the internal lottery result is obtained may be allowed. 
         [0051]    At next step S 4 , the control unit  40  determines whether the combination of the designs on the stopped physical reels  11  is a combination for permitting a chance game. When the combination for permitting the chance game is obtained, the control unit  40  goes to step S 5  to start the chance game. The chance game is a game that, when being once permitted, repeats lottery at the predetermined number of times (as one example, 10 times), namely, repeats the rotation and stopping of the physical reels  11 . At step S 5 , the control unit  40  performs the internal lottery relating the combination of designs on the physical reels  11 . Subsequently, the control unit  40  goes to step S 6  to rotate and stop the physical reels. Thereafter, the control unit  40  goes to step S 7 , and determines whether the combination obtained at step S 6  is a combination for permitting addition the chance game. When it is the combination for permitting the addition, the control unit  40  goes to step S 8  to add the predetermined number of times to the remaining number of lotteries in the chance game, and then goes to step S 9 . When the determination is negative at step S 7 , the control unit  40  skips step S 8  and goes to step S 9 . 
         [0052]    At step S 9 , the control unit  40  determines whether the combination of designs on the physical reels  11  (the state stopped at step S 6 ) is a predetermined winning hand. When it is not the winning hand, the control unit  40  goes to step S 10  to determine whether the lotteries in the chance game remain. When some lotteries remain, the control unit  40  returns to step S 5 , and when no lottery remains, the primary game routine is ended. 
         [0053]    When the winning hand is established at step S 9 , the control unit  40  goes to step S 12  to shift the game to the sugoroku game. In this case, the control unit  40  informs the player of the starting of the sugorku game. Thereafter, the control unit  40  ends the primary game routine. Further, if the starting of the chance game is not permitted at step S 4 , the control unit  40  goes to step S 11 , and determines whether the winning hand is established. When the winning hand is established, the control unit  40  goes to step S 12 , and when not established, the control unit  40  ends the current primary game routine. 
         [0054]    When the game is shifted to the sugoroku game at step S 12  in  FIG. 11 , the control unit  40  starts the sugoroku game routine in  FIG. 12  subsequent to the routine in  FIG. 11 . In the sugoroku game routine, first of all, the control unit  40  moves the character  51  displayed on the upper display device  4  at step S 21 . The moving amount changes according to the winning hands. At subsequent step S 22 , the control unit  40  determines whether the character  51  stops on the special square  50 A. When the character  51  stops on the special square  50 A, the control unit  40  goes to step S 23 , and shifts the game to a bonus game. In this case, the control unit  40  informs the player of the starting of the bonus game, and then pivots the center unit  3  so that the game board device  20  is brought to the front surface of the gaming machine  1 . Further, the display on the upper display device  4  is switched into the game screen  110  in  FIG. 8 . 
         [0055]    Thereafter, the control unit  40  ends the sugoroku game routine. On the other hand, if the determination at step S 22  is negative, the control unit  40  skips step  23  and ends the sugoroku game routine. For example, the following processing may be added to the sugoroku game routine. In this processing, a square for permitting re-lottery using the physical reel  11  are provided, and when the character  51  stops at that square, the lottery by the physical reel  11  is again performed, so that the character  51  is further moved according to the lottery result. 
         [0056]    When the game is shifted to the bonus game at step S 23  in  FIG. 12 , the control unit  40  starts the bonus game routine in  FIG. 13  subsequent to the routine in  FIG. 12 . In the bonus game routine, first of all, the control unit  40  performs internal lotteries relating to the lottery of a selected color utilizing the virtual reels  103  and the lottery of a selected number utilizing the upper wheel device  22  at step S 31 . That is to say, the control unit  40  performs a lottery of a combination of designs at the time when the virtual reels  103  stops and a stop position of the indicator  25 . In this case, the combination of designs on the virtual reels  103  may be random. On the other hand, the lottery relating to the selected number is desirably controlled so that as the selected number is larger, probability becomes smaller. 
         [0057]    At next step S 32 , the control unit  40  starts the rotation (scroll) of the virtual reels  103 , then continues the rotation of the virtual reels  103  for a while at subsequent step S 33 , and thereafter, stops the virtual reels  103  so that the combination of the designs determined by the internal lottery can be obtained. After that, the control unit  40  goes to step S 34  to start the rotation of the indicator  25  of the upper wheel device  22  indicated as “START ROTATION OF UPPER WHEEL” in  FIG. 13 , and stops the indicator  25  at next step S 35  indicated as “STOP ROTATION OF UPPER WHEEL.” The stopped position of the indicator  25  accords with one determined at step S 31 . The order of processing may be interchanged between the set of steps S 32  and S 33  and the set of steps S 34  and S 35 . When the indicator  25  stops, the control unit  40  goes to step S 36 , and updates the lighting board image  11  according to the selected color and the selected number determined at step S 31 . The updating is performed as shown in  FIGS. 9A and 9B . When the lottery result in the upper wheel device  22  is “NO FILLS”, the updating of the lighting board image  111  is omitted. 
         [0058]    At next step S 37 , the control unit  40  determines whether the coloration of all the segments  113  of the lighting board image  111  is determined. When the segments  113  whose colors are not determined remain, the control unit  40  returns to a process of step S 31 . When the colors of all the segments  113  are determined as shown in  FIG. 9C , the control unit  40  goes to step S 38 , and pivots the center unit  3  so that the lighting board device  30  is brought to the front surface of the gaming machine  1 . The control unit  40  subsequently goes to step S 39 , and sets the emission colors on the lighting board  31  so as to be coincided with those on the lighting board image  111 . In this case, an effect may be provided so that the colors of the segments  113  on the lighting board image  111  are transferred to the segments on the lighting board  31 . For example, the effect may be configured such that each color on the lighting board image  111  is disappeared each time the color of the segment  34  lights, or such that a video image in which the segments  113  are transformed into lumps of colors or coins and they move in the game screen  110  toward the lighting board  31 . When the setting of the emission colors of the lighting board  31  is completed at step S 39 , the control unit  40  goes to step S 40  in  FIG. 14 . 
         [0059]    At step S 40 , the control unit  40  performs the internal lottery relating to the stopped position of the indicator  33 . In this internal lottery, for example, a winning color is first determined, and then the stopped position is determined so that the indicator  33  stops on the segment  34  with the winning color. The determination of the winning color is adjusted so that probability of selecting higher dividends becomes lower. After the internal lottery, the control unit  40  goes to step S 41 , and starts the rotation of the indicator  33 . At subsequent step S 42 , the control unit  40  continues the rotation of the indicator  33  for a while, and stops the indicator  33  on the stopped position determined by the internal lottery. Thereafter, the control unit  40  pays a dividend according to the winning color to the player. At this time, an effect according to the highness or lowness of the dividend is produced. When the paying of the dividend is completed, the control unit  40  ends the bonus game routine. 
         [0060]    According to the above described gaming machine  1 , since the property (color) of each segment  34  on the lighting board  31  is determined by the game utilizing the game board device  20 , a percentage of the colors at the time of the lottery using the lighting board  31  is suitably changed. For this reason, the player&#39;s expectation for the game can be changed. For example, when the number of the red segments  34 R whose dividend is the highest increases, the player&#39;s expectation is increased. The selection of the color of each segment  34  on the lighting board  31  and the selection of the number are performed separately, and the selection is repeated in order to determine the colors of all the segments  34 . For this reason, player&#39;s interest is attracted to the color determining steps, thereby heightening the entertainment of the game. A plurality of selections are permitted for the selection of one color, and the colors are sequentially determined starting from a predetermined position of the lighting board  31 . For this reason, the segments  34  whose colors are uniform may continue on the lighting board  31 . As a result, for example, the range of the red segments whose dividend is high is enlarged, thereby further heightening the player&#39;s expectation. Even though the segments with the same color do not continue, if the color with high dividend appears a lot, the player&#39;s expectation can be increased. In the initial state, the properties of three segments are fixed to red, blue and green, and thus even if a specified color is continuously selected in the selection of the color and the number, the color imbalance can be moderately repressed. As a result, a moderate restraining effect can be produced in order to prevent simplification of the lottery utilizing the lighting board  31 . 
         [0061]    In the gaming machine  1 , the lighting board  31  corresponds to the lottery field, each segment  34  on the lighting board  31  corresponds to the option area, and the properties of the segments  34  are visually distinguished by the colors. The control unit  40  of the gaming machine  1  serves as a first lottery device by repeating the processing at step S 31  in  FIG. 13 , particularly serves as a first selecting device by determining the selected color at step s 31 , serves as a second selecting device by determining the selected number at step S 31 , serves as a first presenting device by performing the processing at steps S 32  to S 36  and S 39 , serves as a selection state presenting device by performing the processing at steps S 32  to S 35 , and serves as an arrangement procedure presenting device by performing the processing at step S 36 . Further, the control unit  40  serves as a second lottery device by performing the processing at step S 40  in  FIG. 14 , serves as a second presenting device by performing the processing at steps S 41  and S 42 , and serves as a dividend control device by performing the processing at step S 43 . 
         [0062]    In another embodiment shown in  FIGS. 15-18 , when the game is shifted to the bonus game, the center unit  2  rotates to show the physical reel device  10  that has three separate reels  130 . Each of reels arranges multiple symbols  131 . In  FIG. 15 , two wheel symbols  131  are shown in a vertical direction. Light-emitting diode (LED) devices are installed inside the gaming machine  1 , and behind each of the physical reel devices  10  such that each of the symbols  131  on the reels  130  is lit by light emitted from the corresponding LED device. In one embodiment, the wheel symbol  131  has multiple segments  132 ,  133 . Among multiple segments of the wheel, e.g., 12 segments, there is a pair of oversized segments  132  on which a property (e.g., color) is provided. For example, the oversized segments  132  are made of a transparent material through which the light emitted from the LED device can be seen by the player. On the other hand, the other segments  133  and the text that reads “Bonus” are made of a devitrified or opaque material. 
         [0063]    After the bonus game is activated, the reels  130  on the physical reel device  10  starts spinning and the color emitted by the LED device behind each symbol changes. Then the reels  130  stop and show the wheel symbols  131  at the upper and lower rows of each reel  130 .  FIG. 16 . The colors emitted by the LED devices are determined by lottery conducted by the control unit  40 . In one embodiment, each of the LED devices emits a different color respectively, showing six different colors in total in the oversized segments  132  of the wheels provided on the physical reel device  10 . Thus, each of the six wheel symbols  132  displayed has a different color. 
         [0064]    Then, the coloring pattern of the oversized segments of the wheels is transferred to an upper wheel  400  of the upper display device  4 , filling an empty wheel  410  of the upper wheel  400  with colors.  FIG. 17 . After this coloring process is complete, the center unit  2  rotates to show a physical lighting board device  30  that indicates a circular lighting board  310  containing twelve segments  320 . 
         [0065]    Next, the segments  320  of the circular physical lighting board device  30  are filled with colors such that the coloring pattern shown in the upper wheel  400  is reproduced on the physical lighting board device  30 . After this process is complete, an indicator  330  (e.g., an arrow) starts spinning on the lighting board  310 .  FIG. 18 . The color of a segment  320  where the indicator  330  stops becomes a winning color. A dividend is determined according to the winning color and is given to the player. 
         [0066]    The present invention is not limited to the above embodiment, and can be suitably modified. For example, when the game board device  20  and the lighting board device  30  can be visually recognized simultaneously, the display of the lighting board image may be omitted, and the procedure for determining the properties of the segments may directly be displayed on the lighting board. The lottery field is not limited to a circular one, and any shape may be adopted as long as the lottery field can be divided into a plurality of option areas. The property set to the option area is not entirely limited to one for permitting paying of dividends, and “miss” that means the dividend is not paid may be set as one kind of properties. Only two kinds of properties including “hits” and “misses” are prepared, the first lottery device may determine an arrangement of the option areas with the hits property and the option areas with the misses property by means of one lottery or a plurality of lotteries. The arrangement of each of the option areas may be determined in the lottery such that the color to be assigned to each segment is drawn in the lottery for each segment to thereby determine the colors of all the option areas. The lottery field is not limited to the example that the lottery field is divided into a plurality of segments in advance. For example, the first lottery device selects a percentage of a plurality of option areas on the lottery field, the lottery field may be divided according to the percentage, and a plurality of option areas may be allowed to appear. The properties are not limited to the example of distinguishing according to the colors, and the properties may be distinguished according to patterns, characters and another designs. The lottery by means of the second lottery device is not limited to the example using the indicator, and a suitable lottery method may be adopted.