Abstract:
A toy with developing skills, the toy including a fanciful figure having a capacity to perform an action, and action control circuitry operative to control the fanciful figure to perform the action at different levels of skill at different times.

Description:
FIELD OF THE INVENTION 
     The present invention relates to toys in general, and particularly to computer-controlled toys with a capacity for speech. 
     BACKGROUND OF THE INVENTION 
     Toys which are controlled by integrated or remote computer circuitry and that are capable of emitting speech are known. Such toys, however, are limited to employing known languages such as English for speech and do not incorporate the ability to modify a known language or speak with an increasing level of complexity. In addition, such toys do not have the capacity for associating words previously unknown to them with toy movements or other actions. 
     Also well known in the art are toys which are remotely controlled by wireless communication and which are not used in conjunction with a computer system. Typically, such toys include vehicles whose motion is controlled by a human user via a remote control device. 
     U.S. Pat. No. 4,712,184 to Haugerud describes a computer controlled educational toy, the construction of which teaches the user computer terminology and programming and robotic technology. Haugerud describes computer control of a toy via a wired connection, wherein the user of the computer typically writes a simple program to control movement of a robot. 
     U.S. Pat. No. 4,840,602 to Rose describes a talking doll responsive to an external signal, in which the doll has a vocabulary stored in digital data in a memory which may be accessed to cause a speech synthesizer in the doll to simulate speech. 
     U.S. Pat. No. 5,021,878 to Lang describes an animated character system with real-time control. 
     U.S. Pat. No. 5,142,803 to Lang describes an animated character system with real-time control. 
     U.S. Pat. No. 5,191,615 to Aldava et al. describes an interrelational audio kinetic entertainment system in which movable and audible toys and other animated devices spaced apart from a television screen are provided with program synchronized audio and control data to interact with the program viewer in relationship to the television program. 
     U.S. Pat. No. 5,195,920 to Collier describes a radio controlled toy vehicle which generates realistic sound effects on board the vehicle. Communications with a remote computer allows an operator to modify and add new sound effects. 
     U.S. Pat. No. 5,270,480 to Hikawa describes a toy acting in response to a MIDI signal, wherein an instrument-playing toy performs simulated instrument playing movements. 
     U.S. Pat. No. 5,289,273 to Lang describes a system for remotely controlling an animated character. The system uses radio signals to transfer audio, video and other control signals to the animated character to provide speech, hearing vision and movement in real-time. 
     U.S. Pat. No. 5,388,493 describes a system for a housing for a vertical dual keyboard MIDI wireless controller for accordionists. The system may be used with either a conventional MIDI cable connection or by a wireless MIDI transmission system. 
     German Patent DE 3009-040 to Neuhierl describes a device for adding the capability to transmit sound from a remote control to a controlled model vehicle. The sound is generated by means of a microphone or a tape recorder and transmitted to the controlled model vehicle by means of radio communications. The model vehicle is equipped with a speaker that emits the received sounds. 
     The disclosures of all publications mentioned in the specification and of the publications cited therein are hereby incorporated by reference. 
     SUMMARY OF THE INVENTION 
     The present invention seeks to provide an improved computer-controlled toy system with a capacity for modifying a known language and/or speaking in a previously unknown or whimsical language. 
     In accordance with a preferred embodiment of the present invention a computer or computer-controlled toy speaks a language such as English according to a set of rules (such as “pig latin” rules). The computer or computer-controlled toy may then speak in the modified language. A user may interact with the computer or computer-controlled toy by speaking in the modified language. The computer or computer-controlled toy “demodifies” the speech to arrive at an associated English word. The computer or computer-controlled toy may perform an action based on modified or demodified language. 
     In accordance with another preferred embodiment of the present invention a computer or computer-controlled toy speaks a language with an increasing level of complexity. The present invention also seeks to provide an improved computer-controlled toy system with a capacity for speaking, learning, and generating languages other than those used in common discourse. 
     In accordance with another preferred embodiment of the present invention a computer or computer-controlled toy is configured with a set of actions or concepts such as jumping, going home, anger, etc. and a vocabulary in a known language such as English, a previously unknown language such as “Martian,” or both types of languages. The computer or computer-controlled toy is further capable of introducing an action to a user together with a preselected, randomly selected, or other generated word from one or all languages known to it. The computer or computer-controlled toy is additionally or alternatively capable of receiving a word chosen by the user for association with the action. The computer or computer-controlled toy may maintain associations between actions and words that represent actions for later repetition. Words of any language known to the computer or computer-controlled toy may have an associated level of complexity for controlling what words are available to the computer or computer-controlled toy over time. 
     In accordance with another preferred embodiment of the present invention a user and a computer or computer-controlled toy develop a “private” language interactively where a computer-displayed animated figure or computer-controlled toy performs a predefined or user-defined movement or action and the computer or computer-controlled toy or user assigns a made-up or other private word to the movement or action. The private language and the language&#39;s association with movements are maintained in a memory. The user may then command the computer or computer-controlled toy using the private language. 
     Further in accordance with a preferred embodiment of the present invention the computer or computer-controlled toy talks in a made-up language. The computer or computer-controlled toy accompanies its talking with known language, movements, gestures, etc. for teaching its made-up language. 
     Still further in accordance with a preferred embodiment of the present invention the computer or computer-controlled toy makes-up a language for a each of a set of predefined movements, gestures, etc. by randomly selecting one or more predefined and/or user defined base language units comprising monosyllabic or polysyllabic phonemes, associating a selection of base language units with a specific movement, gesture, etc., and maintaining the associations. Base language units may be predefined together with a complexity designation (e.g., those with more syllables, more difficult to pronounce) for increasingly complex selections becoming available over time. 
     Additionally in accordance with a preferred embodiment of the present invention the user provides the computer or computer-controlled toy with made-up words for association with predefined or user-defined movements, gestures, etc., with the associations being maintained by the computer or computer-controlled toy. 
     Moreover in accordance with a preferred embodiment of the present invention the computer or computer-controlled toy may generate made-up words for user-provided terms. 
     Further in accordance with a preferred embodiment of the present invention the computer or computer-controlled toy interprets user speech by searching made-up, modified, and/or known languages, possibly in a particular order. The user may give a cue to indicate that he is using and wishes to be understood using a particular language. 
     There is thus provided in accordance with a preferred embodiment of the present invention a toy with developing skills, the toy including a fanciful figure having a capacity to perform an action, and action control circuitry operative to control the fanciful figure to perform the action at different levels of skill at different times. 
     Further in accordance with a preferred embodiment of the present invention the capacity to perform an action includes a capacity to talk. 
     Still further in accordance with a preferred embodiment of the present invention the action control circuitry is operative to control the fanciful figure to perform the action at an increasing level of skill over time. 
     Additionally in accordance with a preferred embodiment of the present invention the action includes talking and the fanciful figure is operative to increase its vocabulary over time. 
     Moreover in accordance with a preferred embodiment of the present invention the capacity to perform an action includes performing at least one physical action in response to an oral stimulus. 
     Further in accordance with a preferred embodiment of the present invention the capacity to perform an action includes performing an action other than talking and emitting a verbalization associated with the action. 
     There is additionally provided in accordance with a preferred embodiment of the present invention a system for interacting with a computer-controlled fanciful figure including at least one fanciful figure, at least one speech output apparatus, at least one computer operative to control the fanciful figure and provide a speech output associated with the fanciful figure via the at least one speech output apparatus, the speech output is in a special language. 
     Further in accordance with a preferred embodiment of the present invention the special language is at least partly generated by the at least one computer. 
     Additionally in accordance with a preferred embodiment of the present invention the special language is at least partly generated by modifying at least one known language according to at least one language modification rule. 
     Moreover in accordance with a preferred embodiment of the present invention the at least one computer is operative to receive the at least one language modification rule from a user. 
     Further in accordance with a preferred embodiment of the present invention the at least one computer is operative to provide the at least one language modification rule to a user. 
     Still further in accordance with a preferred embodiment of the present invention the special language is at least partly generated from a predefined set of phonemes. 
     Additionally in accordance with a preferred embodiment of the present invention the at least one computer is operative to receive at least a portion of the special language from a user. 
     Moreover in accordance with a preferred embodiment of the present invention the at least one fanciful figure is action induceable for producing an action. 
     Further in accordance with a preferred embodiment of the present invention the action includes a movement. 
     Additionally in accordance with a preferred embodiment of the present invention the action includes a sound. 
     Moreover in accordance with a preferred embodiment of the present invention the action includes a light emission. 
     Still further in accordance with a preferred embodiment of the present invention the speech output is identifiable with the action. 
     Additionally in accordance with a preferred embodiment of the present invention the at least one computer maintains a memory including at least one the speech output identifiable with the action. 
     Moreover in accordance with a preferred embodiment of the present invention the at least one computer is operative to induce the fanciful figure to produce the action. 
     Further in accordance with a preferred embodiment of the present invention the user induces the fanciful figure to produce the action and the at least one computer is operative to detect the action. 
     Additionally in accordance with a preferred embodiment of the present invention at least one speech input apparatus is further included and the at least one computer is operative to receive a speech input via the at least one speech input apparatus. 
     Moreover in accordance with a preferred embodiment of the present invention the speech input is identifiable with the action. 
     Still further in accordance with a preferred embodiment of the present invention the at least one computer maintains a memory including at least one the speech input identifiable with the action. 
     Additionally in accordance with a preferred embodiment of the present invention the at least one computer is additionally operative to translate between the special language and at least one other language the other language includes a language of common discourse. 
     Moreover in accordance with a preferred embodiment of the present invention the at least one fanciful figure is displayable on a computer display. 
     Further in accordance with a preferred embodiment of the present invention the speech output apparatus is assembled with the at least one computer. 
     Additionally in accordance with a preferred embodiment of the present invention the fanciful figure is a toy in communication with the at least one computer. 
     Moreover in accordance with a preferred embodiment of the present invention the at least one computer is assembled with the toy. 
     Still further in accordance with a preferred embodiment of the present invention the toy includes at least one appendage that is actuable. 
     Additionally in accordance with a preferred embodiment of the present invention the toy includes at least one appendage that is articulatable. 
     Moreover in accordance with a preferred embodiment of the present invention the speech output apparatus is assembled with the toy. 
     Further in accordance with a preferred embodiment of the present invention the language is a previously unknown language. 
     Additionally in accordance with a preferred embodiment of the present invention the at least one fanciful figure includes a toy in communication with the at least one computer and the speech input apparatus is assembled with the toy. 
     Moreover in accordance with a preferred embodiment of the present invention the at least one fanciful figure includes a plurality of fanciful figures. 
     Still further in accordance with a preferred embodiment of the present invention the speech input apparatus is assembled with the at least one computer. 
     Additionally in accordance with a preferred embodiment of the present invention the special language is preassembled with the at least one computer. 
     There is additionally provided in accordance with a preferred embodiment of the present invention a method of playing with a toy, the method including selecting an action having an associated skill level, controlling a fanciful figure to perform the action, and increasing the skill level over time. 
     Moreover in accordance with a preferred embodiment of the present invention the selecting step includes selecting a talking action. 
     Still further in accordance with a preferred embodiment of the present invention the increasing step includes increasing a vocabulary over time. 
     There is additionally provided in accordance with a preferred embodiment of the present invention a method of playing with a toy, the method including providing at least one fanciful figure, controlling speech output apparatus to provide a speech output associated with the fanciful figure the speech output is in a special language. 
     Additionally in accordance with a preferred embodiment of the present invention the controlling step includes generating at least part of the special language. 
     Moreover in accordance with a preferred embodiment of the present invention the generating step includes generating the at least part of the special language by modifying at least one known language according to at least one language modification rule. 
     Still further in accordance with a preferred embodiment of the present invention the generating step includes generating the at least part of the special language from a predefined set of phonemes. 
     Additionally in accordance with a preferred embodiment of the present invention the method includes controlling the at least one fanciful figure to perform an action associated with the speech output. 
     There is additionally provided in accordance with a preferred embodiment of the present invention a method of playing with a toy, the method including providing at least one fanciful figure, controlling the at least one fanciful figure to produce an action, and accepting at least one speech input for association with the action. 
     Moreover in accordance with a preferred embodiment of the present invention the controlling-action step includes articulating at least one appendage of the fanciful figure. 
     Still further in accordance with a preferred embodiment of the present invention the method includes controlling speech output apparatus to provide a speech output associated with the fanciful figure. 
     Additionally in accordance with a preferred embodiment of the present invention the controlling speech output step further includes providing the speech output associated with the action. 
     Moreover in accordance with a preferred embodiment of the present invention the controlling speech output step further includes providing the speech output in a previously unknown language. 
     There is thus provided in accordance with a preferred embodiment of the present invention a wireless computer controlled toy system including a computer system operative to transmit a first transmission via a first wireless transmitter and at least one toy including a first wireless receiver, the toy receiving the first transmission via the first wireless receiver and operative to carry out at least one action based on the first transmission. 
     The computer system may include a computer game. The toy may include a plurality of toys, and the at least one action may include a plurality of actions. 
     The first transmission may include a digital signal. The first transmission includes an analog signal and the analog signal may include sound. 
     Additionally in accordance with a preferred embodiment of the present invention the computer system includes a computer having a MIDI port and wherein the computer may be operative to transmit the digital signal by way of the MIDI port. 
     Additionally in accordance with a preferred embodiment of the present invention the sound includes music, a pre-recorded sound and/or speech. The speech may include recorded speech and synthesized speech. 
     Further in accordance with a preferred embodiment of the present invention the at least one toy has a plurality of states including at least a sleep state and an awake state, and the first transmission includes a state transition command, and the at least one action includes transitioning between the sleep state and the awake state. 
     A sleep state may typically include a state in which the toy consumes a reduced amount of energy and/or in which the toy is largely inactive, while an awake state is typically a state of normal operation. 
     Still further in accordance with a preferred embodiment of the present invention the first transmission includes a control command chosen from a plurality of available control commands based, at least in part, on a result of operation of the computer game. 
     Additionally in accordance with a preferred embodiment of the present invention the computer system includes a plurality of computers. 
     Additionally in accordance with a preferred embodiment of the present invention the first transmission includes computer identification data and the second transmission includes computer identification data. 
     Additionally in accordance with a preferred embodiment of the present invention the at least one toy is operative to transmit a second transmission via a second wireless transmitter and the computer system is operative to receive the second transmission via a second wireless receiver. 
     Moreover in accordance with a preferred embodiment of the present invention the system includes at least one input device and the second transmission includes a status of the at least one input device. 
     Additionally in accordance with a preferred embodiment of the invention the at least one toy includes at least a first toy and a second toy, and wherein the first toy is operative to transmit a toy-to-toy transmission to the second toy via the second wireless transmitter, and wherein the second toy is operative to carry out at least one action based on the toy-to-toy transmission. 
     Further in accordance with a preferred embodiment of the present invention operation of the computer system is controlled, at least in part, by the second transmission. 
     Moreover in accordance with a preferred embodiment of the present invention the computer system includes a computer game, and wherein operation of the game is controlled, at least in part, by the second transmission. 
     The second transmission may include a digital signal and/or an analog signal. 
     Still further in accordance with a preferred embodiment of the present invention the computer system has a plurality of states including at least a sleep state and an awake state, and the second transmission include a state transition command, and the computer is operative, upon receiving the second transmission, to transition between the sleep state and the awake state. 
     Still further in accordance with a preferred embodiment of the present invention at least one toy includes sound input apparatus, and the second transmission includes a sound signal which represents a sound input via the sound input apparatus. 
     Additionally in accordance with a preferred embodiment of the present invention the computer system is also operative to perform at least one of the following actions: manipulate the sound signal; and play the sound signal. 
     Additionally in accordance with a preferred embodiment of the present invention the sound includes speech, and the computer system is operative to perform a speech recognition operation on the speech. 
     Further in accordance with a preferred embodiment of the present invention the second transmission includes toy identification data, and the computer system is operative to identify the at least one toy based, at least in part, on the toy identification data. 
     Still further in accordance with a preferred embodiment of the present invention the first transmission includes toy identification data. The computer system may adapt a mode of operation thereof based, at least in part, on the toy identification data. 
     Still further in accordance with a preferred embodiment of the present invention the at least one action may include movement of the toy, movement of a part of the toy and/or an output of a sound. The sound may be transmitted using a MIDI protocol. 
     There is also provided in accordance with another preferred embodiment of the present invention a game system including a computer system operative to control a computer game and having a display operative to display at least one display object, and at least one toy in wireless communication with the computer system, the computer game including a plurality of game objects, and the plurality of game objects includes the at least one display object and the at least one toy. 
     Further in accordance with a preferred embodiment of the present invention the at least one toy is operative to transmit toy identification data to the computer system, and the computer system is operative to adapt a mode of operation of the computer game based, at least in part, on the toy identification data. 
     The computer system may include a plurality of computers. 
     Additionally in accordance with a preferred embodiment of the present invention the first transmission includes computer identification data and the second transmission includes computer identification data. 
     There is also provided in accordance with a preferred embodiment of the present invention a data transmission apparatus including first wireless apparatus including musical instrument data interface (MIDI) apparatus operative to receive and transmit MIDI data between a first wireless and a first MIDI device and second wireless apparatus including MIDI apparatus operative to receive and transmit MIDI data between a second wireless and a second MIDI device, the first wireless apparatus is operative to transmit MIDI data including data received from the first MIDI device to the second wireless apparatus, and to transmit MIDI data including data received from the second wireless apparatus to the first MIDI device, and the second wireless apparatus is operative to transmit MIDI data including data received from the second MIDI device to the first wireless apparatus, and to transmit MIDI data including data received from the first wireless apparatus to the second MIDI device. 
     Further in accordance with a preferred embodiment of the present invention the second wireless apparatus includes a plurality of wirelesses each respectively associated with one of the plurality of MIDI devices, and each of the second plurality of wirelesses is operative to transmit MIDI data including data received from the associated MIDI device to the first wireless apparatus, and to transmit MIDI data including data received from the first wireless apparatus to the associated MIDI device. 
     The first MIDI device may include a computer, while the second MIDI device may include a toy. 
     Additionally in accordance with a preferred embodiment of the present invention the first wireless apparatus also includes analog interface apparatus operative to receive and transmit analog signals between the first wireless and a first analog device, and the second wireless apparatus also includes analog interface apparatus operative to receive and transmit analog signals between the second wireless and a second analog device, and the first wireless apparatus is also operative to transmit analog signals including signals received from the first analog device to the second wireless apparatus, and to transmit analog signal including signals received from the second wireless apparatus to the first analog device, and the second wireless apparatus is also operative to transmit analog signals including signals received from the second analog device to the first wireless apparatus, and to transmit analog signals including data received from the first wireless apparatus to the second analog device. 
     There is also provided in accordance with another preferred embodiment of the present invention a method for generating control instructions for a computer controlled toy system, the method includes selecting a toy, selecting at least one command from among a plurality of commands associated with the toy, and generating control instructions for the toy including the at least one command. 
     Further in accordance with a preferred embodiment of the present invention the step of selecting at least one command includes choosing a command, and specifying at least one control parameter associated with the chosen command. 
     Still further in accordance with a preferred embodiment of the present invention the at least one control parameter includes at least one condition depending on a result of a previous command. 
     Additionally in accordance with a preferred embodiment of the present invention at least one of the steps of selecting a toy and the step of selecting at least one command includes utilizing a graphical user interface. 
     Still further in accordance with a preferred embodiment of the present invention the previous command includes a previous command associated with a second toy. 
     Additionally in accordance with a preferred embodiment of the present invention the at least one control parameter includes an execution condition controlling execution of the command. 
     The execution condition may include a time at which to perform the command and/or a time at which to cease performing the command. The execution condition may also include a status of the toy. 
     Additionally in accordance with a preferred embodiment of the present invention the at least one control parameter includes a command modifier modifying execution of the command. 
     Still further in accordance with a preferred embodiment of the present invention the at least one control parameter includes a condition dependent on a future event. 
     Additionally in accordance with a preferred embodiment of the present invention the at least one command includes a command to cancel a previous command. 
     There is also provided for in accordance with a preferred embodiment of the present invention a signal transmission apparatus for use in conjunction with a computer, the apparatus including wireless transmission apparatus; and signal processing apparatus including at least one of the following analog/digital sound conversion apparatus operative to convert analog sound signals to digital sound signals, to convert digital sound signals to analog sound signals, and to transmit the signals between the computer and a sound device using the wireless transmission apparatus; a peripheral control interface operative to transmit control signals between the computer and a peripheral device using the wireless transmission apparatus; and a MIDI interface operative to transmit MIDI signals between the computer and a MIDI device using the wireless transmission apparatus. 
     There is also provided in accordance with another preferred embodiment of the present invention a computer system including a computer, and a sound card operatively attached to the computer and having a MIDI connector and at least one analog connector, wherein the computer is operative to transmit digital signals by means of the MIDI connector and to transmit analog signals by means of the at least one analog connector. 
     Further in accordance with a preferred embodiment of the present invention the computer is also operative to receive digital signals by means of the MIDI connector and to receive analog signals by means of the at least one analog connector. 
     It is noted that throughout the specification and claims the term “special language” is intended to include any language other than languages of common discourse such as English, French, Swahili and Urdu. 
     It is further noted that throughout the specification and claims the term “fanciful figure” is intended to include any 2D or 3D real or virtual figure, which may or may not be based on fact, which is made or designed in a curious, intricate, imaginative or whimsical way. 
     It is also noted that throughout the specification and claims the term “radio” includes all forms of “wireless” communication. 
    
    
     BRIEF DESCRIPTION OF THE DRAWINGS 
     The present invention will be understood and appreciated from the following detailed description, taken in conjunction with the drawings in which: 
     FIGS. 1-32C illustrate a toy system for use in conjunction with a computer system wherein: 
     FIG. 1A is a partly pictorial, partly block diagram illustration of a computer control system including a toy, constructed and operative in accordance with a preferred embodiment of the present invention; 
     FIG. 1B is a partly pictorial, partly block diagram illustration a preferred implementation of the toy  122  of FIG. 1A; 
     FIG. 1C is a partly pictorial, partly block diagram illustration of a computer control system including a toy, constructed and operative in accordance with an alternative preferred embodiment of the present invention; 
     FIGS. 2A-2C are simplified pictorial illustrations of a portion of the system of FIG. 1A in use; 
     FIG. 3 is a simplified block diagram of a preferred implementation of the computer radio interface  110  of FIG. 1A; 
     FIG. 4 is a more detailed block diagram of the computer radio interface  110  of FIG. 3; 
     FIGS. 5A-5D taken together comprise a schematic diagram of the apparatus of FIG. 4; 
     FIG. 5E is an schematic diagram of an alternative implementation of the apparatus of FIG. 5D; 
     FIG. 6 is a simplified block diagram of a preferred implementation of the toy control device  130  of FIG. 1A; 
     FIGS. 7A-7F, taken together with either FIG. 5D or FIG. 5E, comprise a schematic diagram of the apparatus of FIG. 6; 
     FIG. 8A is a simplified flowchart illustration of a preferred method for receiving radio signals, executing commands comprised therein, and sending radio signals, within the toy control device  130  of FIG. 1A; 
     FIGS. 8B-8T, taken together, comprise a simplified flowchart illustration of a preferred implementation of the method of FIG. 8A; 
     FIG. 9A is a simplified flowchart illustration of a preferred method for receiving MIDI signals, receiving radio signals, executing commands comprised therein, sending radio signals, and sending MIDI signals, within the computer radio interface  110  of FIG. 1A; 
     FIGS. 9B-9N, taken together with FIGS. 8D-8M, comprise a simplified flowchart illustration of a preferred implementation of the method of FIG. 9A; 
     FIGS. 10A-10C are simplified pictorial illustrations of a signal transmitted between the computer radio interface  110  and the toy control device  130  of FIG. 1A; 
     FIG. 11 is a simplified flowchart illustration of a preferred method for generating control instructions for the apparatus of FIG. 1A; 
     FIGS. 12A-12C are pictorial illustrations of a preferred implementation of a graphical user interface implementation of the method of FIG. 11; 
     FIG. 13 is a block diagram of a first sub-unit of a multi-port multi-channel implementation of the computer radio interface  110  of FIG. 1A, which sub-unit resides within computer  100  of FIG. 1A; 
     FIG. 14 is a block diagram of a second sub-unit of a multi-port multi-channel implementation of the computer radio interface  110  of FIG. 1A, which sub-unit complements the apparatus of FIG.  13  and resides exteriorly to computer  100  of FIG. 1A; 
     FIGS. 15A-15E, taken together, form a detailed electronic schematic diagram of the toy control device of FIG. 6, suitable for the multi-channel implementation of FIGS. 13 and 14; 
     FIG. 16 is a simplified flowchart illustration of a preferred method by which a computer selects a control channel pair in anticipation of a toy becoming available and starts a game-defining communication over the control channel each time both a toy and a transceiver of the computer radio interface are available; 
     FIG. 17 is a simplified flowchart illustration of a preferred method for implementing the “select control channel pair” step of FIG. 16; 
     FIG. 18A is a simplified flowchart illustration of a preferred method for implementing the “select information communication channel pair” step of FIG. 16; 
     FIG. 18B is a simplified flowchart illustration of a preferred method for performing the “locate computer” step of FIG. 18A; 
     FIG. 19 is a simplified flowchart illustration of a preferred method of operation of the toy control device  130 ; 
     FIG. 20 is a simplified illustration of a remote game server in association with a wireless computer controlled toy system which may include a network computer; 
     FIG. 21 is a simplified flowchart illustration of the operation of the computer or of the network computer of FIG. 20, when operating in conjunction with the remote server; 
     FIG. 22 is a simplified flowchart illustration of the operation of the remote game server of FIG. 20; 
     FIG. 23 is a semi-pictorial semi-block diagram illustration of a wireless computer controlled toy system including a proximity detection subsystem operative to detect proximity between the toy and the computer; 
     FIGS. 24A-24E, taken together, form a detailed electronic schematic diagram of a multi-channel implementation of the computer radio interface  110  of FIG. 3 which is similar to the detailed electronic schematic diagrams of FIGS. 5A-5D except for being multi-channel, therefore capable of supporting full duplex applications, rather than single-channel; 
     FIGS. 25A-25E, taken together, form a detailed schematic illustration of a computer radio interface which connects to a serial port of a computer rather than to the sound board of the computer; 
     FIGS. 26A-26D, taken together, form a detailed schematic illustration of a computer radio interface which connects to a parallel port of a computer rather than to the sound board of the computer.; 
     FIGS. 27A-27J are preferred flowchart illustrations of a preferred radio coding technique which is an alternative to the radio coding technique described above with reference to FIGS. 8E,  8 G- 8 M and  10 A-C; 
     FIGS. 28A-28K, taken together, form a detailed electronic schematic diagram of the multi-port multi-channel computer radio interface sub-unit of FIG. 13; 
     FIGS. 29A-29I, taken together, form a detailed electronic schematic diagram of the multi-port multi-channel computer radio interface sub-unit of FIG. 14; 
     FIG. 30 is a partly pictorial, partly block diagram illustration of a computer control system including a toy, constructed and operative in accordance with a further preferred embodiment of the present invention; 
     FIG. 31 is a block diagram is a simplified block diagram illustrating the combination of the computer radio interface and the toy control device as used in the embodiment of FIG. 30; and 
     FIGS. 32A,  32 B and  32 C taken together form a simplified block diagram of the EPLD chip of FIG. 28H; and 
     FIGS. 33-43 illustrates embodiments of the toy system of FIGS. 1-32C, in which a computer-controlled toy system has a capacity for modifying a known language and/or speaking in a previously unknown or whimsical language, wherein: 
     FIG. 33 is a simplified pictorial illustration of a display-based fanciful figure interaction system constructed and operative in accordance with a preferred embodiment of the present invention; 
     FIGS. 34A and 34B, taken together, are simplified pictorial illustrations of a toy-based fanciful figure interaction system constructed and operative in accordance with another preferred embodiment of the present invention; 
     FIG. 34C is a simplified pictorial illustration of the toy-based fanciful figure of FIGS. 34A and 34B; 
     FIG. 35 is a simplified block diagram of a fanciful figure interaction system useful in the systems of FIGS. 33,  34 A,  34 B, and  34 C; 
     FIG. 36 is a simplified operational flow chart of a fanciful figure interaction system useful in describing the systems of FIGS. 33,  34 A,  34 B,  34 C, and  35 ; 
     FIG. 37 is a simplified operational flow chart of a preferred implementation of step  3440  of FIG. 36; 
     FIG. 38 is a simplified operational flow chart of a preferred implementation of step  3450  of FIG. 36; 
     FIG. 39 is a simplified operational flow chart of a preferred implementation of step  3470  of FIG. 36; 
     FIG. 40 is a simplified operational flow chart of a preferred implementation of step  3490  of FIG. 36; 
     FIG. 41 is a simplified block diagram of a preferred logical implementation of the various sets described with reference to FIG. 35; and 
     FIGS. 42 and 43, taken together, are simplified block diagrams of possible implementations of various tables described in FIG.  41 . 
     Attached herewith is a microfiche appendix labeled “1 of 2,” “2 of 2,” “1 of 4,” “2 of 4,” “3 of 4,” and “4 of 4” and comprising appendices A-W wherein: 
     Appendix A is a computer listing of a preferred software implementation of the method of FIGS. 9A-9N, together with the method of FIGS. 8D-8M; 
     Appendix B is a computer listing of a preferred software implementation of the method of FIGS. 8A-8T; 
     Appendix C is a computer listing of a preferred software implementation of an example of a computer game for use in the computer  100  of FIG. 1; 
     Appendix D is a computer listing of a preferred software implementation of the method of FIG.  11  and FIGS. 12A-12C; 
     Appendices E-H, taken together, are computer listings from which a first, DLL-compatible, functions library may be constructed; 
     Appendices I-O, taken together, are computer listings of a second functions library which may be used to generate a variety of games for any of the computer control systems shown and described herein; and 
     Appendices P-W, taken together, are computer listings of another preferred software implementation, alternative to the implementation of Appendices A-O. 
    
    
     DETAILED DESCRIPTION OF PREFERRED EMBODIMENTS 
     Reference is now made to FIG. 1A which is a partly pictorial, partly block diagram illustration of a computer control system including a toy, constructed and operative in accordance with a preferred embodiment of the present invention. The system of FIG. 1A comprises a computer  100 , which may be any suitable computer such as, for example, an IBM-compatible personal computer. The computer  100  is equipped with a screen  105 . The computer  100  is preferably equipped with a sound card such as, for example, a Sound Blaster Pro card commercially available from Creative Labs, Inc., 1901 McCarthy Boulevard, Milpitas Calif. 95035 or from Creative Technology Ltd., 67 Ayer Rajah Crescent #03-18, Singapore, 0513; a hard disk; and, optionally, a CD-ROM drive. 
     The computer  100  is equipped with a computer radio interface  110  operative to transmit signals via wireless transmission based on commands received from the computer  100  and, in a preferred embodiment of the present invention, also to receive signals transmitted elsewhere via wireless transmission and to deliver the signals to the computer  100 . Typically, commands transmitted from the computer  100  to the computer radio interface  110  are transmitted via both analog signals and digital signals, with the digital signals typically being transmitted by way of a MIDI port. Transmission of the analog and digital signals is described below with reference to FIG.  3 . 
     The transmitted signal may be an analog signal or a digital signal. The received signal may also be an analog signal or a digital signal. Each signal typically comprises a message. A preferred implementation of the computer radio interface  110  is described below with reference to FIG.  3 . 
     The system of FIG. 1A also comprises one or more toys  120 . The system of FIG. 1A comprises a plurality of toys, namely three toys  122 ,  124 , and  126  but it is appreciated that, alternatively, either one toy only or a large plurality of toys may be used. 
     Reference is now additionally made to FIG. 1B, which is a partly pictorial, partly block diagram illustration of the toy  122  of FIG.  1 A. 
     Each toy  120  comprises a power source  125 , such as a battery or a connection to line power. Each toy  120  also comprises a toy control device  130 , operative to receive a wireless signal transmitted by the computer  100  and to cause each toy  120  to perform an action based on the received signal. The received signal may be, as explained above, an analog signal or a digital signal. A preferred implementation of the toy control device  130  is described below with reference to FIG.  6 . 
     Each toy  120  preferably comprises a plurality of input devices  140  and output devices  150 , as seen in FIG.  1 B. The input devices  140  may comprise, for example on or more of the following: a microphone  141 ; a microswitch sensor  142 ; a touch sensor (not shown in FIG.  1 B); a light sensor (not shown in FIG.  1 B); a movement sensor  143 , which may be, for example, a tilt sensor or an acceleration sensor. Appropriate commercially available input devices include the following: position sensors available from Hamlin Inc., 612 East Lake Street, Lake Mills, Wis. 53551, USA; motion and vibration sensors available from Comus International, 263 Hillside Avenue, Nutley, N.J. 07110, USA; temperature, shock, and magnetic sensors available from Murata Electronics Ltd., Hampshire, England; and switches available from C &amp; K Components Inc., 15 Riverdale Avenue, Newton, Mass. 02058-1082, USA or from Micro Switch Inc., a division of Honeywell, USA. The output devices  150  may comprise, for example, one or more of the following: a speaker  151 ; a light  152 ; a solenoid  153  which may be operative to move a portion of the toy; a motor, such as a stepping motor, operative to move a portion of the toy or all of the toy (not shown in FIG.  1 B). Appropriate commercially available output devices include the following: DC motors available from Alkatel (dunkermotoren), Postfach 1240, D-7823, Bonndorf/Schwarzald, Germany; stepping motors and miniature motors available from Haydon Switch and Instruments, Inc: (JISI), 1500 Meriden Road, Waterbury, Conn., USA; and DC solenoids available from Communications Instruments, Inc., P.O. Box 520, Fairview, N.C. 28730, USA. 
     Examples of actions which the toy may perform include the following: move a portion of the toy; move the entire toy; or produce a sound, which may comprise one or more of the following: a recorded sound, a synthesized sound, music including recorded music or synthesized music, speech including recorded speech or synthesized speech. 
     The received signal may comprise a condition governing the action as, for example, the duration of the action, or the number of repetitions of the action. 
     Typically, the portion of the received signal comprising a message comprising a command to perform a specific action as, for example, to produce a sound with a given duration, comprises a digital signal. The portion of the received signal comprising a sound, for example, typically comprises an analog signal. Alternatively, in a preferred embodiment of the present invention, the portion of the received signal comprising a sound, including music, may comprise a digital signal, typically a signal comprising MIDI data. 
     The action the toy may perform also includes reacting to signals transmitted by another toy, such as, for example, playing sound that the other toy is monitoring and transmitting. 
     In a preferred embodiment of the present invention, the toy control device  130  is also operative to transmit a signal intended for the computer  100 , to be received by the computer radio interface  110 . In this embodiment, the computer radio interface  110  is preferably also operative to poll the toy control device  130 , that is, transmit a signal comprising a request that the toy control device  130  transmit a signal to the computer radio interface  110 . It is appreciated that polling is particularly preferred in the case where there are a plurality of toys having a plurality of toy control devices  130 . 
     The signal transmitted by the toy control device  130  may comprise one or more of the following: sound, typically sound captured by a microphone input device  141 ; status of sensor input devices  140  as, for example, light sensors or micro switch; an indication of low power in the power source  125 ; or information identifying the toy. 
     It is appreciated that a sound signal transmitted by the device  130  may also include speech. The computer system is operative to perform a speech recognition operation on the speech signals. 
     Appropriate commercially available software for speech recognition is available from companies such as: Stylus Innovation Inc., One Kendall Square, Building 300, Cambridge, Mass. 02139, USA; A&amp;G Graphics Interface, USA, Telephone No. (617) 492-0120, Telefax No. (617) 427-3625; “Dragon Dictate For Windows”, available from Dragon Systems Inc., 320 Nevada Street, Mass. 02160, USA, and “SDK” available from Lernout &amp; Hausple Speech Products, Sint-Krispijnstraat 7, 8900 Leper, Belgium. 
     The signal from the radio control interface  110  may also comprise, for example, one or more of the following: a request to ignore input from one or more input devices  140 ; a request to activate one or more input devices  140  or to stop ignoring input from one or more input devices  140 ; a request to report the status of one or more input devices  140 ; a request to store data received from one or more input devices  140 , typically by latching a transition in the state of one or more input devices  140 , until a future time when another signal from the radio control interface  110  requests the toy control device  130  to transmit a signal comprising the stored data received from the one or more input devices  140 ; or a request to transmit analog data, typically comprising sound, typically for a specified period of time. 
     Typically, all signals transmitted in both directions between the computer radio interface  110  and the toy control device  130  include information identifying the toy. 
     Reference is now made to FIG. 1C, which is a partly pictorial, partly block diagram illustration of a computer control system including a toy, constructed and operative in accordance with an alternative preferred embodiment of the present invention. The system of FIG. 1C comprises two computers  100 . It is appreciated that, in general, a plurality of computers  100  may be used. In the implementation of FIG. 1C, all signals transmitted in both directions between the computer radio interface  110  and the toy control device  130  typically include information identifying the computer. 
     The operation of the system of FIG. 1A is now briefly described. Typically, the computer  100  runs software comprising a computer game, typically a game including at least one animated character. Alternatively, the software may comprise educational software or any other interactive software including at least one animated object. As used herein, the term “animated object” includes any object which may be depicted on the computer screen  105  and which interacts with the user of the computer via input to and output from the computer. An animated object may be any object depicted on the screen such as, for example: a doll; an action figure; a toy, such as, for example, an activity toy, a vehicle, or a ride-on vehicle; a drawing board or sketch board; or a household object such as, for example, a clock, a lamp, a chamber pot, or an item of furniture. 
     Reference is now additionally made to FIGS. 2A-2C, which depict a portion of the system of FIG. 1A in use. The apparatus of FIG. 2A comprises the computer screen  105  of FIG.  1 A. On the computer screen are depicted animated objects  160  and  165 . 
     FIG. 2B depicts the situation after the toy  122  has been brought into range of the computer radio interface  110  of FIG. 1A, typically into the same room therewith. Preferably, the toy  122  corresponds to the animated object  160 . For example, in FIG. 2B the toy  122  and the animated object  160 , shown in FIG. 2A, are both a teddy bear. The apparatus of FIG. 2B comprises the computer screen  105 , on which is depicted the animated object  165 . The apparatus of FIG. 2B also comprises the toy  122 . The computer  100 , having received a message via the computer radio interface  110 , from the toy  122 , no longer displays the animated object  160  corresponding to the toy  122 . The functions of the animated object  160  are now performed through the toy  122 , under control of the computer  100  through the computer radio interface  110  and the toy control device  130 . 
     FIG. 2C depicts the situation after the toy  126  has also been brought into range of the computer radio interface  110  of FIG. 1A, typically into the same, room therewith. Preferably, the toy  126  corresponds to the animated object  165 . For example, in FIG. 2C the toy  126  and the animated object  165 , shown in FIGS. 2A and 2B, are both a clock. The apparatus of FIG. 2C comprises the computer screen  105 , on which no animated objects are depicted. 
     The apparatus of FIG. 2C also comprises the toy  126 . The computer  100 , having received a message via the computer radio interface  110  from the toy  126 , no longer displays the animated object  165  corresponding to the toy  126 . The functions of the animated object  165  are now performed through the toy  126 , under control of the computer  100  through the computer radio interface  110  and the toy control device  130 . 
     In FIG. 2A, the user interacts with the animated objects  160  and  165  on the computer screen, typically using conventional methods. In FIG. 2B the user also interacts with the toy  122 , and in FIG. 2C typically with the toys  122  and  126 , instead of interacting with the animated objects  160  and  165  respectively. It is appreciated that the user may interact with the toys  122  and  126  by moving the toys or parts of the toys; by speaking to the toys; by responding to movement of the toys which movement occurs in response to a signal received from the computer  100 ; by responding to a sound produced by the toys, which sound is produced in response to a signal received from the computer  100  and which may comprise music, speech, or another sound; or otherwise. 
     Reference is now made to FIG. 3 which is a simplified block diagram of a preferred embodiment of the computer radio interface  110  of FIG.  1 A. The apparatus of FIG. 3 comprises the computer radio interface  110 . The apparatus of FIG. 3 also comprises a sound card  190 , as described above with reference to FIG.  1 A. In FIG. 3, the connections between the computer radio interface  110  and the sound card  190  are shown. 
     The computer radio interface  110  comprises a DC unit  200  which is fed with power through a MIDI interface  210  from a sound card MIDI interface  194 , and the following interfaces: a MIDI interface  210  which connects to the sound card MIDI interface  194 ; an audio interface  220  which connects to an audio interface  192  of the sound card  190 ; and a secondary audio interface  230  which preferably connects to a stereo sound system for producing high quality sound under control of software running on the computer  100  (not shown). 
     The apparatus of FIG. 3 also comprises an antenna  240 , which is operative to send and receive signals between the computer radio interface  110  and one or more toy control devices  130 . 
     FIG. 4 is a more detailed block diagram of the computer radio interface  110  of FIG.  3 . The apparatus of FIG. 4 comprises the DC unit  200 , the MIDI interface  210 , the audio interface  220 , and the secondary audio interface  230 . The apparatus of FIG. 4 also comprises a multiplexer  240 , a micro controller  250 , a radio transceiver  260 , a connection unit  270  connecting the radio transceiver  260  to the micro controller  250 , and a comparator  280 . 
     Reference is now made to FIGS. 5A-5D, which taken together comprise a schematic diagram of the apparatus of FIG.  4 . 
     The following is a preferred parts list for the apparatus of FIGS.  5 A- 5 C: 
     1. K1 Relay Dept, Idec, 1213 Elco Drive, Sunnyvale, Calif 94089-2211, USA. 
     2. U1 8751 microcontroller, Intel Corporation, San Tomas 4, 2700 San Tomas Expressway, 2nd Floor, Santa Clara, Calif. 95051, USA. 
     3. U2 CXO - 12MHZ (crystal oscillator),Raltron, 2315 N.W. 107th Avenue, Miami, Fla. 33172, USA. 
     4. U4 MC33174, Motorola, Phoenix, Ariz., USA., Tel. No. (602) 897-5056. 
     5. Diodes IN914, Motorola, Phoenix, Ariz., USA. Tel. No. (602)897-5056. 
     6. Transistors 2N2222 and MPSA14, Motorola, Phoenix, Ariz., USA. Tel. No.(602)897-5056. 
     The following is a Preferred parts list for the apparatus of FIG.  5 D: 
     1. U1 SILRAX-418-A UHF radio telemetry receive module, Ginsburg Electronic GmbH, Am Moosfeld 85, D-81829, Munchen, Germany. 
     Alternatively, U1 of FIG. 5D may be replaced by: 
     U1 433.92 MHz Receive Module Part No. 0927, available from CEL SALES LTD., Cel House, Unit 2, Block 6, Shenstone Trading Estate, Bromsgrove, Halesowen, West Midlands B36 3XB, UTK. 
     2. U2 TXM-418-A low power UHF radio telemetry transmit module, Ginsburg Electronic GmbH, Am Moosfeld 85, D-1829, Munchen, Germany. 
     Alternatively, U2 mof FIG. 5D may be replaced by: 
     U 2  433.92 SIL FM Transmitter Module Part No, 5229, available from CEL SALES LTD., Cel House, Unit 2, Block  6 , Shenstone Trading Estate, Bromsgrove, Halesowen, West Midlands B36 3XB UK. 
     Reference is now additionally made to FIG. 5E, which is a schematic diagram of an alternative implementation of the apparatus of FIG.  5 D. The following is a preferred parts list for the apparatus of FIG.  5 E: 
     1. U1 BIM-418-F low power UHBF data transceiver module, Ginsburg Electronic GmbH, Am Moosfeld 85, D-81829, Munchen, Germany. 
     Alternate 1. U1 S20043 spread spectrum full duplex transceiver, AMI Semiconductors—American Microsystems, Inc., Idaho, USA. 
     Alternate 1. U1 SDT-300 synthesized transceiver, Circuit Design, Inc., Japan. 
     Alternatively, U 1  may be replaced by: 
     U1 RY3GB021 RF 900 Mhz units, available from SHARP ELECTRONIC COMPONENTS GROUP, 5700 Northwest, Pacific Rim Boulevard #20, Camas, Wash., USA. 
     U1 RY3GB100 RF Units For DECT, available from SHARP ELECTRONIC COMPONENTS GROUP 5700 Northwest, Pacific Rim Boulevard #20, Camas, Wash., USA. 
     In the parts list for FIG. 5E, one of item 1 or either of the alternate items 1 may be used for U1. 
     It is appreciated that the appropriate changes will have to be made to all the circuit boards for alternate embodiments of the apparatus. 
     The apparatus of FIG. 5E has similar functionality to the apparatus of FIG. 5D, but has higher bit rate transmission and reception capacity and is, for example, preferred when MIDI data is transmitted and received. 
     FIGS. 5A-5E are self-explanatory with regard to the above parts lists. 
     Reference is now made to FIG. 6 which is a simplified block diagram of a preferred embodiment of the toy control device  130  of FIG.  1 A. The apparatus of FIG. 6 comprises a radio transceiver  260 , similar to the radio transceiver  260  of FIG.  4 . The apparatus of FIG. 6 also comprises a microcontroller  250  similar to the microcontroller  250  of FIG.  4 . 
     The apparatus of FIG. 6 also comprises a digital input/output interface (digital I/O interface)  290 , which is operative to provide an interface between the microcontroller  250  and a plurality of input and output devices which may be connected thereto such as, for example, four input device and four output devices. A preferred implementation of the digital I/O interface  290  is described in more detail below with reference to FIG. 7A-7F. 
     The apparatus of FIG. 6 also comprises an analog input/output interface (analog I/O interface)  300  operatively connected to the radio transceiver  260 , and operative to receive signals therefrom and to send signals thereto. 
     The apparatus of FIG. 6 also comprises a multiplexer  305  which is operative, in response to a signal from the microcontroller  250 , to provide output to the analog I/O interface  300  only when analog signals are being transmitted by the radio transceiver  260 , and to pass input from the analog I/O interface  300  only when such input is desired. 
     The apparatus of FIG. 6 also comprises input devices  140  and output devices  150 . In FIG. 6, the input devices  140  comprise, by way of example, a tilt switch operatively connected to the digital I/O interface  290 , and a microphone operatively connected to the analog I/O interface  300 . It is appreciated that a wide variety of input devices  140  may be used. 
     In FIG. 6, the output devices  150  comprise, by way of example, a DC motor operatively connected to the digital I/O interface  290 , and a speaker operatively connected to the analog I/O interface  300 . It is appreciated that a wide variety of output devices  150  may be used. 
     The apparatus of FIG. 6 also comprises a DC control  310 , a preferred implementation of which is described in more detail below with reference to FIGS. 7A-7F. 
     The apparatus of FIG. 6 also comprises a comparator  280 , similar to the comparator  280  of FIG.  4 . 
     The apparatus of FIG. 6 also comprises a power source  125 , shown in FIG. 6 by way of example as batteries, operative to provide electrical power to the apparatus of FIG. 6 via the DC control  310 . 
     Reference is now made to FIGS. 7A-7F which, taken together with either FIG. 5D or  5 E, comprise a schematic diagram of the toy control device of FIG.  6 . If the schematics of FIG. 5E is employed to implement the computer radio interface of FIG. 4, using RY3GBO21 as U1 of FIG. 5E, then the same schematics of FIG. 5E are preferably employed to implement the toy control device of FIG. 6 except that RY3GH021 is used to implement U 1  rather than RY3GB021. 
     The following is a preferred parts list for the apparatus of FIGS.  7 A- 7 F: 
     1. U1 8751 microcontroller, Intel Corporation, San Tomas 4, 2700 San Tomas Expressway, 2nd Floor, Santa Clara, Calif. 95051, USA. 
     2. U2 LM78L05, National Semiconductor, 2900 Semiconductor Drive, Santa Clara, Calif. 95052, USA. 
     3. U3 CXO - 12MHz (crystal oscillator), Raltron, 2315 N.W. 107th Avenue, Miami, Fla. 33172, USA. 
     4. U4 MC33174, Motorola, Phoenix, Ariz., USA. Tel. No. (602) 897-5056. 
     5. U5 MC34119, Motorola, Phoenix, Ariz., USA. Tel. No. (602) 897-5056. 
     6. U6 4066, Motorola, Phoenix, Ariz., USA. Tel. No. (602) 897-5056. 
     7. Diode IN914, IN4005, Motorola, Phoenix, Ariz., USA. Tel. No. (602) 897-5056. 
     8. Transistor 2N2222, 2N3906, Motorola, Phoenix, Ariz., USA. Tel. No. (602) 897-5056. 
     9. Transistors 2N2907 and MPSA14, Motorola, Phoenix, Ariz., USA. Tel. No. (602) 897-5056. 
     FIGS. 7A-7F are self-explanatory with reference to the above parts list. 
     As stated above with reference to FIG. 1A, the signals transmitted between the computer radio interface  110  and the toy control device  130  may be either analog signals or digital signals. It the case of digital signals, the digital signals preferably comprise a plurality of predefined messages, known to both the computer  100  and to the toy control device  130 . 
     Each message sent by the computer radio interface  110  to the toy control device  130  comprises an indication of the intended recipient of the message. Each message sent by the toy control device  130  to the computer radio interface  110  comprises an indication of the sender of the message. 
     In the embodiment of FIG. 1C described above, messages also comprise the following: 
     each message sent by the computer radio interface  110  to the toy control device  130  comprises an indication of the sender of the message; and 
     each message sent by the toy control device  130  to the computer radio interface  110  comprises an indication of the intended recipient of the message. 
     A preferred set of predefined messages is as follows: 
     COMMAND STRUCTURE 
     
       
         
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
               
               
               
             
           
               
                   
               
               
                 byte 0 
                 byte 1 
                 byte 2 
                 byte 3 
                 byte 4 
                 byte 5 
                 byte 6 
                 byte 7 
                 byte 8 
                 byte 9 
               
               
                   
               
             
             
               
                   
               
             
          
           
               
                 Head 
                 PC 
                 Unit # 
                 Unit # 
                 Unit # 
                 CMD 
                 CMD 
                 - 8 bits - 
                 - 8 bits - 
                 - 8 bits - 
                 CRC 
               
               
                   
                 add 
                 A-sb 
                 B-sb 
                 C-sb 
                 msb 
                 lsb 
               
             
          
           
               
                   
                   
                   
                   
                   
                   
                   
                 Dat1 
                 Dat1 
                 Dat2 
                 Dat2 
                 Dat3 
                 Dat3 
                   
               
               
                   
                   
                   
                   
                   
                   
                   
                 msb 
                 lsb 
                 msb 
                 lsb 
                 msb 
                 lsb 
               
               
                 8 bit 
                 2 bit 
                 6 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 8 bits 
               
               
                   
               
             
          
         
       
     
     COMMANDS LIST 
     From the Computer to the Toy Control Device 
     A. Output Commands 
     
       
         
               
             
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
               
               
               
             
               
             
               
               
               
               
             
               
             
               
               
               
             
               
             
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
               
               
               
             
               
             
               
               
               
               
             
               
             
               
               
               
             
           
               
                   
               
             
             
               
                 SET_IO_TO_DATA 
               
               
                   
               
             
          
           
               
                 byte 0 
                 byte 1 
                 byte 2 
                 byte 3 
                 byte 4 
                 byte 5 
                 byte 6 
                 byte 7 
                 byte 8 
                 byte 9 
               
               
                   
               
             
          
           
               
                 Head 
                 PC 
                 Unit # 
                 Unit # 
                 Unit # 
                 CMD 
                 CMD 
                 - 8 bits - 
                 - 8 bits - 
                 - 8 bits - 
                 CRC 
               
               
                   
                 add 
                 A-sb 
                 B-sb 
                 C-sb 
                 msb 
                 lsb 
               
             
          
           
               
                   
                   
                   
                   
                   
                   
                   
                 Dat1 
                 Dat1 
                 Dat2 
                 Dat2 
                 Dat3 
                 Dat3 
                   
               
               
                   
                   
                   
                   
                   
                   
                   
                 msb 
                 lsb 
                 msb 
                 lsb 
                 msb 
                 lsb 
               
               
                 8 bit 
                 2 bit 
                 6 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 8 bits 
               
               
                 01 
                 P 
                 00 
                 00 
                 A 
                 
                   00 
                 
                 
                   01 
                 
                 00 
                 IO 
                 00 
                 D 
                 x 
                 x 
               
               
                   
               
             
          
           
               
                 Set Toy control device output pin to a digital level D. 
               
             
          
           
               
                 P: 
                 Computer address 
                 00-03 
                 H 
               
               
                 A: 
                 unit address - 
                 00-FF 
                 H 
               
               
                 IO: 
                 i/o number - 
                 00-03 
                 H 
               
               
                 D: 
                 Data- 
                 00-01 
                 H 
               
             
          
           
               
                 Example 
               
             
          
           
               
                 1. 
                 01 0 0   00 05   00 01  03 01 00  00   
                 set io 3 to “1” 
               
               
                 2. 
                 01 0 0   00 05   00 01  03 00 00  00   
                 set io 3 to “0” 
               
               
                   
               
             
          
           
               
                 CHANGE_IO_FOR_TIME 
               
               
                   
               
             
          
           
               
                 byte 0 
                 byte 1 
                 byte 2 
                 byte 3 
                 byte 4 
                 byte 5 
                 byte 6 
                 byte 7 
                 byte 8 
                 byte 9 
               
               
                   
               
             
          
           
               
                 Head 
                 PC 
                 Unit # 
                 Unit # 
                 Unit # 
                 CMD 
                 CMD 
                 - 8 bits - 
                 - 8 bits - 
                 - 8 bits - 
                 CRC 
               
               
                   
                 add 
                 A-sb 
                 B-sb 
                 C-sb 
                 msb 
                 lsb 
               
             
          
           
               
                   
                   
                   
                   
                   
                   
                   
                 Dat1 
                 Dat1 
                 Dat2 
                 Dat2 
                 Dat3 
                 Dat3 
                   
               
               
                   
                   
                   
                   
                   
                   
                   
                 msb 
                 lsb 
                 msb 
                 lsb 
                 msb 
                 lsb 
               
               
                 8 bit 
                 2 bit 
                 6 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 8 bits 
               
               
                 01 
                 P 
                 00 
                 00 
                 A 
                 
                   00 
                 
                 
                   0 2   
                 
                 00 
                 IO 
                 00 
                 D 
                 T1 
                 T2 
               
               
                   
               
             
          
           
               
                 Change Toy control device output pin to D for a period of time and then return to previous state. 
               
             
          
           
               
                 P: 
                 Computer address 
                 00-03 
                 H 
               
               
                 A: 
                 unit address - 
                 00-FF 
                 H 
               
               
                 IO: 
                 i/o number - 
                 00-03 
                 H 
               
               
                 T1,T2: 
                 time - 
                 00-FF 
                 H 
               
               
                 D: 
                 Data- 
                 00-01 
                 H 
               
             
          
           
               
                 example: 
               
             
          
           
               
                 1. 
                 01 0 0   00 05   00 02  03 05 00  00   
                 set io 3 to “1” for 5 seconds 
               
               
                   
               
             
          
         
       
     
     B. Input Commands 
     
       
         
               
             
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
               
               
               
             
               
             
               
               
               
               
             
               
             
               
               
               
             
               
             
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
               
               
               
             
               
             
               
               
               
               
             
               
             
               
               
               
             
               
             
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
               
               
               
             
               
             
               
               
               
               
             
               
               
               
             
               
             
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
               
               
               
             
               
             
               
               
               
               
             
               
             
               
               
               
             
           
               
                   
               
             
             
               
                 SEND_STATUS_OF_SENSORS 
               
               
                   
               
             
          
           
               
                 byte 0 
                 byte 1 
                 byte 2 
                 byte 3 
                 byte 4 
                 byte 5 
                 byte 6 
                 byte 7 
                 byte 8 
                 byte 9 
               
               
                   
               
             
          
           
               
                 Head 
                 PC 
                 Unit # 
                 Unit # 
                 Unit # 
                 CMD 
                 CMD 
                 - 8 bits - 
                 - 8 bits - 
                 - 8 bits - 
                 CRC 
               
               
                   
                 add 
                 A-sb 
                 B-sb 
                 C-sb 
                 msb 
                 lsb 
               
             
          
           
               
                   
                   
                   
                   
                   
                   
                   
                 Dat1 
                 Dat1 
                 Dat2 
                 Dat2 
                 Dat3 
                 Dat3 
                   
               
               
                   
                   
                   
                   
                   
                   
                   
                 msb 
                 lsb 
                 msb 
                 lsb 
                 msb 
                 lsb 
               
               
                 8 bit 
                 2 bit 
                 6 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 8 bits 
               
               
                 01 
                 P 
                 00 
                 00 
                 A 
                 
                   
                     01 
                   
                 
                 
                   
                     00 
                   
                 
                 x 
                 x 
                 x 
                 x 
                 x 
                 x 
               
               
                   
               
             
          
           
               
                 send the Toy control device status of all sensors. 
               
             
          
           
               
                 P: 
                 Computer address 
                 00-03 
                 H 
               
               
                 A: 
                 unit address - 
                 00-FF 
                 H 
               
             
          
           
               
                 example: 
               
             
          
           
               
                 1. 
                 01 0 0   00 05   01 00  00 00 00  00   
                 send current status of sensors 
               
               
                   
               
             
          
           
               
                 SENSORS_SCAN_MODE_ON 
               
               
                   
               
             
          
           
               
                 byte 0 
                 byte 1 
                 byte 2 
                 byte 3 
                 byte 4 
                 byte 5 
                 byte 6 
                 byte 7 
                 byte 8 
                 byte 9 
               
               
                   
               
             
          
           
               
                 Head 
                 PC 
                 Unit # 
                 Unit # 
                 Unit # 
                 CMD 
                 CMD 
                 - 8 bits - 
                 - 8 bits - 
                 - 8 bits - 
                 CRC 
               
               
                   
                 add 
                 A-sb 
                 B-sb 
                 C-sb 
                 msb 
                 lsb 
               
             
          
           
               
                   
                   
                   
                   
                   
                   
                   
                 Dat1 
                 Dat1 
                 Dat2 
                 Dat2 
                 Dat3 
                 Dat3 
                   
               
               
                   
                   
                   
                   
                   
                   
                   
                 msb 
                 lsb 
                 msb 
                 lsb 
                 msb 
                 lsb 
               
               
                 8 bit 
                 2 bit 
                 6 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 8 bits 
               
               
                 01 
                 P 
                 00 
                 00 
                 A 
                 
                   
                     01 
                   
                 
                 
                   
                     01 
                   
                 
                 x 
                 x 
                 x 
                 x 
                 x 
                 x 
               
               
                   
               
             
          
           
               
                 Start scanning the Toy control device sensors, and if one of them is closed (pressed to ‘0’), send back an ack. 
               
             
          
           
               
                 P: 
                 Computer address 
                 00-03 
                 H 
               
               
                 A: 
                 unit address - 
                 00-FF 
                 H 
               
             
          
           
               
                 example: 
               
             
          
           
               
                 1. 
                 01 0 0   00 05   01 01  00 00 00  00   
                 scan mode of sensors ON 
               
               
                   
               
             
          
           
               
                 SENSORS_SCAN_MODE_ON_ONCE 
               
               
                   
               
             
          
           
               
                 byte 0 
                 byte 1 
                 byte 2 
                 byte 3 
                 byte 4 
                 byte 5 
                 byte 6 
                 byte 7 
                 byte 8 
                 byte 9 
               
               
                   
               
             
          
           
               
                 Head 
                 PC 
                 Unit # 
                 Unit # 
                 Unit # 
                 CMD 
                 CMD 
                 - 8 bits - 
                 - 8 bits - 
                 - 8 bits - 
                 CRC 
               
               
                   
                 add 
                 A-sb 
                 B-sb 
                 C-sb 
                 msb 
                 lsb 
               
             
          
           
               
                   
                   
                   
                   
                   
                   
                   
                 Dat1 
                 Dat1 
                 Dat2 
                 Dat2 
                 Dat3 
                 Dat3 
                   
               
               
                   
                   
                   
                   
                   
                   
                   
                 msb 
                 lsb 
                 msb 
                 lsb 
                 msb 
                 lsb 
               
               
                 8 bit 
                 2 bit 
                 6 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 8 bits 
               
               
                 01 
                 P 
                 00 
                 00 
                 A 
                 
                   
                     01 
                   
                 
                 
                   
                     02 
                   
                 
                 x 
                 x 
                 x 
                 x 
                 x 
                 x 
               
               
                   
               
             
          
           
               
                 Start scanning the Toy control device sensors, and if one of them is closed (pressed to ‘0’), send back an ack, 
               
               
                 then disable scanning the sensors. 
               
             
          
           
               
                 P: 
                 Computer address 
                 00-03 
                 H 
               
               
                 A: 
                 unit address - 
                 00-FF 
                 H 
               
             
          
           
               
                 1. 
                 01 0 0   00 05   01 02  00 00 00  00   
                 scan mode of sensors ON once 
               
               
                   
               
             
          
           
               
                 SENSORS_SCAN_MODE_OFF 
               
               
                   
               
             
          
           
               
                 byte 0 
                 byte 1 
                 byte 2 
                 byte 3 
                 byte 4 
                 byte 5 
                 byte 6 
                 byte 7 
                 byte 8 
                 byte 9 
               
               
                   
               
             
          
           
               
                 Head 
                 PC 
                 Unit # 
                 Unit # 
                 Unit # 
                 CMD 
                 CMD 
                 - 8 bits - 
                 - 8 bits - 
                 - 8 bits - 
                 CRC 
               
               
                   
                 add 
                 A-sb 
                 B-sb 
                 C-sb 
                 msb 
                 lsb 
               
             
          
           
               
                   
                   
                   
                   
                   
                   
                   
                 Dat1 
                 Dat1 
                 Dat2 
                 Dat2 
                 Dat3 
                 Dat3 
                   
               
               
                   
                   
                   
                   
                   
                   
                   
                 msb 
                 lsb 
                 msb 
                 lsb 
                 msb 
                 lsb 
               
               
                 8 bit 
                 2 bit 
                 6 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 8 bits 
               
               
                 01 
                 P 
                 00 
                 00 
                 A 
                 
                   
                     01 
                   
                 
                 
                   
                     03 
                   
                 
                 x 
                 x 
                 x 
                 x 
                 x 
                 x 
               
               
                   
               
             
          
           
               
                 Stop scanning the Toy control device sensors. 
               
             
          
           
               
                 P: 
                 Computer address 
                 00-03 
                 H 
               
               
                 A: 
                 unit address - 
                 00-FF 
                 H 
               
             
          
           
               
                 example: 
               
             
          
           
               
                 1. 
                 01 0 0   00 05   01 03  00 00 00  00   
                 scan mode of sensors OFF 
               
               
                   
               
             
          
         
       
     
     C. Audio Out Commands 
     
       
         
               
             
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
               
               
               
             
               
             
               
               
               
               
             
               
               
               
             
               
             
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
               
               
               
             
               
             
               
               
               
               
             
               
               
               
             
               
             
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
               
               
               
             
               
             
               
               
               
               
               
             
               
               
               
             
           
               
                   
               
             
             
               
                 START_AUDIO_PLAY 
               
               
                   
               
             
          
           
               
                 byte 0 
                 byte 1 
                 byte 2 
                 byte 3 
                 byte 4 
                 byte 5 
                 byte 6 
                 byte 7 
                 byte 8 
                 byte 9 
               
             
          
           
               
                 Head 
                 PC 
                 Unit # 
                 Unit # 
                 Unit # 
                 CMD 
                 CMD 
                 - 8 bits - 
                 - 8 bits - 
                 - 8 bits - 
                 CRC 
               
               
                   
                 add 
                 A-sb 
                 B-sb 
                 C-sb 
                 msb 
                 lsb 
               
             
          
           
               
                   
                   
                   
                   
                   
                   
                   
                 Dat1 
                 Dat1 
                 Dat2 
                 Dat2 
                 Dat3 
                 Dat3 
                   
               
               
                   
                   
                   
                   
                   
                   
                   
                 msb 
                 lsb 
                 msb 
                 lsb 
                 msb 
                 lsb 
               
               
                 8 bit 
                 2 bit 
                 6 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 8 bits 
               
               
                 01 
                 P 
                 00 
                 00 
                 A 
                 
                   
                     02 
                   
                 
                 
                   
                     00 
                   
                 
                 x 
                 x 
                 x 
                 x 
                 xx 
                 xx 
               
               
                   
               
             
          
           
               
                 Start playing an audio in a speaker of the Toy control device The Audio is sent to the Toy control device by the 
               
               
                 computer sound card and the Computer radio interface. 
               
             
          
           
               
                 P: 
                 Computer address 
                 00-03 
                 H 
               
               
                 A: 
                 unit address - 
                 00-FF 
                 H 
               
             
          
           
               
                 1. 
                 01 0 0   00 05   02 00  00 00 00  00   
                 Start audio-play 
               
             
          
           
               
                 STOP_AUDIO_PLAY 
               
               
                   
               
             
          
           
               
                 byte 0 
                 byte 1 
                 byte 2 
                 byte 3 
                 byte 4 
                 byte 5 
                 byte 6 
                 byte 7 
                 byte 8 
                 byte 9 
               
               
                   
               
             
          
           
               
                 Head 
                 PC 
                 Unit # 
                 Unit # 
                 Unit # 
                 CMD 
                 CMD 
                 - 8 bits - 
                 - 8 bits - 
                 - 8 bits - 
                 CRC 
               
               
                   
                 add 
                 A-sb 
                 B-sb 
                 C-sb 
                 msb 
                 lsb 
               
             
          
           
               
                   
                   
                   
                   
                   
                   
                   
                 Dat1 
                 Dat1 
                 Dat2 
                 Dat2 
                 Dat3 
                 Dat3 
                   
               
               
                   
                   
                   
                   
                   
                   
                   
                 msb 
                 lsb 
                 msb 
                 lsb 
                 msb 
                 lsb 
               
               
                 8 bit 
                 2 bit 
                 6 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 8 bits 
               
               
                 01 
                 P 
                 00 
                 00 
                 A 
                 
                   
                     02 
                   
                 
                 
                   
                     01 
                   
                 
                 x 
                 x 
                 x 
                 x 
                 x 
                 x 
               
               
                   
               
             
          
           
               
                 Stop playing an audio in a speaker of the Toy control device. 
               
             
          
           
               
                 P: 
                 Computer address 
                 00-03 
                 H 
               
               
                 A: 
                 unit address - 
                 00-FF 
                 H 
               
             
          
           
               
                 1. 
                 01 0 0   00 05   02 01  00 00 00  00   
                 Stop audio-play 
               
               
                   
               
             
          
           
               
                 START_AUDIO_AND_IO_PLAY_FOR_TIME 
               
               
                   
               
             
          
           
               
                 byte 0 
                 byte 1 
                 byte 2 
                 byte 3 
                 byte 4 
                 byte 5 
                 byte 6 
                 byte 7 
                 byte 8 
                 byte 9 
               
               
                   
               
             
          
           
               
                 Head 
                 PC 
                 Unit # 
                 Unit # 
                 Unit # 
                 CMD 
                 CMD 
                 - 8 bits - 
                 - 8 bits - 
                 - 8 bits - 
                 CRC 
               
               
                   
                 add 
                 A-sb 
                 B-sb 
                 C-sb 
                 msb 
                 lsb 
               
             
          
           
               
                   
                   
                   
                   
                   
                   
                   
                 Dat1 
                 Dat1 
                 Dat2 
                 Dat2 
                 Dat3 
                 Dat3 
                   
               
               
                   
                   
                   
                   
                   
                   
                   
                 msb 
                 lsb 
                 msb 
                 lsb 
                 msb 
                 lsb 
               
               
                 8 bit 
                 2 bit 
                 6 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 8 bits 
               
               
                 01 
                 P 
                 00 
                 00 
                 A 
                 
                   
                     02 
                   
                 
                 
                   
                     04 
                   
                 
                 T1 
                 T2 
                 T0 
                 td 
                 SC 
                 IO 
               
               
                   
               
             
          
           
               
                 Start playing an audio in a speaker of the Toy control device and set an io pin to ‘1’. After time T, stop 
               
               
                 audio and set IO to ‘0’. start this command after a delay td*100 ms. if SC=“1” then after the execution 
               
               
                 of this command, start the input command SCAN_SENSORS_ON_ONCE (if any sensor is 
               
               
                 pressed, even during the audio play, send a message to the computer). 
               
             
          
           
               
                 P: 
                 Computer address 
                 00-03 
                 H 
                   
               
               
                 A: 
                 unit address - 
                 00-FF 
                 H 
               
               
                 IO: 
                 i/o number - 
                 0-3 
                 H 
                 (if IO&gt;3 then don&#39;t set IO) 
               
               
                 T0,T1,T2: 
                 TIME 
                 000-FFF 
                 H 
                 (*100 ms) (T0=MMSB, T1=MSB T0=LSB) 
               
               
                 td: 
                 delay time befor execute 
                 0-F 
                 H 
                 (*100 ms) 
               
             
          
           
               
                 1. 
                 01 0 0   00 05   02 04  80 2A 03  00   
                 Start audio-play and IO # 3 for 6.4 second 
               
               
                   
                   
                 640=280H 
               
               
                   
                   
                 delay before execution = 10*100 ms=1 sec 
               
               
                 2. 
                 01 0 0   00 05   02 04  80 2A 13  00   
                 Start audio-play and IO # 3 for 6.4 second and 
               
               
                   
                   
                 set scan sensors on once mode. 
               
               
                   
                   
                 delay before execution = 10*100 ms=1 sec 
               
               
                   
               
             
          
         
       
     
     D. Audio Out Commands 
     
       
         
               
             
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
               
               
               
             
               
             
               
               
               
               
               
             
               
             
               
               
               
             
           
               
                   
               
             
             
               
                 TRANSMIT_MIC_FOR_TIME 
               
               
                   
               
             
          
           
               
                 byte 0 
                 byte 1 
                 byte 2 
                 byte 3 
                 byte 4 
                 byte 5 
                 byte 6 
                 byte 7 
                 byte 8 
                 byte 9 
               
               
                   
               
             
          
           
               
                 Head 
                 PC 
                 Unit # 
                 Unit # 
                 Unit # 
                 CMD 
                 CMD 
                 - 8 bits - 
                 - 8 bits - 
                 - 8 bits - 
                 CRC 
               
               
                   
                 add 
                 A-sb 
                 B-sb 
                 C-sb 
                 msb 
                 lsb 
               
             
          
           
               
                   
                   
                   
                   
                   
                   
                   
                 Dat1 
                 Dat1 
                 Dat2 
                 Dat2 
                 Dat3 
                 Dat3 
                   
               
               
                   
                   
                   
                   
                   
                   
                   
                 msb 
                 lsb 
                 msb 
                 lsb 
                 msb 
                 lsb 
               
               
                 8 bit 
                 2 bit 
                 6 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 8 bits 
               
               
                 01 
                 P 
                 00 
                 00 
                 A 
                 
                   
                     03 
                   
                 
                 
                   
                     00 
                   
                 
                 T1 
                 T2 
                 x 
                 x 
                 x 
                 x 
               
               
                   
               
             
          
           
               
                 Requests the Toy control device to Transmit microphone audio from the Toy control device to the Computer 
               
               
                 radio interface and to the sound card of the computer for time T. 
               
             
          
           
               
                 P: 
                 Computer address 
                 00-03 
                 H 
                   
               
               
                 A: 
                 unit address - 
                 00-FF 
                 H 
               
               
                 T1,T2: 
                 TIME 
                 00-FF 
                 H 
                 (SEC) 
               
             
          
           
               
                 example: 
               
             
          
           
               
                 1. 
                 01 0 0   00 05   03 00  0A 00 00  00   
                 start mic mode for 10 seconds 
               
               
                   
               
             
          
         
       
     
     E. General Toy Commands 
     
       
         
               
             
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
               
               
               
             
               
             
               
               
               
               
             
               
               
               
             
               
             
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
               
               
               
             
               
             
               
               
               
               
             
               
               
               
             
               
             
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
               
               
               
             
               
             
               
               
               
               
             
               
               
               
             
               
             
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
               
               
               
             
               
             
               
               
               
               
             
               
               
               
             
           
               
                   
               
             
             
               
                 GOTO_SLEEP_MODE 
               
               
                   
               
             
          
           
               
                 byte 0 
                 byte 1 
                 byte 2 
                 byte 3 
                 byte 4 
                 byte 5 
                 byte 6 
                 byte 7 
                 byte 8 
                 byte 9 
               
               
                   
               
             
          
           
               
                 Head 
                 PC 
                 Unit # 
                 Unit # 
                 Unit # 
                 CMD 
                 CMD 
                 - 8 bits - 
                 - 8 bits - 
                 - 8 bits - 
                 CRC 
               
               
                   
                 add 
                 A-sb 
                 B-sb 
                 C-sb 
                 msb 
                 lsb 
               
             
          
           
               
                   
                   
                   
                   
                   
                   
                   
                 Dat1 
                 Dat1 
                 Dat2 
                 Dat2 
                 Dat3 
                 Dat3 
                   
               
               
                   
                   
                   
                   
                   
                   
                   
                 msb 
                 lsb 
                 msb 
                 lsb 
                 msb 
                 lsb 
               
               
                 8 bit 
                 2 bit 
                 6 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 8 bits 
               
               
                 01 
                 P 
                 00 
                 00 
                 A 
                 
                   
                     04 
                   
                 
                 
                   
                     01 
                   
                 
                 x 
                 x 
                 x 
                 x 
                 x 
                 x 
               
               
                   
               
             
          
           
               
                 Requests the Toy control device to go into power save mode (sleep). 
               
             
          
           
               
                 P: 
                 Computer address 
                 00-03 
                 H 
               
               
                 A: 
                 unit address - 
                 00-FF 
                 H 
               
             
          
           
               
                 1. 
                 01 0 0   00 05   04 01  00 00 00  00   
                 switch the Toy control device into sleep mode. 
               
               
                   
               
             
          
           
               
                 GOTO_AWAKE_MODE 
               
               
                   
               
             
          
           
               
                 byte 0 
                 byte 1 
                 byte 2 
                 byte 3 
                 byte 4 
                 byte 5 
                 byte 6 
                 byte 7 
                 byte 8 
                 byte 9 
               
               
                   
               
             
          
           
               
                 Head 
                 PC 
                 Unit # 
                 Unit # 
                 Unit # 
                 CMD 
                 CMD 
                 - 8 bits - 
                 - 8 bits - 
                 - 8 bits - 
                 CRC 
               
               
                   
                 add 
                 A-sb 
                 B-sb 
                 C-sb 
                 msb 
                 lsb 
               
             
          
           
               
                   
                   
                   
                   
                   
                   
                   
                 Dat1 
                 Dat1 
                 Dat2 
                 Dat2 
                 Dat3 
                 Dat3 
                   
               
               
                   
                   
                   
                   
                   
                   
                   
                 msb 
                 lsb 
                 msb 
                 lsb 
                 msb 
                 lsb 
               
               
                 8 bit 
                 2 bit 
                 6 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 8 bits 
               
               
                 01 
                 P 
                 00 
                 00 
                 A 
                 
                   
                     04 
                   
                 
                 
                   
                     02 
                   
                 
                 x 
                 x 
                 x 
                 x 
                 x 
                 x 
               
               
                   
               
             
          
           
               
                 Requests the Toy control device to go into an awake mode 
               
             
          
           
               
                 P: 
                 Computer address 
                 00-03 
                 H 
               
               
                 A: 
                 unit address - 
                 00-FF 
                 H 
               
             
          
           
               
                 1. 
                 01 0 0   00 05   04 02  00 00 00  00   
                 switch the Toy control device into awake mode 
               
               
                   
               
             
          
           
               
                 TOY_RESET 
               
               
                   
               
             
          
           
               
                 byte 0 
                 byte 1 
                 byte 2 
                 byte 3 
                 byte 4 
                 byte 5 
                 byte 6 
                 byte 7 
                 byte 8 
                 byte 9 
               
               
                   
               
             
          
           
               
                 Head 
                 PC 
                 Unit # 
                 Unit # 
                 Unit # 
                 CMD 
                 CMD 
                 - 8 bits - 
                 - 8 bits - 
                 - 8 bits - 
                 CRC 
               
               
                   
                 add 
                 A-sb 
                 B-sb 
                 C-sb 
                 msb 
                 lsb 
               
             
          
           
               
                   
                   
                   
                   
                   
                   
                   
                 Dat1 
                 Dat1 
                 Dat2 
                 Dat2 
                 Dat3 
                 Dat3 
                   
               
               
                   
                   
                   
                   
                   
                   
                   
                 msb 
                 lsb 
                 msb 
                 lsb 
                 msb 
                 lsb 
               
               
                 8 bit 
                 2 bit 
                 6 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 8 bits 
               
               
                 01 
                 P 
                 00 
                 00 
                 A 
                 
                   
                     04 
                   
                 
                 
                   
                     0F 
                   
                 
                 x 
                 x 
                 x 
                 x 
                 x 
                 x 
               
               
                   
               
             
          
           
               
                 Requests the Toy control device to perform RESET 
               
             
          
           
               
                 P: 
                 Computer address 
                 00-03 
                 H 
               
               
                 A: 
                 unit address - 
                 00-FF 
                 H 
               
             
          
           
               
                 1. 
                 01 0 0   00 05   04 0F  00 00 00  00   
                 Toy reset 
               
               
                   
               
             
          
           
               
                 TOY_USE_NEW_RF_CHANNELS 
               
               
                   
               
             
          
           
               
                 byte 0 
                 byte 1 
                 byte 2 
                 byte 3 
                 byte 4 
                 byte 5 
                 byte 6 
                 byte 7 
                 byte 8 
                 byte 9 
               
               
                   
               
             
          
           
               
                 Head 
                 PC 
                 Unit # 
                 Unit # 
                 Unit # 
                 CMD 
                 CMD 
                 - 8 bits - 
                 - 8 bits - 
                 - 8 bits - 
                 CRC 
               
               
                   
                 add 
                 A-sb 
                 B-sb 
                 C-sb 
                 msb 
                 lsb 
               
             
          
           
               
                   
                   
                   
                   
                   
                   
                   
                 Dat1 
                 Dat1 
                 Dat2 
                 Dat2 
                 Dat3 
                 Dat3 
                   
               
               
                   
                   
                   
                   
                   
                   
                   
                 msb 
                 lsb 
                 msb 
                 lsb 
                 msb 
                 lsb 
               
               
                 8 bit 
                 2 bit 
                 6 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 8 bits 
               
               
                 01 
                 P 
                 00 
                 00 
                 A 
                 
                   
                     04 
                   
                 
                 
                   
                     0A 
                   
                 
                 CH1 
                 CH2 
                 x 
                 x 
                 x 
                 x 
               
               
                   
               
             
          
           
               
                 Requests the Toy control device to switch to new RF transmit and receive channels. 
               
             
          
           
               
                 P: 
                 Computer address 
                 00-03 
                 H 
               
               
                 A: 
                 unit address - 
                 00-FF 
                 H 
               
               
                 CH1: 
                 Transmit RF channel number 
                 0-F 
                 H 
               
               
                 CH2: 
                 Receive RF Channel number 
                 0-F 
                 H 
               
             
          
           
               
                 1. 
                 01 0 0   00 05   04 0A  12 00 00  00   
                 Switch to new RX and TX RF channels 
               
               
                   
               
               
                 Note: This command is available only with enhanced radio modules (alternate U1 of FIG. 5E) or with the modules described if FIG. 15A-15E and 24A-24E.  
               
             
          
         
       
     
     F. Telemetry 
     Information sent by the Toy control device, as an ACK to the command received from the Computer radio interface 
     
       
         
               
             
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
               
               
               
             
               
             
               
               
               
               
             
               
               
               
             
           
               
                   
               
             
             
               
                 OK_ACK 
               
               
                   
               
             
          
           
               
                 byte 0 
                 byte 1 
                 byte 2 
                 byte 3 
                 byte 4 
                 byte 5 
                 byte 6 
                 byte 7 
                 byte 8 
                 byte 9 
               
               
                   
               
             
          
           
               
                 Head 
                 PC 
                 Unit # 
                 Unit # 
                 Unit # 
                 CMD 
                 CMD 
                 - 8 bits - 
                 - 8 bits - 
                 - 8 bits - 
                 CRC 
               
               
                   
                 add 
                 A-sb 
                 B-sb 
                 C-sb 
                 msb 
                 lsb 
               
             
          
           
               
                   
                   
                   
                   
                   
                   
                   
                 Dat1 
                 Dat1 
                 Dat2 
                 Dat2 
                 Dat3 
                 Dat3 
                   
               
               
                   
                   
                   
                   
                   
                   
                   
                 msb 
                 lsb 
                 msb 
                 lsb 
                 msb 
                 lsb 
               
               
                 8 bit 
                 2 bit 
                 6 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 8 bits 
               
               
                 01 
                 P 
                 00 
                 00 
                 A 
                 
                   
                     0A 
                   
                 
                 
                   
                     00 
                   
                 
                 cmd1 
                 cmd2 
                 cmd3 
                 cmd4 
                 sen1 
                 sen2 
               
               
                   
               
             
          
           
               
                 Send back an ACK about the command that was received ok. 
               
             
          
           
               
                 P: 
                 Computer address 
                 00-03 
                 H 
               
               
                 A: 
                 unit address - 
                 00-FF 
                 H 
               
               
                 cmd 1,2: 
                 Received command MSB ok ack. 
                 00-FF 
                 H 
               
               
                 cmd 3,4: 
                 Received command LSB ok ack. 
                 00-FF 
                 H 
               
               
                 sen 1,2 
                 Sensors 0-7 status 
                 00-FF 
                 H 
               
             
          
           
               
                 1. 
                 01 6 0   00 05   0A 00  01 01 FF  00   
                 OK ack for 0101 command.(sensors scan mode 
               
               
                   
                   
                 on command) . status: all sensors are not 
               
               
                   
                   
                 pressed (FF). 
               
               
                   
                   
                 the computer_radio_interface number is 6. 
               
               
                 2. 
                 01 6 0   00 05   0A 00  01 01 FE  00   
                 OK ack for 0101 command.(sensors scan mode 
               
               
                   
                   
                 on command) . status: sensor # 8 is pressed (FE) 
               
               
                   
                   
                 the computer_radio_interface number is 6. 
               
               
                   
               
             
          
         
       
     
     G. Requests 
     Request sent by the Toy control device, after an event 
     
       
         
               
             
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
               
               
               
             
               
             
               
               
               
               
             
               
               
               
             
           
               
                   
               
             
             
               
                 TOY_IS_AWAKE_REQ 
               
               
                   
               
             
          
           
               
                 byte 0 
                 byte 1 
                 byte 2 
                 byte 3 
                 byte 4 
                 byte 5 
                 byte 6 
                 byte 7 
                 byte 8 
                 byte 9 
               
               
                   
               
             
          
           
               
                 Head 
                 PC 
                 Unit # 
                 Unit # 
                 Unit # 
                 CMD 
                 CMD 
                 - 8 bits - 
                 - 8 bits - 
                 - 8 bits - 
                 CRC 
               
               
                   
                 add 
                 A-sb 
                 B-sb 
                 C-sb 
                 msb 
                 lsb 
               
             
          
           
               
                   
                   
                   
                   
                   
                   
                   
                 Dat1 
                 Dat1 
                 Dat2 
                 Dat2 
                 Dat3 
                 Dat3 
                   
               
               
                   
                   
                   
                   
                   
                   
                   
                 msb 
                 lsb 
                 msb 
                 lsb 
                 msb 
                 lsb 
               
               
                 8 bit 
                 2 bit 
                 6 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 8 bits 
               
               
                 01 
                 P 
                 00 
                 00 
                 A 
                 
                   
                     0A 
                   
                 
                 
                   
                     00 
                   
                 
                 c1 
                 c2 
                 x 
                 x 
                 x 
                 x 
               
               
                   
               
             
          
           
               
                 Send a message to the Computer radio interface if the Toy control device goes from sleep mode to awake mode. 
               
             
          
           
               
                 P: 
                 Computer address 
                 00-03 
                 H 
               
               
                 A: 
                 unit address - 
                 00-FF 
                 H 
               
               
                 c1,c2: 
                 status command 
                 AB 
                 H 
               
             
          
           
               
                 1. 
                 01 6 0   00 05   0A 00  AB 00 FF  00   
                 Toy is awake message. 
               
               
                   
               
             
          
         
       
     
     H. CRI (Computer Radio Interface)—commands 
     Commands that are sent only to the Computer radio interface 
     
       
         
               
             
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
               
               
               
             
               
             
               
               
               
             
               
             
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
               
               
               
             
               
             
               
               
               
             
               
             
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
               
               
               
             
               
             
               
               
               
             
               
             
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
               
               
               
             
               
             
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
               
               
               
             
               
             
               
               
               
             
           
               
                   
               
             
             
               
                 SWITCH_AUDIO_OUT_TO_RADIO_&amp;_TRANSMIT 
               
               
                   
               
             
          
           
               
                 byte 0 
                 byte 1 
                 byte 2 
                 byte 3 
                 byte 4 
                 byte 5 
                 byte 6 
                 byte 7 
                 byte 8 
                 byte 9 
               
               
                   
               
             
          
           
               
                 Head 
                 PC 
                 Unit # 
                 Unit # 
                 Unit # 
                 CMD 
                 CMD 
                 - 8 bits - 
                 - 8 bits - 
                 - 8 bits - 
                 CRC 
               
               
                   
                 add 
                 A-sb 
                 B-sb 
                 C-sb 
                 msb 
                 lsb 
               
             
          
           
               
                   
                   
                   
                   
                   
                   
                   
                 Dat1 
                 Dat1 
                 Dat2 
                 Dat2 
                 Dat3 
                 Dat3 
                   
               
               
                   
                   
                   
                   
                   
                   
                   
                 msb 
                 lsb 
                 msb 
                 lsb 
                 msb 
                 lsb 
               
               
                 8 bit 
                 2 bit 
                 6 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 8 bits 
               
               
                 01 
                 P 
                 00 
                 00 
                 x 
                 
                   
                     0C 
                   
                 
                 
                   
                     00 
                   
                 
                 x 
                 x 
                 x 
                 x 
                 x 
                 x 
               
               
                   
               
             
          
           
               
                 Requests the Computer radio interface to switch audio_out from the computer sound card to the radio 
               
               
                 wireless transceiver and transmit. 
               
             
          
           
               
                 P: 
                 Computer address 
                 00-03 H 
               
               
                   
               
             
          
           
               
                 SWITCH_AUDIO_OUT_TO_JACK_&amp;_STOP_TRANSMIT 
               
               
                   
               
             
          
           
               
                 byte 0 
                 byte 1 
                 byte 2 
                 byte 3 
                 byte 4 
                 byte 5 
                 byte 6 
                 byte 7 
                 byte 8 
                 byte 9 
               
               
                   
               
             
          
           
               
                 Head 
                 PC 
                 Unit # 
                 Unit # 
                 Unit # 
                 CMD 
                 CMD 
                 - 8 bits - 
                 - 8 bits - 
                 - 8 bits - 
                 CRC 
               
               
                   
                 add 
                 A-sb 
                 B-sb 
                 C-sb 
                 msb 
                 lsb 
               
             
          
           
               
                   
                   
                   
                   
                   
                   
                   
                 Dat1 
                 Dat1 
                 Dat2 
                 Dat2 
                 Dat3 
                 Dat3 
                   
               
               
                   
                   
                   
                   
                   
                   
                   
                 msb 
                 lsb 
                 msb 
                 lsb 
                 msb 
                 lsb 
               
               
                 8 bit 
                 2 bit 
                 6 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 8 bits 
               
               
                 01 
                 P 
                 00 
                 00 
                 x 
                 
                   
                     0C 
                   
                 
                 
                   
                     01 
                   
                 
                 x 
                 x 
                 x 
                 x 
                 x 
                 x 
               
               
                   
               
             
          
           
               
                 Requests the Computer radio interface to switch audio_out from the radio RF wireless transceiver to the 
               
               
                 speakers jack and to stop transmit. 
               
             
          
           
               
                 P: 
                 Computer address 
                 00-03 H 
               
               
                   
               
             
          
           
               
                 MUTE_RADIO 
               
               
                   
               
             
          
           
               
                 byte 0 
                 byte 1 
                 byte 2 
                 byte 3 
                 byte 4 
                 byte 5 
                 byte 6 
                 byte 7 
                 byte 8 
                 byte 9 
               
               
                   
               
             
          
           
               
                 Head 
                 PC 
                 Unit # 
                 Unit # 
                 Unit # 
                 CMD 
                 CMD 
                 - 8 bits - 
                 - 8 bits - 
                 - 8 bits - 
                 CRC 
               
               
                   
                 add 
                 A-sb 
                 B-sb 
                 C-sb 
                 msb 
                 lsb 
               
             
          
           
               
                   
                   
                   
                   
                   
                   
                   
                 Dat1 
                 Dat1 
                 Dat2 
                 Dat2 
                 Dat3 
                 Dat3 
                   
               
               
                   
                   
                   
                   
                   
                   
                   
                 msb 
                 lsb 
                 msb 
                 lsb 
                 msb 
                 lsb 
               
               
                 8 bit 
                 2 bit 
                 6 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 8 bits 
               
               
                 01 
                 P 
                 00 
                 00 
                 x 
                 
                   
                     0C 
                   
                 
                 
                   
                     02 
                   
                 
                 x 
                 x 
                 x 
                 x 
                 x 
                 x 
               
               
                   
               
             
          
           
               
                 Mute the radio transmit. 
               
             
          
           
               
                 P: 
                 Computer address 
                 00-03 H 
               
               
                   
               
             
          
           
               
                 UN-MUTE_RADIO 
               
               
                   
               
             
          
           
               
                 byte 0 
                 byte 1 
                 byte 2 
                 byte 3 
                 byte 4 
                 byte 5 
                 byte 6 
                 byte 7 
                 byte 8 
                 byte 9 
               
               
                   
               
             
          
           
               
                 Head 
                 PC 
                 Unit # 
                 Unit # 
                 Unit # 
                 CMD 
                 CMD 
                 - 8 bits - 
                 - 8 bits - 
                 - 8 bits - 
                 CRC 
               
               
                   
                 add 
                 A-sb 
                 B-sb 
                 C-sb 
                 msb 
                 lsb 
               
             
          
           
               
                   
                   
                   
                   
                   
                   
                   
                 Dat1 
                 Dat1 
                 Dat2 
                 Dat2 
                 Dat3 
                 Dat3 
                   
               
               
                   
                   
                   
                   
                   
                   
                   
                 msb 
                 lsb 
                 msb 
                 lsb 
                 msb 
                 lsb 
               
               
                 8 bit 
                 2 bit 
                 6 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 8 bits 
               
               
                 01 
                 00 
                 00 
                 00 
                 x 
                 
                   
                     0C 
                   
                 
                 
                   
                     03 
                   
                 
                 x 
                 x 
                 x 
                 x 
                 x 
                 x 
               
               
                   
               
             
          
           
               
                 UN-Mute the radio transmit. 
               
               
                   
               
               
                 CRI_RESET 
               
               
                   
               
             
          
           
               
                 byte 0 
                 byte 1 
                 byte 2 
                 byte 3 
                 byte 4 
                 byte 5 
                 byte 6 
                 byte 7 
                 byte 8 
                 byte 9 
               
               
                   
               
             
          
           
               
                 Head 
                 PC 
                 Unit # 
                 Unit # 
                 Unit # 
                 CMD 
                 CMD 
                 - 8 bits - 
                 - 8 bits - 
                 - 8 bits - 
                 CRC 
               
               
                   
                 add 
                 A-sb 
                 B-sb 
                 C-sb 
                 msb 
                 lsb 
               
             
          
           
               
                   
                   
                   
                   
                   
                   
                   
                 Dat1 
                 Dat1 
                 Dat2 
                 Dat2 
                 Dat3 
                 Dat3 
                   
               
               
                   
                   
                   
                   
                   
                   
                   
                 msb 
                 lsb 
                 msb 
                 lsb 
                 msb 
                 lsb 
               
               
                 8 bit 
                 2 bit 
                 6 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 8 bits 
               
               
                 01 
                 P 
                 00 
                 00 
                 x 
                 
                   
                     0C 
                   
                 
                 
                   
                     0F 
                   
                 
                 x 
                 x 
                 x 
                 x 
                 x 
                 x 
               
               
                   
               
             
          
           
               
                 Perform sottware reset on the Computer radio interface unit. 
               
             
          
           
               
                 P: 
                 Computer address 
                 00-03 H 
               
               
                   
               
             
          
         
       
     
     I. CRI—ACK 
     ACK sent only to the Computer by the Computer radio interface, only after CRI commands 
     
       
         
               
             
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
               
               
               
             
               
             
               
               
               
               
             
               
               
               
             
           
               
                   
               
             
             
               
                 CRI_COMMAND_ACK 
               
               
                   
               
             
          
           
               
                 byte 0 
                 byte 1 
                 byte 2 
                 byte 3 
                 byte 4 
                 byte 5 
                 byte 6 
                 byte 7 
                 byte 8 
                 byte 9 
               
               
                   
               
             
          
           
               
                 Head 
                 PC 
                 Unit # 
                 Unit # 
                 Unit # 
                 CMD 
                 CMD 
                 - 8 bits - 
                 - 8 bits - 
                 - 8 bits - 
                 CRC 
               
               
                   
                 add 
                 A-sb 
                 B-sb 
                 C-sb 
                 msb 
                 lsb 
               
             
          
           
               
                   
                   
                   
                   
                   
                   
                   
                 Dat1 
                 Dat1 
                 Dat2 
                 Dat2 
                 Dat3 
                 Dat3 
                   
               
               
                   
                   
                   
                   
                   
                   
                   
                 msb 
                 lsb 
                 msb 
                 lsb 
                 msb 
                 lsb 
               
               
                 8 bit 
                 2 bit 
                 6 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 8 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 4 bit 
                 8 bits 
               
               
                 01 
                 P 
                 00 
                 00 
                 x 
                 
                   
                     0D 
                   
                 
                 
                   
                     00 
                   
                 
                 cmd1 
                 cmd2 
                 cmd3 
                 cmd4 
                 x 
                 x 
               
               
                   
               
             
          
           
               
                 This is an ACK for a CRI command. this ACK is sent to the computer by the computer-radio-interface, after 
               
               
                 executing a command successfully. 
               
             
          
           
               
                 P: 
                 Computer address 
                 00-03 
                 H 
               
               
                 cmd 1,2: 
                 Received CRI command MSB ok ack. 
                 00-FF 
                 H 
               
               
                 cmd 3,4: 
                 Received CRI command LSB ok ack. 
                 00-FF 
                 H 
               
             
          
           
               
                 1. 
                 01 6 0   00 00   0D 00  0C 01 00  00   
                 OK ack for 0C01 CRI command (SWITCH 
               
               
                   
                   
                 AUDIO OUT TO JACK) 
               
               
                   
                   
                 the computer radio interface number is 6. 
               
               
                 2. 
                 01 6 0   00 00   0D 00  0C 0F 00  00   
                 OK ack for 0C0F CRI command (CRI reset) 
               
               
                   
                   
                 the computer_radio_interface number is 6. 
               
               
                   
                   
                 This ack is also sent on POWER UP RESET 
               
               
                   
               
             
          
         
       
     
     Reference is made to FIG. 8A, which is a simplified flowchart illustration of a preferred method for receiving radio signals, executing commands comprised therein, and sending radio signals, within the toy control device  130  of FIG.  1 A. Typically, each message as described above comprises a command, which may include a command to process information also comprised in the message. The method of FIG. 8A preferably comprises the following steps: 
     A synchronization signal or preamble is detected (step  400 ). A header is detected (step  403 ). 
     A command contained in the signal is received (step  405 ). 
     The command contained in the signal is executed (step  410 ). Executing the command may be as described above with reference to FIG.  1 A. 
     A signal comprising a command intended for the computer radio interface  110  is sent (step  420 ). 
     Reference is now made to FIGS. 8B-8T which, taken together, comprise a simplified flowchart illustration of a preferred implementation of the method of FIG.  8 A. The method of FIGS. 8B-8T is self-explanatory. 
     Reference is now made to FIG. 9A, which is a simplified flowchart illustration of a preferred method for receiving MIDI signals, receiving radio signals, executing commands comprised therein, sending radio signals, and sending MIDI signals, within the computer radio interface  110  of FIG.  1 A. Some of the steps of FIG. 9A are identical to steps of FIG. 8A, described above. FIG. 9A also preferably comprises the following steps: 
     A MIDI command is received from the computer  100  (step  430 ). The MIDI command may comprise a command intended to be transmitted to the toy control device  130 , may comprise an audio in or audio out command, or may comprise a general command. 
     A MIDI command is sent to the computer  100  (step  440 ). The MIDI command may comprise a signal received from the toy control device  130 , may comprise a response to a MIDI command previously receive by the computer radio interface  110  from the computer  100 , or may comprise a general command. 
     The command contained in the MIDI command or in the received signal is executed (step  450 ). Executing the command may comprise, in the case of a received signal, reporting the command to the computer  100 , whereupon the computer  100  may typically carry out any appropriate action under program control as, for example, changing a screen display or taking any other appropriate action in response to the received command. In the case of a MIDI command received from the computer  100 , executing the command may comprise transmitting the command to the toy control device  130 . Executing a MIDI command may also comprise switching audio output of the computer control device  110  between the secondary audio interface  230  and the radio transceiver  260 . Normally the secondary audio interface  230  is directly connected to the audio interface  220  preserving the connection between the computer sound board and the peripheral audio devices such as speakers, microphone and stereo system. 
     Reference is now made to FIGS. 9B-9N, and additionally reference is made back to FIGS. 8D-8M, all of which, taken together, comprise a simplified flowchart illustration of a preferred implementation of the method of FIG.  9 A. The method of FIGS. 9B-9M, taken together with FIGS. 8D-8M, is self-explanatory. 
     Reference is now additionally made to FIGS. 10A-10C, which are simplified pictorial illustrations of a signal transmitted between the computer radio interface  110  and the toy control device  130  of FIG.  1 A. FIG. 10A comprises a synchronization preamble. The duration T_SYNC of the synchronization preamble is preferably 0.500 millisecond, being preferably substantially equally divided into on and off components. 
     FIG. 10B comprises a signal representing a bit with value 0, while FIG. 10C comprises a signal representing a bit with value 1. 
     It is appreciated that FIGS. 10B and 10C refer to the case where the apparatus of FIG. 5D is used. In the case of the apparatus of FIG. 5E, functionality corresponding to that depicted in FIGS. 10B and 10C is provided within the apparatus of FIG.  5 E. 
     Preferably, each bit is assigned a predetermined duration T, which is the same for every bit. A frequency modulated carrier is transmitted, using the method of frequency modulation keying as is well known in the art. An “off” signal (typically less than 0.7 Volts) presented at termination  5  of U2 in FIG. 5D causes a transmission at a frequency below the median channel frequency. An “on” signal (typically over 2.3 Volts) presented at pin  5  of U2 in FIG. 5D causes a transmission at a frequency above the median frequency. These signals are received by the corresponding receiver U1. Output signal from pin  6  of U1 is fed to the comparator  280  of FIGS. 4 and 6 that is operative to determine whether the received signal is “off” or “on”, respectively. 
     It is also possible to use the comparator that is contained within U1 by connecting pin  7  of U1 of FIG. 5D, through pin  6  of the connector J 1  of FIG. 5D, pin  6  of connector J 1  of FIG. 5A, through the jumper to pin  12  of U1 of FIG.  5 A. 
     Preferably, receipt of an on signal or spike of duration less than 0.01 * T is ignored. Receipt of an on signal as shown in FIG. 10B, of duration between 0.01 * T and 0.40 * T is preferably taken to be a bit with value 0. Receipt of an on signal as shown in FIG. 10C, of duration greater than 0.40 * T is preferably taken to be a bit with value 1. Typically, T has a value of 1.0 millisecond. 
     Furthermore, after receipt of an on signal, the duration of the subsequent off signal is measured. The sum of the durations of the on signal and the off signal must be between 0.90 T and 1.10 T for the bit to be considered valid. Otherwise, the bit is considered invalid and is ignored. 
     Reference is now made to FIG. 11, which is a simplified flowchart illustration of a method for generating control instructions for the apparatus of FIG.  1 A. The method of FIG. 11 preferably includes the following steps: 
     A toy is selected (step  550 ). At least one command is selected, preferably from a plurality of commands associated with the selected toy (steps  560 - 580 ). Alternatively, a command may be entered by selecting, modifying, and creating a new binary command (step  585 ). 
     Typically, selecting a command in steps  560 - 580  may include choosing a command and specifying one or more control parameters associated with the command. A control parameter may include, for example, a condition depending on a result of a previous command, the previous command being associated either with the selected toy or with another toy. A control parameter may also include an execution condition governing execution of a command such as, for example: a condition stating that a specified output is to occur based on a status of the toy, that is, if and only if a specified input is received; a condition stating that the command is to be performed at a specified time; a condition stating that performance of the command is to cease at a specified time; a condition comprising a command modifier modifying execution of the command, such as, for example, to terminate execution of the command in a case where execution of the command continues over a period of time; a condition dependent on the occurrence of a future event; or another condition. 
     The command may comprise a command to cancel a previous command. 
     The output of the method of FIG. 11 typically comprises one or more control instructions implementing the specified command, generated in step  590 . Typically, the one or more control instructions are comprised in a command file. Typically, the command file is called from a driver program which typically determines which command is to be executed at a given point in time and then calls the command file associated with the given command. 
     Preferably, a user of the method of FIG. 11 performs steps  550  and  560  using a computer having a graphical user interface. Reference: is now made to FIGS. 12A-12C, which are pictorial illustrations of a preferred embodiment of a graphical user interface implementation of the method of FIG.  11 . 
     FIG. 12A comprises a toy selection area  600 , comprising a plurality of toy selection icons  610 , each depicting a toy. The user of the graphical user interface of FIGS. 12A-12C typically selects one of the toy selection icons  610 , indicating that a command is to be specified for the selected toy. 
     FIG. 12A also typically comprises action buttons  620 , typically comprising one or more of the following: 
     a button allowing the user, typically an expert user, to enter a direct binary command implementing an advanced or particularly complex command not otherwise available through the graphical user interface of FIGS. 12A-12C; 
     a button allowing the user to install a new toy, thus adding a new toy selection icon  610 ; and 
     a button allowing the user to exit the graphical user interface of FIGS. 12A-12C. 
     FIG. 12B depicts a command generator screen typically displayed after the user has selected one of the toy selection icons  610  of FIG.  12 A. FIG. 12B comprises an animation area  630 , preferably comprising a depiction of the selected toy selection icon  610 , and a text area  635  comprising text describing the selected toy. 
     FIG. 12B also comprises a plurality of command category buttons  640 , each of which allow the user to select a category of commands such as, for example: output commands; input commands; audio in commands; audio out commands; and general commands. 
     FIG. 12B also comprises a cancel button  645  to cancel command selection and return to the screen of FIG.  12 A. 
     FIG. 12C comprises a command selection area  650 , allowing the user to specify a specific command. A wide variety of commands may be specified, and the commands shown in FIG. 12C are shown by way of example only. 
     FIG. 12C also comprises a file name area  655 , in which the user may specify the name of the file which is to receive the generated control instructions. FIG. 12C also comprises a cancel button  645 , similar to the cancel button  645  of FIG.  12 B. FIG. 12C also comprises a make button  660 . When the user actuates the make button  660 , the control instruction generator of FIG. 11 generates control instructions implementing the chosen command for the chosen toy, and writes the control instructions to the specified file. 
     FIG. 12C also comprises a parameter selection area  665 , in which the user may specify a parameter associated with the chosen command. 
     Reference is now made to Appendix A, which is a computer listing of a preferred software implementation of the method of FIGS. 8A-8T. 
     Appendix A is an INTEL hex format file. The data bytes start from character number 9 in each line. Each byte is represented by 2 characters. The last byte (2 characters) in each line, should be ignored. 
     For example, for a sample line: 
     The original line reads: 07000000020100020320329F 
     The data bytes: 02010002032032 (02,01,00,02,03,20,32) 
     Starting address of the data bytes: 0000 (00,00) 
     Appendix A may be programmed into the memory of microcontroller  250  of FIG.  6 . 
     Appendix B is a computer listing of a preferred software implementation of the method of FIGS. 9A-9N, together with the method of FIGS. SD- 8 M. 
     Appendix B is an INTEL hex format file. The data bytes start from character number 9 in each line. Each byte is represented by 2 characters. The last byte (2 characters) in each line, should be ignored. 
     For example, for a sample line: 
     The original line reads: 070000000201000205A73216 
     The data bytes: 0201000205A732(02,01,00,02,05,A7,32) 
     Starting address of the data bytes: 0000 (00,00) 
     Appendix B may be programmed into the memory of microcontroller  250  of FIG.  4 . 
     Appendix C is a computer listing of a preferred software implementation of an example of a computer game for use in the computer  100  of FIG.  1 . 
     Appendix D is a computer listing of a preferred ware implementation of the method of FIGS.  11  and FIGS. 12A-12C. 
     For Appendices C and D, these programs were developed using VISUAL BASIC. To run the programs you need to install the VISUAL BASIC environment first. The application needs a Visual Basic custom control for performing MIDI I/O similar to the one called MIDIVBX. VBX. VISUAL BASIC is manufactured by Microsoft Corporation, One Microsoft Way, Redmond, Wash. 98052-6399, USA. MIDIVBX.VBX is available from Wayne Radinsky, electronic mail address a-wayner@microsoft.com. 
     The steps for programming the microcontrollers of the present invention include the use of a universal programmer, such as the Universal Programmer, type EXPRO 60/80, manufactured by Sunshine Electronics Co. Ltd., Taipei, Japan. 
     The method for programming the microcontrollers with the data of Appendices A and B, includes the following steps: 
     1. Run the program EXPRO.EXE, which is provided with the EXPRO 60/80″. 
     2. Choose from the main menu the EDIT/VIEW option. 
     3. Choose the EDIT BUFFER option. 
     4. Enter the string E 0000. 
     5. Enter the relevant data (given in Appendices A or 13), byte after byte, starting from the address 0000. In each line there is a new starting address for each data byte which appears in this line. 
     6. Press ESC. 
     7. Enter the letter Q. 
     8. Choose from the main menu the DEVICE option. 
     9. Choose the MPU/MCU option. 
     10. Choose the INTEL option. 
     11. Choose the 87C51. 
     12. Choose from the mainmenu the RUNFUNC option. 
     13. Choose the PROGRAM option. 14. Place the 87C51 chip in the programmer&#39;s socket. 
     15. Enter Y and wait until the OK message. 
     16. The chip is now ready to be installed in the board. 
     The method for creating the relevant files for the computer  100 , with the data of Appendices C and D, includes using a HEX EDITOR which is able to edit DOS formatted files. A typical HEX and ASCII editor is manufactured by Martin Doppelbauer, Am Spoerkel 17, 44227 Dortmund, Germany, UET401 at electronic mail address hrz.unidozr.uni-dortmund.de. 
     The steps necessary for creating the files by means of a HEX editor, such as by the Martin Doppelbauer editor include the following: 
     1. Copy any DOS file to a new file with the desired name and with the extension .EXE. (For example, write COPY AUTOEXEC.BAT TOY 1 .EXE). 
     2. Run the program ME.EXE. 
     3. From the main menu press the letter L (load file). 
     4. Write the main menu of the new file (for example TOY 1 .EXE). 
     5. From the main menu, press the letter (insert). 
     6. Enter the relevant data (written in Appendices C or D), byte after byte, starting from the address 0000. 
     7. Press ESC. 
     8. From the main menu, enter the letter W(write file). 
     9. Press the RETURN key and exit from the editor by pressing the letter Q. 
     The above-described embodiment of FIG. 1C includes a description of a preferred set of predefined messages including a category termed “General commands”. Other General Commands are defined by the following description: 
     MULTIPORT COMMANDS 
     
       
         
               
             
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
               
               
               
             
               
             
               
               
               
               
             
               
             
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
               
               
               
             
               
             
               
               
               
               
             
               
             
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
               
               
               
             
               
             
               
               
               
               
             
               
             
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
             
               
               
               
               
               
               
               
               
               
               
               
               
               
               
             
               
             
               
               
               
               
             
           
               
                   
               
             
             
               
                 AVAILABILITY_INTERROGATION_COMMAND 
               
               
                   
               
             
          
           
               
                 byte 0 
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                 Head 
                 PC 
                 Unit # 
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                 CMD 
                 CMD 
                 - 8 bits - 
                 - 8 bits - 
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                 CRC 
               
               
                   
                 add 
                 A-sb 
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                 Dat1 
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                 msb 
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                 01 
                 P 
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                 A 
                 
                   04 
                 
                 
                   05 
                 
                 00 
                 00 
                 00 
                 00 
                 x 
                 x 
               
               
                   
               
             
          
           
               
                 A computer transmits this command to verify that the radio channel is vacant. If another computer is 
               
               
                 already using this channel it will respond with the Availability Response Command. If no response is 
               
               
                 received within 250 msec the channel is deemed vacant. 
               
             
          
           
               
                 P: 
                 Computer address 
                 00-03 
                 H 
               
               
                 A: 
                 unit address - 
                 00-FF 
                 H 
               
               
                   
               
             
          
           
               
                 AVAILABILITY_RESPONSE_COMMAND 
               
               
                   
               
             
          
           
               
                 byte 0 
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                 Unit # 
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                 CMD 
                 CMD 
                 - 8 bits - 
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                 CRC 
               
               
                   
                 add 
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                 msb 
                 lsb 
               
             
          
           
               
                   
                   
                   
                   
                   
                   
                   
                 Dat1 
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                 Dat2 
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                 Dat3 
                   
               
               
                   
                   
                   
                   
                   
                   
                   
                 msb 
                 lsb 
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                 01 
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                   06 
                 
                 00 
                 00 
                 00 
                 00 
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                 x 
               
               
                   
               
             
          
           
               
                 A computer transmits this command in response to an Availability Interrogation Command to announce that 
               
               
                 the radio channel is in use. 
               
             
          
           
               
                 P: 
                 Computer address 
                 00-03 
                 H 
               
               
                 A: 
                 unit address - 
                 00-FF 
                 H 
               
               
                   
               
             
          
           
               
                 TOY_AVAILABILITY_COMMAND 
               
               
                   
               
             
          
           
               
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                 CMD 
                 - 8 bits - 
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                 CRC 
               
               
                   
                 add 
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                 msb 
                 lsb 
               
             
          
           
               
                   
                   
                   
                   
                   
                   
                   
                 Dat1 
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                 msb 
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                 01 
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                   07 
                 
                 00 
                 00 
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                 x 
               
               
                   
               
             
          
           
               
                 A Toy transmits this command to declare its existence and receive in response a Channel Pair Selection 
               
               
                 Command designating the computer that will control it and the radio channels to use. 
               
             
          
           
               
                 P: 
                 Computer address 
                 00-03 
                 H 
               
               
                 A: 
                 unit address - 
                 00-FF 
                 H 
               
               
                   
               
             
          
           
               
                 CHANNEL_PAIR_SELECTION_COMMAND 
               
               
                   
               
             
          
           
               
                 byte 0 
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                 Head 
                 PC 
                 Unit # 
                 Unit # 
                 Unit # 
                 CMD 
                 CMD 
                 - 8 bits - 
                 - 8 bits - 
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                 CRC 
               
               
                   
                 add 
                 A-sb 
                 B-sb 
                 C-sb 
                 msb 
                 lsb 
               
             
          
           
               
                   
                   
                   
                   
                   
                   
                   
                 Dat1 
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                 msb 
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                 01 
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                 00 
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                   08 
                 
                 CH1 
                 CH2 
                 00 
                 00 
                 x 
                 x 
               
               
                   
               
             
          
           
               
                 A computer transmits this command in response to a Toy Availability Command to inform the toy 
               
               
                 the radio channels to be used. 
               
             
          
           
               
                 P: 
                 Computer address 
                 00-03 
                 H 
               
               
                 A: 
                 unit address - 
                 00-FF 
                 H 
               
               
                 CH1: 
                 Toy transmit channel 
                 0- F 
                 H 
               
               
                 CH1: 
                 Toy receive channel 
                 0- F 
                 H 
               
               
                   
               
             
          
         
       
     
     In FIGS. 13 and 14 there are illustrated block diagrams of multiport multi-channel implementation of the computer radio interface  110  of FIG.  1 A. FIG. 13 illustrates the processing sub-unit of the computer interface that is implemented as an add-in board installed inside a PC. FIG. 14 is the RF transceiver which is a device external to the computer and connects to the processing subunit by means of a cable. In the present application of the RF unit there are 4 transceivers each capable of utilizing two radio channels simultaneously. 
     Referring briefly to FIG. 3, it is appreciated that, optionally, both sound and control commands may be transmitted via the MIDI connector  210  rather than transmitting sound commands via the analog connector  220 . It is additionally appreciated that the functions of the interfaces  210  and  220  between the computer radio interface  110  and the sound card  190  may, alternatively, be implemented as connections between the computer radio interface  110  to the serial and/or parallel ports of the computer  100 , as shown in FIGS. 25A-25F. 
     If it is desired to provide full duplex communication, each transceiver  260  which forms part of the computer radio interface  110  of FIG. 1A preferably is operative to transmit on a first channel pair and to receive on a different, second channel pair. The transceiver  260  (FIG. 4) which forms part of the toy control device  130  of FIG. 1A preferably is operative to transmit on the second channel and to receive on the first channel. 
     Any suitable technology may be employed to define at least two channel pairs such as narrow band technology or spread spectrum technologies such as frequency hopping technology or direct sequence technology, as illustrated in FIGS. 15A-15E, showing a Multi-Channel Computer Radio Interface, and in FIGS. 24A-24E showing a Mullti-Channel Toy Control Device. 
     Appendices E-H, taken together, are computer listings from which a first, DLL-compatible, functions library may be constructed. The DLL-compatible functions library may be subsequently used by a suitable computer system such as an IBM PC to generate a variety of games for any of the computer control systems shown and described herein. Alternatively, games may be generated using the applications generator of FIGS. 11-12C. 
     To generate DLL (dynamic loading and linking) function library based on Appendices E-H, the following operations are performed: 
     1) Open Visual C++4.0 
     2) Go to File Menu 
     3) Choose New from File Menu 
     4) Choose Project Workspace 
     5) Choose Dynamic-Link Library 
     6) The Project Name is: DLL32.MDP 
     7) Press Create button 
     8) Go to File Menu 
     9) Choose New from File Menu 
     10) Choose Text File 
     11) Now write the Source 
     12) Write on the current page a file containing the contents of Appendix E 
     13) Press the mouse right button and choose: Insert File Into Project 
     14) Click on DLL32 project 
     15) On the save dialog write CREATOR.C 
     16) Press the OK button 
     17) Go to File Menu 
     18) Choose New from File Menu 
     19) Choose Text File 
     20) Write on this page a file containing the contents of Appendix F; 
     21) Go to File Menu 
     22) Press Save 
     23) On the save dialog write CRMDI.H 
     24) Press the OK button 
     25) Go to File Menu 
     26) Choose New from File Menu 
     27) Choose Text File 
     28) Write on this page a file containing the contents of Appendix G; 
     29) Go to File Menu 
     30) Press Save 
     31) On the save dialog write a file CREATOR.H 
     32) Press the OK button 
     33) Go to File Menu 
     34) Choose New from File Menu 
     35) Choose Text File 
     36) Write on this page a file containing the contents of Appendix H; 
     37) Press the mouse right button and choose: Insert File: Into Project 
     38) Click on DLL32 project 
     39) On the save dialog write CREATOR.DEF 
     40) Press the OK button 
     41) Go to Insert Menu 
     42) Press File Into Project . . . 
     43) On the List Files of Type: Choose Library Files (*.lib) 
     44) Go to the Visual C++ library directory and choose WINMM.LIB 
     45) Press the OK button 
     46) Go to the Build menu 
     47) Press Rebuild ALL 
     A description of the commands included in the DLL function library based on Appendices E-H now follows: 
     A. MIDI input functions 1-2: 
     1. Open MIDI input device 
     Syntax: long MIDIInOpen(long Device) 
     This function opens the MIDI device for input. 
     Return 0 for success, -1 otherwise. 
     Delphi Example: 
     Device:=0; 
     if MIDIInOpen(Device) &lt;&gt;0 Then 
     MessageDlg(‘Error opening MIDI input device’, mtError, mbOk, 0); 
     2. Reset MIDI input device 
     Syntax: long MIDIInReset(void) 
     this function resets MIDI input device. 
     Return 0 for success, −1 otherwise. 
     Delphi Example: 
     if MIDIInReset &lt;&gt;0 Then 
     MessageDlg(‘Error resetting MIDI input device’, mtError, mbOk, 0); 
     B. MIDI output functions 3-6: 
     3. Close MIDI input device 
     Syntax: long MIDIInClose(void) 
     This function close MIDI input device. 
     Return 0 for success, −1 otherwise. 
     Delphi Example: 
     if MIDIInClose &lt;&gt;0 Then MessageDlg(‘Error closing MIDI input device’, mtError, mbOk, 0); 
     4. Open MIDI output device 
     Syntax: long MIDIOutOpen(long Device) 
     This function opens MIDI output device. 
     Return 0 if success, −1 otherwise. 
     Delphi Example: 
     Device:=0; 
     if MIDIOutOpen(Device) &lt;&gt;0 Then 
     MessageDlg(‘Error opening MIDI output device’, mtError, mbOk, 0); 
     5. Reset MIDI Output device 
     Syntax: long MIDIOutReset(void) 
     This function resets MIDI output device. 
     Return 0 if success, −1 otherwise. 
     Delphi Example: 
     if MIDIOutReset &lt;&gt;0 Then 
     MessageDlg(‘Error resetting MIDI output device’, mtError, mbOk, 0); 
     6. Close MIDI output device 
     Syntax: long MIDIOutClose(void) 
     This function close MIDI output device. 
     Return 0 if success, −1 otherwise. 
     Delphi Example: 
     Device:=0; 
     if MIDIOutClose &lt;&gt;0 Then 
     MessageDlg(‘Error opening MIDI output device’, mtError, mbOk, 0); 
     C. General functions 7-10: 
     7. Send Data 
     Syntax: long SendData(long Data) 
     This function sends 4 byte to toy card. 
     Currently used to send 144 for init toy card. 
     Return 0 if successful, −1 otherwise. 
     Delphi Example: 
     If SendData(144) &lt;&gt;0 Then 
     MessageDlg(‘Error sending data to toy’, mtError, mbOk, 0); 
     8. Send Message 
     Syntax: long SendMessage(char *Mess) 
     This function sends string to toy card. 
     Return 1 if successful, or errorcode otherwise. 
     Delphi Example: 
     Mess:=‘00 01 00 00 00 00 00 05 00 0000 01 00 03 00 01 00 00 00’; 
     If SendMessage(Mess) &lt;&gt;1 Then 
     MessageDlg(‘Error opening MIDI output device’, mtError, mbOk, 0); 
     9. Check message 
     Syntax: long CheckMessage(void) 
     This function returns 0 if no message found from toy card. 
     Delphi Example: 
     If CheckMessage Then 
     Mess:=GetMessage; 
     10. Get Message 
     Syntax: char * GetMessage(char *Mess) 
     This function returns 20 chars toy message if present, or “Time Out” otherwise. 
     Delphi Example: 
     If GetMessage=“Time Out” Then 
     MessageDlg(‘No message received’, mtError, mbOk, 0); 
     D. Toy control functions 11-16: 
     11. Get Toy Number 
     Syntax: char * GetToyNumber(void) 
     This function returns Toy Number of last receiving message, or “00 00 00 00” if no message was received. 
     12. Get Sensor Number 
     Syntax: long GetSensorNumber(void) 
     This function returns Sensor Number of last receiving message, or 255 if no message was received. 
     13. Toy Reset 
     Syntax: long ToyReset(char *ToyNumber) 
     This function sends a reset string to toy. 
     Return 0 if successful, or −1 otherwise. 
     14. Toy Transceive 
     Syntax: char *ToyTranceive(char *ToyNumber,char *Mess) 
     This function sends message to toy and waits 3 sec to acknowledge. 
     Return “Ack. Ok” if received, or “Time Out” if not. 
     15. Prepare Toy Talk 
     Syntax: char *PrepareToyTalk(char *ToyNumber, char *WaveFile) 
     This function prepares toy card to generate sound using; toy speaker. 
     After calling this function, WaveFile may be played and heard at toy speaker. 
     Return “Ack. Ok” if successful, or “Time Out” otherwise. 
     16. Go To Sleep Mode 
     Syntax: char *GoSleep(char *ToyNumber) 
     This function sends to toy the sleep command. Return “Ack. Ok” if successful, or “Time Out” otherwise. 
     Appendices I-O, taken together, are computer listings of a second functions library which may be used to generate a variety of games for any of the computer control systems shown and described herein in conjunction with a Director 5.0 software package, marketed by Macromedia Inc., 600 Townsend St., San Francisco, Calif., 94103. 
     To generate an XObject function library based on Appendices I-O, the following operations are performed: 
     1) Create a new directory: C:\XOBJECT\by writing (MD C:\XOBJECT\) 
     2) Open Visual C++1.5 
     3) On the File menu choose NEW 
     4) Generate a file which contains the contents of Appendix I; 
     5) Choose Save As from the File Menu 
     6) Give the file generated in step (4) a name by punching C:\XOBJECT\CREATOR.MAK 
     7) Press the OK button 
     8) On the File menu choose NEW 
     9) Generate a file which contains the contents of Appendix J; 
     10) On the File menu choose Save As. 
     11) In the File Name: dialog, write C:\XOBJECT\CREATOR.C 
     12) Press the OK button 
     13) On the File menu choose NEW 
     14) Generate a file which contains the contents of Appendix K; 
     15) On the File menu choose Save As. 
     16) In the File Name: dialog write C:\XOBJECT\CREATOR.H 
     17) Press the OK button 
     18) On the File menu choose NEW 
     19) Generate a file which contains the contents of Appendix L; 
     20) On the File menu choose Save As. 
     21) In the File Name: dialog write C:\OBJECT\CRMIDI.H 
     22) Press the OK button 
     23) On the File menu choose NEW 
     24) Generate a file which contains the contents of Appendix M; 
     25) On the File menu choose Save As. 
     26) In the File Name: dialog write C:\OBJECT\XOBJECT.H 
     27) Press the OK button 
     28) On the File menu choose NEW 
     29) Generate a file which contains the contents of Appendix N; 
     30) On the File menu choose Save As. 
     31) In the File Name: dialog write C:\OBJECT\CREATOR.DEF 
     32) Press the OK button 
     33) On the File menu choose NEW 
     34) Generate a file which contains the contents of Appendix O; 
     35) On the File menu choose Save As. 
     36) In the File Name: dialog write C:\OBJECT\CREATOR.RC 
     37) Press the OK button 
     38) On the Project Menu choose Open 
     39) In the File Name dialog write C:\OBJECT\CREATOR.MAK 
     40) Press Rebuild All from the Project Menu 
     A description of the commands included in the XObject function library based on Appendices I-O now follows: 
     A. MIDI input functions 1-3: 
     1. Open MIDIinput device 
     Syntax: long MIDIInOpen(long Device) 
     This function opens the MIDI device for input. 
     Return 0 for success, −1 otherwise. 
     Delphi Example: 
     Device:=0; 
     if MIDIInOpen(Device) &lt;&gt;0 Then 
     MessageDlg(‘Error opening MIDI input device’, mtError, mbOk, 0); 
     2. Reset MIDI input device 
     Syntax: long MIDIInReset(void) 
     This function resets MIDI input device. 
     Return 0 for success, −1 otherwise. 
     Delphi Example: 
     if MIDIInRest &lt;&gt;0 Then 
     MessageDlg(‘Error resetting MIDI input device’, mtError, mbOk, 0); 
     3. Close MIDI input device 
     Syntax: long MIDIInClose(void) 
     This function turns off MIDI input device. 
     Return 0 for success, −1 otherwise. 
     Delphi Example: 
     if MIDIInClose &lt;&gt;0 Then 
     MessageDlg(‘Error closing MIDI input device’, mtError, mbOk, 0); 
     B. MIDI output functions 4-6: 
     4. Open MIDI output device 
     Syntax: long MIDIOutOpen(long Device) 
     This function opens MIDI output device. 
     Return 0 if success, −1 otherwise. 
     Delphi Example: 
     Device:=0; 
     if MIDIOutOpen(Device) &lt;&gt;0 Then 
     MessageDlg(‘Error opening MIDI output device’, mtErTor, mbOk, 0); 
     5. Reset MIDI Output device 
     Syntax: long MIDOutReset(void) 
     This function resets MIDI output device. 
     Return 0 if success, −1 otherwise. 
     Delphi Example: 
     if MIDIOutReset &lt;&gt;0 Then 
     MessageDlg(‘Error resetting MIDI output device’, mtError, mbOk, 0); 
     6. Close MIDI output device 
     Syntax: long MIDIOutClose(void) 
     This function close MIDI output device. 
     Return 0 if success, −1 otherwise. 
     Delphi Example: 
     Device:=0; 
     if MIDIOutClose &lt;&gt;0 Then 
     MessageDlg(‘Error opening MIDI output device’, mtError, mbOk, 0); 
     C. General functions 7-11: 
     7. New 
     Syntax: Creator(mNew) 
     This function creates a new instance of the XObject 
     The result is 1 if successful, or error code otherwise. 
     Example: 
     openxlib “Creator.Dll” 
     Creator(mNew) 
     . . . 
     Creator(mDispose) 
     See also: Dispose 
     8. Dispose 
     Syntax: Creator(mNew) 
     This function disposes of XObject instance. 
     The result is 1 if successful, or error code otherwise. 
     Example: 
     openxlib “Creator.DIl” 
     Creator(mNew) 
     . . . 
     Creator(mDispose) 
     See also: New 
     9. Send Message 
     Syntax: long SendMessage(char *Mess) 
     This function sends string to toy card. 
     Return 1 if successful, or error code otherwise. 
     Delphi Example: 
     Mess:=‘00 01 00 00 00 00 00 05 00 00 00 01 00 03 00 01 00 00 00’; 
     If SendMessage(Mess) &lt;&gt;1 Then 
     MessageDlg(‘Error opening MIDI output device’, mtErnor, mbOk, 0) 
     10. Check message 
     Syntax: long CheckMessage(void) 
     This function returns 0 if no message found from toy card. 
     Delphi Example: 
     If CheckMessage Then 
     Mess:=GetMessage; 
     11. Get Toy Message 
     Syntax: GetToyMessage 
     This function receives message from toy. 
     The result is a message. 
     If during 3 sec there is no message, the result is “Time Out”. 
     Example: 
     set message GetToyMessage 
     If message=“Time Out” Then 
     put “No message receiving” 
     End If 
     See also: Check for Message 
     D. Toy control functions 12-17: 
     12. Get Toy Number 
     Syntax: char * GetToyNumber(void) 
     This function returns Toy Number of last receiving message, or “00 00 00 00” if no message was received. 
     13. Get Sensor Number 
     Syntax: long GetSensorNumber(void) 
     This function returns Sensor number of last receiving message, or 255 if no message was received. 
     14. Toy Reset 
     Syntax: long ToyReset(char *ToyNumber) 
     This function sends a reset string to toy. 
     Return 0 if successful, or −1 otherwise. 
     15. Toy Tranceive 
     Syntax: char *ToyTranceive(char *ToyNumber,char *Mess) 
     This function sends to toy message and waits 3 sec to acknowledge. 
     Return “Ack. Ok” if received, or “Time Out” if not. 
     16. Prepare Toy Talk 
     Syntax: char *PrepareToyTalk(char *ToyNumber, char *WaveFile) 
     This function prepares toy card to generate sound using from toy speaker. 
     After calling this function, WaveFile may be played and heard at toy speaker. 
     Return “Ack. Ok” if successful, or “Time Out” otherwise. 
     17. Go To Sleep Mode 
     Syntax: char *GoSleep(char *ToyNumber) 
     This function sends to toy the sleep command. 
     Return “Ack. Ok” if successful, or “Time Out” otherwise. 
     To use the XObject function library in conjunction with the Director, the following method may be employed: 
     1) Open Director Version 5.0 program 
     2) From File Menu, choose New 
     3) Press the Movie Option 
     4) Go to Windows menu and press Cast 
     5) Go to the first Script on the cast 
     6) On the Window menu case Script 
     7) Write the script of the desired game. 
     8) Repeat from step 5 until all desired script(s) have been written. Press (Ctrl+Alt+P) to run the Application. 
     Appendices P-W, taken together, are computer listings of another preferred software implementation, alternative to the implementation of Appendices A-O. 
     To construct and operate the implementation of Appendices P-W, the following operations are performed: 
     1) Provide a computer capable of running the WINDOWS 95 operating system; 
     2) Prepare computer files for each of the files contained in Appendix P and place the computer files in a directory named “ocx”; 
     3) Prepare a computer file for the file contained in Appendix Q, extract the compressed contents of the file using Winzip version 6.2 available from Nico Mak Computing, Inc. of Bristol, Conn. 06011 USA, and place the extracted computer files in the directory named “ocx”; 
     4) Prepare computer files for each of the files contained in Appendix R and place the computer files in a directory named “player”; 
     5) Prepare a computer file for the file contained in Appendix S, extract the compressed contents of the file using Winzip version 6.2, and place the extracted computer files in a subdirectory named “res” contained in the directory named “player”; 
     6) Prepare computer files for each of the files contained in Appendices T and U and place the computer files in a directory named “xmidi5”; 
     7) Prepare a computer file for the file contained in Appendix V, extract the compressed contents of the file using Winzip version 6.2, and place the extracted computer files in the directory named “xmidi5”; 
     8) Prepare a computer file named NEWDEMO.CS the file contained in Appendix W and place the files in the directory named “player”; 
     9) Install the Microsoft Development Studio Version 5.0 available from Microsoft Corporation, One Microsoft Way, Redmond, Wash. USA; 
     10) Run the Microsoft Development Studio, select FILE/OPEN WORKSPACE from the menu, select the file \OCX\NEWSR.DSW, select BUILD from the menu, select BUILD NEWDEMO.OCX, select FILE/OPEN WORKSPACE from the menu, select the file \PLAYER\PLAYER.DSW, select BUILD from the menu, select BUILD PLAYER.EXE; 
     11) Compile \XMIDI5\XMIDI.DSW using Visual C++ Version 5.0 and run the OCX registration program REGSVR32.EXE with XMIDI5.OCX on the command line; 
     12) Install the “American English Text To Speech Software Development Kit” for WINDOWS 95/WINDOWS NT from Lernout &amp; Hauspie Speech Products, Sint-Krispisnstraat 7, 8900 Leper, Belgium; 
     13) Run PLAYER.EXE in DOS mode from the \PLAYER directory by invoking “player newdemo.cs”. 
     Reference is now made to FIG. 16 which is a simplified flowchart illustration of a preferred method of operation of a computer radio interface (CRI)  110  operative to service an individual computer  100  of FIG. 1A without interfering with other computers or being interfered with by the other computers, each of which is similarly serviced by a similar CRI. Typically, the method of FIG. 16 is implemented in software on the computer  100  of FIG.  1 A. 
     The CRI includes a conventional radio transceiver ( 260  of FIG. 4) which may, for example, comprise an RY3 GB021 having 40 channels which are divided into 20 pairs of channels. Typically, 16 of the channel pairs are assigned to information communication and the remaining 4 channel pairs are designated as control channels. 
     In the method of FIG. 16, one of the 4 control channel pairs is selected by the radio interface (step  810 ) as described in detail below in FIG.  17 . The selected control channel pair i is monitored by a first transceiver (step  820 ) to detect the appearance of a new toy which is signaled by arrival of a toy availability command from the new toy (step  816 ). When the new toy is detected, an information communication channel pair is selected (step  830 ) from among the 16 such channel pairs provided over which game program information will be transmitted to the new toy. A preferred method for implementing step  830  is illustrated in self-explanatory flowchart FIG.  18 A. The “Locate Computer” command in FIG. 18A (step  1004 ) is illustrated in the flowchart of FIG.  18 B. 
     The identity of the selected information communication channel pair, also termed herein a “channel pair selection command”, is sent over the control channel pair to the new toy (step  840 ). A game program is then begun (step  850 ), using the selected information communication channel pair. The control channel pair is then free to receive and act upon a toy availability command received from another toy. Therefore, it is desirable to assign another transceiver to that control channel pair since the current transceiver is now being used to provide communication between the game and the toy. 
     To assign a further transceiver to the now un-monitored control channel, the transceiver which was formerly monitoring that control channel is marked as busy in a transceiver availability table (step  852 ). The transceiver availability table is then scanned until an available transceiver, i.e. a transceiver which is not marked as busy, is identified (step  854 ). This transceiver is then assigned to the control channel i (step  858 ). 
     FIG. 17 is a simplified flowchart illustration of a preferred method for implementing “select control channel pair” step  810  of FIG.  16 . In FIG. 17, the four control channels are scanned. For each channel pair in which the noise level falls below a certain threshold (step  895 ), the computer sends an availability interrogation command (step  910 ) and waits for a predetermined time period, such as 250 ms, for a response (steps  930  and  940 ). If no other computer responds, i.e. sends back an “availability response command”, then the channel pair is deemed vacant. If the channel pair is found to be occupied the next channel is scanned. If none of the four channel pairs are found to be vacant, a “no control channel available” message is returned. 
     FIG. 19 is a self-explanatory flowchart illustration of a preferred method of operation of the toy control device  130  which is useful in conjunction with the “multi-channel” embodiment of FIGS. 16-18B. i=1, . . . , 4 is an index of the control channels of the system. The toy control device sends a “toy availability command” (step  1160 ) which is a message advertising the toy&#39;s availability, on each control channel i in turn (steps  1140 ,  1150 ,  1210 ), until a control channel is reached which is being monitored by a computer. This becomes apparent when the computer responds (step  1180 ) by transmitting a “channel pair selection command” which is a message designating the information channel pair over which the toy control device may communicate with the game running on the computer. At this point (step  1190 ), the toy control device may begin receiving and executing game commands which the computer transmits over the information channel pair designated in the control channel i. 
     According to a preferred embodiment of the present invention, a computer system is provided, in communication with a remote game server, as shown in FIG.  20 . The remote game server  1250  is operative to serve to the computer  100  at least a portion of at least one toy-operating game, which operates one or more toys  1260 . Optionally, an entire game may be downloaded from the remote game server  1250 . However, alternatively, a new toy action script or new text files may be downloaded from the remote game server  1250  whereas the remaining components of a particular game may already be present in the memory of computer  100 . 
     Downloading from the remote game server  1250  to the computer  100  may take place either off-line, before the game begins, or on-line, in the course of the game. Alternatively, a first portion of the game may be received off-line whereas an additional portion of the game is received on-line. 
     The communication between the remote game server  1250  and the computer  100  may be based on any suitable technology such as but not limited to ISDN; X.25; Frame-Relay; and Internet. 
     An advantage of the embodiment of FIG. 20 is that a very simple computerized device may be provided locally, i.e. adjacent to the toy, because all “intelligence” may be provided from a remote source. In particular, the computerized device may be less sophisticated than a personal computer, may lack a display monitor of its own, and may, for example, comprise a network computer  1270 . 
     FIG. 21 is a simplified flowchart illustration of the operation of the computer  100  or of the network computer  1260  of FIG. 20, when operating in conjunction with the remote server  1250 . 
     FIG. 22 is a simplified flowchart illustration of the operation of the remote game server  1250  of FIG.  20 . 
     FIG. 23 is a semi-pictorial semi-block diagram illustration of a wireless computer controlled toy system including a toy  1500  having a toy control device  1504 , a computer  1510  communicating with the toy control device  1504  by means of a computer-radio interface  1514  and a proximity detection subsystem operative to detect proximity between the toy and the computer. The proximity detection subsystem may for example include a pair of ultrasound transducers  1520  and  1530  associated with the toy and computer respectively. The toy&#39;s ultrasound transducer  1520  typically broadcasts ultrasonic signals which the computer&#39;s ultrasound transducer  1530  detects if the computer and toy are within ultrasonic communication range, e.g. are in the same room. 
     FIGS. 24A-24E, taken together, form a detailed electronic schematic diagram of a multi-channel implementation of the computer radio interface  110  of FIG. 3 which is similar to the detailed electronic schematic diagrams of FIGS. 5A-5D except for being multi-channel, therefore capable of supporting full duplex applications, rather than single-channel. 
     FIGS. 25A-25F, taken together, form a detailed schematic illustration of a computer radio interface which connects to a serial port of a computer rather than to the sound board of the computer. 
     FIGS. 26A-26D, taken together, form a detailed schematic illustration of a computer radio interface which connects to a parallel port of a computer rather than to the sound board of the computer. 
     FIGS. 27A-27J are preferred self-explanatory flowchart illustrations of a preferred radio coding technique, based on the Manchester coding, which is an alternative to the radio coding technique described above with reference to FIGS. 8E,  8 G- 8 M and  10 A-C. 
     FIGS. 28A-28K, taken together, form a detailed electronic schematic diagram of the multi-port multi-channel computer radio interface sub-unit of FIG.  13 . 
     FIGS. 29A-29I, taken together, form a detailed electronic schematic diagram of the multi-port multi-channel computer radio interface sub-unit of FIG.  14 . 
     FIG. 30 illustrates a further embodiment of the present invention which includes a combination of a Computer Radio Interface (CRI) and a Toy Control Device (TCD),  1610 . 
     The combined unit  1610  controls a toy  1620  which is connected to the computer  100  by a device, such as a cable, and communicates with other toys,  120 , by means such as radio communication, using the computer radio interface  110 . The toy  1620  is operated in a similar manner as the toy device  120 . 
     FIG. 31 illustrates a simplified block diagram of the combined unit  1610 . 
     FIGS. 32A,  32 B and  32 C taken together form a simplified schematic diagram of the EP900 EPLD chip (U9) of FIG.  28 H. The code to program the EPLD chip for this schematic diagram preferably uses the programming package “Max Plus II Ver. 6.2” available from Altera Corporation,  3525  Monroe Street, Santa Clara, Calif. 5051, USA. 
     FIGS. 33-43, described hereinbelow, illustrate embodiments of the toy system of FIGS. 1-32C in which a computer-controlled toy system has a capacity for modifying a known language and/or speaking in a previously unknown or whimsical language. 
     Reference is now made to FIG. 33 which is a simplified pictorial illustration of a display-based fanciful figure interaction system constructed and operative in accordance with a preferred embodiment of the present invention. Shown is a computer  2200  on which a fanciful FIG. 2210 is displayed. Computer  2200  is preferably configured with an audio input device  2220 , typically a microphone, through which computer  2200  may receive audio input, and an audio output device  2230 , typically a speaker, through which computer  2200  may provide audio output, as is well known in the art. 
     Reference is additionally made to FIGS. 34A and 34B which are simplified pictorial illustrations of a toy-based fanciful figure interaction system, and FIG. 34C which is a simplified pictorial illustration of a toy-based fanciful figure constructed and operative in accordance with another preferred embodiment of the present invention. Shown in FIGS. 34A and 34B is computer  2200  preferably configured with audio input device  2220  and audio output device  2230 . In FIG. 34A a toy  2240  is shown in wired communication with computer  2200  along wired connection  2250 , while in FIG. 34B toy  2240  is shown to be in wireless communication with computer  2200  via toy transceiver  2260  and computer radio interface  2270 . It is appreciated that more than one toy may be in communication with computer  2200  at any given time. Audio input device  2220  and/or audio output device  2230  may be replaced with or augmented by audio input device  2222  and/or audio output device  2233  (FIG. 34C) assembled with toy  2240  for input and/or output communication with computer  2200 . Shown more clearly in FIG. 34C, toy  2240  is preferably configured with a control unit  2262 , a power unit  2264 , and one or more articulating appendages  2266 . A user  2280  is also shown interacting with toy  2240 . It is appreciated that any or all of the functionality of computer  2200  may be assembled with or otherwise incorporated in toy  2240 . A preferred configuration of the toy-based fanciful figure interaction system of FIGS. 34A,  34 B, and  34 C are described in greater detail hereinabove with reference to FIGS. 1-32C. 
     Reference is now made to FIG. 35 which is a simplified block diagram of a fanciful figure interaction system useful in the systems of FIGS. 33,  34 A,  34 B, and  34 C, constructed and operative in accordance with a preferred embodiment of the present invention. It is appreciated that the system of FIG. 35 may be implemented in computer hardware, computer software, or in any combination of computer hardware and software. The system of FIG. 35 preferably comprises a control unit  2300 , a speech input and recognition unit  2310  capable of receiving a speech input and identifying the words comprising the speech input, an action interface  2320  capable of receiving action instructions from users, a speech synthesis unit  2330  capable of producing audio speech output, and an action control unit  2340  capable of controlling an external action. Speech unit  2310  may receive input from audio input device  2220  (FIG.  33 ). Action interface  2320  may be implemented via computer  2200  (FIGS. 33,  34 A,  34 B, and  34 C) using known computer menu interfaces or other known interfaces. Speech synthesis unit  2330  may provide output via audio output device  2230  (FIG.  33 ). Action control unit  2340  may control an action associated with fanciful FIG. 2210 (FIG. 33) or toy  2240  (FIGS. 34A,  34 B, and  34 C). The system of FIG. 35 also preferably comprises one or more sets of phonemes  2350 , one or more language sets  2360 , each typically comprising one or more words in a known language such as English or fanciful words, a set  2370  of actions, terms, feelings, or other concepts, one or more modification rule sets  2380 , and an association set  2390  for maintaining associations between language set  2360  and action set  2370 . Any of the sets described with reference to FIG. 35 may be maintained in volatile or non-volatile computer storage as is well known. The system of FIG. 35 also preferably comprises a clock  2400 . A logical implementation of the various sets shown in FIG. 35 is described in greater detail hereinbelow with reference to FIG.  41 . 
     Reference is now made to FIG. 36 which is a simplified operational flow chart of a fanciful figure interaction system useful in describing the systems of FIGS. 33,  34 A,  34 B,  34 C, and  35  constructed and operative in accordance with a preferred embodiment of the present invention. Typical operation begins (step  3430 ) with the fanciful FIG. 2210 (FIG. 33) or toy  2240  (FIGS. 34A,  34 B, and  34 C) performing an action and verbalizing associated speech. A preferred method of performing step  3430  is described in greater detail hereinbelow with reference to FIG.  37 . In step  3450  speech input is accepted. A preferred method of performing step  3450  is described in greater detail hereinbelow with reference to FIG.  38 . Should the speech not be successfully recorded (step  3460 ) operation continues with step  3440 . Successfully recorded speech is then identified, typically using known speech-recognition software (step  3470 ). A preferred method of performing step  3470  is described in greater detail hereinbelow with reference to FIG.  39 . Should the speech not be successfully identified (step  480 ) operation continues with step  3 . Successfully identified speech is then checked for an association with a known action which is then performed (step  3470 ). A preferred method of performing step  3490  is described in greater detail hereinbelow with reference to FIG.  40 . 
     Reference is now made to FIG. 37 which is a simplified operational flow chart of a preferred implementation of step  3440  of FIG. 36 in greater detail, constructed and operative in accordance with a preferred embodiment of the present invention. Typical operation begins (step  3500 ) with selecting a term or action from action set  2390  (FIG. 35) in accordance with selection criteria (step  3510 ). The selection may be random or in accordance with a level of complexity or history of usage associated with an action. Clock  2400  (FIG. 35) may be used to advance the level of complexity over time. A language is then selected to be the current language, similarly at random or in accordance with selection criteria (step  3520 ). Association set  2390  (FIG. 35) is then searched for an association between language in language set  2360  (FIG. 35) and the selected term or action (step  3530 ). The associated action is then performed (step  3540 ) with or without verbalizing the associated language, and operation continues with step  3450  (FIG. 36) (step  3550 ). 
     Reference is now made to FIG. 38 which is a simplified operational flow chart of a preferred implementation of step  3450  of FIG. 36 in greater detail, constructed and operative in accordance with a preferred embodiment of the present invention. Typical operation begins (step  3560 ) with recording audio input typically comprising speech (step  3570 ). The audio input in typically received via audio input device  2220  (FIGS. 33,  34 A,  34 B, and  34 C). A data file in a volatile or non-volatile storage medium is typically used for recording the audio input as is well known. The presence or absence of audio input is detected (step  3580 ) with operation continuing with step  3460  (FIG. 36) when either a file is constructed given the presence of audio input (step  3590 ) or no file is created in the absence of audio input (step  3600 ). 
     Reference is now made to FIG. 39 which is a simplified operational flow chart of a preferred implementation of step  3470  of FIG. 36 in greater detail, constructed and operative in accordance with a preferred embodiment of the present invention. Typical operation begins (step  3610 ) with analyzing the file constructed in step  3590  of FIG. 38 for a first pause between speech elements, yielding a first speech element (step  3620 ). Speech recognition is then performed on the first speech element (step  3630 ). If the first speech element is a language identifier (step  3640 ) then the current language is set to the language indicated by the identifier (step  3650 ) and operation continues with step  3690 . If the first speech element is not a language identifier, speech recognition is performed on the rest of the file using the language last used as the current language (step  3660 ). The speech is then identified for known words in the current language (step  3670 ). If no known words are found, another language is set to the current language (step  3680 ) and speech recognition is again performed on the rest of the file (step  3690 ). The speech is then identified for known words in the current language (step  3700 ). If no known words are found, an indicator is returned indicating that the speech has not been identified (step  3710 ). If the word is identified in a known, learned, generated, or modified language an indicator is returned indicating that the speech has been identified (step  3720 ). Operation continues with step  3480  (FIG.  36 ). 
     Reference is now made to FIG. 40 which is a simplified operational flow chart of a preferred implementation of step  3490  of FIG. 36 in greater detail, constructed and operative in accordance with a preferred embodiment of the present invention. Typical operation begins (step  3730 ) with selecting a language which becomes the current language, at random or in accordance with selection criteria (step  3740 ). Association set  2390  (FIG. 35) is then searched for an association between language in language set  2360  (FIG. 35) and the term or action (step  3750 ). The associated action is then performed (step  3760 ) and operation continues with step  3450  (FIG. 36) (step  3770 ). 
     Reference is now made to FIG. 41 which is a simplified block diagram of a logical implementation of the various sets described hereinabove with reference to FIG. 35 constructed and operative in accordance with a preferred embodiment of the present invention. A root entity  2780  typically comprises a list of terms comprising preset terminology and learned terminology. Preset terminology is typically preconfigured with toy  2240  (FIGS. 34A,  34 B,  34 C), and/or preconfigured in ROM, diskette, and/or CDROM, etc. for access by computer  2200 FIGS. 33,  34 A,  34 B and  34 C). Learned terminology is typically acquired from a user, referred to herein as a “player.” The terminology is preferably associated with two tables: a vocabulary table  2790  and a table of “emotions”  2800 . Vocabulary table  2790  is typically used to provide fanciful FIG. 2210 (FIG. 33) and/or toy  2240  (FIG. 34A,  34 B, and  34 C) with the pronunciation of each term in the list of terms. The pronunciation may be effected via a voice file, a. sequence of phonemes, a text file, etc. as required to produce the necessary sound and according to its medium (i.e., microphone, rule-based or keyboard input, etc.). Table of emotions  2800  typically comprises toy emotions  2810 , with toy alternately being referred to herein as “alien,” and player emotions  2820 . Each toy emotion typically comprises: 
     a need field that uniquely identifies the emotion; 
     a sequence of expressions that form the sounds, motions, etc. performed by the toy; 
     satisfaction that defines the response expected from the player; and 
     gratitude that includes another sequence of expressions and/or a term by which the toy confirms to the player that his or her response was correct. Player emotions  2820  preferably has the same structure as toy emotions  2810 . 
     Reference is now made to FIGS. 42 and 43 which are simplified block diagrams of possible implementations of various tables described in FIG. 41 constructed and operative in accordance with a preferred embodiment of the present invention. A table of terms  2830  typically includes a list of terms and a vocabulary in two languages. Each record contains a term field, the term&#39;s pronunciation in the two languages, a usage counter and a level field. The usage counter is useful to ensure that a term will not be under-used. The level field provides for a gradual and automatic increase in the number and complexity of terms available for selection. Typically, the level is automatically increased at a preset pace, such as every week or when the average usage value for a lower level reaches a certain preset value (e.g. 25). To introduce the player to the enhanced vocabulary fanciful FIG. 2210 (FIG. 33) and/or toy  2240  (FIGS. 34A,  34 B, and  34 C) are preferably equipped with a selection of stories each appropriate to a particular levels of vocabulary. Typically, when a level is increased, fanciful FIGS. 2210 (FIG. 33) and/or toy  2240  (FIG. 34A,  34 B, and  34 C) plays a story using the relevant vocabulary. 
     A toy emotion record  2840  and  2850  of FIG. 42 and 2860 and  2870  of FIG. 43 describes needs (or emotions), “cold”, “happy”, “right-hand” and “left-hand” respectively associated with fanciful FIG. 2210 (FIG. 33) and/or toy  2240  (FIGS. 34A,  34 B, and  34 C). Each toy emotion record typically comprises several sub-records (for example, each sub-record appears as a row of fields in the toy emotion records  2840 ,  2850 ,  2860  and  2870 ) with each sub-record containing the following fields: sub-record type, field identifier and optional parameters. The first sub-record comprises a need field type followed by a need value (such as cold or happy) as a record identifier. The next sub-records are the expressions, comprising a sub-record type expression type and relevant parameters. Following is a satisfaction sub-record that comprises a sub-record type field, an expected response type, and relevant parameters such as switch opening or closure, content of speech recorded from the player, etc. The last sub-records form a sequence of gratitude actions or the following need. 
     It is appreciated that the software components of the present invention may, if desired, be implemented in ROM (read-only memory) form. The software components may, generally, be implemented in hardware, if desired, using; conventional techniques. 
     It is appreciated that the particular embodiment described in the Appendices is intended only to provide an extremely detailed disclosure of the present invention and is not intended to be limiting. 
     It is appreciated that various features of the invention which are, for clarity, described in the contexts of separate embodiments may also be provided in combination in a single embodiment. Conversely, various features of the invention which are, for brevity, described in the context of a single embodiment may also be provided separately or in any suitable subcombination. 
     It will be appreciated by persons skilled in the art that the present invention is not limited to what has been particularly shown and described hereinabove. Rather, the scope of the present invention is defined only by the claims that follow which are: