Abstract:
A game apparatus is provided which has a convenience where another function such as photo taking by a camera can be used while playing a game by causing a game program and another application program to work together and which increases interest of the game by relating a result of execution of the application program to the contents of the game. When a camera icon displayed on a display section is selected by an operation of a touch panel, an application for controlling a camera function launches, and an image can be captured at an arbitrary timing. The captured image is converted according to a predetermined condition. The converted image is displayed on a display screen and image data is stored in a flash memory.

Description:
CROSS REFERENCE TO RELATED APPLICATION 
     The present disclosure relates to subject matter contained in Japanese Patent Application No. 2012-008136, filed on Jan. 18, 2012, the disclosure of which is expressly incorporated herein by reference in its entirety. 
     BACKGROUND OF THE INVENTION 
     1. Field of the Invention 
     The present invention relates to a game apparatus which increases interest of a game by causing a game program and another application program to work together. 
     2. Description of the Related Art 
     In recent years, smartphones that have not only a function of a normal mobile phone but also a function to connect to the Internet and play video, and portable tablet computers including a touch panel type input unit are widely used. In the smartphones and the tablet computers, application software (hereinafter referred to as “application”) having various functions such as transmitting and receiving emails, connecting to the Internet, capturing sound and image by a camera, and playing a game is installed and a user can use various applications. 
     By the way, these applications are used individually by using their own interfaces and an application does not work together with other applications. For example, although it is proposed that image data acquired in advance is used in a game (for example, see Japanese Patent Application Laid-Open No. 2010-246650), it is not so useful because the image data needs to be acquired before starting the game by using an application that controls a camera to capture an image. Further, even if image data captured by a camera can be used in a game, the image data need not be related to the contents of the game, so that it is not so interesting. 
     SUMMARY OF THE INVENTION 
     An object of the present invention is to provide a game apparatus which has a convenience where another function such as photo taking by a camera can be used while playing a game by causing a game program and another application program to work together and which increases interest of the game by relating a result of execution of the application program to the contents of the game. 
     In accordance with a first aspect of the present invention, a game apparatus includes a program storage that stores a game program and another application program different from the game program; a program launcher that launches the application program stored by the program storage while the game program is being executed; a program executer that executes the application program launched by the program launcher; a data converter that converts data, which is obtained by executing the application program by the program executer, according to a predetermined condition; and a first displayer that displays an image corresponding to the data converted by the data converter on a display screen. 
     In the present invention, while the game is being played, another application different from the game program can be launched and used. An application used in the real life by using a smartphone or the like can also be used in the game and data obtained by the application can be converted according to the feeling of the game world, so that it is possible to give a feeling as if events in the game were actually occurring to the player. 
     Preferably the game apparatus in accordance with the first aspect of the invention includes a second displayer that displays an icon for launching the application program on the display screen; and an icon selection receptor that receives a selection of an icon by an operation instruction by a player, wherein the program launcher launches the application program when the selection of the icon is received by the icon selection receptor. 
     In the present invention, when the game program is launched, a screen similar to a standby screen (desktop screen) of a smartphone or the like is displayed and it is possible to request launch of an application that can use a camera function or connect to the Internet by a touch operation to the screen. Therefore, even in a setting in which a smartphone or the like is operated in the game, it is possible to give a feeling as if a player operated the smartphone or the like in the real world to the player, so that it is possible to add more reality to the events in the game. 
     In accordance with a second aspect of the present invention, a game apparatus including a camera function, the game apparatus includes a program storage that stores a game program and a camera program for controlling photographing using the camera function; a camera program launcher that launches the camera program stored by the program storage while the game program is being executed; a photographing executer that executes photographing by the camera program launched by the camera program launcher; an image data converter that converts image data, which is obtained by the photographing executer, according to a predetermined condition; and a displayer that displays an image corresponding to the image data converted by the image data converter on a display screen. 
     In the present invention, while the game is being played, photographing can be performed by a camera. Image data obtained by the photographing can be converted according to the feeling of the game world, so that it is possible to give a feeling as if the events in the game were actually occurring to the player. For example, in a case of a horror adventure game, even when an image in the real world is photographed by using a camera function, the obtained image is converted into horror image data, so that it is possible to increase a sense of fear felt during play of the game. 
     In accordance with a third aspect of the present invention, a game apparatus which can connect and communicate with a communication network, the game apparatus includes a program storage that stores a game program and a web browser; a web browser launcher that launches the web browser while the game program is being executed; a data transmit-receiver that executes the web browser launched by the web browser launcher and transmits and receives text data to and from a predetermined server connected and communicated with a computer apparatus; a text data converter that converts text data, which is obtained by the transmit-receiver, according to a predetermined condition; and a displayer that displays an image corresponding to the text data converted by the text data converter on a display screen. 
     In the present invention, while the game is being played, a web site can be browsed. Data transmitted from the web site can be converted according to the feeling of the game world, so that it is possible to give a feeling as if the events in the game were actually occurring to the player. For example, in a case of a horror adventure game, even when a micro-blog posting site is browsed, contents that can be browsed is converted into horror contents, so that it is possible to increase a sense of fear felt during play of the game. 
     In accordance with a fourth aspect of the present invention, a game program executed by a computer apparatus in which another application program different from the game program is stored, the game program causes the computer apparatus to function as a program launcher that launches the application program while the game program is being executed; a program executer that executes the application program launched by the program launcher; a data converter that converts data, which is obtained by executing the application program by the program executer, according to a predetermined condition; and a displayer that displays an image corresponding to the data converted by the data converter on a display screen. 
     In accordance with a fifth aspect of the present invention, a game program which is executed by a computer apparatus which includes a camera function and which stores a camera program for controlling photographing using the camera function, the game program causes the computer apparatus to function as a camera program launcher that launches the camera program while the game program is being executed; a photographing executer that executes photographing by the camera program launched by the camera program launcher; an image data converter that converts image data, which is obtained by the photographing executer, according to a predetermined condition; and a displayer that displays an image corresponding to the image data converted by the image data converter on a display screen. 
     In accordance with a sixth aspect of the present invention, a game program executed by a computer apparatus which can be connected and communicated with a communication network and which includes a web browser, the game program causes the computer apparatus to function as a web browser launcher that launches the web browser while the game program is being executed; a data transmit-receiver that executes the web browser launched by the web browser launcher and transmits and receives text data to and from a predetermined server connected and communicated with the computer apparatus; a text data converter that converts text data, which is obtained by the transmit-receiver, according to a predetermined condition; and a displayer that displays an image corresponding to the text data converted by the text data converter on a display screen. 
    
    
     
       BRIEF DESCRIPTION OF THE DRAWINGS 
         FIG. 1  is a block diagram showing a configuration of a game apparatus according to an embodiment of the present invention; 
         FIG. 2  is a diagram showing an example of a display screen of the game apparatus according to the embodiment of the present invention; 
         FIG. 3  is a diagram showing a flowchart of a photographing process of the game apparatus according to the embodiment of the present invention; 
         FIGS. 4 a  and 4 b    are diagrams showing an example of a display screen of the game apparatus according to the embodiment of the present invention; 
         FIG. 5  is a diagram showing a flowchart of a web site browsing process of the game apparatus according to the embodiment of the present invention; and 
         FIGS. 6 a  and 6 b    are diagrams showing an example of a display screen of the game apparatus according to the embodiment of the present invention. 
     
    
    
     DETAILED DESCRIPTION OF EMBODIMENTS 
     Hereinafter, an embodiment of the present invention will be described with reference to the drawings.  FIG. 1  is a block diagram showing a configuration of a mobile terminal (game apparatus) applied in the embodiment. Examples of the mobile terminal of the present invention include mobile terminals such as a smartphone and a tablet type computer which are controlled by an OS (operating system). The mobile terminal includes a CPU (Central Processing Unit)  11 , a RAM  12 , a ROM  13 , an input section  14 , a communication interface  15 , a sound processing section  16 , a sound output device  17 , a graphic processing section  18 , and a display section  19 . 
     The CPU  11  executes a program stored in the ROM  13  and controls the entire apparatus. The RAM  12  is a work area of the CPU  11 . Information necessary to proceed with a game is temporarily stored in the RAM  12 . The ROM  13  is used as a storage area to store programs and data. The ROM  13  includes a flash memory. 
     The input section  14  includes an operation button on a main body of the mobile terminal and a touch panel on the display section  19 . Input information inputted from the input section  14 , such as pressing the operation button or a touch operation to the touch panel by a player, is stored in the RAM  12 . The CPU  11  performs various calculation processes on the basis of the input information. 
     The communication interface  15  can connect to a communication network by radio. The communication interface  15  can communicate with another game apparatus by radio through a communication unit including an antenna. 
     The CPU  11  processes a program and data loaded into the RAM  12 , outputs an instruction for outputting sound to the sound processing section  16 , and outputs a drawing instruction to the graphic processing section  18 . The sound processing section  16  is connected to the sound output device  17 , which is a speaker. When the CPU  11  outputs the instruction for outputting sound to the sound processing section  16 , the sound processing section  16  outputs a sound signal to the sound output device  17 . 
     The graphic processing section  18  is connected to the display section  19 . When the drawing instruction is outputted from the CPU  11 , the graphic processing section  18  outputs a video signal that displays an image on a display screen of the display section  19 . One frame time of an image included in the video signal outputted from the graphic processing section  18  is, for example, 1/30 second. The graphic processing section  18  draws an image for each frame unit (for example, for each 1/30 second). 
     An outline of the game according to the embodiment of the present invention will be described. The game of the present invention includes a main game that is a main part of the game such as a role-playing game (RPG), an action game, and an adventure game and a mobile phone mode in which a player character operated by a player operates a mobile phone in the game. 
     In the main game, the game progresses while the player character moves in a virtual space to solve a problem given in the game. The player can operate the touch panel from the main game to open a menu screen and move to the mobile phone mode. 
       FIG. 2  is an example of a display screen of the game apparatus according to the embodiment of the present invention. In the mobile phone mode, a screen, which is similar to a desktop screen displayed after a smartphone or a tablet type computer is started, can be displayed as a display screen of the display section  19 . Even in the game, a feeling as if being in a real world can be given to the player. 
     In the mobile phone mode, for example, the current date and time is correctly displayed in a date and time display area  21  at an upper middle portion of the display screen. Also, an icon  20   a  for launching a mailer, an icon  20   b  for launching a browser to connect to the Internet, an icon  20   c  for making a phone call, an icon  20   d  for capturing an image by a camera, an icon  20   e  for connecting to a micro-blog posting site, and the other icons  20   f  to  20   h  are displayed. It is also possible to form a configuration for actually launching a mailer or connecting to the Internet by selecting the icons  20   a  to  20   f  by a touch operation of the player to the touch panel. Also, it is possible to form a configuration in which the icons  20  are only displayed and cannot be selected and when an icon  20  is selected, a play of a mini-game whose contents are related to the icon can be started. 
     First, a case will be described in which an image is captured by a digital camera function in the mobile phone mode.  FIG. 3  is a diagram showing a flowchart of a photographing process according to the embodiment of the present invention. First, by a touch panel operation of the player, a mode changes from the main game to the to the mobile phone mode (step S 1 ). Next, when the player operates the touch panel to select the camera icon  20   d  displayed on the display screen of the display section  19 , an application for controlling the camera function launches (step S 2 ), and an image can be captured by the camera function installed in the game apparatus. On the display screen of the display section  19 , circumstances of the real world captured by a photographic lens mounted in the game apparatus are displayed. 
     When the player presses the operation button in the input section  14  at an arbitrary timing, the circumstances of the real world are captured by an image sensor (step S 3 ). The image data captured in step S 3  is converted according to a predetermined condition (step S 4 ). On the basis of the converted image data, a converted image is displayed on the display screen of the display section  19  (step S 5 ) and stored in the flash memory of the ROM  13  (step S 6 ). 
     The image which is converted and stored in the flash memory can be browsed by selecting an icon corresponding to an application for browsing an image in the mobile phone mode in the game or can be browsed by launching an application for normally browsing an image after completing the game. 
     Although the conversion method of the image data in step S 4  is not particularly limited, for example, the conversion is performed by replacing an image data of a predetermined area by an image data of the character appearing in the game.  FIGS. 4 a  and 4 b    are diagrams showing an example of the display screen of the game apparatus and show a relationship between before and after the conversion of the image data.  FIG. 4 a    shows the image data captured in step S 3 , in which a player  30  is displayed in the center of the screen of the display section  19 .  FIG. 4 b    shows the image data converted in step S 4 , in which not only the player  30  is displayed in the center of the screen, but also a horror image  31  is displayed to the right of the player. 
     When the category of the game is a horror adventure game, as shown in  FIG. 4 b   , a character including a horror factor is displayed in a part of the image. However, an image to be pasted can be appropriately adjusted according to the category of the game. In step S 4 , a plurality of images to be pasted may be prepared and an image to be pasted may be appropriately determined according to the progress of the game. The size and the position of the image to be pasted are arbitrarily adjusted. 
     In addition, examples of the image data conversion method in step S 4  includes a method in which all the image data is converted from a color image to a monochrome image and a method in which an area where a face of a subject person is identified by using a face recognition system and the area is replaced by an image of a predetermined character. 
     Next, a case will be described in which a web site is browsed in the mobile phone mode  200 . Although there is no limitation about web sites to which the present invention can be applied, here, a case in which a micro-blog posting site is browsed will be described.  FIG. 5  is a diagram showing a flowchart of a web site browsing process of the game apparatus according to the embodiment of the present invention. 
     First, by a touch panel operation of the player, a mode changes from the main game to the mobile phone mode (step S 11 ). Next, when the player operates the touch panel to select a micro-blog icon  20   e  displayed on the display screen, a browser launches (step S 12 ) and the browser accesses the URL of the micro-blog posting site (step S 13 ). An ID and a password for identifying a user (player) are required to log in to the micro-blog posting site and when the ID and the password are inputted and transmitted to a web server which is a delivery source of the micro-blog posting site (step S 14 ), the log-in is authenticated (step S 15 ). 
     The type of the micro-blog posting site is not particularly limited. For example, the micro-blog posting site is a site where contents posted by a plurality of users can be browsed as a list. In the micro-blog posting site, postings of a plurality of users, which are registered in advance for a player who logs in to the micro-blog posting site to be able to browse the posted contents, are displayed in chronological order. When the log-in to the micro-blog posting site is authenticated in step S 15 , HTML data for displaying the micro-blog posting site is received by the game apparatus (step S 16 ). 
     In the game apparatus, a part or all of text data posted by a user in the received HTML data is converted by a predetermined method (step S 17 ) and the converted text data is displayed on the display screen (step S 18 ). The conversion method of the text data posted by the user is not particularly limited, and for example, in a case of a horror adventure game, a method can be used in which numbers, alphabets, hiraganas, katakanas, and special symbols (-, [,], ?, !, *, punctuation marks, and the like) are not converted and the other characters are converted into “ . . . ”. For example, when “It is a fine day today!” is posted from the user, “ . . . is a . . . !” is displayed, so that the player cannot understand the posted content, and thus it is possible to cause a sense of fear. 
     In the conversion of the text data in step S 17 , it is not necessary to convert all the postings displayed in the micro-blog posting site and only a part of the posted content may be converted. For example, the number of postings to be converted may vary according to the progress of the main game. In a scene when a sense of fear is heightened in the main game, if the number of the postings to be converted at the timing of the scene is increased, the sense of fear can be further heightened. 
       FIGS. 6 a  and 6 b    are diagrams showing an example of the display screen of the game apparatus and also diagrams showing an example when the micro-blog posting site is browsed.  FIG. 6 a    shows an appearance of the micro-blog posting site when the text data is not changed.  FIG. 6 b    shows an appearance of the micro-blog posting site after the text data is changed. In  FIG. 6 b   , the postings of a user A, which are displayed in the first and the fifth fields from the above, are changed and displayed. 
     In the above embodiment, a case is described in which the present invention is applied to a horror adventure game. However, the category of the game to which the present invention is applied is not limited. For example, the present invention can be applied to a normal action game, a shooting game, a RPG, a fighting game, a sports game, and the like. The image data and the text data are changed so that the feeling of each game world is reflected. 
     REFERENCE SIGNS LIST 
     
         
           11  CPU 
           12  RAM 
           13  ROM 
           14  INPUT SECTION 
           15  COMMUNICATION INTERFACE 
           16  SOUND PROCESSING SECTION 
           17  SOUND OUTPUT DEVICE 
           18  GRAPHIC PROCESSING SECTION 
           19  DISPLAY SECTION 
           20  ICON 
           30  PLAYER 
           31  HORROR IMAGE