Abstract:
A method of playing an interactive card game for orchestrating clean up of a space and teaching organization and task-related skills. The card game includes a deck of cards composed of cards describing and depicting respective activities to be executed by at least one player and cards depicting rewards; and objects which facilitate playing the card game and which are at least one of present in the space and supplied with the card game. The card game is used for orchestrating clean up of the space and teaching organization including sorting and task-related skills by playing the card game which is presented in a fun and educational format so that players perceive the process of sorting and cleaning up as a pleasant experience.

Description:
BACKGROUND OF THE INVENTION 
       [0001]    1. Field of the Invention 
         [0002]    This invention relates to teaching children and/or adults by using an educational card game. More particularly, this invention relates to a card game which orchestrates clean up of a space and teaches organization and task related skills, and may be supervised by a leader. 
         [0003]    2. Background of the Related Art. 
         [0004]    Teaching children and/or adults by using flash cards or a card game is known. Flash cards, for example, have long been used to teach or review a body of knowledge, such as preparing for an exam. Card games designed to teach a specific topic have been developed, such as for learning the alphabet (see U.S. Pat. No. 6,276,940 to Charles L. White); phonetics (see U.S. Pat. No. 5,906,492 to Margaret Putterman); features of astronomy (see U.S. Pat. No. 6,267,377 to Herman W. Griggs); and sports card games (see U.S. Pat. No. 6,012,721 to David L. Harnish and U.S. Pat. No. 6,022,023 to Wallace J. Ford, Jr.). Flash cards and card games have been used to teach a variety of skills. For example, there are card games used to enhance memory (see U.S. Pat. No. 6,910,893 B2 to Richard Dillhoff), competitive skills (see U.S. Pat. No. 6,601,851 B1 to Yoshio Sakamoto et al.), and communication and relationship skills (see U.S. Pat. No. 6,715,762 B2 to Jo Ann F. Simmons). 
         [0005]    Whether young or old, getting people to clean up their rooms, their homes, indeed, almost every occupied space is a universal problem. We see the laws of entropy in our homes where children create disorder by leaving clothing, play pieces, and toys throughout the house. Children in particular have a tendency to play with a variety of toys, and typically do not put one toy away before proceeding to play with the next toy. We see the laws of entropy in adult occupied spaces as well. For adults, particularly the elderly, most particularly in assisted living facilities, this may be due to the fact that they are busy, forgetful, never internalized the need to pick up, clean up and be neat, and/or have been allowed to rely on others to do such tasks. Over time, the result is a chaotic space with objects, such as clothing and papers, scattered throughout. 
         [0006]    Teaching children and adults responsibility for picking up and cleaning up after themselves is a necessary and often difficult task. A negative attitude may need to be overcome. If people would perceive the clean up process as an interactive, competitive game, they might well enjoy cleaning up. However, no games appear to have been developed to teach organizational and task-related skills involving sorting objects, such as clothing and personal items including toiletries and toys, with a view to picking up and cleaning up an occupied space. 
         [0007]    Accordingly, it is an object of the invention to provide a method for orchestrating clean up of an occupied space and teaching organization including sorting and task related skills, preferably in a supervised manner, by playing an interactive card game. 
         [0008]    It is a further object of the invention to provide a fun and educational sorting game which features a deck of cards and components to facilitate the game sequence, such as dice, a timer, a musical CD, a card holder, etc., for orchestrating clean up of an occupied space and teaching organization and task-related skills in a supervised manner. 
         [0009]    It is yet another object of the invention to use such a card game to orchestrate clean up of an occupied space and teach organization including sorting and task related skills, preferably in a supervised manner, by playing the interactive card game. 
       SUMMARY OF THE INVENTION 
       [0010]    These and other objects of the invention have been accomplished by providing a method of playing an interactive card game for orchestrating clean up of a space and teaching organization and task-related skills, the method comprising the steps of: providing a deck of cards comprised of cards depicting respective activities to be executed by at least one player and cards depicting rewards; drawing cards sequentially; executing the activity specified on respective action cards drawn sequentially; receiving the reward specified on respective reward cards drawn sequentially; and terminating the card game when the space to be cleaned up is clean, or when the leader or players determine the game is finished. 
         [0011]    The method may be further comprised of verbalizing information depicted on respective cards drawn by at least one player prior to executing the activity or receiving the reward. Playing of the interactive card game may take place under supervision of a leader. 
         [0012]    The cards in the deck of cards may include cards selected from among Action Cards, Dice Tossing Cards, Pretend Cards, and Seek &#39;n Find Cards, Reward Cards, Winner Card, and Break Cards. The Action Cards describe at least one action to be taken by a player for the purpose of locating and putting away at least one object contained in the space to be cleaned up. The Dice Tossing Cards describe casting a die or plurality of dice selected from one of number dice, alphabet letter dice, color dice, and shape dice, and locating, collecting and putting away all objects in the space matching the outcome of the casting. The Pretend Cards describe pretending to be one of a person, a creature, or an object, and locating, collecting, and putting away an object or category of objects in the space using actions which would be used by the person, creature, or object. The Seek &#39;n Find Cards describe finding a category of objects in the space and locating, collecting, and putting away objects of the category of objects. The Break Cards describe a reward activity to be executed by a player or players for fun and enjoyment. The Winner Card describes the putting away of all contents of the game, excluding the last card, The Reward Card. The Reward Card is a specialized card customized for the interactive card game being played by at least one player which describes a reward activity, pre-selected prior to the beginning of said game to be executed by all players of the game. 
         [0013]    These and other objects of the invention have been accomplished by providing an interactive card game that orchestrates clean up of a space containing objects and teaches organization and task-related skills when played, the card game comprising: a deck of cards comprised of cards describing and depicting respective activities to be executed by at least one player and cards depicting rewards; and objects which facilitate playing the card game and which are at least one of present in the space and supplied with the card game. The Winner Card describes collecting up the game cards, dice, and other components by each of the at least one players for participating in the interactive when the game is terminated. 
         [0014]    The objects which facilitate playing the card game and which are present in the space may be comprised of at least one of toys, furniture, costumes, a musical CD player and pre-selected CD or at least one integrated circuit with an imbedded musical composition, VHS cassette player and at least one pre-selected VHS cassette, a DVD player and at least one pre-selected DVD, and a PC or Apple computer with at least one pre-selected file or web site. The objects which facilitate playing the card game and which are supplied with the card game comprise at least one of (a) a plurality of dice selected from among number dice, alphabet letter dice, word dice, color dice, and shape dice, (b) a timer, and (c) a card holder. 
         [0015]    These and other objects of the invention have been accomplished by providing a process for orchestrating clean up of a space and teaching organization including sorting and task-related skills by playing an interactive card game, the process comprising: providing a deck of cards comprised of cards depicting respective activities to be executed by at least one player and cards depicting rewards; drawing cards sequentially; executing the activity specified on respective action cards drawn sequentially; receiving the reward specified on respective reward cards drawn sequentially; and terminating the card game when the space to be cleaned up is clean, or when the team leader or players determine the game is over, whereby clean up of an occupied space takes place and organization including sorting and task-related skills are taught. 
         [0016]    The process may further comprise verbalizing information depicted on respective cards drawn by at least one player prior to executing the activity or receiving the reward. Playing of the interactive card game may take place under supervision of a leader. 
         [0017]    The cards in the deck of cards may include cards selected from among Action Cards, Dice Tossing Cards, Pretend Cards, and Seek &#39;n Find Cards, Break Cards, Winner Card, and Reward Cards. 
     
    
     
       BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWING 
         [0018]      FIG. 1  is a plan view of the back of a card according to the invention identifying the game and the manufacturer; and 
           [0019]      FIG. 2  is a plan view of the face of a card according to the invention which depicts and describes an activity or task to be performed by a player of the card game while putting away objects. 
       
    
    
     DETAILED DESCRIPTION OF THE INVENTION 
       [0020]    A clearer understanding of the method of playing an interactive card game for orchestrating clean up of a space containing objects and teaching organization and task-related skills when played, the interactive card game and its components, and use of the interactive card game for orchestrating clean up of an occupied space and teaching organization including sorting and task related skills by playing an interactive card game of the present invention will be provided by describing game participants, sequence of the game, and types of cards. 
         [0021]    The term “interactive card game” or “clean-up game” as used herein is used to describe the game system and its components. The general object of the clean-up game is to have fun while sorting objects, such as toys, parts, clothes, etc. that are dispersed in disarray within an occupied space, and to put the objects in their proper place and optionally include physically cleaning the space such as by dusting and vacuuming. 
         [0022]    The term “at least one player” or “players” is used herein to indicate children or adults of all ages, mental abilities, and physical abilities. The game is most effectively conducted if the game is supervised by a leader such as a parent, teacher, counselor, nurse, or other supervisor. The leader controls and supervises the game by selecting which cards are to be used and monitoring or participating in the events. 
         [0023]    Components that can facilitate the sorting process, such as chance or enjoyment multipliers, i.e., objects that are fun to use, can be included in the game. By way of example but not limitation, the following may be included in the game: dice or a dial can be used to institute chance in the form of numbers, alphabet letters, colors, shapes, or specific pictured items. Enjoyment multipliers such as musical cuts from CDs, video cuts from VHS cassettes or DVDs, pre-selected files or web sites accessed from a PC or Apple computer, and verbal instructions; as well as accessories such as hats, costumes, and masks can be included as a game component in order to customize the game. 
         [0024]    Sequence of the game. 
         [0025]    The clean-up game is designed to provide a fun and educational system to sort toys or other objects that are mixed within an area and to put them away. The game can be customized to the specific participants (ages, mental states, e.g., autistic or Alzheimer&#39;s, etc), and the nature of objects to be sorted. 
         [0026]    1. Setting up the game. Based on the players and objects to be sorted, cards are chosen by the leader or team captain that is suitable for the specific situation. For example, if the toy clutter includes blocks, cars, and books, the team captain should select cards to insure for the adequate sorting and storage of these objects. Once the cards are selected by the captain, they are placed in the desired order, with several Break Cards randomly inserted in the card deck. One or more hand-written reward card(s) specific to the age of the players is/are placed on the bottom of the card stack, and the cards are placed face down. Any remaining cards are put back into a container for later use. 
         [0027]    2. Starting the game. The game begins when the first player takes a card from the top of the card deck and shows it to the leader or the other players, or optionally reads it aloud. All players then perform the specified task that is indicated. 
         [0028]    3. Playing the game. The game continues as cards are read in sequence. If it becomes apparent during the course of the game that the players require a break, the Team Captain must make sure that the next card is a Break Card. If necessary, the game may be stopped and be continued at any time. Thus, improvisation on the part of the leader may be necessary in order to keep the players enthusiastic, active, and focused. 
         [0029]    4. Ending the game. The game ends when the last card is drawn, or when the team captain deems is necessary. While any card can be the last card, ending the game with the Reward Card leaves the players motivated. 
         [0030]    Card Categories. Depending on the participants and objects to be sorted, the card game can be modified to insure the object of the game is achieved. Generally, the following card categories will be included in a card deck: 
         [0031]    (a) Action cards. Cards requiring an action or movement to accomplish the task. 
         [0032]    (b) Pretend cards. Cards specifying the acting out of a character (i.e. basketball player, ballet dancer, fire-fighter, bird, frog, etc. while performing a clean-up task. 
         [0033]    (c) Seek &#39;n Find cards. Cards specifying a precise or specific task to be performed, i.e. locating and putting away items such as but not limited to big items, such as stuffed animals, dress-up clothes, or vehicle equipment (train tracks, dump trucks, etc.), or small items, such as puzzle pieces, action figure accessories, or crayons. Cards of this category will also specify objects to be sorted by specific attributes, such as size, shape, color, and type. Task Cards can be set up to start by putting away all big items first (pillows, etc.) or items of a specific function or color, e.g., wooden pieces, etc. Players can also use a scavenger hunt to centrally locate items out of place that can be sorted later. This card may require a follow up process and use of additional cards, i.e., small and specific task cards and a spinner, to precisely sort the items that were gathered in the scavenger hunt, to be performed immediately or at a later time. 
         [0034]    (d) Break cards. Cards designed solely for fun to give children a short, but much-needed, break. 
         [0035]    (e) Dice cards. Dice may be used on any card that has the “Dice Card” title or symbol. As used herein, the term “Dice” can be an object of any size or shape that carries a number, alphabet letter, word symbol, color, shape, or picture of a person, place or object. The Dice are rolled to determine the identification of the object or items to be picked up and put away. There may also be a word die used for rhyming games. 
         [0036]    (f) Blank cards. Blank cards are provided to allow the user to customize the game to suit their own individual needs. The user may target any specific areas that are not addressed by the other cards, make up their own Break Cards or fill the card in with whatever command they want. 
         [0037]    (g) Scavenger Hunt card. Place an empty laundry basket in the middle of the room and put anything in it that is out of place and smaller than the basket. Finish by the end of a short song or use a timer. 
         [0038]    (h) Winner card. Clean up the ‘Clean-up Game’ card. A single card, issued second to last is used to put all components of the clean-up game into its container. Once the Reward Card is read, it is also put in the game container, and the container is put away. 
         [0039]    (i) Break Cards. Breaks are vital to the morale and enthusiasm of the group. Thus, it is important to include sufficient Break Cards initially in the deck. 
         [0040]    (j) Reward Card. The last card, the Reward Card, is specifically used as a reward and tailored to the children&#39;s interests. (i.e. Rewards can be as simple as “Pat yourself on the back for a job well done,” or outdoor play, time with a favorite computer game, a board game, a trip to the library, a “nature hike” in the neighborhood, a family outing, watching a favorite TV show or movie, baking, singing together, reading a book, doing a craft, or any activity the parent or supervisor selects.) 
         [0041]    By way of example but not limitation, Tables 1-6 list examples of cards and their contents appropriate for a clean-up game for a child&#39;s room containing toys, clothing, etc. 
         [0000]    
       
         
               
             
               
               
               
               
             
           
               
                 TABLE 1 
               
             
             
               
                   
               
               
                 Action Cards with Action To Be Taken information. 
               
             
          
           
               
                   
                 General 
                   
                   
               
               
                 Type of Card 
                 Activity 
                 Specific activity 
                 Benefits/comments 
               
               
                   
               
               
                 Action 
                 Silly Walk 
                 You have picked 
                 Enhances creative 
               
               
                   
                   
                 A card that&#39;s quite a dilly, 
                 skills, coordination. 
               
               
                   
                   
                 Put something away 
               
               
                   
                   
                 While you are walking silly. 
               
               
                 Action 
                 Slow-Mo 
                 All of this cleaning 
                 Practice restraint, 
               
               
                   
                   
                 Makes quite a commotion, 
                 coordination, gross 
               
               
                   
                   
                 Put away something 
                 motor skills. 
               
               
                   
                   
                 While you move in slow motion. 
               
               
                 Action 
                 Toy Parade 
                 It&#39;s time to join 
                 Creative fun. 
               
               
                   
                   
                 The toy brigade, 
               
               
                   
                   
                 Pick up a toy 
               
               
                   
                   
                 And march in a parade. 
               
               
                 Action 
                 Backwards 
                 Try to walk backwards 
                 Coordination 
               
               
                   
                 Walk: 
                 To put something away. 
                 practice, gross- 
               
               
                   
                   
                 Be very careful, 
                 motor skills. 
               
               
                   
                   
                 And try not to sway. 
               
               
                 Action 
                 Frog hop 
                 Hop like a frog 
                 Creative/fun, 
               
               
                   
                   
                 To put things away. 
                 coordination, 
               
               
                   
                   
                 Time is short, 
                 gross-motor skills. 
               
               
                   
                   
                 So don&#39;t delay. 
               
               
                 Action 
                 Crab walk 
                 Find two small toys 
                 Creative/fun, 
               
               
                   
                   
                 You can grab, 
                 coordination, 
               
               
                   
                   
                 Place them on your tummy 
                 gross-motor skills. 
               
               
                   
                   
                 And walk like a crab. 
               
               
                 Action 
                 The pony 
                 Gallop like a pony 
                 Creative/fun, 
               
               
                   
                 express 
                 To put (use number dice)       toys 
                 coordination, 
               
               
                   
                   
                 away. 
                 gross-motor skills, 
               
               
                   
                   
                 Quick! This pony&#39;s hungry and 
                 number skills, one- 
               
               
                   
                   
                 Needs some hay. 
                 to-one 
               
               
                   
                   
                   
                 correspondence. 
               
               
                 Action 
                 Basketball 
                 See the basket? It&#39;s the hoop. 
                 Creative/role 
               
               
                   
                 star 
                 Two points are scored 
                 playing, eye-hand 
               
               
                   
                   
                 Each time you shoot. 
                 coordination, 
               
               
                   
                   
                 Furry or soft toys are standing by 
                 classification. 
               
               
                   
                   
                 Aim them well and let them fly. 
               
               
                 Action 
                 Pack horse 
                 It&#39;s time to load up the packs. 
                 Creativity/role 
               
               
                   
                   
                 Put away what you 
                 playing, 
               
               
                   
                   
                 Can carry on your backs. 
                 coordination, 
               
               
                   
                   
                   
                 gross-motor skills. 
               
               
                 Action 
                 Swim like a 
                 Swim like a fish while putting away 
                 Creative/fun, 
               
               
                   
                 fish 
                 All animal friends. 
                 Coordination, 
               
               
                   
                   
                 Keeping the job until 
                 gross-motor skills 
               
               
                   
                   
                 This song ends. 
               
               
                   
               
             
          
         
       
     
         [0000]    
       
         
               
             
               
               
               
               
             
           
               
                 TABLE 2 
               
             
             
               
                   
               
               
                 Break Cards with Take A Fun Break directions. 
               
             
          
           
               
                   
                 General 
                   
                   
               
               
                 Type of Card 
                 Activity 
                 Specific activity 
                 Benefits/comments 
               
               
                   
               
               
                 Break 
                 Dance Break 
                 You have earned a 
                 Creative/fun, 
               
               
                   
                   
                 Fun time-out, 
                 exercise. 
               
               
                   
                   
                 Take a break, 
               
               
                   
                   
                 And dance about. 
               
               
                 Break 
                 Jumping 
                 Take a little break at last, 
                 Exercise, gross- 
               
               
                   
                 break 
                 Do ten jumping jacks really fast. 
                 motor skills. 
               
               
                 Break 
                 Treat break 
                 Pat yourself on the back 
                 Snack 
               
               
                   
                   
                 While you enjoy a healthful snack 
               
               
                 Break 
                 Hop break 
                 It is time to have 
                 Coordination skills, 
               
               
                   
                   
                 A change of pace. 
                 exercise, gross- 
               
               
                   
                   
                 Stand on one foot 
                 motor skills. 
               
               
                   
                   
                 And hop in place. 
               
               
                 Break 
                 Jogging 
                 Jog in place to the count of ten, 
                 Exercise, gross- 
               
               
                   
                 break 
                 If you&#39;re not tired, do it again. 
                 motor skills. 
               
               
                 Break 
                 Freeze 
                 No giggling. 
                 Restraint, 
               
               
                   
                 Game: 
                 Stop the moving, please! 
                 coordination. 
               
               
                   
                   
                 Strike a pose, 
               
               
                   
                   
                 Stand and freeze. 
               
               
                 Break 
                 Hug break 
                 Give someone a little hug 
                 Affection. 
               
               
                   
                   
                 To make them feel all warm and snug. 
               
               
                 Break 
                 Rhyme Time 
                 Cleaning can take a lot of time, 
                 Creative, rhyming 
               
               
                   
                   
                 Pick a word and make a rhyme. 
                 skills. 
               
               
                   
                   
                 Here are some words 
               
               
                   
                   
                 From which you may choose, 
               
               
                   
                   
                 Or pick any old word 
               
               
                   
                   
                 You want to use. 
               
               
                 Break 
                 Take a Bow 
                 You&#39;re cleaning up 
                 Appreciating others/ 
               
               
                   
                   
                 ‘Cause you know how. 
                 self esteem. 
               
               
                   
                   
                 Now stand right up 
               
               
                   
                   
                 And take a bow. 
               
               
                   
                   
                 (Everyone else cheer!) 
               
               
                 Break 
                 Reading 
                 Choose a little story 
                 Listening/reading 
               
               
                   
                 Break 
                 Or a book that is short. 
                 skills. 
               
               
                   
                   
                 Take a reading break. 
               
               
                   
                   
                 You&#39;ve been such a good sport. 
               
               
                   
               
             
          
         
       
     
         [0000]    
       
         
               
             
               
               
               
               
             
           
               
                 TABLE 3 
               
             
             
               
                   
               
               
                 Dice Cards with Dice instructions. 
               
             
          
           
               
                   
                 General 
                   
                   
               
               
                 Type of Card 
                 Activity 
                 Specific activity 
                 Benefits/comments 
               
               
                   
               
               
                 Dice 
                 Roll the 
                 Roll the color die and then you&#39;ll find 
                 Color recognition, 
               
               
                 Tossing 
                 Color die 
                 Just what color I have in mind, 
                 visual 
               
               
                   
                   
                 Picking up all toys of that hue, 
                 discrimination, 
               
               
                   
                   
                 Is now what you will need to do. 
                 sorting skills. 
               
               
                 Dice 
                 Roll the 
                 Roll the shape die, 
                 shape recognition, 
               
               
                 Tossing 
                 shape die 
                 The answer you&#39;ll find 
                 visual 
               
               
                   
                   
                 Pick up objects this shape, 
                 discrimination, 
               
               
                   
                   
                 That were somehow left behind 
                 sorting skills, 
               
               
                 Dice 
                 Roll the 
                 Roll the number die and 
                 number 
               
               
                 Tossing 
                 number die 
                 You&#39;ll get a clue 
                 recognition, 
               
               
                   
                   
                 How many toys 
                 counting skills, 
               
               
                   
                   
                 Are to be picked up by you? 
                 one-to-one 
               
               
                   
                   
                   
                 correspondence. 
               
               
                 Dice 
                 Roll any two 
                 Now you may choose any two dice. 
                 Visual 
               
               
                 Tossing 
                 dice 
                 Put those toys up, all tidy and nice. 
                 discrimination, 
               
               
                   
                   
                   
                 looking for two 
               
               
                   
                   
                   
                 attributes, sorting 
               
               
                   
                   
                   
                 skills. 
               
               
                   
               
             
          
         
       
     
         [0000]    
       
         
               
             
               
               
               
               
             
           
               
                 TABLE 4 
               
             
             
               
                   
               
               
                 Pretend Cards with Pretend Activity instructions. 
               
             
          
           
               
                 Type of 
                 General 
                   
                   
               
               
                 Card 
                 Activity 
                 Specific activity 
                 Benefits/comments 
               
               
                   
               
               
                 Pretend 
                 Be a rodeo 
                 Make a lasso on the floor. 
                 Creative fun, 
               
               
                   
                 roper 
                 With a belt, hoop or string. 
                 sorting skills. 
               
               
                   
                   
                 Clean up what&#39;s inside 
               
               
                   
                   
                 And don&#39;t miss a thing! 
               
               
                   
                   
                 Yee-haw ! 
               
               
                 Pretend 
                 Be a broom 
                 Find a cool way to pretend you&#39;re a 
                 Coordination skills. 
               
               
                   
                   
                 broom. 
               
               
                   
                   
                 Sweep some toys to the center of the 
               
               
                   
                   
                 room. 
               
               
                 Pretend 
                 Be an animal 
                 Make a funny animal noise 
                 Creative/fun, 
               
               
                   
                   
                 And put away 
                 counting, one-to- 
               
               
                   
                   
                 two favorite toys. 
                 one 
               
               
                   
                   
                   
                 correspondence. 
               
               
                 Pretend 
                 Be a 
                 Pick a room where your 
                 Fun, visual 
               
               
                   
                 scavenger 
                 things are out of place. 
                 discrimination, 
               
               
                   
                 hunter 
                 Put them in a basket 
                 learning to stay on 
               
               
                   
                   
                 at a really quick pace. 
                 task and focused 
               
               
                   
                   
                   
                 on a goal. 
               
               
                 Pretend 
                 Be a puzzle 
                 Pick up all puzzle pieces 
                 Associations, 
               
               
                   
                 sleuth 
                 In your sight. 
                 visual 
               
               
                   
                   
                 Put them in their places, 
                 discrimination, 
               
               
                   
                   
                 All nice and tight. 
                 eye-hand 
               
               
                   
                   
                   
                 coordination. 
               
               
                 Pretend 
                 Be a 
                 Whisper as you gather books, 
                 Creativity/role 
               
               
                   
                 librarian 
                 And put them in 
                 playing, visual 
               
               
                   
                   
                 Their proper nooks. 
                 discrimination. 
               
               
                 Pretend 
                 Be a bird 
                 It&#39;s time to flap your wings 
                 Role playing, one- 
               
               
                   
                   
                 And put away (use any die) things 
                 to-one 
               
               
                   
                   
                   
                 correspondence or 
               
               
                   
                   
                   
                 shape or color 
               
               
                   
                   
                   
                 recognition, visual 
               
               
                   
                   
                   
                 discrimination. 
               
               
                 Pretend 
                 Be a wrecker 
                 You are now in control of the wrecker 
                 Creativity/role 
               
               
                   
                 ball operator 
                 ball, 
                 playing, sorting 
               
               
                   
                   
                 Down come towers and structures, one 
                 skills, visual 
               
               
                   
                   
                 and all. 
                 discrimination. 
               
               
                   
                   
                 Put all the building parts neatly away, 
               
               
                   
                   
                 And build them again another day. 
               
               
                 Pretend 
                 Be a camp 
                 Please take down 
                 Role playing, 
               
               
                   
                 ranger 
                 Your tent or fort. 
                 creativity 
               
               
                   
                   
                 The time it takes 
               
               
                   
                   
                 Should be very short. 
               
               
                 Pretend 
                 Be a clothes 
                 Do you see any regular 
                 Role playing, 
               
               
                   
                 catcher 
                 Clothes in this room? 
                 visual 
               
               
                   
                   
                 Pick them up, 
                 discrimination and 
               
               
                   
                   
                 Toss ‘em in the hamper 
                 sorting skills, eye- 
               
               
                   
                   
                 and shout KABOOM! 
                 hand coordination. 
               
               
                 Pretend 
                 Be a trash 
                 Find all the bits of 
                 Role playing, 
               
               
                   
                 master 
                 Trash lying around. 
                 visual 
               
               
                   
                   
                 Toss them in a trash can and 
                 discrimination. 
               
               
                   
                   
                 Come back for another round. 
               
               
                 Pretend 
                 Be a Railway 
                 Put the trains where they belong, 
                 Role playing, 
               
               
                   
                 Conductor 
                 And sing a little choo—choo song. 
                 visual 
               
               
                   
                   
                   
                 discrimination. 
               
               
                 Pretend 
                 Be a choo—choo 
                 Push a basket 
                 Creativity, visual 
               
               
                   
                 train 
                 Or empty box 
                 discrimination, role 
               
               
                   
                   
                 While you gather 
                 playing. 
               
               
                   
                   
                 All your blocks. 
               
               
                   
               
             
          
         
       
     
         [0000]    
       
         
               
             
               
               
               
               
             
           
               
                 TABLE 5 
               
             
             
               
                   
               
               
                 Seek ‘n Find Cards with Seek ‘n Find instructions. 
               
             
          
           
               
                 Type of 
                 General 
                   
                   
               
               
                 Card 
                 Activity 
                 Specific activity 
                 Benefits/comments 
               
               
                   
               
               
                 Seek ‘n 
                 Find the 
                 Dressing up is fun to do, 
                 Article recognition, 
               
               
                 find 
                 dress up 
                 But cleaning up can be fun, too, 
                 visual discrimination. 
               
               
                   
                 mess 
                 Put the dress-up clothes away 
               
               
                   
                   
                 And save them for another day. 
               
               
                 Seek ‘n 
                 Play dishes 
                 Putting the play dishes away 
                 Dishes recognition, 
               
               
                 find 
                 away 
                 Is now the thing to do. 
                 visual discrimination, 
               
               
                   
                   
                 When you are all finished 
                 sorting skills. 
               
               
                   
                   
                 Give a big WOO-HOO! 
               
               
                 Seek ‘n 
                 Electronic 
                 All of your cleaning 
                 Electronics 
               
               
                 find 
                 search 
                 Is so super sonic. 
                 recognition, visual 
               
               
                   
                   
                 Find something to clean up 
                 discrimination. 
               
               
                   
                   
                 That is electronic. 
               
               
                 Seek ‘n 
                 Art Studio 
                 Find all of your art supplies. 
                 Art supplies 
               
               
                 find 
                   
                 Put them away before time flies! 
                 recognition, visual 
               
               
                   
                   
                   
                 discrimination, 
               
               
                   
                   
                   
                 sorting skills. 
               
               
                 Seek ‘n 
                 Paper task 
                 A tisket, a tasket, 
                 Object identification, 
               
               
                 find 
                   
                 Put all the paper in a basket. 
                 visual discrimination, 
               
               
                   
                   
                   
                 sorting skills. 
               
               
                 Seek ‘n 
                 Furry friends 
                 It&#39;s now time to find all 
                 Animal recognition, 
               
               
                 find 
                   
                 Things that are furry. 
                 visual discrimination, 
               
               
                   
                   
                 Let&#39;s start right now, 
                 sorting skills, 
               
               
                   
                   
                 Before they scurry! 
                 classification. 
               
               
                 Seek ‘n 
                 Dolls and 
                 Action figures, fashion dolls, 
                 Doll, action figure 
               
               
                 find 
                 action 
                 Babies that cry, 
                 recognition, visual 
               
               
                   
                 figures 
                 Put them away 
                 discrimination, 
               
               
                   
                   
                 And say good-bye. 
                 sorting skills, 
               
               
                   
                   
                   
                 classification. 
               
               
                 Seek ‘n 
                 Fly shoes, fly 
                 Find some things 
                 Object identification, 
               
               
                 find 
                   
                 You wear on your feet. 
                 visual discrimination. 
               
               
                   
                   
                 Put them away, 
               
               
                   
                   
                 So they are nice and neat. 
               
               
                 Seek ‘n 
                 Away go the 
                 Action figures and dolls have shoes, 
                 Creativity, extended 
               
               
                 find 
                 accessories 
                 Clothes and things the vacuum 
                 attribute recognition, 
               
               
                   
                   
                 chews. 
                 visual discrimination, 
               
               
                   
                   
                 Pick them up and put them away. 
                 sorting skills. 
               
               
                   
                   
                 The vacuum will go hungry today. 
               
               
                 Seek ‘n 
                 The wheel 
                 Find something that moves 
                 Object/attribute 
               
               
                 find 
                 deal 
                 And has round wheels. 
                 recognition, visual 
               
               
                   
                   
                 Not put it away 
                 discrimination, 
               
               
                   
                   
                 While you walk on your heels. 
                 classification, sorting 
               
               
                   
                   
                   
                 skills, coordination 
               
               
                   
                   
                   
                 skills. 
               
               
                 Seek ‘n 
                 Crayon 
                 How many crayons 
                 Object recognition, 
               
               
                 find 
                 search 
                 Can you find? 
                 visual discrimination, 
               
               
                   
                   
                 Pick them up, 
                 and classification. 
               
               
                   
                   
                 Leaving none behind. 
               
               
                 Seek ‘n 
                 Food find 
                 The kitchen is closed, 
                 Specific item 
               
               
                 find 
                   
                 The dining room, too. 
                 recognition, visual 
               
               
                   
                   
                 Clean up all play food, 
                 discrimination, 
               
               
                   
                   
                 Like good chefs do. 
                 classification, sorting 
               
               
                   
                   
                   
                 skills. 
               
               
                 Seek ‘n 
                 Move It! 
                 Put all the transportation toys away. 
                 Specific item 
               
               
                 find 
                   
                 The garage is now calling it a day! 
                 recognition, visual 
               
               
                   
                   
                   
                 discrimination, 
               
               
                   
                   
                   
                 classification, 
               
               
                 Seek ‘n 
                 Movie 
                 Its time for a theater intermission. 
                 Specific item 
               
               
                 find 
                 search 
                 Finding movies is now your mission, 
                 recognition (A/V 
               
               
                   
                   
                   
                 equipment), visual 
               
               
                   
                   
                   
                 discrimination, 
               
               
                   
                   
                   
                 classification, sorting 
               
               
                   
                   
                   
                 skills. 
               
               
                   
               
             
          
         
       
     
         [0000]    
       
         
               
             
               
               
               
               
             
           
               
                 TABLE 6 
               
             
             
               
                   
               
               
                 Reward and Winner Cards. 
               
             
          
           
               
                 Type of 
                 General 
                   
                   
               
               
                 Card 
                 Activity 
                 Specific activity 
                 Benefits/comments 
               
               
                   
               
               
                 Winner 
                 Clean up the 
                 The time has come and 
                 Last clean up job. 
               
               
                   
                 clean-up 
                 The clean-up game is 
                 Current game must 
               
               
                   
                 game 
                 through 
                 also be put away. 
               
               
                   
                   
                 Putting the game away is 
               
               
                   
                   
                 All that&#39;s left for you. 
               
               
                 Reward 
                 Reward 
                 You did a great job 
                 Reward Card written 
               
               
                   
                 customized 
                 And must be so proud. 
                 in current game 
               
               
                   
                   
                 Here is your reward. 
                 must also be put 
               
               
                   
                   
                 Read it really loud! 
                 away. 
               
               
                   
                   
                 Your reward is: 
               
               
                   
               
             
          
         
       
     
         [0042]      FIGS. 1 and 2  illustrate a card  1  according to the invention by way of example but not limitation. While the card is illustrated in black and white, color and colorful illustrations are contemplated. The card illustrated is an Action Card for children ages 2-6. Cards for older children, teens, adults, and the elderly would have different themes, descriptions and depictions in accordance with the age and tastes of the intended players. 
         [0043]      FIG. 1  is a top plan view  10 ??? Do we mean face and back? What do  10  and  12  mean? of card  1  which identifies the game, the intended age group and the manufacturer.  FIG. 2  is a bottom plan view  12  of card  1  which depicts and describes an activity or task to be performed by a player of the card game while putting away objects. 
         [0044]    Although the present invention has been described with reference to the drawing figures, those skilled in the art will appreciate that the scope of the invention is not limited to the specific forms shown in the figures. Various modifications, substitutions and enhancements may be made to the descriptions set forth herein, without departing from the spirit and scope of the invention which is set forth in the appended claims. 
         [0045]    While the present invention has been described in conjunction with embodiments and variations thereof, one of ordinary skill after reviewing the foregoing specification will be able to effect various changes, substitutions of equivalents and other alterations without departing from the broad concepts disclosed herein. It is therefore intended that Letters Patent granted hereon be limited only by the definition contained in the appended claims and equivalents thereof.