Abstract:
A signal is encoded, for example, perceptually and, during or after the perceptual coding process, a digital watermark is inserted into a quantized digital information signal resulting from the perceptual coding process in such a manner that its insertion is imperceptible to one later listening to, displaying or otherwise utilizing the information signal. Moreover, the digital watermark may be inserted in accordance with a key indicative of the location of the mark in the digitally encoded signal. The key may be protected with a trusted entity and distributed in such a manner as to be not detectable by a pirate. Consequently, the key may be utilized at watermarking apparatus that can be located anywhere in the distribution channel of a copyright protected work. The key may be embedded in a secure microprocessor of validating apparatus at a point of distribution or even at a point of sale. In this manner, when or after a digital bitstream is fixed in a medium of expression or broadcast, the watermark can be applied at the time of fixing in a copy, thus validating an original legitimate copy. For example, a compact disc recording may be validated at the point of sale as an authorized copy through watermarking (validating) apparatus according to the present invention or, at the time of broadcast over radio frequencies or distribution via the Internet, information may be watermarked. In this manner, even though a work may be pirated, further information may be included or otherwise indicated by the watermark to assist in, not only recognizing a pirated work and the original from which the pirate copy was produced, but the identity of the pirate who later makes an unauthorized copy of the original.

Description:
[0001]    This application claims priority to and is based in part on provisional application 60/067,225 filed Dec. 3, 1997 and entitled “On Combining Watermarking with Perceptual Coding” of J. Lacy et al. 
     
    
     
       BACKGROUND OF THE INVENTION  
         [0002]    1. Technical Field  
           [0003]    The present invention relates to the field of protecting copyrighted works from piracy by fingerprinting or watermarking the copyrighted information and, more particularly, to a method and apparatus for inserting hidden data such as a digital watermark into a signal representing a copyrighted work simultaneously with or immediately after 1) perceptually encoding a digital representation of an audio signal or 2) perceptually or otherwise coding a digital representation of a video signal or other information carrying signal.  
           [0004]    2. Description of the Related Arts  
           [0005]    Piracy of copyrighted works is a serious problem. By way of example, street vendors in metropolitan areas offer videotapes, audio compact discs, audio tapes and the like which appear on their surface to have been properly distributed and offered for sale with the permission of or under license to the copyright owner, when, in fact, they are not. Computer software and games are distributed freely via the Internet and pirate copies abound. There are many ways a pirate can obtain free access to a copyrighted work that is original. By “original” as intended herein, we define “original” as an original or master copy from which other copyright owner authorized copies have been made or an “original” is an authorized copy made from the original or master copy. All other copies will be defined herein as “pirate” copies and comprise copies that are not authorized by a copyright owner.  
           [0006]    By way of example of the ease with which a pirate is able to make a pirate copy, the pirate can produce a high quality, perhaps, perfect reproduction from an original that they have legitimately purchased or otherwise legitimately obtained, can record a live performance for which copyright protection is asserted or can record from a broadcast performance of a live or copied performance. Other means of pirating are best known to the pirates themselves.  
           [0007]    It is an objective of the present invention to protect a copyrighted work. Protection methods are known. Despite efforts by pirates to make a copyrighted work appear to be an original, a method is known to attempt to hide in the copyrighted work itself indicia of the copyright owner&#39;s identity and source. The burying of such indicia perhaps began with early map-makers who would “fingerprint” their work by intentionally placing an error in the map. The map maker could quickly look at a copy, recognize their fingerprint (intentional error) and then accuse the individual offering the map of infringement, knowing the offeror to not be authorized to do so. Today, it is known to embed in integrated circuits a fingerprint or indicia of ownership that may appear on the surface to comprise a circuit component, when in fact, the indicia comprises a fingerprint intended by the owner to deceive a pirate.  
           [0008]    With works created on paper, it is known to “watermark” the paper itself with indicia of its source. For example, since the mid-1800&#39;s, it became known and desirable to protect the authenticity of such items of value as postage stamps and currency from copying/counterfeiting by watermarking the item of value. A watermarked item of value or legal document can both identify and verify the source of the document.  
           [0009]    As used herein, by fingerprinting and watermarking, no distinction is intended between them regardless of their historical distinctions. Watermarking as used herein is intended to refer to either term and to signify the same process; namely, it is an objective of watermarking to identify and to verify the source of an original as defined above.  
           [0010]    According to the prior art, it is not only known to use watermarking for works created on paper but also for protecting analog or digital signals representative of a copyrighted work. For example, in binary digital bitstreams for transmitting digital audio signals in a cable television system, it is known to identify, for example, the title, track and artist in a header portion of blocks of data representative of a copyrighted work. The problem with such systems is that the location of the header carrying such a watermark can be easily become known to a would-be pirate. It always appears at the beginning of the work. Consequently, the watermark can be easily removed.  
           [0011]    Digimark Corporation of Portland, Oregon offers a method of watermarking images that may represent copyrighted works. In particular, pixels within digital photographic images carry a digital watermark prior to distribution of the images, for example, over the Internet. By hiding the watermark within the image itself, it is expected that a pirate will have difficulty locating the watermark. Consequently, it is a further objective of the present invention to not only apply a watermark but apply a watermark in such a manner as to disguise its location from a pirate so the pirate cannot simply remove it.  
           [0012]    In the art of coding copyrighted works, there has been a recent movement toward perceptual coding. Perceptual coding relates to coding and decoding designed to recognize that the signal fidelity perceived by humans is a better quality measure than “fidelity” computed by traditional distortion measures. Traditionally, for example, it might be a measure of quality to assert that a speaker has a flat frequency response across the spectrum of frequencies between 0 frequency and 20,000 Hertz. On the other hand, the human ear may not be able to even hear frequencies at the lower or higher end of the spectrum. Now, for example, in audio, quality is defined to mean “listener indistinguishable from compact disc audio,” generally regarded today as the best quality audio in comparison with tape, record or earlier forms of recording a live performance.  
           [0013]    Patents describing audio perceptual coding include U.S. Pat. No. 5,285,498 of Johnston issued in 1994. FIGS. 1 and 2 of the &#39;498 patent generally describe prior art perceptual coders, typically involving the conversion of analog data to digital, a transformation of the digital data in association with a perceptual model and a quantizer. Recent articles on perceptual encoding/decoding include: “AT&amp;T Perceptual Audio Coding (PAC)” of Johnston et al., Collected Papers on Digital Audio Bit-Rate Reduction, Feb. 13, 1996 and the following three papers “MPEG-2 Audio Stereo and Multichannel Coding Methods” by Johnston et al.; “ISO/IEC MPEG-@ Advanced Audio Coding” by Bosi et al.; and “Enhancing the Performance of Perceptual Audio Coders by Using Temporal Noise Shaping (TNS)” by Herre et al., all published with Conference Papers of the 101st Convention of the Audio Engineering Society, Nov. 8-11, 1996. The recent papers describe alternative embodiments and enhancements to the original perceptual coding apparatus and methods described, for example, by Johnston in the &#39;498 patent and his predecessors. Recently filed patent applications on related subject matter incorporated by reference herein include attorney docket no. Lacy 1-4 entitled “Quality Degradation Through Compression/Decompression” mailed Jul. 3, 1997 and Lacy 3-5-6 entitled “Custom Character Coding Compression for Encoding and Watermarking Media Content,” also mailed Jul. 3, 1997. Also, this application claims priority to U.S. provisional application serial No. 60/067,225 (attorney docket no. Lacy 4-8-12-16-8) filed Dec. 3, 1997 entitled “On Combining Watermarking with Perceptual Coding.” 
           [0014]    By perceptual coder as used herein is intended a general form of coder which may comprise simple perceptual coders or more complex perceptual coders, for example, hybrid coders, integrated source-model perceptual coders and perceptual coders using temporal noise shaping among other coders.  
           [0015]    Information carrying signals that have high information content do not appear to be susceptible to elimination of “irrelevance” and perceptual coding. For example, a digital data computer program may have an undiscovered and so not particularly “relevant” embedded subroutine. Nevertheless, compression principles may still be applied to such a signal to eliminate redundancy. Yet, perceptual coding may be applied to such a signal for at least the latter reason.  
           [0016]    The ability to easily replicate digital audio, video, computer program, game and other data, protectable by copyright, by simply copying binary bitstreams is a major impediment to the use of the Internet or other telecommunications channels for content distribution/sale. Consequently, it is a further objective of the present invention to eliminate such an impediment to commerce over the “information superhighways” of the future.  
           [0017]    Thus, in view of the above, it is an object of the present invention to provide apparatus and a method of watermarking a video television signal as well as an audio or other information carrying signal and open up the information superhighway to free commerce in protected data.  
         SUMMARY OF THE INVENTION  
         [0018]    According to the principles of the present invention, a signal is encoded, for example, perceptually and, during or after the perceptual coding process, a digital data sequence, for example, a digital watermark is inserted into a quantized digital signal resulting from the perceptual coding process in such a manner that its insertion is imperceptible to one later listening to, displaying or otherwise utilizing the signal. Moreover, the digital watermark may be inserted in accordance with a key indicative of the location of the mark in the digitally encoded signal. The key may be protected and secured with a trusted entity and distributed in such a manner as to be not detectable by a pirate. Consequently, it is a principle of the present invention that the key may be utilized at watermarking apparatus that can be located anywhere in the distribution channel of a copyright protected work. The key may be embedded in a secure microprocessor of validating apparatus at a point of distribution or even a point of sale. In this manner, when or after a digital bitstream is fixed in a medium of expression or broadcast, the watermark can be applied at the time of fixing in a copy, thus validating a copy. For example, a compact disc recording may be validated at the point of sale as an authorized copy through watermarking (validating) apparatus according to the present invention or, at the time of broadcast over radio frequencies or distribution via the Internet, information may be watermarked. In this manner, even though a work may be pirated, further information may be included or otherwise indicated by the watermark to assist in not only recognizing a pirated work and the original from which the pirate copy was produced but the identity of the pirate.  
           [0019]    In U.S. patent application Ser. No., entitled “Custom Character-Coding Compression for Encodng and Watermarking Media Content” (Attorney Docket Number Lacy 3-5-6) filed Jul. 3, 1997, it has already been suggested to use designated symbols in one or more Huffman codebooks for embedding a watermark in a compressed bit stream. The value of the watermark bits recovered from the bitstream depend either on the values associated with the symbols or the position of the symbol in the compressed bit stream.  
           [0020]    Thus, the present invention also includes dependent features directed to the information contained within the watermark itself. Not only will the watermark identify the work, identify the source of the work, and identify the author but may identify variable information such as the date and time the original was distributed or broadcast, the identity of the seller, the identity of the purchaser and the location from which the original was distributed or broadcast. While purchase/sale is presumed in this comment, the actual form of contractual arrangement may differ between parties in the distribution channel. For example, the work may be legitimately sold, licensed, leased for a period of time and the like all within the boundaries of being an original. Consequently, an applied digital watermark may further comprise indicia of the form of the transaction, and, for example, if the transaction represents a lease, the expiration date of the lease. If the transaction is a limited play license defined by a number of plays, the watermark may comprise data indicating the number of licensed plays. On the other hand, from the transaction date or expiration date forward or after the number of licensed plays has been spent, if a copy of the original appears after that date, the copy can be identified as a pirate copy and the pirate identified.  
           [0021]    The invention also considers the player, computer or other device upon which a legitimate recipient or pirate uses or plays the protected work. The device may require the key to play the work. The key may be extracted from the compressed digital bitstream or distributed personally, for example, as a memory or “smart” card or the decoder require both kinds of keys to operate. Even if the key is provided, the device may comprise a time-of-day clock that, upon expiration of the period of the lease, actuates the device to preclude further play.  
           [0022]    In summary then, apparatus for inserting a digital watermark into protected information comprises a perceptual coder for coding an information signal representative of the protected information, a watermark location selector responsive to the perceptual coder for selecting a location for inserting a digital watermark, a digital watermark generator for generating a digital watermark and a quantizer of the perceptual coder responsive to the digital watermark detector and the watermark location selector for inserting a digital watermark at selected locations within an output bitstream including the perceptually coded information signal.  
           [0023]    A method for inserting a digital watermark into protected information comprises the steps of perceptually encoding an information signal representative of the protected information, selecting, responsive to the perceptual coding step, a location for inserting a digital watermark, generating a digital watermark, and during perceptual coding, quantizing the information signal to insert the generated digital watermark at selected locations within an output bitstream including the perceptually coded information signal.  
           [0024]    Other features and advantages of the present invention will become clear from an understanding of the following detailed description with reference to the drawings.  
       
    
    
     BRIEF DESCRIPTION OF THE DRAWINGS  
       [0025]    [0025]FIG. 1 is a block schematic diagram of apparatus for watermarking copyright protected information according to the present invention comprising a perceptual encoder, a watermark location (index) selector responsive to transformation processes of the perceptual coder for selecting a location within the perceptual coded bitstream for a watermark and a digital watermark generator, a quantizer of the perceptual coder outputting a digitally watermarked bitstream with a watermark inserted at the selected location; FIG. 1( a ) provides details of a generalized digital encoder and FIG. 1( b ) provides more specific details directed to the design of a particular digital encoder involving the encoding of an analog signal.  
         [0026]    [0026]FIG. 2 comprises a typical power versus frequency spectrum of a trumpet useful for explaining principles of perceptual coding.  
         [0027]    [0027]FIG. 3 is a functional block schematic diagram of a decoder/player for use in playing a digital bitstream of information having an embedded, hidden data watermark. 
     
    
     DETAILED DESCRIPTION  
       [0028]    Now the present invention will be described referring to the drawings for one exemplary embodiment of the invention. FIG. 1( a ) represents a block schematic diagram of a generalized digital encoder for embedding a hidden data stream into a digital information signal to be perceptually encoded according to the present invention. FIG. 1( b ) represents a specific analog signal implementation of FIG. 1( a ) including specific recommendations for implementation of encryption. Similar reference characters used in each drawing represent similar components. As has been described above, perceptual coding has evolved over the past several years from a concept to practical application. Moreover, several enhancements to perceptual coding/decoding techniques have evolved which describe enhanced or improved performance in one or another step or component of the encoding/decoding process.  
         [0029]    Referring to FIG. 1( a ), there is shown a perceptual coder  110 , a hidden data index selector  120  for selecting an index or location to insert a hidden data sequence, for example, a digital watermark, into an information signal that is being perceptually coded and a digital hidden data generator  130 . The entirety of perceptual coder  110  is drawn to generically describe the process of perceptual coding and is not intended to describe the most current or best manner of implementation. The method and means for perceptual encoding does not comprise the present invention, rather it is the manner and apparatus for inserting (and when appropriate, removing) a hidden data sequence such as a digital watermark into the coded, compressed signal as will be further described below. Each of the components of the perceptual coder  110  is known from the prior art and may comprise hardware, a software programed processor or firmware in implementation. Similarly, each of the components of the hidden data index selector  120  and digital hidden data generator  130  is known from the prior art individually. It is the combination of elements described by the claims which comprises the present invention.  
         [0030]    An uncompressed digital data stream is presented to perceptual coder  110  at point  100 . The uncompressed digital data stream may comprise audio, video, software algorithm, or other protectable digital data stream. What is intended by “protectable” is the protection of intellectual property by copyright, for example, any work that has been reduced to a tangible medium of expression including, but not limited to, audio, video, software or other work protectable by copyright.  
         [0031]    The first task of the perceptual decoder as represented by step  80  is the generation of N sample points for the input digital stream of protectable information according to a compression algorithm. The compression algorithm is typically predetermined or selectable according to the type of presented data. For example, audio may be compressed differently from video data and the like. As a result of the sample point generation step  80 , N samples are presented to an N-point transform step  104 . N-point transform step  104  may comprise any one of a plurality of possible N-point transformations as will be further described herein. The result of the N-point transform step is N coefficients which are provided to quantization step  140  and to perceptual threshold determination step  105 . Perceptual threshold determination step  105  may vary among types of information signals such as audio and video. Nevertheless, the objective of the perceptual threshold determination is a threshold for human perception such that below the threshold may be data points that are not perceptible to human perception but above the threshold are data points that are perceptible to human perception and thus represent data points that during compression and the quantization process may not be discounted.  
         [0032]    Quantization step  140  may be generally described as the process of manipulating perceptual coding coefficients to insert a digital water mark into the perceptually coded bitstream. Quantization step  140  in one one embodiment of the present invention represents three steps. The first and second of these relate to the expected tasks of the perceptual coder. The first step is to select a scale factor. The quantization scale factor may be different for different types of data, such as audio or video. The scale factor selection may be responsive to the perceptual threshold determination process. Once the scale factor is selected for the input N coefficients, the coefficients are quantized according to the selected scale factor. The output is N quantized coefficients representing the compressed digital bitstream.  
         [0033]    The non-typical third step of quantizer  140  is the process of injecting a hidden data sequence or stream in indexed locations of the output compressed data stream according to, for example, an N-point transformation process  104  as will be further described herein. The hidden data stream may represent a watermark for not only marking protected information as protected but assisting one in tracing a pirate of the protected information as will be further discussed herein. Hidden data index selector  120  responds to the N-point transform process  104  by identifying locations in the compressed digital information stream that a watermark may occupy. Digital hidden data generator  130  provides the data to be introduced or inserted onto the compressed information stream at the selected indices.  
         [0034]    The output of quantizer  140  is N quantized coefficients representing a compressed information data stream including digital hidden data. The data stream is presented to an entropy encoder  107 . Entropy encoder  107  performs the final stage of compression in a lossless (invertible) manner by encoding frequently occurring symbols using shorter codewords and less frequently occurring symbols using longer codewords. The use of shorter codewords exceeds the use of longer codewords and hence there is compression.  
         [0035]    Entropy coder  107  provides an output which fills an output buffer  108  of compressed digital information signal (including hidden data). If the buffer is full, a buffer fullness indicator is fed back to the quantizer  140  to throttle or stop the quantization process. Otherwise, the output buffer  108  outputs an output compressed bitstream for, for example, recording, broadcast or other signal distribution.  
         [0036]    One skilled in the art will be familiar with a variety of embodiments for implementing quantizer block  140  including all three steps of selecting a scale factor, quantizing coefficients and injecting the hidden data (watermark). Two embodiments are known for audio (the Advanced Audio Coding, AAC and Perceptual Audio Coding, PAC audio compression algorithms). Also, further embodiments are described for known (MPEG-2) video compression algorithms in the above-identified U.S. provisional application serial No. 60/067,225 filed Dec. 3, 1997.  
         [0037]    In both AAC and PAC audio compression algorithms, coefficients (also known as spectral values) are grouped into scale factor bands that are quantized with the same scale factor. Once coefficients are grouped into scale factor bands, an algorithm is used to quantize them according to the present invention. Distinct hidden data (watermark) bits can be inserted into each coefficient in a scale factor band that has at least one non-zero coefficient. As can be seen, the objectives, in either an audio or video embodiment, are achieved of embedding hidden data according to the modified scale factors generated by the algorithm into the output compressed information bit stream.  
         [0038]    Now referring to FIG. 1( b ), FIG. 1( b ) represents an embodiment for perceptually encoding an analog signal containing protectable information and provides particular recommendations for generating a hidden data index and encrypting the hidden data (watermark). Generally, an analog signal for encoding is received into perceptual coder  110  at analog source  101 . The analog signal comprises according to the present invention a signal representing protected information. The protected information itself may represent an audio performance, a video or visual performance, a computer software algorithm, a bitstream representing a book or novel or even be descriptive of other sensory signal (taste, touch or smell) that may be capable of perceptual coding. By way of example, the analog source may be a source of a combination of audio and visual signals and so represent the protected information content of a movie, computer game or live audio/visual performance such as a ballet or opera.  
         [0039]    Typically, a low pass or other filter  102  is applied for filtering noise or segregating the bandwidth of the analog signal or related purpose. In this manner, the analog signal presented to the analog to digital converter  102  can be considered to be relatively pure of adverse influences and confined to a known or expected bandwidth of the signal.  
         [0040]    Analog to digital converter  103  converts the analog signal (for example, voice or visual) to digital data. The digital data output from the A/D converter  103  may be considered a faithful representation of the filtered analog signal, except in binary form. Of course, if the data presented to the perceptual coder is already in digital form, neither steps  102  or  103  are required, for example, if the input is a digital computer software algorithm or game program.  
         [0041]    Block  104  represents the transformation block of a perceptual coder, which for example, according to the prior art, may comprise an N point fast Fourier transform or a Modified Discrete Cosine Transform (MDCT) or other transform for perceptual coding. These are variously implemented according to the prior art; for example, an MDCT transform is implemented via a filter bank for transforming audio signals according to the &#39;948 patent. The encoding process slices the time series into contiguous time segments and transforms each segment into the frequency domain. Once in the frequency domain, the spectral coefficients are compared with a perceptual threshold function T(f). This comparison step is shown in the diagram as calculation of perceptual thresholds step  105 . If the coefficients are below the thresholds, the coefficients potentially can be discarded without any loss in perceived quality. Yet, these coefficients represent candidate locations for placement of at least a portion of a digital watermark. If above the thresholds, the coefficients are quantized and output as necessary data representative of the original analog signal  101 .  
         [0042]    Referring briefly to FIG. 2, for example, there is shown a power versus frequency spectrum for the sound of a trumpet. Also, shown is the perceptual threshold function T(f) shown as a stair step curve C over the sound wave W. A great deal of the trumpet signal is below the perceptual threshold and may be discarded in a perceptual coder. All of these signal portions below the threshold function are candidate watermark locations. For example, humans can hardly, if at all, hear an audio signal at very low frequency. Neither can we humans hear an ultrasonic frequency. The peak in the threshold function T(f) model shown rises rapidly and then decreases steadily from approximately 1000 Hz out to 12,000 Hz. Thus, the highest fidelity sound may be considered wasted on the human ear and perceptibly equivalent quality can be achieved by only sending data indicative of the signal above the threshold function.  
         [0043]    The quantizing step  106  follows the perceptual coding transformation. What is above the threshold is quantized and output as necessary data for reconstruction of the original analog signal  101 . Quantization is the three step process described above in considerable detail. The output of the transformation process  104  is operated upon by the coefficient quantizer  106  in accordance with the calculated perceptual thresholds of the threshold function output from calculation block  105 . For example, in an audio signal such as a power level of 40 dB at 1,000 Hz, it may be appropriate to quantize that level using a high resolution quantizer having a larger number of steps, for example, 8 or 16 bit coding. In perceptual coding, one probably would not quantize a DC signal at all, because the human ear cannot perceive 0 frequency, regardless of the power level.  
         [0044]    The binary output of the coefficient quantizer  107  is, in the depicted embodiment, provided to an entropy encoder  107 , already described above. The output of the entropy encoder is the digital bitstream that may be recorded on disc, tape or otherwise recorded or may be broadcast, transmitted or otherwise distributed from the point of sale or distribution. The output buffer  108 , described above, is believed unnecessary especially in an embodiment contemplating immediate distribution at higher data rates than the rate of the compressed data stream output of entropy encoder  107 .  
         [0045]    In accordance with the present invention, the output binary bitstream contains a recoverable watermark generated by generator  130  and located in the bitstream according to the output of watermark location (index) selector  120 . It is assumed that it is possible and desirable to alter some bits of an encoded audio, video or other digital bitstream without affecting the perceived quality of what is played out. A digital signature is created for a specific protected media stream. The signature may be a function of a number of identifying parameters as will be further described below, for example, associated with a specific location in the distribution channel, date and time of distribution and type of distribution transaction. The digital watermark or signature is created by encrypting the chosen set of parameters. The encryption key is intended to be kept secret and protected and secured by a trusted entity and only distributed in a protected manner, for example, embedded in a secure manner (for example, in a secure microprocessor) or distributed encrypted itself with yet another key. The key, as will be described below, may be provided to a legitimate recipient of an original (for example, if authentication must take place before the data can be decoded.)  
         [0046]    The watermark location (index) selector  120  operates via a signal from the transformation function  104  as to what coefficients are below the threshold. The above process of transformation  104  leads to a sequence of spectral samples whose coefficients are below the perceptual threshold which may referred to as a candidate watermarking sequence B(i). The sequence generated at block  124  represents all candidate opportunities for inserting watermarking data. The sequence is fed to a logical AND block  125  which receives an input that is generated, in one embodiment of the present invention, involving a seed  121  for generating an encryption key K and a selector  122  for selecting a desired percent of watermarking overhead. By watermarking overhead is intended the degree of watermarking, for example, measured by the amount of watermark information to be carried by the watermark as well as other factors.  
         [0047]    A B(i) output sequence of a random number generator (RNG)  123  may be generated by any one of a number of approaches. One known approach assumes the addition of some percent of watermarking overhead, for example, the probability of B(i)=1 equals x/100, where x, for example, may be 1%. Also assume a random number generator  123  generates numbers uniformly between 0 and m. Then, such a uniform random number generator is initialized with a starting rate. For each member of the candidate watermarking sequence output at candidate generator  124 , the random number generator is called to output a random number. If the output is greater that (1×/100)*m, then, set B(i)=1; otherwise, we set B(i)=0. Other ways of generating a B(i) sequence may come to mind of those ordinarily skilled in the art as well.  
         [0048]    There are likewise various possibilities for encoding the digital watermark data via watermark generator  130  as well. For example, where B(i), as above, equals one. For example, if T(f), the threshold function, is the perceptual threshold at spectral coefficient f for the ith member of the candidate watermarking sequence, then a one may be encoded as 2T(f)/3 and a zero as T(f)/3.  
         [0049]    Referring again to watermark selector  120 , the seed and the watermark overhead selection are used as inputs to a random number generator  123  which outputs a binary sequence. While a random number generator (RNG)  123  is depicted, the generator  123  may comprise a pseudorandom number generator or other more predictable generator than one that is assumed to be more random, especially when it operates responsive to a seed. The output binary sequence of the RNG  123  and the candidate sequence B(i) are ANDed at logical AND gate  125  and its output result is used to index where in the quantizer  106  output a digital watermark is to be inserted.  
         [0050]    Now an exemplary hidden data (watermark) generator  130  will be described with reference to FIG. 1( b ). The digital hidden data (watermark) generator  130  comprises an input  131  of a plurality of watermark parameters. For example, watermark input parametric data may comprise relatively constant data such as data indicating the owner of the protected content and the identity of the protected work and relatively variable data, for example, the distributor, the customer name, the date and time of transaction, the date and time of making of a master, the type of transaction (gift, sale, license or lease), date of expiration, number of permitted plays or other parameter relating to the expiration of any license or lease, the encoding algorithm that was used to encode the signal via perceptual coder  110  or any other related parameter. No particular order is asserted for the parametric data of the watermark. Nevertheless, data representing the various parameters should be advantageously grouped upon input. For example, it may be appropriate to collect variable data such as point of distribution data together (time, date, type of arrangement, identity of recipient, location of distribution) in a separate location from constant data such as copyright owner and identity of the work, for example, by title, track and artist. Some of the data, such as customer identity and date and place of transaction, serves the purpose of assisting one in tracking a would-be pirate. Other data serves to identify the protected information. Yet other data, depending, for example, on the transaction, may prevent a player from further playing or otherwise decoding and utilizing the compressed data stream of protected information.  
         [0051]    In the depicted embodiment of FIG. 1( b ), the parametric data of watermarking parameters entered at block  131  is encrypted with key K at block  132  which may be the same key K generated by seed  121  or a different key. Of course, the use of such an encryption key K protects the parametric data from piracy or tampering. The encryption may be by any known means and results in a multi-bit digital watermark at block  133 . Encryption processes that may be utilized include well known processes such as the DES algorithm, the Cylink algorithm, the algorithm known as pgp (pretty good privacy) and other algorithms known in the art. The generated watermark is input to coefficient quantizer  106  and inserted at the indexed locations selected by the watermark index selector  120 . Also, in alternative embodiments, the encryption may involve two, three or more tiers of encryption, for example, involving keys which change periodically as well as fixed keys determined at the time of manufacture (such as secret serial number of a decoder) and are distributed to points in the distribution channel in a protected manner, such as keys of the month. In alternative embodiments, memory cards or smart cards including a secure microprocessor with embedded decryption algorithm may be utilized to distribute new keys periodically or different encryption algorithms for use in decoder devices distributed in the distribution channel to keep pirates guessing.  
         [0052]    It may now be apparent that the watermark is inserted in such a manner that it is imperceptible and has no impact on the perceived quality of a coded analog signal  101 . Moreover, the watermark itself is not recognizable, even as a digital binary bitstream because 1) it has been encrypted with a key K and 2) the watermark is distributed throughout the output bitstream of quantizer  106  according to a selected percent of watermarking overhead and a seed. It is not easily recognizable and locatable, for example, at the beginning or end of the protected work. Of course, the seed, the key, the selected watermarking overhead, even the characteristics and order of the parametric data comprising the watermark are unknown to the pirate and, consequently, must be generated by the pirate in order to be able to unwatermark the signal. If the pirate is the purchaser and freely distributes copies without authorization, unauthorized copies may include the purchaser&#39;s identity in the watermark.  
         [0053]    Also, it is important to note that in furtherance of the objective of the present invention that the watermarking of a protected signal may occur anywhere in the distribution channel. At such a point of distribution, all components of the perceptual coder are not required for watermarking a signal. The digital data may already be coded and recorded. It is then fed through a generator for generating a candidate watermarking sequence  124  and requantized and restored with a digital watermark or watermark portion.  
         [0054]    It may be desirable to extract the watermark from the encoded data stream. For example, an already included watermark may be extracted and new data added to the digital watermark, for example, at a point of distribution. As another example, a personal computer disc player or other means of utilizing the digital bitstream may extract the watermark and be operative to deny use of the recorded data. In such situations, what will be necessary, depending on the level of encryption applied, is to have access to the key K or keys, the random number sequence and the perceptual coding function applied at transformation and perceptual threshold calculation blocks  104  and  105  respectively.  
         [0055]    In an alternative embodiment of a watermark extractor, the watermark may be extracted from the decoded bitstream by transforming the decoded time series into the frequency domain, extracting the watermark bits using the watermarking sequence B(i) and decrypting using key K. Multiple frequency domain transformations may be carried out based on various encoding parameters (segment length, encoding rate and the like) and watermark extraction steps before the correct combination of encoding parameters corresponding to the original watermarking are arrived upon.  
         [0056]    In a further alternative embodiment, it may be advantageous to detect and extract a watermark in the decoded bitstream to intentionally insert a synchronization marker at the beginning of the stream. (Placing synchronization markers, however, may assist the pirate in locating the digital watermark.) Nevertheless, the synchronization marker may comprise constant data that need not necessarily comprise the watermark such as data representing the copyright owner, the source, and the identity of the protected work for example by title, track and artist, as some of these should be well known from the protected work itself. Title, track and artist may be present for display, for example, in digital program delivery systems known in the art.  
         [0057]    In the design of apparatus for playing a watermarked original or pirate copy, a specific field (for example, the encoding algorithm type) is inserted into the watermark. The encryption key and the watermarking sequence are derived from a private key issued to the purchaser at the point of distribution. A decoder apparatus associated with any player will receive the private key and decrypt the watermark to extract the specific field. Play can cease shortly after play begins if the field cannot be found.  
         [0058]    Now referring to FIG. 3, there is shown a decoder for playing protected information according to the present invention, the protected compressed information including hidden data such as a watermark as described above. A compressed digital bitstream is received at point  300  and is presented to a key extractor  305  and to a bitstream decoder  310 . The key extractor  305  extracts a key used to encrypt the watermark. A key extractor is optional if the key is transmitted in another way than in the compressed digital bitstream. The key extractor delivers the key, preferably in a secure manner to a watermark detector  315 . The bitstream decoder  310  outputs a decoded bitstream which is presented to watermark detector  315  and for presentation, for example, for listening, for playing or for display or other output at presentation box  320 . The watermark detector  315  first detects the location of the watermark and then extracts the watermark at the indexed locations. As already indicated, the watermark may indicate an expiration date or a finite number of plays. If the expiration date has expired or the number of plays exceeded, then an authorization signal to deny play is presented to presentation step  320 ; otherwise, play is permitted by the authorization signal.  
         [0059]    Thus, there has been shown and described a method and apparatus for digitally watermarking a binary bitstream output of a perceptual coder, simultaneously with or after perceptual coding that meets the objectives sought. Any United States Patents or patent applications referenced herein should be deemed to be incorporated by reference as to their entire contents. Variations and alternative embodiments of the present invention which may become readily apparent to one of ordinary skill reading the above description of the invention should be deemed to be encompassed within its scope which should only be construed to be limited by the claims which follow.