Abstract:
A dice-less Craps game is disclosed. The game may be played by dealing a first card and a second card from a plurality of cards; determining whether the first card and the second card are of the same suit; if the first and second cards are not of the same suit, then adding the numerical values of the first card and the second card to determine a roll in accordance with the rules of Craps; if the first and second cards are of the same suit, then paying a predetermined result; determining whether the first and second cards match an additional criteria; and if the first and second cards match an additional criteria, paying an additional result.

Description:
CROSS REFERENCE TO RELATED APPLICATIONS 
   This application is a Continuation-In-Part of U.S. patent application Ser. No. 10/003,722, filed Nov. 11, 2001, now U.S. Pat. No. 6,749,199 which claims the benefit of U.S. Provisional Application Ser. No. 60/304,648, filed Jul. 10, 2001. 

   BACKGROUND OF THE DISCLOSURE 
   I. Field 
   The present disclosure relates to card games, and in particular, to a method and apparatus for playing a dice-less Craps game. 
   II. Background 
   Craps is one of the most popular dice games played in the casinos of Nevada and New Jersey. Players and spectators alike enjoy the fast-paced action provided by Craps. 
   However, in some areas of the country dice games are prohibited, while other types of games, such as card games, slot machines, or keno, may be permitted. In such jurisdictions, the absence of Craps on the casino floor may be missed. 
   Card games designed to replicate dice games are known in the art. For example, the  Official World Encyclopedia of Sport and Games,  1979, discloses a craps game that is played with a deck of cards. 
   The game uses a special deck of 48 cards, consisting of two sets of each of the denominations Ace, 2, 3, 4, 5 and 6. The numerical value of the cards corresponds to the indicia on the faces of two dice. 
   The shooter deals two cards from the top of the deck face up onto the table, constituting a throw. The value of the two cards added together is a “roll” in the same way as the two dice in dice craps. Play follows the basic rules for Craps, where the first two cards on a come-out give either a natural (7 or 11), a craps (2, 3, or 12), or a point (4, 5, 6, 8, 9 or 10). 
   After every come-out throw the two cards are shuffled back into the deck by the shooter, and the deck is cut. This happens even if no decision has been reached (e.g. if a point has been thrown). If the shooter then still has to make a point, he deals further throws, but does not shuffle these back into the deck. 
   This continues until he makes the point or sevens out. The entire deck is then shuffled together and cut. If, on a point, the entire deck is exhausted, the deck is reshuffled and cut by the shooter; he then continues, trying for the same point. 
   The prior art card games suffer from certain disadvantages, however. For example, since cards are not returned to the deck while the shooter is trying to make a point, the odds of the game are not equivalent to a true Craps dice game since the rolls represented by the used cards are not available. 
   SUMMARY 
   A dice-less Craps game is disclosed. The game may be played by dealing a first card and a second card from a plurality of cards; determining whether the first card and the second card are of the same suit; if the first and second cards are not of the same suit, then adding the numerical values of the first card and the second card to determine a roll in accordance with the rules of Craps; if the first and second cards are of the same suit, then paying a predetermined result; determining whether the first and second cards match an additional criteria; and if the first and second cards match an additional criteria, paying an additional result. 
   An apparatus for playing a dice-less Craps game is disclosed comprising: a Craps playing surface for receiving a pair of dealt playing cards, the playing surface having indicia thereon for wagering on a predetermined result other than a roll in accordance with the rules of Craps. 
   In a further disclosed aspect an apparatus for playing a dice-less Craps game is disclosed, comprising a deck of cards comprising 48 cards having numerical indicia thereon including four like-suited pairs each of Aces, Twos, Threes, Fours, Fives, and Sixes; and a Craps playing surface having additional indicia thereon for wagering on a predetermined result if a pair of dealt cards are of a like suit. 
   In additional aspect of a disclosed dice-less Craps game, a pair of dealt cards may be drawn from a deck consisting of 48 cards including four like-suited pairs each of Aces, Twos, Threes, Fours, Fives, and Sixes. The dealt pair of cards may be returned to the deck prior to the dealer dealing a subsequent pair of cards. 
   It is contemplated that the disclosed game may be embodied in computerized gaming equipment. 

   
     BRIEF DESCRIPTION OF THE DRAWINGS 
     The features, objects, and advantages of the present invention will become more apparent from the detailed description set forth below when taken in conjunction with the drawings in which like reference characters identify correspondingly throughout and wherein: 
       FIG. 1  is one aspect of a disclosed game playing surface. 
       FIG. 2  is a flowchart of one disclosed aspect of a dice-less Craps game. 
       FIG. 3  is another aspect of a disclosed game playing surface with the NoCall wager for single suit card matches. 
       FIG. 4  is another aspect of a disclosed game playing surface with the NoCall wager for use with a bill acceptor or other means for monetary transactions. 
       FIG. 5  is a one aspect of a player keypad for making wagers. 
       FIG. 6  is a one aspect of a dealer keypad for controlling the game. 
       FIG. 7  is a flowchart of a second disclosed aspect of a dice-less Craps game. 
   

   DETAILED DESCRIPTION 
   Persons of ordinary skill in the art will realize that the following description is illustrative only and not in any way limiting. Other modifications and improvements of the invention will readily suggest themselves to such skilled persons having the benefit of this disclosure. 
   It is contemplated that the various aspects of the disclosure may be embodied in various computer and machine readable data structures. Furthermore, it is contemplated that data structures embodying various aspects of the disclosure may be transmitted across computer and machine-readable media, and through communications systems by use of standard protocols such as those used to enable networked computer systems. 
   The disclosure may further relate to machine-readable media on which are stored embodiments of various aspects of the disclosure. It is contemplated that any media suitable for storing instructions related to aspects of the disclosure is within the scope of the present disclosure. By way of example, such media may take the form of magnetic, optical, or semiconductor media. 
   Various aspects of the disclosure may be described through the use of flowcharts. Often, a single instance may be shown. As is appreciated by those of ordinary skill in the art, however, the protocols, processes, and procedures described herein may be repeated continuously or as often as necessary. Accordingly, the representation of various aspects of the disclosure through the use of flowcharts should not be used to limit the scope of the present disclosure. 
   Exemplary embodiments of disclosed apparatus and methods may be disclosed herein. The word “exemplary” is used exclusively herein to mean “serving as an example, instance, or illustration.” Any embodiment described as an “exemplary embodiment” is not to be construed as necessarily preferred or advantageous over other embodiments described herein. 
   Referring now to  FIG. 1 , a playing surface  100  for a dice-less Craps game according to one aspect of the present disclosure is shown. The surface  100  may be any real or simulated surface. For example, the surface  100  may comprise a pre-printed felt covering mounted on a gaming table as is known in the art. The surface  100  may also comprise a pre-printed game board for home use. Alternatively, the surface  100  may be simulated on a video screen with the game as described herein being played under computer control using hardware and software as is known in the art. 
   The playing surface  100  may include one or more player position indicia  101 . Though indicia for six players are shown on the playing surface  100 , it is contemplated that indicia may be provided for any number of players. 
   The playing surface  100  may include Craps wagering indicia corresponding to a standard Craps game as is known in the art. For example, the playing surface  100  may include:
         Place bet indicia  116  for placing place wagers;   Hardways indicia  122  for placing wagers on the hardways;   Big  6  indicia  110  for placing Big  6  wagers;   Big  8  indicia  112  for placing Big  8  wagers;   Pass line indicia  102  for placing pass wagers;   Field indicia  104  for placing field wagers;   Don&#39;t pass indicia  106  for placing Don&#39;t Pass or Don&#39;t Come wagers;   Come indicia  108  for placing Come wagers;   Any Seven indicia  126  for placing Any Seven wagers;   Any Craps indicia  128  for placing Any Craps wagers;   Any Eleven indicia  130  for placing Any Eleven wagers;   Place bet number indicia  114  for placing place bet number wagers;   Hopping hard ways indicia  124  for placing hopping hard ways   wagers;   NoCall indicia  140  for placing NoCall wagers; or   Horn indicia  132  for placing wagers on the Horn.       

   It is contemplated that the playing surface  100  may include any other indicia as may be needed to facilitate a Craps game as is known in the art. For example, as is shown in  FIG. 1 , one or more of the Craps indicia on the playing indicia  100  may have corresponding wagering odds indicated nearby. The individual odds noted in  FIG. 1  are intended to serve as exemplary examples and it is contemplated that a wide variety of desired odds may be indicated on the playing surface  100 . Furthermore, it is contemplated that Craps wagering indicia other than those shown in  FIG. 1  may be provided on the playing surface  100  to provide other Craps wagering opportunities as may be known in the art. 
   The playing surface  100  together with the Craps wagering indicia as shown as described herein form a Craps playing surface suitable for use with the game of present disclosure. 
   The playing surface  100  may further include indicia  130  for placing wagers on a predetermined result other than a Craps roll. The criteria for the wager represented by the indicia  130  will be discussed in more detail below. 
   Referring now to  FIG. 2 , a flowchart of one aspect of a disclosed dice-less Craps game is shown. The method of  FIG. 2  may be played on the playing surface  100  of FIG.  1 . 
   Beginning with act  200 , two cards are dealt. In a manual version of the disclosed game, a dealer may deal the card. In a simulated game, the cards may be dealt under computer control. The cards may be manually shuffled by a dealer, an automatic shuffling machine, or by a computer. 
   In one aspect of a disclosed game, the deck of cards from which the pair of cards in act  200  is dealt comprises a 48-card deck. In the deck, six denominations of cards are provided which correspond to the indicia of a die, e.g., 1 through 6. For each of the six numbers, eight cards are provided, for a total of 48 cards. In one disclosed aspect, standard playing cards are used with the denominations being Ace, 2, 3, 4, 5, and 6. 
   As mentioned above, one defect of the games of the prior art is that the odds or dice-less Craps games do not resemble those of true dice Craps. The game of the present disclosure achieves a much closer approximation of true dice Craps by utilizing the suits already present in a standard deck of cards. In one aspect of a disclosed game, the following deck may be provided as shown in Table 1: 
   
     
       
             
             
             
             
             
           
         
             
                 
               TABLE 1 
             
             
                 
                 
             
             
                 
                 
                 
               Total 
                 
             
             
                 
               Dice 
               Corresponding 
               Cards in 
               No. of Cards 
             
             
                 
               Indicia 
               Card Indicia 
               Deck 
               by Suit 
             
             
                 
                 
             
           
           
             
                 
               1 
               Ace 
               8 
               2 Clubs; 
             
             
                 
                 
                 
                 
               2 Diamonds; 
             
             
                 
                 
                 
                 
               2 Hearts; 
             
             
                 
                 
                 
                 
               2 Spades 
             
             
                 
               2 
               2 
               8 
               2 Clubs; 
             
             
                 
                 
                 
                 
               2 Diamonds; 
             
             
                 
                 
                 
                 
               2 Hearts; 
             
             
                 
                 
                 
                 
               2 Spades 
             
             
                 
               3 
               3 
               8 
               2 Clubs; 
             
             
                 
                 
                 
                 
               2 Diamonds; 
             
             
                 
                 
                 
                 
               2 Hearts; 
             
             
                 
                 
                 
                 
               2 Spades 
             
             
                 
               4 
               4 
               8 
               2 Clubs; 
             
             
                 
                 
                 
                 
               2 Diamonds; 
             
             
                 
                 
                 
                 
               2 Hearts; 
             
             
                 
                 
                 
                 
               2 Spades 
             
             
                 
               5 
               5 
               8 
               2 Clubs; 
             
             
                 
                 
                 
                 
               2 Diamonds; 
             
             
                 
                 
                 
                 
               2 Hearts; 
             
             
                 
                 
                 
                 
               2 Spades 
             
             
                 
               6 
               6 
               8 
               2 Clubs; 
             
             
                 
                 
                 
                 
               2 Diamonds; 
             
             
                 
                 
                 
                 
               2 Hearts; 
             
             
                 
                 
                 
                 
               2 Spades 
             
             
                 
                 
             
           
        
       
     
   
   To better track the odds of true dice Craps, after a pair of cards are dealt in act  200 , it is determined whether the cards as dealt are of the same suit in query  202 . If the dealt cards are not of a like suit, the dealt cards are treated as a “roll” of dice. The face value of the dealt cards are added together and played as a roll of the dice according to the rules of Craps in act  204 . The dealer may then pay any wagers according to standard Craps rules. 
   If the query  202  determines that the dealt cards are of a like suit, then the game proceeds to act  206 , where a predetermined result may be provided. In one aspect of a disclosed game, a predetermined result is provided which provides a result other than one provided in a standard game of Craps. This result is referred to as a “NoCall” herein. The NoCall aspect of the disclosed game may be indicated on the playing surface through an additional indicia such as indicia  130 . The NoCall result may be the subject of additional wagers, and thus may have wagering indicia indicating the stated odds proximately located nearby. In one aspect of a disclosed game, the odds on a NoCall are 3 to 1. 
   In a further aspect of a disclosed game, after a roll is resolved in act  204 , or a NoCall is resolved in act  206 , the pair of dealt cards may be returned to the deck and reshuffled, further insuring the odds remain true. 
   Though cards from a standard deck of cards are used in one disclosed aspect, it is contemplated that cards with any indicia suitable for representing dice indicia and suits may be used. For example, cards with other numeric indicia may be used, such as representations of the face of dice, or stylized numerals. The suits may be represented by means other than the suits of standard playing cards, such as colors or other symbols. Additionally, the cards may be of any size or shape. As will be appreciated by those of ordinary skill in the art, the number of suits may be altered to change the odds of a NoCall to achieve a desired result, such as the overall odds of the game. 
   Referring now to  FIG. 3 , a playing surface  300  for a dice-less Craps game according to another aspect of the present disclosure is shown. As discussed above in  FIG. 1 , the surface  300  may be any real or simulated surface. For example, the surface  300  may comprise a pre-printed felt covering mounted on a gaming table as is known in the art. The surface  300  may also comprise a pre-printed game board for home use. Alternatively, the surface  300  may be simulated on a video screen with the game as described herein being played under computer control using hardware and software as is known in the art. 
   The playing surface  300  may include one or more player position indicia  102 . Though indicia for six players are shown on the playing surface  100 , it is contemplated that indicia may be provided for any number of players. 
   As in  FIG. 1 , the playing surface  300  may include Craps wagering indicia corresponding to a standard Craps game as is known in the art. For example, in addition to the indicia discussed in  FIG. 1  the playing surface  300  may further include:
         Place bet indicia  302  for placing place wagers on NoCall, wherein the roll is the same suit and same card in this instance the ace;   Place bet indicia  304  for placing place wagers on NoCall, wherein the roll is the same suit and same card in this instance the deuce;   Place bet indicia  306  for placing place wagers on NoCall, wherein the roll is the same suit and same card in this instance the three;   Place bet indicia  308  for placing place wagers on NoCall, wherein the roll is the same suit and same card in this instance the four;   Place bet indicia  310  for placing place wagers on NoCall, wherein the roll is the same suit and same card in this instance the five;   Place bet indicia  312  for placing place wagers on NoCall, wherein the roll is the same suit and same card in this instance the six.       

   Referring now to  FIG. 4 , a playing surface  400  for a dice-less Craps game according to another aspect of the present disclosure is shown. The present embodiment further includes a pay point  402  for accepting a monetary transaction without dealer intervention. The pay point  402  may include means for accepting bills, coins, credit cards or any other means known by those of ordinary skill in the art. Included in this embodiment is the player keypad  404  for selecting a particular craps wager without dealer intervention. Another feature of this embodiment is the dealer keypad  406  for use by the dealer to input the actual “roll” of the cards. These two aspects are discussed in greater detail below. 
   Referring now to  FIG. 5 , a stylized electronic player keypad  500  is shown by which a player may enter wagers, thereby minimizing the movements required by both the player and the dealer during the game. As will be appreciated by those of ordinary skill in the art, the configuration may be changed without affecting the functionality of the keypad. A player may select any of the particular craps bets on the table by use of the keypad  500 . For Example to place the NoCall aces be discussed above the player would press Ace  502 , Spade  504 , Ace  502 , and Spade  504  on the player key pad  500 . This process would give the player the bet represented in  FIG. 3  indicia  302 . The same process could be used to select the bet represented in  FIG. 3  indicia  304  for deuces. As one of ordinary skill in the art would understand a player would be able to select any bet represented in  FIGS. 1 and 3  using the player keypad  500 . 
   Referring now to  FIG. 6 , a stylized electronic dealer keypad  600  is shown by which the dealer may enter the actual “roll” of the cards into the system, thereby minimizing the movements required by both the player and the dealer during the game. As will be appreciated by those of ordinary skill in the art, the configuration may be changed without affecting the functionality of the dealer keypad. A dealer may input any of the possible “rolls” by use of the dealer keypad  600 . The dealer may input the NoCall aces roll discussed above by pressing Ace  602 , Spade  604 , Ace  602 , and Spade  604  on the dealer key pad  600 . This process would input the “roll” represented in  FIG. 3  indicia  302 . The same process could be used to input the “roll” represented in  FIG. 3  indicia  304  for deuces. As one of ordinary skill in the art would understand a player would be able to select any bet represented in  FIGS. 1 and 3  using the dealer keypad  600 . 
   Further, when the Craps portion of the game is played manually, the dealer keypad  600  allows the dealer to press the “call” thereby automatically deleting all NoCall bets on the board. The dealer keypad  600  also includes a delete button  608 , which allows the dealer to correct any inadvertent entries into the dealer keypad  600 . 
   Referring now to  FIG. 7 , a flowchart of one aspect of a disclosed dice-less Craps game is shown. The method of  FIG. 7  may be played on the playing surface  300  of FIG.  3 . 
   Beginning with act  700 , two cards are dealt. In a manual version of the disclosed game, a dealer may deal the card. In a simulated game, the cards may be dealt under computer control. The cards may be manually shuffled by a dealer, an automatic shuffling machine, or by a computer. 
   In one aspect of a disclosed game, the deck of cards from which the pair of cards in act  700  is dealt comprises a 48-card deck. In the deck, six denominations of cards are provided which correspond to the indicia of a die, e.g., 1 through 6. For each of the six numbers, eight cards are provided, for a total of 48 cards. In one disclosed aspect, standard playing cards are used with the denominations being Ace, 2, 3, 4, 5, and 6. 
   As mentioned above, one defect of the games of the prior art is that the odds of dice-less Craps games do not resemble those of true dice Craps. The game of the present disclosure achieves a much closer approximation of true dice Craps by utilizing the suits already present in a standard deck of cards. In one aspect of a disclosed game, the following deck may be provided as shown above in Table 1. 
   To better track the odds of true dice Craps, after a pair of cards are dealt in act  700 , it is determined whether the cards as dealt are of the same suit in query  702 . If the dealt cards are not of a like suit, the dealt cards are treated as a “roll” of dice. The face value of the dealt cards are added together and played as a roll of the dice according to the rules of Craps in act  704 . The dealer may then pay any wagers according to standard Craps rules. 
   If the query  702  determines that the dealt cards are of a like suit, a NoCall is declared, as described above. However, in this embodiment, a secondary criteria may be employed to provide for an additional bet. In one disclosed embodiment this additional criteria is the drawn cards having identical value. 
   The game proceeds to query  705  determines whether the dealt cards are of identical value. If the cards are identical, the game proceeds to act  706  where an additional wager may be paid. If the additional criteria is not met, the game proceeds to act  708 , where the NoCall wager may be paid, and any wager placed on the additional criteria collected. It is to be understood that criteria other than identical value may be employed in the present disclosure. For example, wagers on suits or predetermined values may be placed on the game surface as disclosed above. Additionally, it is contemplated that one or more additional cards may be drawn to play a craps roll after either act  706  or  708 . 
   In a further aspect of a disclosed game, after a roll is resolved in act  704 , or a NoCall is resolved in act  706  or act  708 , the pair of dealt cards may be returned to the deck and reshuffled, further insuring the odds remain true. 
   Though cards from a standard deck of cards are used in one disclosed aspect, it is contemplated that cards with any indicia suitable for representing dice indicia and suits may be used. For example, cards with other numeric indicia may be used, such as representations of the face of dice, or stylized numerals. The suits may be represented by means other than the suits of standard playing cards, such as colors or other symbols. Additionally, the cards may be of any size or shape. As will be appreciated by those of ordinary skill in the art, the number of suits may be altered to change the odds of a NoCall to achieve a desired result, such as the overall odds of the game. 
   Exemplary Procedure for a Dice-less Craps Game 
   The following description illustrates but one method of playing a dice-less Craps game. The values in the following table are provided as examples only, and the stated odds may be adjusted to suit individual applications without departing from the inventive concepts disclosed herein. In the following example, it is contemplated that at least one player will play the disclosed game. 
   Furthermore, there may be one dealer. As mentioned above, in a manual aspect of a disclosed game, one dealer may be used to administer the disclosed game. As will be appreciated by those of ordinary skill in the art, traditional Craps games typically require more than one person to attend to a Craps table, sometimes requiring as many a four attendants. Thus, by utilizing a game as shown and described herein, a casino may realize a substantial saving in personnel costs. 
   If the disclosed game is computerized, the dealer as indicated below will represent the computer hosting the game. 
   Place Wagers 
   Initially, the one or more players who desire to play the disclosed game may place wagers on a playing surface such as playing surface  100  or playing surface  300  as disclosed above. Players may make standard Craps wagers, or players may wager on the NoCall aspect of the game. 
   The dealer may indicate that “All Bets are set”, at which point no more bets will be accepted. 
   Deal Cards: Determine NoCall 
   The dealer may shuffle and cut the cards. The dealer will then deal two cards which will total 2 to 12. 
   If the cards are of a like suit, a NoCall will be declared. If a NoCall is declared, the dealer will pay any NoCall wagers placed on the table, and the process starts over with the cards being returned to the deck. 
   If the dealt cards are not of a like suit, a NoCall is not declared, and the dealer may take any NoCall wagers. The dealt cards are then treated as a Craps “roll”, with the numerical values of the cards representing the dice roll in dice Craps. 
   Come-out Roll 
   As is known by those of ordinary skill in the art, the first roll in a dice Craps game is known as the “come out roll”. Table 2 illustrates possible actions on a come out roll: 
                           TABLE 2               Roll   Dealer Pays   Dealer Takes                   Seven   Pass Line;   Big 6-8;       (1-6 or 6-1, 2-5 or   Any Seven   Field;       5-2, 3-4 or 4-3)       Don&#39;t Pass;               Losing Proposition               wagers       Eleven   Pass Line;   Big 6-8;       (6-5 or 5-6)   Field;   Don&#39;t Pass;           Winning   Losing Proposition           Proposition   wagers           wagers       Two, Three, or   Don&#39;t Pass Line;   Pass Line;       Twelve (Craps)   Field;   Losing Proposition       (1-1, 1-2 or 2-1, 6-6)   Winning   wagers           Proposition           wagers       Four   Field;   Don&#39;t Pass wagers       (1-3 or 3-1 or 2-2)   Winning   behind 4;       Dealer places Don&#39;t   Proposition   Losing Proposition       Pass wagers behind   wagers;   wagers       4, and marks the   Come bets on 4       Point 4       Five   Come bets on 5   Don&#39;t Pass wagers       (1-4 or 4-1, 2-3 or 3-2)       behind 5;       Dealer places Don&#39;t       Losing Proposition       Pass wagers behind       wagers       5, and marks the       Field       Point 5       Six   Winning   Don&#39;t Pass wagers       (1-6 or 6-1, 2-4 or   Proposition   behind 6;       4-2, 3-3)   wagers;   Losing Proposition       Dealer places Don&#39;t   Come bets on 6   wagers       Pass wagers behind   Hard Ways (if 3-3)   Field       6, and marks the   Big 6       Point 6       Eight   Winning   Don&#39;t Pass wagers       (2-6 or 6-2, 3-5 or   Proposition   behind 8;       5-3, 4-4)   wagers;   Losing Proposition       Dealer places Don&#39;t   Come bets on 8   wagers       Pass wagers behind   Hard Ways (if 4-4)   Field       8, and marks the   Big 8       Point 8       Nine   Field;   Don&#39;t Pass wagers       (3-6 or 6-3, 4-5 or 5-4)   Come bets on 9   behind 9;       Dealer places Don&#39;t       Losing Proposition       Pass wagers behind       wagers       9, and marks the       Point 9       Ten   Field;   Don&#39;t Pass wagers       (4-6 or 6-4, 5-5)   Come bets on 10;   behind 10;       Dealer places Don&#39;t   Hard Ways (if 5-5);   Losing Proposition       Pass wagers behind   Winning   wagers       10, and marks the   Proposition       Point 10   wagers                    
Roll After a Point is Established
 
   Table 3 illustrates possible actions on a roll after a point is established: 
   
     
       
             
             
             
           
         
             
               TABLE 3 
             
             
                 
             
             
               Roll 
               Dealer Pays 
               Dealer Takes 
             
             
                 
             
           
           
             
               Seven 
               Come; 
               Big 6-8; 
             
             
               (1-6 or 6-1, 2-5 
               Any Seven; 
               Field; 
             
             
               or 5-2, 3-4 or 4-3) 
               All Don&#39;t Pass wagers 
               Don&#39;t Come; 
             
             
                 
               behind numbers and 
               Losing 
             
             
                 
               move them to Don&#39;t 
               Proposition 
             
             
                 
               Come/Don&#39;t Pass line in 
               wagers 
             
             
                 
               front of each respective 
             
             
                 
               player 
             
             
               Eleven 
               Field; 
               Big 6-8; 
             
             
               (6-5 or 5-6) 
               Come; 
               Don&#39;t Come; 
             
             
                 
               Winning Proposition 
               Losing 
             
             
                 
               wagers 
               Proposition 
             
             
                 
                 
               wagers 
             
             
               Two, Three, or 
               Don&#39;t Come; 
               Come 
             
             
               Twelve (Craps) 
               Field; 
               Losing 
             
             
               (1-1, 1-2 or 2-1, 6-6) 
               Winning Proposition 
               Proposition 
             
             
                 
               wagers 
               wagers 
             
             
               Four 
               Field; 
               Don&#39;t Pass 
             
             
               (1-3 or 3-1 or 2-2) 
               Winning Proposition 
               wagers behind 4; 
             
             
               Dealer places 
               wagers; 
               Losing 
             
             
               Don&#39;t Pass 
               Come bets on 4; 
               Proposition 
             
             
               wagers behind 4; 
               Pay Place wagers 
               wagers 
             
             
               place new Come 
             
             
               wagers on 4 
             
             
               Five 
               Winning Proposition 
               Don&#39;t Pass 
             
             
               (1-4 or 4-1, 2-3 or 3-2) 
               wagers; 
               wagers behind 5; 
             
             
               Dealer places 
               Come bets on 5 
               Losing 
             
             
               Don&#39;t Pass 
                 
               Proposition 
             
             
               wagers behind 5; 
                 
               wagers 
             
             
               place new come 
                 
               Field 
             
             
               wagers on 5 
             
             
               Six 
               Winning Proposition 
               Don&#39;t Pass 
             
             
               (1-6 or 6-1, 2-4 
               wagers; 
               wagers behind 6; 
             
             
               or 4-2, 3-3) 
               Come bets on 6; 
               Losing 
             
             
               Dealer places 
               Hard Ways (if 3-3); 
               Proposition 
             
             
               Don&#39;t Pass 
               Big 6; 
               wagers; 
             
             
               wagers behind 6; 
               Pay Place wagers 
               Field 
             
             
               place new Come 
             
             
               wagers on 6 
             
             
               Eight 
               Winning Proposition 
               Don&#39;t Pass 
             
             
               (2-6 or 6-2, 3-5 
               wagers; 
               wagers behind 8; 
             
             
               or 5-3, 4-4) 
               Come bets on 8; 
               Losing 
             
             
               Dealer places 
               Hard Ways (if 4-4); 
               Proposition 
             
             
               Don&#39;t Pass 
               Big 8; 
               wagers 
             
             
               wagers behind 8; 
               Pay Place wagers 
               Field 
             
             
               place new Come 
             
             
               wagers on 8 
             
             
               Nine 
               Field; 
               Don&#39;t Pass 
             
             
               (3-6 or 6-3, 4-5 or 5-4) 
               Come bets on 9; 
               wagers behind 9; 
             
             
               Dealer places 
               Pay Place wagers 
               Losing 
             
             
               Don&#39;t Pass 
                 
               Proposition 
             
             
               wagers behind 9; 
                 
               wagers 
             
             
               place new Come 
             
             
               wagers on 9 
             
             
               Ten 
               Field; 
               Don&#39;t Pass 
             
             
               (4-6 or 6-4, 5-5) 
               Come bets on 10; 
               wagers behind 10; 
             
             
               Dealer places 
               Hard Ways (if 5-5); 
               Losing 
             
             
               Don&#39;t Pass 
               Winning Proposition 
               Proposition 
             
             
               wagers behind 
               wagers 
               wagers 
             
             
               10; place new 
                 
             
             
               Come wagers on 10 
             
             
                 
             
           
        
       
     
   
   The previous disclosure is provided to enable any person skilled in the art to make or use the present invention. The various modifications will be readily apparent to those skilled in the art, and the generic principles defined herein may be applied to other embodiments without the use of the inventive faculty. Thus, the present disclosure is not intended to be limited to the embodiments shown herein but is to be accorded the widest scope consistent with the principles and novel features disclosed herein.