Abstract:
An apparatus and method for electronically creating combined digital images of a person and incorporating them into a series of site-specific background images or film clips making it appear as if the user were actually a part of the original imaging sequence. As to housing, camera, processor, output devices, control boards, cables, currency machine; see Pat. No. 6,507, 361. In one embodiment the camera can move to take the images from different angles and in an alternative embodiment there are multiple cameras situated such that they sequentially capture and store a series of images to be incorporated into the product. An alternative housing apparatus is in a booth for automatically producing an imaging sequence of a self-portrait of the user integrated into a stored background or film clip, including a cash or credit card receiving device, a computer triggered by cash or credit received in the device, a movable digital camera or video camera to view the user, a video monitor for self viewing, and the possibility of one located outside the booth for advertising or amusement purposes. A series of stored digital imaging movie clips for selective withdrawal by the user where the captured sequence of the user is automatically integrated into stock stored movie clips and can be either output in an e-mail message posted to a board with a link to user&#39;s choice of e-mail friends&#39; addresses for retrieval or a direct link to friend&#39;s and family&#39;s e-mail addresses or an output device with hard copy of personalized sequence to CD ROM or Video or hard copy print of a still image.

Description:
CROSS REFERENCE TO RELATED APPLICATIONS 
     This application claims priority from provisional patent application Ser. No. 60/703,746 filed Jul. 29, 2005. 
    
    
     TECHNICAL FIELD 
     This Invention pertains to the field of digital imaging. More particularly, the invention pertains to an apparatus for electronically producing souvenir still images, film clips or video games incorporating the user into the stored background or sequential series of backgrounds, or video games. 
     REFERENCE TO COMPUTER PROGRAM LISTING APPENDIX 
     Applicant incorporates by reference the materials on the enclosed two CD-ROMs, said materials described as follows: 
     The files contained on the enclosed CD-Rom&#39;s (Copy 1 and Copy 2—These discs are identical) are as follows: 
     
       
         
               
               
               
             
               
             
           
               
                   
               
               
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                 flash_decompiler.exe 
                 3595 KB 
                 6/8/2005 02:03:38 PM a 
               
               
                 magnet.swf 
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                 6/8/2005 03:11:14 PM a 
               
               
                 magnet24.fla 
                 1139 KB 
                 6/8/2005 01:46:08 PM a 
               
               
                 magnetmancontent.swf 
                  50 KB 
                 5/29/2003 02:46:30 AM a 
               
               
                 magnetmancontent2.fla 
                  819 KB 
                 5/29/2003 02:46:26 AM a 
               
               
                 princesscontent.swf 
                  77 KB 
                 6/16/2003 01:31:48 PM a 
               
               
                 princesscontent2.fla 
                  710 KB 
                 6/16/2003 01:19:50 PM a 
               
               
                 sweetpeacontent.swf 
                  105 KB 
                 6/8/2005 01:46:54 PM a 
               
               
                 sweetpeacontent2.fla 
                  443 KB 
                 5/29/2003 02:38:46 AM a 
               
             
          
           
               
                 9 file(s) 
               
               
                 Total files size: 7 MB; 7072 KB; 7241776 Bytes 
               
               
                   
               
             
          
         
       
         
         Machine Format: IBM-PC 
         Operating System: Windows XP 
         Copy 1 and Copy 2 are Windows XP based CD-Rom(s). The file labeled flash_decompiler.exe is a “viewer” that when loaded and installed will allow the four (4) files labeled “.swfw” to be interpreted. The “.swf” files are Shockwave format. The four (4) files labeled “.fla” are Flash MX 2004 “actionscript” files. 
       
    
     BACKGROUND OF THE INVENTION 
     In the field of personalized portraits it is known to provide a painted backdrop for an individual to stand before, whose picture is taken with a camera so that the end result is a photograph where the person&#39;s image is superimposed against the backdrop. Similarly, it is known to create an image of a user digitally using a computer and stored digital images (See U.S. Pat. No. 6,507,361). It is known in the field that videos can be taken where the user stands in a booth and performs for a few minutes while a video recorder records the user&#39;s voice and actions. Finally, it is known in the field that in home set-ups an operator can capture the image of themselves, or a customer&#39;s image can be manually inserted, through the use of a digital camera or scanner and standard imaging software cut and paste processes, placed as a single image to be merged into either a still or film clip in a single pose, cut out, pasted on a standard generic body that is one size and one skin tone. 
     These previously known methods present a number of problems. In the first instance the camera must be loaded and the film processed, there are lighting challenges and the user does not have the ability to preview and edit the final product before printing it. Secondly, the user has only the option of selecting one of a series of still images where the choices are limited. Thirdly, where the user stands in the booth and has their image continually recorded for several minutes, the user feels awkward, it is boring and therefore does not have the mass appeal that is desirous of a professional video tape, resulting in an amateurish product. Finally, regarding the in-home video games, the user must purchase costly equipment and integrate their image on their own with a stock one sized body producing an unnatural and undesirable end product where every user (whether a seven year-old boy or a 50 year-old woman) will have the same size and shape of body attached to their head. The cost of the necessary equipment alone places the product outside the realm of mass marketing. 
     On another subject, many travelers desire to communicate with their friends and relatives during their travels. Some are desirous of retaining souvenirs. Many wish to send a photograph of themselves in front of various national treasures or historical monuments, or take home videos of the same tourist attractions with a different user over and over again. 
     SUMMARY OF THE INVENTION 
     This invention comprises a novel apparatus and method for taking a single or series of multiple images of the user for a short period of time and integrating it or them into a plurality of background options chosen by the user for a souvenir. The stored images may be either realistic looking or illustrated—lending an amusement quality to the product. The self-portrait film clip or still image is available for viewing after a brief interlude. 
     The user is instructed through a series of directives while the camera records the user alone with the monitor screen and/or digital recorded voice annunciations such directives as “smile”, “wave”, “look to your left”, “look surprised”, “look frightened” or such other actions as may be dictated by the souvenir item. After or before the short film clip is captured, the user may select a particular series of images or still image for incorporation into the montage. The background or series of backgrounds may be chosen from a plurality of pre-selected stored backgrounds that may be indigenous to the area where the apparatus is located so as to eliminate the necessity of the user&#39;s physical presence at the location shown in said background or said backgrounds. For example, if a user is in a booth in San Francisco the user may select a series of events where the user appears to be inside the open window of a helicopter over San Francisco ( FIG. 1 , upper right-hand quadrant-helicopter with boy inside) viewing the Golden Gate Bridge from the helicopter ( FIG. 1 , upper left-hand quadrant) or in a San Francisco Cable Car ( FIG. 1 , lower-left quadrant—cable car with boy inside window) looking at the “Painted Ladies” row of houses. The invention will utilize a portion of such original custom film clip placed either by the “video window” method or by “chromakey”—both methods are known by those skilled in art. The helicopter will take off and you will see a series of shots taken from the perspective of the user sitting inside the helicopter and the customer&#39;s image will not be displayed during this time period and the film will discuss (narrate) what is taking place in the San Francisco image—what the observer is seeing, then the film may cut to a rickshaw with the user inside it in the Chinatown area of San Francisco, or inside a cable car window or on the BART [Bay Area Rapid Transit] transportation system ( FIG. 2 , upper left quadrant—boy in BART train), where the user&#39;s image is placed sitting down on the train and the multiples layers of imaging allow the stored film clip of a thief to run past the user, steal a shopping bag placed on the ground in front of the user and run out the other end of the car. As another example, if the user chooses to be an astronaut, then the user&#39;s likeness is inserted into the proper location in the appropriate stored image and another diaphanous layer is placed on top of the user&#39;s image making it appear as though the user was wearing a spacesuit with glass on the user&#39;s face ( FIG. 2 , upper right quadrant, boy in spacesuit). Similarly, the user may be placed in a small trailer of a current or classic movie, such as the “Wizard of Oz” ( FIG. 2 , lower right quadrant—boy standing beside or interacting with Dorothy, the tin man, the Lion or the Scare Crow). In the case of video games (see the Computer Program Listing Appendix—video kid game), the user will have multiple images of themselves placed into existing or new video games where the size of the generic body will be selected for age and/or gender appropriateness. The user will leave the booth or the stand-in-front-of kiosk with a customized video game where they, as the star, can run and jump and interact like other super stars in a video game, but this one is of the user. 
     Another embodiment shows multiple users of varying numbers composing a group photo, such as “Olde Time” Photos where the user can select not only the age and gender appropriate generic body size but can select and change various outfits or articles of clothing for selection and display, changing their mind and outfits as they please a number of times ( FIG. 2 , lower left quadrant—image of boy in safari suit with hat or, upper right quadrant—boy in space suit). The next user will be added to the assemblage, one at a time, eliminating the need to work together and the machine will assemble the various individual shots into a composite for output by printer or for e-mail posting on a board or individual e-mail as selected by the user. 
    
    
     
       BRIEF DESCRIPTION OF THE DRAWINGS 
         FIG. 1  is four still images from an exemplary souvenir video clip with the user&#39;s face incorporated in two of the four images. 
         FIG. 2  is four still images from four different souvenir products, each with the user&#39;s face incorporated in the image. 
         FIG. 3  is a screen shot from an exemplary souvenir video game. 
         FIGS. 4, 5, 6 and 7  are screen shots from software of a type used to create images with face photos. 
         FIG. 8  is a screen shot from an exemplary souvenir video game with the user&#39;s face incorporated into the character that is played in the video game. 
         FIGS. 9 &amp; 10  are screen shots from an exemplary souvenir video game. 
         FIG. 11  is a system diagram for a kiosk or other station for taking a series of pictures of the user and for creating and delivering the souvenir media product which incorporates therein one or more of the pictures of the user. 
         FIG. 12  is a scene sequence. 
         FIG. 13  is camera system taking a picture of a user. 
         FIG. 14  is a system diagram for a multi-player online game system which morphs the face and other body characteristics of the characters for in one or more games incorporates 
         FIG. 15  is a screen shot from a 3D face image program. 
         FIGS. 16 and 17  are screen shots from a 3D face image program for the frontal view. 
         FIG. 18  is a screen shot from a 3D face image program for a left profile image. 
     
    
    
     DETAILED DESCRIPTION OF THE INVENTION 
     An improved imaging apparatus for still, moving or video games is provided by the present invention. Either a booth or a portable apparatus (such as, but not limited to those apparatuses shown in U.S. Pat. Nos. 5,343,386 and 6,507,361, all and both of said U.S. Patents being incorporated herein by reference) is used for forming on a substrate, by e-mail, onto a CD, DVD, Videocassette or video game cartridge the electronic image of a person in predetermined background surroundings, which apparatus  100  have a housing made of suitable material such as fiberglass that also has an opening. This apparatus  100  is convenient for such locations as shopping malls, amusement parks, toy stores or scenic locations in a national park. 
     As shown in  FIGS. 11 and 13 , for example, a housing  101  can be mounted on a counter top or another convenient surface. Alternatively, a base  102  can be attached to the housing  101  for supporting the housing above the ground, or in the case of a booth, placed on the ground. 
     Also, a still or video camera  103  is mounted on the housing  101  and can be moved up or down by the user  105  or by other computer control means for capturing multiple angles of the user  105  for incorporation into pre-selected slots in the video or video game (for instance if a particular scene requires a profile of the user or in the video game, or, if the user is running away from the camera, a shot of the back of the head is appropriate). Similarly, in certain machines  100  it may be desirous for the camera  103  to take limited angles and provide a generic stored back of the user&#39;s head based on hair color and length and style as sampled from the first full face shot of user. 
     The camera  103  is manually directed to the find the eye level  106  of the user  105  and the chin level  107  or top of the head level  10 B as a second indicator to allow the sizing software  200  controlling the apparatus to automatically size by measuring the distance, calculating the necessary size changes for proportional incorporation into a user selected age and gender appropriate body thus giving the appearance of the actual user while only actually using either a portion of the body (such as the face and hair) or in certain circumstances, the entire, face, hair and body may be used to incorporate into either a traveling video or vacation video or movie clip. The monitor  150  can indicate an “eye level”  158  which the user  105  can align to as the camera  103  displays the live image ii of the face of the user  105  on the monitor  150 . While holding that position, the user  105  can use the control buttons  170  to move a chin line  159  to align with the live image of the user&#39;s face chin, thus providing the sizing software  200  with the necessary input to determine the eye-to-chin distance  110  and thus size the face of the user  105  for the souvenir made by the media maker. The still photos with various outfit choices, and combinations of users are incorporated into a final output collaged composite group photo or into the “Video Kid” video game (again, see Computer Program Listing Appendix). 
     The distance  110  between the eye level  106  and chin level  107  is the more preferred embodiment for sizing the head appropriately for incorporation with the stored generic pre-selected body because various hair styles are bigger than others and consequentially provide a less accurate sizing mechanism. 
     The camera  103  includes a lens  111  which defines the field of view  112  and the camera  103  is mounted in the housing  101  with the field of view  112  of the lens  111  oriented toward the opening. Multiple light sources  120  are mounted on the housing  101  and are spaced apart from each other for illuminating the person  105  from various angles for flattering lighting that coincide with the lighting of the stored generic body to provide a natural look in the final product. 
     As envisioned by the present invention, a souvenir media maker  300  (whether an electronic printer, a CD ROM, DVD, or video recorder or a custom video game cartridge recorder) may be mounted on or to the apparatus  100  that is electronically connected to the camera  103 . Furthermore, an appropriately programmed microprocessor  400  may be attached for the apparatus  100  for controlling the aforementioned devices. 
     In the embodiment of the present invention, a pre-selected area of the background may be left blank for incorporation of the user  105 . Regions within the field of view  112  of the lens  111  are either suppressed by the digital imaging board  250  that appear to be behind the stored background image by video window technology or through chromakey process where the user  105  appears in front of the stored primary background image, but multiple layers may be added in front of either the primary stored background, the user, or other stored foreground images. 
     As an alternative embodiment, the microprocessor  400  is a personal computer and contains an electronic memory. A plurality of predetermined background images  500  may be stored in the memory of the computer  400 . In accordance with the chromakey embodiment the person  105  stands in front of a background of a suitable color (see  FIG. 1  from U.S. Pat. No. 6,507,361) and the person  105  is imaged by the camera  103 . The person&#39;s image is transmitted from the camera  103  to the computer  400  which removes the person&#39;s image from the solid colored background and electronically sizes and/ superimposes or superimposes only with or without skin matching of the stored image to the user&#39;s image onto a selectable predetermined background video sequence or video game sequence which is stored in the computer&#39;s memory. A single booth or stand-in-front-of-kiosk may contain the “Olde Time” photo hard output device for postcards or souvenir cards or a video, or a CD, DVD or a video, video game cartridge or any combination thereof in a single housing  100 . 
     Alternatively, the process is a non-chromakey method where video windows are used. The camera  103  captures and sends the user&#39;s image and a pre-selected area of the background, either a solid surface  116 , such as white, in back of the booth, behind the user, a curtain  116  that is slidingly hung behind the user in the stand-in-front-of kiosk, or just the ambient background  116  that appears fuzzy and out-of-focus. The camera  103  captures and sends this part of the image to either the microprocessor  400  or computer  400 , or printer  300  where the imaging board  250  combines the image with the stored, user-selected image  515  or sequence of images  510  (as shown in  FIG. 12 , for example) to an output device  300 . Referring further to  FIG. 12 , in the case of the video game or the live video clips, various segments of the captured user frames  521 ,  522 ,  523 ,  524  are sent to selected locations  520  on the clip  510 . For example, a profile  117  of the user  105  may be sent to a scene where the “Video Kid” (as created in the Computer Program Listing Appendix) is running past the front of the frame  551 , or a smiling, waving scene is sent to a segment where the user  105  is in a cable car in San Francisco  522 ,  566  moving across the video screen as if they are waving to the observer. In the case of the “Olde Time” photos the user  105  selects an outfit and the software places the outfit on the user&#39;s live “real time” image appropriately sized  561 . As shown in  FIGS. 3-10 , for example, there is illustrated a sequence of example screen shots for presentation to a user. The user may create commands and instructions presented in association with interfaces that are represented, as an example, by the screen shots. The user can change the outfits, hats, blouse, and other components one at a time until satisfied and then freeze the final selection (see  FIGS. 4, 5 and 6 ); and then the next user to be incorporated into the group photo takes their turn in front of the camera  103  and so on until all of the user&#39;s selected for incorporation into the group shot have completed the process and then the computer will place the individuals appropriately for viewing, for instance placing the smaller user&#39;s in the front for optimum viewing by the observer/recipient. 
     The present invention may also advantageously include a video monitor  150  that is mounted on the housing  100  and which is electronically connected to the camera  103 , for displaying an image of the user  105  so that the user may alter the user&#39;s pose as desired prior to freezing the portrait. The freezing of the portrait may be automatic with a user overriding for a final veto, a user-selected freeze button as part of the control keys  170 , or merely a count down (which can be shown on the monitor  150 ) with an automatic freeze of the customer  105 . 
     Alternatively, a camera  103  may be mounted behind a two-way mirror (NOT SHOWN) for posing and the customer  105  may pose without the aid of a monitor to lower the cost of the unit  100 . 
     Additionally, a currency and credit card/ATM acceptor  180  can be attached to the apparatus and operatively engaged, with the camera  103  and media maker  300  (whether printer, CD ROM, DVD, Video Cassette recorder, or video game cartridge recorder) to activate them upon insertion of an appropriate amount of currency into the acceptor  180 . Additionally a phone line  410  or cable connection  410  may be used to enable the sending of e-mail. 
     A library of directives  600  are available for each of the available film clips  500 . The user  105  is instructed through a series of directives  610  while the camera  103  records the user  105  alone with the monitor screen  150  and/or digital recorded voice annunciations such directives as “smile”, “wave”, “look to your left”, “look surprised”, “look frightened” or such other actions as may be dictated by the souvenir item. After or before the short film clip is captured, the user  105  may select a particular series of images or still image for incorporation into the montage. The background or series of backgrounds may be chosen from a plurality of pre-selected stored backgrounds that may be indigenous to the area where the apparatus is located so as to eliminate the necessity of the user&#39;s physical presence at the location shown in said background or said backgrounds. For example, if a user is in a booth in San Francisco the user  105  may select a series of events where the user  105  appears to be inside the open window of a helicopter over San Francisco  570  ( FIG. 1 , upper right-hand quadrant-helicopter with boy inside) viewing the Golden Gate Bridge from the helicopter  571  ( FIG. 1 , upper left-hand quadrant) or in a San Francisco Cable Car  572  ( FIG. 1 , lower-left quadrant—cable car with boy inside window) looking at the “Painted Ladies” row of houses  573 . 
     The helicopter will take off and you will see a series of shots  571 ,  573  taken from the perspective of the user  105  sitting inside the helicopter and the customer&#39;s image  520  will not be displayed during this time period and the film will discuss (narrate) what is taking place in the San Francisco image—what the observer is seeing, then the film may cut to a rickshaw with the user inside it in the Chinatown area of San Francisco, or inside a cable car window or on the BART [Bay Area Rapid Transit] transportation system  574  ( FIG. 2 , upper left quadrant—boy in BART train), where the user&#39;s image is placed sitting down on the train and the multiples layers of imaging allow the stored film clip of a thief to run past the user  105 , steal a shopping bag placed on the ground in front of the user  105  and run out the other end of the car. As another example, if the user  105  chooses to be an astronaut, then the user&#39;s likeness is inserted into the proper location in the appropriate stored image  501 ,  502 ,  503 , etc and another diaphanous layer is placed on top of the user&#39;s image making it appear as though the user was wearing a spacesuit with glass on the user&#39;s face  575  ( FIG. 2 , upper right quadrant, boy in spacesuit). Similarly, the user  105  may be placed in a small trailer of a current or classic movie, such as the “Wizard of Oz”  576  ( FIG. 2 , lower right quadrant—boy standing beside or interacting with Dorothy, the tin man, the Lion or the Scare Crow). In the case of video games (see the Computer Program Listing Appendix—video kid game), the user will have multiple images of themselves placed into existing or new video games where the size of the generic body will be selected for age and/or gender appropriateness. The user  105  will leave the booth  100  or the stand-in-front-of kiosk  100  with a customized video game where they, as the star, can run and jump and interact like other super stars in a video game, but this one is of the user  105 . 
     Personalized Enhanced Game Play 
     With reference to  FIG. 14 , Personalized Enhanced Game Play (“PEGP”) can be used in either a home computer game or in a kiosk. PEGP can be used in either an existing game replacing the main character or other characters or in a game designed specifically for a custom “Video Kid” player. The user  105  (whether an “X-Box user or other video game user) has access to the internet  450  (either through the. user&#39;s computer or, if at a kiosk  100 , the kiosk  100  has such access  450 ). The user takes his/her own picture or uses a stored image  1001  from a store of images  1000 . The user  105  uses his own computer or stands in a kiosk  100 . The image is stored on a server  2000 —where it uploads photos though website. There is account information  2500 —log in information where it is stored. The video game (which may be selected from a library of video games  2700  (whether “X-Box” or other) has a feature that accepts “Video Kid” features. The game server  2000  uploads photos (in a most preferred embodiment, three photos from various a orientations) on to the live game server  2000 . The game server  2000  creates a 3D image map in their system using 3D face model software  2600  (“Face-Gen” or other similar software) and the video game  2710  allows integration of the user&#39;s 3D image into the game. The final product  2800  is stored on the game server  2000 . After faces have been uploaded to a customized version of the video game (whether “X-Box” or other) that is capable of “Video-Kid” interactivity, the user will have availability (for example, a box in place on the user interface to “check here” if “Video Kid” player). The user may be required to pay extra points (for example, extra “Microsoft points”) to use “Video Kid” features, or pays extra for the ability to use “Video Kid” features. Through the Kiosk  100  the user can pay to use “Video Kid” on own game cartridges. It is envisioned that “Video Kid” games for young people will have wholesome but interesting, non-violent games that parents will approve of for their children to play. There can be multiple players, user  1   1101 , user  2   1102  etc. to user X  1103  on the same game-such as during set up choose Player “A” or Player “B”. 
     Through the processing software the user will interact with the software by using a “Pace-Gen” type software with 3-D map geometry. 
     After the 3-D image of the user is generated it is saved  2800  and becomes a part of the game. An existing game like “X-Box” can save the preferences to hard drive. “Video Kid” saves to removable media or under preferences on “X-Box” or other similar systems. 
     The video game  2710  is built to accept 3-D. A simple version in 2-D can be used for hand held low resolution video games with still shots of user with fewer mapping points—such as location of chin and eyes only. 
     It is important to use a camera with flash or appropriate lighting to avoid shadows on the face. 
     When you use 3-D Geometry the texture is applied. 
     Hairstyle choices are provided separately but may be part of initial software. Hairstyles may be user&#39;s or provided separately as generic choices. 
     The 3-D game is image mapped. The game manufacturer loads the customized “Video Kid” image map  2800  and incorporates into their game  2710 . 
     In one embodiment the user can go to the game manufacturer&#39;s website-such as “X-box” and process the “Face-Gen” software  2600  there. The user  105  uploads his/her own face through the internet  450  by existing scanned or digital photo or live camera. This can take place in either a home environment or kiosk. The user would locate the points on the face mapping software to match the user. In the first step the whole map is initially moved to roughly correspond with the chin and nose and ears. The second step involves individual placement of each mapping point to exactly map the user&#39;s face for incorporation into the video game. After user completes the process the software is downloaded back to “X-Box” “preferences” where it completes the process of making a 3-D model and making it “Video-Kid” game ready to attach to a generic body. 
     Different body types can be made available such as but not limited to adult- large, adult-small frame, adult female or teenager male. The Game manufacturer will have the software on their website to upload photos and perform “Face-Gen” type mapping to customize faces for incorporation into game (see  FIGS. 15 through 18 ). 
     As in  FIG. 17 , the eyes will be lined up, the generic face will be morphed to incorporate the user&#39;s face. A front image ( FIGS. 16 &amp; 17 ) is required with the side views optional. (See www.facegen.com). Cingular Versions Inc. Version 3.12-Use Software Developer kit through them for “Face-Gen” software. To use:
     Points align-lick and drag points.   Close up—Fine tune.—Move individually—click on each point.   The game can be X Box 360, Play Station 3 or other.   

     For hand held device this invention will use memory card in game (so the game must store personal information). 
     Three phases for software building “Video Kid” Builds and makes available front end that passes to server. The Software, if process is handled by location, needs to locate the customized images and load into application with mapping points and send back to server. “Video Kid” Writes and makes available software instruction to Backend and makes interface that manipulates photos. The software that is capable of uploading images and storing on server software will be written and available through “video Kid”. Then need to take and hook back into server with faces that are “Video Kid” ready and place into “Video Kid” modified game. 
     Complexions can be modified to make user older or younger or various complexion shades through “Face-Gen”—bodies will match complexion shades. 
     There is a hair choice option-known choices, short, long, color straight, curly, wavy, bald. Eventually user&#39;s hair may be a part of face mapping. 
     Voices for game are male, female, child, etc. —when necessary. Male female are also possible choices. 
     The games can be played over the internet, on a cell phone or via satellite connectivity. 
     Additional game features are: at game (whether “X-Box” or other) home page-enter through “Update” where add the “Video Kid” capability. “Demos” would demonstrate what will happen. “Trailers” would also demonstrate capability. “Enter Character Name” would save customization so that multiple players could use a single machine. “Video Kid” face saved to game under “Character Name” after first use. If multiple plays—Player 1, Player 2, player preset saved. So, for example, the user can thus insert their own likeness into a game cartridge in the photo booth/kiosk  100  (as described herein or as equipped as described in U.S. Pat. No. 6,507,361) and thus leave with a game cartridge to play in their game (whether X-Box, game boy, Play Station, etc. or equivalent). It can be 3-D or 2-D. The software dictates where the head is placed in each frame (See  FIG. 12  as well as  FIGS. 4, 5, 6 and 8 ) and the pose such as full frontal, side, back, etc. The software can accommodate for different body size and basic body type (e.g., whether chubby and 11 year old male, thin 8 year old male, petite 5 year old female or tall and thin 40 year old male), the head will be the appropriate size for the body. 
     A further understanding of the nature and advantages of the invention herein may be realized by reference to the other materials describer herein, attached hereto or incorporated by reference.