Abstract:
Apparatus for video gaming includes a box having a slot with an interface that connects to a game card providing a platform to run a software video game. The game card outputs video game data through the interface at a data rate of approximately 200 Mbps or greater. A unit processes the video game data for output to a display device. A wireless transceiver is included to receive the software video game via a wireless local area network (WLAN) and to transmit game information to a remote player having access to the WLAN during interactive play of the software video game. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.

Description:
RELATED APPLICATIONS 
     This application is related to applications Ser. No. 10/315,694, filed Dec. 10, 2002, entitled, “ANTENNA ASSEMBLY FOR SATELLITE AND WIRELESS SERVICES”; now U.S. Pat. No. 7,493,078; Ser,No. 10/314,624, filed Dec. 10, 2002, entitled, “Wireless NETWORK PROVIDING DISTRIBUTED VIDEO/DATA SERVICES”; now U.S. Pat No. 7,684,752; and Ser. No. 10/315,788, filed Dec. 10, 2002, entitled, “MASS STORAGE REPOSITORY FOR A WIRELESS NETWORK”, now U.S. Pat. No. 7,55,525; each of which is assigned to the assignee of the present application. 
     FIELD OF THE INVENTION 
     The present invention relates generally to the field of transmission of digital data; more specifically, to satellite communication systems and networks for distributing video data, video game architecture, and for providing interactive video game-playing services to geographically dispersed clients. 
     BACKGROUND OF THE INVENTION 
     Modern video game applications are largely divided into four major hardware platforms: Sony PlayStation®2 (PS2), Microsoft® Xbox, Nintendo GameCube™, and personal computer (PC) games. Each of these platforms is different than the others so that games written to run on one platform will not usually run on another platform. Even though the majority of software game developers create software games that are designed independent of a particular platform, to run a particular game on a specific platform a proprietary layer of software (frequently called a “game developer engine”) is needed to adapt the game for use on a specific platform. Each platform has its own video game box that usually runs a DVD or CD-ROM which contains the video game embodied in a sophisticated software program. 
     This situation is illustrated in the diagram of  FIG. 8 , in which the software game developer engine is shown as a layer of software located at a level above the hardware platform, and below the game application. Thus, when a software game developer, such as Activision, Inc., or Electronic Arts, Inc., creates an advanced game with real-time 3-D video graphics, they are required to port that game to run on one or more hardware platforms through the creation of a proprietary game development engine. The hardware platform manufacturers, of course, charge a fee to the software game developers for the privilege of publishing a game on their platform. This same situation also exists in the world of PC games. PC game developers design their video games so that they tend not to utilize operating system (OS) services that would commit them to rely upon a particular OS. 
     The problem with this situation is that games adapted for a particular platform do not run on a different platform. Moreover, users must purchase a video player box that is specific to a particular platform, and then purchase optical disks containing video games to run on that particular platform—and only that platform. 
    
    
     
       BRIEF DESCRIPTION OF THE DRAWINGS 
       The present invention will be understood more fully from the detailed description that follows and from the accompanying drawings, which however, should not be taken to limit the invention to the specific embodiments shown, but are for explanation and understanding only. 
         FIG. 1  is a conceptual diagram of a satellite communication system in accordance with one embodiment of the present invention. 
         FIG. 2  is a perspective view of an antenna assembly according to one embodiment of the present invention. 
         FIG. 3  is a more detailed view of the components comprising the signal unit of the antenna assembly shown in  FIG. 2 . 
         FIG. 4  is an example showing an application of the present invention to a multi-dwelling unit. 
         FIG. 5  illustrates the spectrum band utilized for cable communications with the wireless transceiver in accordance with one embodiment of the present invention. 
         FIG. 6  depicts the type of information and signals transmitted between the network interface/satellite receiver device and antenna assembly according to one embodiment of the present invention. 
         FIG. 7  shows the example of  FIG. 4  optionally including a mass storage repository that functions as a media library according to another embodiment of the present invention. 
         FIG. 8  illustrates a model relationship between hardware and software layers for video game applications. 
         FIG. 9  is a circuit diagram of a video game card in accordance with one embodiment of the present invention. 
         FIG. 10  is a detailed circuit diagram of a set-top box architecture for playing video games in accordance with one embodiment of the present invention. 
         FIG. 11  is a detailed circuit diagram of a mass storage repository that functions as a video game server in accordance with one embodiment of the present invention. 
     
    
    
     DETAILED DESCRIPTION 
     The present invention provides a system in which video games may be widely distributed and played without the need for multiple platform-specific hardware units or purchase of an optical disk to play a particular video game. According to the present invention, a wireless network is created for distribution of video games and interactive game playing. Individuals receive games and participate in playing video games utilizing a device (e.g., television, PC, set-top box, etc.) equipped to be compatible with a universal game platform architecture. 
     In the following description numerous specific details are set forth, such as frequencies, circuits, configurations, etc., in order to provide a thorough understanding of the present invention. However, persons having ordinary skill in the satellite, communication and video gaming arts will appreciate that these specific details may not be needed to practice the present invention. It should also be understood that the basic architecture and concepts disclosed can be extended to a variety of different implementations and applications. Therefore, the following description should not be considered as limiting the scope of the invention. 
     With reference to  FIG. 1 , a conceptual diagram of a satellite communication system in accordance with one embodiment of the present invention is shown comprising a telecommunications satellite  12  positioned in a fixed, geosynchronous orbital location in the sky over the particular geographical region of the Earth. Satellite  12  utilizes standard solar panels to generate power for the satellite&#39;s resources which includes one or more transponders that provide telecommunication links (i.e., “uplinks” and “downlinks”) to Earth-based stations and receivers. 
     For example,  FIG. 1  shows a large antenna  10  that broadcasts video programs from an uplink center to satellite  12 . This uplink signal is represented by arrow  11   a . Satellite  12  transmits the broadcast signal (e.g., downlink  11   b ) across a coverage region of the Earth, where it may be received at a home  14  equipped with an outdoor antenna assembly coupled to electronics for displaying the video programs. The antenna assembly, which is also shown in  FIG. 2 , includes a support  21  attached to a parabolic or concave reflector dish  16 , which is aimed to the location in the sky where satellite  12  is positioned in geosynchronous orbit above the earth. Support  21  may include a base plate  13  to facilitate mounting of the antenna assembly to the exterior (e.g., roof) of house  14 . An arm  15 , attached to either dish  16  or support  21 , extends to position a signal unit  18  at a focal point of the reflector dish  16 . An antenna  77  for wireless transmissions is also shown attached to unit  18 . Unit  18  converts the electromagnetic radiation reflected from dish  16  into electrical signals carried by one or more conductors  20  to a network interface unit  23  or satellite receiver  24  within home  14 . Receiver  24 , for example, converts the satellite transmission signals into a format for display on television  26 . 
     With reference to  FIG. 3 , there is shown an exemplary embodiment of signal unit  18  in accordance with the present invention comprising a pair of lownoise block converters (LNBs)  72  &amp;  73  and a wireless transceiver  71  mounted in a case or housing  76 . Wireless transceiver  71  has an associated antenna  77  to effectuate wireless transmissions. Feed horns  74  and  75  associated with LNBs  72  &amp;  73 , respectively, protrude from a side of housing  76  that is positioned nearest to reflector dish  16 . Alternatively, the signal unit  18  may utilize a single feed horn coupled to one or more LNBs. Other embodiments may include multiple transceivers, each having its own associated wireless antenna. For instance, an alternative embodiment may comprise a pair of LNBs with an associated pair of wireless transceivers, each having its own wireless antenna. 
     In this example, LNBs  72  &amp;  73  may be configured to receive horizontally and vertically polarized satellite transmission signals. Cable  20  connects with the LNBs and transceiver  71 . (It should be understood that within the context of this disclosure, the term “cable” is used to refer to one or more wires and that such wires may comprise coaxial wires of a type known as RG-6, or a similar type.) 
     It is appreciated that in other embodiments unit  18  may comprise a single LNB and a wireless transceiver. In still other embodiments, unit  18  may include four or more LNBs and one or more wireless transceivers mounted together. 
     According to one embodiment of the present invention, wireless transceiver  71  operates in compliance with IEEE specification 802.11a, 802.11b, 802.11g, etc., to provide high-speed networking and communication capability to computers, televisions, and other devices compatibly equipped to receive such wireless signals. Other embodiments may operate in compliance with variant specifications that are compatible with IEEE specification 802.11a, 802.11b, or 802.11g, and which provide for wireless transmissions at high-bandwidth video data rates (e.g., about 2 Mbps or greater). For the purposes of the present application, IEEE specification 802.11a, 802.11b, 802.11g, and Industrial, Scientific, and Medical (ISM) band networking protocols are denoted as “802.11x”. Other non-ISM bands wireless network protocols could be utilized as well. Transceiver  71  facilitates network connectivity to users located within a surrounding range, allowing them to receive satellite broadcast programs, pay-per-view services, on-demand video, Internet access, and other interactive data services, thus obviating the need for a wired connection to individual users. 
     In the example of  FIG. 1 , transceiver  71  operates over the license-free 5 GHz band (e.g., 5725 MHz to 5850 MHz) to provide upwards of 54 Mbps of bandwidth in good transmission conditions. IEEE specification 802.11a allows for a high-speed wireless transmission of raw data at indoor distances of up to several hundred feet and outdoor distances of up to ten miles, depending on impediments, materials, and line-of-sight. 802.11a has twelve channels (eight in the low part of the band for indoor use and four in the upper for outdoor use) which do not overlap, allowing for dense installations. According to the present invention, individual users may receive transmissions from transceiver  71  using hardware equipment available from a number of vendors. For example, Proxim, Inc. manufactures and sells the Harmony 802.11a PCI card that provides wireless broadband networking at a data rate of 54 Mbps. 
     In another embodiment, transceiver  71  operates in compliance with IEEE specification 802.11g over the license-free 2.46 GHz band. 
     As shown in  FIG. 1 , wireless signals  17  may be transmitted from unit  18  of the antenna assembly mounted on house  14  to a nearby laptop computer  25  installed with a PC card or a PCI card that is 802.11x compliant. Similar equipment may be installed into slots of a personal computer  38  or a television  37  to provide connectivity to network services in a house  36  that is located within the neighboring range of the wireless transceiver, despite the fact that house  36  does not have a satellite antenna dish or is not otherwise wired to receive such services. This means, for example, that someone may access their electronic mail from any location within the full extent of the wireless network since the transmission signals pass easily through walls and glass. 
     In the example of  FIG. 1 , house  36  may be located outside of the signal range of wireless transmission signals  17 , but within the range of the wireless signals  27  from the transceiver mounted in unit  28  of antenna assembly  26  on top of a neighboring house  34 . In such a case, the transceiver within unit  28  may function as a repeater or hub for house-to-house transmissions; that is, to relay the media content and interactive services provided at home  14  to users at home  36  and elsewhere. Through the use of transceivers  71  functioning as repeaters, content and two-way data services may be distributed to end users located at considerable distances from the original service connection source. In other words, a neighborhood of antenna assemblies that include wireless transceivers can be used to create a network that provides distributed video program and interactive data connectivity. Homes installed with an antenna assembly according to the present invention may still act as a house-to-house repeater for the neighborhood as part of a “roof-hopping” scheme, even though they may not have an immediate need for wireless communications, Later on, those homes may simply add the appropriate hardware (e.g., wireless communication card, network interface box, etc.) to take advantage of the additional services such as interactive data provided by wireless connectivity. 
     It should be understood that according to the present invention, the individual satellite antenna assemblies need not be located on homes or other buildings; instead, they may be positioned on existing telephone poles, or mounted on other structures with dedicated, stand-alone hardware. Additionally, stand-alone wireless transceivers that function solely as signal repeaters may be physically distributed in a geographic region or throughout a large building wherever power is available to provide network connectivity that extends throughout the region or area. 
       FIG. 4 , for example, shows a large apartment building  50  with a satellite antenna assembly that includes a reflector dish  56  and a wireless transceiver mounted in signal unit  58 . (The electronics that provides power and command/control signals for the antenna assembly is not shown in  FIG. 4  for clarity reasons.) A series of repeaters  60   a - 60   e  are located on various floors throughout the building to distribute signal transmissions to/from the transceiver of unit  58  to each of the multiple apartment units within building  50 . A two-way data service connection (e.g., DSL) is provided to an 802.11x wireless transceiver/repeater  60   e . Thus, subscribers located anywhere within building  50  may connect to the DSL service via this wireless transmission. Similarly, two-way data service connectivity is provided to others within the range of the transceiver of unit  58  of the antenna assembly mounted on the roof of building  50  (or to anyone in a neighboring region reached via roof-hopping signal repeating). In a metropolitan region a single satellite antenna assembly with integrated wireless transceiver can therefore distribute high bandwidth services to residents of neighboring buildings, even though those neighboring buildings may not have a satellite antenna or be otherwise wired to receive those services. 
     Additionally, wireless transceiver/repeater  60   e  may be connected to receive video content from some media source, e.g., a Digital Versatile Disk (“DVD”) player, or cable television programming. In the later case, for instance, wireless transceiver/repeater  60   e  may include a cable modem equipped with an 802.11x transmitter. These alternative or additional services may then be distributed in a similar manner described above. 
       FIG. 1  also illustrates another extension of the network provided by the present invention, wherein media content may be distributed to an 802.11x compliant receiver unit  40  installed in the trunk of an automobile  39 , or other mobile vehicle. Unit  40 , for instance, may include a hard disk drive to store video programs received from wireless transmission signals  17  when automobile  40  is parked, say, overnight in a garage. These programs can then be viewed by rear-seat passengers on a trip the following day. 
     With continued reference to the example of  FIG. 1 , two-way data service is shown being provided by cable  19  connected to a network interface unit  23 . Cable  19  may provide a direct subscriber line (DSL) connection, for instance, which may then be distributed to subscribers in the surrounding range of wireless signals  17 . Thus, according to the present invention a user of laptop computer  25 , who may be located outdoors or at a nearby cafe, can access the Internet, watch a pay-per-view film, or receive a multitude of other multimedia services. 
     Alternatively, network interface unit  23  may be connected to a cable broadcast service provider (e.g., cable television) through an Ethernet or Universal Serial Bus (USB), or similar connection, thereby enabling wireless access of those cable services to subscribers within the range of the wireless network. This means that a subscriber may watch their favorite television program or a pay-per-view movie from a laptop computer or television while outdoors, in a cafe, or in some other building, within the wireless coverage region without the need for a direct-wired cable connection. Distribution of cable services may be implemented with a cable modem device that includes an 802.11x transmitter. It is appreciated that additional circuitry for encrypting the video and data information may also be included to thwart pirates and interlopers. 
     Network interface unit  23  provides power to and communicates with transceiver  71  of unit  18  via cable  20 . Although the embodiment of  FIG. 1  shows network interface unit  23  connected to satellite receiver  24 , alternatively both devices may be integrated in to a single device  30 , as shown in  FIG. 6 . In either case, the network interface unit communicates with the transceiver using spectrum that is not otherwise utilized in cable  20 . Since satellite receivers tend to operate in the spectrum from about 1.2 GHz to about 2 GHz, the spectrum below 1.2 GHz, down to about 40 MHz, may be used for communications with the wireless transceiver. This spectrum band is illustrated in  FIG. 5 . 
     It should also be understood that although  FIG. 1  shows a direct connection between satellite receiver  24  and television  26 , alternatively, video services may be provided to any 802.11x compliant television (e.g., installed with an 802.11x adapter card) located within the house or surrounding wireless coverage region. 
       FIG. 6  depicts the type of information and signals carried by cable  20  between network interface/satellite receiver device  30  and unit  18  of the antenna assembly of the present invention. Many techniques are well known in the electronics and communications arts for transmitting such signals, such as QPSK and QAM modulation. As shown, satellite signals received by the antenna assembly are provided to device  30  via cable  20 . Additionally, wireless transmissions received by transceiver  71  are coupled to device  30 . Device  30  provides power to the LNBs and transceiver, LNB configurations signals, transceiver command and control signals, and wireless data via cable  20 . By way of example,  FIG. 6  shows device  30  having a DSL connection that may provide Internet access to users within the surrounding range of the transceiver of unit  18 . 
       FIG. 7  illustrates the MDU example of  FIG. 4 , but with a specialized mass storage repository unit  64  installed on the rooftop of building  50 . Repository unit  64  comprises a number of hard disk drives (HDDs) having a large total storage capacity (e.g., 10 terabytes) arranged as a RAID (“Redundant Array of Inexpensive Disks”)  65  that functions as a media library apparatus. An 802.11x compliant wireless transceiver  66  is also included in repository unit  64  along with various electronics  67  coupled to both RAID  65  and transceiver  66 . Electronics  67  may comprise a microcomputer including a processor (CPU), a ROM, a RAM, etc., to control the data read/write processing by the HDDs and to control the operation of transceiver  66 . Electronics  67  may also include data compression/decompression circuitry for certain video and data applications. Still other embodiments may include encryption/decryption circuitry for receiving and sending transmissions in a secure manner. The RAID  65 , transceiver  66 , and electronics  67  are all housed in rugged, weather-resistant enclosure providing a suitable environment for the HDDs and the other circuitry. 
     Repository unit  64  may communicate via wireless transmission utilizing wireless transceiver  66  connected to a wireless antenna  68  mounted on top of unit  64 . Alternatively, unit  64  may be coupled with signal unit  58  via a wire connection  69  (e.g., CAT-5) to utilize the transceiver in signal unit  58  for wireless communications. 
     In an alternative embodiment, repository unit  64  may be attached to the satellite antenna assembly to directly utilize the wireless transceiver installed in signal unit  58 . 
     The purpose of RAID  65  is to store recorded media content (e.g., pay-per-view movies, videos, DVDs, special event programs, etc.). This content can be accumulated over time in a “trickle feed” manner from wireless transceiver  66 , which may receive content from various sources such as satellite transmissions, media players, cable television, Internet, etc. Over time, repository unit  64  may store such large volumes of video programming. Anyone having the capability to access the wireless network can pay a fee to receive a particular show, movie, or viewable program stored in repository unit  64  on an on-demand basis. 
     Additionally, because of the interactive capabilities of the wireless network, the subscriber or user may communicate with unit  64  to provide commands such as “pause”, “fast forward”, “rewind”, etc. Indeed, because of the large storage space available, live broadcast programs available through the WLAN described previously may be manipulated using such commands, thereby providing enhanced viewing flexibility to the user. Hard disk drive failures, which often plague in-home digital video recorders (DVRs), are not a problem because of the redundancy protection built into the RAID. Should a particular hard disk drive fail during operation, the remaining disk drive units simply take over until the repository unit can be serviced, at which time the failed drive can be replaced. 
     Repository unit  64  may also function as an archive storage apparatus for individuals within a local area to utilize as a storage facility for back-ups of personal data. For example, personal data such as photographs, important documents, books, articles, etc. may be transferred into a reserved space in the RAID. Various well-known security features may be built into repository unit  64  to maintain personal security of the backed-up data for each user. 
     It is also appreciated that repository unit  64  may be physically located somewhere other than on the rooftop of a building of MDUs. For instance, instead of being attached to, or nearby, a rooftop antenna assembly, repository unit may be located in a top floor space, in a basement, or in a ground level facility. 
       FIG. 9  is a circuit block diagram of a game card  120  that provides a universal game platform that can be inserted into a slot of a compatible electronic device, such as the set-top box  90  shown in  FIG. 10 . In one embodiment, game card  120  may comprise a high-bandwidth PCMCIA or PC card manufactured in accordance with a universal standard approved by game software developers. This allows game card  120  to run any game developed by a software game developer in compliance with the universal standard. The video games may be downloaded directly to set-top box  90  via wired or wireless transmission, thus obviating the need to purchase an optical disk for each video game. This aspect of the present invention is discussed in more detail below. 
     Game card  120  has the computing resources needed to support advanced, high-performance games, including a central processing unit (CPU)  121 , high-speed RAM  122 , and a high-performance 3-D graphics engine  126 . By way of example, CPU  121 , RAM  122 , and graphics engine  126  are shown coupled to high-speed bus  124  for transfer of instructions and data. Game card  120  couples with set-top box  90  via an interface  132  that includes command and control lines  127 , power lines  130 , and high-speed video and audio outputs  128  and  129 , respectively. Interface  82  provides full bandwidth video output rates. For example, in one embodiment game card  120  may run at a clock rate of about 12.27 MHz with 24-bits of color to provide video data at a rate of 288 Mbps. 
       FIG. 10  is a detailed circuit block diagram that shows one embodiment of set-top box  90  that functions as a video game player according to the present invention. Set-top box  90  includes a slot  85 , which is coupled to bus  91 , for accepting game card  120 . Slot  85  provides a compatible interface connection with interface  132  of card  120 . Set-top box  90  also includes a CPU  87 , a relatively low-speed RAM  94 , and a graphics unit  93 , each of which is coupled to bus  91 . Graphics unit  93  produces video and audio outputs signals that may be coupled to a television, for example, or some other display unit suitable for playing a selected video game. CPU  87 , RAM  94 , and graphics unit  93  function to provide a user interface and a graphics path to a display screen for the playing of video games on the high-performance platform provided by game card  120 . 
     Video games may be downloaded in the embodiment of  FIG. 10  utilizing a wireless transceiver  88 , which may operate as an 802.11x-compliant device. By way of example, video games may be downloaded from a broadband connection provided via a WLAN, as described previously. Alternatively, transceiver  88  may receive video games from a satellite transmission link, or a cable modem connection, via wireless transmission. Another possibility is to download games via wired transceiver  89 . Wired transceiver  89  may operate in compliance with Ethernet, DOCSIS, DSL, or other protocols. 
     In certain applications, set-top box  90  may optionally include a compression/decompression unit  95  coupled to bus  91  to compress video data prior to transmission, or to decompress video data after reception, via transceiver  88 . 
     Video games may be played interactively between first and second players using wireless transceiver  88 . The first player may provide input commands through a command/control module coupled to set-top box  90 . For example, set-top box  90  may include an infrared (IR) unit (not shown) to receive IR input command and control signals from a player located in the same room. The IR unit may be coupled to CPU  87  to process the player commands (e.g., movement buttons, joystick commands, etc.) received from a remote game controller unit. The second player may be located anywhere within the surrounding range of the WLAN (i.e., in a neighboring house or building). 
     Still another option is to include a DVD or CD-ROM drive in set-top box  90  for playing/loading software video games. 
     Practitioners in the art will appreciate that the combination of a specialized game card that provides a universal game platform with a compatible set-top box for downloading and playing specific games offers numerous advantages. For instance, since the graphics capabilities of video games tend to evolve at a much faster pace as compared to the set-top box (which may have a useful life of ˜8-10 years), each time the graphics platform evolves to accommodate a newer generation of games, the old game card may simply be swapped for the newer version. The new game card can be used to play the newer generation of games and the old card retained to play the previous generation games. Since the display path provided by the set-top box remains the same for the graphics generated across different generations of the game card, the set-top box does not need replacement or substitution. 
     In other instances, a person may purchase a set-top box that functions as a satellite receiver or as a digital cable receiver unit, but which is adapted with a slot for accepting a game card in accordance with the present invention. Initially, the person may not wish to utilize the box&#39;s game playing capability. However, when the person does desire to add game playing to his box, he may simply purchase a game card that provides the necessary computing capability and insert the card into the interface slot provided by the set-top box. 
     As a practical matter, it should be understood that due to the very high data rates involved, set-top box  90  may also include any of a number of well known heat-dissipation mechanisms, such as fans, vents, heat sinks, active cooling systems, and so on. Set-top box  90  may be equipped with a large power supply to furnish the power necessary for running high-performance video games. Alternatively, game card  120  may be configured with a rear power jack for connection to a dedicated power supply. 
       FIG. 11  is a circuit block diagram of a video repository unit  64  that may function as a video game server in accordance with one embodiment of the present invention. In this embodiment, RAID  65  stores a library of video games that may be sent to a remote user via transceiver  66 . The remote user may also play interactive games with another user via wireless transmission through transceiver  66 . 
     In the embodiment of  FIG. 11 , repository unit  64  is shown including a CPU  101 , a RAM  103 , and a disk controller unit  102  interconnected to RAID  65  as previously described. An optional video compression unit  104  is also shown. Video compression unit  104  provides low latency (i.e., &lt;˜-80 ms) data compression of video for high “twitch-action” games (&lt;150 ms for slower games). Video compression unit  104  may be coupled directly to a wired or wireless transceiver for transmission of game data. Also shown is a video game hardware unit  106 , which includes one or more high-performance video games that may be loaded to execute on a corresponding set of game cards, such as game card  120  described previously. 
     Configured in this manner, repository unit  64  functions as a video game server for remotely located players who may communicate commands and receive video data via wired or wireless transmissions with unit  64 . For example, one or more persons may submit a request to play a particular video game stored in the library of repository unit  64 . That game would then run on the game card installed in the repository unit, with the commands and video data transmissions being communicated between repository unit  64  and remote location(s) utilizing wireless or wired transceivers. In addition, repository unit  64  may also provide other media services (television, pay-per-view, on-demand programs, etc.) to persons in the surrounding area via wireless connection. 
     It should be further understood that although the present invention has been described in conjunction with specific embodiments, numerous modifications and alterations are well within the scope of the present invention. Accordingly, the specification and drawings are to be regarded in an illustrative rather than a restrictive sense.