Abstract:
Examples described herein include surround sound systems for vertically-oriented displays and televisions that may leverage existing audio formats, recording techniques and audio authoring tools specifically for vertical display applications. Audio speakers and the vertically-oriented display may all be arranged on a single vertical plane to deliver visual image and spatial audio sound and sound effects on the vertical (e.g. top and bottom) and horizontal (e.g. left and right) axes in relation to the user. Speakers can be positioned separate from the vertically-oriented display as a method or integrated with the display using a frame system or within the housing of a display or television device itself.

Description:
CROSS-REFERENCE TO RELATED APPLICATION(S) 
       [0001]    This application claims the benefit under 35 U.S.C. §119 of the earlier filing date of U.S. Provisional Application Ser. No. 62/259,972 filed Nov. 25, 2015, the entire contents of which is hereby incorporated by reference in its entirety for any purpose. 
     
    
     TECHNICAL FIELD 
       [0002]    Examples described herein relate to audiovisual formats, displays, and equipment arrangements for entertainment, information, educational, and/or other content. 
       BACKGROUND 
       [0003]    Vertically-oriented content such as shows, movies and games, may be developing, and audio and other equipment configurations may be desired for surrounding vertically-oriented displays (e.g. televisions). 
         [0004]    Historically, with visual arts such as painting and photography two primary formats exist: landscape for horizontally oriented images and portrait for vertically oriented images. With the advent of motion pictures, landscape became the dominant format primarily due to the standardization of technology, film formats, and the physical theater environment. Television followed motion pictures and adopted the landscape format for broadcasting motion pictures and in the creation of TV centric content. Over more recent years, computer technology has adopted the landscape screen format as well, except until recently with the emergence of smartphones. 
         [0005]    Today&#39;s smartphones are outfitted with powerful video capabilities such as the iPhone 6s with 4K video resolution. Movie makers are now unconstrained by bulky recording equipment and, whether intentional or not, we are beginning to see a greater number of vertically-oriented videos. There are even some pioneers in this area; for instance in October 2014, the first “Vertical Film Festival” was held in Australia which only included movies and content in the vertical or portrait orientation. 
     
    
     
       BRIEF DESCRIPTION OF THE DRAWINGS 
         [0006]      FIG. 1  is a perspective view of an audio frame for a vertically-oriented display. 
           [0007]      FIG. 2  is an exploded view of an audio frame for a vertically-oriented display. 
           [0008]      FIG. 3  is a perspective view of a mounted audio frame for a vertically-oriented display. 
           [0009]      FIG. 4  illustrates locations for quadraphonic audio speaker placement around a vertically-oriented display. 
           [0010]      FIG. 5  illustrates locations for quadrophonic audio speakers in an audio frame for a vertically-oriented display. 
           [0011]      FIG. 6  illustrates quadraphonic audio speaker locations in relation to a vertically-oriented display for an example audio frame. 
           [0012]      FIG. 7  illustrates locations for 3.1 channel audio speaker placement around a vertically-oriented display. 
           [0013]      FIG. 8  illustrates locations for 3.1 channel audio speaker placement around a vertically-oriented display. 
           [0014]      FIG. 9  illustrates 3.1 channel speaker locations in relation to a vertically-oriented display for an example audio frame. 
           [0015]      FIG. 10  illustrates locations for 4 channel speaker placement around a vertically-oriented display. 
           [0016]      FIG. 11  illustrates locations for 4 channel audio speakers in an audio frame for a vertically-oriented display. 
           [0017]      FIG. 12  illustrates 4 channel audio speaker locations in relation to a vertically-oriented display for an example audio frame. 
           [0018]      FIG. 13  illustrates example locations for 5.1 channel audio speaker placement around a vertically-oriented display. 
           [0019]      FIG. 14  illustrates locations for 5.1 channel audio speakers in an audio frame for a vertically-oriented display. 
           [0020]      FIG. 15  illustrates 5.1 channel audio speaker locations in relation to a vertically-oriented display for an example audio frame. 
           [0021]      FIG. 16  illustrates locations for 6.1 channel audio speaker placement around a vertically-oriented display. 
           [0022]      FIG. 17  illustrates locations for 6.1 channel audio speakers in an audio frame for a vertically-oriented display. 
           [0023]      FIG. 18  illustrates 6.1 channel audio speaker locations in relation to a vertically-oriented display for an example audio frame. 
           [0024]      FIG. 19  illustrates locations for 7.1 channel audio speaker placement around a vertically-oriented display. 
           [0025]      FIG. 20  illustrates locations for 7.1 channel audio speakers in an audio frame for a vertically-oriented display. 
           [0026]      FIG. 21  illustrates 7.1 channel audio speaker locations in relation to a vertically-oriented display for an example audio frame. 
           [0027]      FIG. 22  illustrates locations for 9.2 channel audio speaker placement around a vertically-oriented display. 
           [0028]      FIG. 23  illustrates locations for 9.2 channel audio speakers in an audio frame for a vertically-oriented display. 
           [0029]      FIG. 24  illustrates 9.2 channel audio speaker locations in relation to a vertically-oriented display for an example audio frame. 
           [0030]      FIG. 25  illustrates audio speaker locations in relation to a vertically-oriented display with a center channel speaker mounted on a low frequency emitter. 
           [0031]      FIGS. 26A-C  illustrate an example add-on audio accessory connected to a low frequency emitter. 
           [0032]      FIGS. 27A-C  illustrate example housings for a low frequency emitter. 
           [0033]      FIG. 28  illustrates a center channel remapped to a robotic audio accessory. 
           [0034]      FIGS. 29A-C  illustrate example robotic audio accessories. 
       
    
    
       [0035]    All of the above Figures are arranged in accordance with examples described herein. 
       DESCRIPTION 
       [0036]    Certain details are set forth below to provide a sufficient understanding of embodiments of the invention. However, it will be clear to one skilled in the art that embodiments of the invention may be practiced without various of these particular details. In some instances, well-known audio or other entertainment components, circuits, control signals, timing protocols, and software operations have not been shown in detail in order to avoid unnecessarily obscuring the described embodiments of the invention. 
         [0037]    While vertically-oriented video content and movies are an exciting new area of artistic expression, traditional landscape formatted displays (e.g. televisions, computer displays, theater projectors) are not oriented to deliver a satisfying “big screen” (e.g. bigger than a smartphone of tablet screen) user experience. With today&#39;s widescreen 16:9 and 16:10 television and computer displays, vertically oriented videos utilize less than 35% of the available screen area. 
         [0038]    For vertically oriented content, audio formats need to be rethought as well. Multichannel audio formats evolved over the years through the efforts of the recording and movie industries. Surround sound formats in particular were created for the physical movie theater environment and then later scaled down for home theater applications. The basic idea behind surround sound formats such as 5.1 and 7.1 is to surround the user with sound left to right and front to back creating an auditory user experience of a 360-degree environment larger than the screen itself. While this is usually effective, sometimes sounds coming from the side or behind the user can actually seem out of context and distract from the primary visual content. Some homeowners also have difficulty installing surround sound speakers due to room configuration and wiring limitations. Additionally, some homeowners are put off by the visual aesthetics of surround sound speaker systems as they desire to downplay the amount of tech devices, such as bulky speaker boxes, in their living space. 
         [0039]    With vertically-oriented content an alternative to traditional surround sound speaker placement, left to right and front to back, would be to actually surround the vertically oriented screen with the discreet sound channels. This remapping of the sound channels may, in some examples, result in a more direct connection between the visual content and the audio soundtrack, providing an enhanced user experience. For example, the sound of footsteps in a movie or video may come from speakers located towards the bottom of the vertically-oriented screen while the sound of an airplane flying overhead may be mapped to speakers towards the top of the screen creating, in some examples, a one-to-one relationship between visual and audio content. 
         [0040]      FIG. 1  is an assembled view of an example audio frame, generally designated  100 . The audio frame  100  may be mounted to the wall in some examples or the audio frame  100  could be mounted to a stand or easel type structure. Similar to a picture frame, the frame front  104  can take on many aesthetic variations from classic to modern. At least two general categories of structural examples capable of delivering audio user experiences for a vertically-oriented display  106  are described herein. The first may include a structure that is used to surround an existing display or television with speaker channels. The second general category may integrate speaker channels into the design and engineering of a newly manufactured display or television for vertically-oriented content viewing. 
         [0041]    The audio frame  100  includes a rectangular frame back  102  and a mating rectangular frame front  104 . The frame back  102  may allow the placement of one or multiple audio speakers (not shown) around the perimeter on the left and right sides and along the top and bottom frame members. Specific speaker numbers and placements may be selected to map to specific audio and surround sound formats such as stereo, 3.1, 5.1, 7.1, or others. The frame back  102  includes features and details that enable the mounting of a vertically-oriented display  106  (e.g., a television) as well as features and details that enable the entire audio frame assembly  100  to be mounted to a wall or a stand. The vertically-oriented display  106  screen can be standard aspect ratios such as, but not limited to, 4:3, 16:9, 1.85:1, 2.35:1, or custom sizes as long as the long axis is mounted vertically to an intended user viewpoint. 
         [0042]    Examples of the frame front  104  may function to provide an aesthetic covering for the frame back  102  and to create a bezel around the vertically-oriented display  106 . The frame front  104  may include openings  108  which are constructed of materials that will allow sound to pass through such as certain fabrics or have perforations or holes to achieve this function. Similar to a picture frame, the frame front  104  can take on many aesthetic variations from classic to modern. One or more low frequency emitters (LFE)  110  (e.g., a subwoofer) may be located below the audio frame  100 . 
         [0043]    The vertically-oriented display  106  may be mounted to the frame back  102  and sandwiched between the frame back  102  and the frame front  104 . The vertically-oriented display  106  may be a standard aspect ratio such as, but not limited to, 4:3, 16:9, 1.85:1 or 2.35:1 or custom sizes as long as the long axis is mounted vertically to an intended user viewpoint. 
         [0044]    It is intended that the audio frame  100  may be sized to fit a specific vertically-oriented display  106 . In some examples, the audio frame  100  may have adjustable sections to fit various vertically-oriented displays  106  and in some examples the audio frame  100  may be custom made per the specification of the purchaser. 
         [0045]    For reasons of simplicity, audio frames  100  in this document are illustrated with one opening  108 . However, depending on the application multiple speakers and corresponding openings  108  may be assembled within a single audio frame  100  to achieve certain audio effects. 
         [0046]      FIG. 2  is an exploded view of an example audio frame  100 . The audio frame  100  may provide a system of mounting a vertically-oriented display  106  and to deliver rich audio sound including voice, music, and sound effects around the perimeter of the vertically-oriented display  106 . In some examples, a conventional display, used generally to deliver horizontally-oriented content, may be turned 90 degrees and mounted in audio frame  100  as described herein to improve the experience of a conventional display delivering horizontally-oriented content. By remapping traditional audio and surround sound formats such as stereo, 3.1, 5.1, 7.1, and more, the sound can be more closely linked in some examples to the content on the display. For example, sounds occurring from objects at a low level (e.g. near the bottom or lower end of the vertically-oriented display), such as footsteps or other sounds, may be emitted from speakers  202  near the lower portion of the audio frame  100 , while sounds occurring from objects at a high level (e.g. near the top or upper end of the vertically-oriented display  106 ), such as an airplane flying overhead or other sounds, may be emitted from speakers  202  near the top portion of the audio frame  100 . 
         [0047]    Sounds in an audio or video source file may be associated with a particular speaker for playback in accordance with a vertical distance along the display from which the sound was intended to originate. 
         [0048]    Typical display and television construction includes a rectangular frame back  102  and a mating rectangular frame front  104 . With the audio frame  100 , the frame back  102  and frame front  104  may be designed to allow the placement of one or multiple audio speakers  202  around the perimeter on the left and right sides and along the top and bottom of the vertically-oriented display  106 . Specific speaker number and placement may be mapped to specific audio and surround sound formats such as stereo, 3.1, 5.1, 7.1, and more. 
         [0049]    An example of the function of the frame front  104  may be to provide an aesthetic covering around the vertically oriented display or television screen. The frame front  104  may be constructed of materials that will allow sound to pass through such as certain fabrics or have openings, perforations, or holes to achieve this function. Similar to a picture frame, the frame front  104  can take on many aesthetic variations from classic to modern. 
         [0050]    The vertically-oriented display  106  may be sandwiched between the frame back  102  and the frame front  104 . The vertically-oriented display  106  screen can be a standard aspect ratio such as, but not limited to, 4:3, 16:9, 1.85:1, 2.35:1, or custom sizes as long as the long axis is mounted vertically to an intended user viewpoint. 
         [0051]    For reasons of simplicity, speaker housings in this document are illustrated with one speaker. However, depending on the application multiple speakers can be assembled within a single housing to achieve certain audio effects. 
         [0052]    Sounds in an audio or video source file may be associated with a particular speaker  202  for playback in accordance with a vertical distance along the vertically-oriented display  106  from which the sound was intended to originate. 
         [0053]      FIG. 3  illustrates an audio frame  100  with example speaker locations for a surround sound set-up for a vertically-oriented display  106 . Speakers may be arranged around the perimeter of the vertically-oriented display  106 . An LFE  110  may be located on or below the audio frame  100 . Unlike many traditional surround sound systems, which place speakers horizontally around an observer, the audio frame  100  arranges speakers around the perimeter of the vertically-oriented display  106  to enable sound to be emitted toward an observer that is spatially varied vertically. 
         [0054]    Examples of quadraphonic audio applications are also described herein.  FIG. 4  illustrates example locations for quadraphonic audio independent speaker  202  placement around a vertically-oriented display  106 . Quadraphonic audio recordings began in the 1950s as one of the first examples of surround sound. The format has been superseded over the years and is rarely used today. However, the Quadraphonic format can deliver a unique, enhanced user experience when combined with a vertically-oriented display  106 . The four independent channel speakers  202  surround the screen from left and right, and top and bottom to deliver audio that may more closely relate to the visual content. 
         [0055]    In the example of  FIG. 5 , quadraphonic audio surround sound channels front left and right, and back left and right, are remapped to the designated top left and right, and bottom left and right channels in no particular pairing. 
         [0056]    Top left channel speaker  202 A and top right channel speaker  202 B may be located in the upper corner areas of the frame back  102 , and the bottom left channel speaker  202 C and bottom right channel speaker  202 D may be located in the lower corner areas of the frame back  102 . With the creation of the content soundtrack (e.g. source audio), the audio designer or engineer can designate certain sounds be emitted from one or more of the speaker channels. For example, the sound of footsteps or other sounds occurring from objects at a low level (e.g. near the bottom of the vertically-oriented display) may be assigned to the bottom left and bottom right channel speakers  202 C,  202 D. The sound of an airplane flying overhead or other sounds occurring form objects at a high level (e.g. near the top of the vertically-oriented display) may be assigned to the top left and right channel speakers  202 A,  202 B with the sound panning from left to right or vice versa. The sound of a rocket liftoff, for example, may be concentrated primarily in the bottom left and right channel speakers  202 C,  202 D and then pan vertically to the top left and right channel speakers  202 A,  202 B as the rocket lifted skywards. Dialog may come from all four channel speakers  202 A-D in some examples, but may be balanced left to right and top to bottom based on a location of the speaker  202  in the vertically-oriented display to give the effect of the dialog being emitted from the character&#39;s mouth. 
         [0057]      FIG. 6  illustrates example Quadraphonic speaker locations in relation to a vertically-oriented display  106  for an example audio frame  100 . The four independent channel speakers  202  shown surround the audio frame  100  from left and right, and top to bottom. 
         [0058]    For reasons of simplicity, speaker channels in  FIG. 6  are illustrated with one speaker  202  per speaker housing. However, depending on the application multiple speakers  202 , such as a tweeter and mid-range speaker, can be assembled within a single housing to achieve certain audio effects. 
         [0059]    Examples of 3.1 channel audio applications are also described herein. 
         [0060]    A 3.1 audio set-up can be considered an enhanced stereo system with the addition of the center channel and a LFE (subwoofer) channel, or a scaled down 5.1 system minus the surround left and right speakers. 3.1 audio has been widely adopted for use with traditional horizontally-oriented displays and televisions. 
         [0061]      FIG. 7  illustrates example locations for 3.1 audio independent placement of speakers  202  around a vertically-oriented display  106 . Center channel may be split into two separate speaker housings left and right of the vertically-oriented display  106  and may be augmented by the front left and right channels to deliver audio that more closely relates to the visual content. The LFE  110  may deliver deep bass effects. 
         [0062]    In the example embodiment of  FIG. 8 , traditional 3.1 audio surround sound channels, front left channel speaker and right, are remapped to the middle left and right channels. The center channel is divided into two separate speaker housings located left and right of the vertically-oriented display  106 . The LFE channel mapping is unchanged and delivered to a separate floor standing housing. 
         [0063]    Middle left channel and right channel speakers  202 E and  202 F may be located between the x-axis and the bottom of the frame back  102 . The center channel speakers  202 G and  202 H may be located between the x-axis and the top of the frame back  102 . With the creation of the content soundtrack, an audio designer or engineer can designate certain sounds be emitted from one or more of the speakers  202 E-H. For example, dialog may come primarily from the center channel speakers  202 G and  202 H, but may be augmented by the middle left and right channel speakers  202 E and  202 F in accordance with a speaker&#39;s position in the display to give the effect of the dialog being emitted from the character&#39;s mouth along the x-axis. The sound of a cement truck moving across the screen may be assigned to the middle left and right channel speakers  202 E and  202 F with the sound panning from left to right or vice versa. The deep rumbling sounds of the cement truck may be assigned to the LFE  110 . 
         [0064]    For reasons of simplicity, speaker channels in  FIG. 8  are illustrated with one speaker per housing. However, depending on the application multiple speakers, such as a tweeter and mid-range speaker, can be assembled within a single housing to achieve certain audio effects. The vertically-oriented display  106  screen can be standard aspect ratios such as, but not limited to, 4:3, 16:9, 1.85:1, 2.35:1, or custom sizes as long as the long axis is mounted vertically to an intended user viewpoint. 
         [0065]      FIG. 9  illustrates example 3.1 audio speaker locations in relation to a vertically-oriented display  106  for an example audio frame  100 . The three independent channel speakers (center channel speakers  202 G and  202 H, middle channel speakers  202 E and  202 F, and LFE  110 ) surround the audio frame  100  from left and right, and top to bottom. 
         [0066]    Examples of four channel surround audio applications are also described herein. 
         [0067]    4 Channel audio was developed in the 1970s for the movie industry. The format has been superseded over the years and is rarely used today. However, the 4 Channel format may, in some examples, deliver a unique enhanced user experience when combined with a vertically-oriented display  106 . 
         [0068]      FIG. 10  illustrates example locations for 4 Channel audio independent speaker placement around a vertically-oriented display  106 . The four independent channel speakers  202  surround the vertically-oriented display  106  from left and right, and top and bottom to deliver audio in some examples that may more closely relate to the visual content. 
         [0069]    In the embodiment of  FIG. 11 , traditional 4 Channel audio surround sound channels, front left and right, are remapped to the designated top left and right channels. The surround left and right is remapped to the bottom channel, left and right side. The center channel is divided into two separate speaker housings located left and right of the vertically-oriented display  106 . 
         [0070]    Top left and right channel speakers  202 A and  202 B may be located in the upper corner areas of the frame back  102 . The center channel speakers  202 G and  202 H may be located between the x-axis and the upper corners of the frame back  102 . The bottom channel left and right speakers  202 C and  202 D may be located in the lower corner areas of the frame back  102 . With the creation of the content soundtrack, the audio designer or engineer can designate certain sounds be emitted from one or more of the speakers  202 A-H. For example, the sound of an airplane flying overhead or other sounds occurring form objects at a high level (e.g. near the top of the vertically-oriented display  106 ) may be assigned to the top left and right channel speakers  202 A and  202 B with the sound panning from left to right or vice versa. The sound of a rocket liftoff (or other sound travelling from a bottom of the display toward a top of the vertically-oriented display  106 ) may be concentrated primarily in the bottom channel speakers  202 C and  202 D, and then pan vertically to the center channel speakers  202 G and  202 H, and then to the top left and right channel speakers  202 A and  202 B as the rocket lifts skywards. Dialogue may come primarily from the center channel speakers  202 G and  202 H with augmentation from the other speakers based on a horizontal position of the speakers  202  relative to the vertically-oriented display  106  to give the effect in some examples of the dialogue being emitted from the character&#39;s mouth. 
         [0071]    For reasons of simplicity, speakers  202  in  FIG. 11  are illustrated with one speaker per housing. However, depending on the application multiple speakers  202 , such as a tweeter and mid-range speaker, can be assembled within a single housing to achieve certain audio effects. 
         [0072]    The vertically-oriented display  106  screen can be standard aspect ratios such as, but not limited to, 4:3, 16:9, 1.85:1, 2.35:1, or custom sizes as long as the long axis is mounted vertically to the user. 
         [0073]      FIG. 12  illustrates example 4 Channel audio speaker locations in relation to a vertically-oriented display  106  for an example audio frame  100 . The independent channel speakers  202 A-H surround the audio frame  100  from left and right, and top to bottom. 
         [0074]    Examples of 5.1 channel surround audio applications are also described herein. 
         [0075]    The 5.1 audio set-up was developed in the 1990s for the movie industry. The format is still widely used today, especially for home theater applications. When remapped to a vertically-oriented display  106 , examples of advance surround sound formats, such as 5.1, may deliver a unique and enhanced user audio experience. 
         [0076]      FIG. 13  illustrates the example locations for 5.1 audio independent speaker placement around a vertically-oriented display  106 . The independent channel speakers  202  and LFE  110  surround the screen from left and right, and top and bottom to deliver audio that may in some examples more closely relate to the visual content. 
         [0077]    In the embodiment of  FIG. 14 , traditional 5.1 audio surround sound channels front left and right and surround left and right are remapped to the designated top left and right and bottom left and right channels in no particular pairing. The center channel is divided into two separate speaker housings located left and right of the vertically-oriented display  106 . The LFE (subwoofer) channel mapping is unchanged and delivered to a separate floor standing housing. 
         [0078]    Top left and right channel speakers  202 A and  202 B may be located in the upper corner areas of the frame back  102 . The center channel speakers  202 G and  202 H may be located between the x-axis and the upper corners of the frame back  102 . The bottom left and right channel speakers  202 C and D may be located in the lower corner areas of the frame back  102 . With the creation of the content soundtrack, the audio designer or engineer can designate certain sounds be emitted from one or more of the speakers  202 . For example, the sound of footsteps or other sounds occurring from objects at a low level (e.g. near the bottom of the vertically-oriented display  106 ) may be assigned to the bottom left and bottom right channel speakers  202 C and  202 D. The sound of an airplane flying overhead or other sounds occurring from objects at a high level (e.g. near the top of the vertically-oriented display  106 ) may be assigned to the top left and right channel speakers  202 A and  202 B with the sound panning from left to right or vice versa. The sound of a rocket liftoff, or other sound coming from the bottom of the vertically-oriented display  106  and travelling upward, may be concentrated primarily in the bottom left and right channel speakers  202 C and  202 D, and then pan vertically through the center channel speakers  202 G and  202 H, and then to the top left and right channel speakers  202 A and  202 B as the rocket lifted skywards. Dialogue may come primarily from the center channel speakers  202 G and  202 H with augmentation from the other 4 channel speakers  202 A-D in accordance with the position of the speaker on the vertically-oriented display  106  to give the effect in some examples of the dialogue being emitted from the character&#39;s mouth. 
         [0079]    For reasons of simplicity, speakers  202  in  FIG. 14  are illustrated with one speaker per housing. However, depending on the application multiple speakers  202 , such as a tweeter and mid-range speaker, can be assembled within a single housing to achieve certain audio effects. The vertically-oriented display  106  can be standard aspect ratios such as, but not limited to, 4:3, 16:9, 1.85:1, 2.35:1, or custom sizes as long as the long axis is mounted vertically to an intended viewpoint of the user. 
         [0080]      FIG. 15  illustrates example 5.1 audio speaker locations in relation to a vertically-oriented display  106  for an example audio frame  100 . The five independent channel speakers  202  surround the audio frame  100  from left and right, and top to bottom. 
         [0081]    Examples of 6.1 surround audio applications are also described herein. 
         [0082]    6.1 audio grew out of advancements with the 5.1 audio format by adding a surround back channel. The format is rarely used today as users generally either prefer the lesser 5.1 audio format or the enhanced 7.1 audio format. However, the 6.1 audio format in some examples may deliver a unique enhanced user experience when combined with a vertically-oriented display  106 . 
         [0083]      FIG. 16  illustrates example locations for 6.1 audio independent speaker placement around a vertically-oriented display  106 . The six independent channel speakers  202  and two LFEs  110  surround the screen from left and right, and top and bottom to, in some examples, deliver audio that may more closely relates to the visual content. 
         [0084]    In the embodiment of  FIG. 17 , traditional 6.1 audio surround sound channels front left and right, and surround left and right are remapped to the designated top left and right, and bottom left and right channels in no particular pairing. The surround back channel may be divided into two separate speaker housings and remapped to the bottom center and top center channel locations above and below the vertically-oriented screen. The center channel may be divided into two separate speaker housings located left and right of the vertically-oriented display  106 . The LFE (subwoofer) channel mapping is unchanged and delivered to a separate floor standing housing. 
         [0085]    Top left and right channel speakers  202 A and  202 B may be located in the upper corner areas of the frame back  102 . The center channel speakers  202 G and  202 H may be located between the x-axis and the upper corners of the frame back  102 . The bottom left and right channel speakers  202 C and  202 D may be located in the lower corner areas of the frame back  102 . The bottom center and top center channel speakers  202 I and  202 J may be located below and above the vertically-oriented display  106 , respectively, along the vertical y-axis. With the creation of the content soundtrack, the audio designer or engineer can designate certain sounds be emitted from one or more of the speakers  202 . For example, the sound of footsteps or other sounds occurring from objects at a low level (e.g. near the bottom of the vertically-oriented display  106 ) may be assigned to the bottom left and bottom right channel speakers  202 C and  202 D and/or the bottom center channel speaker  202 I. The sound of an airplane flying overhead or other sounds occurring from objects at a high level (e.g. near the top of the vertically-oriented display  106 ) may be assigned to the top left and right channel speakers  202 A and  202 B and/or the top center channel speaker  202 J with the sound panning from left to right or vice versa. The sound of a rocket liftoff, or other sound occurring from an object moving from a lower portion to a higher portion of the vertically-oriented display, may be concentrated primarily in the bottom left and right channel speakers  202 C and D and/or the bottom center channel speaker  202 I, and then pan vertically through the center channel speakers  202 G and  202 H, and then to the top left and right channel speakers  202 A and  202 B and/or the top center channel speaker  202 J as the rocket lifted skywards. Dialogue may come primarily from the center channel speakers  202 G and  202 H with augmentation from the other speakers  202 A-D,  202 I, and  202 J in accordance with the position of the speaker on the display to give the effect in some examples of the dialogue being emitted from the character&#39;s mouth. 
         [0086]    For reasons of simplicity, speaker channels in this FIG. are illustrated with one speaker per housing. However, depending on the application multiple speakers  202 , such as a tweeter and mid-range speaker, can be assembled within a single housing to achieve certain audio effects. One or more LFEs  110  may be positioned below the vertically oriented display  106 . 
         [0087]    The vertically-oriented display  106  screen can be standard aspect ratios such as, but not limited to, 4:3, 16:9, 1.85:1, 2.35:1, or custom sizes as long as the long axis is mounted vertically to the user. 
         [0088]      FIG. 18  illustrates example 6.1 audio speaker locations in relation to a vertically-oriented display  106  for an example audio frame  100 . The six independent channel speakers  202 A-J surround the audio frame  100  from left and right, and top to bottom. 
         [0089]    Examples of 7.1 channel surround audio applications are also described herein. 
         [0090]    The 7.1 audio format was introduced in the 2000s and remains a primary example of surround sound. Many home theaters are set-up to deliver 7.1 audio from movies on Blu-ray disc. When remapped to a vertically-oriented display  106 , advance surround sound formats such as 7.1 may deliver, in some examples, a unique and enhanced user audio experience. 
         [0091]      FIG. 19  illustrates example locations for 7.1 audio independent speaker placement around a vertically-oriented display  106 . The seven independent channel speakers  202  surround the screen from left and right, and top and bottom to deliver in some examples audio that may more closely relates to the visual content. 
         [0092]    In the embodiment of  FIG. 20 , traditional 7.1 audio surround sound channels front left and right, surround left and right, and back left and right surround are remapped to the designated top left and right, middle left and right and bottom left and right channels in no particular pairing. The center channel may be divided into two separate speaker housings located left and right of the vertically-oriented display  106 . The LFE (subwoofer) channel mapping is unchanged and delivered to a separate floor standing housing. 
         [0093]    Top left and right channel speakers  202 A and  202 B may be located in the upper corner areas of the frame back  102 . The center channel speakers  202 G and  202 H may be located between the x-axis and the upper corners of the frame back  102 . The middle left and right channel speakers  202 E and  202 F may be located between the x-axis and the lower corners of the frame back  102 . The bottom left and right channel speakers  202 C and  202 D may be located in the lower corner areas of the frame back  102 . With the creation of the content soundtrack, the audio designer or engineer can designate certain sounds be emitted from one or more of the speakers  202 A-H. For example, the sound of footsteps or other sounds occurring from objects at a low level (e.g. near the bottom of the vertically-oriented display  106 ) may be assigned to the bottom left and bottom right channel speakers  202 C and  202 D, the sound of an airplane flying overhead or other sounds occurring from objects at a high level (e.g. near the top of the vertically-oriented display  106 ) may be assigned to the top left and right channel speakers  202 A and  202 B with the sound panning from left to right or vice versa. The sound of a rocket liftoff, or other sounds occurring from objects moving from a lower portion to a higher portion of the vertically-oriented display  106 , may be concentrated primarily in the bottom left and right channels  202 C and  202 D, and then pan vertically through the middle left and right channel speakers  202 E and  202 F, to the center channel speakers  202 G and  202 H, and then to the top left and right channel speakers  202 A and  202 B as the rocket lifts skywards. The LFEs  110  may deliver the deep rumbling sound of the rocket liftoff. Dialog may come primarily from the center channel speakers  202 G and  202 H with augmentation from the other speakers  202  in accordance with the position of the speaker on the display to give the effect in some examples of the dialog being emitted from the character&#39;s mouth. 
         [0094]    For reasons of simplicity, speaker channels in  FIG. 20  are illustrated with one speaker per housing. However, depending on the application multiple speakers  202 , such as a tweeter and mid-range speaker, can be assembled within a single housing to achieve certain audio effects. The vertically-oriented display  106  screen can be standard aspect ratios such as, but not limited to, 4:3, 16:9, 1.85:1 or 2.35:1 or custom sizes as long as the long axis is mounted vertically to the user. 
         [0095]      FIG. 21  illustrates example 7.1 audio speaker locations in relation to a vertically-oriented display  106  for an example audio frame  100 . The seven independent channel speakers  202 A-H and LFEs  110  surround the audio frame  100  from left and right, and top to bottom. 
         [0096]    Examples of 9.2 channel surround audio applications are also described herein. 
         [0097]    Today we have a growing number of surround sound formats including 9.2, 11.2, and above. These more recent formats employ additional audio channels and related speakers  202 . The following example illustrates how 9.2 audio may be remapped to example audio frame  100  devices and audio frame  100  Applications for integration into a vertically-oriented display  106  device with the caveat that similar remapping configurations would work as well for formats 11.2 and above. 
         [0098]      FIG. 22  illustrates example locations for 9.2 audio independent speaker placement around a vertically-oriented display  106 . The nine independent channel speakers  202  and LFEs  110  surround the screen from left and right, and top and bottom to deliver audio that in some examples may more closely relate to the visual content. 
         [0099]    In the embodiment of  FIG. 23 , traditional 9.2 audio surround sound channels front left and right, surround left and right, back left and right surround, and front height left and right are remapped to the designated top left and right, middle left and right, bottom left and right, and bottom center/top center channels in no particular pairing. The center channel is divided into two separate speaker housings located left and right of the vertically-oriented display  106 . The LFE (subwoofer) channel mapping is unchanged and delivered to two separate floor standing housings. 
         [0100]    Top left and right channel speakers  202 A and  202 B may be located in the upper corner areas of the frame back  102 . The center channel speakers  202 G and  202 H may be located between the x-axis and the upper corners of the frame back  102 . The middle left and right channel speakers  202 E and  202 F may be located between the x-axis and the lower corners of the frame back  102 . The bottom left and right channel speakers  202 C and  202 D may be located in the lower corner areas of the frame back  102 . The top center and bottom center channel speakers  202 I and  202 J may be located above and below the vertically-oriented display  106  along the vertical y-axis. With the creation of the content soundtrack, the audio designer or engineer can designate certain sounds be emitted from one or more of the speakers  202 A-J. For example, the sound of footsteps or other sounds occurring from objects at a low level (e.g. near the bottom of the vertically-oriented display  106 ) may be assigned to the bottom left and bottom right channel speakers  202 C and  202 D and/or the bottom center channel speaker  202 I, the sound of an airplane flying overhead or other sounds occurring from objects at a high level (e.g. near the top of the vertically-oriented display  106 ) may be assigned to the top left and right channel speakers  202 A and  202 B and/or the top center channel speaker  202 J with the sound panning from left to right or vice versa. The sound of a rocket liftoff, or other sounds occurring from objects moving from a low to a high level, may be concentrated primarily in the bottom left and right channel speakers  202 C and  202 D and/or the bottom center channel speaker  202 I, and then pan vertically through the middle left and right channel speakers  202 E and  202 F, to the center channel speakers  202 G and  202 H, and then to the top left and right channel speakers  202 A and  202 B and/or the top middle channel speaker  202 J as the rocket lifts skyward. The LFEs  110  may deliver the deep rumbling sound of the rocket liftoff. Dialogue may come primarily from the center channel speakers  202 G and  202 H with augmentation from the other 8 channels in accordance with a position of the speaker on the display to give the effect in some examples of the dialogue being emitted from the character&#39;s mouth. 
         [0101]    For reasons of simplicity, the speakers in  FIG. 23  are illustrated with one speaker per housing. However, depending on the application multiple speakers  202 , such as a tweeter and mid-range speaker, can be assembled within a single housing to achieve certain audio effects. The vertically-oriented display  106  can be standard aspect ratios such as, but not limited to, 4:3, 16:9, 1.85:1 or 2.35:1 or custom sizes as long as the long axis is mounted vertically to an intended viewpoint of the user. 
         [0102]      FIG. 24  illustrates example 9.2 audio speaker locations in relation to a vertically-oriented display  106  for an example audio frame  100 . The independent channel speakers  202  and LFEs  110  surround the audio frame  100  from left and right, and top to bottom. 
         [0103]    Examples of accessories may also be provided in accordance with this disclosure. 
         [0104]    New types of content may be created for the vertically-oriented display and television applications. In some types of content, audio accessories may be employed to augment the user&#39;s experience through sound effects and to create characters that may in some examples enhance the content yet live off the screen. 
         [0105]    In the embodiment of  FIG. 25 , 7.1 audio surround sound channel speakers front left and right, surround left and right, and back left and right surround are remapped to the designated top left and right channel speakers  202 A and  202 B, middle channel speakers  202 G and  202 H, and bottom left and right channel speakers  202 C and  202 D. The middle left and right channel speakers  202 G and  202 H may be used primarily for dialog with augmentation from the channels above and below in some examples. The center channel speaker  202 E may be remapped to an audio accessory including a speaker connected to the LFE  110 . The LFE  110  channel mapping is unchanged. 
         [0106]    With the creation of the content soundtrack, the audio designer or engineer can designate certain sounds be emitted from one or more of the speaker channels as explained in previous examples. For embodiment of  FIG. 25 , the content creator can employ the center channel speaker  202 E to augment the content through sound effects or the addition of an off-screen voice or character. 
         [0107]    This example is based on the 7.1 audio format but other formats such as 3.1, 5.1, 6.1, 9.2, and above could also have one or more of the channels remapped to one or more audio accessories. 
         [0108]    For reasons of simplicity, speaker channels in  FIG. 25  are illustrated with one speaker per housing. However, depending on the application multiple speakers  202 , such as a tweeter and mid-range speaker, can be assembled within a single housing to achieve certain audio effects. 
         [0109]      FIGS. 26A-C  illustrate an example add-on audio accessory  204  connected to the LFE  110  and/or the center channel speaker  202 E of  FIG. 25 . The LFE  110  includes a dock that receives the audio accessory  204 . 
         [0110]      FIG. 26A  illustrates an audio accessory  204  (e.g. an additional speaker  202 E) connected to a dock via a long tube to raise the speaker closer to ear level. This additional speaker  202 E may receive audio content by either being wired to connectors in the dock or wirelessly (e.g. Wi-Fi or Bluetooth). 
         [0111]      FIG. 26B  illustrates how the housing of the audio accessory  204  may take on various shapes and sizes, in this case the shape of a bird, but other shapes may also be used (e.g. a different animal or character, a magic star, a sound emitting flower etc.). The content creator may utilize the additional speaker  202 E (e.g. bird) as part of the user experience. For example, the bird could be chirping a song as the main screen was showing a beautiful sunrise, or the bird may be the narrator for a story, or tell a joke, or get upset when there is a movie of a cat on the main screen. 
         [0112]      FIG. 26C  illustrates that example audio accessories  204  may also have movement. Small motors mounted inside the audio accessory  204  may be driven either wirelessly or by non-audible audio tones. With the latter, motion for the audio accessory  204  may be scripted directly into the content soundtrack. For the bird example, movements could include the beak moving to match the sound being emitted, bobbing up and down and rotating left to right. 
         [0113]      FIGS. 27A-C  illustrate that example housings for the LFE  110  may take on various forms and shapes other than a box.  FIG. 27A  illustrates a typical rectangular box speaker housing.  FIG. 27B  illustrates that speaker housings can take on many other form factors that better integrate into the home environment. In this case, the speaker housing is shaped to emulate a vase. In other examples, other shapes may be used, including but not limited to, a potted plant or large throw pillow to mention a few.  FIG. 27C  illustrates that an audio accessory  204  such as the one described above with respect to  FIGS. 26A-C  may be docked into a unique speaker housing. 
         [0114]      FIG. 28  illustrates a center channel remapped to a robotic audio accessory having an automated, movable base. In the embodiment of  FIG. 28 , 7.1 audio surround sound channels front left and right, surround left and right, and back left and right surround are remapped to the designated top left and right channel speakers  202 A and  202 B, middle left and right channel speakers  202 G and  202 H, and bottom left and right channel speakers  202 C and  202 D. The middle left and right channel speakers  202 G and  202 H may be used in some examples primarily for dialog with augmentation from the channels above and below. The center channel is remapped to a robotic audio accessory which may be implemented using a wireless center channel speaker  202 E capable of movement along the floor. The LFE  110  channel mapping is unchanged. 
         [0115]    With the creation of the content soundtrack, the audio designer or engineer can designate certain sounds be emitted from one or more of the speakers  202  as explained in previous examples. For this audio accessory example, the content creator may employ the center channel speaker  202 E to augment the content through sound effects or the addition of an off-screen voice or character. 
         [0116]    This example is based on the 7.1 audio format but other formats such as 3.1, 5.1, 6.1, 9.2, and above could also have one or more of the channels remapped to one or more audio accessories. 
         [0117]    For reasons of simplicity, speakers in  FIG. 28  are illustrated with one speaker per housing. However, depending on the application multiple speakers  202 , such as a tweeter and mid-range speaker, can be assembled within a single housing to achieve certain audio effects. 
         [0118]      FIGS. 29A-C  illustrate an example robotic audio accessory. 
         [0119]      FIG. 29A  illustrates an example Robotic audio accessory (e.g. additional speaker  202 E), which is connected to a motorized base  206  via a long tube to raise the speaker closer to ear level. The motorized base may receive commands wirelessly or by non-audible audio tones and may be capable of moving in straight or circular motions along the floor on wheels  208 . With non-audible audio tones, motion for the audio accessory may be scripted directly into the content soundtrack. 
         [0120]      FIG. 29B  illustrates how the robotic audio accessory housing  204  can take on various shapes and sizes, in this case the shape of a small human like figure, ghost or alien, but other shapes may also be used (e.g. an animal, a magic star, a sound emitting flower etc.). 
         [0121]      FIG. 29C  is an example of how the content creator can utilize the robotic audio accessory (e.g. additional speaker) as part of the user experience. For example, the small human like figure could be whistling a tune as the main screen was showing a beautiful sunrise, or the figure is the narrator for a story, or tells a joke, or gets upset when there is a movie of a ferocious bear on the main screen. 
         [0122]    From the foregoing it will be appreciated that, although specific embodiments of the invention have been described herein for purposes of illustration, various modifications may be made without deviating from the spirit and scope of the invention.