Abstract:
A digital audio/video (A/V) content can be selected from a data store within a computing device. The content can include a vocal free recording and a subsequently recorded vocal track generated by a user. A digital marker can be embedded into the audio signal of the content. The marker can be associated with a time index of the content and a unique user identity associated with a device. A different A/V content can be identified and can be linked to the marker. The different A/V content can be at a symbol, a shape, an audio, a video, and/or a text content. In one embodiment, facial gesture and/or motion gesture feedback of a consumer can be captured during playback of the digital A/V content. In the embodiment, analysis of the feedback can be utilized to generate recommendations for improvement of A/V digital content and/or status updates.

Description:
BACKGROUND 
     The present invention relates to the field of social media and, more particularly, to enhancing karaoke systems utilizing audience sentiment feedback and audio watermarking. 
     Karaoke is a world-wide phenomenon which is often performed as a social entertainment where amateur singers sing along to selected music. Frequently, singers can receive immediate feedback from spectators who evaluate the singer&#39;s performance of a karaoke song. Unfortunately, the phenomenon has not evolved with today&#39;s social networking. Although social networking is a phenomenon that is currently driving interactions between people, social iterations (e.g., social karaoke Web sites) of karaoke lack the real-time interaction and feedback often associated with traditional karaoke. For example, a typical social interaction between individuals using a social karaoke application permits chats to include images and sometimes Web camera interactions. 
     However, there is no integration of multiple user audio, text and video social interactions. Furthermore, the available social media feedback to the karaoke content does not enable remote users to gather accurate listener responses to their singing, but relies on the manual social interactions. Finally, there is no karaoke system which leverages social feedback from listeners to enhance the social karaoke experience. 
     BRIEF SUMMARY 
     One aspect of the present invention can include a system, an apparatus, a computer program product, and a method for enhancing karaoke systems utilizing audience sentiment feedback and audio watermarking. Digital audio/video (A/V) content can be selected from a data store within a computing device. The content can include a vocal free recording and a subsequently recorded vocal track generated by a user. A digital marker can be embedded into the audio signal of the A/V content. The marker can be associated with a time index of the A/V content and a unique user identity associated with a computing device. A different A/V content not previously associated with the digital A/V content can be identified and can be linked to the marker. The different A/V content can be at a symbol, a shape, an audio content, a video content, and/or a text content. 
     Another aspect of the present invention can include a method, an apparatus, a computer program product, and a system for enhancing karaoke systems utilizing audience sentiment feedback and audio watermarking. A personalization engine can be configured to embed a digital marker into the audio signal of a digital A/V content. The marker can be associated with a time index of the digital A/V content and a unique user identity associated with a computing device. A data store can be able to persist at least one of the digital A/V content, a different A/V content, and an audio watermark mapping. 
     Yet another aspect of the present invention can include a computer program product that includes a computer readable storage medium having embedded computer usable program code. The computer usable program code can be configured to select a karaoke content within a computing device session. The karaoke content can be a user generated content. The content can be a form of interactive entertainment in which an amateur singer sings along with a previously recorded music. A watermark can be embedded into the karaoke content. The watermark is associated with a singer or a listener. The watermark can be tied to an embedded content and/or an action. The watermark can be associated with a time index of the karaoke content. 
    
    
     
       BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWINGS 
         FIG. 1  is a schematic diagram illustrating a set of scenarios for enhancing karaoke systems utilizing audience sentiment feedback and audio watermarking in accordance with an embodiment of the inventive arrangements disclosed herein. 
         FIG. 2  is a schematic diagram illustrating a method for enhancing karaoke systems utilizing audience sentiment feedback and audio watermarking in accordance with an embodiment of the inventive arrangements disclosed herein. 
         FIG. 3  is a schematic diagram illustrating a system for enhancing karaoke systems utilizing audience sentiment feedback and audio watermarking in accordance with an embodiment of the inventive arrangements disclosed herein. 
     
    
    
     DETAILED DESCRIPTION 
     The present disclosure is a solution for enhancing karaoke systems utilizing audience sentiment feedback and audio watermarking. In the solution, an audio watermark can be utilized to embed user specified content within a karaoke content. The audio watermark can be associated with a time index (e.g., timestamp) of the karaoke content. In one instance, feedback from audience (e.g., listeners) of a karaoke content can be automatically gathered. In one configuration of the instance, facial recognition feedback can be obtained in real-time and conveyed to an author of the karaoke content. For example, as a singer sings a karaoke song, real-time feedback from listeners can be conveyed to the singer. In one embodiment, feedback can be analyzed to produce one or more real-time recommendations. In the embodiment, recommendations can be conveyed to a karaoke content creator in real-time to improve content creation. 
     As will be appreciated by one skilled in the art, aspects of the present invention may be embodied as a system, method or computer program product. Accordingly, aspects of the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment (including firmware, resident software, micro-code, etc.) or an embodiment combining software and hardware aspects that may all generally be referred to herein as a “circuit,” “module” or “system.” Furthermore, aspects of the present invention may take the form of a computer program product embodied in one or more computer readable medium(s) having computer readable program code embodied thereon. 
     Any combination of one or more computer readable medium(s) may be utilized. The computer readable medium may be a computer readable signal medium or a computer readable storage medium. A computer readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any suitable combination of the foregoing. More specific examples (a non-exhaustive list) of the computer readable storage medium would include the following: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or Flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the context of this document, a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. 
     A computer readable signal medium may include a propagated data signal with computer readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated signal may take any of a variety of forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A computer readable signal medium may be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device. 
     Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing. Computer program code for carrying out operations for aspects of the present invention may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, Smalltalk, C++ or the like and conventional procedural programming languages, such as the “C” programming language or similar programming languages. The program code may execute entirely on the user&#39;s computer, partly on the user&#39;s computer, as a stand-alone software package, partly on the user&#39;s computer and partly on a remote computer or entirely on the remote computer or server. In the latter scenario, the remote computer may be connected to the user&#39;s computer through any type of network, including a local area network (LAN) or a wide area network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet Service Provider). 
     Aspects of the present invention are described below with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems) and computer program products according to embodiments of the invention. It will be understood that each block of the flowchart illustrations and/or block diagrams, and combinations of blocks in the flowchart illustrations and/or block diagrams, can be implemented by computer program instructions. 
     These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions/acts specified in the flowchart and/or block diagram block or blocks. 
     These computer program instructions may also be stored in a computer readable medium that can direct a computer, other programmable data processing apparatus, or other devices to function in a particular manner, such that the instructions stored in the computer readable medium produce an article of manufacture including instructions which implement the function/act specified in the flowchart and/or block diagram block or blocks. 
     The computer program instructions may also be loaded onto a computer, other programmable data processing apparatus, or other devices to cause a series of operational steps to be performed on the computer, other programmable apparatus or other devices to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide processes for implementing the functions/acts specified in the flowchart and/or block diagram block or blocks. 
       FIG. 1  is a schematic diagram illustrating a set of scenarios  110 ,  170  for enhancing karaoke systems utilizing audience sentiment feedback and audio watermarking in accordance with an embodiment of the inventive arrangements disclosed herein. Scenario  110 ,  170  can be performed in the context of method  200  and/or system  300 . In scenario  110 ,  170 , a karaoke system  120  can enable an audio watermarking of a karaoke content to permit dynamic personalized content creation feedback. In one embodiment, scenario  110 ,  170  can be associated with a social networking environment and/or platform. For example, the scenario can occur between users of a social karaoke Web site. Scenario  110  can illustrate an interaction between two users (e.g., singer and a listener) interacting with karaoke content  132 . Scenario  170  can illustrate watermarking of content  132  to create a watermarked content  130 . In one instance, disclosure can leverage input components of devices (e.g.,  116 ,  144 ) to obtain feedback  128  which can be utilized to deliver personalized content  118  to a user  112  and provide real-time feedback to a user  140 . For example, a camera of a laptop  116  can be utilized by the disclosure to obtain facial recognition feedback (e.g., facial reactions) of a listener hearing a karaoke song (e.g., content  130 ) performed by a singer  140 . 
     As used herein, karaoke content  132  can be an audio/video content associated with a musical song. A song can be a composition for a voice or voices to be performed by singing lyrics. The content  132  can include lyrics which can be visually presented within a display and/or interface. The content  132  can lack a vocal recording (e.g., vocal track) and can be an instrumental audio/video content. For example, content  132  can be an instrumental rendering of a popular song on a social karaoke Web site. Content  132  can be associated with one or more metadata attributes. Attributes can include, but is not limited to, a song name, an album name, an artist name, a file reference, a genre, a comment, a year, a size, a tempo, a pitch, a last sung timestamp, a rating, a times sung timestamp, a format, a song identifier, a vocal channel, a graphic channel, a start time, a duration, a track number, and the like. Content  132  format can conform to a MPEG Part 3 (MP3) format, MPEG-4 format, an Advanced Audio Coding (AAC) format, a VORIBS format, and the like. 
     It should be appreciated that the disclosure leverages audio watermarking (e.g., small marker/code embedded into the karaoke content) to perform the functionality described. That is, because audio watermarking does not require special software (e.g., unlike tagging using audio fingerprinting) the disclosure is not dependent on user participation to access content linked to the watermark. An audio watermark  134  can include, but is not limited to, a noise, a tone, a speech, and the like. For example, watermark  134  can be a user audio speech segment such as “This is me singing”. 
     In one embodiment, the audio watermark (e.g., watermark  134 ) can associate a marker in a content stream at a particular timestamp. In the embodiment, the marker can be associated with unique symbols, shapes, actions, audio, video, and the like, which can be revealed when the timestamp is reached (e.g., during playback). 
     In one embodiment, the watermark can enable a security mechanism which can permit/deny modification of karaoke content. That is, the creator can change content that appended using the watermark but can prevent consumers from changing the appended content. In one instance, the watermark can be utilized to permit selected users to view and/or change content  130 ,  127 . 
     In scenario  110 , a user  140  can interact with a device  142 ,  144  to create and/or modify a karaoke content  132 . For example, a singer can sing into a microphone of a mobile phone to sing a karaoke song. During interaction with content  132 , user  140  can watermark content utilizing a personal watermark  134 . Personal watermark  134  can be a marker embedded in an audio signal (e.g., karaoke content  132 ) which can identify ownership of the audio. For example, watermark  134  can be a word which can be spoken (e.g., or sung) to watermark a content  132 . It should be appreciated that the disclosure permits a personal watermark associated with a user to enable the addition of content at a later date or enable a user to augment the content with social media (e.g., images, comments, videos). 
     In one embodiment, watermark  134  can be utilized to embed additional content (e.g., embedded content  127 ) within karaoke content  132 . In the embodiment, additional content can be automatically and/or manually associated with the watermark  134 . It should be understood that current solutions do not provide for embedding of all types of social media content within the karaoke content (e.g., audio/video stream) using watermarking. It should be appreciated that system  120  can facilitate the functionality described in the embodiment. 
     Content  130  can be conveyed to karaoke system  120  which can utilize watermarked content  130  to convey personalized content  118  to a user  112 . In one instance, the content  130  can be analyzed to determine relevant metadata which can be utilized to perform personalized content  118 . In the instance, metadata can be matched against user  112  settings to deliver a personalized user experience. For example, when a content is a rock song with a heavy drum line is determined the system  120  can match the song preference of a user (e.g., listens to only heavy rock songs) to metadata associated with the song (e.g., genre, beats per minute, style). In another instance, content associated with watermark  134  can be utilized to deliver a personalized user experience. In the instance, embedded content  127  can be analyzed to determine when the content matches a preference of a user  112 . It should be appreciated that the disclosure is not limited to exact matches and can utilize traditional and/or proprietary content personalization mechanism to enable the functionality described herein. 
     User  112  can utilize a device  114 ,  116  to interact with content  118  and/or interface  122 . For example, a listener  112  can wear a headset  114  connected to a laptop computer  116  to view a social karaoke Web site interface (e.g., interface  122 ) and rate a content  130  or content  118 . Interface  122  can include, but is not limited to, content  130 , feedback mechanism  124 , content embedding functionality  126 , and the like. In one instance, user  112  can rate portions of content  130  during content  130  playback. For example, a listener (e.g., user  112 ) can rate a stanza of a karaoke song sung by a singer (e.g., user  140 ) utilizing a thumbs up or thumbs down interface button. In another instance, feedback from user  112  can be automatically obtained during content  130  playback. For example, a listener (e.g., user  112 ) speaking a comment about a note the singer (e.g., user  140 ) sung can be automatically captured by a microphone on laptop  116 . That is, feedback  128  can be automatically and/or manually obtained and linked with a time index (e.g.,  119 ) during content  130  playback. It should be appreciated that feedback  128  automatically and/or manually obtained and can be linked with a time index during content  130  creation. 
     In one embodiment, biometric feedback can be automatically obtained from a user  112  interacting with the playback of content  118  and/or content  130 . In the embodiment, sensors within devices  114 ,  116  can be utilized to collect biometric feedback during content  118 ,  130  playback. For example, an accelerometer within headset  114  can be utilized to determine if a listener is moving their head in time with music as playback occurs, which can indicate a positive sentiment. In one embodiment, mapping of biometric feedback to audience sentiment can be performed via a sentiment mapping  121 . 
     In one embodiment, mapping  121  can permit the linking of a behavioral biometric feedback with a sentiment. For example, when a user frowns during playback, the sentiment can be determined as negative. It should be appreciated that mapping  121  can be arbitrarily complex. In one instance, mapping  121  can be utilized to distinguish between varying degrees of audience sentiment based on facial gestures. In one embodiment, values (e.g., mapping elements) within mapping  121  can include numerical values, fuzzy logic values, alphanumeric values, and the like. For example, sentiment can be a percentage value (e.g., 90%, 80%) based on a gradient of feedback values (e.g., singing along, humming). 
     It should be appreciated that biometric feedback can be collected utilizing traditional and/or proprietary mechanisms. In one instance, analysis of biometric feedback can be performed utilizing physiological biometric analysis and/or behavioral biometric analysis. It should be appreciated that biometric feedback can be utilized to perform automated biometric authentication. 
     In one embodiment, user  112  can embed content  127  within content  130  during playback. In the embodiment, a content embedding functionality  126  can be presented in interface  122 , enabling content  127  to be embedded within watermarked content  130  at a specific time index. For example, while listening to a karaoke song performed by a singer, a listener can embed a content via a Uniform Resource Locator (URL) link using dialog  126 . 
     In one instance, playback of the karaoke content can present embedded content to be presented simultaneously. For example, comments can be presented alongside a song (e.g., karaoke) when a consumer is listening to the song. 
     In one instance, feedback  128  can be conveyed to system  120  in real-time during content  130  creation and/or playback. In the instance, feedback  128  can be analyzed utilizing traditional and/or proprietary mechanism. In one embodiment, real-time analytics  136  can be conveyed to user  140 . In the embodiment, analytics  136  can be presented within device  144 . For example, analytics can be presented within an interface  150  while content  130  creation is occurring. In one instance, analytics can be presented within utilizing one or more visual graphics. In the instance, analytics can include a graph, a chart, a visualization, and the like. For example, an interface  150  can present an graph  152  of an overall audience sentiment of a content and a text block  154  can present a detailed analytics of a content  130  by time (e.g., at one minute twenty seconds of playback). 
     In one embodiment, an interface  160  can present analytics indicating audience sentiment after content  130  creation. In the embodiment, a notification  162  can provide audience sentiment obtained from biometric sources (e.g., facial recognition, spoken comments, etc). For example, feedback  128  from facial responses can be presented within a notification  162  to indicate a positive user sentiment (e.g., “88% of listeners like your singing”). 
     In one embodiment, facial gestures or movement (e.g., feedback  128 ) can be collected in real-time during a content  130  creation and/or playback. In the embodiment, the feedback can be collated and displayed to the user as a dashboard of audience emotion. 
     In one instance, interface  160  can present one or more recommendations for improving content  130 . In the instance, recommendations can include suggested social media updates (e.g., to external social media sites), song preferences, friend preferences, and the like. For instance, a recommendation to convey a TWITTER message can include multiple short messages (e.g., less than 140 characters) from which the user  140  can select. 
     In one embodiment, a notification can include a social update which can include messages associated with a social networking Web site. In the embodiment, the notification can be conveyed to INSTAGRAM, FACEBOOK, GOOGLE PLUS, and the like. For example, an INSTAGRAM update would present a split screen of sets of pictures (e.g., the listeners&#39; reaction, singer&#39;s pictures). 
     In scenario  170 , a watermarked content  130  can include a personal watermark  134  which can enable embedded content  127  to be linked during content  130  creation and/or playback. Watermark  134  can include, but is not limited to, a reference identifier, a user identifier, a time index identifier, a content identifier, and the like. For example, a watermark  134  can be associated with a singer and a singer&#39;s favorite quote which can be embedded as content  127 . Content  127  can include, but is not limited to, an audio content, a video content, a text content, and the like. It should be appreciated that content  127  can be referenced via a unique identifier (e.g., a URI). Feedback  128  can include audio feedback, video feedback, facial gesture feedback, motion gesture feedback, and the like. In one instance, physical movements associated with a listener can be determined and appropriate feedback can be established. For example, if a listener  112  dances to a song being sung by singer  140 , the feedback can be established to be positive. 
     In one embodiment, system  120  can include traditional and/or proprietary audio mixing functionality. The audio mixing functionality can mix an audio watermark  134  with a content  132  in real-time or near real-time. 
     Drawings presented herein are for illustrative purposes only and should not be construed to limit the invention in any regard. It should be appreciated that the disclosure is not limited to associating feedback/content with time indices and can associate feedback/content with time intervals. Watermark  134  properties can include, but is not limited to, signal processing robustness, perceptual quality, bit rate, security, computational complexity, and the like. It should be appreciated that the disclosure can utilize spectrum audio watermarking (SSW), amplitude modification, replica method, dither watermarking, self-marking method, and the like. 
       FIG. 2  is a schematic diagram illustrating a method  200  for enhancing karaoke systems utilizing audience sentiment feedback and audio watermarking in accordance with an embodiment of the inventive arrangements disclosed herein. Method  200  can be present in the context of scenario  110 ,  170  and/or system  300 . Method  200  can be performed in parallel and/or in serial. Method  200  can be performed in real-time or near real-time. In method  200 , a personal watermark can be utilized by a singer to embed media content within a karaoke content and/or provide real-time feedback of the karaoke content. 
     In step  205 , a karaoke session can be established between a karaoke content creator and a consumer. In step  210 , a karaoke content can be selected by the consumer. Content selection can be manually and/or automatically selected. In step  215 , a personal audio watermark can be added to karaoke content by creator. In one instance, the watermark can be manually added using one or more user interfaces. For example, a user preferences settings screen can permit a user to select a previously established audio watermark as a personal watermark to be added to a karaoke content. In step  220 , if the watermark content is owned by the creator, the method can continue to step  225 , else proceed to step  230 . In step  225 , the watermarking of the content can be denied. In step  230 , the content can be watermarked and can be augmented with embedded content. In one embodiment, permission settings can be manually and/or automatically associated with the content. That is, the watermarked content can be selectively modified by consumers based on permission settings. In step  235 , the watermarked content can be provided to consumers. In step  240 , biometric and non-biometric feedback from consumers can be collected. In step  245 , feedback from the consumers can be analyzed. 
     In step  250 , consumer settings can be updated based on the analysis. In step  255 , feedback can be conveyed to the creator. In one instance, a recommendation for improving content creation can be conveyed. In the instance, recommendation can include consumer feedback (e.g., comments), heuristically generated recommendations, and the like. For example, a recommendation can suggest a content create can increase the pitch of their voice during a portion of the content to improve consumer sentiment. 
     In step  260 , a watermark is added by the consumer and additional content can be embedded if permission settings allow modification. In step  265 , a status update option based on biometric or non-biometric feedback can be received by the consumer. In step  270 , an update option can be optionally selected by the consumer. In step  275 , the watermarked content can be optionally conveyed to a social media site by the consumer. In step  280 , if the session is terminated the method can continue to step  285 , else return to step  210 . In step  285 , the method can end. 
     Drawings presented herein are for illustrative purposes only and should not be construed to limit the invention in any regard. 
       FIG. 3  is a schematic diagram illustrating a system  300  for enhancing karaoke systems utilizing audience sentiment feedback and audio watermarking in accordance with an embodiment of the inventive arrangements disclosed herein. System  300  can be performed in the context of scenario  110 ,  170  and/or method  200 . System  300  components can be communicatively linked via one or more networks  380 . In system  300 , a personalization engine  320  permit can utilization of biometrics  365  obtained from computing device  360  to customize personalized content  368 . In one instance, watermarked content  312  can be conveyed to engine  320  which can utilize analysis/analytics to deliver a personalized content  368 . 
     Social media server  310  can be a hardware/software entity for executing personalization engine  320 . Server  310  functionality can include, but is not limited to, content sharing, social networking functionality, encryption, and the like. Server  310  can include, but is not limited to, personalization engine  320 , watermarked content  312 , feedback  314 , analytics  316 , karaoke content  318 , embedded content  311 , personalized content  368 , data store  330 , and the like. In one embodiment, server  310  can be a Web server of a social karaoke Web site. 
     Personalization engine  320  can be a hardware/software element for permitting watermarking of karaoke content. Engine  320  functionality can include, but is not limited to, session management, access control functionality, and the like. Engine  320  can include, but is not limited to, personalizer  322 , feedback component  324 , analyzer  326 , settings  328 , and the like. In one embodiment, engine  320  can perform one or more audio watermarking operations. Operations can include digital signal processing such as Linear filtering, sample re-quantization, lossy compression, and the like. In one instance, engine  320  can be a functionality of a browser plug-in. In another instance, engine  320  can be a functionality of a Web based service. 
     Personalizer  322  can be a hardware/software entity for customizing personalized content  368  based on feedback  314 . Personalizer  322  functionality can include, but is not limited to, karaoke content aggregation, content embedding, content history presentation, and the like. In one instance, personalizer  322  can be utilized to present personalized content  368  within an interface  366 . In one embodiment, personalizer  322  can be utilized to establish access control associated with a watermarked content  312 . In one instance, personalizer  322  can permit the dynamic and automatic creation of personalized listening experience from optimum acoustic settings for an individual as determined by real-time analytics. In the instance, the structure of a person&#39;s ear can be analyzed to determine optimum acoustic settings for the listener. Acoustic settings can include, but is not limited to, a volume setting, a content selection, a pitch setting, and the like. 
     Feedback component  324  can be a hardware/software element for enabling collection of feedback  314  and/or biometrics  365 . Component  324  functionality can include, but is not limited to, feedback aggregation, input component  362  registration, and the like. In one embodiment, component  324  can provide notifications during content  312  creation and/or playback. In the embodiment, notifications can include, but is not limited to, feedback  314 , analytics  316 , personalized content  368 , embedded content  311 , and the like. 
     Analyzer  326  can be a hardware/software entity for performing analytics on biometrics  365  and/or feedback  314 . Analyzer  326  functionality can include, but is not limited to, lexical analyzer, speech analyzer, video content analytics, and the like. In one instance, analyzer  326  can be utilized to process biometrics  365  obtained from device  360 . In one embodiment, analyzer  326  can be utilized to obtain optimum content playback settings. In the embodiment, the analyzer  326  can analyze acoustics proximate to the computing device  360  to determine an optimum acoustic setting. 
     Settings  328  can be one or more rules for establishing the behavior of system  300  server  310 , and/or engine  320 . Settings  328  can include, but is not limited to, personalizer  322  options, feedback component  324  settings, analyzer  326  options, and the like. In one embodiment, settings  328  can be manually and/or automatically established. In one instance, settings  328  can be heuristically determined from historic settings. In one embodiment, settings  328  can be persisted within data store  330 , computing device  360 , and the like. 
     Watermarked content  312  can be a media content associated with an audio watermark. Content  312  can include, but is not limited to, embedded content  311 , metadata, and the like. In one instance, content  312  can be associated with one or more keyword tags. Content  312  can be associated with a visibility attribute, a modification attribute, an expiration attribute, a timestamp attribute, and the like. 
     Feedback  314  can be one or more data sets associated with content  312  playback. Feedback  314  can conform to one or more traditional and/or proprietary formats. In one instance, feedback  314  can be a text file format, an Extensible Markup Language file format, a Waveform Audio (WAV) file format, a Moving Picture Experts Group (MPEG) file format, and the like. In one embodiment, feedback  314  can be associated with compression. 
     Analytics  316  can be one or more data sets associated with feedback  314 . Analytics  316  can conform to one or more traditional and/or proprietary formats. In one instance, analytics  316  can be a text file format, an Extensible Markup Language file format, Hypertext Markup Language (HTML) file format, and the like. 
     Data store  330  can be a hardware/software component able to persist mapping  332 , settings  328 , content  312 , feedback  314 , analytics  316 , personalized content  368 , an audio watermark (not shown), and the like. Data store  330  can be a Storage Area Network (SAN), Network Attached Storage (NAS), and the like. Data store  330  can conform to a relational database management system (RDBMS), object oriented database management system (OODBMS), and the like. Data store  330  can be communicatively linked to server  310  in one or more traditional and/or proprietary mechanisms. In one instance, data store  330  can be a component of Structured Query Language (SQL) complaint database. 
     Watermark mapping  332  can be one or more data sets for associating a watermark with a content  312 . Mapping  332  can include, but is not limited to, a time index, a watermark identifier, a content identifier, and the like. For example, mapping  332  can associated a personal audio watermark A with a content A at time index A. Mapping  332  can be manually and/or automatically established. In one instance, mapping  332  can be persisted within data store  330 . 
     Computing device  360  can be a software/hardware element for presenting personalized content  368  and/or creation of content  312 . Device  360  can include, but is not limited to, input components  362  (e.g., microphone, camera, keyboard, headset), output components  364  (e.g., display), interface  366 , and the like. Device  360  can include one or more biometric sensors. Sensors can include, but is not limited to, an accelerometer, a thermal sensor, a heart rate sensor, and the like. Device  360  hardware can include, but is not limited to, a processor, a non-volatile memory, a volatile memory, a bus, and the like. Computing device  360  can include, but is not limited to, a desktop computer, a laptop computer, a mobile phone, a mobile computing device, a portable media player, a Personal Digital Assistant (PDA), and the like. 
     Interface  366  can be a user interactive component permitting interaction and/or presentation of content  312 , personalized content  368 , and the like. Interface  366  can be present within the context of a Web browser application, a karaoke software program, and the like. Interface  366  capabilities can include a graphical user interface (GUI), voice user interface (VUI), mixed-mode interface, and the like. In one instance, interface  366  can be communicatively linked to computing device  360 . In one embodiment, interface  366  can permit the management of an audio watermark. In the embodiment, interface  366  can allow audio watermark creation, modification, deletion, and the like. 
     Network  380  can be an electrical and/or computer network connecting one or more system  300  components. Network  380  can include, but is not limited to, twisted pair cabling, optical fiber, coaxial cable, and the like. Network  380  can include any combination of wired and/or wireless components. Network  380  topologies can include, but is not limited to, bus, star, mesh, and the like. Network  380  types can include, but is not limited to, Local Area Network (LAN), Wide Area Network (WAN), Virtual Private Network (VPN) and the like. 
     Drawings presented herein are for illustrative purposes only and should not be construed to limit the invention in any regard. It should be appreciated that one or more components within system  300  can be optional components permitting that the disclosure functionality be retained. It should be understood that engine  320  components can be optional components providing that engine  320  functionality is maintained. It should be appreciated that one or more components of engine  320  can be combined and/or separated based on functionality, usage, and the like. System  300  can conform to a Service Oriented Architecture (SOA), Representational State Transfer (REST) architecture, and the like. 
     The flowchart and block diagrams in the  FIGS. 1-3  illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present invention. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems that perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.