Abstract:
A system for creating an on-line book with an animated cover. The system includes an animation program for inserting an animation sequence at the beginning of an on-line book which is compiled into the M14 format. The animation program includes: a user interface module configured to receive input from a user; a data sequencing module which arranges at least two graphical images in a sequence; and an update module which modifies at least one compilation control file. The animation program modifies the control files for an on-line book compiler to provide for the display of an animated object upon the opening of the on-line book.

Description:
RELATED APPLICATIONS 
     This application is a continuation of U.S. patent application Ser. No. 10/701,117, filed Nov. 4, 2003 now U.S. Pat. No. 7,053,899, which is a continuation of U.S. patent application Ser. No. 10/287,276, filed Nov. 1, 2002, now U.S. Pat. No. 6,661,419, which in turn is a continuation of U.S. patent application Ser. No. 09/630,110, filed Aug. 1, 2000, now U.S. Pat. No. 6,483,512, which in turn is a continuation of U.S. application Ser. No. 09/119,165, filed on Jul. 20, 1998, now U.S. Pat. No. 6,157,392. These applications are incorporated by reference in their entirety. U.S. patent application entitled “Method for Generating Animation in an On-Line Book,” filed Jul. 20, 1998, application Ser. No. 09/119,331, now U.S. Pat. No. 6,219,069, contains related subject matter. 
    
    
     BACKGROUND OF THE INVENTION 
     1. Field of the Invention 
     The present invention relates generally to computers, and more particularly to a method for generating animation for an on-line book. 
     2. Description of Related Technology 
     Currently, there are several web publishing systems by which publishers of textual material can generate books which can be accessed on-line through a computer. One use of on-line books is to display literature on a company&#39;s products and services. Particularly in the computer industry, on-line books are often used to display and advertise goods, such as computers and computer peripherals as well as provide documentation for their use. Similar to traditional books, a reader of the on-line book can view each of the pages sequentially. However, a reader of the on-line books can also use a mouse or other input device to click on selected text to jump or hyper-link to another page in the book. The ability of on-line books to associate words or icons within a page to other words on other pages has caused many publishers to make available on-line versions of their materials. 
     An example of such a publishing system is the “WebBook Publisher” by Modern Age Books. This publishing system creates a plurality of data files which comprise the pages of an on-line book. Once created, the on-line book is typically transmitted by a compact disk to a user. The user then reads the electronic book with a viewing program. An example of a viewing program is the E-Doc 32 software program. 
     One prevalent viewing format is the Media View Version 1.4 (M14) file format. The M14 has become widely supported since a compiler for this format is part of the public domain. However, one problem with the existing publishing systems is that these systems do not allow for the automatic integration of an animated sequence upon the opening of a book. For example, the WebBook Publisher only provides a mechanism for inserting two visual images on the cover of the on-line book. The publisher of an on-line book typically uses the first image to display a title of the book and the second image to display the copyright notice. The WebBook Publisher does not provide for the ability to include an animated sequence upon the opening of an on-line book. The ability to include an animated sequence at the beginning of the on-line book would allow publishers to distinguish their books from the competition. Currently, manufacturers are unable to take full advantage of the functionality provided by a reader&#39;s computer, which would permit the production of an animated cover. 
     Therefore, on-line book publishers are in need of an application which provides for the generation of a animated object upon the opening of a book. This application should also allow for the automatic updating of any scripting and compiler files that are needed for the compilation of the on-line book. 
     SUMMARY OF THE INVENTION 
     One embodiment of the invention is an animation system for updating a plurality of compiler files, comprising at least two graphical images, a data sequencing module which arranges said at least two graphical images in an animated sequence, at least one compilation control file, and an update module which modifies said at least one compilation control file to include a reference to said at least two graphical images. 
     Another embodiment of the invention includes a system for inserting an animated display into an on-line book, comprising means for ordering a list of images which are displayed upon the opening of an on-line book, means for inserting the ordered list in a scripting file, means for inserting a reference to each of the images in a project file, means for inputting the project file into a compiler, and means for compiling the scripting file and the images into an on-line book. 
    
    
     
       BRIEF DESCRIPTION OF THE DRAWINGS 
         FIG. 1  is a block diagram illustrating one embodiment of an animation system including an animator program. 
         FIG. 2  is a block diagram illustrating the components of the animator program shown in  FIG. 1 . 
         FIG. 3  is a diagram showing the various computer architectures that may contain the animator program shown in  FIG. 1 . 
         FIG. 4  is a flow diagram showing the animation process of the computer system shown in  FIG. 1 . 
         FIGS. 5   a  and  5   b  are flow diagrams illustrating the animation process of the animator program shown in  FIG. 1 . 
     
    
    
     DETAILED DESCRIPTION OF THE INVENTION 
     The following detailed description is directed to certain specific embodiments of the invention. However, the invention can be embodied in a multitude of different ways as defined and covered by the claims. In this description, reference is made to the drawings wherein like parts are designated with like numerals throughout. 
     System Overview 
     Referring to  FIG. 1 , the functional components of an on-line book publishing system are illustrated. An image generator  50  is in communication with a compiler  52 . The image generator  50  is used to organize and create a plurality of individual pages which are used in an on-line book  56 . The image generator  50  may be any software publishing system that generates graphical data. An example of the image generator  50  is the WebBook Publisher by Modern Age books. The compiler  52  may be any M14 on-line book compiler. An example of such compiler  52  is the Media View Compiler which is freely available to the public on the internet. The Media View Compiler can be downloaded from the internet location Custom Controls for Mediaview (visited Jan. 14, 1998) &lt;http://www.innercity.com/mvreadme.htm&gt;. 
     The compiler  52  may be invoked directly by the image generator  50  once a set of data files  60  are provided by the image generator  50 . The image generator  50  and the compiler  52  are in communication with a scripting file  54  and a master project file  58 . The master project file  58 , which typically has a filename extension of “.mvp,” is a text file that contains the name of each of the data files  60  to be included in the on-line book  56 . Typically, the image generator  50  provides a master project file  58  for each on-line book  56 . The master project file  58  contains a listing of compiler options, definitions, and a baggage section. The baggage section identifies for the compiler  52  the names of the files other than the text and program code that are to be included in the on-line book  56 . 
     The scripting file  54  includes a set of commands which are executed whenever a user first opens the on-line book  56 . Upon the creation of the on-line book  56 , the compiler  52  incorporates the scripting file  54  into the on-line book  56 . Typically, in the M14 file format the name of the scripting file  54  is “autoexec.scr.” 
     An animator program  62  is in communication with the scripting file  54 , the master project file  58 , and a group of animation files  64 . The animation files  64  comprise a plurality of bitmaps and graphical images which are designed to be displayed upon the opening of the on-line book  56 . In addition to having the graphical images of the animated sequence, the animation files  64  has a control file  65 . 
     The control file  65  contains the filenames of each of the graphical images which are a part of the animation process. In addition, the control file  65  contains a timing field for each file name, wherein the timing field indicates the length of time that each of the individual graphical images of the animation should be displayed before being replaced on the screen by the next graphical image. The control file  65  also has an indicator to arrange each of the graphical images in the order that the graphical images will be displayed. The data in the control file  65  may be alternatively stored in other formats. For example, the sequencing and timing data may be stored in system memory or the timing data and file names could be stored in a database. One of the purposes of the animator program  62  is to update the master project file  58  and the scripting file  54  to include references to each of the images in the animation graphics  64 . The animation program  62  also maintains a registry  66  which keeps historical information of user preferences such as the size of a user interface window. It is noted that in one embodiment of the invention, the animator program  62  is integrated into the image generator  50 . 
     Referring to  FIG. 1 , a viewing application  68  is used by a receiver of the on-line book  56  to view the pages of the on-line book  56 . Versions of the viewing software are commercially available to the public on the internet. The E-DOC32 can be downloaded from the internet location Welcome to Modern Age Books (visited Jun. 19, 1998) &lt;http://www.mabooks.com&gt;. 
     Now referring to  FIG. 2 , some of the components of the animator program  62  are illustrated. The animator program  62  is comprised of various modules  76 - 86 . As can be appreciated by one of ordinary skill in the art, each of the modules  76 - 86  comprises various sub-routines, procedures, definitional statements, and macros. Each of the modules  76 - 86  is typically compiled into a single executable program. Therefore, the following description of each of the modules  76 - 86  is used for convenience to describe the functionality of the animator program  62 . Thus, the processes that are undergone by each of the modules  76 - 86  may be arbitrarily redistributed to one of the other modules. The animator program  62  has a main module  76  which controls the other components of the animator program  62 . The main module  76  controls an update module  77 , a data sequencing module  81 , a copying module  82 , a user interface module  84 , and a registry module  86 . Each of these modules  76  through  86  are described further below. 
     The update module  77  includes an animation parser  78  and a project parser  80 . The animation parser  78  and the project parser  80  each control and update the scripting file  54  and the master project file  58 , respectively. The data sequencing module  81  maintains an internal list of the ordering of the animation files  64  ( FIG. 1 ). The copying module  82  copies all of the animation files  64  into a directory which is known and accessible by the compiler  52 . The user interface module  84  provides a graphical interface to allow a user of the animator program  62  to select the animation sequence for the appropriate on-line book  56 . The registry module  86  controls and updates the registry  66  so as to record any user preferences that are observed. 
     The animation program  62  may be written in any programming language such as C, C++, BASIC, Pascal, and FORTRAN, and can run under any well-known operating system. C, C++, BASIC, Pascal, and FORTRAN are industry standard programming languages for which many commercial compilers can be used to create executable code. 
       FIG. 3  is a diagram illustrating a computer environment associated with the invention. A client computer  100  has a monitor  102  and a processing unit  103 . The processing unit  103  includes a memory for storing data therein. The client computer  100  includes the image generator  50  and the on-line book compiler  52  ( FIG. 1 ). The client computer  100  is connected to a server computer  106  through a network  104 . The network  104  may include any type of group of computers that can communicate through a communication pathway including, for instance, the following networks: Internet, Intranet, Local Area Networks (LAN) or Wide Area Networks (WAN). In addition, the connectivity to the network may be, for example, remote modern, Ethernet (IEEE 802.3), Token Ring (IEEE 802.5), Fiber Distributed Datalink Interface (FDDI) or Asynchronous Transfer Mode (ATM). Note that computing devices may be desktop, server, portable, hand-held, set-top, or any other desired type of configuration. 
     The server  106  contains the animator program  62 . In one implementation, the server  106  includes a gateway which is connected to a WAN  108 . The WAN  108  has a plurality of network servers  110 . One of the network servers  110  is connected to a LAN  112  comprising-a plurality of computers  114 . The animator program  62  may be located on one the network servers  110  or another computer in the network  104 . In one embodiment of the invention, the animator program  62  executes in part on a plurality of the network servers  110 . In another embodiment of the invention, the animator program  62  executes on a plurality of the computers  114  on the LAN  112 . In yet another embodiment of the invention, the animator program  62  resides on the client computer  100 . It is important to understand that the animator program  62  may be hosted on any computing device so long as a communication pathway exists between the animator program  62 , the animated graphics  64 , the scripting file  54 , and the master project file  58 . 
     Method of Operation 
     Referring to  FIG. 4 , the process for creating an on-line book  56  with an animated cover is illustrated. Starting at a state  100 , a user executes or runs the image generator  50  which the user uses to create a plurality of data files  60 . The data files  60  comprise the pages of the on-line book  56 . The method of creating the data files  60  using the generator is well known in the art. For further details, one may reference a user manual that traditionally comes with the image generator  50 . 
     Next, at a state  102 , the user runs the animator program  62 . The method of operation of the animator program  62  is described in further detail with reference to  FIGS. 5 and 6 . However, in summation, the animator program  62  modifies the scripting file  54  generated by the image generator  62 , modifies the master project file  58  to include a reference to the animation graphics  64 , and copies the animation graphics  64  into a directory which is used by the compiler  52  to generate the on-line book  56 . 
     Moving to a state  106 , the compiler  52  compiles the data files  60  created by the image generator into an on-line book  56 . The process for compiling the data files using the scripting file  54  and the master project file  58  is known in the art. For further reference, one may review the on-line references provided by the Media View Compiler v1.4. Continuing to a state  108 , the user views the on-line book  56  through the use of the viewing application  68 . 
     Referring now to  FIGS. 5   a  and  5   b , the method of operation of the animator program  62  is further described. Starting at a state  200 , a user starts executing the animator program  62 . Moving to a decision state  202 , the animation program  62  may optionally customize the animator program  62  based upon personalized settings in the registry  66 . If the animator program  62  determines that there is information in the registry  66 , the animator program  62  configures the personalized settings at a state  204 . The personalized settings may define a size and location of the user interface window or a default project location of a master project file  58 . From the state  204 , or from state  202  if the animator program  62  determines there is no information in the registry  66 , the method moves to a decision state  206 . 
     At decision state  206 , the animator program  62  determines whether it has access to the master project file  58 , which may be located in the default project location. If the animator  62  finds the master project file  58  in the default project location, the animator program  62  proceeds to a state  214 . Otherwise, if the animator program  62  has a problem accessing the files in the default project location, the animator program  62  prompts the user at state  208 , asking whether the user wants to abort or retry to establish a connection with the default project location. Next, at a decision state  210 , if the user requests an abort, the animator program  62  calls a routine for application termination at a state  212 . At state  212 , during application termination the animator program  62  frees any memory that has been allocated. Otherwise, referring again to decision state  210 , if the user requests to retry the connection, the animator program  62  returns to the decision state  206  to re-test the connection with the default project location. 
     Referring again to the state  214 , the animator program  62  lets the user optionally change the project location from the default project to a new project location. Moving to a decision state  216 , the animator program  62  checks for the presence of the master project file  58  in the directory that was specified by the user. If the animator program  62  is not able to find a master project file  58 , the animator program  62  returns to state  214  to re-request another project location from the user. Once a valid project file is found, at a state  218  the animator program  62  displays a menu to the user through the user interface  84 . The menu describes various options to the user who is creating the animation. The menu provides a checkbox for the user to select one of the following options: to select another project location (state  214 ), to terminate the application (state  212 ), or to proceed with the animation process with the currently selected project location (decision state  222 ). Optionally, the menu may display an animated set of pictures during the animation process. The animated set of pictures is an identifier for the animating application. 
     If the user selects to proceed with the animation process, the method moves to the decision state  222 , wherein animator program  62  determines whether there is a connection to the animation files  64 . For the embodiment of the invention demonstrated with reference to  FIGS. 4 and 5 , the animation files  64  are created prior to the execution of the animator program  62 . However, the animator program  62  can optionally include an image generator  50  which will generate the graphical images in the animation files  64  during the animation process. Further, the animator program  62  will arrange and sequence each of the generated graphical images. The animator program  62  will also allow a user to designate the display time for each of the graphical images. As is appreciated by one of ordinary skill in the art, the process for creating an image generator  50  is well known. 
     If, in state  222 , the animator program  62  cannot access the animation files  64 , the process moves to a state  224  wherein the animator program  62  asks the user whether he or she wants to abort or to retry the connection with the animation graphics  64 . Sometimes the connection between the client  100  and the server  106  fails due to a network failure. However, these connection failures are sometimes transient. Next, at a decision state  226 , if the user requests an abort, the animator program  62  calls a routine for application termination at the state  212 . Otherwise, if the user requests to retry the connection, the animator program  62  returns to the state  222  to re-test the connection. 
     After the connection to the animation files  64  is established, the animator program  62  proceeds to a state  228  wherein it parses the animation files  64  into memory. Using the control file  65 , the animator program  62  parses into memory the file name of each of the graphical images. Proceeding to a state  230 , the animator program  62  reads into memory the project information from the master project file  58  and the scripting file  54 . 
     Moving to a state  232 , the animator program  62  inserts the filenames of the graphical images that were read from the control file  65  into the master project file  58 . Appendix “A” discloses an example of the state of a master project file  58  before and after the animation information has been added to the master project file  58  by the animator program  62 . Referring to Appendix “A,” a baggage section is included in the master project file  58 . The “Before” column of Appendix “A” contains the contents of a typical master project file  58  before the animation process is initiated. The majority of the filenames listed in the baggage section are the names of the files that are to displayed as pages in the on-line book  56 . An example of page files include the “backgnd.bmp” file the “cover.bmp” file and the “cpyr.bmp” file, which each respectively contain background material, a cover page, and a copyright notice. 
     The “After” column of Appendix “A” displays the state of the master project file  58  after being processed by the animator program  62 . As is seen in the “After” column, the animator program  62  has inserted the names of the graphical images that are used for the cover animation. Referring again to the “After” column of Appendix “A,” all of the files in the master project file  58  with the prefix “Animg” are used as part of the animation process. Each of the “Animg” files are a frame in the animation display. 
     Proceeding to a state  234 , the animator program  62  also updates the scripting file  54 . In the M14 file format, the scripting file  54  is eventually incorporated into the on-line book  56  by the compiler  52 . The scripting file  54  is executed when a viewer runs a viewer application  68  to open the on-line book  56 . The scripting file  54  sets up the user interface for the viewing application  68 . 
     Referring to Appendix “B,” the state of the scripting file  54  before and after the animation processing is illustrated. The “After” column of Appendix “B” shows that a series of Splash( ) commands are inserted into the scripting file  54  by the animator program  62 . The Splash( ) command displays a graphical image for an identified time frame. The format of the Splash( ) command is Splash(ImageFileName, Seconds, Removal. The variable ImageFileName is the filename of the image which is to be displayed. The variable Seconds defines the number of whole seconds the image is displayed before moving to the next line in the script. If a zero is used in the Seconds field, the image is displayed for a fraction of a second. The variable Removal defines the method to be used for removing the bitmap after the bitmap is displayed for the time specified in the Seconds field. A value of zero in the Removal field indicates that the displayed image should remain on the screen while the next command in the script is executed. A value of one in the Removal field indicates that the graphical image should be erased after it is displayed. If the size of the one graphical image is different than the next, the previous graphical image should be erased to allow the next graphical image to be centered on the screen and drawn correctly. Also note that the designer of the this particular animation sequence chose to display each of the graphical images twice, instead of once, to fine-tune the animation effect. 
     In one embodiment of the invention, the values for the variables Seconds and Removal are supplied by the inventor. In another embodiment of the invention, the values for the variables Seconds and Removal are calculated by the animator program  62  so as to maximize the animation effect. 
     Next, at a state  236 , the animator program  62  saves a back-up version of the scripting file  54  and the master project file  58 . The back-up feature enables users of the animator program  62  to revert to pre-updated versions of the file if the user of the system decides not to use the animation display. Next, at a state  238  the animator program  62  starts a computing loop to copy all of the graphical images which are a part of the animation graphics  64  to a baggage directory. After the animator program  62  finishes operation, the compiler  52  looks into the baggage directory to find all of the files that are to be incorporated into the on-line book  56 . Proceeding to a decision state  240 , the animator program  62  checks whether the first image identified in the control file  65  is in the project baggage directory. If first image is not in the directory, at a state  242  the animator program  62  copies the image to the project baggage directory. Proceeding to a state  244 , the animator program  62  checks the next image in the control file  65 . Moving to the decision state  246 , if the animator program  62  determines that all of the graphical images are copied, the animation program  62  returns to state  218  to await further instructions from the user. Otherwise, if the animator program  62  determines that further images in the control file  65  need to be copied, the animator program  62  returns to the decision state  240  to finish the copying process. 
     The animator program  62  overcomes the problem of static title pages in an on-line book by providing a quick and efficient mechanism by which publishers of the on-line book  56  can incorporate an animated sequence onto the cover of an on-line book  56 . Before the teaching of the invention, on-line book publishers had no means for automatically updating the scripting file  54  and the master project file  58 . However, using the animator program  62 , a publisher may now update the scripting file  54  and the master project file  58  automatically upon receiving as input the file names of each of the images for the animated sequence. The animator program  62  may also optionally be used to create and arrange the graphical images of the animated sequence in their display order. 
     By using the animator program  62 , an on-line book publisher is able to create a professional product and make further use of the viewer&#39;s computer hardware. The animator program  62  also provides for the rapid insertion of the same graphical sequence in a plurality of on-line books. This feature is often needed when the graphical images comprise a standard trademark or logo of the on-line book publisher. However, by using the animator program  62 , the process for providing the animated image for a plurality of on-line books is easily accomplished. 
     While the above detailed description has shown, described, and pointed out fundamental novel features of the invention as applied to various embodiments, it will be understood that various omissions and substitutions and changes in the form and details of the system illustrated may be made by those skilled in the art, without departing from the intent of the invention. The scope of the invention is indicated by the appended claims rather than by the foregoing description. All changes which come within the meaning and range of equivalency of the claims are to be embraced within their scope. 
     APPENDIX “A” 
     
       
         
               
               
             
           
               
                   
               
               
                 Before 
                 After 
               
               
                   
               
             
             
               
                 [OPTIONS] 
                 [OPTIONS] 
               
               
                 COMPRESS = HIGH 
                 COMPRESS = HIGH 
               
               
                 ROOT = C:\\Work\\Compiled, rtf, 
                 ROOT = C:\\Work\\Compiled, rtf, 
               
               
                 baggage, zipped, images 
                 baggage, zipped, images 
               
               
                 WARNING = 3 
                 WARNING = 3 
               
               
                 SYSTEM = PC 
                 SYSTEM = PC 
               
               
                 MAKE = FULL 
                 MAKE = FULL 
               
               
                 BATCH = FALSE 
                 BATCH = FALSE 
               
               
                 TITLE = (new project) 
                 TITLE = (new project) 
               
               
                 CONTENTS = CONTENTS 
                 CONTENTS = CONTENTS 
               
               
                 [FILES] 
                 [FILES] 
               
               
                 contents.rtf 
                 contents.rtf 
               
               
                 Revisi~1.rtf 
                 Revisi~1.rtf 
               
               
                 1Intro~1.rtf 
                 1Intro~1.rtf 
               
               
                 2lnsta~1.rtf 
                 2Insta~1.rtf 
               
               
                 3Adapt~1.rtf 
                 3Adapt~1.rtf 
               
               
                 4Troub~1.rtf 
                 4Troub~1.rtf 
               
               
                 5Quest~1.rtf 
                 5Quest~1.rtf 
               
               
                 ASmall~1.rtf 
                 ASmall~1.rtf 
               
               
                 BBusLo~1.rtf 
                 BBusLo~1.rtf 
               
               
                 Standa~1.rtf 
                 Standa~1.rtf 
               
               
                 N01.rtf 
                 N01.rtf 
               
               
                 N02.rtf 
                 N02.rtf 
               
               
                 N03.rtf 
                 N03.rtf 
               
               
                 N04.rtf 
                 N04.rtf 
               
               
                 [BAGGAGE] 
                 [BAGGAGE] 
               
               
                 init 
                 Animg23.bmp 
               
               
                 autoexec.scr 
                 Animg10.bmp 
               
               
                 backgnd.bmp 
                 Animg11.bmp 
               
               
                 cover.bmp 
                 Animg12.bmp 
               
               
                 cpyrt.bmp 
                 Animg13.bmp 
               
               
                 paltable 
                 Animg14.bmp 
               
               
                 credits.bmp 
                 Animg15.bmp 
               
               
                 1-1.bmp 
                 Animg16.bmp 
               
               
                 bullet.bmp 
                 Animg17.bmp 
               
               
                 note.bmp 
                 Animg18.bmp 
               
               
                 2-1.bmp 
                 Animg19.bmp 
               
               
                 2-2.bmp 
                 Animg2.bmp 
               
               
                 2-3.bmp 
                 Animg20.bmp 
               
               
                 2-4.bmp 
                 Animg21.bmp 
               
               
                 2-5.bmp 
                 Animg22.bmp 
               
               
                 2-6.bmp 
                 Animg1.bmp 
               
               
                 2-7.bmp 
                 Animg24.bmp 
               
               
                 2-8.bmp 
                 Animg25.bmp 
               
               
                 3-1.bmp 
                 Animg26.bmp 
               
               
                 3-2.bmp 
                 Animg27.bmp 
               
               
                 3-3.bmp 
                 Animg28.bmp 
               
               
                 3-4.bmp 
                 Animg29.bmp 
               
               
                 3-5.bmp 
                 Animg3.bmp 
               
               
                 3-6.bmp 
                 Animg30.bmp 
               
               
                 3-7.bmp 
                 Animg31.bmp 
               
               
                 3-8.bmp 
                 Animg32.bmp 
               
               
                 3-9.bmp 
                 Animg33.bmp 
               
               
                 3-10.bmp 
                 Animg34.bmp 
               
               
                 3-11.bmp 
                 Animg35.bmp 
               
               
                 3-12.bmp 
                 Animg4.bmp 
               
               
                 3-13.bmp 
                 Animg5.bmp 
               
               
                 3-14.bmp 
                 Animg6.bmp 
               
               
                 3-15.bmp 
                 Animg7.bmp 
               
               
                 3-16.bmp 
                 Animg8.bmp 
               
               
                 3-17.bmp 
                 Animg9.bmp 
               
               
                 3-18.bmp 
                 Anicvr1.bmp 
               
               
                 3-19.bmp 
                 Anicvr3.bmp 
               
               
                 4-1.bmp 
                 Anicvr2.bmp 
               
               
                 words.txt 
                 Anicvr.bmp 
               
               
                 [KEYINDEX] 
                 Animg39.bmp 
               
               
                 keyword = 1, “Toc Level 1” 
                 Animg40.bmp 
               
               
                 keyword = 2, “Toc Level 2” 
                 init 
               
               
                 keyword = 3, “Toc Level 3” 
                 autoexec.scr 
               
               
                 keyword = 5, “Hidden Index Head- 
                 backgnd.bmp 
               
               
                 ings (Chapters)” 
                 cover.bmp 
               
               
                 [FTINDEX] 
                 cpyrt.bmp 
               
               
                 dtype0 = MVBRKR!FBreakWords 
                 paltable 
               
               
                 dtype1 = 
                 credits.bmp 
               
               
                 MVBRKR!FBreakNumber 
                 1-1.bmp 
               
               
                 dtype2 = MVBRKR!FBreakDate 
                 bullet.bmp 
               
               
                 dtype3 = MVBRKR!FBreakTime 
                 note.bmp 
               
               
                 dtype4 = MVBRKR!FBreakEpoch 
                 2-1.bmp 
               
               
                 [DLLMAPS] 
                 2-2.bmp 
               
               
                 MVBRKR = MVBK14W.DLL, 
                 2-3.bmp 
               
               
                 MVBK14WD.DLL, 
                 2-4.bmp 
               
               
                 MVBK14N.DLL, 
                 2-5.bmp 
               
               
                 MVBK14ND.DLL 
                 2-6.bmp 
               
               
                 MVMCI = MVMC14W.DLL, 
                 2-7.bmp 
               
               
                 MVMC14WD.DLL, 
                 2-8.bmp 
               
               
                 MVMC14N.DLL, 
               
               
                 MVMC14ND.DLL 
               
               
                 MVIMG = MVMG14W.DLL, 
               
               
                 MVMG14WD.DLL, 
                 3-1.bmp 
               
               
                 MVMG14N.DLL, 
               
               
                 MVMG14ND.DLL 
                 3-2.bmp 
               
               
                 VERMONT1 = VT216.DLL, 
               
               
                 VT216.DLL, VT232.DLL, 
                 3-3.bmp 
               
               
                 VT232.DLL 
               
               
                 VRX1 = VRX116.DLL, 
                 3-4.bmp 
               
               
                 VRX116.DLL, VRX132.DLL, 
                 3-5.bmp 
               
               
                 VRX132.DLL 
                 3-6.bmp 
               
               
                 VRX2 = VRX216.DLL, 
                 3-7.bmp 
               
               
                 VRX216.DLL, VRX232.DLL, 
                 3-8.bmp 
               
               
                 VRX232.DLL 
                 3-9.bmp 
               
               
                 [GROUPS] 
                 3-10.bmp 
               
               
                 group = Group1 
                 3-11.bmp 
               
               
                   
                 3-12.bmp 
               
               
                   
                 3-13.bmp 
               
               
                   
                 3-14.bmp 
               
               
                   
                 3-15.bmp 
               
               
                   
                 3-16.bmp 
               
               
                   
                 3-17.bmp 
               
               
                   
                 3-18.bmp 
               
               
                   
                 3-19.bmp 
               
               
                   
                 4-1.bmp 
               
               
                   
                 words.bxt 
               
               
                   
                 [KEYINDEX] 
               
               
                   
                 keyword = 1, “Toc Level 1” 
               
               
                   
                 keyword = 2, “Toc Level 2” 
               
               
                   
                 keyword = 3, “Toc Level 3” 
               
               
                   
                 keyword = 5, “Hidden Index 
               
               
                   
                 Headings (Chapters)” 
               
               
                   
                 [FTINDEX] 
               
               
                   
                 dtype0 = MVBRKR!FBreakWords 
               
               
                   
                 dtype1 = MVBRKR!FBreakNumber 
               
               
                   
                 dtype2 = MVBRKR!FBreakDate 
               
               
                   
                 dtype3 = MV8RKR!FBreakTime 
               
               
                   
                 dtype4 = MVBRKR!FBreakEpoch 
               
               
                   
                 [DLLMAPS] 
               
               
                   
                 MVBRKR = MVBK14W.DLL, 
               
               
                   
                 MVBK14WD.DLL, 
               
               
                   
                 MVBK14N.DLL, MVBK14ND.DLL 
               
               
                   
                 MVMCI = MVMC14W.DLL, 
               
               
                   
                 MVMC14WD.DLL, 
               
               
                   
                 MVMC14N.DLL, 
               
               
                   
                 MVMC14ND.DLL 
               
               
                   
                 MVIMG = MVMG14W.DLL, 
               
               
                   
                 MVMG14WD.DLL, 
               
               
                   
                 MVMG14N.DLL, 
               
               
                   
                 MVMG14ND.DLL 
               
               
                   
                 VERMONT1 = VT216.DLL, 
               
               
                   
                 VT216.DLL, VT232.DLL, 
               
               
                   
                 VT232.DLL 
               
               
                   
                 VRX1 = VRX116.DLL, 
               
               
                   
                 VRX116.DLL, VRX132.DLL, 
               
               
                   
                 VRX132.DLL 
               
               
                   
                 VRX2 = VRX216.DLL, 
               
               
                   
                 VRX216.DLL, VRX232.DLL, 
               
               
                   
                 VRX232.DLL 
               
               
                   
                 [GROUPS] 
               
               
                   
                 group = Group1 
               
               
                   
               
             
          
         
       
     
     APPENDIX “B” 
     
       
         
               
               
             
           
               
                   
               
               
                 Before 
                 After 
               
               
                   
               
             
             
               
                 SetBackgroundColor(255, 128, 
                 SetBackgroundColor(255, 128, 255); 
               
               
                 255); 
                 SetPageColor(255, 255, 255); 
               
               
                 SetPageColor(255, 255, 255); 
                 SetPopupColor(192, 192, 192); 
               
               
                 SetPopupColor(192, 192, 192); 
                 AttachUI(“”): 
               
               
                 AttachUI(“”); 
                 SetBackgroundBitmap(“back- 
               
               
                 SetBackgroundBitmap(“back- 
                 gnd.bmp”,1); 
               
               
                 gnd.bmp”,1); 
                 StdMenus( ); 
               
               
                 StdMenus( ); 
                 StdButtons( ); 
               
               
                 StdButtons( ); 
                 InsertButton(‘ma_button’, ‘Net 
               
               
                 InsertButton(‘ma_button’ ‘Net 
                 Support’, 
               
               
                 Support’, 
                 ‘JumpURL(‘http://www.mei.mi- 
               
               
                 ‘JumpURL(‘http://www.mei.mi- 
                 cron.com’)’, −1); 
               
               
                 cron.com’)’, −1); 
                 Splash(“Animg1.bmp”, 0,0); 
               
               
                 Splash(“cover.bmp”, 3,0); 
                 Splash(“Animg1.bmp”,0,0); 
               
               
                 Splash(“cpyrt.bmp”, 3,1); 
                 Splash(“Anamg2.bmp”,0,0); 
               
               
                 InsertMenu(‘,‘mnu_goto’, 
                 Splash(“Animg2.bmp”,0,0); 
               
               
                 ‘&amp;GoTo’, ’, 3); 
                 Splash(“Animg3.bmp”,0,0); 
               
               
                 InsertMenu(‘mnu_goto’, 
                 Splash(“Animg3.bmp,”0,0); 
               
               
                 ‘pos_0’,‘1: Introduction’, 
                 Splash(“Animg4.bmp”,0,0); 
               
               
                 ‘JumpID(‘flashpt.mvb &gt; main’, 
                 Splash(“Animg4.bmp”,0,0); 
               
               
                 ‘CHAPTER1’)’, 0); 
                 Splash(“Animg5.bmp”,0,0); 
               
               
                 InsertMenu(‘mnu_goto’, 
                 Splash(“Animg5.bmp”,0,0); 
               
               
                 ‘pos_1’, ‘2: Installation’, 
                 Splash(“Animg6.bmp”,0,0); 
               
               
                 ‘JumpID(‘flashpt.mvb &gt; main’, 
                 Splash(“Animg6.bmp”,0,0); 
               
               
                 ‘CHAPTER2’)’, 1); 
                 Splash(“Animg7.bmp”,0,0); 
               
               
                 InsertMenu(‘mnu_goto’, 
                 Splash(“Animg7.bmp”,0.0); 
               
               
                 ‘pos_2’, ‘3: Adapter and Device 
                 Splash(“Animg8.bmp”,0,0); 
               
               
                 Configuration’, 
                 Splash(“Animg8.bmp”,0,0); 
               
               
                 ‘JumpID(‘flashpt.mvb &gt; main’, 
                 Splash(“Animg9.bmp”,0,0); 
               
               
                 ‘CHAPTER3’)’, 2); 
                 Splash(“Animg9.bmp”,0,0); 
               
               
                 InsertMenu(‘mnu_goto’, 
                 Splash(“Animg10.bmp”,0,0); 
               
               
                 ‘pos 3’, ‘4: Troubleshooting’, 
                 Splash(“Animg10.bmp”,0,0); 
               
               
                 ‘JumpID(‘flashpt.mvb &gt; main’, 
                 Splash(“Animg11.bmp”,0,0); 
               
               
                 ‘CHAPTER4’)’, 3); 
                 Splash(“Animg11.bmp”,0,0); 
               
               
                 InsertMenu(‘mnu_goto’, 
                 Splash(“Animg12.bmp”,0,0); 
               
               
                 ‘pos_4’, ‘5: Questions and 
                 Splash(“Animg12.bmp”,0,0); 
               
               
                 Answers’, 
                 Splash(“Animg13.bmp”,0,0); 
               
               
                 ‘JumpID(‘flashpt.mvb &gt; main’, 
                 Splash(“Animg13.bmp”,0,0); 
               
               
                 ‘CHAPTER5’)’, 4); 
                 Splash(“Animg14.bmp”,0,0); 
               
               
                 InsertMenu(‘mnu_goto’, 
                 Splash(“Animg14.bmp”,0,0); 
               
               
                 ‘pos_5’, ‘A: Small Computer 
                 Splash(“Animg15.bmp”,0,0); 
               
               
                 System Interface’, 
                 Splash(“Animg15.bmp”,0,0); 
               
               
                 ‘JumpID(‘flashpt.mvb &gt; main’, 
                 Splash(“Animg16.bmp”,0,0); 
               
               
                 ‘APPA’)’, 5); 
                 Splash(“Animg16.bmp”,0,0); 
               
               
                 InsertMenu(‘mnu_goto’, 
                 Splash(“Animg17.bmp”,0,0); 
               
               
                 ‘pos_6’, ‘B BusLogic 
                 Splash(“Animg17.bmp”,0,0); 
               
               
                 Customer Service’, 
                 Splash(“Animg18.bmp”,0,0); 
               
               
                 ‘JumpID(‘flashpt.mvb &gt; main’, 
                 Splash(“Animg18.bmp”,0,0); 
               
               
                 ‘APPB’)’, 6); 
                 Splash(“Animg19.bmp”,0,0); 
               
               
                   
                 Splash(“Animg19.bmp”,0,0); 
               
               
                   
                 Splash(“Animg20.bmp”,0,0); 
               
               
                   
                 Splash(“Animg20.bmp”,0,0); 
               
               
                   
                 Splash(“Animg21.bmp”,0,0); 
               
               
                   
                 Splash(“Animg21.bmp”,0,0); 
               
               
                   
                 Splash(“Animg22.bmp”,0,0); 
               
               
                   
                 Splash(“Animg22.bmp”,0,0); 
               
               
                   
                 Splash(“Animg23.bmp”,0,0); 
               
               
                   
                 Splash(“Animg23.bmp”,0,0); 
               
               
                   
                 Splash(“Animg24.bmp”,0,0); 
               
               
                   
                 Splash(“Animg24.bmp”,0,0); 
               
               
                   
                 Splash(“Animg25.bmp”,0,0); 
               
               
                   
                 Splash(“Animg25.bmp”,0,0); 
               
               
                   
                 Splash(“Animg26.bmp”,0,0); 
               
               
                   
                 Splash(“Animg26.bmp”,0,0); 
               
               
                   
                 Splash(“Animg27.bmp”,0,0); 
               
               
                   
                 Splash(“Animg27.bmp”,0,0); 
               
               
                   
                 SplashC“Animg28.bmp”,0,0); 
               
               
                   
                 Splash(“Animg28.bmp”,0,0); 
               
               
                   
                 Splash(“Animg29.bmp”,0,0); 
               
               
                   
                 Splash(“Animg29.bmp”,0,0); 
               
               
                   
                 Splash(“Animg30.bmp”,0,0); 
               
               
                   
                 SplashC“Animg30.bmp”,0,0); 
               
               
                   
                 Splash(“Animg31.bmp”,0,0); 
               
               
                   
                 SplashC“Animg31.bmp”,0,0); 
               
               
                   
                 Splash(“Animg32.bmp”,0,0); 
               
               
                   
                 Splash(“Animg32.bmp”,0,0); 
               
               
                   
                 Splash(“Animg33.bmp”,0,0); 
               
               
                   
                 Splash(“Animg33.bmp”,0,0); 
               
               
                   
                 Splash(“Animg34.bmp”,0,0); 
               
               
                   
                 Splash(“Animg34.bmp”,0,0); 
               
               
                   
                 Splash(“Animg35.bmp”,0,0); 
               
               
                   
                 Splash(“Animg35.bmp”,0,0); 
               
               
                   
                 Splash(“Animg1.bmp”,1,0); 
               
               
                   
                 Splash(“Animg39.bmp”,0,0); 
               
               
                   
                 Splash(“Animg39.bmp”,0,0); 
               
               
                   
                 Splash(“Animg39.bmp”,0,0); 
               
               
                   
                 Splash(“Animg39.bmp”,0,0); 
               
               
                   
                 Splash(“Animg40.bmp”,0,0); 
               
               
                   
                 Splash(“Animg40.bmp”,0,0); 
               
               
                   
                 Splash(“Animg40.bmp”,0,0); 
               
               
                   
                 Splash(“Animg40.bmp”,0,0); 
               
               
                   
                 Splash(“Animg40.bmp”,0,0); 
               
               
                   
                 Splash(“Animg40.bmp”,0,0); 
               
               
                   
                 Splash(“Animg40.bmp”,0,0); 
               
               
                   
                 Splash(“Animg40.bmp”,0,0); 
               
               
                   
                 Splash(“Animg40.bmp”,0,0); 
               
               
                   
                 Splash(“Animg40.bmp”,0,0); 
               
               
                   
                 Splash(“Animg40.bmp”,0,0); 
               
               
                   
                 Splash(“Animg40.bmp”,0,0); 
               
               
                   
                 Splash(“Animg39.bmp”,0,0); 
               
               
                   
                 Splash(“Animg39.bmp”,0,0); 
               
               
                   
                 Splash(“Animg39.bmp”,0,0); 
               
               
                   
                 Splash(“Animg39.bmp”,0,0); 
               
               
                   
                 Splash(“Animg1.bmp”,1,1); 
               
               
                   
                 Splash(“Anicvr.bmp”,0,0); 
               
               
                   
                 Splash(“Anicvr1.bmp”,0,0); 
               
               
                   
                 Splash(“Anicvr2.bmp”,0,0); 
               
               
                   
                 Splash(“Anicvr3.bmp”,0,0); 
               
               
                   
                 Splash(“cover.bmp”,3,0); 
               
               
                   
                 Splash(“cpyrt.bmp”,3,1); 
               
               
                   
                 InsertMenu(‘‘,‘mnu_goto’, 
               
               
                   
                 ‘&amp;GoTo’, ’,’’3); 
               
               
                   
                 InsertMenu(‘mnu_goto’, 
               
               
                   
                 ‘pos_0’, ‘1: Introduction’, 
               
               
                   
                 ‘JumpID(‘flashpt.mvb &gt; main’, 
               
               
                   
                 ‘CHAPTER1’)’, 0); 
               
               
                   
                 InsertMenu(mnu_goto’, 
               
               
                   
                 ‘pos_1’, ‘2 Installation’, 
               
               
                   
                 ‘JumpID(‘flashpt.mvb &gt; main’, 
               
               
                   
                 ‘CHAPTER2’)’, 1); 
               
               
                   
                 InsertMenu(‘mnu_goto’, 
               
               
                   
                 ‘pos_2’, ‘3: Adapter and Device 
               
               
                   
                 Configuration’, 
               
               
                   
                 ‘JumpID(‘flashpt.mvb &gt; main’, 
               
               
                   
                 ‘CHAPTER3’)’, 2); 
               
               
                   
                 InsertMenu(‘mnu_goto’, 
               
               
                   
                 ‘pos_3’, ‘4: Troubleshooting’, 
               
               
                   
                 ‘JumpID(‘flashpt.mvb &gt; main’, 
               
               
                   
                 ‘CHAPTER4’)’, 3); 
               
               
                   
                 InsertMenu(‘mnu_goto’, 
               
               
                   
                 ‘pos_4’, ‘5: Questions and 
               
               
                   
                 Answers’, ‘JumpID(‘flashpt.mvb &gt; 
               
               
                   
                 main’, ‘CHAPTER5’)’, 4); 
               
               
                   
                 InsertMenu(‘mnu_goto’, 
               
               
                   
                 ‘pos_5’, ‘A: Small Computer 
               
               
                   
                 System Interface’, 
               
               
                   
                 ‘JumpID(‘flashpt.mvb &gt; 
               
               
                   
                 main’, ‘APPA’)’, 5): 
               
               
                   
                 InsertMenu(‘mnu_goto’, 
               
               
                   
                 ‘pos_6’, B: BusLogic Customer 
               
               
                   
                 Service’, ‘JumpID(‘flashpt.mvb &gt; 
               
               
                   
                 main’, ‘APPB’)’, 6);