Problem:
Dice III Write a program which reads the two dices constructed in the same way as Dice I , and determines whether these two dices are identical. You can roll a dice in the same way as Dice I , and if all integers observed from the six directions are the same as that of another dice, these dices can be considered as identical. Input In the first line, six integers assigned to faces of a dice are given in ascending order of their corresponding labels. In the second line, six integers assigned to faces of another dice are given in ascending order of their corresponding labels. Output Print " Yes " if two dices are identical, otherwise " No " in a line. Constraints  $0 \leq $ the integer assigned to a face $ \leq 100$  Sample Input 1 1 2 3 4 5 6
6 2 4 3 5 1 Sample Output 1 Yes Sample Input 2 1 2 3 4 5 6
6 5 4 3 2 1 Sample Output 2 No

Solution (Python):
class dice:
    def __init__(self,label):
        self.top, self.front, self.right, self.left, self.rear, self.bottom \
                = label

    def roll(self,op):
        if   op=='N': self.top, self.front, self.bottom, self.rear = \
                                self.front, self.bottom, self.rear , self.top
        elif op=='E': self.top, self.left , self.bottom, self.right = \
                                self.left , self.bottom, self.right, self.top
        elif op=='W': self.top, self.right, self.bottom, self.left = \
                                self.right, self.bottom, self.left , self.top
        elif op=='S': self.top, self.rear , self.bottom, self.front = \
                                self.rear , self.bottom, self.front, self.top

    def print_top(self): print(self.top)
    def print_right(self): print(self.right)

    def get_label(self):
        return [self.top, self.front, self.right, self.left, self.rear, self.bottom]
 
d0 = dice(list(map(int,input().split())))
d1 = list(map(int,input().split()))
for op in 'EEESSSWWWNNNWWWSSWWSESWS':
    if d0.get_label() == d1:
        print('Yes')
        break
    d0.roll(op)
else:
    print('No')

Solution (Python):
class dice:
    def __init__(self,label):
        self.top, self.front, self.right, self.left, self.rear, self.bottom \
                = label
 
    def roll(self,op):
        if   op=='N': self.top, self.front, self.bottom, self.rear = \
                                self.front, self.bottom, self.rear , self.top
        elif op=='E': self.top, self.left , self.bottom, self.right = \
                                self.left , self.bottom, self.right, self.top
        elif op=='W': self.top, self.right, self.bottom, self.left = \
                                self.right, self.bottom, self.left , self.top
        elif op=='S': self.top, self.rear , self.bottom, self.front = \
                                self.rear , self.bottom, self.front, self.top
 
    def print_top(self): print(self.top)
    def print_right(self): print(self.right)
 
    def get_label(self):
        return [self.top, self.front, self.right, self.left, self.rear, self.bottom]
  
label = list(map(int,input().split()))
d0 = dice(label)
d1 = list(map(int,input().split()))
for op in 'EEENEEENEEESEEESEEENEEEN':
    if d0.get_label() == d1:
        print('Yes')
        break
    d0.roll(op)
else:
    print('No')

Solution (Python):
class Dice:
    def __init__(self,pips):
        self.top = pips[0]
        self.south = pips[1]
        self.east = pips[2]
        self.west = pips[3]
        self.north =pips[4]
        self.bottom=pips[5]
    def n(self):
        self.top,self.south,self.bottom,self.north = \
        self.south,self.bottom,self.north,self.top
    def s(self):
        self.top,self.north,self.bottom,self.south = \
        self.north,self.bottom,self.south,self.top
    def e(self):
        self.top,self.west,self.bottom,self.east = \
        self.west,self.bottom,self.east,self.top
    def w(self):
        self.top,self.east,self.bottom,self.west = \
        self.east,self.bottom,self.west,self.top
    def r(self):
        self.north,self.east,self.south,self.west = \
        self.east,self.south,self.west,self.north
    def set_ts(self,t,s):
        for i in range(4):
            if self.top != t:
                if self.east == t or self.west == t:
                    self.e()
                else:
                    self.n()
            else:
                break
        for i in range(4):
            if self.south != s:
                self.r()
            else:
                break
        if(self.top == t and self.south == s):
            return True
        else:
            return False

pips = [int(x) for x in input().split()]
a = Dice(pips)
pips = [int(x) for x in input().split()]
b = Dice(pips)
b_pat = []
for i in range(6):
    if i < 4:
        b.n()
    elif i == 4:
        b.e()
    elif i == 5:
        b.e()
        b.e()
    for j in range(4):
        b.r()
        b_pat.append([b.top,b.north,b.south,b.east,b.west,b.bottom])

if ([a.top,a.north,a.south,a.east,a.west,a.bottom]) in b_pat:
    print("Yes")
else:
    print("No")

Solution (Python):
class Dice:
    def __init__(self, labels):
        self.labels = labels
        self.up = labels[0]
        self.front = labels[1]
        self.right = labels[2]
        self.left = labels[3]
        self.back = labels[4]
        self.down = labels[5]
    def east(self):
        self.up, self.right, self.down, self.left = self.left, self.up, self.right, self.down
        self.update_labels()
    def north(self):
        self.up, self.back, self.down, self.front = self.front, self.up, self.back, self.down
        self.update_labels()
    def south(self):
        self.up, self.front, self.down, self.back = self.back, self.up, self.front, self.down
        self.update_labels()
    def west(self):
        self.up, self.left, self.down, self.right = self.right, self.up, self.left, self.down
        self.update_labels()
    def clockwise(self):
        self.front, self.left, self.back, self.right = self.right, self.front, self.left, self.back
        self.update_labels()
    def counterclockwise(self):
        self.front, self.right, self.back, self.left = self.left, self.front, self.right, self.back
        self.update_labels()
    def set_up(self, up):
        for i in range(6):
            if up == self.up:
                break
            if i % 2:
                self.east()
            else:
                self.north()
    def set_front(self, front):
        while True:
            if front == self.front:
                break
            self.clockwise()
    def update_labels(self):
        self.labels = [self.up, self.front, self.right, self.left, self.back, self.down]

dice_1 = Dice(list(map(int, input().split())))
dice_2 = Dice(list(map(int, input().split())))
flag = False
for i in range(30):
    if dice_1.labels == dice_2.labels:
        flag = True
        break
    if i % 5 == 0:
        if i % 10 == 0:
            dice_2.east()
        else:
            dice_2.north()
    else:
        dice_2.clockwise()
if flag:
    print('Yes')
else:
    print('No')

Solution (Python):
class Dice():

    def __init__(self, label):
        self.label = label

    def north(self):
        self.change([2, 6, 3, 4, 1, 5])

    def west(self):
        self.change([3, 2, 6, 1, 5, 4])

    def east(self):
        self.change([4, 2, 1, 6, 5, 3])

    def south(self):
        self.change([5, 1, 3, 4, 6, 2])

    def change(self, convert):
        num = []
        for i in range(6):
            num.append(self.label[convert[i] - 1])
        self.label = num


def main():
    f = [int(x) for x in input().split()]
    s = [int(x) for x in input().split()]
    dice = Dice(f)
    labels = []
    for i in range(6):
        if i < 4:
            dice.north()
        elif i == 4:
            dice.east()
            dice.south()
        elif i == 5:
            dice.south()
            dice.south()
        for j in range(4):
            dice.west()
            labels.append(dice.label)
    if s in labels:
        print('Yes')
    else:
        print('No')


if __name__ == '__main__':
    main()

Solution (Python):
class Dice():

    def __init__(self, label):
        self.label = label

    def north(self):
        self.change([2, 6, 3, 4, 1, 5])

    def west(self):
        self.change([3, 2, 6, 1, 5, 4])

    def east(self):
        self.change([4, 2, 1, 6, 5, 3])

    def south(self):
        self.change([5, 1, 3, 4, 6, 2])

    def rotate(self):
        self.change([1, 4, 2, 5, 3, 6])

    def change(self, convert):
        num = []
        for i in range(6):
            num.append(self.label[convert[i] - 1])
        self.label = num

    def is_same_dice(self, another_dice):
        for i in range(6):
            if i % 2 == 0:
                self.north()
            else:
                self.west()
            for j in range(4):
                self.rotate()
                if self.label == another_dice:
                    return True
        return False


def main():
    f = [int(x) for x in input().split()]
    s = [int(x) for x in input().split()]

    if Dice(f).is_same_dice(s):
        print('Yes')
    else:
        print('No')


if __name__ == '__main__':
    main()

Solution (Python):


class Dice(object):
	def __init__(self, L=[1, 2, 3, 4, 5, 6]):
		
		self.dice = (L[1], L[4]), (L[2], L[3]), (L[0], L[5]) 
		self.ax = [[0, False], [1, False], [2, False]]
		self.axmap = [0, 1, 2]
		self.mm = {"N": (0, 2), "S": (2, 0), "E": (1, 2), "W": (2, 1), "R": (0, 1), "L": (1, 0)}

	def rotate(self, dir):
		def rot(k, r):
			t = self.axmap[r]
			self.axmap[k], self.axmap[r] = t, self.axmap[k]
			self.ax[t][1] = not self.ax[t][1]

		rot(*self.mm[dir])

	def front(self): return self.value(0, True)
	def rear(self): return self.value(0, False)
	def right(self): return self.value(1, True)
	def left(self): return self.value(1, False)
	def top(self): return self.value(2, True)
	def bottom(self): return self.value(2, False)
	def value(self, ax, d):
		a = self.ax[self.axmap[ax]]
		return self.dice[a[0]][a[1] if d else not a[1]]

if __name__=="__main__":
	dice1 = Dice(input().split())
	dice2 = Dice(input().split())
	def tf(p, f, d):
		for _ in range(4):
			if p==f(): break
			dice1.rotate(d)
	p = dice2.top()
	f = dice1.top
	tf(p, f, "N")
	if p!=f(): tf(p, f, "E")
	
	p = dice2.front()
	f = dice1.front
	tf(p, f, "R")

	if dice1.left()==dice2.left():
		print("Yes")
	else:
		print("No")

Solution (Python):
def N():
    num=Dice[0]
    Dice[0]=Dice[1]
    Dice[1]=Dice[5]
    Dice[5]=Dice[4]
    Dice[4]=num
def E():
    num=Dice[0]
    Dice[0]=Dice[3]
    Dice[3]=Dice[5]
    Dice[5]=Dice[2]
    Dice[2]=num
def W():
    num=Dice[0]
    Dice[0]=Dice[2]
    Dice[2]=Dice[5]
    Dice[5]=Dice[3]
    Dice[3]=num
def S():
    num=Dice[0]
    Dice[0]=Dice[4]
    Dice[4]=Dice[5]
    Dice[5]=Dice[1]
    Dice[1]=num
Dice=[int(i) for i in input().split()]
Dice2=[int(i) for i in input().split()]
if (Dice[0] in Dice2)==False:
    print('No')
else:
    for j in range(6):
        if j%2==0:
            N()
        else:
            W()
        for i in range(4):
            N()
            W()
            S()
            if Dice==Dice2:
                break
        if Dice==Dice2:
            break 
    if Dice==Dice2:
        print('Yes')
    else:
        print('No')

Solution (Python):
import sys
class Dice:
    def __init__(self, f):
        self.f = f[:]

    def roll(self, s):
        for f in s:
            n = self.f[:]
            if f == 'E':
                t = n[0]
                n[0] = n[3]
                n[3] = n[5]
                n[5] = n[2]
                n[2] = t
            elif f == 'W':
                t = n[0]
                n[0] = n[2]
                n[2] = n[5]
                n[5] = n[3]
                n[3] = t
            elif f == 'N':
                t = n[0]
                n[0] = n[1]
                n[1] = n[5]
                n[5] = n[4]
                n[4] = t
            else:
                t = n[0]
                n[0] = n[4]
                n[4] = n[5]
                n[5] = n[1]
                n[1] = t
            self.f = n

    def to_top(self, index):
        if index == 1:
            self.roll('N')
        elif index == 2:
            self.roll('W')
        elif index == 3:
            self.roll('E')
        elif index == 4:
            self.roll('S')
        elif index == 5:
            self.roll('NN')
        return self

    def side_roll(self):
        t  = self.f[1]
        self.f[1] = self.f[2]
        self.f[2] = self.f[4]
        self.f[4] = self.f[3]
        self.f[3] = t
        return self

    def all_face(self):
        faces = []
        for i in range(0,6):
            t = Dice(self.f[:])
            faces.append(t.to_top(i).f[:])
            for j in range(3):
                faces.append(t.side_roll().f[:])
        return faces

d1, d2 = (Dice(list(input().split())) for _ in range(2))
fs = d1.all_face()
print('Yes' if d2.f in fs else 'No')

Solution (Python):
dice1 = map(int, raw_input().split())
dice2 = map(int, raw_input().split())
 
def rolling(inst, dice):
    if inst == 'E':
        dice[5], dice[2], dice[0], dice[3] = dice[2], dice[0], dice[3], dice[5]
    elif inst == 'W':
        dice[5], dice[3], dice[0], dice[2] = dice[3], dice[0], dice[2], dice[5]
    elif inst == 'N':
        dice[5], dice[4], dice[0], dice[1] = dice[4], dice[0], dice[1], dice[5]
    elif inst == 'S':
        dice[5], dice[1], dice[0], dice[4] = dice[1], dice[0], dice[4], dice[5]
 
count = 0
def dice_matching():
    if dice1[1] == dice2[1]:
        for i in range(4):
            if dice1 == dice2:
                return 1
                break
            rolling('E', dice2)
        return 0
    else:
        return 0

count = 0
while(1):
    if dice_matching() == 1:
        print "Yes"
        break
    else:
        if count < 3:
            rolling('N', dice2)
            count += 1
        elif 7 > count and count >= 3:
            if count == 3:
                rolling('E', dice2)
            rolling('N', dice2)
            count += 1
        else:
            print "No"
            break

Solution (Python):
class Dice(object):
    """Dice Class

    """

    def __init__(self, numbers):
        """

        Args:
            numbers:
        """
        self.numbers_inverse = {numbers[0]: 1, numbers[1]: 2, numbers[2]: 3, numbers[3]: 4, numbers[4]: 5,
                                numbers[5]: 6}
        self.numbers = {1: numbers[0], 2: numbers[1], 3: numbers[2], 4: numbers[3], 5: numbers[4], 6: numbers[5]}

        self.vertical = [self.numbers[1], self.numbers[2], self.numbers[6], self.numbers[5]]
        self.horizontal = [self.numbers[4], self.numbers[1], self.numbers[3], self.numbers[6]]

    def roll_dice(self, str):
        """

        Args:
            str: move direction

        Returns:

        """
        for s in str:
            if s == 'N':
                self.move_north()
            elif s == 'S':
                self.move_south()
            elif s == 'W':
                self.move_west()
            elif s == 'E':
                self.move_east()

    def set_top(self, value):
        """
        Args:
            value: target_value
        """
        counter = 0
        while counter < 4:
            if self.vertical[0] == value:
                self.map_values()
                return
            else:
                self.roll_dice("S")
            counter += 1
        counter = 0
        while counter < 4:
            if self.vertical[0] == value:
                self.map_values()
                return
            else:
                self.roll_dice("W")
            counter += 1

    def set_front(self, value):
        """
        Args:
            value: target value
        """
        counter = 0
        while counter < 4:
            if self.vertical[1] == value:
                self.map_values()
                return
            else:
                self.roll_dice("SWN")
            counter += 1

    def move_south(self):
        """move this dice towered north
        """
        self.vertical = (self.vertical * 2)[3:7]
        self.horizontal[1] = self.vertical[0]
        self.horizontal[3] = self.vertical[2]
        self.map_values()

    def move_north(self):
        """move this dice towered south
        """
        self.vertical = (self.vertical * 2)[1:5]
        self.horizontal[1] = self.vertical[0]
        self.horizontal[3] = self.vertical[2]
        self.map_values()

    def move_east(self):
        """move this dice towered east
        """
        self.horizontal = (self.horizontal * 2)[3:7]
        self.vertical[0] = self.horizontal[1]
        self.vertical[2] = self.horizontal[3]
        self.map_values()

    def move_west(self):
        """move this dice towered west
        """
        self.horizontal = (self.horizontal * 2)[1:5]
        self.vertical[0] = self.horizontal[1]
        self.vertical[2] = self.horizontal[3]
        self.map_values()

    def map_values(self):
        self.numbers[1] = self.vertical[0]
        self.numbers[2] = self.vertical[1]
        self.numbers[3] = self.horizontal[2]
        self.numbers[4] = self.horizontal[0]
        self.numbers[5] = self.vertical[3]
        self.numbers[6] = self.vertical[2]

    def get_top(self):
        return self.vertical[0]


dice1 = Dice([int(x) for x in raw_input().split()])
dice2 = Dice([int(x) for x in raw_input().split()])

flag = False
if dice1.numbers == dice2.numbers:
    flag = True
else:
    for i in range(6):
        dice1.set_top(i+1)
        for j in xrange(4):
            dice1.roll_dice("SWN")
            if dice1.numbers == dice2.numbers:
                flag = True
        dice1.roll_dice("S")

if flag:
    print("Yes")
else:
    print("No")

Solution (Python):
dice1 = map(int, raw_input().split())
dice2 = map(int, raw_input().split())
  
def rolling(inst, dice):
    if inst == 'E':
        dice[5], dice[2], dice[0], dice[3] = dice[2], dice[0], dice[3], dice[5]
    elif inst == 'W':
        dice[5], dice[3], dice[0], dice[2] = dice[3], dice[0], dice[2], dice[5]
    elif inst == 'N':
        dice[5], dice[4], dice[0], dice[1] = dice[4], dice[0], dice[1], dice[5]
    elif inst == 'S':
        dice[5], dice[1], dice[0], dice[4] = dice[1], dice[0], dice[4], dice[5]
  
def dice_matching():
    if dice1[1] == dice2[1]:
        for i in range(4):
            if dice1 == dice2:
                return 1
                break
            rolling('E', dice2)
        return 0
    else:
        return 0
 
count = 0
while(1):
    if dice_matching() == 1:
        print "Yes"
        break
    else:
        if count < 3:
            rolling('N', dice2)
            count += 1
        elif 7 > count and count >= 3:
            if count == 3:
                rolling('E', dice2)
            rolling('N', dice2)
            count += 1
        else:
            print "No"
            break

Solution (Python):
class Dice(object):
    """
    6??¢???????????????
    ?????¢???top, ?????¢???bottom???????????\??????4??¢??????????????? north, south, east, west ??¨?????¶???
    """
    def __init__(self, faces):
        
        
        self.top = faces[0]
        self.south = faces[1]
        self.east = faces[2]
        self.west = faces[3]
        self.north = faces[4]
        self.bottom = faces[5]
        self.values = (self.top, self.south, self.east, self.west, self.north, self.bottom)

    def rotate(self, dir):
        
        
        if dir == 'N':
            temp = self.top
            self.top = self.south
            self.south = self.bottom
            self.bottom = self.north
            self.north = temp
        elif dir == 'S':
            temp = self.top
            self.top = self.north
            self.north = self.bottom
            self.bottom = self.south
            self.south = temp
        elif dir == 'E':
            temp = self.top
            self.top = self.west
            self.west = self.bottom
            self.bottom = self.east
            self.east = temp
        elif dir == 'W':
            temp = self.top
            self.top = self.east
            self.east = self.bottom
            self.bottom = self.west
            self.west = temp

    def get_top_value(self):
        return self.top

    def get_bottom_value(self):
        return self.bottom

    def get_east_value(self):
        return self.east

    def get_west_value(self):
        return self.west

    def get_north_value(self):
        return self.north

    def get_south_value(self):
        return self.south

    def spin(self, count=1):
        """???????????????top??¨bottom?????????????????????????????????????????????????????????????¨??????????90????????¢?????????
        ?????????????????§???1?????????????????????????????§?????§?????°??????????????????
        """
        for i in range(count):
            temp = self.south
            self.south = self.east
            self.east = self.north
            self.north = self.west
            self.west = temp

    def place(self, upper, front):
        """ ?????¢(top)??¨??¨??¢(south)?????????????????????upper, front??¨???????????????????????????????????¢?????????
        ??????????????????????????¨??????????????????????????????????????¢?????????????????????????????????????????????????????´???????????????(ValueError)?????????????????????
        """
        
        if upper not in self.values or front not in self.values:
            raise ValueError
        if upper == self.top:
            pass
        elif upper == self.east:
            self.rotate('W')
        elif upper == self.west:
            self.rotate('E')
        elif upper == self.north:
            self.rotate('S')
        elif upper == self.south:
            self.rotate('N')
        else:
            self.rotate('N')
            self.rotate('N')
        
        
        
        count = 0
        while front != self.south:
            self.spin()
            count += 1
            if count > 4:
                raise ValueError

    def is_identical(self, dice):
        """ ????????¨???????????????????????????????§????????????£?????????????¢?????????? (?????¢???????????°??????????????????????????????)
        :param dice: ?????????????????????????????????
        :return: ???????§????????????????(True/False)
        """
        
        my_v = sorted(list(self.values))
        d_v = sorted(list(dice.values))
        if my_v != d_v:
            return False

        
        try:
            dice.place(self.get_top_value(), self.get_south_value())
        except ValueError:
            return False
        if self.get_east_value() != dice.get_east_value():
            return False
        self.spin()
        try:
            dice.place(self.get_top_value(), self.get_south_value())
        except ValueError:
            return False
        if self.get_east_value() != dice.get_east_value():
            return False
        self.spin()
        try:
            dice.place(self.get_top_value(), self.get_south_value())
        except ValueError:
            return False
        if self.get_east_value() != dice.get_east_value():
            return False
        self.spin()
        try:
            dice.place(self.get_top_value(), self.get_south_value())
        except ValueError:
            return False
        if self.get_east_value() != dice.get_east_value():
            return False

        return True


if __name__ == '__main__':
    
    dice1_values = [int(x) for x in input().split(' ')]
    dice2_values = [int(x) for x in input().split(' ')]


    
    d1 = Dice(dice1_values)
    d2 = Dice(dice2_values)

    if d1.is_identical(d2):
        print('Yes')
    else:
        print('No')

Solution (Python):
class Dice(object):
    """
    6??¢???????????????
    ?????¢???top, ?????¢???bottom???????????\??????4??¢??????????????? north, south, east, west ??¨?????¶???
    """
    def __init__(self, faces):
        
        
        self.top = faces[0]
        self.south = faces[1]
        self.east = faces[2]
        self.west = faces[3]
        self.north = faces[4]
        self.bottom = faces[5]
        self.values = (self.top, self.south, self.east, self.west, self.north, self.bottom)

    def rotate(self, dir):
        
        
        if dir == 'N':
            temp = self.top
            self.top = self.south
            self.south = self.bottom
            self.bottom = self.north
            self.north = temp
        elif dir == 'S':
            temp = self.top
            self.top = self.north
            self.north = self.bottom
            self.bottom = self.south
            self.south = temp
        elif dir == 'E':
            temp = self.top
            self.top = self.west
            self.west = self.bottom
            self.bottom = self.east
            self.east = temp
        elif dir == 'W':
            temp = self.top
            self.top = self.east
            self.east = self.bottom
            self.bottom = self.west
            self.west = temp

    def get_top_value(self):
        return self.top

    def get_bottom_value(self):
        return self.bottom

    def get_east_value(self):
        return self.east

    def get_west_value(self):
        return self.west

    def get_north_value(self):
        return self.north

    def get_south_value(self):
        return self.south

    def spin(self, count=1):
        """???????????????top??¨bottom?????????????????????????????????????????????????????????????¨??????????90????????¢?????????
        ?????????????????§???1?????????????????????????????§?????§?????°??????????????????
        """
        for i in range(count):
            temp = self.south
            self.south = self.east
            self.east = self.north
            self.north = self.west
            self.west = temp

    def place(self, upper, front):
        """ ?????¢(top)??¨??¨??¢(south)?????????????????????upper, front??¨???????????????????????????????????¢?????????
        ??????????????????????????¨??????????????????????????????????????¢?????????????????????????????????????????????????????´???????????????(ValueError)?????????????????????
        """
        
        if upper not in self.values or front not in self.values:
            raise ValueError
        if upper == self.top:
            pass
        elif upper == self.east:
            self.rotate('W')
        elif upper == self.west:
            self.rotate('E')
        elif upper == self.north:
            self.rotate('S')
        elif upper == self.south:
            self.rotate('N')
        else:
            self.rotate('N')
            self.rotate('N')
        
        
        
        count = 0
        while front != self.south:
            self.spin()
            count += 1
            if count > 3:
                raise ValueError

    def is_identical(self, dice):
        """ ????????¨???????????????????????????????§????????????£?????????????¢?????????? (?????¢???????????°??????????????????????????????)
        :param dice: ?????????????????????????????????
        :return: ???????§????????????????(True/False)
        """
        
        my_v = sorted(list(self.values))
        d_v = sorted(list(dice.values))
        if my_v != d_v:
            return False

        
        try:
            dice.place(self.get_top_value(), self.get_south_value())
        except ValueError:
            return False
        if self.get_east_value() != dice.get_east_value():
            return False
        self.spin()
        try:
            dice.place(self.get_top_value(), self.get_south_value())
        except ValueError:
            return False
        if self.get_east_value() != dice.get_east_value():
            return False
        self.spin()
        try:
            dice.place(self.get_top_value(), self.get_south_value())
        except ValueError:
            return False
        if self.get_east_value() != dice.get_east_value():
            return False
        self.spin()
        try:
            dice.place(self.get_top_value(), self.get_south_value())
        except ValueError:
            return False
        if self.get_east_value() != dice.get_east_value():
            return False

        return True


if __name__ == '__main__':
    
    dice1_values = [int(x) for x in input().split(' ')]
    dice2_values = [int(x) for x in input().split(' ')]


    
    d1 = Dice(dice1_values)
    d2 = Dice(dice2_values)

    if d1.is_identical(d2):
        print('Yes')
    else:
        print('No')

Solution (Python):
class Dice:
    def __init__(self):
        self.u=1
        self.w=2
        self.s=3
        self.e=4
        self.n=5
        self.d=6
        self.dic={"W":0,"S":1,"E":2,"N":3}
    
    def __init__(self,u,w,s,e,n,d):
        self.u=u
        self.w=w
        self.s=s
        self.e=e
        self.n=n
        self.d=d
        self.dic={"W":0,"S":1,"E":2,"N":3}

    def rot(self,way):
        if isinstance(way,str):
            way=self.dic[way]

        if(way==0):
            c=self.u
            self.u=self.e
            self.e=self.d
            self.d=self.w
            self.w=c
        elif way==1:
            c=self.u
            self.u=self.n
            self.n=self.d
            self.d=self.s
            self.s=c
        elif way==2:
            c=self.u
            self.u=self.w
            self.w=self.d
            self.d=self.e
            self.e=c

import random
u,s,e,w,n,d=map(int,input().split())
dice=Dice(u,w,s,e,n,d)
u,s,e,w,n,d=map(int,input().split())
dice_b=Dice(u,w,s,e,n,d)
ok=False
for i in range (1000):
    dice.rot(random.randint(0,3))
    if(dice.u==dice_b.u and dice.d==dice_b.d and dice.w==dice_b.w and dice.s==dice_b.s and dice.e==dice_b.e and dice.n==dice_b.n):
        ok=True
if ok:
    print('Yes')
else :
    print('No')

Solution (Python):
p = [(-1,2,4,1,3,-1),
     (3,-1,0,5,-1,2),
     (1,5,-1,-1,0,4),
     (4,0,-1,-1,5,1),
     (2,-1,5,0,-1,3),
     (-1,3,1,4,2,-1)]

d1 = list(map(int, input().split()))
top, front, right = d1[0], d1[1], d1[2]
d2 = list(map(int, input().split()))
da1 = {v: k for k, v in enumerate(d1)}
da2 = {v: k for k, v in enumerate(d2)}
boo = True if len(da1) == 6 and len(da2) == 6 else False
if boo:
    x, y = da2[top], da2[front]
    adjacent = {v: k for k, v in da2.items()}
    try:
        if right == adjacent[p[x][y]]:
            print("Yes")
        else:
            print("No")
    except KeyError:
        print("No")

else:
    db1 = [(k, v) for k, v in enumerate(d1)]
    db2 = [(k, v) for k, v in enumerate(d2)]
    for m in range(5, 1, -1):
        if db1[m][1] != db1[m-1][1]:
            x, y = db1[m][0], db1[m-1][0]
            t1, f1, r1 = db1[m][0], db1[m-1][0], db1[p[x][y]][0]
            break
        else:
            t1, f1, r1 = 0, 0, 0
    for m in range(5, 1, -1):
        if db2[m][1] != db2[m-1][1]:
            x, y = db2[m][0], db2[m-1][0]
            t2, f2, r2 = db2[m][0], db2[m-1][0], db2[p[x][y]][0]

    if t2 == r1 and r2 == t1:
        print("Yes")
    else:
        print("No")

Solution (Python):
d1=list(map(int,input().split()))
d2=list(map(int,input().split()))

class dice(object):
	def __init__(self, d):
		self.d = d

	def roll(self,com):
		a1,a2,a3,a4,a5,a6=self.d
		if com=="E":
			self.d = [a4,a2,a1,a6,a5,a3]
		elif com=="W":
			self.d = [a3,a2,a6,a1,a5,a4]
		elif com=="S":
			self.d = [a5,a1,a3,a4,a6,a2]
		elif com=="N":
			self.d = [a2,a6,a3,a4,a1,a5]

dice1=dice(d1)
dice2=dice(d2)

if sorted(d1)!=sorted(d2):
	print("No")
else:
	c=["E","W","S","N"]
	import random
	n=0
	while n<10**5:
		if dice1.d==dice2.d:
			break 
		else:
			dice1.roll(c[random.randint(1,2)])
		n+=1
	if n==10**5:
		print("No")
	else:
		print("Yes")