assume that weren't playing according to the approximate Nash equilibrium strategy for the remainder of the game. The set of player two's strategies is precomputed it's not determined in real time. They could do it in real time, it would be too expensive in practice. Okay. So, this is what performance looks like if we do this depth-limited solving thing. So, on the x-axis here, we have the number of values per leaf node that the opponent can choose between at the depth limit, and on the y-axis, we have exploitability measured in milligrams per game.