framework or kind of you know resource specifications you have but then kind of really pushing on how far you can you can take that thing and some of the methods and techniques that have been developed especially in the last year or two of kind of increased efficiencies by factors of maybe five to ten so there's I think a lot of promise there from you know really pushing even with a fixed size and many of those still fit on single GPUs yeah thanks cool yeah so yeah I guess given it seems like the class has gone over transforms a few