But it appears that it has lower exploitability compared to the absurdly high exploitability of the previous bots Yes. So, key takeaways. In real-time planning, you always have to consider how the opponent can adapt to changes in your policy. That is something that is really important in imperfect permission games. Perfect-information games you can mostly ignore that but not completely. Imperfect-information subgame cannot be solved in isolation. States and imperfect-information games do not have well-defined values.