experiments in principle all of these things could be done but other kinds of generative models so I think that games are at an important crossroads right now right now they work well some of the time but it can be more of an art than a science to really bring that performance out of them it was more or less how people felt about deep learning in general 10 years ago and back then we were using deep belief networks with bolts and machines as a building blocks they were very very finicky over time we switched to think like rectified linear