>> I'm going to talk about AI for Large Imperfect Information Games, in particular, on how emitted AI that beat top humans in no-limit poker. Okay. So, for starters, this talk is going to be about imperfect-information games in general. I'm not going to talk about perfect-information games like chess or Go, it will be applicable to poker, but also more generally, any strategic interaction that involves hidden information, for example, security interactions or negotiations. I think this is really important for bringing AI into the real world,