two seconds versus two minutes, they would pick up on that and they can't not pick up on that, right? So, we had to make the bot take the same amount of time for every single decision you made to prevent that. So, that's also why it ends up taking longer to do this thing. There's a lot of decisions that are easy, but we can't make that obvious. All right. So, experiments on medium-size games. So, it turns out that our reach subgame solving technique that I just described, that's about three times, it's about three times less exploitable.