much less likely to suffer from the vanish and gradients problem but this is more of a practical tip and trick rather than a strong theoretical recommendation and some of the other speakers you'll see today might actually give other advice so it's kind of an open question about exactly which tips and tricks work the best one of the really cool things about generative adversarial Nets is that you can do arithmetic on the z vectors that drive the output of the model we can think of Z as a set of latent variables that describe what is