include this right here but in this simple formulation we need to know exactly with 100 certainty what is going to happen if we take a particular action so this is only really applicable for the types of full information board games where we can write simulators that are pretty fast right and even then um even though chess you know has lots of available actions and complications it's nowhere near the complexity of like a let's say a modern video game or even or the real world is is completely out of scope for now for