relies on recognition and not actual understanding of what a triangle here you have proximity being closer being far apart what else is cool oh yeah if the recognition for the same task right you need to identify the ball that is closer for and here you really also see the optimization procedure in action where for example at the beginning of each flicker you kind of see the attention being everywhere and then stabilizing to one or two points so if two points are equally close or far apart you'll see the attention being on