be for something like this if you design a new game then you want to know what you have some choice with how you can make the rules and you don't want to let humans become really good at each of the rules and then compare you can simply give this to the algorithm and the algorithm will tell you what kind of plays result from each rule set and then you can choose the one that you find most interesting or most uh maybe commercially viable and what not i actually see this much i see this bigger than just games and this alludes a bit to the