this le expose performance of all the agents here is a little evaluation of robustness and we'll see that you know there's a bit of decaying performance not all agents learn equally well but it's not that there's just one death as well and then nobody else as well so this looks pretty good okay so that's the first thing I want to cover which is auxilary losses and unreal is a very good example of that does more work happening all the time in this space but that was kind of the big initial result that's showed this is something that can