    is a rhythm video game developed by nanaon-sha and published by sony computer entertainment. the game was unique in that the software loaded into ram, letting the player use any music cd to play against; the game could generate a unique level from any track. the graphics for vib-ribbon are simple, consisting of straight, white vector lines forming crude, angular drawings of the level and the character, a female rabbit named vibri. ==gameplay== thumb|left|an in-game screenshot vib ribbon is a rhythm game in which players guide the main heroine, vibri, across a line filled with obstacles tied to the song. there are four basic obstacles; block, loop, wave, and pit, which require players to press the l, r, x, or down buttons respectively at the right time to navigate. sometimes two obstacles will be merged together, requiring the player to press two buttons at the same time (for example, a block with a pit will require players to press l and down together). getting hit by obstacles too many times will degenerate vibri from a rabbit into a frog, followed by a worm. getting hit too many times while in worm form will end the game. successful actions will help vibri recover back to her higher forms, and clearing enough obstacles in succession while in rabbit form will evolve vibri into an angel, increasing the player's score until vibri is hit. the player's score is tallied via symbols during gameplay, which is then converted into points at the end of the run, during which bonus points may also be rewarded. earning a high score will cause vibri to sing a congratulatory song based on their position. the base game features six songs performed by japanese group laugh and peace, which are divided up into bronze, silver, and gold courses containing two songs each. additionally, players can generate levels using songs from music cds, which difficulty varying depending on the intensity of the music.laugh and peace on myspace ==legacy== the game spawned two sequels: mojib-ribbon, which focused around rap music and calligraphy, and vib-ripple, which was similar to vib-ribbon but instead used digital images loaded into the game to generate the levels.
1999_video_games Fictional_hares_and_rabbits Music_generated_games Music_video_games PlayStation_Network_games PlayStation_games Sony_Computer_Entertainment_games Video_games_developed_in_Japan Video_games_featuring_anthropomorphic_characters Video_games_with_custom_soundtrack_support