  ==events== ===business=== * july - snk is founded. * july - koei is founded by yÅichi erikawa (also known as kou shibusawa) and his wife keiko erikawa. * the american arcade game market earns a revenue of $1 billionhttp://web.archive.org/web/20071222225649/http://www.replaymag.com/history.htm (equivalent to $ in ). * the american home video game market is worth $200 million.yuko aoyama & hiro izushi (2003), hardware gimmick or cultural innovation? technological, cultural, and social foundations of the japanese video game industry, research policy 32: 423-44 ===journalism=== *consumer-oriented video game journalism begins with the golden age of arcade video games, soon after the success of space invaders, leading to hundreds of favourable articles and stories about the emerging video game medium being aired on television and printed in newspapers and magazines. *in north america, the first regular consumer-oriented column about video games, âarcade alleyâ in video magazine, is penned by the late bill kunkel along with arnie katz and joyce worley. == notable releases == === games === ;arcade * june - taito releases tomohiro nishikado's arcade game space invaders in japan. the worldwide success of space invaders marks the beginning of the golden age of arcade video games. it sets the template for the shoot 'em up genre, and influences most subsequent shooters. * october - midway gives space invaders a wide release in north america. * october - namco releases their first arcade video game, gee bee, in japan. * nintendo rele
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