  warhammer quest was a fantasy dungeon, role playing, adventure board game released by games workshop in 1995 and set in its fictional warhammer world. the game focused upon a group of warriors who joined together to earn their fame and fortune in the darkest depths of the old world (warhammer). warhammer quest was the successor to heroquest and advanced heroquest, which maintain a loyal and dedicated fan-base to this day. ==game== mainly written by andy jones, warhammer quest utilized a set of simple game mechanics to simulate the warriors actions as they explored and fought through the dungeons of the old world. the game put a strong emphasis on co-operative and thoughtful play by the players in order to survive against the myriad monsters they would inevitably face. primarily designed for four players the original game continued the tradition of heroquest by supplying a barbarian, wizard, dwarf & elf as its main warriors. the game was known for its difficulty, particularly to starting parties, as well as the use of an innovative card-based mechanic to generate the dungeon, monsters & other events, as well as treasure. the boxed game itself is considered by many hobbyists who remember it to be one of games workshopâs best releases. the boxed set contained no less than three books (the rulebook, adventure book & roleplay book) a complete set of well-illustrated dungeon floor plans, as well as over 90 miniatures, 10 plastic doorways, a set of 50 âadventure record sheetsâ where players could keep details about their warrior, and numerous counters and tokens as game play aids, as well as dice. the game did utilize almost a full range of monsters that were available through games workshopâs warhammer fantasy range. it was designed so that players could use their range of warhammer miniatures (if they had them) to represent their monsters. games workshop stopped producing warhammer quest in 1998. ==treasure== the game focused on the acquisition of vast amounts of treasure. these items were often gained after any particular group of monsters were killed & as a reward for killing all monsters within an objective room. treasure was essential to the warriors development (it could be sold for gold and then in turn pay for training and advancement when enough gold was accumulated) as
Adventure_board_games Board_games_introduced_in_1995 Fantasy_board_games Games_Workshop_games Miniatures_games Warhammer_Fantasy