 :this article is about the game. for the expansion of the initialism, see motas. the mystery of time and space (commonly known as motas) is a popular online graphic adventure game created by jan albartus (logan). the game was produced using macromedia flash (it was produced before adobe bought-out macromedia and renamed the product adobe flash) and was an early influential example of the escape the room genre.for lots of gamers, escapism means starting out in a trap, toronto star, january 20, 2008 the game currently has 20 playable levels, which has increased over time since its creation and may increase in the future. the game is currently available in 15 languages, including english, french, german, japanese, and both traditional chinese and simplified chinese. there is also a moderated chat room available for players to discuss the game. the levels have been noted for their jazz soundtrack, especially the christmas-themed level 8 and its jazz representation of "santa claus is coming to town". ==gameplay== as with most games of this genre, the player interacts with the environment within the game by pointing at and clicking the elements within the game's environment in order to solve the game's puzzles, with many of them exhibiting a high technology and science fiction influence. the environment may be "searched" by clicking at various spots within the game's environments to uncover hidden items; for example, in the first room, the player has to retrieve a hidden key under the bed's pillow. retrieved items can then be used to interact with elements within the environment to solve puzzles. a player uses retrieved items by clicking on it in his inventory (shown on the upper left corner), and then clicking on the element within the environment to interact with the element using the selected item. taking the key from the previous example, a player can click on it when it is in his inventory, and then click on the cupboard's door again to open the cupboard using the retrieved key. if the item is not meant for the element, then nothing happens. again using the key as an example: if the player tries to use the key on the door instead of the cupboard, nothing happens and the door remains locked. often, solving one part of the puzzle will reveal items, codes (passwords), or pathways that in turn that help solve another part of the puzzle. the aforementioned cupboard, for example, yields a screwdri
2001_video_games Adventure_games First-person_adventures Flash_games Point-and-click_adventure_games Singleplayer_online_games