  space ace is a laserdisc video game produced by don bluth studios, cinematronics and advanced microcomputer systems (later renamed rdi video systems). it was unveiled in october 1983, just four months after the dragon's lair game, then released in spring 1984, and like its predecessor featured film-quality animation played back from a laserdisc. the gameplay is also similar, requiring the player to move the joystick or press the fire button at key moments in the animated sequences to govern the hero's actions. however, the game's action was more varied with the player occasionally given the temporary option to either have the character he is controlling transform back into his adult form, or remain as a boy with different styles of challenges. ==gameplay== thumb|left|dexter must battle borf throughout the game. like dragon's lair, the gameplay of space ace requires the player to move the joystick in the right direction or press the fire button at the right moment to avoid the various hazards dexter/ace faces. space ace introduced a few gameplay enhancements, most notably selectable skill levels and multiple paths through several of the scenes. at the start of the game the player could select one of three skill levels; "cadet", "captain" or "ace" for easy, medium and hard respectively â only by choosing the toughest skill level could the player see all the sequences in the game (only around half the scenes are played on the easiest setting). a number of the scenes had "multiple choice" moments when the player could choose how to act, sometimes by choosing which way to turn in a passageway, or by choosing whether or not to react to the on-screen "energize!" message and transform back into ace. most scenes also have separate reverse versions of each other. dexter usually progresses through scenes
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