 narc is a 1988 arcade game designed by eugene jarvis for williams electronics and programmed by george petro. it was one of the first ultra-violent video games and a frequent target of parental criticism of the arcade game industry. the object is to arrest and kill drug offenders, confiscate their money and drugs, and defeat "mr. big". it was the first game in the newly restarted williams electronics coin-op division, and features their notable use of digitized graphics (later made famous in games such as mortal kombat). in fact, the quality of the graphics in terms of number of colors would not be surpassed until the game mortal kombat ii (released in 1993). the game features what in arcade terminology is termed a medium resolution monitor â higher resolution than televisions and normal arcade monitors, although often in a smaller physical size. narc was also the very first arcade game to utilize the ti tms34010, which is a 32-bit processor. the game was also notable for the numerous voice samples used during and between levels. narc was ported to several home computer systems such as the 8-bit commodore 64 and 16-bit atari st and amiga computers by ocean software in 1990. narc was also ported to the nes and in 1990 by rare. in 2005, the franchise was re-launched with a brand new game for the xbox and ps2. ==gameplay== the game's main characters are max force and hit man, who have received a memo from spencer williams, narcotics opposition chairman in washington, d.c. dispatching them on project narc.
1988_video_games Amstrad_CPC_games Arcade_games Atari_ST_games Cancelled_Nintendo_GameCube_games Commodore_64_games Midway_Games Nintendo_Entertainment_System_games Organized_crime_video_games PlayStation_2_games Run_and_gun_games Video_Power Video_game_censorship Video_games_about_the_illegal_drug_trade Video_games_with_digitized_sprites Williams_video_games Windows_games Xbox_games ZX_Spectrum_games