jonathan tweet is a game designer who has been involved in the development of the role-playing games ars magica, everway, over the edge, talislanta, the third edition of dungeons & dragons and 13th age, as well as the collectible miniatures game dreamblade. ==early life== jonathan tweet started playing d&d in the 1970s, when his father gave him his first dungeons & dragons game. he briefly played with a group of college students, although he says, "but the dm killed me off... because he didn't want a twelve-year-old in his group". tweet then formed his own gaming group by recruiting classmates. ==career== jonathan tweet and mark reinâ¢hagen founded lion rampant in 1987, while students at saint olaf college where they also met lisa stevens who later joined the company. his article "egyptian magic for call of cthulhuâ appeared in different worlds #47 (fall 1987), the magazine's final issue. in 1987, tweet and reinâ¢hagen designed the game ars magica, a game centered around wizards in the middle ages. tweet left lion rampant and the rpg industry in 1989 to start a new career. tweet wrote festival of the damned (1991), an adventure published by atlas games for ars magica. tweet continued to run a game for a group in rock island, illinois, and wrote about the game "al amarja" in alarums & excursions; when john nephew saw these a&e articles he wanted to publish the game, and the result was over the edge (1992), the first original game from atlas games. his design on over the edge notably involved free-form rules and a subjective approach. lisa stevens suggested that tweet revise the talislanta rules for wizards of the coast and write its first new adventure; this resulted in a revision of the talislanta guidebook (1992), which was soon followed by his adventure the scent of the beast (1992). tweet wrote the adventure apocalypse (1993) for mayfair games' role aids line. nephew and tweet also designed on the edge (1994), a collectible card game based on over the edge. tweet became a full-time employee of wizards of the coast in june 1994, and heralded in new lines from wizards, the first
Dungeons_&_Dragons_game_designers Living_people Role-playing_game_designers St._Olaf_College_alumni