 logo is an educational programming language, designed in 1967 by daniel g. bobrow, wally feurzeig, seymour papert and cynthia solomon. today the language is remembered mainly for its use of "turtle graphics", in which commands for movement and drawing produced line graphics either on screen or with a small robot called a "turtle". the language was originally conceived to teach concepts of programming related to lisp and only later to enable what papert called "body-syntonic reasoning" where students could understand (and predict and reason about) the turtle's motion by imagining what they would do if they were the turtle. there are substantial differences between the many dialects of logo, and the situation is confused by the regular appearance of turtle graphics programs that mistakenly call themselves logo. logo is a multi-paradigm adaptation and dialect of lisp, a functional programming language.csls vol 1, preface .pxvi, harvey 1997 there is no standard logo, but ucblogo has best facilities for handling lists, files, i/o, and recursion in scripts, and can be used to teach all computer science concepts, as uc berkeley lecturer brian harvey did in his computer science logo style trilogy.computer science logo style, brian harvey, mit press (3 volumes) isbn 0-262-58148-5, isbn 0-262-58149-3, isbn 0-262-58150-7. available online for tertiary level teaching, however, logo has been superseded by scheme, and scripting languages. ==history== logo was created in 1967 at bolt, beranek and newman (bbn), a cambridge, massachusetts research firm, by wally feurzeig and seymour papert.logo foundation its intellectual roots are in artificial intelligence, [[mathema
Dynamically_typed_programming_languages Educational_programming_languages Free_educational_software Functional_languages Lisp_programming_language_family Programming_languages_created_in_1967 Robot_programming_languages