  is a video game that was developed by skip ltd. for the nintendo gamecube. it was released in japan on april 25, 2003. despite that its last showing at electronic entertainment expo (e3) was in english, nintendo cancelled the north american localization of giftpia. in english, the game would most likely be better understood as called "giftopia" to represent the two words, gift and utopia. ==plot and gameplay==  giftpia follows the protagonist pockle, a resident of nanashi island, who, on the day of his coming of age ceremony, oversleeps and misses the whole thing. the mayor of the island, mayer, is so incensed that he orders pockle's arrest and a fine of five million "mane" (the game's currency) to recoup the costs of the event. thus, it is up to pockle to work off his huge debt. at the game's start, pockle must cope with heavy restrictions: an early curfew, a ball & chain, having his face pixelated and a robot police chief named mappo. throughout his adventure, pockle is assisted by his dog tao and his girlfriend kyappa. there is also a large cast of supporting characters that live on nanashi island and interact with pockle, including a bartender that goes by peevee and a radio dj called deej. pockle eventually encounters an old man who will give him some mushroom soup and teach him about other paths to adulthood via helping others. giftpia 
2003_video_games Adventure_games Japan-exclusive_video_games Nintendo_GameCube-only_games Nintendo_GameCube_games Role-playing_video_games Skip_Ltd._games Social_simulation_video_games Video_games_produced_by_Shigeru_Miyamoto Video_games_with_cel-shaded_animation