   hunt the wumpus is an early video game, based on a simple hide and seek format featuring a mysterious monster (the wumpus) that lurks deep inside a network of rooms. it was originally a text-based game written in basic. it has since been ported to various programming languages and platforms including graphical versions. == development ==  hunt the wumpus was originally written by gregory yob in basic while attending the dartmouth campus of the university of massachusetts in 1972 or 1973. out of frustration with all the grid-based hunting games he had seen, such as snark, mugwump, and hurkle, yob decided to create a map-based game.hunt the wumpus in the best of creative computing, volume 1 hunt the wumpus was first published in the people's computer companythe people's computer company, founded in october 1971, was a small non-profit group of independent educators who met in a small storefront on menalto rd. in menlo park, california during the 1970s. the first issue of their journal, people's computer company, was published in october 1972. journal vol. 2 no. 1 in mid-1973, and again in creative computing in its october, 1975, issue. this article was later reprinted in the book the best of creative computing, volume 1.the best of creative computing, volume 1 yob later developed wumpus 2 and wumpus 3, which offered more hazards and other cave layouts.wumpus 2 in the best of creative computing, volume 2 by the release of version 6 unix (1975), the game had been ported to unix c. an implementation of hunt the wumpus was typically included with mbasic, microsoft's basic interpreter for cp/m and one of the company's first products. hunt the wumpus was adapted as an early game for the commodore pet entitled twonky, which was dist
1972_video_games DOS_games History_of_video_games Mainframe_games Texas_Instruments_TI-99/4A_games Video_games_with_textual_graphics