  the z-machine is a virtual machine that was developed by joel berez and marc blank in 1979 and used by infocom for its text adventure games. infocom compiled game code to files containing z-machine instructions (called story files, or z-code files), and could therefore port all its text adventures to a new platform simply by writing a z-machine implementation for that platform. with the large number of incompatible home computer systems in use at the time, this was an important advantage over using native code or developing a compiler for each system. the "z" of z-machine stands for zork, infocom's first adventure game. z-code files usually have names ending in .z1, .z2, .z3, .z4, .z5, .z6, .z7 or .z8, where the number is the version number of the z-machine on which the file is intended to be run, as given by the first byte of the story file. version# and specification. this is a modern convention, however. infocom itself used extensions of .dat (data) and .zip (zip = z-machine interpreter program), but the latter clashes with the present widespread use of .zip for pkzip-compatible archive files starting in the 1990s, after activision had shut down infocom. infocom produced six versions of the z-machine. files using versions 1 and 2 are very rare. only two version 1 files are known to have been released by infocom, and only two of version 2. version 3 covers the vast majority of infocom's released games. the later versions had more capabilities, culminating in some graphic support in version 6. after mediagenic relocated infocom to california in 1989, computer gaming world stated that "zil ... is functionally dead", and reported rumors of a "completely new parser that may never be used". the compiler (called zilch) that infocom used to produce its story files has never been released, although documentation of the language used (called zil, for zork implementation language) still exists and an open-source replacement (called zilf) has been written. in may 1993, graham nelson released the first version of his inform compiler, which also generates z-machine story files as its output, even though the inform source language is quite different from zil. most files produced by inform are version 5. inform has since become very popular in the interactive fiction community and, as a consequence, a large proportion of the interactive fiction now produced
Infocom Text_adventure_game_engines Video_game_engines Virtual_machines Zork