 a massively multiplayer online game (also called mmo and mmog) is a multiplayer video game which is capable of supporting large numbers of players simultaneously. by necessity, they are played on the internet.what is massively multiplayer online game (mmog)? - definition from. techopedia. retrieved on 2014-05-25. mmos usually have at least one persistent world, however some games differ. these games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices. mmogs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. they include a variety of gameplay types, representing many video game genres. ==history==  the most popular type of mmog, and the sub-genre that pioneered the category,which was launched in late april 1999, is the massively multiplayer online role-playing game (mmorpg), which descended from university mainframe computer mud and adventure games such as rogue and dungeon on the pdp-10. these games predate the commercial gaming industry and the internet, but still featured persistent worlds and other elements of mmogs still used today. the first graphical mmog, and a major milestone in the creation of the genre, was the multiplayer flight combat simulation game air warrior by kesmai on the genie online service, which first appeared in 1986. kesmai later added 3d graphics to the game, making it the first 3d mmo. commercial mmorpgs gained acceptance in the late 1980s and early 1990s. the genre was pioneered by the gemstone series on genie, also created by kesmai, and neverwinter nights, the first such game to include graphics, which debuted on aol in 1991. as video game developers applied mmog ideas to other computer and video game genres, new acronyms started to develop, such as mmorts. mmog emerged as a generic term to cover this growing class of games. the debuts of the realm online, meridian 59 (the first 3d mmorpg), ultima online, underlight and everquest in the late 1990s popularized the mmorpg genre. the growth in technology meant that where neverwinter nights in 1991 had been limited to 50 simultaneous players (a number that grew to 500 by 1995), by the year 2000 a multitude of mmorpgs were each serving thousands of simultaneous players and led the way for games such as world of warcraft and eve online. despite the genre's focus on multiplayer gaming, ai-controlled characters are still common.
Massively_multiplayer_online_games Modeling_and_simulation Social_software Video_game_genres Video_game_terminology