  a server hog is a user, program or system that places excessive load on a server such that the server performance as experienced by other clients is degraded, or such that the server itself is so heavily loaded that it fails to perform routine housekeeping for its own maintenance. ==history== in the early years of time-sharing computer systems in the 1960s it was common for a single institutional mainframe to control many interactive terminals. in such an environment server lag is acutely perceived. furthermore, in many operating environments, scarce server resources such as cpu-seconds were often metered and charged against the account of the user running the program. an unintentional server hog could prove extremely costly in financial terms. these programs were often called run-away programs or endless loops. ==resource contention== server performance has many dimensions. any subsystem that becomes excessively loaded can compromise the performance of other clients contending for that subsystem. common forms of hardware contention include cpu cycles, interrupt latency, i/o bandwidth, available system memory, or aggregate system memory bandwidth. at the software level, contention can arise for buffers, queues, spools, or page tables. ==known hogs== it is an accepted practice that servers are appropriately sized by system administrators for the workload (or mixture of workloads) expected, and server performance is closely monitored to establish performance baselines. the server load might include well known server hogs, such as system backup. these tasks are generally scheduled for time periods of light demand, such as in the very early hours on a sunday morning, with an accepted administrative policy to discourage or prohibit other demands on the server during those time periods. ==unexpected hogs== more often, the term server hog is used to designate an unusual load condition where the server performance falls short of the culturally accepted baseline. a common scenario in the early years of computing was an overload condition known as thrashing where the aggregate server performance becomes severely degraded, such as when two departments of a large company attempt to run a heavy report concurrently on the same mainframe. in such a situation, the designation of the server hog becomes a political matter of pointing fingers, as the termination of either long-running report would restore the server to normal performance. ==internet era== in the internet era, the nature of server loads greatly changed, as the clients became increasingly dispersed geographically, and often increasingly anonymous, as for example, any member of the public with internet access can request a web server in a
Scheduling_(computing)