  orthographic projection (or orthogonal projection) is a means of representing a three-dimensional object in two dimensions. it is a form of parallel projection, where all the projection lines are orthogonal to the projection plane, resulting in every plane of the scene appearing in affine transformation on the viewing surface. it is further divided into multiview orthographic projections and axonometric projections. a lens providing an orthographic projection is known as an (object-space) telecentric lens. the term orthographic is also sometimes reserved specifically for depictions of objects where the axis or plane of the object is also parallel with the projection plane, as in multiview orthographic projections. thumb|right|200px|symbols used to define whether a projection is either third angle (right) or first angle (left). == origin == the orthographic projection has been known since antiquity, with its cartographic uses being well documented. hipparchus used the projection in the 2nd century bc. to determine the places of star-rise and star-set. in about 14 bc, roman engineer marcus vitruvius pollio used the projection to construct sundials and to compute sun positions.snyder, john p. (1993). flattening the earth: two thousand years of map projections pp. 16â18. chicago and london: the university of chicago press. isbn 0-226-76746-9. vitruvius also seems to have devised the term orthographic (from the greek orthos (= âstraightâ) and graphÄ (= âdrawingâ) for the projection. however, the name analemma, which also meant a sundial showing latitude and longitude, was the common name until franÃ§ois d'aguilon of antwerp promoted its present name in 1613. the earliest surviving maps on the projection appear as woodcut drawings of terrestrial globes of 1509 (anonymous), 1533 and 1551 (johannes schÃ¶ner), and 1524 and 1551 (apian). == geometry == a simple orthographic projection onto the plane z = 0 can be defined by the following matrix: : p = \begin{bmatrix} 1 & 0 & 0 \\ 0 & 1 & 0 \\ 0 & 0 & 0 \\ \end{bmatrix} for each point v = (v'x, v'y, v'z), the transformed point would be : pv = \begin{bmatrix} 1 & 0 & 0 \\ 0 & 1 & 0 \\ 0 & 0 &a
Euclidean_geometry Graphical_projections Linear_algebra