Character Modeling Guide | Introduction to PBR Assets for Video Games | Part 02: Zbrush for Digital Sculpting

This foundational book presents Part 02: Z Brush Continued is structured for artists with prior knowledge of Zbrush and have a strong grasp of the previous concepts presented in the first series.

There is something for everyone - whether you are just a beginner interested in Character Creation or a Master professional looking to brush up on your current skill set, this book has material you surely won’t want to miss!

Please remember, if this is your first time creating a 3D character, we highly recommend that you follow the steps carefully, according to how our instructors have structured the course. However, if you are an advanced user and are looking for something specific to add to your repertoire feel free to dive in and skip to any sections you’d like to focus on.
We plan to release a series of books with the goal to progressively tackle a completed video game character. A few topics and core skillsets that will be covered are the following: Sculpting, Optimization, Texturing, and Character Setup. We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles such as Zbrush, Maya, Substance Painter, Unity Game Engine, and Marmoset Toolbag 3.