Judul: Desain Taman Sekolah Ramah Anak SD Negeri Pejaten Barat 05 Pagi Jakarta untuk Mendukung Aktivitas Pembelajaran
Abstrak: Taman sekolah merupakan suatu area terbuka yang dirancang untuk kegiatan ekstrakurikuler, rekreasi, dan pengembangan keterampilan motorik siswa. Tujuannya adalah untuk menyediakan ruang yang nyaman dan aman bagi siswa untuk bermain, belajar, dan berkembang. Di SDN Pejaten Barat 05 Pagi Jakarta, belum tersedia lahan khusus untuk taman ramah anak. Lahan kosong dipenuhi pohon buah-buahan yang tidak terawat dan tanaman liar. Penelitian ini bertujuan untuk mengidentifikasi kendala dan potensi, menganalisis kegiatan pembelajaran, mengidentifikasi fungsi tata ruang untuk menunjang pembelajaran, dan membuat taman ramah anak di SDN Pejaten Barat 05 Pagi. Aktivitas yang dilakukan di taman antara lain upacara bendera, pengajaran, antar jemput anak, serta ekstrakurikuler dan olah raga kelompok. Pembelajaran biasanya berlangsung di dalam kelas, kecuali pendidikan jasmani, seni budaya, kerajinan tangan, dan P5 dilakukan di luar ruangan. Proyek Penguatan Profil Pelajar Pancasila (P5) merupakan kebijakan baru dalam kurikulum mandiri Kementerian Pendidikan, Kebudayaan, Riset, dan Teknologi (Kemendikbudristek), yang dilaksanakan melalui proyek interdisipliner yang menekankan pada dimensi Pancasila. Kegiatan lainnya meliputi ekstrakurikuler olah raga (futsal, basket, voli), Pramuka, dan tari tradisional. Penelitian menghasilkan desain taman yang memenuhi kebutuhan anak untuk mengembangkan keterampilan motorik serta kegiatan pendidikan dengan membagi lokasi menjadi ruang enam ruang, yaitu ruang penerimaan, ruang edukasi, ruang playground, ruang olahraga atau ruang berkumpul, ruang religi, dan ruang kantin., The school garden is an open area designed for extracurricular activities, recreation, and the development of students' motor skills. Its purpose is to provide a comfortable and safe space for students to play, learn, and grow. At SDN Pejaten Barat 05 Pagi Jakarta, there is currently no specific land allocated for a child-friendly garden. The vacant land is filled with neglected fruit trees and wild plants. This research aims to identify constraints and potentials, analyze learning activities, identify spatial functions to support learning, and create a child-friendly garden at SDN Pejaten Barat 05 Pagi. Activities conducted in the garden include flag ceremonies, teaching, child pick-up and drop-off, as well as extracurricular and group sports. Learning usually takes place inside the classroom, except for physical education, cultural arts, crafts, and the P5 project, which are conducted outdoors. The Pancasila Student Profile Strengthening Project (P5) is a new policy in the independent curriculum of the Ministry of Education, Culture, Research, and Technology (Kemendikbudristek), implemented through interdisciplinary projects emphasizing Pancasila dimensions. Other activities include extracurricular sports (futsal, basketball, volleyball), Scouting, and traditional dance. The research resulted in a garden design that meets the children's needs to develop motor skills and educational activities by dividing the location into six areas: reception area, education area, playground, sports or gathering area, religious area, and canteen area.
Keyword: Landscape Design, child friendly garden, Child Friendly School Garden, Primary school garden, school garden

Judul: Desain Taman Lingkungan untuk Anak Usia Sekolah Dasar di Cluster Callysta Permata, Perumahan Taman Permata Bintaro, Tangerang Selatan
Abstrak: Taman lingkungan adalah sebuah taman di kawasan perumahan yang digunakan dan dimiliki oleh masyarakat setempat. Taman lingkungan merupakan sebuah ruang terbuka dengan fungsi baik sosial dan estetika sebagai media untuk kegiatan rekreatif atau kegiatan lainnya di kawasan perumahan (UU No 5 Tahun 2008). Dilihat dari kondisi ruang terbuka yang terus berkurang menyebabkan anak-anak lebih menyukai bermain komputer dan menonton TV sehingga anak-anak cenderung lebih pasif dan individual. Oleh karena itu, dibutuhkan desain taman lingkungan untuk anak usia sekolah untuk menciptakan ruang bermain yang rekreatif dan edukatif bagi anak-anak. Desain adalah mencari bentuk-bentuk yang memenuhi program. Ini berkaitan dengan solusi tertentu, sementara program ini berkaitan dengan karakteristik umum dan hasil yang diinginkan. Metode yang digunakan dalam penelitian ini adalah pendekatan sosial dengan wawancara dan penyebaran kuisioner awal pada 30 responden untuk membentuk 3 alternatif desain. Ketiga alternatif desain ini dinilai dan dipilih oleh 10 responden untuk menghasilkan desain final. Desain final merupakan kombinasi dari ketiga alternatif desain yang dapat memenuhi fungsi sosial dan edukatif bagi pengguna taman lingkungan. Desain final ini akan dijelaskan dalam gambar denah lanskap, denah penanaman lanskap, gambar detil berupa gambar potongan keseluruhan tapak, gambar detil hardscape dan softscape, serta gambar perspektif. Kata kunci: anak usia sekolah, desain lanskap, dan taman lingkungan. ABSTRACT Neighborhood park is a park in the residential area that is used and owned by the local community. Neighborhood park is an open space with both social and aesthetic functions as a medium for recreational activities or other activities in the area of housing (Act No. 5 of 2008). Viewed from the condition of open space an ever reduced made children to prefer playing computer and watching TV so they looks more passive and individual. Therefore, we need a neighborhood park design for school age children to create a space for playing. Design is the search for forms that satisfy a program. It deals with particular solutions, while the program is concerned with general characteristics and desired outcomes. The method used in this research is a social approach to interviews and distribution of questionnaires beginning at 30 respondents to form three design alternatives. The three design alternatives is assessed and selected by 10 correspondents to produce the final design. Final design is a combination of all three design alternatives that can meet the social and educational functions for the user neighborhood parks. Final design will be explained in the site plan, planting drawings, detail section drawings of site, hardscape and softscape detail drawings, and perspective drawings.
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Judul: Co-infection of Infectious Myonecrosis Virus (IMNV) and Vibrio harveyi in Pacific White Shrimp (Litopenaeus vannamei)
Abstrak: L. vannamei production in Indonesia was growing intensively. In 2006, IMN (infectious myonecrosis) disease was confirmed spread to Indonesia shrimp farm and declined shrimp production. The study was conducted to investigate effect of dose of V. harveyi on co-infection with IMNV in L. vannamei as well as development of viral infection. Shrimps juvenile were oral infected with IMNV infected shrimps 10 % feeding rate during 3 days and co-infected with 106, 107 and 108 cfu/ml V. harveyi. Mortality rate was 0 % in control and single infection of V. harveyi except 108 cfu/ml treatment. Mortality pattern demonstrated on co-infection was faster and higher than single IMNV infection in 14 days observation. The density of green colony Vibrio in hepatopancreas of co-infected shrimps collected in 2, 4, 6, 8 and 10 days post infection were higher than V. harveyi single infected (significantly in 10 days post infection). There were no difference of IMN disease development between co-infection and IMNV single infection. It was confirmed by visual gross sign appeared, tissue and lymphoid organ histophatology, organ abnormality, and PCR test. In conclusion, IMN disease caused higher and faster mortality on co-infection with V. harveyi, but not affect to IMN disease development.
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