Judul: Pengembangan Aplikasi Permainan Edukasi Software HouseMenggunakan Metode GDLC pada Platform Mobile
Abstrak: Pengembangan perangkat lunakmerupakan salah satu bidang penting sektor teknologi informasi (TI). Oleh karena itu, kurangnya pengetahuan ganerasi muda dalam bidang tersebut dapat menghambat pertumbuhan ekonomi Indonesia, mengingat sektor TI memegang peran penting pada era industri 4.0. Salah satu cara untuk memberi edukasi dan menarik minat generasi muda dalam berkarir di bidang TI adalah melalui aplikasi permaian. Penelitian ini bertujuan untuk membuat aplikasi permainan edukasi Software House, yang diharapkan mampu menarik minat generasi muda dalam berkarir di bidang TI khususnya bidang pengembangan perangkat lunak dan manajemen perusahaan software house. Penelitian ini dilakukan dengan menggunakan metode Game Development Life Cycle (GDLC) dari tahap inisiasi hingga alpha testing. Hasil pengujian aplikasi permainan yang telah dkembangkan pada tahap alpha, dapat digunakan untuk pengembangan iterasi selanjutnya.
Keyword: Game Development Life Cycle, pengembangan aplikasi permainan, perusahaan software house, pengembangan perangkat lunak, unity engine

Judul: Pra-produksi Aplikasi Permainan Edukatif Simulasi Perikanan Budidaya Kolam untuk Platform Mobile.
Abstrak: Potensi sektor perikanan di Indonesia menjadi bagian penting dalam pembangunan nasional. Indonesia memiliki banyak wilayah laut dan terletak pada kondisi geopolitis yang strategis sehingga pengembangan usaha perikanan di Indonesia memiliki prospek yang sangat tinggi. Penelitian ini bertujuan untuk merancang aplikasi permainan edukatif berupa simulasi perikanan budidaya sehingga dapat memperkenalkan tentang perikanan budidaya kepada generasi muda melalui cara yang lebih menarik. Game Development Life Cycle digunakan sebagai pedoman metode penelitian. Penelitian ini hanya dilakukan hingga tahap praproduksi untuk menghasilkan Game Design Document aplikasi permainan edukatif. Wawancara kepada pakar dilakukan untuk mengumpulkan referensi data perikanan budidaya dalam kehidupan nyata. Penelitian ini menghasilkan rancangan aplikasi permainan berupa Game Design Document dan mock-up. Menurut pakar perikanan budidaya, hasil dari penelitian ini telah berhasil menghasilkan rancangan aplikasi permainan yang edukatif dan sangat menarik. Hasil penelitian ini diharapkan dapat menghasilkan rancangan aplikasi permainan yang dapat digunakan untuk menambah wawasan pemain tentang perikanan budidaya.
Keyword: aplikasi permainan, budidaya, edukatif, perikanan, simulasi

Judul: Merremia dennstedt ex endlicher (Convolvulaceae) in Sumatra.
Abstrak: Merremia is a small genus in the family Convolvulaceae. Merremia is a perennial or annual herb or woody liana with stems creeping or twinning on trees or rocks, put out milky white sap when injured and some species with tubers. Merremia is often confused with genus Ipomoea, due to they have resemblance in funnel shaped or campanulate corolla and straight anther. Phenetically, some members of Merremia have yellow flower whereas Ipomoea has white, purple or purplish white. Merremia is also confused with Operculina due both have non-spinulose pollen and dehiscent capsule. Nevertheless, Operculina characterized by circumciselli capsule and Merremia characterized by valve capsule. The important character in Merremia is the spread of the hairs on corolla that can be easily observed at the mature flower bud. The genus Merremia is found in the tropical regions of both hemispheres. Merremia wildly distributed throughout the tropical regions of Asia, Africa, Australia, North and South America and approximately there were 80 species of Merremia in the world. A Total of 175 sheets (164 collection numbers) which are deposited in Herbarium Bogoriense, 97 sheets (95 collection numbers) which are deposited Andalas University Herbarium (ANDA) and 9 sheets (4 collection numbers) which are deposited in BIOTROP Herbarium (BIOT) were studied. It composed of all specimens of Merremia in Sumatra. Additional specimens were collected by the author 28 sheets (15 collection numbers) from North Sumatra, West Sumatra and Lampung, which are stored in BO and BIOT. The digital data that consist of type specimens and distributions of species from JSTOR Plant Science and Convolvulaceae Unlimited were also used here. All the hebarium specimens were studied based on their morphological characters following de Vogel (1987) and Rifai (1976). The terminology of morphological characters followed Lawrence (1955), Veldkamp (1987), Harris and Harris (1994), Hickey and King (2005) and Stearn (1983). Information on the habitat, ecology, distribution, vernacular names and uses were noted from the specimens label and literatures. Taxonomic studies in Sumatra were conducted. There are eight species, one subspecies, one varietas and two forma from nine previously species (M. cissoides, M. dissecta, M. emarginata, M. hirta, M. peltata, M. quinquefolia, M. tridentata, M. tuberosa and M. vitifolia), two subspecies (M. umbellata ssp. orientalis and M. tridentata ssp. hastata), one varietas (M. boisiana var. sumatrana) and two forma (M. hederacea f. pubescens and M. hederacea f. barbata) can be recognized. One species (M. tridentata) and subspecies (M. tridentata ssp. hastata) are excluded because they have been proposed to different new taxa Xenostegia by Austin and Staples. The existence of M. emarginata was noted as new record in Sumatra and M. cissoides was noted as new record in Indonesia. A phylogenetic analysis using PAUP*4.Ob10 was undertaken based on morphological characters, using Evolvulus nummularius and Porana volubis as the out group. The phylogenetic analysis used 35 morphological characters was resulted consistency index (CI) = 0.60, homoplasy index (HI) = 0.40, retention index (RI) = 0.56 and Rescaled consistency index (RC) = 0.34. Phylogenetic tree used morphological characters divided taxa into two groups. The separation support M. boisiana var. sumatrana, M. cissoides, M.
Keyword: Convolvulaceae, Merremia, morphology, phylogenetic, Sumatra