Judul: Perancangan User Interface Prototipe Website HCBPedia untuk  Karyawan pada Direktorat Human Capital Management (HCM) Telkomsel
Abstrak: “HCBPedia” merupakan salah satu modul yang terdapat pada proyek HCM Visual Dashboard and Recommender with Predictive Analytic. “HCBPedia” dibuat dengan tujuan memberikan aksesibilitas kepada karyawan Telkomsel untuk mendapatkan informasi melakukan knowledge sharing antar-karyawan pada Direktorat Human Capital Management (HCM) Telkomsel. Sebelumnya karyawan Telkomsel belum memiliki platform untuk melakukan knowledge sharing dan harus secara manual mencari informasi seperti form dan policy. Oleh karena itu, dilakukan penelitian terhadap pengembangan website “HCBPedia” sebagai pusat informasi dan melakukan knowledge sharing antar-karyawan di Telkomsel. Penelitian ini berfokus pada pengembangan user interface tingkat medium-fidelity yang usable bagi pengguna. Proses perancangan prototipe website “HCBPedia” dilakukan menggunakan metode Design Thinking. Pembuatan prototipe dilaksanakan dalam dua tahap iterasi dimulai dari prototype, test, dan reflect. Hasil prototipe website “HCBPedia” dilakukan pengujian sebanyak dua kali kepada lima orang karyawan Telkomsel. Pada iterasi pertama, prototipe telah diujikan dengan tingkat keberhasilan sebesar 88%. Pada iterasi kedua, prototipe diujikan kembali dengan tingkat keberhasilan sebesar 100%., “HCBPedia” is one of the modules in the HCM Visual Dashboard and Recommender with Predictive Analytic project. “HCBPedia” was created with the aim of providing accessibility for Telkomsel employees to obtain information on sharing knowledge between employees at the Directorate of Human Capital Management (HCM) Telkomsel. Previously, Telkomsel employees did not have a platform to share knowledge and had to manually search for information such as forms and policies. Therefore, research was conducted on the development of the “HCBPedia” website as an information center and knowledge sharing among employees at Telkomsel. This research focuses on developing a medium-fidelity level user interface that is usable for users. The process of designing the prototype website "HCBPedia" is carried out using the Design Thinking method. Prototyping is carried out in two iteration stages starting from prototype, test, and reflect. The results of the prototype website "HCBPedia" were tested twice on five Telkomsel employees. In the first iteration, the prototype was tested with a success rate of 88%. In the second iteration, the prototype was tested again with a success rate of 100%.
Keyword: design thinking, knowledge sharing, medium-fidelity, prototype, user interface

Judul: Redesain Pengalaman Pengguna Web Pembelajaran Mata Kuliah Desain Pengalaman Pengguna Untuk Mendukung Pembelajaran Berbasis Proyek
Abstrak: Pada saat ini, web pembelajaran mata kuliah Desain Pengalaman Pengguna (DPP) di IPB University masih belum menunjang proses pembelajaran berbasis proyek (PBP), karena web yang diberikan masih kurang efektif untuk digunakan. Permasalahan pada penelitian ini adalah hanya sedikit mahasiswa yang mengakses web mata kuliah DPP, sehingga perlu dilakukan redesain pengalaman web mata kuliah DPP yang bisa menunjang proses PBP, serta menguji pengalaman baru tersebut. Penelitian ini dilakukan menggunakan metode design thinking untuk menghasilkan sebuah pengalaman baru berdasarkan hasil tahap problem space. Pengalaman baru dihasilkan pada tahap ideation dengan melakukan brainstorming dan competitive analysis yang menghasilkan ide, arsitektur informasi, low-fidelity prototype, dan storyboards. Lalu, pada tahap conceptual testing dilakukan role play, feedback capture grid, dan questionnaire experience yang menghasilkan insight dan rekomendasi untuk pengembangan selanjutnya. Penelitian ini diharapkan dapat membantu dalam pembuatan user interface pada web mata kuliah DPP yang diharapkan dapat mendukung proses PBP., The learning web for the User Experience Course (UX) at IPB University still does not support the project-based learning (PBL) process because the web provided is still not effective to use. The problem in this study is that very little students access the UX course web so that the UX course web needs to redesign the experience that can support the PBL process and test the new experience. This study was conducted using the design thinking method to generate a new experience based on the results of the problem space stage. New experiences are generated from Ideate stage by doing brainstorming and competitive analysis, which produces idea, architecture information, low-fidelity prototype, and storyboards. Then, at the Conceptual Testing stage, role play, feedback capture grid, and questionnaire experience were carried out which resulted in insights and recommendations for further development. This study is expected to help make the User Interface on the UX course web, which is expected to support the PBL process.
Keyword: User Experience, Learning Website, Project Based Learning, Design Thinking

Judul: Approximation of the Median of Poisson Distribution Using the Relation of Poisson-Gamma Distribution
Abstrak: A major drawback of median is that median cannot usually be defined in closed form, even in the cases where their distribution functions are known. This study gives an approximation of the closed form for the median of the Poisson distribution by using the relation of Poisson-Gamma distribution. The approximation uses elementary techniques based on the monotonicity of certain sequences involving tail probabilities of the Poisson distribution and the Central Limit Theorem. Furthermore, a closed form expression for the mean absolute deviation 􀜧|􀜰􀰒 􀵆 􀜯􀝁􀝀􁈺􀜰􀰒􁈻| is also studied. The median is relevant because of the fact that it minimizes the mean absolute deviation of a Poisson random variable (􀜰􀰒􁈻 by considering median as central tendency.
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