Judul: Modeling Multi-Agent in Futsal Sport Using Finite State Machine.
Abstrak: Building agents for futsal scenario requires methodologies for implementing high-level complex behavior and efficient programming. With that hypothesis in mind, this paper will show that we can develop futsal agents using simple logic and rule-based manner with Finite State Machine (FSM). FSM provides a powerful way to describe dynamic behavior of systems and components. The systems adapt specific behaviors with the main focus on how agents should behave for current situation. This research is designed with State design pattern to implement FSM in object oriented languages. In order to describe procedural aspects of the agents behavior, the state machine represented by state diagram. Because of this, we can revise behavior of agents which is triggered by external events. From this research the system can describe agent’s behavior and specified the state of the current situation. Keywords: Multi-agent, Finite State Machine, object oriented, State design pattern.
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Judul: Implementasi algoritme flocking untuk simulasi perpindahan agen hama dalam pengembangan chaos engine pada game edutani
Abstrak: Flocking is a combination of three group behaviors—cohesion, separation, and alignment—all working together. Cohesion produces a steering force that moves an agent toward the center of mass of its neighbors. Separation creates a force that steers an agent away from those in its neighborhood region. Meanwhile, alignment attempts to keep an agent's heading aligned with its neighbors. In this research, the algorithm is applied to simulate the pest movement, especially the group one. The pest object is supposed to be an autonomous agent. The agent moves to look for foods and to avoid predators. This research applied some AI aspects to pest agents so that they could know how to react with everything in the environment where they move in, provided it is in their detection range. The research produced a web-based simulation which is connected to database. It means the data used for the simulation are reliable and dynamic. It could become a good foundation to develop the chaos engine in the future. And furthermore, Edutani, the educating multiplayer-online agricultural game can be brought into reality.
Keyword: flocking, separation, cohesion, alignment, movement, group behavior, pest, simulation

Judul: Indeks eritrosit pada kelinci new zealand white jantan (Oryctolagus cuniculus) pasca operasi urethrotomi
Abstrak: Research was conducted to evaluate erythrocyte indices of male new zealand white rabbits undergoing the urethrotomy surgery. Fifteen males NZW rabbits used in this study and distributed to three treatment groups. Treatment groups are slicing urethra up serous layer group, slicing urethra through mucosal lining group, and abdominal skin group as control. Blood samples were collected via auricularis vein. Based on statistic test, at the end of operation (H+0) and interval 7 days postoperatively (H+7) no significant difference in the results obtained for erythrocyte indices. Erythrocyte indices (MCV and MCHC) group serous, mucous, and abdominal skin showed the same result were microcytic–normochromic anemia. However, the microcytic–normochromic anemia resulted from iron deficiency due to poor feed quality.
Keyword: erythrocyte indices, new zealand white rabbit, urethrotomy