Judul: Designing Coffee Shop Consumer Digital Interaction in the New Normmal Era
Abstrak: Salah satu tempat untuk menikmati kopi adalah kedai kopi. Pemberlakuan adaptasi kegiatan baru di Indonesia merupakan salah satu tindakan pencegahan Covid-19 yang membuat kerugian bagi banyak pihak termasuk konsumen kedai kopi. Interaksi normal yang dilakukan sehari-sehari sekarang berubah total untuk memastikan agar dampak pandemi dapat berkurang. Pada penelitian ini dirancang beberapa konsep interaksi baru agar konsumen kedai kopi dapat merasakan interaksi baru dengan suasana kedai kopi dimana saja. Penelitian ini menggunakan metode Double Diamond. Pada tahap Discover diperoleh adanya peningkatan konsumen yang tidak datang ke kedai kopi sama sekali selama seminggu, dari dua orang menjadi 29 orang. Kemudian masuk ke tahap Define permasalahan digambarkan melalui pain & gain serta user persona. Setelah itu pencarian solusi dilakukan pada tahap Develop melalui kegiatan brainstorming. Terakhir, tahap Deliver untuk menjelaskan solusi. Penelitian menghasilkan tiga rancangan interaksi digital, yaitu coffee gamification yang mengajak konsumen bermain bersama secara online, baristalk untuk dapat berkomunikasi dengan barista dan online coffee shop dimana pengguna merasakan suasana kedai kopi melalui gawai, One of the places to enjoy coffee is a coffee shop. Implementing the new normal in Indonesia is one of the measures to prevent Covid-19 which has caused losses for many parties, including coffee shop consumers. The regural daily interactions now entirely change to reduce the impact of the pandemic. In this study, we designed several new interaction concepts so that coffee shop consumers could feel new interactions with the atmosphere of a coffee shop anywhere. This study uses the double diamond method.We found that consumers who did not come to the coffee shop for a week increased from 2 to 29 people at the Discover stage. Then entering the Define stage, we described the problem through pain & gain and user persona. After that, we search for solutions at the Develop stage through brainstorming activities. Finally in the Deliver stage, we explain the solution. The research resulted in three digital interaction designs: (1) coffee gamification, which invites consumers to play together online; (2)baristalk to be able to communicate with baristas;(3) online coffee shop where users feel the atmosphere of a coffee shop through their gadgets.
Keyword: coffee shop, double diamond, interaction design, new normal

Judul: Designing a Custom Coffee Order Website Business Model in Bogor City
Abstrak: Biji kopi merupakan bahan baku utama bagi kedai kopi yang sangat mempengaruhi kualitas dan variasi cita rasa minuman kopi. Mayoritas kedai kopi melewati proses panjang dalam mencari bahan baku mulai dari keterbatasan informasi, ketidakpastian kualitas, ketidakkonsistenan cita rasa, dan lokasi jauh. Penelitian ini bertujuan menganalisis permasalahan dan menemukan solusi yang dihadapi para kedai kopi, merancang prototipe, dan model bisnis “Explorer Coffee” online store penyedia biji kopi berbasis website dengan pendekatan design thinking. Online store “Explorer Coffee” yang melayani kustomisasi pembelian kopi dapat menjadi solusi dari permasalahan kedai kopi. Menawarkan seluruh kebutuhan kopi dengan berbagai layanan kustomisasi kopi mulai dari biji hiaju kopi (greenbearn), sangrai kopi (roasting), biji kopi sangrai (roasted been), dan biji kopi sangrai berdasarkan cita rasa yang dicari. Solusi ini dapat diakses mudah melalui website mobile friendly yang dapat diaskse dari mana saja kapan saja., Coffee beans are the primary raw material for coffee shops, greatly influencing the quality and flavor variety of coffee drinks. Most coffee shops undergo a lengthy process in sourcing raw materials, starting from limited information, quality uncertainty, flavor inconsistency, to distant locations. This research aims to analyze the problems faced by coffee shops, find solutions, design prototypes, and establish the business model of "Explorer Coffee," an online store providing coffee beans based on a website with a design thinking approach. The "Explorer Coffee" online store, which offers customized coffee purchases, can serve as a solution to coffee shop issues. It provides all coffee needs with various customization services including green bean, roasting, roasted bean, and roasted bean based on desired flavor profiles. This solution is easily accessible through a mobile-friendly website that can be accessed from anywhere at any time.
Keyword: Coffee Beans, Websit, online store, Kedai Kopi, Biji kopi, Online Store, website, Supplier, Design thinking, Supplier, Design thinking, Coffee Shop

Judul: Posisi Filogenetik Kura-Kura Carettochelys Insculpta  (Reptillia: Testudinata)
Abstrak: Carettochelys insculpta is an endemic freshwater turtle of southern Papua and northern Australia. Phylogenetic position of this turtle is remain unresolved until now. Most of the research conducted show close relationships of C. insculpta and members of Trionychidae family. However, some of the research show distance between C. insculpta and members of Trionychidae family. This research is conducted to analyze phylogenetic relationship between C. insculpta and other members of Testudinata using 12S rRNA, 16S rRNA, and both gene as markers. DNA samples were obtained from three different organisms of C. insculpta. Two species used as outgroups were Alligator mississippiensis and Iguana iguana. Phylogenetic analysis was carried out using Neighbor-Joining method with Felsenstein 1981 (F81) modeltest. A polytomy tree of Testudinata was produced by using 12S rRNA gene. However, analysis using 16S rRNA and both genes as markers confirmed that C. insculpta was located between the Chelonidae and the Trionychidae family.
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