Judul: Pra-produksi Aplikasi Permainan Edukatif Simulasi Perikanan Budidaya Kolam untuk Platform Mobile.
Abstrak: Potensi sektor perikanan di Indonesia menjadi bagian penting dalam pembangunan nasional. Indonesia memiliki banyak wilayah laut dan terletak pada kondisi geopolitis yang strategis sehingga pengembangan usaha perikanan di Indonesia memiliki prospek yang sangat tinggi. Penelitian ini bertujuan untuk merancang aplikasi permainan edukatif berupa simulasi perikanan budidaya sehingga dapat memperkenalkan tentang perikanan budidaya kepada generasi muda melalui cara yang lebih menarik. Game Development Life Cycle digunakan sebagai pedoman metode penelitian. Penelitian ini hanya dilakukan hingga tahap praproduksi untuk menghasilkan Game Design Document aplikasi permainan edukatif. Wawancara kepada pakar dilakukan untuk mengumpulkan referensi data perikanan budidaya dalam kehidupan nyata. Penelitian ini menghasilkan rancangan aplikasi permainan berupa Game Design Document dan mock-up. Menurut pakar perikanan budidaya, hasil dari penelitian ini telah berhasil menghasilkan rancangan aplikasi permainan yang edukatif dan sangat menarik. Hasil penelitian ini diharapkan dapat menghasilkan rancangan aplikasi permainan yang dapat digunakan untuk menambah wawasan pemain tentang perikanan budidaya.
Keyword: aplikasi permainan, budidaya, edukatif, perikanan, simulasi

Judul: Pengembangan dan Pengukuran Enjoyment Prototipe Permainan Simulasi Perikanan melalui Playtest dengan Model EGameFlow
Abstrak: Perikanan budidaya air tawar dapat menjadi pendukung untuk membangun perekonomian nasional. Potensi lahan yang luas menjadi pendukung untuk melakukan perikanan budidaya namun kurangnya kemauan masyarakat membuat potensi ini belum dimanfaatkan. Aplikasi permainan dapat menjadi media untuk menyampaikan edukasi serta motivasi tentang perikanan. Sebuah desain permainan simulasi perikanan yang menyenangkan sudah dibuat dan dicantumkan pada Game Design Documentation (GDD). Pembuatan prototipe permainan dan playtest perlu dilakukan diawal untuk memberi evaluasi terhadap desain permainan. Oleh karena itu, pengembangan dan pengukuran enjoyment melalui playtest mekanisme dasar permainan simulasi perikanan dilakukan untuk menciptakan aplikasi permainan yang menyenangkan. Penelitian ini berfokus pada pengembangan mekanik dasar sesuai desain GDD dengan tampilan yang sederhana kemudian melakukan pengujian terhadap target pemain. Hasil pengujian terhadap 15 partisipan menggunakan model EGameFlow memberikan nilai enjoyment yang masih rendah. Partisipan tidak merasakan kesenangan saat bermain karena kurangnya fitur pada prototipe sehingga tantangan permainan masih membosankan untuk dimainkan., Freshwater aquaculture can be a support to build the national economy. The vast potential of land becomes a support for aquaculture, but the lack of motivation will makes this potential untapped. Game applications can be a medium to give education and motivation about fisheries. A fun fishing simulation game design has been created and written in the Game Design Documentation (GDD). Game prototype and playtest need to be done at the beginning to evaluate the game design. Therefore, the development and measurement of enjoyment through playtest the basic mechanics of a fishery simulation game is carried out to create a fun game application. This research focuses on developing basic mechanics according to the GDD design with a simple appearance and then testing the target players. The test results of 15 participants using the EGameFlow model provide a low enjoyment value. Participants did not feel fun while playing because of the lack of features in the prototype so the challenge was still boring to play.
Keyword: EGameFlow, aquaculture, playtest, game prototype

Judul: Enhancement of photon absorbtion on BaxSr1-xTiO3 thin films semiconductor using photonic crystals.
Abstrak: In this research, has been conducted BaxSr1-xTiO3 (BST) thin films manufacturing for mole fraction x = 0.25, 0.35, 0.45, and 0.55; and concentration of 1 molar using chemical solution depositon (CSD) method. The materials, which are used in this research, are barium acetate [Ba(CH3COO)2, 99%], strontium acetate [Sr(CH3COO)2, 99%], titanium isopropoxide [Ti(C12O4H28), 97.999%], gallium trioxide [Ga2O3], 2-methoxyethanol [H3COOCH2CH2OH, 99%] and 1 x 1 cm of transparent conductive oxide (TCO) glass as substrate. Two BST thin films are made that for BST thin films which are doped by 10% galium (BGST) as p-type layer and pure BST solution as n-type. BST solution is made by reacting barium acetate [Ba(CH3COO)2, 99%], strontium acetate [Sr(CH3COO)2, 99%] and titanium isopropoxide [Ti(C12O4H28)] into 2-methoxyethanol solvent [H3COOCH2CH2OH, 99%] in accordance with mass gram for each x value. While, BGST solution is made in the same way as BST solution, plus adding gallium at 10% of the mass of BST. Once all materials are reacted, then vibrated using ultrasonic for 90 minutes, and followed by coating BGST / BST on the TCO substrate. Once the layer is formed, then annealed for 15 hours at temperature of 500 °C with increasing rate of 1.67 oC/minute. Characterizations of BST thin films with or without photonic crystals include the absorbance and transmittance in the visible light spectrum, as well as the electrical photoconductivity characterizations. From BST thin films without photonic crystals indicate that our thin films have light absorption area on almost the entire range of the visible light spectrum even to the infrared range with absorption value over than 67.6%, in addition, it can be seen that the maximum absorbance of BST thin films for all mole fractions lie in blue to green light spectrum region, 457 nm ≤ λ ≤ 570 nm and the minimum in yellow to red light spectrum region, 570 nm ≤ λ ≤ 678 nm. The largest absorbance is found at x = 0.25 with average absorbance value of 92.04% and maximum and minimum absorbance peaks at wavelength of 500.89 and 657.72 nm, respectively. At x = 0.35, average absorbance value decreased to 83.55% with maximum and minimum peaks at 505.73 and 613.68 nm, respectively. Then increased to 91.16% at x = 0.45 with maximum and minimum peaks at 506.04 and 618.56 nm, respectively. At x = 0.55, average absorbance value decreased to 80.12% with maximum and minimum peaks at 507.85 and 608.79 nm, respectively. Moreover, it can be seen that the addition of barium mole fraction leads to wider maximum absorbance or minimum transmittance peaks and narrower minimum absorbance or maximum transmittance peaks in the same range of the green and blue & red light spectrums, respectively. BST thin films with photonic crystals show increasing in absorption for all x values in the range of 3.04 into 13.33%. At x = 0.25, average absorbance percentage increased 3.96% from 92.4 into 95.68%, for x = 0.35 average percentage increased 7.07% into 89.45 from 83.55%. Furthermore, average absorbance of BST thin films at x = 0.45 increased 3.04% from 91.16 into 93.93% and x = 0.55 has
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