Judul: Inspeksi Teknologi Virtual Reality Menuju Metaverse Terhadap Implementasi Pembelajaran di Bidang Veterinary dan Livestock-Farming
Abstrak: Inovasi pembelajaran mengalami kemajuan melalui teknologi imersif yang terus diekspansi termasuk teknologi virtual reality. Kedokteran hewan dan peternakan memiliki potensi dalam implementasi teknologi imersif pada proses pembelajarannya. Studi ini menelaah kajian terdahulu terhadap aplikasi untuk pembelajaran kedokteran hewan dan peternakan. Metode penelitian ini menggunakan teknik Systematic Literature Review dengan kerangka Preferred Reporting Items for Systematic Reviews and Meta-Analyses. Hasil review menunjukkan bahwa materi pembelajaran dan elemen desain metaverse masih terdapat celah dan kekurangan dalam hal interaksi serta pengalaman yang didapat peserta didik pada penerapan saat ini dibandingkan dengan pendidikan metaverse yang memiliki struktur yang utuh dan kompleks. Konsep dari konten dan desain pembelajaran masih pada tingkat yang belum matang, sehingga memerlukan perancangan jangka panjang secara komprehensif yang memenuhi elemen-elemen pembelajaran yang sesuai., Learning innovation is progressing through immersive technologies that continue to be expanded including virtual reality technology. Veterinary medicine and animal husbandry have the potential to implement immersive technology in the learning process. This study reviews previous studies on applications for learning veterinary medicine and animal husbandry. This research method uses the Systematic Literature Review technique with the Preferred Reporting Items for Systematic Reviews and Meta-Analyses framework. The results of the review show that the learning materials and design elements of the metaverse still have gaps and shortcomings in terms of interaction and experience gained by students in the current application compared to metaverse education which has a complete and complex structure. The concept of learning content and design is still at an immature level, requiring a comprehensive long-term design that meets the appropriate learning elements.
Keyword: Kedokteran Hewan, Peternakan, systematic literature review, Pendidikan, Virtual Reality, education, veterinary, livestock-farming

Judul: Kajian Literatur Sistematik Penggunaan Teknologi Virtual Reality dalam Implementasi Pembelajaran Pertanian dan Perikanan
Abstrak: Studi ini menganalisis penelitian sebelumnya mengenai aplikasi untuk pembelajaran pertanian dan perikanan. Metode penelitian yang digunakan adalah kajian literatur sistematis dengan menggunakan Preferred Reporting Items for Systematic Reviews and Meta-Analyses. Hasil penelitian menunjukkan bahwa materi pembelajaran dan desain elemen metaverse masih belum optimal. Masih terdapat celah implementasi antara teknologi imersif yang sedang dikembangkan saat ini dengan konsep metaverse. Oleh karena itu, perencanaan jangka panjang dan studi kasus penggunaan metaverse dalam pendidikan harus dilakukan lebih baik atau lebih matang lagi. Kekurangan ini menjadi poin penting untuk penelitian selanjutnya dalam pengembangan metaverse untuk pendidikan di bidang pertanian dan perikanan. Peneliti berharap studi ini mampu memberikan pengetahuan tentang teknologi metaverse kepada pendidik agar dapat membuat keputusan yang lebih tepat dalam memanfaatkannya di lembaga pendidikan., This study analyzes previous research regarding applications for learning agriculture and fisheries. The research method used is a systematic literature review using Preferred Reporting Items for Systematic Reviews and Meta-Analyses. The research results show that the learning materials and metaverse element design are still not optimal. There is still an implementation gap between the immersive technology currently being developed and the metaverse concept. Therefore, long-term planning and case studies on the use of metaverse in education must be done better or more maturely. This deficiency is an important point for further research in developing a metaverse for education in agriculture and fisheries. Researchers hope that this study is able to provide knowledge about metaverse technology to educators so they can make more informed decisions in utilizing it in educational institutions.
Keyword: Agriculture, Education, Fisheries, Virtual Reality

Judul: Sifat Pulp Campuran antara Pulp Asli Bambu dan Pulp Karton Bekas (Old Corrugated Containers)
Abstrak: OCC was soaked for 7 days and disintegrated afterward. Soda pulping of bamboo was carried out following the pulping parameters of 35% NaOH charge, L/W of 4/1, maximum temperature of 170 oC and total cooking time of 3 hours. Kappa number and pulping yield were determined based on TAPPI T236 cm-85 standard. Bamboo and OCC pulp was bleached following the method of D0ED1D2. Bleached bamboo pulp was beaten up to the freeness of 100, 200, 300, and 400 ml CSF. While that of OCC was up to 400 ml CSF only. The composisitions of bamboo/OCCpulp mixture (B/K) were 0/100, 20/80, 40/60, 60/40, 80/20 and 100/0. Physical and optical properties of pulp mixture were determined based on TAPPI T205 sp-02 standard. The pulp composition of (B/K) 20/80 at freeness level of 400 ml CSF was resulted in the highest strength properties based on Duncan scoring. Pulp beating was able to decrease the composition of bamboo pulp in pulp mixture while retaining the strength properties
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