Judul: "Improve": Application To Help Smartphone  Users Surfing Information In Non-fiction Books
Abstrak: Jumlah pengguna smartphone di Indonesia yang tinggi dan terus bertumbuh seharusnya dapat berpengaruh positif pada peningkatan minat membaca. Namun, berdasarkan survei yang dilakukan oleh Central Connecticut State University (2016) dan Programme for International Student Assessment (2018) menunjukan bahwa minat membaca masyarakat Indonesia secara umum cenderung masih rendah. Penelitian ini bertujuan untuk mengidentifikasi serta menciptakan solusi dari permasalahan pengguna smartphone dalam proses membaca buku nonfiksi dengan menggunakan pendekatan design thinking. Hasil dari penelitian ini menunjukan bahwa pelanggan memiliki beberapa masalah yaitu (1) Motivasi membaca buku yang tidak stabil; (2) Kehilangan motivasi membaca di pertengahan buku; (3) Malas membuat notes; (4) Sulit meluangkan waktu untuk membaca buku. Menanggapi permasalahan yang ada, Improve ditawarkan sebagai aplikasi yang dapat meningkatkan pengalaman pelanggan selama proses membaca buku nonfiksi. Berdasarkan hasil uji prototype ditemukan bahwa fitur-fitur yang terdapat pada prototype Improve dapat menjadi solusi bagi pelanggan.
Keyword: design thinking, empathy map, prototype, value proposition canvas

Judul: Designing the User Experience of the Koper Pustaka Library Application Bound Loan Module Using the Design Thinking Method, Designing the User Experience of the Koper Pustaka Library Application Bound Loan Module Using the Design Thinking Method
Abstrak: Budaya literasi di Indonesia masih mencapai persentase yang terbilang rendah. Faktor yang menyebabkan hal tersebut yaitu keterbatasan akses penyebaran buku sebagai bahan bacaan. Salah satu bentuk inovasi yang telah dilakukan dalam upaya meningkatkan akses penyebaran buku yaitu dilakukannya penelitian sebelumnya berupa perancangan aplikasi pinjam meminjam buku secara berantai yang melibatkan pihak pemberi pinjaman dan juga pihak peminjam secara digital. Namun, penelitian tersebut hanya berfokus pada pengalaman dan faktor engagement dari sisi pemberi pinjaman saja. Berdasarkan keterbatasan tersebut, penelitian ini bertujuan untuk menghasilkan prototipe aplikasi mobile sistem peminjaman terikat dari sisi peminjam buku di aplikasi Koper Pustaka dan menemukan faktor engagement bagi peminjam terikat. Penelitian ini dirancang menggunakan metode Design Thinking. Hasil akhir dari penelitian ini berupa prototipe mobile berbasis pengalaman pengguna yang telah diujikan kepada lima pengguna dengan remote usability testing. Berdasarkan hasil uji, diperoleh nilai SEQ (Single Ease Question) sebesar 6,8 dari nilai tertinggi tertinggi yaitu 7 dan nilai SUS (System Usability of Scale) sebesar 93,5 dari nilai tertinggi yaitu 100. Dapat disimpulkan bahwa prototipe tampilan yang dibuat sudah memenuhi aspek learnability dan usability yang baik.
Keyword: bonded lenders, Koper Pustaka, literacy culture, user experience

Judul: Biology and ecology of the buffalo fly, haematobia exigua de meijere (diptera:muscidae)
Abstrak: The life history of the buffalo fly was observed at room temperature of 27°-29.5°C and at a relative humidity of 48-68 percent. The eggs hatched after 17-22 hours, with an average of 18 hours. First instar larvae measured 1.25 + 0.16 mm long and 0.27 + 0.037 mm wide. reach the second larval stage. It took 6-12 hours to the second instar larvae measured 2.676 +0.187 mm long and 0.353 +0.028 mm wide. The second instar took about 12-24 hours to reach the third larval stage. The third instar measured 6.833 + 0.189 mm long and 0.919 + 0.051 mm wide. It took about 2-3 days for the third instar to become pupae. Duration of the pupal stage was about 5-7 days before the adults emerged. Under laboratory condition, the buffalo fly completed its life cycle in 9.5 to 10.5 days, whereas under field condition it took 9-14 days with an average of 10.5 days. The growth ratio which was based on the measurements of the cephalo-pharyngeal skeleton of each instar was 1.797. The preoviposition period was 8-12 days and mating usually occurred on the 6th or 7th day. The longevity of the male was 29 days, whereas it was 32 days in the female. The range of egg production under laboratory condition was between 20-139 per female fly. The belly and hind legs of the carabao were the most preferred habitat either during cloudy and cool dry or shiny and warm day. When the weather was clear and the carabao was in the shade, the flies tended to be more distributed particularly on the shoulder, dewlap, back and horns. The carabaos had relatively fewer Musca sp. and Stomoxys calcitrans than cattle; never the less carabaos had a higher infestation of buffalo fly than cattle. Oviposition occured either during the day or night but the buffalo flies were more active during the night than in the day time. The effect of various lengths of exposure time of manure in relation to the oviposition was profound. observed, the maximum number of the buffalo flies was occurred when the dung was exposed for 30 minutes. With increasing time of exposure the number and variety of insects also increase. It was evident that Sepsidae and psychodidae were the most dominant insects emerging from the dung. The number of buffalo flies also increased with increasing
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