Judul: Hobbyst: A Social Media Platform for Communities of Interests and Hobbies
Abstrak: Perkembangan media sosial memberikan manfaat dan pengalaman yang menyenangkan, namun juga menghadirkan dampak negatif seperti risiko kecanduan dan penurunan interaksi sosial langsung. Menjaga keseimbangan antara interaksi sosial online dan interaksi sosial langsung di kehidupan nyata menjadi penting karena interaksi sosial langsung memiliki manfaat yang lebih besar bagi kesejahteraan sosial individu. Dalam konteks ini, pengembangan platform media sosial yang mendorong interaksi sosial langsung berdasarkan kesamaan minat dan hobi menjadi peluang yang menjanjikan. Penelitian ini menemukan bahwa calon pengguna Hobbyst menghadapi kesulitan dalam mencari orang dengan minat dan hobi serupa di sekitar mereka. Untuk mengatasi masalah ini, Hobbyst dirancang dengan metode customer development tahap pertama, yaitu customer discovery, sebagai solusi yang memenuhi kebutuhan calon pengguna. Setelah melalui proses perumusan hipotesis, pengujian masalah, pengujian solusi, dan verifikasi BMC, prototype Hobbyst mendapatkan tingkat kelayakan yang tinggi dan business model canvas Hobbyst terverifikasi dalam tiga aspek utama: kesesuaian dengan pasar, pelanggan dan cara menjangkaunya, serta cara perusahaan menghasilkan uang., The development of social media brings benefits and enjoyable experiences, but also entails negative impacts such as addiction and reduced face-to-face social interaction. Striking a balance between online and offline social interactions is crucial for individual social well-being. In this regard, the emergence of social media platforms that facilitate direct social interactions based on shared interests and hobbies presents a promising opportunity. This research reveals that potential Hobbyst customers encounter difficulties in finding individuals with similar interests and hobbies in their vicinity. To address this issue, Hobbyst is designed using the customer discovery method as a solution that caters to the needs of potential customers. Following the process of hypothesis formulation, problem testing, solution testing, and BMC verification, the Hobbyst prototype demonstrates a high level of feasibility. The Hobbyst business model canvas is verified across three key aspects: market compatibility, customer alignment, and revenue generation strategies.
Keyword: business model canvas, customer discovery, social media, social interaction

Judul: Development of Talent and Interest Community Platform Strategic Plan to Support Independent Exploration Activities
Abstrak: Terdapat beragam tantangan yang muncul dalam upaya pengembangan bakat minat yang dilakukan oleh masyarakat salah satunya adalah akses terhadap komunitas bakat minat sebagai media pengembangan bakat minat. Penelitian ini bertujuan untuk menganalisis permasalahan yang dihadapi masyarakat terkait akses kepada aktivitas dan komunitas bakat minat, merancang model bisnis dari rancangan solusi yang sesuai dengan harapan masyarakat, merancang strategi pengembangan platform komunitas sesuai dengan model bisnis yang dibentuk, serta memvalidasi rancangan model bisnis dan prototipe sesuai masalah dan harapan dari masyarakat. Penelitian ini menggunakan strategi samudera biru sebagai metode utama dengan 40 responden yang ditentukan menggunakan purposive sampling. Penelitian ini menghasilkan strategi bagi pengembangan platform Bank-Kit.id sebagai solusi yang berfokus pada aspek aktivasi komunitas untuk membentuk sebuah ekosistem komunitas yang berkualitas melalui kemitraan bersama komunitas. Model bisnis yang dapat dibentuk dalam rancangan platform ini adalah produksi konten dan kit pembelajaran komersil bersama mitra komunitas serta kurasi aktivitas dan pesan sosial mitra komunitas untuk menarik kerja sama dengan mitra eksternal., There are a lot of challenges that prevent people to maximize the potentials of communities as a media for developing talent and interest. This study aims to identify problems that affect the access to the communities, designing a business model based on the solution created, designing a strategic plan for the creation of a digital platform based on the business model created, and to validate the prototype and business model plan. This study uses the blue ocean strategy as the main method with 40 respondents through purposive sampling. This study concludes in a strategic plan for Bank-Kit.id as a solution which focus on communal activation aspect for building a quality digital community ecosystem through partnering with communities. The business model that can be applied is to produce original content and learning kit with communities and curating community activities and social messages raised to attract collaboration with external partners.
Keyword: bakat dan minat, komunitas, platform digital, strategi samudera biru, blue ocean strategy, community, talent and interest, digital platform

Judul: Pemberian Meniran Phyllanthus niruri Untuk Pencegahan Infeksi IMNV (Infectious Myonecrosis Virus) pada Udang Vaname Litopenaeus vannamei
Abstrak: IMNV (Myonecrosis Infectious Virus) is a virus that attacks shrimp vaname in recent years. Currently, treatment and drug has not been obtained to control the virus IMNV. This research done to determine the effect immunostimulan meniran extract 20 mg / kg in infected shrimp IMNV. IMNV infection in shrimp feeding trials carried out through a IMNV infected shrimp meat for 3 days by 50% from biomass. Based on the results obtained, IMNV infection gives a significantly different effect on survival rate. In the infected shrimp IMNV without giving meniran survival rate of 66.67%, while the survival rate of shrimp that were infected with the provision meniran IMNV of 86.67%. For the shrimp that are not infected IMNV, the survival rate of 93.33%. IMNV clinical signs in general is white necrotic areas in striated (skeletal) muscles. In the treatment of clinical signs seen meniran on day 6 after infection. While on treatment without being infected IMNV meniran extracts, clinical signs first appeared on day 3 after infection.
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