Judul: Veterinary Anatomy Learning Experience with Virtual Reality Teaching Materials
Abstrak: Pembelajaran anatomi veteriner dalam studi kedokteran hewan didukung oleh kegiatan praktikum menggunakan kadaver pada laboratorium. Penggunaan kadaver sebagai materi pembelajaran menjadi standar emas untuk meningkatkan pemahaman mahasiswa. Perkembangan teknologi termasuk teknologi realitas maya menyediakan pilihan alternatif sebagai media pembelajaran. Penggunaan teknologi virtual sekaligus mengurangi kelemahan dalam penggunaan kadaver. Metode ini juga dapat membawa pengguna untuk merasakan pengalaman di dalam dunia maya dan dapat mempelajari bahan materi secara mandiri di mana saja dan kapan saja. Penelitian ini mengembangkan prototipe sistem pembelajaran dengan osteologi tulang kuda dalam teknologi virtual dengan akses virtual reality yang terintegrasi dalam situs dengan metode embed sehingga pengguna dapat mengakses situs melalui berbagai perangkat seperti komputer, ponsel, dan headset VR. Prototipe berhasil lulus uji pengalaman pengguna dengan basis metode UEQ dengan hasil dapat diterima sebagai media alternatif pembelajaran anatomi veteriner pada daya tarik, kualitas pragmatis yaitu efisiensi, kejelasan, ketepatan, juga dari kualitas hedonis yaitu stimulasi dan kebaruan, The learning of veterinary anatomy in veterinary education is generally supported by practical exercises on animal cadavers performed in a specific laboratory. The use of cadavers as teaching materials is a gold method standard to improve students understanding. On the other hand, the development of technology, including virtual reality technology, provides an alternative to learning methods. By using virtual technology, the disadvantages of using animal cadavers are compensated at the same time. This method can also make users feel like they are in a virtual world and enable independent learning at any place and time. In this research, we developed a prototype learning system using VR technology applied to the skeletal model of a horse bone. To enable easy access, the VR is integrated into the access channel on the website so that users can access it through various hardware devices such as computers, smartphones, and VR glasses. In this research, we found that the prototype successfully passed the user experience test based on the UEQ method and therefore can be accepted as an alternative medium for learning veterinary anatomy in terms of attractiveness, pragmatic quality such as efficiency, perspicuity, dependability, also from hedonic quality such as stimulation and novelty
Keyword: Anatomi Veteriner, pengalaman pengguna, realitas maya

Judul: Inspeksi Teknologi Virtual Reality Menuju Metaverse Terhadap Implementasi Pembelajaran di Bidang Veterinary dan Livestock-Farming
Abstrak: Inovasi pembelajaran mengalami kemajuan melalui teknologi imersif yang terus diekspansi termasuk teknologi virtual reality. Kedokteran hewan dan peternakan memiliki potensi dalam implementasi teknologi imersif pada proses pembelajarannya. Studi ini menelaah kajian terdahulu terhadap aplikasi untuk pembelajaran kedokteran hewan dan peternakan. Metode penelitian ini menggunakan teknik Systematic Literature Review dengan kerangka Preferred Reporting Items for Systematic Reviews and Meta-Analyses. Hasil review menunjukkan bahwa materi pembelajaran dan elemen desain metaverse masih terdapat celah dan kekurangan dalam hal interaksi serta pengalaman yang didapat peserta didik pada penerapan saat ini dibandingkan dengan pendidikan metaverse yang memiliki struktur yang utuh dan kompleks. Konsep dari konten dan desain pembelajaran masih pada tingkat yang belum matang, sehingga memerlukan perancangan jangka panjang secara komprehensif yang memenuhi elemen-elemen pembelajaran yang sesuai., Learning innovation is progressing through immersive technologies that continue to be expanded including virtual reality technology. Veterinary medicine and animal husbandry have the potential to implement immersive technology in the learning process. This study reviews previous studies on applications for learning veterinary medicine and animal husbandry. This research method uses the Systematic Literature Review technique with the Preferred Reporting Items for Systematic Reviews and Meta-Analyses framework. The results of the review show that the learning materials and design elements of the metaverse still have gaps and shortcomings in terms of interaction and experience gained by students in the current application compared to metaverse education which has a complete and complex structure. The concept of learning content and design is still at an immature level, requiring a comprehensive long-term design that meets the appropriate learning elements.
Keyword: Kedokteran Hewan, Peternakan, systematic literature review, Pendidikan, Virtual Reality, education, veterinary, livestock-farming

Judul: Thermal Characteristics and Dynamics of Tropical Cyclone over Western North Pacific Ocean: A Case Study of Typhoon Songda (Chedeng) 2011
Abstrak: The frequent occasion of Tropical Cyclone (TC) over Western North Pacific (WNP) Ocean lies from 10˚N to 26˚N and 121˚E to 170˚E. Sources of TC development come from warm ocean temperature where latent heat is released during condensation processes and subsequently concentrated in the boundary layer. Relative humidity at 850-700 hPa is responsible to produce the most intense storm. Meanwhile, weak vertical wind shear between 850-200 hPa is one of the dynamical factors that lead to the development of TC. Pressure level of 850-200 hPa is chosen to minimize the thermodynamic effect in the lower troposphere. Typhoon Songda (Chedeng in the Philippines) or TSC lasted from May 18th to 30th, 2011 and strengthened into powerful Super Typhoon stage between May 24th and 27th. Long curving track and the exhibition of all sequences of TC life cycle, TSC is then considered as an ideal case of TC. The objective of the study with case of TSC is to investigate the role of thermal characteristics and dynamics on TC intensity. The research is carried out by using Advanced Research of Weather Research and Forecasting model (WRF ARW model) version 3.3. Two domains are employed in the model. The first domain situate from 02˚N to 40˚N and 118˚E to 149˚E and cover spatial resolution () of 33.1 km. The second domain situate from 09˚N to 27˚N and 119˚E to 132˚E with of 11 km. Timestep of the model () is 120 seconds. The model is supported by the following physical parameterization, i.e., Yonsei University Scheme (YSU) in the boundary layer, Kain-Fritsch scheme (KF) in the cumulus, and WRF Single-Moment 3-class scheme in the microphysics. Initial meteorological condition prior to the formation of the cyclone is generated using WRF ARW standard-release model. Sensitivity of the model output is obtained from a selected single-parameter change scenarios, namely, 10 % to 20 % decrease and increase of wind shear initial data at 850-200 hPa, and by 10 % to 20 % decrease of relative humidity initial data at 850-700 hPa. The result showed that the negative correlations between wind shear and intensity are found in wind shear scenarios. Wind shears of 10 ms-1 which lead to strengthening of the wind intensity in the early period of Typhoon development are found in wind shear scenarios. The effect of wind shear changes on wind intensity is statistically significant in the 20 % wind shear scenarios. During mature stage, weak wind intensity occurred when wind shear increase as given in the WRF standard-release and the 20 % decreasing scenario. Different situation is found in the 20 % increasing scenario where wind shear tend to weak and lead to strong wind intensity at this stage. Meanwhile, the reduction of moisture supply at 850-700 hPa resulting from 20 % decreasing relative humidity play a major role in the weakening of wind intensity and reduces mechanical energy of the cycle process as much as 300 J kg-1.
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