Judul: Pengembangan Sistem Pembelajaran Kanji Dasar Jepang Berbasis Multimedia
Abstrak: Kanji is one of three Japanese writing characters, the others are katakana and hiragana. Most of students have difficulties in learning kanji because of the complexity rule and variety of remembering a large amount of characters . This is one of the main obstacles in learning Japanese language for nonnative speaker which is commonly caused losing in their motivation for learning. As a consequence, they preferred learning katakana and hiragana which is easier. There are no other methods besides remembering each character in learning kanji. Therefore, it is needed to find a solution or a method for at least easing the difficulties in learning and increasing their motivation in study. One of the solutions is by developing learning software for basic kanji in multimedia-based environment. The standard materials of basic kanji are based on Japanese Language Proficiency Test (JLPT) level 4 developed by The Japan Foundation Association of International Education – Japan. By using Computer Aided Instruction (CAI), student can learn anytime and anywhere using their PC or notebook. In developing this method through multimedia learning, we have to develop an instruction model. This model will teach students basic Japanese kanji by using picture, sounds, and animation through exercises. This model using drills process with one cycle each drills, and it will be grouped by three difficulty levels. Through this multimedia interactive software testing over one month, the result by six sample users (students) of UPBI gained total average 84.7 points with average increases knowledge of remembering characters up to 358% (approximately 52-53 characters), which is in other words 3.5 times improvement and reached up to 17.96% recognition knowledge of kanji after using this multimedia learning system. Based on the research result, this system has the ability to increase student recognition knowledge of basic kanji level 4.
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Judul: Pengembangan Sistem Manajemen Pembelajaran Pemrograman Bahasa Scheme, Java, PHP, dan Perl
Abstrak: In conventional manner, learning process is done in the form of discussion or direct delivery of learning materials in a class or lecture. Programming is not easily applied to a conventional learning process. In this condition, LMS has an important role to improve the process of learning for programming. TOKI LC has been developed to identify the programming in Pascal, C, and C++ languages. However, this system has not been equipped with a programming language that is often used by student majoring in computer science or informatics. Therefore, this research aims to analyze and develop four other programming languages into learning management systems in the field of programming. LMS for programming was analyzed according to the concepts of e-learning, storyboard, and grading model. The system was developed with the prototype model on method of development grader, and then tested. Analysis shows that the system is adopting asynchronous learning with several main functional components, namely portal, baseline LMS features, and LCMS. Development of grader generates the Java programming language as a language with run time performance and memory space usage greater than the other programming languages, namely Pascal, C, C++, Scheme, PHP, and Perl.
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Judul: Performa kecoa madagaskar (Gromphadorhina portentosa) pada tipe tempat sembunyi yang berbeda
Abstrak: Madagascar cockroaches come from Madagascar Island in the southest of Africa Beach. This cockroaches is a giant cockroaches in the world and as big as a giant beetle that called as "giant cockroaches". Madagascar cockroaches is a giant cockroaches and have a different character with another cockroaches, that is big size and types that it make it looks like beetle, fizz, doesn't bite, doesn't have wings and outdorless so that these cockroaches harmless for human and can be keep as pets that quite popular all over the world because of it's unique.
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