Judul: Implementation of Semantic Mapping for Multimedia-based English Learning.
Abstrak: Vocabulary is a fundamental aspect in language learning. Most of students have difficulties in remembering vocabulary. One of the methods in teaching vocabulary is by semantic mapping. It is a process of drawing diagrams to describe how a topic and its related ideas are connected. In other word, semantic mapping is a way to describe the relationship of ideas from the topic. However, the teacher still uses this method traditionally. As a consequence, students become more dependent on the existence of teacher as a facilitator in the class. One of the solution of this problem is to convert the class situation from synchronous into asynchronous one. By using Computer Aided Instruction (CAl), students can learn vocabulary anytime and anywhere using internet, intranet, and localhost. In implementing this method through multimedia learning, we must make an instruction model. This model will teach students to learn vocabulary of animal by using a picture. This model is developed by using drill method with three cycles in one drill. In this method, materials will be repeated until students master it. Based on the research, this system can increase the ability of students in remembering vocabulary.
Keyword: Semantic Mapping, Drills, Vocabulmy, Computer Aided Instruction (CAl)

Judul: Pengembangan Sistem Pembelajaran Kanji Dasar Jepang Berbasis Multimedia
Abstrak: Kanji is one of three Japanese writing characters, the others are katakana and hiragana. Most of students have difficulties in learning kanji because of the complexity rule and variety of remembering a large amount of characters . This is one of the main obstacles in learning Japanese language for nonnative speaker which is commonly caused losing in their motivation for learning. As a consequence, they preferred learning katakana and hiragana which is easier. There are no other methods besides remembering each character in learning kanji. Therefore, it is needed to find a solution or a method for at least easing the difficulties in learning and increasing their motivation in study. One of the solutions is by developing learning software for basic kanji in multimedia-based environment. The standard materials of basic kanji are based on Japanese Language Proficiency Test (JLPT) level 4 developed by The Japan Foundation Association of International Education – Japan. By using Computer Aided Instruction (CAI), student can learn anytime and anywhere using their PC or notebook. In developing this method through multimedia learning, we have to develop an instruction model. This model will teach students basic Japanese kanji by using picture, sounds, and animation through exercises. This model using drills process with one cycle each drills, and it will be grouped by three difficulty levels. Through this multimedia interactive software testing over one month, the result by six sample users (students) of UPBI gained total average 84.7 points with average increases knowledge of remembering characters up to 358% (approximately 52-53 characters), which is in other words 3.5 times improvement and reached up to 17.96% recognition knowledge of kanji after using this multimedia learning system. Based on the research result, this system has the ability to increase student recognition knowledge of basic kanji level 4.
Keyword: 

Judul: Estimasi Nilai Pajak Emisi Industri Perhotelan dan Restoran di Kota Bogor.
Abstrak: Jumlah hotel dan restoran di Kota Bogor mengalami peningkatan setiap tahunnya. Berdasarkan data Dinas Pariwisata dan Kebudayaan Kota Bogor (2018), pada 2016 jumlah hotel di Kota Bogor 53 unit meningkat menjadi87 unit, sedangkan jumlah restoran di Kota Bogor meningkat dari 162 unit menjadi 680 unit. Peningkatan jumlah hotel dan restoran menyebabkan emisi CO2 meningkat, sedangkan luas ruang terbuka hijau cenderung tetap. Penelitian ini dilakukan untuk mengestimasi jumlah emisi CO2 yang dihasilkan industri perhotelan dan restoran di Kota Bogor dengan menggunakan metode TIER-1, mengestimasi luas lahan taman kota yang dibutuhkan untuk menyerap emisi CO2yang berlebih pada industri perhotelan dan restoran di Kota Bogor dengan pendekatan deskriptif kuantitatif, mengestimasi nilai pajak emisi CO2 industri perhotelan dan restoran di Kota Bogor dengan pendekatan biaya penanganan emisi (biaya pembuatan taman kota), sertamerumuskan implikasi alternatif kebijakan dalam penerapan pajak emisi dengan pendekatan deskriptif kualitatif. Hasil penelitian menunjukkan bahwa total emisi CO2perhotelan di Kota Bogor ialah sebesar 3221 ton/tahun dan total emisi CO2 restoran di Kota Bogor sebesar 9583 ton/tahun, terdapat sisa emisi CO2yang tidak terserap oleh ruang terbuka hijau eksistingdi Kota Bogor sehingga perlu adanya tambahan lahan ruang terbuka hijau untuk dapat menyerap sisa emisi CO2 tersebut, ruang terbuka hijau yang digunakan jenis taman kota. Luasan taman kota yang dibutuhkan dari industri perhotelan sebesar 57 ha, dan dari industri restoran sebesar 167 ha. Pendanaan pembangunan taman kota tersebut didapat dari pengumpulan pajak emisi hoteldan restoran di Kota Bogor. Biaya pajak emisi industri perhotelan Kota Bogor sebesar Rp 3415/kamar/malam dan biaya pajak emisi industri restoran Kota Bogor sebesar Rp 239 /sekali transaksi.
Keyword: biaya pajak emisi, emisi hotel dan restoran, luasan taman kota, peningkatan jumlah hotel dan restoran