Judul: Pengukuran Engagement pada Permainan Orbital-X, Permainan Pertahanan Menara Sirkular
Abstrak: Jenis permainan pertahanan menara (tower defense) adalah sebuah gaya permainan yang memiliki tantangan tersendiri untuk menyusun sebuah strategi melawan musuh dengan menempatkan menara pertahanan yang tepat. Permainan dalam tugas akhir ini adalah permainan pertahanan menara yang memiliki konsep berbeda, yaitu dengan menaruh menara pertahanan di posisi tengah dan menara lainnya berputar sirkula. Sebelum permainan disebarkan, dibuat 2 buah kuesioner, yaitu kuesioner pra-permainan dan pasca permainan untuk mengukur engagement pemain. Kuesioner pra-permainan diberikan kepada 5 orang. Kemudian, mereka diberi waktu untuk memainkan Orbital-X selama satu minggu. Setelah itu, kelima responden diberikan kuesioner pasca permainan untuk mengukur engagement ketika bermain. Hasil pengukuran engagement pada aspek immersion, pemain sangat setuju dengan pertanyaan “Saya dapat dengan mudah menggunakan kontrol Orbital-X dan saya dapat menguasainya dengan cepat” dan pemain sangat tidak setuju dengan pertanyaan “Interaksi yang terjadi dalam dunia game yang saya mainkan sama halnya seperti saya berinteraksi di dunia nyata”.
Keyword: Engagement, Gameplay, Immersion, Permainan, Pertahanan Menara

Judul: Measurement of New Student Experience in Campus Introduction with Agriventure Games Using Game Experience Questionnaire
Abstrak: Pengenalan kampus pada mahasiswa baru lewat video game menjadi suatu cara baru yang dilakukan oleh berbagai kampus, termasuk Institut Pertanian Bogor (IPB). Akan tetapi, penelitian yang mengukur pengalaman pengguna dalam kegiatan tersebut belum dilakukan. Penelitian ini dilakukan untuk mengukur pengalaman mahasiswa baru pada saat menggunakan game Agriventure yang dibuat untuk mengenalkan kampus IPB dan materi-materi dasar pertanian,. Pengalaman pengguna diukur menggunakan game experience questionnaire (GEQ) yang diberikan kepada mahasiswa baru IPB yang masuk pada tahun 2021. Kuesioner terbagi atas empat modul: core, in-game, dan post-game yang merupakan bagian dari GEQ ditambah satu modul yang berkaitan dengan tujuan pengenalan kampus di IPB. Hasil dari pengukuran tersebut akan bermanfaat untuk pengembangan game Agriventure selanjutnya yang lebih efektif dan menyenangkan dalam mengenalkan kampus IPB. Responden direkrut dari mahasiswa IPB dan dipilih berdasarkan ketersediaan menjadi partisipan. Hasil pengujian terhadap 12 partisipan menggunakan GEQ menunjukan nilai Challenge yang rendah. Partisipan merasa puzzle dan quiz yang ada masih terlalu mudah., Introducing campuses to new students through video games is a novel way for various campuses, including IPB University (IPB). However, studies to measure user experience in these activities have not been conducted. We will accomplish this study to measure the experience of new students when using the Agriventure game, which was created to introduce the IPB campus and basic agricultural knowledge. User experience is measured using a game experience questionnaire (GEQ) given to new IPB students who enter in 2021. The questionnaire has four modules: core, in-game, and post-game, which are part of the GEQ, plus one module related to the goals of campus orientation at IPB. The results of these measurements will be helpful in the future development of a more effective and fun Agriventure game. Respondents were recruited from IPB students and selected based on voluntary to be participants. The test result on 12 participant using GEQ showed a low challenge value. Participants felt the puzzles and quizzes are too easy.
Keyword: Game Design, Game Experience Questionnaire, User Experience

Judul: Phylogeography and Species Limits in the Papuan White Snake (Micropechis ikaheka) (Reptilia: Serpentes: Elapidae)
Abstrak: Papua white snake, Micropechis ikaheka, has been distingushed into two subspecies M.i. ikaheka and M.i. fasciatus. However, due to lack of data on their morphology, distribution and ecology, both subspecies often ignored in scintific discussions and refers only byas , Micropechis ikaheka. This study was designed to document the differences between M.i. ikaheka and M.i fasciatus by using scales characteristics and reproductive organ or hemipenes. The study also examine, zoogeography, habitat, diet and cannibalism of both subspecies to better understanding the the ecology of one of the most venomous snakes in the world. This study consists of three topics with method and also different in the size samples, respectively. The first study is the histology and microtopography of the skin were studied using paraffin method and Scanning Electron Microscope (SEM). The second is the hemipenis were examined by following Myers and Cadle (2003), and Zaher and Prudente (2003). The third is the abdominal surgery was carried out to document diet type and the investigate phenomenon of cannibalism in the snake. Specimens for this study came from the collection from Museum Zoologicum Bogoriense (MZB) and Universitas Negeri Papua’s Laboratory (LZU). The research result also indicated that the markers of skin and hemipenis described the same structure and microornamentation in all M. ikaheka groups being compared. Based specimens examined morphological descriptions do not s support the further differentiation in Micropechis. In short, two markers that used in this study could not sufficiently indicate the differences in the level of species and subspecies of M. ikaheka. The study, however, were able to delineate zoogeography and skin color patterns, which fall into four groups: M. i. ikaheka; M. i. fasciatus. M. i. ssp. “intermediate”; and M. i. ssp “black”. This study also revealed that color variations did not overlap in their geographic distribution. It is therefore, it suggested that environmental factors may contribute to the skin color variations. It also assumed that habitat discontinuous and biogeography factors may also cause the loss of the connection between the original populations (vicarians) or follow colonization events (dispersal). The examined of 22 stomach contents of M. ikaheka shows this species is carnivorous, and prey on vertebrates such as amphibians, fish, reptiles, and Mammals. These snakes are opportunistic predators since they prey on all that can be captured, but mainly reptiles (61.5%), followed by mammals and fish (both 15.4%), and amphibians (7.7%). Although categorized as terrestrial animal, the diet study showed that M. ikaheka snakes often go into the water to hunt for fish (the sample from Yapen island), including eel (the sample from Aru island). Based on prey items indentified, there is evidence that M. ikaheka is cannibal. At this time, there still no record on reason for cannibalism, but it is assumed that cannibalism was due to competition between populations and means to control population.
Keyword: geographic variation, white snake, papua