Judul: Perancangan Prototipe Mobile User Experience Aplikasi Rekomendasi Permainan Anak Usia Dini Menggunakan Metode Wilson
Abstrak: Peran orang tua dibutuhkan dalam masa perkembangan anak usia dini. Namun, tidak sedikit para ibu yang merasa kesulitan dalam mengasuh anak-anaknya karena berbagai kesibukan. Hal tersebut berdampak pada tumbuh kembang anak. Kebiasaan para ibu menggunakan perangkat mobile turut mendukung penelitian yang dilakukan. Penelitian ini bertujuan untuk membuat perancangan prototipe mobile user experience aplikasi yang dapat memberikan rekomendasi permainan untuk anak usia dini. Rekomendasi permainan disesuaikan dengan usia anak dan kategori perkembangan yang dibutuhkan seperti kognitif, motorik, sosial, dan bahasa. Penelitian ini mengadaptasi metode yang dikembangkan Wilson. Hasil penelitian ini berupa perancangan prototipe aplikasi yang dilakukan sampai tahap medium fidelity. Prototipe diuji terhadap 5 ibu menggunakan metode think aloud. Sebesar 85% aplikasi BATITA sudah dapat mendukung partisipan dalam menyelesaikan task. Seluruh partisipan dapat menggunakan aplikasi rekomendasi permainan anak usia dini dengan cukup mudah dan puas dengan fitur yang tersedia.
Keyword: anak usia dini, perangkat mobile, permainan, user experience

Judul: Prototipe Aplikasi Rekomendasi Permainan Anak Usia Batita
Abstrak: Parenting is one of important factors that affect the growth and development of toddler. In big city, parents do not have enough time to interact with their children. Mobile device nowadays is used not just for communication, but also for gaming and seacrhing for information. This research is aimed to develop an application prototype which is able to recommend a game, that both parents and children can play together. The method used in this research is Usercentered Design which enables the developers to listen and involve with users to determine the their needs. The result of this research are use case diagram, activity diagrams, and 16 sketch views simulated using PopApps, and final design using on Axure.
Keyword: Bogor Agricultural University (IPB), mobile, UCD, child development, prototype, game for children

Judul: Waxes, policosanols and aldehydes in sugarcane (Saccharum officinarum L.) and okinawan brown sugar (kokuto)
Abstrak: Waxes, long chain alcohols and aldehydes were found in several variants of sugarcane (Saccharum officinarum L.) and Kokuto, a non-centrifuged Okinawan cane brown sugar. Long chain alcohols, policosanols, have been reported to have beneficial effect to human health. The composition of wax in sugarcane was analyzed using HPLC with an evaporative light scattering detector. Sugarcane wax composed of 55–60% aldehydes, sterol esters and wax esters, 32–40% alcohols, and small amounts of triacylglycerols, acids and sterols. Extraction of policosanols performed effectively with hexane and methanol (20:1 v/v), while that of long chain aldehydes was with chloroform and methanol (2:1 v/v). Their composition was determined using GC with a flame ionization detector, whereas their compounds were identified using GC-MS. Sugarcane rinds contained up to 500 mg policosanols and 600 mg aldehydes per 100 g sample of Ni 22 cultivar. The content of policosanol and long chain aldehyde in Kokuto was influenced by its production systems. Compositional analysis of the end product confirmed the presence of policosanols and aldehydes up to 85 mg and 8 mg respectively per 100 g sample of Kokuto A, a product of brown sugar manufacture with open pan heating system. Octacosanol and octacosanal were found to be the major wax components in both sugarcane and Kokuto samples. This study revealed significant difference in content and composition of waxes, policosanols and long chain aldehydes between sugarcane parts, cultivars and harvesting times; also between Kokuto types and production methods.
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