Judul: Support Vector Machine Algorithm for Aspect Based Sentiment Analysis on Online Game Reviews Mobile Legends: Bang-Bang
Abstrak: Kehadiran era teknologi digital dipermudah dengan adanya koneksi internet yang mudah diakses serta menyediakan banyak fitur dan hiburan salah satunya game online. Mobile Legends: Bang-Bang merupakan game online berjenis Multiplayer Online Battle Arena (MOBA) yang populer sejak diluncurkan pada tahun 2016. Kepopuleran tersebut tidak terlepas dari ulasan pengguna yang memberikan informasi dan sentimen berbeda. Penelitian ini akan mengidentifikasi sentimen ulasan pengguna aplikasi berdasarkan aspek gameplay, performa, visualisasi, dan player. Metode klasifikasi yang digunakan dalam penelitian ini adalah Support Vector Machine (SVM). Aplikasi game online Mobile Legends: Bang-Bang cenderung memiliki sentimen negatif berdasarkan aspek gameplay, performa, dan player. Akan tetapi, dari aspek visualisasi ulasan cenderung memiliki sentimen positif. Hasil evaluasi model dilakukan berdasarkan nilai akurasi, F1-score, dan AUC didapatkan bahwa aspek gameplay, performa, dan player memberikan tingkat klasifikasi yang lebih baik dibandingkan aspek visualisasi., The presence of the digital technology era is facilitated by an internet connection that is easily accessible and provides many features and entertainment, one of which is online games. Mobile Legends: Bang-Bang is a Multiplayer Online Battle Arena (MOBA)-type online game that has been popular since its launch in 2016. Currently, Mobile Legends: Bang-Bang is still the top free game on the Google Play Store. This popularity is inseparable from user reviews that provide different information and sentiment. This research will identify the sentiment of application user reviews based on aspects of gameplay, performance, visualization, and player. The classification method used in this study is the Support Vector Machine (SVM). The online game application Mobile Legends: Bang-Bang tends to have negative sentiment from aspects of gameplay, performance, and player. However, from the visualization aspect, they tend to have positive sentiment. The results of the evaluation of the model based on the value of accuracy, F1-score, and AUC, it was found that the gameplay, performance, and player aspects gave better classification results than the visualization aspect.
Keyword: aspect based sentiment analysis, game online, mobile legends: bang-bang, SVM

Judul: Implementation of Support Vector Machine Algorithm for Sentiment Analysis of Flip Application Reviews on Google Play Store Site
Abstrak: Flip merupakan start-up kreasi pemuda Indonesia yang memiliki popularitas dan rating tinggi pada situs Google Play Store. Hal tersebut membuat tuntutan terhadap mutu pelayanan aplikasi juga semakin meningkat, sehingga muncul beragam komentar di kolom ulasan. Analisis sentimen merupakan salah satu cara untuk mengetahui polaritas opini yang memungkinkan klasifikasi ulasan ke dalam kelas bersentimen positif, netral, atau negatif. Penelitian ini bertujuan untuk mengidentifikasi perbedaan performa algoritma Support Vector Machine (SVM) menggunakan kernel linear, kernel polynomial, dan kernel Radial Basis Function (RBF) pada tiga fitur n-gram (unigram, bigram, dan trigram) serta melakukan analisis sentimen terhadap ulasan para pengguna aplikasi Flip. Algoritma Multi-Class SVM One Against All (OAA) diterapkan karena terdapat tiga kelas sentimen. Selain itu, algoritma Synthetic Minority Oversampling Technique (SMOTE) diterapkan untuk mengatasi ketidakseimbangan pada data. Pemodelan SVM menggunakan kernel RBF pada fitur unigram menghasilkan performa terbaik dalam mengklasifikasikan sentimen dengan nilai akurasi dan macro average F1-score yang didapat sebesar 89% dan 70%. Secara keseluruhan, kernel linear dan RBF pada ketiga fitur n-gram memberikan hasil klasifikasi terbaik. Sebaliknya, kernel polynomial memberikan hasil klasifikasi terendah. Fitur unigram memberikan hasil klasifikasi terbaik dan fitur trigram memberikan hasil klasifikasi terendah untuk ketiga kernel., Flip is a start-up created by Indonesian youth that has high popularity and ratings on the Google Play Store site. This makes the demands on the quality of application services also increase, thus various comments appear in the review column. Sentiment analysis is one way to find out the polarity of opinions that allows the classification of reviews into classes that have positive, neutral or negative sentiments. This study aims to identify differences in the performance of the Support Vector Machine (SVM) algorithm using a linear kernel, a polynomial kernel, and a Radial Basis Function (RBF) kernel on three n-gram features (unigram, bigram, and trigram) and to conduct sentiment analysis on the reviews of Flip application users. The Multi-Class SVM One Against All (OAA) algorithm is applied because there are three sentiment classes. In addition, the Synthetic Minority Oversampling Technique (SMOTE) algorithm was applied to overcome the data imbalance. SVM modeling using the RBF kernel on the unigram feature produces the best performance in classifying sentiment with an accuracy value and a macro average F1-score obtained at 89% and 70%. Overall, the linear kernel and RBF kernel on the three n-gram features give the best classification results. On the other hand, the polynomial kernel gives the lowest classification result. The unigram feature gives the best classification result and the trigram feature gives the lowest classification result for the three kernels.
Keyword: flip, kernel, n-gram, sentiment analysis, support vector machine

Judul: Hydrothermal Synthesis of Biphasic Calcium Posphate
Abstrak: Biphasio calsium phosphate (BCP), which was a mixture of hydroxypatite (HA) and tricalcium phosphate (TCP), was synthesized by hydrothermal method followed by sintering process. Hydroxyapatite was produced by using natural calcium source CaO from hen's eggshell and (NH4)2HPO4 as phosphate souce, other hydroxyapatite sample was produce by using synthetic calcium source Ca(OH) and H3PO4 as phosphate source.
Keyword: