Judul: Perancangan Aplikasi Permainan Edukatif Tentang Simulasi Agribisnis Untuk Platform Mobile
Abstrak: Permasalahan pengangguran di Indonesia masih menjadi permasalahan penting yang harus diselesaikan pemerintah. Menciptakan lapangan kerja dengan berwirausaha menjadi salah satu solusi untuk mengatasinya. Dengan kondisi alam dan geografis Indonesia yang beriklim tropis membuat berwirausaha di bidang agribisnis memiliki potensi yang bagus. Minat masyarakat Indonesia di bidang agribisnis yang masih sedikit salah satunya disebabkan oleh kurangnya edukasi tentang agribisnis. Penelitian ini bertujuan untuk merancang aplikasi permainan edukatif tentang simulasi agribisnis sehinga dapat menjadi media alternatif memperkenalkan agribisnis dengan cara yang menarik. Metode Game Development Life Cycle (GDLC) menjadi pedoman dalam perancangan aplikasi permainan ini tetapi hanya berfokus pada tahap inisiasi dan pra-produksi. Sabisa Farm yang merupakan teaching farm IPB menjadi narasumber dalam penelitian ini. Hasil dari penelitian ini yaitu rancangan aplikasi permainan berupa Game Design Document dan mock-up. Penelitian ini diharapkan dapat menghasilkan rancangan aplikasi permainan yang menarik dan edukatif sehingga dapat meningkatkan pengetahuan masyarakat mengenai agribisnis.
Keyword: agribusiness, educative, game design document, simulation, video games

Judul: Pengembangan Aplikasi Permainan Edukasi Software HouseMenggunakan Metode GDLC pada Platform Mobile
Abstrak: Pengembangan perangkat lunakmerupakan salah satu bidang penting sektor teknologi informasi (TI). Oleh karena itu, kurangnya pengetahuan ganerasi muda dalam bidang tersebut dapat menghambat pertumbuhan ekonomi Indonesia, mengingat sektor TI memegang peran penting pada era industri 4.0. Salah satu cara untuk memberi edukasi dan menarik minat generasi muda dalam berkarir di bidang TI adalah melalui aplikasi permaian. Penelitian ini bertujuan untuk membuat aplikasi permainan edukasi Software House, yang diharapkan mampu menarik minat generasi muda dalam berkarir di bidang TI khususnya bidang pengembangan perangkat lunak dan manajemen perusahaan software house. Penelitian ini dilakukan dengan menggunakan metode Game Development Life Cycle (GDLC) dari tahap inisiasi hingga alpha testing. Hasil pengujian aplikasi permainan yang telah dkembangkan pada tahap alpha, dapat digunakan untuk pengembangan iterasi selanjutnya.
Keyword: Game Development Life Cycle, pengembangan aplikasi permainan, perusahaan software house, pengembangan perangkat lunak, unity engine

Judul: Enhancement of photon absorbtion on BaxSr1-xTiO3 thin films semiconductor using photonic crystals.
Abstrak: In this research, has been conducted BaxSr1-xTiO3 (BST) thin films manufacturing for mole fraction x = 0.25, 0.35, 0.45, and 0.55; and concentration of 1 molar using chemical solution depositon (CSD) method. The materials, which are used in this research, are barium acetate [Ba(CH3COO)2, 99%], strontium acetate [Sr(CH3COO)2, 99%], titanium isopropoxide [Ti(C12O4H28), 97.999%], gallium trioxide [Ga2O3], 2-methoxyethanol [H3COOCH2CH2OH, 99%] and 1 x 1 cm of transparent conductive oxide (TCO) glass as substrate. Two BST thin films are made that for BST thin films which are doped by 10% galium (BGST) as p-type layer and pure BST solution as n-type. BST solution is made by reacting barium acetate [Ba(CH3COO)2, 99%], strontium acetate [Sr(CH3COO)2, 99%] and titanium isopropoxide [Ti(C12O4H28)] into 2-methoxyethanol solvent [H3COOCH2CH2OH, 99%] in accordance with mass gram for each x value. While, BGST solution is made in the same way as BST solution, plus adding gallium at 10% of the mass of BST. Once all materials are reacted, then vibrated using ultrasonic for 90 minutes, and followed by coating BGST / BST on the TCO substrate. Once the layer is formed, then annealed for 15 hours at temperature of 500 °C with increasing rate of 1.67 oC/minute. Characterizations of BST thin films with or without photonic crystals include the absorbance and transmittance in the visible light spectrum, as well as the electrical photoconductivity characterizations. From BST thin films without photonic crystals indicate that our thin films have light absorption area on almost the entire range of the visible light spectrum even to the infrared range with absorption value over than 67.6%, in addition, it can be seen that the maximum absorbance of BST thin films for all mole fractions lie in blue to green light spectrum region, 457 nm ≤ λ ≤ 570 nm and the minimum in yellow to red light spectrum region, 570 nm ≤ λ ≤ 678 nm. The largest absorbance is found at x = 0.25 with average absorbance value of 92.04% and maximum and minimum absorbance peaks at wavelength of 500.89 and 657.72 nm, respectively. At x = 0.35, average absorbance value decreased to 83.55% with maximum and minimum peaks at 505.73 and 613.68 nm, respectively. Then increased to 91.16% at x = 0.45 with maximum and minimum peaks at 506.04 and 618.56 nm, respectively. At x = 0.55, average absorbance value decreased to 80.12% with maximum and minimum peaks at 507.85 and 608.79 nm, respectively. Moreover, it can be seen that the addition of barium mole fraction leads to wider maximum absorbance or minimum transmittance peaks and narrower minimum absorbance or maximum transmittance peaks in the same range of the green and blue & red light spectrums, respectively. BST thin films with photonic crystals show increasing in absorption for all x values in the range of 3.04 into 13.33%. At x = 0.25, average absorbance percentage increased 3.96% from 92.4 into 95.68%, for x = 0.35 average percentage increased 7.07% into 89.45 from 83.55%. Furthermore, average absorbance of BST thin films at x = 0.45 increased 3.04% from 91.16 into 93.93% and x = 0.55 has
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