Judul: Buttercup: Application for Child Growth And Development
Abstrak: Proses tumbuh kembang anak menjadi perhatian utama orang tua dan kepentingan bangsa dalam mencetak sumber daya manusia berkualitas. Risiko jangka panjang akan gangguan kesehatan fisik dan mental pada anak yang tidak memiliki tumbuh kembang yang baik harus dikurangi dan bahkan dihilangkan. Disisi lain perkembangan teknologi dan perilaku masyarakat menjadi pertimbangan untuk mengatasi permasalahan dalam proses tumbuh kembang anak. Ide bisnis Buttercup merupakan aplikasi digital yang menawarkan fitur untuk mendukung tumbuh kembang anak. Ide tersebut diawali dengan analisis permasalahan yang dirasakan konsumen, menciptakan solusi yang tepat, serta merancang model bisnis yang terverifikasi melalui pendekatan customer discovery. Hasil penelitian menunjukkan bahwa terdapat tujuh permasalahan yang dirasakan konsumen terkait tumbuh kembang anak. Buttercup menawarkan solusi berupa delapan fitur dalam aplikasi digital yang dirumuskan berdasarkan tingkat kepentingan menurut konsumen dan berfungsi sebagai pengingat, konsultasi, pendataan, pemantauan, penghubung dengan komunitas dan informasi. Model bisnis Buttercup terverifikasi berdasarkan kesesuaian produk dengan pasar, segmen pelanggan, serta kemampuan perusahaan dalam menghasilkan keuntungan., Child growth and development process becoming the main concern of parents and the interests of the nation in producing quality human resources. Long- term risks of physical and mental health problems in children who do not have good growth and development must be reduced and even eliminated. On the other hand, technological developments and community behavior are considered to overcome problems in child growth and development process. Buttercup business idea is a digital application that offers features to support child growth and development. The idea begins with analyzing the problems felt by consumers, creating the right solution, and designing a verified business model through a customer discovery approach. The results showed that there were seven problems perceived by consumers in child growth and development. Buttercup offers solution in the form of eight features in digital application that formulated based on the level of importance according to consumers and function as reminder, consultation, data collection, monitoring, community liaison and information. Buttercup business model is verified based on the suitability of the product to the market, customer segments, and the company's ability to generate profits.
Keyword: Customer discovery, business model, child growth and development

Judul: Eltern: Inovasi Aplikasi Parenting
Abstrak: Pola asuh dan kesehatan mental anak menjadi salah satu kekhawatiran bagi para orang tua di Indonesia. Mudahnya penyebaran informasi membuat orang tua sulit mendapatkan informasi parenting yang akurat dan terpercaya. Eltern sebagai inovasi aplikasi parenting hadir untuk menyelesaikan permasalahan tersebut. Penelitian ini bertujuan untuk mengidentifikasi masalah yang dihadapi, merancang model bisnis sebagai solusi atas masalah yang ada, dan merancang prototype bisnis. Pendekatan yang digunakan pada penelitian ini adalah design thinking dan customer discovery. Berdasarkan hasil penelitian, terdapat sebelas masalah yang dirasakan responden dalam mencari informasi yang akurat dan Eltern memberikan solusi berupa 5 fitur yang dirumuskan berdasarkan masalah yang ada. Fitur tersebut divisualisasikan kedalam prototype yang berbentuk mockup aplikasi. Penelitian ini menghasilkan business model canvas Eltern yang telah terverifikasi berdasarkan tiga aspek yaitu kesesuaian produk dengan pasar, cara menjangkau pelanggan, dan cara bisnis menghasilkan uang., Parenting and child’s mental health is one of Indonesian parents concern. The easy dissemination of information makes it difficult for parents to get accurate and realible parenting information. Eltern as a parenting apps innovation present to solve the problem. This study intent to identifiy problems encountered, build a business model as a solution to existing problems, and build business prototype. The approach used in this study is design thinking and customer discovery. Based on study result, there is eleven problems felt by respondents in finding accurate information and Eltern provides a solution in the form of 5 features that are formulated based on the existing problem. These features visualized into prototype in the form of application mockup. This research generate a verified Eltern’s business model canvas based on three aspects which is product-market fit, how to reach customer, and how business generate money.
Keyword: Application, Customer discovery, Design thinking, Mental health, Parenting

Judul: Phylogeography and Species Limits in the Papuan White Snake (Micropechis ikaheka) (Reptilia: Serpentes: Elapidae)
Abstrak: Papua white snake, Micropechis ikaheka, has been distingushed into two subspecies M.i. ikaheka and M.i. fasciatus. However, due to lack of data on their morphology, distribution and ecology, both subspecies often ignored in scintific discussions and refers only byas , Micropechis ikaheka. This study was designed to document the differences between M.i. ikaheka and M.i fasciatus by using scales characteristics and reproductive organ or hemipenes. The study also examine, zoogeography, habitat, diet and cannibalism of both subspecies to better understanding the the ecology of one of the most venomous snakes in the world. This study consists of three topics with method and also different in the size samples, respectively. The first study is the histology and microtopography of the skin were studied using paraffin method and Scanning Electron Microscope (SEM). The second is the hemipenis were examined by following Myers and Cadle (2003), and Zaher and Prudente (2003). The third is the abdominal surgery was carried out to document diet type and the investigate phenomenon of cannibalism in the snake. Specimens for this study came from the collection from Museum Zoologicum Bogoriense (MZB) and Universitas Negeri Papua’s Laboratory (LZU). The research result also indicated that the markers of skin and hemipenis described the same structure and microornamentation in all M. ikaheka groups being compared. Based specimens examined morphological descriptions do not s support the further differentiation in Micropechis. In short, two markers that used in this study could not sufficiently indicate the differences in the level of species and subspecies of M. ikaheka. The study, however, were able to delineate zoogeography and skin color patterns, which fall into four groups: M. i. ikaheka; M. i. fasciatus. M. i. ssp. “intermediate”; and M. i. ssp “black”. This study also revealed that color variations did not overlap in their geographic distribution. It is therefore, it suggested that environmental factors may contribute to the skin color variations. It also assumed that habitat discontinuous and biogeography factors may also cause the loss of the connection between the original populations (vicarians) or follow colonization events (dispersal). The examined of 22 stomach contents of M. ikaheka shows this species is carnivorous, and prey on vertebrates such as amphibians, fish, reptiles, and Mammals. These snakes are opportunistic predators since they prey on all that can be captured, but mainly reptiles (61.5%), followed by mammals and fish (both 15.4%), and amphibians (7.7%). Although categorized as terrestrial animal, the diet study showed that M. ikaheka snakes often go into the water to hunt for fish (the sample from Yapen island), including eel (the sample from Aru island). Based on prey items indentified, there is evidence that M. ikaheka is cannibal. At this time, there still no record on reason for cannibalism, but it is assumed that cannibalism was due to competition between populations and means to control population.
Keyword: geographic variation, white snake, papua