Judul: Defining Point of View, Ideate, and Designing Low Fidelity Prototype in By-Polar Applications for People with Bipolar Disorders
Abstrak: Penanganan utama bagi penderita bipolar atau biasa disebut dengan ODB (Orang dengan Bipolar) adalah memulihkan penderita pada saat memasuki fase perubahan mood yang ekstrem menjadi stabil. Penting bagi ODB untuk menjaga stabilitas suasana hatinya agar mampu menghindari perubahan mood yang ekstrem. Oleh karena itu, dilakukan penelitian untuk mengetahui fokus permasalahan yang dialami ODB, merumuskan ide, serta merancang Low Fidelity Prototype yang mudah dipahami. Tujuan dari penelitian ini adalah menghasilkan sebuah Low Fidelity Prototype yang mudah untuk dipelajari dan sesuai dengan kebutuhan pengguna. Perancangan dilakukan berbasis usability dengan mengadaptasi metode Design Thinking. Pada iterasi pertama, hasil dari Low Fidelity Prototype dievaluasi oleh lima orang praktisi di bidang UI/UX dan dua orang praktisi di bidang kesehatan. Pada iterasi kedua, prototipe ini diuji kepada tiga orang penderita bipolar dengan tiga kali percobaan. Pada uji coba yang kedua, pengguna telah berhasil menyelesaikan seluruh tugas dengan penurunan total durasi sebesar 1.9 kali dan penurunan total missclick sebanyak 4.2 kali., The primary treatment for people with bipolar disorder or in Indonesia is commonly known as ODB, is to recover the patient when entering a phase of extreme mood into a stable one. People with bipolar disorder need to maintain mood stability to avoid extreme mood swings. Therefore, research was conducted to determine the focus of ODB’s problems, formulate ideas, and design Low Fidelity Prototype that is easy to understand. This research aims to produce a Low Fidelity Prototype that is easy to learn and according to user needs. The design process is based on usability by adapting the Design Thinking method. In the first iteration, Low Fidelity Prototype has been evaluated by five practitioners in UI/UX and two practitioners in the health sector. In the second iteration, this prototype was tested on three people with bipolar disorder with three trials. In the second trial, the user has completed all tasks with a decrease in total duration of 1.9 times and a reduced total misclick of 4.2 times.
Keyword: bipolar disorder, design thinking, low fidelity prototype, usability

Judul: Research of Bipolar Disorder Experience for The Design of By-Polar Application
Abstrak: Pengobatan yang dilakukan oleh penderita bipolar hanya dapat mengurangi frekuensi dan tingkat keparahan dari perubahan episode mood yang dialami oleh penderitanya, bukan untuk menyembuhkannya secara total. Episode mood bisa dihindari jika penderita mampu melakukan pemantauan episode mood dengan baik. Oleh karena itu, dilakukan penelitian untuk mengetahui fokus permasalahan yang dialami ODB, sehingga dapat dilakukan perumusan ide lebih lanjut untuk membantu ODB dalam mengelola episode mood yang dialaminya. Tujuan dari penelitian ini adalah menghasilkan peta kebutuhan Orang dengan Bipolar (ODB) dalam bentuk dokumen standar untuk diproses lebih lanjut dalam desain dan implementasi. Proses pemetaan kebutuhan tersebut dilakukan dengan mengadaptasi metode Design Thinking. Hasil akhir penelitian ini berupa hasil analisis perilaku dan kebutuhan pengguna aplikasi By-Polar yang diimplementasikan dalam bentuk empathy map, user persona, customer journey map, dan implikasi desain yang nantinya akan memudahkan pengembangan aplikasi By-Polar., Medication consumed by people with bipolar disorder can only reduce the frequency and severity of changes in mood episodes experienced by sufferers, not wholly cure the sufferer. The sufferer can avoid mood episodes if the patient is able to monitor mood episodes properly. Therefore, this study seeks to determine root problems experienced by bipolar sufferers and formulates ideas to assist bipolar sufferers in managing the mood episodes they experience. This research aims to map the needs of people with bipolar disorder on standard documents to be further processed in design and implementation. The mapping process adapts the Design Thinking method. The final result of this research is the analysis of the behavior and needs of the behavior and needs of By-Polar application users, implemented in the form of an empathy map, user persona, customer journey map, and design implications that will facilitate the development of By-Polar application.
Keyword: behavior analysis, design implications, design thinking, people with bipolar, user needs

Judul: Posisi Filogenetik Kura-Kura Carettochelys Insculpta  (Reptillia: Testudinata)
Abstrak: Carettochelys insculpta is an endemic freshwater turtle of southern Papua and northern Australia. Phylogenetic position of this turtle is remain unresolved until now. Most of the research conducted show close relationships of C. insculpta and members of Trionychidae family. However, some of the research show distance between C. insculpta and members of Trionychidae family. This research is conducted to analyze phylogenetic relationship between C. insculpta and other members of Testudinata using 12S rRNA, 16S rRNA, and both gene as markers. DNA samples were obtained from three different organisms of C. insculpta. Two species used as outgroups were Alligator mississippiensis and Iguana iguana. Phylogenetic analysis was carried out using Neighbor-Joining method with Felsenstein 1981 (F81) modeltest. A polytomy tree of Testudinata was produced by using 12S rRNA gene. However, analysis using 16S rRNA and both genes as markers confirmed that C. insculpta was located between the Chelonidae and the Trionychidae family.
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