Judul: Modifikasi Model Serupa Kuantum Asano-Ohya- Khrennikov Pada Proses Pengambilan Keputusan dalam Two-Player Game
Abstrak: Model serupa kuantum dapat digunakan untuk menjelaskan proses pengambilan keputusan dan efek pemisahan dalam percobaan psikologi kognitif. Secara khusus, di sini dihasilkan data statistik dari percobaan menggunakan permainan otak prisoner’s dilemma (PD) yang diperoleh dan menyebut Allice dan Bob sebagai orang yang memainkan permainan tersebut. Model serupa kuantum dalam pengambilan keputusan dari model Busemeyer di prisoner’s dilemma ternyata analog dengan model kuantum untuk atom hidrogen. Namun, penelitian Asano et al belum mencantumkan fenomena nonlinearitas. Fenomena nonlinearitas sendiri dalam ilmu Fisika banyak ditemukan di alam, dari skala nano ke skala geofisika termasuk dinamika fluida dalam pengaturan lingkungan, perilaku biologis mulai dari sel dan virus untuk dinamika kolektif hewan manusia, aplikasi rekayasa yang melibatkan interaksi agen otonom dengan lingkungan, serta osilasi amplitude yang besar. Sehingga perlu dilakukan pengembangan model serupa kuantum untuk fungsi pengambilan keputusan oleh otak dengan menambahkan suku nolinear berupa suku interaksi silang (cross interaction) dan suku interaksi dengan dirinya sendiri (self interaction)... dst
Keyword: amigdala, irasional, kuantum, neokorteks, otak, rasional

Judul: Model Ising Multi Keadaan dan Aplikasinya Pada Kajian Dinamika Perilaku Bermain Game Pokemon GO
Abstrak: Sistem model Ising terdiri dari subsistem yang digambarkan sebagai spin dan secara umum memiliki dua keadaan (1 dan ₋1). Model Ising dapat dimodifikasi dengan menambahkan karakteristik keadaan baru. Model Ising yang dimodifikasi menjadi lima keadaan (₋2, ₋1, 0, ₋1, dan 2) membuat spin memiliki banyak pilihan saat terjadi perubahan keadaan. Dibutuhkan aturan baru dalam metode Monte Carlo untuk mengatur kondisi perubahan spin. Berapa aturan seperti pengecekan variasi jumlah rata-rata sekitar hingga pengaruh pemberian faktor eksternal yang dapat menentukan kondisi perubahan spin. Dalam hal ini dinamika perilaku bermain game Pokemon GO digunakan sebagai landasan aturan tersebut. Penambahan konten dan update yang dilakukan game developer dimodelkan sebagai pengaruh faktor eksternal dan interaksi antar pemain dimodelkan sebagai faktor internal. Semakin sering game developer melakukan update dengan konten baru, maka jumlah pemain yang fokus menangkap Pokemon semakin banyak. Sedangkan jumlah pemain yang melakukan player vs player semakin berkurang. Sistem dengan kondisi aturan yang berbeda akan menghasilkan dinamika perilaku yang berbeda. Hasil menujukan sistem lebih dipengaruhi faktor eksternal dibandingkan faktor internal.
Keyword: behavioral dynamics, external factor, Ising model, Monte Carlo method

Judul: Biology and ecology of the buffalo fly, haematobia exigua de meijere (diptera:muscidae)
Abstrak: The life history of the buffalo fly was observed at room temperature of 27°-29.5°C and at a relative humidity of 48-68 percent. The eggs hatched after 17-22 hours, with an average of 18 hours. First instar larvae measured 1.25 + 0.16 mm long and 0.27 + 0.037 mm wide. reach the second larval stage. It took 6-12 hours to the second instar larvae measured 2.676 +0.187 mm long and 0.353 +0.028 mm wide. The second instar took about 12-24 hours to reach the third larval stage. The third instar measured 6.833 + 0.189 mm long and 0.919 + 0.051 mm wide. It took about 2-3 days for the third instar to become pupae. Duration of the pupal stage was about 5-7 days before the adults emerged. Under laboratory condition, the buffalo fly completed its life cycle in 9.5 to 10.5 days, whereas under field condition it took 9-14 days with an average of 10.5 days. The growth ratio which was based on the measurements of the cephalo-pharyngeal skeleton of each instar was 1.797. The preoviposition period was 8-12 days and mating usually occurred on the 6th or 7th day. The longevity of the male was 29 days, whereas it was 32 days in the female. The range of egg production under laboratory condition was between 20-139 per female fly. The belly and hind legs of the carabao were the most preferred habitat either during cloudy and cool dry or shiny and warm day. When the weather was clear and the carabao was in the shade, the flies tended to be more distributed particularly on the shoulder, dewlap, back and horns. The carabaos had relatively fewer Musca sp. and Stomoxys calcitrans than cattle; never the less carabaos had a higher infestation of buffalo fly than cattle. Oviposition occured either during the day or night but the buffalo flies were more active during the night than in the day time. The effect of various lengths of exposure time of manure in relation to the oviposition was profound. observed, the maximum number of the buffalo flies was occurred when the dung was exposed for 30 minutes. With increasing time of exposure the number and variety of insects also increase. It was evident that Sepsidae and psychodidae were the most dominant insects emerging from the dung. The number of buffalo flies also increased with increasing
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