Judul: Perancangan Pengalaman Peminjam Lepas Aplikasi Koper Pustaka Menggunakan Metode Design Thinking
Abstrak: Koper Pustaka merupakan sarana untuk mempermudah melakukan peminjaman buku dan pengembalian buku yang disajikan dalam bentuk aplikasi mobile. Penelitian ini berfokus pada perancangan prototype dari sisi peminjam lepas dengan tujuan menemukan alur yang efektif, efisien dan learnable dalam proses pinjam-meminjam buku, serta mendapatkan faktor engagement yang membuat peminjam tetap bertahan pada komunitas aplikasi Koper Pustaka. Penelitian ini menggunakan metode Design Thinking. Hasil akhir penelitian ini berupa medium-fidelity prototype berbasis pengalaman pengguna dengan pengujian retrospective think aloud dan single ease question terhadap lima orang responden. Berdasarkan hasil uji iterasi pertama, terdapat satu task dengan memiliki rata-rata persentase keberhasilan sebesar 40%, durasi rata-rata waktu tercepat sebesar 14,56 detik, dan nilai skala single ease questions sebesar 6,78. Pada iterasi kedua, diperoleh persentase keberhasilan sebesar 100% untuk masing-masing task dengan rata-rata waktu tercepat 6,88 detik dan nilai skala single ease questions sebesar 6,98., Koper Pustaka is a tool to facilitate easy borrowing and returning books which is presented in the form of a mobile application. This research focuses on designing prototypes from the perspective of freelance borrowers with the aim of finding an effective, efficient and learnable flow in the process of borrowing and borrowing books, as well as obtaining engagement factors that make borrowers stay in the Koper Pustaka application community. This study uses the Design Thinking method. The final result of this study is a medium-fidelity prototype based on user experience with retrospective think aloud and single ease question testing of five respondents. Based on the results of the first iteration test, there was one task with an average success percentage of 40%, an average duration of the fastest time is 14,56 seconds, and a single ease questions scale value of 6,78. In the second iteration, a success percentage of 100% was obtained for each task with the fastest average time of 6,88 seconds and a single ease questions scale value of 6,98.
Keyword: Design Thinking, free borrower, Koper Pustaka, user experience

Judul: Designing Prototype for Personal Book Lending Module on Koper Pustaka using the Service Design Doing method
Abstrak: Penelitian ini berfokus pada perancangan modul peminjaman buku secara personal pada aplikasi Koper Pustaka berbasis mobile. Aplikasi ini diharapkan dapat menjadi media atau platform peminjaman buku untuk meningkatkan daya baca dan literasi masyarakat, dikarenakan indeks aktivitas literasi membaca masyarakat Indonesia masih tergolong rendah. Tujuan dari penelitian ini adalah menghasilkan prototipe medium-fidelity aplikasi mobile yang berlandaskan pengalaman pengguna agar dapat saling pinjam-meminjamkan buku secara personal. Penelitian menggunakan metode Service Design Doing. Metode ini sangat mengutamakan aspek pengalaman pengguna dan human-centered agar pengguna dapat menggunakan aplikasi dengan nyaman dan menjawab permasalahan yang dirasakan. Tahapan penelitian terdiri atas tiga tahap, yaitu Research, Ideation, dan Prototyping. Penelitian ini menghasilkan prototipe medium-fidelity aplikasi yang telah melalui proses evaluasi dengan peer review dan proses pengujian menggunakan concurrent think-aloud terhadap lima orang responden. Tingkat keberhasilan pada pengujian sebesar 90.4%., This research focuses on designing a personal book lending module in the Koper Pustaka application. This application is expected to be a borrowing books platform to improve literacy because the reading literacy activity index of the Indonesian people is relatively low. The purpose of this research is to produce a medium-fidelity prototype of a mobile application based on user experience to be able to borrow and lend books personally. This research uses the Service Design Doing method. This method emphasizes the aspects of the user experience and is human-centered so that users can use the application comfortably and answer perceived problems. The research stage consists of three-stage, the first is Research, Ideation, and Prototyping. This research produces a medium-fidelity application prototype that has gone through an evaluation process with peer review and a testing process using concurrent think-aloud to five respondents. The success rate in testing is 90.4%.
Keyword: book lending, prototype, service design, user experience

Judul: Methane Consumption (CH4) on Upland Rice Cultivation Under Micro Climate Cobdition With N Fertilizer Levels
Abstrak: Methane (CH4) is one of radiatively active trace gases or greenhouse gas, having strong absorbsivity to the infrared outgoing radiation emitted by the earth's surface, hence causing the warming of the atmosphere. Methane concentration in the atmosphere increases with a rate of about 12+1 ppbv/yr, or 36 Tg/yr. The increase of methane was predicted to have a significant impact on the earth's climate. The presence of 1.3 ppmv of methane in the atmosphere causes the globally average surface temperature 1.30C higher than it would be with no methane.
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