Judul: Perbandingan metode voting feature intervals dengan jaringan saraf tiruan dalam mengklasifikasi genre musik
Abstrak: Music genre is one of the important descriptions that have been used to classify digital music. The aim of this research is to compare Voting Feature Intervals (VFI) methode with the Neural Network (NN) methode in classifying music genre. There are 12 scenarios of feature extractions in this research. Three variations of MFCC coefficient number (7, 13 and 20 coefficients) and four variations of music length (1, 5, 10, and 30 seconds). From each of the feature vector, mean was calculated. For the NN methode after the feature vectors were extracted, normalization was applied using the cumulative normal distribution methode. This research shown that the optimal number of MFCC coefficients was 13 coefficients. NN predictions were better than VFI predictions. NN has an accuracy up to 95% which was obtained by using 30 neurons of hidden layer, 10 seconds length of music and 13 MFCC coefficients. While the VFI has an accuracy up to 85% which was obtained by using 30 seconds length of music and 7 MFCC coefficients. Both experiments that used 13 and 20 coefficients of MFCC feature obtained same accuracy using the NN method. Classic genre has an accuracy of 100% in VFI. The reliability of the system was 57,14% for disco up to 94,44% for classic.
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Judul: Klasifikasi genre musik menggunakan Learning Vector Quantization (LVQ)
Abstrak: Radio stations and music television have a milion of music tapes. A lot of musical genres create a problem when people wants to determine the right genre of a new kind of music. To classify the musical genre is not an easy task, because the musical genre is really difficult to standardization. Automatic musical genre classification can assist the human role in that process and help people to searching for the song acording to the genre that people want. This research using Mel Frequency Coefficient Cepstrum (MFCC) to obtain feature extraction. Learning Vector Quantization (LVQ), one kind of artificial neural network used for classification method. The number of genres that are used were four kind of musical genre, that is rock, classic, keroncong, and jazz with four different duration that is 5 second, 10 second, 20 second and 25 second. This research using k- fold cross validation to distribute dataset for training and testing set with the number of folds as much as 2 until 10 fold. This research succesfully implemented MFCC feature exraction and classification using LVQ. Based on this research, the accuracy of the classification using Learning Vector Quantization reaches 93,75% for the four type musical genre. The highest accuracy value was obtain from the experiments with a duration of 10 second and the number of fold 4. Training time for each duration is 30 minute for 5 second music duration, 45 minute for 10 second music duration 120 minute for 20 second music duration and 150 minute for 25 second music duration.
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Judul: Kajian Penggunaan Zeolit dan Kalsium Oksida sebagai Sumber Pemanas Kemasan Kaleng Panas Sendiri (self-heating can).
Abstrak: Penelitian ini mengkaji penggunaan zeolit sebagai alternatif sumber pemanas pada kemasan kaleng panas sendiri yang umumnya menggunakan kalsium oksida. Pada penelitian ini telah dilakukan proses kalsinasi pada suhu 550 oC selama 24 jam terhadap zeolit dan kalsium oksida untuk pembakaran awal dengan tujuan menghilangkan zat-zat yang tidak diinginkan. Kemudian telah dilakukan pengukuran suhu reaksi campuran sejumlah sampel dengan sejumlah air pada masing-masing perbandingan. Hasil penelitian menunjukkan reaksi air dengan kalsium oksida menghasilkan suhu tertinggi pada perbandingan 3:1 dengan ratarata perubahan suhu 46.37 oC. Sedangkan reaksi air dengan zeolit menghasilkan suhu tertinggi pada perbandingan 1:2 dengan rata-rata perubahan suhu 39.27 oC. Massa kalsium oksida yang digunakan 5.00 gram dan zeolit yang digunakan 28.00 gram. Kemudian telah dilakukan pengukuran perubahan volume sampel yang direaksikan dengan air, hasilnya kalsium oksida dan air memiliki kenaikan volume 1.00 ml sedangkan zeolit memiliki kenaikan volume 2.00 ml. Dari hasil penelitian ini dapat disimpulkan bahwa zeolit ternyata belum mampu untuk menggantikan kalsium oksida sebagai sumber pemanas self-heating can dari aspek kapasitas panas yang dihasilkan dan nilai ekonomis penggunaan bahan.
Keyword: kaleng panas sendiri, kalsium oksida, kemasan aktif, sumber pemanas, zeolit