Judul: Today`s Social Business-Based Learning Application Innovations
Abstrak: Kehadiran internet sebagai alternatif media yang dapat mempermudah pembelajaran agama Islam di era ini harus dimanfaatkan dengan baik. Aplikasi “Muslim Pedia” hadir sebagai inovasi media pembelajaran agama Islam yang bergerak di bidang sociopreneurship. Penelitian ini bertujuan untuk mengidentifikasi kebutuhan dan permasalahan masyarakat muslim di Kabupaten Pemalang dalam belajar ilmu agama Islam melalui internet, menemukan solusi untuk mengatasi masalah, serta menemukan kecocokan antara produk dan pasar dalam menyusun kanvas model bisnis aplikasi “Muslim Pedia”. Metode yang digunakan adalah customer development dan penentuan sampel menggunakan teknik purposive sampling. Permasalahan tidak dapat bertanya secara mendalam ketika belajar agama Islam melalui internet dapat diselesaikan dengan fitur synchronous. Aplikasi ini ditujukan untuk segmen pelanggan berusia 18 hingga 30 tahun. Diperlukan adanya kajian mengenai customer validation, customer creation, dan company building sehingga aplikasi “Muslim Pedia” semakin layak dijalankan., The presence of the internet as an alternative media that can facilitate Islamic religious learning in this era must be used properly. The "Muslim Pedia" application is present as an innovation of Islamic learning media that is engaging in the sociopreneurship field. This study aimed to identify the needs and problems of the Muslim community in Pemalang Regency in learning Islamic knowledge via the internet, finding solutions to overcome problems, and finding a match between the product and the market in creating the "Muslim Pedia" application business model canvas. The method used was customer development and samples were determined using purposive sampling technique. The problem of not being able to ask in depth when learning Islam through the internet can be solved with the synchronous feature. This application is intended for customer aged 18 to 30 years. There is a need for studies on customer validation, customer creation, and company building so that the "Muslim Pedia" application is more feasible to run.
Keyword: business model canvas, customer development, Muslim Pedia, purposive sampling, sociopreneurship

Judul: MOSTUDI : Augmented Reality Dalam Penerapan Pembelajaran Masa Kini
Abstrak: Wabah virus corona telah menjadi perhatian masyarakat dunia sejak 2020. Pandemi tersebut memberikan dampak besar pada sektor pendidikan. Beberapa sekolah harus melakukan pembelajaran melalui media daring. Ide bisnis Mostudi berupa aplikasi yang didukung augmented reality diharapkan dapat menjadi alternatif dalam media pembelajaran dan upaya untuk meningkatkan kualitas pendidikan. Penelitian ini bertujuan untuk merancang pembentukan aplikasi, menyusun model bisnis yang sesuai, serta menawarkan solusi dari permasalahan oleh aplikasi Mostudi. Penelitian ini dilakukan dengan menggunakan purposive sampling dengan pendekatan customer discovery. Pada penelitian ini ditemukan permasalahan yang dirasakan oleh siswa/I dalam proses pembelajaran. Hasil penelitian menjelaskan bahwa terdapat 45% dari keseluruhan responden tidak puas dengan adanya platform pembelajaran saat ini, sehingga model bisnis dan prototype Mostudi dengan bantuan integrasi augmented reality dapat menjadi solusi atas permasalahan dari konsumen, Coronavirus outbreak has been a concern of the world community since 2020. The pandemic had a major impact on the education sector. Some schools have to do learning through online media. Mostudi's business idea in the form of augmented reality-powered applications is expected to be an alternative in learning media and efforts to improve the quality of education. This research aims to design application formation, develop appropriate business models, and offer solutions to problems by Mostudi applications. This research was conducted using purposive sampling with customer discovery approach. In this study found problems felt by students in the learning process. The results explained that 45% of all respondents are dissatisfied with the current learning platform, so mostudi's business model and prototype with the help of augmented reality integration can be a solution to problems from consumers.
Keyword: augmented reality, business model canva, customer discovery, digital platform

Judul: Gambaran darah komodo (Varanus komodoensis) di Taman Margasatwa Ragunan
Abstrak: This study was conducted to get the hematology and blood biochemistry profile of Komodo dragons at Ragunan Zoo. A total of 18 adult dragons were used. Blood was drawn as much as 2 mL whole blood for hematology and 3 mL for blood biochemistry in serum. Hematology examinations were done by automatic hemavet® machine except differential leukocytes were done manually and blood biochemistry examinations were done by biosystem® machine. Examinations results of erythrocyte parameters of total erythrocytes, hematocrit, hemoglobin, MCV, MCH, and MCHC in row are (1,24±0,21) × 106/mm3, (38,0±4,6) %, (13,3±1,6) g/dL, (311,4±49,9) fL, (109,4±18,7) pg, and (35,1±1,2) g/dL. Trombocytes count is (3,1±1.6) × 103/mm3 and erythrocyte sedimentation rate is (3,9 ± 1.7) mm/h. Leukocytes parameters indicate the values of total leukocytes, heterophils, lymphocytes, monocytes, eosinophils, and basophils in row are (6,53±9,47) × 103/mm3, (3,478±4,972) × 103/mm3, (2,959±4,694) × 103/mm3, (0,096±0,187) × 103/mm3, (0,00) /mm3, and (0,00) /mm3. Biochemical parameters indicate the values of total protein, albumin, globulin, AST, ALT, urea, and creatinine in row are (10,19±3,39) g/dL, (2,51±0,39) g/dL, (7,68±3,07) g/dL, (49,39±20,71) IU/L, (45,39±27,88) IU/L, (13,53±5,88) mg/dL, and (0,29±0,11) mg/dL. The result of examinations averagely showed values tend to normal. Some individual results demonstrated abnormalities which are suspected as acute infection in 1 dragon, foliculogenesis in 1 dragon, muscle disease in 2 dragons, and liver disease in 5 dragons.
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