Judul: MOSTUDI : Augmented Reality Dalam Penerapan Pembelajaran Masa Kini
Abstrak: Wabah virus corona telah menjadi perhatian masyarakat dunia sejak 2020. Pandemi tersebut memberikan dampak besar pada sektor pendidikan. Beberapa sekolah harus melakukan pembelajaran melalui media daring. Ide bisnis Mostudi berupa aplikasi yang didukung augmented reality diharapkan dapat menjadi alternatif dalam media pembelajaran dan upaya untuk meningkatkan kualitas pendidikan. Penelitian ini bertujuan untuk merancang pembentukan aplikasi, menyusun model bisnis yang sesuai, serta menawarkan solusi dari permasalahan oleh aplikasi Mostudi. Penelitian ini dilakukan dengan menggunakan purposive sampling dengan pendekatan customer discovery. Pada penelitian ini ditemukan permasalahan yang dirasakan oleh siswa/I dalam proses pembelajaran. Hasil penelitian menjelaskan bahwa terdapat 45% dari keseluruhan responden tidak puas dengan adanya platform pembelajaran saat ini, sehingga model bisnis dan prototype Mostudi dengan bantuan integrasi augmented reality dapat menjadi solusi atas permasalahan dari konsumen, Coronavirus outbreak has been a concern of the world community since 2020. The pandemic had a major impact on the education sector. Some schools have to do learning through online media. Mostudi's business idea in the form of augmented reality-powered applications is expected to be an alternative in learning media and efforts to improve the quality of education. This research aims to design application formation, develop appropriate business models, and offer solutions to problems by Mostudi applications. This research was conducted using purposive sampling with customer discovery approach. In this study found problems felt by students in the learning process. The results explained that 45% of all respondents are dissatisfied with the current learning platform, so mostudi's business model and prototype with the help of augmented reality integration can be a solution to problems from consumers.
Keyword: augmented reality, business model canva, customer discovery, digital platform

Judul: Penguatan Positioning E-commerce Bisnis Fashion Pasca Pandemi Covid-19 Dengan Augmented Reality Sebagai New Value :Elmari
Abstrak: Pandemi Covid-19 tersebar luas pada setiap penjuru negara termasuk Indonesia. Pandemi ini membuat dampak besar bagi setiap perekonomian salah satunya pada bisnis fashion. Maka dari itu, Elmari hadir sebagai solusi yang menjadi media untuk menguatkan e-commerce bisnis fashion pasca pandemi Covid-19. Penelitian ini bertujuan mengindetifikasi permasalahan dan ekspektasi customer e-commerce fashion, merancang model bisnis serta merancang prototype yang sesuai. Metode penelitian ini menggunakan customer discovery dengan alat analisis lean canvas. Pada penelitian ini didapatkan bahwa customer e-commerce fashion memiliki permasalahan dan sebuah ekspektasi dalam berbelanja fashion secara online. Hasil penelitian menyatakan sebanyak 47% responden potensial masih merasakan sulitnya membayangkan kecocokan produk pada tubuh saat berbelanja secara online dan sebanyak 58% masih merasakan takut untuk melakukan fitting saat berbelanja fashion secara langsung, sehingga model bisnis dan protoype Elmari dibuat khusus dengan mengintegrasikan augmented reality untuk membantu mempercepat dalam merespon permasalahan dan menjawab ekspektasi dari harapan customer., The Covid-19 pandemic is widespread in every corner of the country including Indonesia. This pandemic has a big impact on the economy, one of them is the fashion business. Therefore, Elmari is here as a solution to become a medium to strengthen the e-commerce of the fashion after the Covid-19 pandemic. This study aims to identify problems and expectations of fashion e-commerce customers, design appropriate business models and design appropriate prototypes. This research method uses customer discovery with lean canvas analysis tools. This study found that fashion e-commerce customers have problems and expectations in shopping for fashion online. The results showed that 47% of potential respondents still found it difficult to imagine the fit of a product on the body when doing online shopping and 58% of potential respondents still feel afraid to do fitting when shopping for fashion in person. So, that Elmari's business model and prototype were made specifically by integrating augmented reality to help speed up responding to problems and answering customer expectations.
Keyword: Customer Discovery, E-commerce, Fashion, Lean Canvas, Covid-19 Pandemic, Prototype

Judul: Profil Leukosit dan Rasio Neutrofil/Limfosit (N/L) pada Kerbau Lumpur (Bubalus bubalis) Betina Selama Dua Minggu Adaptasi Pasca Transportasi
Abstrak: The objective of this experiment was to study the total leukocyte counts, leukocyte differential counts, and neutrophil/lymphocyte (N/L) ratio of swamp buffaloes in two weeks adaptation of post-transportation. Four female swamp buffaloes aged 2 years old were used in this experiment. Blood samples were collected from jugularis vein every day for two weeks to determine the total leukocyte counts, leukocyte differential counts, and N/L ratio. Results of this study showed that the total leukocyte counts was 8.91-18.83×10³/μl. The neutrophil, eosinophil, monocyte, and lymphocyte counts were 4.87-10.41×10³/μl, 0.66-1.75×10³/μl, 0.11-0.58×10³/μl, and 2.98-6.21×10³/μl, respectively. The N/L ratio was 1.23-3.49. In conclusion, the average of N/L ratio is 1.5 for 4 buffaloes, which indicated that animals were in stress condition after transportation.
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