import math from enum import Enum from collections import namedtuple import cv2 import torch import numpy as np from modules import devices, shared, prompt_parser, extra_networks from modules.processing import opt_f from tile_utils.typing import * class ComparableEnum(Enum): def __eq__(self, other: Any) -> bool: if isinstance(other, str): return self.value == other elif isinstance(other, ComparableEnum): return self.value == other.value else: raise TypeError(f'unsupported type: {type(other)}') class Method(ComparableEnum): MULTI_DIFF = 'MultiDiffusion' MIX_DIFF = 'Mixture of Diffusers' class BlendMode(Enum): # i.e. LayerType FOREGROUND = 'Foreground' BACKGROUND = 'Background' BBoxSettings = namedtuple('BBoxSettings', ['enable', 'x', 'y', 'w', 'h', 'prompt', 'neg_prompt', 'blend_mode', 'feather_ratio', 'seed']) NoiseInverseCache = namedtuple('NoiseInversionCache', ['model_hash', 'x0', 'xt', 'noise_inversion_steps', 'retouch', 'prompts']) DEFAULT_BBOX_SETTINGS = BBoxSettings(False, 0.4, 0.4, 0.2, 0.2, '', '', BlendMode.BACKGROUND.value, 0.2, -1) NUM_BBOX_PARAMS = len(BBoxSettings._fields) def build_bbox_settings(bbox_control_states:List[Any]) -> Dict[int, BBoxSettings]: settings = {} for index, i in enumerate(range(0, len(bbox_control_states), NUM_BBOX_PARAMS)): setting = BBoxSettings(*bbox_control_states[i:i+NUM_BBOX_PARAMS]) # for float x, y, w, h, feather_ratio, keeps 4 digits setting = setting._replace( x=round(setting.x, 4), y=round(setting.y, 4), w=round(setting.w, 4), h=round(setting.h, 4), feather_ratio=round(setting.feather_ratio, 4), seed=int(setting.seed), ) # sanity check if not setting.enable or setting.x > 1.0 or setting.y > 1.0 or setting.w <= 0.0 or setting.h <= 0.0: continue settings[index] = setting return settings def gr_value(value=None, visible=None): return {"value": value, "visible": visible, "__type__": "update"} class BBox: ''' grid bbox ''' def __init__(self, x:int, y:int, w:int, h:int): self.x = x self.y = y self.w = w self.h = h self.box = [x, y, x+w, y+h] self.slicer = slice(None), slice(None), slice(y, y+h), slice(x, x+w) def __getitem__(self, idx:int) -> int: return self.box[idx] class CustomBBox(BBox): ''' region control bbox ''' def __init__(self, x:int, y:int, w:int, h:int, prompt:str, neg_prompt:str, blend_mode:str, feather_radio:float, seed:int): super().__init__(x, y, w, h) self.prompt = prompt self.neg_prompt = neg_prompt self.blend_mode = BlendMode(blend_mode) self.feather_ratio = max(min(feather_radio, 1.0), 0.0) self.seed = seed # initialize necessary fields self.feather_mask = feather_mask(self.w, self.h, self.feather_ratio) if self.blend_mode == BlendMode.FOREGROUND else None self.cond: MulticondLearnedConditioning = None self.extra_network_data: DefaultDict[List[ExtraNetworkParams]] = None self.uncond: List[List[ScheduledPromptConditioning]] = None class Prompt: ''' prompts helper ''' @staticmethod def apply_styles(prompts:List[str], styles=None) -> List[str]: if not styles: return prompts return [shared.prompt_styles.apply_styles_to_prompt(p, styles) for p in prompts] @staticmethod def append_prompt(prompts:List[str], prompt:str='') -> List[str]: if not prompt: return prompts return [f'{p}, {prompt}' for p in prompts] class Condition: ''' CLIP cond helper ''' @staticmethod def get_custom_cond(prompts:List[str], prompt, steps:int, styles=None) -> Tuple[Cond, ExtraNetworkData]: prompt = Prompt.apply_styles([prompt], styles)[0] _, extra_network_data = extra_networks.parse_prompts([prompt]) prompts = Prompt.append_prompt(prompts, prompt) prompts = Prompt.apply_styles(prompts, styles) cond = Condition.get_cond(prompts, steps) return cond, extra_network_data @staticmethod def get_cond(prompts, steps:int): prompts, _ = extra_networks.parse_prompts(prompts) cond = prompt_parser.get_multicond_learned_conditioning(shared.sd_model, prompts, steps) return cond @staticmethod def get_uncond(neg_prompts:List[str], steps:int, styles=None) -> Uncond: neg_prompts = Prompt.apply_styles(neg_prompts, styles) uncond = prompt_parser.get_learned_conditioning(shared.sd_model, neg_prompts, steps) return uncond @staticmethod def reconstruct_cond(cond:Cond, step:int) -> Tensor: list_of_what, tensor = prompt_parser.reconstruct_multicond_batch(cond, step) return tensor def reconstruct_uncond(uncond:Uncond, step:int) -> Tensor: tensor = prompt_parser.reconstruct_cond_batch(uncond, step) return tensor def splitable(w:int, h:int, tile_w:int, tile_h:int, overlap:int=16) -> bool: w, h = w // opt_f, h // opt_f min_tile_size = min(tile_w, tile_h) if overlap >= min_tile_size: overlap = min_tile_size - 4 cols = math.ceil((w - overlap) / (tile_w - overlap)) rows = math.ceil((h - overlap) / (tile_h - overlap)) return cols > 1 or rows > 1 def split_bboxes(w:int, h:int, tile_w:int, tile_h:int, overlap:int=16, init_weight:Union[Tensor, float]=1.0) -> Tuple[List[BBox], Tensor]: cols = math.ceil((w - overlap) / (tile_w - overlap)) rows = math.ceil((h - overlap) / (tile_h - overlap)) dx = (w - tile_w) / (cols - 1) if cols > 1 else 0 dy = (h - tile_h) / (rows - 1) if rows > 1 else 0 bbox_list: List[BBox] = [] weight = torch.zeros((1, 1, h, w), device=devices.device, dtype=torch.float32) for row in range(rows): y = min(int(row * dy), h - tile_h) for col in range(cols): x = min(int(col * dx), w - tile_w) bbox = BBox(x, y, tile_w, tile_h) bbox_list.append(bbox) weight[bbox.slicer] += init_weight return bbox_list, weight def gaussian_weights(tile_w:int, tile_h:int) -> Tensor: ''' Copy from the original implementation of Mixture of Diffusers https://github.com/albarji/mixture-of-diffusers/blob/master/mixdiff/tiling.py This generates gaussian weights to smooth the noise of each tile. This is critical for this method to work. ''' from numpy import pi, exp, sqrt f = lambda x, midpoint, var=0.01: exp(-(x-midpoint)*(x-midpoint) / (tile_w*tile_w) / (2*var)) / sqrt(2*pi*var) x_probs = [f(x, (tile_w - 1) / 2) for x in range(tile_w)] # -1 because index goes from 0 to latent_width - 1 y_probs = [f(y, tile_h / 2) for y in range(tile_h)] w = np.outer(y_probs, x_probs) return torch.from_numpy(w).to(devices.device, dtype=torch.float32) def feather_mask(w:int, h:int, ratio:float) -> Tensor: '''Generate a feather mask for the bbox''' mask = np.ones((h, w), dtype=np.float32) feather_radius = int(min(w//2, h//2) * ratio) # Generate the mask via gaussian weights # adjust the weight near the edge. the closer to the edge, the lower the weight # weight = ( dist / feather_radius) ** 2 for i in range(h//2): for j in range(w//2): dist = min(i, j) if dist >= feather_radius: continue weight = (dist / feather_radius) ** 2 mask[i, j] = weight mask[i, w-j-1] = weight mask[h-i-1, j] = weight mask[h-i-1, w-j-1] = weight return torch.from_numpy(mask).to(devices.device, dtype=torch.float32) def get_retouch_mask(img_input: np.ndarray, kernel_size: int) -> np.ndarray: ''' Return the area where the image is retouched. Copy from Zhihu.com ''' step = 1 kernel = (kernel_size, kernel_size) img = img_input.astype(np.float32)/255.0 sz = img.shape[:2] sz1 = (int(round(sz[1] * step)), int(round(sz[0] * step))) sz2 = (int(round(kernel[0] * step)), int(round(kernel[0] * step))) sI = cv2.resize(img, sz1, interpolation=cv2.INTER_LINEAR) sp = cv2.resize(img, sz1, interpolation=cv2.INTER_LINEAR) msI = cv2.blur(sI, sz2) msp = cv2.blur(sp, sz2) msII = cv2.blur(sI*sI, sz2) msIp = cv2.blur(sI*sp, sz2) vsI = msII - msI*msI csIp = msIp - msI*msp recA = csIp/(vsI+0.01) recB = msp - recA*msI mA = cv2.resize(recA, (sz[1],sz[0]), interpolation=cv2.INTER_LINEAR) mB = cv2.resize(recB, (sz[1],sz[0]), interpolation=cv2.INTER_LINEAR) gf = mA * img + mB gf -= img gf *= 255 gf = gf.astype(np.uint8) gf = gf.clip(0, 255) gf = gf.astype(np.float32)/255.0 return gf def null_decorator(fn): def wrapper(*args, **kwargs): return fn(*args, **kwargs) return wrapper keep_signature = null_decorator controlnet = null_decorator stablesr = null_decorator grid_bbox = null_decorator custom_bbox = null_decorator noise_inverse = null_decorator