Creative Industries — House of Commons, 2016-07-07
Topic: Mixed Topics
Chris White (Conservative, Centre-right): I am delighted to follow the hon. Member for Sunderland Central (Julie Elliott) and to have listened to her remarks. I thank the Backbench Business Committee for allowing us to secure this debate, which we have called to highlight the significant contribution the creative industries make to the UK and to stress the importance of its continued support whether through investment, financial measures or general wider awareness The hon. Lady mentioned various lists in her speech. Creative industries cover a number of iconic and diverse national treasures including the Tate, Pinewood Studios, the British Library, Adele—my favourite, rather than Beyoncé—and the BBC. It is also important to consider the wider economic benefits. The creative industries contributed £84.1 billion to the UK economy in 2014, equivalent to £9.6 million every hour, with an annual growth rate of nearly 10% This debate offers us an opportunity to celebrate our creative industries and consider how best to make sure the sector’s potential is realised. It is clear that the creative industries are flourishing and are playing an ever-increasing role in our economy, with growth outstripping that of the finance and insurance sectors and employment up by 5%, significantly higher than the 2.1% UK average. With this in mind as well as Nesta’s estimation that 35% of all occupations will become automated in the next two decades, a highly skilled and creative workforce, where human ingenuity cannot be replaced by robotics, will become even more important. It is perhaps appropriate at this juncture to congratulate the Minister on being the longest serving arts Minister in our nation’s great history Recent figures show that the number of jobs in the creative industries increased by 3.2%, which is about 1.9 million jobs. The increase since 2011 has been nearly 20%. These headline statistics are important, but we must also nurture skills and the flow of talent into the sector. It is therefore vital that we continue to encourage and inspire our young people to become more involved in, and aware of, the sector. In this context, I commend the Government on introducing coding to the curriculum in 2014. We must continue to allow and help businesses to hire skilled individuals, and to do so from a strong UK base of talent. It follows that, with such a high growth rate for the creative industries, we must not allow a skills gap to develop in this sector. From primary school level through to our colleges and universities, I urge us to nurture creative talent, to allow the UK to become internationally renowned as the place to do business in the creative sphere In my constituency, Warwickshire College sets a strong example, offering a wide range of courses in related subject areas to ensure that students are able to develop skills, and this approach should be taken up more widely. The United Nations defines the UK’s creative industries sector as being at the crossroads between the arts, business and technology. We are at the forefront of the sector internationally and I suggest that our global ranking of 1st in terms of soft power is largely due to the rich culture and cultural sector of our country. Joseph Nye, originator of the concept, highlighted three pillars that contribute to a nation’s soft power, one of which is culture. Our creative industries underpin this success As co-chair of the all-party group on video games, it would be remiss of me not to mention that sector and its huge contribution to our economy. I am pleased to see my fellow co-chair, the hon. Member for Dundee West (Chris Law), in his place, and I look forward to hearing his remarks The industry employs 24,000 people across 12 clusters in the UK, with a significant number of games companies based in my constituency. The UK games industry blends the best of British technology, creating games that are exported around the world. With the global market expected to expand by 8% annually over the next five years, we cannot ignore it An important point to put on record is the need for the video games sector to be seen in the context of contributing to our cultural make-up, and I believe it is right that it is put on the same footing as film and television in terms of investment and the way it is perceived for its cultural contribution to our society. Parliament can and must do more to champion games as a mainstream creative tech industry right across the UK, and funding should equitably recognise the sector as such Warwick and Leamington is home to 40 companies providing 1,200 jobs, and has acquired the nickname of "silicon spa", which I am beginning to feel is unfortunate. Video games tax credits have been a major boost for the business both locally and nationally and I encourage the Government, after the good work they have done on tax credits, to make sure the industry is far more aware of the advantage this will give. We need to push for greater awareness of games developers’ access to tax credits. Some 237 games were approved for tax relief in 2015, and that number must surely increase to help other companies working hard in this industry We must also continue to invest in the arts, following on from a long tradition of doing so and maintaining world-class museums and galleries. The UK now invests, unfortunately, a smaller percentage of its GDP in arts and culture than the EU average and less than competitors such as France and Germany. This is something we should talk about in the coming months. The arts foster an environment in which ideas are cultivated, and our tourism trade, which is such a prominent feature of our economy, benefits enormously. London theatres generated nearly £100 million in VAT receipts in 2013, which was a record. Furthermore, spend on Arts Council England represents 0.1% of total public spend in England, yet arts and culture contribute 0.4% of UK gross value added. Public investment yields excellent returns, and I hope that the Minister will indicate the Government’s intention to look more closely at increasing such investment. With more investment comes greater diversity and increased opportunities for ideas to become commercial success stories. The exponential growth of creative industries also needs to be recognised in Whitehall, especially by the Department for Business, Innovation and Skills, which fails to note the sector as part of its industrial growth data This ties into my contribution to the most recent Queen’s Speech debate, in which I called for the implementation of an industrial strategy. As part of that cohesive and concise document, which I envisage to be a rolling progress report from the Cabinet Office, the Government should outline their promotion and support across the creative and cultural sectors. The Government’s export target of £1 trillion annually by 2020 is very welcome, but we must allow industries with such significant growth potential to flourish. Industry leaders have put forward proposals that could add £31 billion by 2020 to our exports Turning briefly to the digital economy, I note the Digital Economy Bill introduced to the House on Tuesday. The drive to rapidly improve our infrastructure will have very positive impacts on our ability to innovate, to create and to improve productivity. Digital technology is embedded in much of what we do, and I support the Government in providing our wealth creators with the ability to produce world-class products. The digital economy strategy produced by Innovate UK seeks to take inspiration from the creative industries, which have been at the forefront of innovation in many aspects of life. Of course, confidence to invest is key, not least in industries that require long-term decision making, so I urge that the creative industries be a major consideration as we enter negotiations with the EU In sum, I am pleased that we have the opportunity today to raise the profile of our creative industries. The statistics speak for themselves in the tremendous contribution the sector makes to our economy, and I call on the Government to support and recognise this and to allow the potential of the creative industries to be realised. The UK can, and should, be seen as a creative powerhouse.