Children and Young People: Digital Technology — House of Lords, 2019-01-17
Topic: Technology
Michael Bichard (Crossbench, Unknown): My Lords, I too thank my noble and formidable friend Lady Kidron for securing the debate but also for keeping people aware of the issues we have been talking about today. Everyone who has spoken today has pointed out that digital technology and the web are not risk-free, especially for young people, and we have a responsibility to safeguard our children and to bring some order to what the NSPCC has called the "Wild West Web". I am therefore very pleased to welcome the promise of an online harms White Paper. Some of us heard from the Secretary of State about this earlier in the week. I will say only that this should no longer be delayed; the risks are substantial, obvious and growing, and this is an urgent problem for us to address The NSPCC and the London Grid for Learning recently carried out research which showed not only that 24% of all children have been involved in live streaming and video chatrooms but that 12% of those children have video chatted with someone they do not know, while 6% who have live-streamed have been asked to change or remove an item of clothing. These are specific examples of the risks and dangers. In spite of this, very few live-streaming sites have taken proactive steps to monitor activity for abuse, to introduce effective moderation or to design in safety practices. All these are possible but they have not been done. As a result, it is now as likely that grooming will take place online as offline One of the most popular online games is called Fortnite. I know that some noble Lords play it regularly, but for those who do not, it has upwards of 45 million players. One of its most popular modes requires you to create an account by providing an email address or username. The game is rated 12-plus by the App Store but there is no age verification, so plenty of children under 12 play the game and are encouraged to do so because of the social media coverage, so as not to feel left out. The game also provides an unmoderated chatroom; it can be disabled, but most parents would not be aware of that—assuming they are even aware that their child is playing the game. The risks are obvious I want the Government and providers to take practical action to address those various risks, rather than just offering warm words. First, social media companies should be expected to direct resources to artificial intelligence—as the noble Baroness, Lady Harding, who is unable to be here today, has suggested—to detect under-13s using their platforms, given that the Children’s Society found that 61% of young people had a first account at the age of 12 or under Secondly, live-streaming sites should be required to adopt and publish specific standards that ensure that children are able to communicate only with approved contacts. The provider should be required to introduce real-time moderation, and again, algorithms should be used to detect inappropriate activity on site Social networks should be required to tell parents and children how safe their networks are, measured against clear criteria, how they maintain those standards and how they deal with reports and complaints. Yes, I absolutely agree with those who have suggested that the time must surely have come for an independent regulator to establish mandatory child safety rules. Every attempt at self-regulation has failed, and the industry has now had its opportunity to self-regulate Finally, I would like companies to follow the example set by O2, which is working with the NSPCC to provide advice to parents on the controls that can be introduced to keep their children safe online. The fact is that many parents are simply unaware of the dangers and how they can mitigate them. As I said, the Secretary of State has promised a White Paper. It needs to be produced very quickly. There is no reason why some of the things we have spoken about today cannot be introduced before the White Paper or legislation.