Question: The game engine Decima was used to develop which game where the main character is a hunter and archer?
Context: Amazon Lumberyard is a free cross-platform triple-A game engine developed by Amazon and based on the architecture of CryEngine, which was licensed from Crytek in 2015.  The engine features integration with Amazon Web Services to allow developers to build or host their games on Amazon's servers, as well as support for livestreaming via Twitch.  Additionally, the engine includes Twitch ChatPlay, where viewers of the Twitch stream can influence the game through the associated chat, a method of play inspired by the "Twitch Plays Pokémon" phenomenon.  The source code is available to end users with limitations: users may not publicly release the Lumberyard engine source code or use it to release their own game engine.  Lumberyard launched on February 9, 2016 alongside GameLift, a fee-based managed service for deploying and hosting multiplayer games, intended to allow developers to easily develop games that attract "large and vibrant communities of fans."  s of February 2017 , the software is currently in beta and can be used to build games for Microsoft Windows, PlayStation 4, Xbox One, with limited support for iOS and Android, and support for Linux and Mac coming as well.  Virtual reality integration was added in Beta 1.3, allowing developers to build games supporting devices like Oculus Rift and HTC Vive. Game engine recreation is a denomination for game engines that are clones of the original game engine binary that came with the video games.  The main motivation behind such a project is the wish to play the game on other operating systems than those supported by the original game engine. Zero is a proprietary game engine created by Pandemic Studios.  It was used first in the game "" and later used in several "Star Wars" games including the popular "Battlefront" series.  "Battlezone II: Combat Commander" and "Dark Reign 2" both feature an in-engine editor accessible via commands.  The engine was revamped for "" to accommodate consoles and third person gameplay.  The engine was again retooled for "" and the level editor was made a separate entity from the game engine.  A set of modding tools including ZeroEdit, the new level creation tool, were released for use with "Star Wars: Battlefront" on December 23, 2004.  An updated version of the tools were released on February 2, 2006 for "".  Pandemic used Zero as their primary engine for several of their games developed in their Los Angeles, California studio.  A modified version of the Zero engine was also used in Pandemic's "Mercenaries 2: World in Flames". The Rockstar Advanced Game Engine (RAGE) is a proprietary game engine developed by the RAGE Technology Group at Rockstar San Diego, with contributions by other Rockstar Games subsidiaries.  The engine has been used on several different platforms such as Microsoft Windows, PlayStation 3, PlayStation 4, Wii, Xbox 360 and Xbox One.  The Angel Game Engine was originally developed by Angel Studios for "Midtown Madness" and later the sixth generation console era versions of the "Midnight Club" series and other Angel Studios games. Decima is a proprietary game engine developed by Guerrilla Games, released on November 15, 2013.  It houses tools and features for creating artificial intelligence, physics, logics and worlds within development as well as compatibility with 4K and HDR.  It is best known for its use in "Killzone Shadow Fall", "Until Dawn", "" and "Horizon Zero Dawn", as well as the upcoming game "Death Stranding". Game engine recreations are remade engine interpreters for video games that replace the original engine binary that came with the original game.  A notable example of game engine recreation is ScummVM which successfully recreated the SCUMM engine of classical LucasArts' point and click adventures. For further examples, refer to the list of game engine recreations. The Jade engine is a game engine developed and used by Ubisoft.  The engine was originally developed by a development team on Ubisoft Montpellier, including Michel Ancel, for their critically acclaimed video game "Beyond Good & Evil", the main character of which, Jade, shares its name.  The engine allows for great flexibility that includes different gameplay sequences and detailed graphics, both in cinematics and gameplay.  Since its introduction in 2003, the engine has been developed further for use in later games, listed below. A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices and personal computers.  The core functionality typically provided by a game engine includes a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and may include video support for cinematics.  The process of game development is often economized, in large part, by reusing/adapting the same game engine to create different games, or to make it easier to port games to multiple platforms. Horizon Zero Dawn is an action role-playing video game developed by Guerrilla Games and published by Sony Interactive Entertainment for PlayStation 4 and released in early 2017.  The plot revolves around Aloy, a hunter and archer living in a world overrun by robots.  Having been an outcast her whole life, she sets out to discover the dangers that kept her sheltered.  The character uses ranged weapons and a spear and stealth tactics to combat the mechanised creatures, whose remains can be looted for resources.  A skill tree provides the player with new abilities and passive bonuses.  The game features an open world environment for Aloy to explore, divided into tribes that hold side quests to undertake, while the main story guides her across the entire map. id Tech 4, popularly known as the "Doom 3" engine, is a game engine developed by id Software and first used in the video game "Doom 3".  The engine was designed by John Carmack.  Carmack also created previous game engines, such as those for Doom and Quake, which are widely recognized as significant advances in the field.  This OpenGL-based game engine has also been used in "Quake 4", "Prey", "", "Wolfenstein", and "Brink".
Answer: Horizon Zero Dawn