Question: One-Roll Engine was used for the horror game created by whom?
Context: Cold Fear is a 2005 survival horror third-person shooter video game developed by Darkworks and published by Ubisoft for PlayStation 2, Xbox and Microsoft Windows.  It was Ubisoft's first horror game, and Darkworks' second game, after "" in 2001.  The game is centered on Tom Hansen, a member of the United States Coast Guard, who comes to the aid of a Russian whaler in the Bering Strait and finds a mysterious virus has turned the crew into zombie-like creatures.  Discovering the involvement of both the Russian mafia and the CIA, Hansen sets out to ensure the virus doesn't reach land. Touch the Dead (titled Dead 'n' Furious in Europe) is a rail shooter/survival horror game for the Nintendo DS developed by Dream On Studio.  The game was originally published by Virgin Play in Europe as one of their first published games, and was later co-published by Eidos Interactive (under the Secret Stash Games brand) and V.2 Play (Being the only game Virgin Play released in North America) in North America.  The game's North American box art was created by artist Arthur Suydam, famous for his work on the Marvel Zombies line of comics. The X-Files: Resist or Serve is a 2004 survival horror game developed by Black Ops Entertainment for the PlayStation 2 video game console.  It is based on the television series "The X-Files" (1993–2002), and is the third game based on the series, after "" (1997) and "The X-Files Game" (1998).  The game is set during the seventh season of the television series, and the story is presented as three new "episodes" in which FBI Special Agents Fox Mulder and Dana Scully investigate mysterious deaths in Colorado, where they learn about an alien artifact used to resurrect deceased people.  The agents' investigation ultimately leads them to Tunguska, Russia, where they discover a spaceship that crashed there nearly 100 years earlier. Godlike: Superhero Roleplaying in a World on Fire, 1936-1946 is an alternate history World War II era Superhero role-playing game, created by Dennis Detwiller and Greg Stolze.  Godlike was originally produced by Dennis Detwiller and John Scott Tynes of Pagan Publishing (though it was not actually a Pagan publication), and published by Hawthorn Hobgoblynn Press.  It is currently published by Arc Dream Publishing.  "Godlike" is the first game released using the One-Roll Engine (O.R.E.) gaming system, a dice pool system where matched die results determine success. F1 2011 is a video game created by Codemasters based on the 2011 Formula One season.  It is the sequel to the 2010 video game based on the same series.  The game was released in September 2011 on the Microsoft Windows, PlayStation 3 and Xbox 360 platforms, November 2011 on the Nintendo 3DS and February 2012 on the PlayStation Vita.  It has sold 3.5 million units worldwide.  The game engine is based on the new EGO 2.0 engine, an unofficially titled evolution of the EGO 1.5 engine that was created specially for the title. Monsters and Other Childish Things is a comedy horror role-playing game about small children with horrible pet monsters.  It is published by Arc Dream Publishing and written by Benjamin Baugh, with illustrations by Rebecca Ivey and Rob Mansperger.  Initially available as a 52-page expansion of the "Godlike" rules in 2007, it was expanded into a "Completely Monstrous Edition" in 2008.  This later version is an independent game using its own variation of the One-Roll Engine.  The Completely Monstrous Edition was republished in conjunction with Cubicle 7 Entertainment in a smaller, softcover format as the "Pocket Edition" in 2010. The One-Roll Engine (or O.R.E.) is a generic role-playing game system developed by Greg Stolze for the alternate history superhero roleplaying game "Godlike."  The system was expanded upon in the modern-day sequel, "Wild Talents," as well as the heroic fantasy game "Reign" and the free horror game "Nemesis."  A simpler version was used for "Monsters and Other Childish Things".  The One-Roll Engine is notable for its unique dice rolling system in which matched values on ten-sided dice (d10s) determine all variables of a check in a single roll.  This eliminates, for example, the separate initiative, hit location and damage rolls common during combat in other systems. Nemesis is a supernatural horror role-playing game, created by Dennis Detwiller, Greg Stolze and Shane Ivey, with game mechanics by Greg Stolze.  The game is available electronically for free.  "Nemesis" uses the One-Roll Engine (ORE) gaming system, a dice pool system where matched die results determine success. Nightbane is a dark fantasy role-playing game and setting created by C. J. Carella and published in 1995 by Palladium Books.  The game uses Palladium's Megaversal system, which is also used by the multi-genre game "Rifts" and the horror game "Beyond the Supernatural", among others. Sweet Home is a 1989 survival horror role-playing video game developed and published by Capcom for the Family Computer.  It is based on the Japanese horror film of the same name, and was supervised by the film's director, Kiyoshi Kurosawa.  The game was released exclusively in Japan and was not localized to other regions due to its use of brutally horrific imagery.  The game was directed by Tokuro Fujiwara, who later went on to produce "Resident Evil".  "Sweet Home" heavily inspired the "Resident Evil" series, and is regarded as a survival horror game in retrospect.
Answer: Dennis Detwiller, Greg Stolze and Shane Ivey