Question: Which board game was released earlier, Diplomacy or Torres?
Context: Francis Tresham is a United Kingdom-based board game designer who has been producing board games since the early 1970s.  Tresham founded and ran games company Hartland Trefoil (founded 1971), a company well known for its "Civilization" board game, until its sale to MicroProse in 1997.  His "1829" game was the first of the "18xx" board game series and some of his board games have inspired Sid Meier computer games such as "Railroad Tycoon". Awithlaknannai Mosona is a two-player strategy board game from the Zuni Native American Indian tribe of New Mexico, United States.  It is unknown how old the game is.  The game was described by Stewart Culin in his book "Games of the North American Indians Volume 2: Games of Skill" (1907).  In this book, it was named Awithlaknan Mosona.  Awithlaknannai Mosona resembles another Zuni board game called Kolowis Awithlaknannai (Fighting Serpents) with few minor differences.  The former having a smaller board, and depending upon the variant, it also has less lines joining the intersection points.  The rules are the same.  Awithlaknannai Mosona belongs to the draughts and Alquerque family of games as pieces hop over one another when capturing.  It is actually more related to Alquerque, since the board is made up of intersection points and lines connecting them.  It is thought that the Spanish had brought Alquerque to the American Southwest, and Awithlaknannai Mosona may have been an evolution from Alquerque.  However, in Stewart Culin's 1907 book, the Zunis claim that they had adopted a hunt game from Mexico similar to Catch the Hare and the Fox games of Europe, and transformed it into Awithlaknannai Mosona.  In these games, one player has more pieces over the other, however, the other player's piece has more powers.  The Zuni's equalized the numbers of pieces and their powers, and also may have transformed the board making its length far exceed its width.  Diagonal lines also replaced orthogonal lines altogether.  However, the hunt game from Mexico may have used an Alquerque board even though the game mechanics of their new game, Awithlaknannai Mosona, were completely different. Diplomacy World is a quarterly publication fanzine about the play of the board game "Diplomacy".  It was first published in 1973 starting with issue #1 of "DW" which was edited by Walter W. Buchanan and published in January 1974.  All of the back issue of "DW" are available on the "DW" website.  "DW" is considered the flagship zine of the Diplomacy hobby. Torres is a German-style board game designed by Wolfgang Kramer and Michael Kiesling and published in 1999 by FX Schmid in German and by Rio Grande Games in English.  The game strongly influenced Kramer and Kiesling's Mask Trilogy of games, but is not considered to be a part of the trilogy.  The game has since been reprinted (in 2005). Internet "Diplomacy" refers to any of a number of online implementations of "Diplomacy", a board game in which seven players, each controlling one of the major European powers of the early 20th century, fight for control over Europe. Europa Universalis is a grand strategy video game developed by Paradox Development Studio and published by Strategy First.  The game was originally based on a French board game of the same name by Philippe Thibaut that was released in 1993.  "Europa Universalis" lets the player take control of one of seven European nations (others are available in different scenarios) from 1453 to 1792, expanding its power through military might, diplomacy, and colonial wealth.  The game takes place on a map divided into approximately 1,500 provinces, and proceeds in a pausable real time format. Risk is a strategy board game of diplomacy, conflict and conquest for two to six players.  The standard version is played on a board depicting a political map of the earth, divided into forty-two territories, which are grouped into six continents. Turn rotates among players who control armies of playing pieces with which they attempt to capture territories from other players, with results determined by dice rolls.  Players may form and dissolve alliances during the course of the game.  The goal of the game is to occupy every territory on the board and in doing so, eliminate the other players.  The game can be lengthy, requiring several hours to multiple days to finish.  European versions are structured so that each player has a limited "secret mission" objective that shortens the game. Diplomacy is a strategic board game created by Allan B. Calhamer in 1954 and released commercially in 1959.  Its main distinctions from most board wargames are its negotiation phases (players spend much of their time forming and betraying alliances with other players and forming beneficial strategies) and the absence of dice and other game elements that produce random effects.  Set in Europe before the beginning of World War I, "Diplomacy" is played by two to seven players, each controlling the armed forces of a major European power (or, with fewer players, multiple powers).  Each player aims to move his or her few starting units and defeat those of others to win possession of a majority of strategic cities and provinces marked as "supply centers" on the map; these supply centers allow players who control them to produce more units. Pasang is a two-player abstract strategy board game from Brunei.  The game is often referred to as Pasang Emas which is actually a software implementation of the traditional board game.  The object of this game is to acquire the most points by capturing black and white tokens on the board.  Black tokens are worth 1 point, and white tokens are worth 2 points.  The board is initially laid out with all 120 black and white tokens in one of over 30 traditional patterns.  Players choose a piece called a "ka" which is used to capture the tokens on the board.  Each player's "ka" moves around the board capturing as many tokens as possible.  As a note, the "kas" are the only mobile pieces in the game.  The other pieces are stationary, and are captured by the "kas".  Players must capture token(s) during their turn, or lose the game.  When all tokens have been captured from the board, the player with the most points is the winner.  However, if there are any tokens left on the board, and none can be captured on a player's turn, then that player loses the game, and the other player is the winner. Steel Gunner (スティールガンナー , Sutīru Gannā ) is a first-person shooter arcade game that was released by Namco in 1990; it runs on Namco System 2 hardware, and was the second game from the company to utilize lightguns (the first was "Golly!  Ghost! ", which was released earlier in 1990 and it was also their fourth game to allow scores not ending in "0").  A sequel, Steel Gunner 2, was released in 1991 and the US version of it was also the second game from the company to feature the Federal Bureau of Investigation's "Winners Don't Use Drugs" screen in the attract sequence (the first was "Tank Force", which was released earlier in 1991) - and it would later go on to feature in five more US-released Namco titles.
Answer: Diplomacy