Question: WHICH WHITE WOLF IMPRINT CREATED THE GAME EVERQUEST RPG AND HAS ALSO ACTED AS PUBLISHER FIR GAME DEVELOPERS SUCH AS MONTE COOK'S COMPANY AND NECROMANCER GAMES?
Context: World of Darkness is the name given to three related but distinct fictional universes created as settings for supernatural horror themed role-playing games. The first was conceived by Mark Rein-Hagen, while the second was designed by several people at White Wolf Gaming Studio, which Rein-Hagen helped to found.  The first two World of Darkness settings have been used for several horror-themed role-playing games that make use of White Wolf's storyteller/storytelling system, as well as "Mind's Eye Theatre", a live-action roleplaying game based on the core games.  The third, "Monte Cook's World of Darkness", created by Monte Cook based on the first two World of Darkness settings, includes only a single product. Pendragon, or King Arthur Pendragon, is a role-playing game (RPG) in which players take the role of knights performing chivalric deeds in the tradition of Arthurian legend.  It was originally written by Greg Stafford and published by Chaosium, then was acquired by Green Knight Publishing, who in turn passed on the rights to White Wolf Publishing in 2004.  White Wolf sold the game to Stewart Wieck in 2009.  Wieck formed Nocturnal Media, which has since updated and reissued the 5th edition originally published by White Wolf. Sigil Games Online, Inc. was a computer game developer based in Carlsbad, California founded in January 2002 by Brad McQuaid and Jeff Butler, key development team members who created EverQuest, the most popular massively multiplayer online role-playing game before World of Warcraft.  McQuaid and Butler left Sony Online Entertainment (SOE), the publisher of EverQuest, and formed Sigil Games Online to develop "the next big thing".  McQuaid told the video game website IGN, "I find myself much happier at the results of assembling an all-star team of MMOG developers and focusing on making one ground-breaking, unprecedented project, as opposed to being spread thin like I was as VP/CCO at Verant/SOE." .  Sigil released their only game "" on January 30, 2007 after several well publicized delays and a last minute switch from publishing with Microsoft to publishing again with SOE.  On May 15, 2007, SOE announced that they had completed a transaction to purchase key assets of Sigil Games Online.  As a result, SOE now owns Vanguard: Saga of Heroes, described as Sigil's "tent pole property". The Game Developers Conference (GDC) is the largest annual gathering of professional video game developers, focusing on learning, inspiration, and networking.  The event includes an expo, networking events, awards shows such as the Independent Games Festival and the Game Developers Choice Awards, and a variety of tutorials, lectures, and roundtables by industry professionals on game-related topics covering programming, design, audio, production, business and management, and visual arts. The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference, the largest annual gathering of the indie video game industry .  It was founded in 1998 to assist and inspire innovation in video game development and to recognize the best independent video game developers. IGF was founded to create for the independent game community the same benefit the Sundance Film Festival has brought to the independent film community, and is produced by the CMP Game Group, producers of the Game Developers Conference, Game Developer magazine, and Gamasutra.com. The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games. White Wolf Publishing is an American roleplaying game and book publisher.  The company was founded in 1991 as a merger between Lion Rampant and "White Wolf Magazine" (est. 1986 in Rocky Face, GA; it later became "White Wolf Inphobia"), and was initially led by Mark Rein·Hagen of the former and Steve Wieck and Stewart Wieck of the latter.  Since White Wolf Publishing, Inc. merged with CCP Games in 2006, White Wolf Publishing has been an imprint of CCP hf, but has ceased in-house production of any material, instead licensing their properties to other publishers.  It was announced in October 2015 that White Wolf had been acquired from CCP by Paradox Interactive.  The name "White Wolf" originates from Michael Moorcock's works. The Game Developers Choice Award for the Game of the Year, also known as GDCA Game of the Year is the main video game award presented at the Game Developers Conference (GDC), the largest annual gathering of professional video game developers.  The conference, usually held in or around March in San Francisco, presents the award as part of the Game Developers Choice Awards (GDCA), a series of awards honoring outstanding achievements in video game design for games released during the previous calendar year. EverQuest Role-Playing Game is a role-playing game based on the "EverQuest" fantasy massively multiplayer online role-playing game (MMORPG).  The game was published by White Wolf under its Sword and Sorcery Studios imprint.  "EverQuest Role-Playing Game" shares many things with the MMORPG, such as setting, available races and classes, monsters, spells, and items. The Sword and Sorcery Studios (S&SS) was an imprint of White Wolf, Inc. used to publish its d20 System & Open Gaming License material in from 2000 to 2008.  The imprint also acted as publisher for other small press game developers, such as Monte Cook's company, Malhavoc Press, and Necromancer Games.
Answer: The Sword and Sorcery Studios