Question:  RuneQuest is a fantasy role-playing game created by a game designer born in what year ?
Context: Alshard (アルシャード ) is a Japanese role-playing game designed by Jun'ichi Inoue and FarEast Amusement Research.  It was released in July 2002.  The current, version 1.5, known as Alshard fortissimo or Alshard ff (アルシャードフォルティッシモ,アルシャードff ) was published in July 2005.  It is a fantasy role-playing game with mechanical items like as Final Fantasy.  Alshard's game system is named Standard RPG System (SRS for short) and is used in other games such as Tenra War and Kaze no Stigma RPG and so on.  SRS including Alshard series is one of the largest role-playing game systems published in Japan. Forgotten Realms is a campaign setting for the "Dungeons & Dragons" ("D&D") fantasy role-playing game.  Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories.  Several years later, Greenwood brought the setting to the "D&D" game as a series of magazine articles, and the first Realms game products were released in 1987.  Role-playing game products have been produced for the setting ever since, as have various licensed products including sword and sorcery novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), and comic books.  The Forgotten Realms is one of the most popular "D&D" settings, largely due to the success of novels by authors such as R. A. Salvatore and numerous role-playing video games, including "Pool of Radiance" (1988), "Eye of the Beholder" (1991), "Baldur's Gate" (1998), "Icewind Dale" (2000) and "Neverwinter Nights" (2002). RuneQuest is a fantasy role-playing game first published in 1978 by Chaosium, created by Steve Perrin and set in Greg Stafford's mythical world of Glorantha.  "RuneQuest" is notable for its system, designed around a percentile die and with an early implementation of skill rules, which became the basis of numerous other games.  There have been several editions of the game. Jacob Franklin "Frank" Mentzer III (born in 1950), is an American fantasy author and game designer best known for his work on early materials for the "Dungeons & Dragons" (D&D) fantasy role-playing game.  He was a performing folk musician from 1968 to 1975, and played one concert at the White House during the administration of Richard Nixon.  He was an employee of TSR, Inc. from 1980–1986, spending part of that time as Creative Advisor to the Chairman of the Board, Gary Gygax.  He also founded the Role-Playing Games Association (RPGA) during his time with TSR.  He has been closely involved with the world's largest game auction at the Gen Con game convention since 1983, and is an expert on, and a major collector of, family boardgames and role-playing games.  After Gygax was ousted from TSR at the end of 1985, Mentzer left TSR as well and helped him to start New Infinities Productions Inc. (NIPI).  When this venture failed, Mentzer left the gaming industry, eventually becoming the manager of a bakery.  In 2008, he closed down this business and, two years later, announced he was returning to the gaming industry as a founding partner of a new publishing company, Eldritch Enterprises. RuneSlayers is a free role-playing game first published in 1998 by its authors, J.C. Connors and Christopher Lawrence.  The game was originally developed as RuneQuest: Slayers, a follow-up to the third edition of "RuneQuest" by the publisher Avalon Hill, which owned the "RuneQuest" trademark at the time.  In 1998 Avalon Hill was acquired by Hasbro and the project was canceled.  The authors then published the game on the Internet as a free PDF file, under the title "RuneSlayers". Glorantha is a fantasy world created by Greg Stafford.  It was first introduced in the board game "White Bear and Red Moon" (1975) by Chaosium, and thereafter in a number of other board, roleplaying and computer games, including "RuneQuest" and "HeroQuest", as well as several works of fiction and the computer strategy game "King of Dragon Pass".  The Gloranthan world is characterised by its complex use of mythology, heavily influenced by the universalist approaches of Joseph Campbell and Mircea Eliade, its Howardian ethos, its long and distinctive history as a setting for role-playing games, its community development and expansion, and (unusual among early American fantasy role-playing games) its relative lack of Tolkienesque influence. Basic Role-Playing (BRP) is a role-playing game system which originated in the "RuneQuest" fantasy role-playing game.  The "BRP" standalone booklet was first released in 1980 in the boxes set release of the second edition of "RuneQuest".  Greg Stafford and Lynn Willis are credited as the authors.  A percentile skill-based system, "BRP" was used as the basis for most of the games published by Chaosium, including "Call of Cthulhu", "Stormbringer", and "Elfquest". Matt James (born 1981) is an American game designer and a decorated veteran of the United States Army.  As a game designer, James is best known for his online and print works for the "Dungeons & Dragons" fantasy role-playing game published by Wizards of the Coast, "Pathfinder" role-playing game by Paizo, and Privateer Press.  He has also designed game content for Wolfgang Baur's Kobold Press (formerly Open Design LLC).  In 2012 James won an ENnie Award for "" and has been nominated for several Origins Awards.  In 2014, James won an ENnie Award for "". The Palladium Fantasy Role-Playing Game (often shortened to Palladium Fantasy or PFRPG) is a game produced by Palladium Books.  It is set in the Palladium world (use of the unofficial name "Palladia" is discouraged by the publisher) some 10,000 years after a great war between the elves and dwarves.  First published in July 1983 as "The Palladium Role-Playing Game", the "Palladium Fantasy Role-Playing Game" saw a second edition in April 1996.  The two are largely compatible, though the second edition uses a later iteration of Palladium's ruleset to be more compatible with the rest of their Megaverse. Stephen Herbert Perrin (born January 22, 1946), often simply known as Steve Perrin, is a game designer and technical writer/editor.
Answer: 1946