Question: What game designer served as the Director of Roleplaying Design and Development at Wizards of the Coast, who designed  a cinematic multi-genre role-playing game released by West End Games in 1990 ?
Context: Bill Slavicsek is a game designer who served as the Director of Roleplaying Design and Development at Wizards of the Coast.  He previously worked for West End Games and TSR, Inc., and designed products for Dungeons & Dragons, Star Wars, Alternity, Torg, Paranoia and Ghostbusters. Masterbook is a generic role-playing game that was created by West End Games.  It is a follow-up to the multi-genre role-playing game "Torg" and the science fiction game "Shatterzone", which used a modified version of the "Torg" system.  As of January 2011, it is published by Precis Intermedia Gaming. Torg is a cinematic multi-genre role-playing game (RPG) created by Greg Gorden and Bill Slavicsek and released by West End Games in 1990 and, as of 2016, owned by Ulisses Spiele, which uses several innovative techniques.  Players take the role of "Storm Knights", deliberately larger-than-life heroes engaged in fighting the invasion of Earth, to prevent it being conquered by several invading dimensions (called "cosms"), each with its own separate reality; cosms largely correspond with popular role-playing genres.  Ulisses Spiele has announced a new edition will be released in 2016 under the title, "Torg: Eternity". Star Wars: The Roleplaying Game is a role-playing game set in the "Star Wars" universe, written and published by West End Games (WEG) between 1987 and 1999.  The game system was slightly modified and rereleased in 2004 as "D6 Space", which used a generic space opera setting.  An unrelated "Star Wars" RPG was published by Wizards of the Coast from 2000 to 2010.  Since 2012 the official "Star Wars" role-playing game is another unrelated game, published by Fantasy Flight Games. Ken Rolston is an American computer game and role-playing game designer best known for his work with West End Games and on the hit computer game series "The Elder Scrolls".  In February 2007, he elected to join the staff of computer games company Big Huge Games to create a new role-playing game. Sterling Hershey is a full-time architect and freelance game designer, who has worked on two different incarnations of the "Star Wars" role-playing game for both West End Games and Wizards of the Coast and also on the Star Wars Miniatures game.  He has pursued freelance writing and cartography work since the early 1990s. Matt James (born 1981) is an American game designer and a decorated veteran of the United States Army.  As a game designer, James is best known for his online and print works for the "Dungeons & Dragons" fantasy role-playing game published by Wizards of the Coast, "Pathfinder" role-playing game by Paizo, and Privateer Press.  He has also designed game content for Wolfgang Baur's Kobold Press (formerly Open Design LLC).  In 2012 James won an ENnie Award for "" and has been nominated for several Origins Awards.  In 2014, James won an ENnie Award for "". The World of Indiana Jones is a role-playing game published by West End Games, based on the Indiana Jones franchise.  West End Games acquired the rights to publish an Indiana Jones role-playing game ten years after the publication of TSR's "The Adventures of Indiana Jones Role-Playing Game" (1984). The Adventures of Indiana Jones Role-Playing Game is a role-playing game based on the Indiana Jones franchise.  The game was designed and published by TSR, Inc. under license in 1984.  Ten years later, West End Games acquired the rights to publish their own Indiana Jones role-playing game, "The World of Indiana Jones". Paranoia is a dystopian science-fiction tabletop role-playing game originally designed and written by Greg Costikyan, Dan Gelber, and Eric Goldberg, and first published in 1984 by West End Games.  Since 2004 the game has been published under license by Mongoose Publishing.  The game won the Origins Award for Best Roleplaying Rules of 1984 and was inducted into the Origins Awards Hall of Fame in 2007.  "Paranoia" is notable among tabletop games for being more competitive than co-operative, with players encouraged to betray one another for their own interests, as well as for keeping a light-hearted, tongue in cheek tone despite its dystopian setting.
Answer: Bill Slavicsek