Question: Which board game was published first, Lords of Waterdeep or Drunter und Drüber?
Context: Awithlaknannai Mosona is a two-player strategy board game from the Zuni Native American Indian tribe of New Mexico, United States.  It is unknown how old the game is.  The game was described by Stewart Culin in his book "Games of the North American Indians Volume 2: Games of Skill" (1907).  In this book, it was named Awithlaknan Mosona.  Awithlaknannai Mosona resembles another Zuni board game called Kolowis Awithlaknannai (Fighting Serpents) with few minor differences.  The former having a smaller board, and depending upon the variant, it also has less lines joining the intersection points.  The rules are the same.  Awithlaknannai Mosona belongs to the draughts and Alquerque family of games as pieces hop over one another when capturing.  It is actually more related to Alquerque, since the board is made up of intersection points and lines connecting them.  It is thought that the Spanish had brought Alquerque to the American Southwest, and Awithlaknannai Mosona may have been an evolution from Alquerque.  However, in Stewart Culin's 1907 book, the Zunis claim that they had adopted a hunt game from Mexico similar to Catch the Hare and the Fox games of Europe, and transformed it into Awithlaknannai Mosona.  In these games, one player has more pieces over the other, however, the other player's piece has more powers.  The Zuni's equalized the numbers of pieces and their powers, and also may have transformed the board making its length far exceed its width.  Diagonal lines also replaced orthogonal lines altogether.  However, the hunt game from Mexico may have used an Alquerque board even though the game mechanics of their new game, Awithlaknannai Mosona, were completely different. Lords of Waterdeep is a German-style board game designed by Peter Lee and Rodney Thompson and published by Wizards of the Coast in 2012.  The game is set in Waterdeep, a fictional city in the Forgotten Realms campaign setting for the "Dungeons & Dragons" role-playing game.  Players take the role of masked rulers of Waterdeep, deploying agents and hiring adventurers to complete quests and increase their influence over the city. Waterdeep is a fictional city-state that forms part of a "Dungeons & Dragons" fantasy role-playing game campaign setting called the Forgotten Realms.  It is a port city that is located along the western coast of the Faerûn sub-continent.  Known as the City of Splendors, Waterdeep is one of the largest and busiest cities and one of the most important political powers on the continent.  The population is primarily human although other races dwell therein.  The city government consists of a cryptocracy of (mostly) anonymous individuals known as the Masked Lords of Waterdeep. Castle Ravenloft Board Game is a 2010 board game published by Wizards of the Coast.  It was the first game released in the Dungeons & Dragons Adventure System board game series. Thurn and Taxis is a board game designed by Karen and Andreas Seyfarth and published in 2006 by Hans im Glück in German (as "Thurn und Taxis") and by Rio Grande Games in English.  In the game, players seek to build postal networks and post offices in Bavaria and surrounding areas, as did the house of Thurn und Taxis in the 16th century.  The game won the prestigious 2006 Spiel des Jahres award. City System is an accessory for the "Advanced Dungeons & Dragons" fantasy role-playing game.  It was written by Jeff Grubb and Ed Greenwood, and published in 1988 by TSR.  It includes extensive and detailed maps of the city of Waterdeep, and was intended to serve as a companion to "Waterdeep and the North".  The sheer expanse of the maps drew praise from Ken Rolston of "Dragon" magazine, although he criticized their lack of personality and utility. Pasang is a two-player abstract strategy board game from Brunei.  The game is often referred to as Pasang Emas which is actually a software implementation of the traditional board game.  The object of this game is to acquire the most points by capturing black and white tokens on the board.  Black tokens are worth 1 point, and white tokens are worth 2 points.  The board is initially laid out with all 120 black and white tokens in one of over 30 traditional patterns.  Players choose a piece called a "ka" which is used to capture the tokens on the board.  Each player's "ka" moves around the board capturing as many tokens as possible.  As a note, the "kas" are the only mobile pieces in the game.  The other pieces are stationary, and are captured by the "kas".  Players must capture token(s) during their turn, or lose the game.  When all tokens have been captured from the board, the player with the most points is the winner.  However, if there are any tokens left on the board, and none can be captured on a player's turn, then that player loses the game, and the other player is the winner. Francis Tresham is a United Kingdom-based board game designer who has been producing board games since the early 1970s.  Tresham founded and ran games company Hartland Trefoil (founded 1971), a company well known for its "Civilization" board game, until its sale to MicroProse in 1997.  His "1829" game was the first of the "18xx" board game series and some of his board games have inspired Sid Meier computer games such as "Railroad Tycoon". Drunter und Drüber is a multiplayer board game invented by Klaus Teuber, first published in 1991 in Germany by Hans im Glück.  A second edition was released in 1994 by Hans im Glück and featured art by Franz Vohwinkel.  "Drunter und Drüber" translates to "over and under" although the phrase "topsy-turvy" may be more appropriate.  The game was repackaged and rethemed as the western game "Wacky Wacky West" in 2010. Buga-shadara, also known as Bouge Shodre, is a two-player abstract strategy board game from Tuva, a republic in Siberia, Russia.  It is a hunt game where one player plays the deers (which is "buga" in the Tuva language).  There are two deers usually represented as the black pieces.  The boars are also referred black in the referenced article "Buga-shadara a folk game from Tuva".  The other player has 24 white pieces with dogs associated to them.  The board consist of an Alquerque board flanked on two of its opposite sides by a square patterned board (referred to as "side-houses" in the referenced article).  Because the board is in part an Alquerque board, this makes Buga-shadara a tiger hunt game (or tiger game).  What makes Buga-shadara unique among tiger games are the expansion boards on the two opposite sides of the Alquerque board.  They are square, whereas most are triangle-like.  The word "shadara" resembles the word "shahdara".  The "shah" part "is a title given to the emperors/kings and lords of Iran (historically also known as Persia)." .  There is a place called Shahdara Bagh in Lahore, Punjab, Pakistan, and it's thought that the word "Shahdara can be translated as "the way of kings".  Shah translates as "king" and dara translates as the way of kings."  The referenced article associates the boars (the two black pieces) as kings.  Perhaps the boars or deers are kings, and have to find a way or have a way with the white pieces or dogs.
Answer: Drunter und Drüber