Question: What 2003 film was made into a video game of the same name and released on September 3, 2010?
Context: Silicon Dreams Studio Limited was a British video game developer based in Adderbury, England, founded by Geoff Brown in March 1994 as the in-house development team for video game publisher U.S. Gold, also founded by Brown, and became part of the CentreGold umbrella.  In April 1996, the entirety of CentreGold (including Silicon Dreams) was acquired by Eidos Interactive for GB£ .  However, in December 1996, Brown re-acquired a 75% share in the Silicon Dreams label for at least GB£ , and merged it into a new, legally incorporated entity, Silicon Dreams Studio, which became a subsidiary of Geoff Brown Holdings (later renamed Kaboom Studios).  In August 2003, Kaboom Studios, facing financial difficulties, closed down sister studio, Attention to Detail, which led media to expect similar to happen to Silicon Dreams Studio.  Silicon Dreams Studio entered liquidation on 3 September 2003, laying off all of its 55 employees.  A successor to the company, Gusto Games, made up from eleven former Silicon Dreams Studio staff, was announced in October 2003.  Gusto Games went on to finish work on "Urban Freestyle Soccer", which was released in December 2003. Tekken: Blood Vengeance (鉄拳 ブラッド・ベンジェンス , Tekken Buraddo Benjensu ) is a 2011 Japanese 3D computer-animated film based on the "Tekken" video game series, produced by Digital Frontier and distributed by Asmik Ace Entertainment in association with Bandai Entertainment.  The film premiered in North America by Bandai Entertainment on July 26, 2011, and in Australia on July 27, 2011 in a special exclusive one-off screening.  It was released on September 3, 2011 in Japan.  The film was released on Blu-ray Disc on November 22, 2011 for USA, and December 1, 2011 for Japan.  This film was also released on DVD on November 22, 2011 (2D Version only).  The film was additionally included with the PlayStation 3 game, "Tekken Hybrid", and the Nintendo 3DS title, "". Game Dev Story is a simulation video game developed and published by Kairosoft for Microsoft Windows, iOS, and Android.  It was released for Windows in April of 1997 , for iOS and Android on October 9, 2010, and for Windows Phone on July 6, 2015.  The game follows a player-controlled video game company and its attempts to expand into a sales powerhouse over time.  As a simulation, the game and the direction of the company is controlled by the player, following a parallel timeline of the video game industry and its history.  The game was released to positive reviews, with many reviewers focusing on "Game Dev Story"' s addictive aspects and its witty references to video game pop culture. The Room Tribute or The Room is an unofficial video game released on September 3, 2010, based on the film of the same name directed by Tommy Wiseau.  It was programmed by Tom Fulp and the game's artwork was provided by Newgrounds staff member Jeff "JohnnyUtah" Bandelin, with music by animator Chris O'Neill.  The game was designed in the style of 16-bit graphics, much like similar games based on the films "Tremors" and "The Hunger Games" for Newgrounds' own 2010 and 2012 April Fools jokes. GoldenEye 007 is a 2010 first-person shooter video game developed by Eurocom and published by Activision for the Wii video game console, with a handheld version for Nintendo DS developed by n-Space.  It is a modern reimagining of the 1995 "James Bond" film "GoldenEye", and a remake of the 1997 Nintendo 64 video game "GoldenEye 007".  The game was officially announced by Nintendo at their E3 2010 conference presentation.  The game was released on 2 November 2010 in tandem with another "James Bond" game, "".  It took on the elements of a modern shooter while retaining a classic name.  The game received positive reviews from critics.  A remastering of the Wii game was released for the PlayStation 3 and Xbox 360 consoles in 2011, re-titled as "". The Room is a 2003 American independent romantic drama film starring, written, directed, and produced by Tommy Wiseau.  The film is primarily centered on a melodramatic love triangle among an amiable banker named Johnny (Wiseau), his deceptive future wife Lisa (Juliette Danielle), and his conflicted best friend Mark (Greg Sestero).  A significant portion of the film is dedicated to a series of unrelated subplots, most of which involve at least one supporting character and are unresolved due to the film's inconsistent narrative structure.  In an interview, included as a special feature on the DVD of the film, Wiseau briefly describes the title as alluding to the potential of a room to be the site of both good and bad events; according to Sestero, the stage-play script from which the film's script is derived took place in a single room. Bonk 3: Bonk's Big Adventure (PC-原人3 , PC-Genjin 3 ) is an action video game developed by Red Company and published for the TurboGrafx-16 in 1993, in the Bonk video game series.  It was ported to the TurboDuo by Hudson Soft in 1994, with a new cover illustration by Marc Ericksen.  It was released for the Wii Virtual Console in Europe on August 31, 2007 and in North America on September 3, 2007.  It was also released in Japan on the PlayStation Store on January 20, 2010 and on the Wii U Virtual Console June 25, 2014, the latter receiving a North American release on June 29, 2017. Daredevil is a video game released for the Game Boy Advance in 2003.  It is a tie-in to the live-action 2003 film "Daredevil". F.E.A.R. 2: Project Origin is a first-person shooter survival horror video game, developed by Monolith Productions and published by Warner Bros. for Microsoft Windows, PlayStation 3 and Xbox 360.  It is the sequel to "F.E.A.R." and is the second game in the "F.E.A.R." series.  It was released on February 10, 2009 and was made available on Steam two days later on February 12, 2009.  An expansion, "F.E.A.R. 2: Reborn", was released on September 3, 2009. Take-Two Licensing, Inc. (formerly TDK Mediactive, Inc.) was an American video game publisher based in Westlake Village, California.  Founded on March 5, 1990 as a subsidiary of TDK, it published various video games, of which some are based on licensed properties.  From October 18, 2002, onward, they operated a second publishing label, TDK Impulse.  The company was acquired by Take-Two Interactive on September 3, 2003, for US$ .  The transaction was finalized on December 2, 2003, as a result of which the company was renamed Take-Two Licensing.  Take-Two Licensing filed for bankruptcy in 2005.
Answer: The Room