Question: Visceral Games created a video game where the main character was the role of what serial killer that was also referred to as "Leather Apron"?
Context: The Ripper is a canceled downloadable video game created by Visceral Games intended for release on PlayStation 3 and Xbox 360.  The game was set in the 19th century and was to have the player assume the role of Jack the Ripper, an unidentified murderer who was active in that time. Arjan Brussee (born 1972) is a Dutch video game programmer and entrepreneur, the main coder behind both "Jazz Jackrabbit" games, co-founder of Guerrilla Games and recently the co-founder of Boss Key Productions.  At Guerrilla he worked on the "Killzone" series as a development director and part of the management team.  He is often credited with being the first successful Dutch game developer, sometimes mentioned as "the godfather of Dutch game development".  On 23 February 2012 Brussee announced that he was leaving Guerilla and would be joining the EA Games studio Visceral Games as an executive producer working on "Battlefield Hardline". An art game (or arthouse game) is a work of interactive new media digital software art as well as a member of the "art game" subgenre of the serious video game.  The term "art game" was first used academically in 2002 and it has come to be understood as describing a video game designed to emphasize art or whose structure is intended to produce some kind of reaction in its audience.  Art games are "interactive" (usually "competitive" against the computer, self, or other players) and the result of "artistic intent" by the party offering the piece for consideration.  They also typically go out of their way to have a unique, unconventional look, often standing out for aesthetic beauty or complexity in design.  The concept has been extended by some art theorists to the realm of modified ("modded") gaming when modifications have been made to existing non-art games to produce graphic results intended to be viewed as an artistic display, as opposed to modifications intended to change game play scenarios or for storytelling.  Modified games created for artistic purposes are sometimes referred to as "video game art". Army of Two: The Devil's Cartel is a third-person shooter video game developed by the Montreal branch of Visceral Games and released on March 26, 2013 by Electronic Arts for the Xbox 360 and PlayStation 3.  It is the third game in the "Army of Two" series, following 2008's "Army of Two" and 2010's "".  The game takes place in Mexico and pits T.W.O. against a ruthless drug cartel known as La Guadaña (Spanish for "the Scythe").  It is the first game in the series to run on the Frostbite 2 game engine, whereas the previous two ran on Unreal Engine 3.  The demo for the game was released on March 13, 2013.  It was the last game developed by Visceral Montreal. Jack the Ripper is the best-known name for an unidentified serial killer generally believed to have been active in the largely impoverished areas in and around the Whitechapel district of London in 1888.  The name "Jack the Ripper" originated in a letter written by someone claiming to be the murderer that was disseminated in the media.  The letter is widely believed to have been a hoax and may have been written by journalists in an attempt to heighten interest in the story and increase their newspapers' circulation.  In both the criminal case files and contemporary journalistic accounts, the killer was called "the Whitechapel Murderer" and "Leather Apron". Dead Space is a horror media franchise created by Glen Schofield, developed by Visceral Games and published by Electronic Arts.  The franchise centers on a series of video games, and includes two films and a comic book series, with more media planned for the future.  The series began in 2008 as an eponymous video game aimed at creating, in Schofield's words, "the most terrifying game we could"; the game was a success and spawned a prequel and later a sequel released in 2011. Dead Space 3 is a science fiction survival horror video game developed by Visceral Games and published by Electronic Arts.  Announced at E3 2012 and released internationally in February 2013, it is the sequel to "Dead Space 2" and the third main entry in the "Dead Space" series. Motive Studios is a Canadian video game development studio owned and operated by Electronic Arts.  Founded in July 2015 by Jade Raymond, a former Ubisoft executive and "Assassin's Creed" producer, Motive Studios was created to specialize in action-adventure games as well as incubate new intellectual properties.  Their first announced project is to work with Redwood Shores-based Visceral Games on an upcoming "Star Wars video game. Dante's Inferno is a 2010 action-adventure video game developed by Visceral Games and published by Electronic Arts for the Xbox 360 and PlayStation 3 consoles.  The game was also released on the PlayStation Portable and was developed by Artificial Mind and Movement. Dead Space is a science fiction survival horror video game developed by EA Redwood Shores (now Visceral Games) for Microsoft Windows, PlayStation 3, and Xbox 360.  The game was released on all platforms through October 2008.  The game puts the player in control of an engineer named Isaac Clarke, who battles the Necromorphs, monstrous reanimated human corpses, aboard an interstellar mining ship, the USG "Ishimura".
Answer: Jack the Ripper