Question: Are Crash! The bankrupt game and Shengguan Tu both games?
Context: Juiced is a racing video game for Microsoft Windows, PlayStation 2, Xbox, and mobile phone.  The game was delayed for release in 2004 because its original publisher, Acclaim, went bankrupt.  Juice Games and Fund 4 Games retained ownership of the property and sold the game to THQ, who funded the project for a further six months of improvements.  In early 2006, British software publisher Focus Multimedia re-released the PC version of "Juiced" at a new budget price as part of its "Essential" games series.  The game offers different modes including "career" and "arcade" that present the player with challenges of increasing difficulty.  The player can customize the car to suit their style and unlock new ones in arcade mode.  The game features nitrous boosts, similar to that of other racing games.  "Juiced" went to number one in the United Kingdom MCV sales charts and its first version sold 2.5 million units. The second decade in the industry's history was decade of highs and lows for video games.  The decade began amidst a boom in the arcade business with giants like Atari still dominating the market since the late-1970s.  Another, the rising influence of the home computer, and a lack of quality in the games themselves lead to an implosion of the North American video game market that nearly destroyed the industry.  It took home consoles years to recover from the crash, but Nintendo filled in the void with its Nintendo Entertainment System (NES), reviving interest in consoles.  Up until this point, most investors believed video games to be a fad that has since passed.  In the remaining years of the decade, Sega ignites a console war with Nintendo, developers that have been affected by the crash experiment with the superior graphics of the PC, and Nintendo also releases the Game Boy, which would become the best-selling handheld gaming device for the next two-decades. Crash Boom Bang! , known in Japan as Crash Bandicoot Festival, is a party game developed by Dimps and published by Vivendi Universal Games in Japan and by Sierra Entertainment internationally for the Nintendo DS.  It was released in Japan on July 20, 2006, in North America on October 10, 2006, in Europe on October 27, 2006, and in Australia on November 2, 2006.  It is the only game in the "Crash Bandicoot" series to be developed by a Japanese company and the first to be released in Japan before North America. Marco Alberto Donadoni (born in Milan, 8 November 1951) is an Italian game designer.  He designed his first, self-produced wargame, "Iliad", in 1977; he then joined the Italian company International Team (IT), that at the time was mainly a jigsaw puzzle producer.  IT published "Iliad" and changed its core business, focusing on the wargame market, with Donadoni being its main game designer.  Between the late 1970s and the early 1980s, Donadoni created a number of games for IT, some of which, like "Zargo's Lords" and "Kroll & Prumni", were very successful and largely contributed to popularize wargaming in Italy and other European countries, such as France.  Angelo Porazzi, designer of "Warangel" (one of the most popular Italian wargames of recent years) has often cited Donadoni's work as one of his major sources of inspiration.  Donadoni remained as IT's main game designer until the company went bankrupt in the late 1980s, designing more than a hundred games.  After that, he collaborated with several other major Italian game companies such as Editrice Piccoli, Editrice Giochi and others. Crash Nitro Kart is a 2003 racing video game developed by Vicarious Visions published by Universal Interactive and distributed by Vivendi Universal Games.  The Game Boy Advance, GameCube, PlayStation 2, Xbox versions were released in North America on November 11, 2003 and in Europe on November 28, 2003; The N-Gage version of the game was released in Europe on June 30, 2004 and in North America on July 28, 2004.  The Mobile version was released on September 20, 2004.  The PlayStation 2 version was re-released in the three-disc "Crash Bandicoot Action Pack" compilation (alongside "Crash Twinsanity" and "Crash Tag Team Racing") in the United States on June 12, 2007 and in Europe on July 20, 2007. Crash Twinsanity is a platformer video game, developed by Traveller's Tales and published by Vivendi Universal Games in North America and by Sierra Entertainment in Europe and Australia, for the PlayStation 2 and Xbox.  The PlayStation 2 version was re-released in the three-disc "Crash Bandicoot Action Pack" compilation (alongside "Crash Nitro Kart" and "Crash Tag Team Racing") in the United States on June 12, 2007, and in Europe on July 20, 2007. Princess Maker (プリンセスメーカー ) is a series of life simulation bishōjo games by the video game and anime production company Gainax.  The first "Princess Maker", while popular enough to be translated into Chinese, was never released in the United States. " Princess Maker 2" was translated by SoftEgg for a North American release, but this release was cancelled because publisher Intracorp went bankrupt.  "Princess Maker 3", "Princess Maker 4", and "Princess Maker 5" have subsequently been released too, as did several spin-off games.  The series has been translated and released in Korea (Fujitsu) and Taiwan (Kingformation).  An English release of "Princess Maker 2" was attempted in mid-90s, but it resulted in failure, and no games in this series were released in English until "Princess Maker 2 Refine" in 2016. " Petite Princess Yucie", an anime series loosely based on the third game but with characters from all of the games, ran for 26 episodes in 2002-03. "Crash Bandicoot" is a video game series created by Andy Gavin and Jason Rubin.  It is published by Activision, Sierra Entertainment, Vivendi Universal Games, Konami, Universal Interactive Studios, and Sony Computer Entertainment, with entries developed by Polarbit, Radical Entertainment, Vicarious Visions, Traveller's Tales, Eurocom, and Naughty Dog.  The series debuted in 1996 with the Sony PlayStation video game "Crash Bandicoot", premiered in North America on September 9, 1996.  Most "Crash Bandicoot" games have either been platform games or released for Sony consoles and handhelds. Crash!  The Bankrupt Game is an Italian card game created in 2003 by Giacomo Sottocasa and published by Rose & Poison, a small publisher of RPGs. Shengguan Tu (), translated variously as Promoting Officials and Table of Bureaucratic Promotion, is an ancient Chinese board game that originated in the Tang dynasty, with the earliest historical record of a variant of it dating back to 836.  Compared to "Monopoly" and snakes and ladders by contemporary commentators, the game has players take on the roles of mandarins; the objective of the game is to attain the highest possible bureaucratic position, whilst accumulating more prestige and monetary funds than other players.  Historically a gambling game doubling as an educational tool for acquainting Chinese males with the bureaucratic hierarchy, it still enjoys relative popularity nowadays.
Answer: yes