Question: What video game magazine was a part subsidiary of a Chinese-owned venture capital organization?
Context: Quicksilver Ventures is a primary and secondary venture capital firm based in Silicon Valley (Saratoga).  Quicksilver Ventures acquires existing venture capital portfolios from corporations and other venture capital funds.  They invest in early-stage, emerging technologies, such as video and imaging; networking and mobility, data management, services and security, storage components and systems, and enterprise applications. Super PLAY (often abbreviated SP) was a Swedish video game magazine.  Started in March 1993 with the name "Super Power", it was the first independent video game magazine in Sweden.  Despite its independence, it initially only covered Nintendo games, but the coverage was extended to all major consoles in 1995.  The name was changed in March 1996, and in June 2001 the magazine started covering PC games.  Its monthly circulation was in 2003 25,000 .  The editor in chief until November 2004 was Tobias Bjarneby, who left along with a large segment of the staff to form the new magazine "Reset" (which later merged with the magazine Player 1 to form "LEVEL").  The last editor in chief was Joakim Bennet, who succeeded Tommy Rydling in mid-2007. GamePro was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software.  The magazine featured content on various video game consoles, PC computers and mobile devices.  Gamepro Media properties included "GamePro" magazine and their website.  The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. International Data Group, Inc. (IDG) is a Chinese-owned, American-based media, data and marketing services and venture capital organization.  IDG evolved from International Data Corporation (IDC) which was founded in 1964 in Newtonville, Massachusetts, by Patrick Joseph McGovern.  IDC provides market research and advisory services and is now a subsidiary of IDG. GamePlay was a Croatian video game magazine which used to be published on monthly basis, first priced at 18 kunas, and then later at 20 kunas.  It is considered to be the successor of "PSX", with most of the team behind "PSX" also working on GamePlay.  It covered a wide range of gaming platforms, always bringing the latest news, previews, reviews and features.  The first issue came out on 28 November 2002, while the final (99th) issue was released in February 2011.  Though the publishing group planned to create a new version of "GamePlay" magazine and site, the plans were not realised.  In 2012, the team started working on another video game magazine "Next Level", which is considered as a successor to "GamePlay".  The magazine also had an accompanying online news site and a forum for discussions.  It had around 100 pages. Sega Visions was a video game magazine focusing on games made for Sega video game machines such as Sega Master System, Game Gear, Genesis, and Sega CD.  It was created by Sega and was initially published by The Communique Group.  In 1992, Infotainment World (who also published the popular game magazine GamePro) took over publishing for the rest of its lifespan.  The Editor in Chief for Issues 8 through 17 was Nic Lavroff.  For Issues 18 through 25 the Editor in Chief was Kurt Busch.  Its premiere issue in June/July 1990 was sent free to registered Master System and Genesis owners.  The magazine had a rather sporadic release schedule, some issues being two months apart, others four months.  Sega Visions ended its run after 25 issues with its September 1995 issue being the last published.  No where in the magazine was there any reference made to it being the final issue and text in a caption told the reader to check out the next issue of Sega Visions for more information on mind-blowing theme parks featuring Sega games. IDG is International Data Group, an American technology, media, research, event management, and venture capital organization. Bazinama is the first video game magazine in Iran which has been published since 2002 with the efforts of a group of young people who were interested in this new industry.  At that time the brand of Bazinama just represented itself as a video game magazine, but today Bazinama works on other aspects of gaming industry such as its popular video game portal and development of some casual games. Aktueller Software Markt (literally "Current Software Market"), commonly known by its acronym, ASM, was a German multi-platform video game magazine that was published by Tronic Verlag from 1986 until 1995.  It was one of the first magazines published in Germany focused on video games, though the very first issues of "ASM" covered the software market in general for almost all platforms at this time, hence the magazine's full name.  According to the magazine itself, it was the first computer software journal in Germany.  However, it soon evolved into a video game magazine. The Venture Capital Journal, or VCJ, is a monthly glossy magazine that covers investment trends, financing techniques and news from across the Venture Capital industry.  The magazine, founded in 1961, focuses on venture capital and features expert analysis and commentary.  Top venture capitalists who have been featured in "VCJ" include Jim Breyer, Steve Westly, John Doerr, William Henry Draper III, Timothy C. Draper, Pitch Johnson, Vinod Khosla, Ray Lane, Michael Moritz, Tom Perkins Lip-Bu Tan, Arthur Rock, Heidi Roizen, Paul Wythes, and Don Valentine.
Answer: GamePro