Question: Were the makers of the board game "Titan" the same makers of "The Farming Game?"
Context: Game Makers was a TV show that aired on G4 from September 4, 2003, to 2006.  The series followed the process of video game development, as a company attempts to finish a new video game in time for shipment.  "Game Makers" aired infrequently and was referred to as a "G4 Special Presentation" rather than a separate entity.  The series was cancelled and taken off air in early 2006. Rodney Caston (born May 13, 1977) is an American security researcher, ethical hacker and writer currently living in Dallas, Texas.  He is credited as a co-creator and writer of the first volume of the popular comic book series "Megatokyo", and as a co-creator of the second volume.  He has worked for Linden Lab, makers of the online game called Second Life, and Riot Games, makers of League of Legends.  He is presently serving as a board member for the Southern Methodist University Cyber Security Advisory Board. Family Farm Seaside, one of the top grossing mobile games developed and published by Beijing based videogame company FunPlus, is a farming game available for free on both iOS and Android platforms, and available in 18 languages. Hay Day is a freemium mobile farming game developed and published by Supercell.  Hay Day was released for iOS on June 21, 2012 and Android on November 20, 2013.  According to a 2013 report, Supercell earned $30 million a month from Hay Day and Clash of Clans, another game made by Supercell.  In 2013, Hay Day was the 4th highest game in revenue generated. Jamil Moledina works in the videogame industry doing business development.  He was born in Mombasa, Kenya, raised in London and Los Angeles, and now lives in San Francisco.  He works at Google as the Games Strategic Lead for Google Play, managing games curation strategy for key partners on the default Android store, as well as curating the games portfolio for Daydream, Google's VR platform.  He was previously the CEO of Wormhole Games, the makers of "Tank Nation."  Prior to that he was VP Business Development for Funzio, the makers of "Crime City,", through their acquisition by GREE.  Moledina previously directed business development at the EA Partners studio of Electronic Arts, where he created and managed the EA Arthouse initiative to sign and publish indie downloadable games such as "Shank" and "DeathSpank."  He also served on the Board of Directors of the International Game Developers Association, the professional association of the game industry. Titan is a fantasy board game for two to six players, designed by Jason B. McAllister and David A. Trampier.  It was first published in 1980 by Gorgonstar, a small company created by the designers.  Soon afterward, the rights were licensed to Avalon Hill, which made several minor revisions and published the game for many years.  "Titan" went out of print in 1998, when Avalon Hill was sold and ceased operations.  A new edition of "Titan", with artwork by Kurt Miller and Mike Doyle and produced by Canadian publisher Valley Games became available in late 2008.  The Valley Games edition was adapted to the Apple iPad and released on December 21, 2011. The Farming Game is a board game simulating the economics of a small farm.  Published in 1979, it was designed by George Rohrbacher, a rancher in Washington State.  "The Farming Game" painfully reflects the real-life difficulties of running a farm.  Also, the names and places in the game are the names of families farming for generations in Yakima Valley and other parts of Central Washington.  When Rohrbacher invented the game, it was a desperate time for his failing farm and small family, which is reflected in the difficulty of the game, and the multitude of points taken into consideration in farming that are often left up to chance.  It is considered a board game which has educational value. Pasang is a two-player abstract strategy board game from Brunei.  The game is often referred to as Pasang Emas which is actually a software implementation of the traditional board game.  The object of this game is to acquire the most points by capturing black and white tokens on the board.  Black tokens are worth 1 point, and white tokens are worth 2 points.  The board is initially laid out with all 120 black and white tokens in one of over 30 traditional patterns.  Players choose a piece called a "ka" which is used to capture the tokens on the board.  Each player's "ka" moves around the board capturing as many tokens as possible.  As a note, the "kas" are the only mobile pieces in the game.  The other pieces are stationary, and are captured by the "kas".  Players must capture token(s) during their turn, or lose the game.  When all tokens have been captured from the board, the player with the most points is the winner.  However, if there are any tokens left on the board, and none can be captured on a player's turn, then that player loses the game, and the other player is the winner. Ranch Rush 2 is a time management farming game that was first released by FreshGames on April 27, 2010 on the PC, then later for MAC and the Apple iPad.  "Ranch Rush 2" is a direct sequel to the 2008 title "Ranch Rush". The Denis family were French harpsichord makers from the mid 16th century to the beginning of the 18th century, by which time the Blanchet family had superseded them as the main harpsichord building dynasty in Paris.  Members of the Denis family headed the instrument makers' guild for several generations, but only four harpsichords by members of the family have survived to modern times, and three spinets.  Several of the Denis instruments are signed in red chalk under the sound board with the makers name, place of construction and date, along with three five-pointed stars.  Instruments by the Denis family where in high regard well after their time, as witnessed by an entry in the "Encyclopédie Methodique" from 1785: "The best makers of ordinary harpsichords have been the Ruckers in Antwerp... and Jean Denis of Paris".
Answer: no