Question: Which, or both, games requires throwing a single die to move a player token: Colt Express or Ludo?
Context: Colt Express is a railway-themed family board game designed by Christophe Raimbault, Illustrated by Ian Parovel and Jordi Valbuena, published in 2014 by Ludonaute and distributed by Asmodee. A System Basis Chip (SBC) is an integrated circuit that includes various functions of automotive electronic control units (ECU) on a single die. The Pentium D brand refers to two series of desktop dual-core 64-bit x86-64 microprocessors with the NetBurst microarchitecture, which is the dual-core variant of Pentium 4 "Prescott" manufactured by Intel.  Each CPU comprised two dies, each containing a single core, residing next to each other on a multi-chip module package.  The brand's first processor, codenamed Smithfield, was released by Intel on May 25, 2005.  Nine months later, Intel introduced its successor, codenamed Presler, but without offering significant upgrades in design, still resulting in relatively high power consumption.  By 2004, the NetBurst processors reached a clock speed barrier at 3.8 GHz due to a thermal (and power) limit exemplified by the "Presler's" 130 watt thermal design power (a higher TDP requires additional cooling that can be prohibitively noisy or expensive).  The future belonged to more energy efficient and slower clocked dual-core CPUs on a single die instead of two.  The final shipment date of the dual die "Presler" chips was August 8, 2008, which marked the end of the Pentium D brand and also the NetBurst microarchitecture. Partners is a cross and circle game for four players, working together in pairs.  The gameplay is similar to Ludo, Parcheesi and many other cross and circle games.  As in Sorry! , moves are decided by cards (not by dice throws), but unlike Sorry! , the cards are played from a hand of four cards.  Among the cards available are cards that move pieces backwards, and cards that allow swapping any two pieces that are in circuit, including enemy pieces.  The object is for each pair to get their total of 8 pieces lined up in the goal area.  The obvious way is to move the pieces around the board, but e.g. using a card to move a piece backwards enables some shortcuts.  Unlike Sorry!  with partners, cards cannot be used to move the partner's pieces, except in the endplay, but the partners swap one card after each deal, without knowing each other's hands. MIL-PRF-38535 is a United States military specification that establishes the general performance and verification requirements of single die integrated circuit device type electronics.  It is a performance-based specification document defining the general requirements, as well as the quality assurance and reliability requirements, for the manufacture of microelectronic or integrated circuits used in military applications and high-reliability microcircuit application programs. A Game client is a network client that connects an individual user to the main game server, used mainly in multiplayer video games.  It collects data such as score, player status, position and movement from a single player and send it to the game server, which allows the server to collect each individual's data and show every player in game, whether it is an arena game on a smaller scale or a massive game with thousands of players on the same map.  Even though the game server displays each player's information for every player in a game, players still have their own unique perspective from the information collected by the game client, so that every player's perspective of the game is different, even though the world for every player is the same.  The game client also allows the information sharing among users.  An example would be item exchange in many MMORPG games where a player exchange an item he/she doesn't want for an item he/she wants, the game clients interconnect with each other and allows the sharing of information, in this exchanging items.  Since many games requires a centralized space for players to gather and a way for users to exchange their information, many game clients are a hybrid of client-server and peer-to-peer application structures. A parity game is played on a colored directed graph, where each node has been colored by a priority – one of (usually) finitely many natural numbers.  Two players, 0 and 1, move a (single, shared) token along the edges of the graph.  The owner of the node that the token falls on selects the successor node, resulting in a (possibly infinite) path, called the play. Ludo , (from Latin "ludo", "I play") is a strategy board game for two to four players, in which the players race their four tokens from start to finish according to the rolls of a single die.  Like other cross and circle games, Ludo is derived from the Indian game Pachisi, but simpler.  The game and its variations are popular in many countries and under various names. Mojo is a two-player, 3 in-a-row abstract strategy board game played with original and unique "thrice-sliced-dice".  The pieces, handmade to order in India, are colored with non-toxic vegetable dye.  The individual opposite ends of the pieces are marked with pips and numbered similar to regular dice - i.e. they total 7.  It takes all 3 pieces of a color to make up a single die. The POWER4 is a microprocessor developed by International Business Machines (IBM) that implemented the 64-bit PowerPC and PowerPC AS instruction set architectures. Released in 2001, the POWER4 succeeded the POWER3 and RS64 microprocessors, and was used in RS/6000 and AS/400 computers, ending a separate development of PowerPC microprocessors for the AS/400.  The POWER4 was a multicore microprocessor, with two cores on a single die, the first non-embedded microprocessor to do so.  POWER4 Chip was first commercially available multiprocessor chip.  The original POWER4 had a clock speed of 1.1 and 1.3 GHz, while an enhanced version, the POWER4+, reached a clock speed of 1.9 GHz.  The PowerPC 970 is a derivative of the POWER4.
Answer: Ludo