Question: What Bostonian was the founder of the company that originally published Prince of Persia?
Context: Prince of Persia: The Sands of Time is a third-person action-adventure puzzle-platform video game developed and published by Ubisoft.  First revealed in March 2003, it was released across Game Boy Advance, PlayStation 2, GameCube, Xbox and Microsoft Windows in November 2003.  "The Sands of Time" is a reboot of the "Prince of Persia" series, created by Jordan Mechner.  Mechner served as creative consultant, designer, and scenario writer for "The Sands of Time". Douglas Gene Carlston (born April 30, 1947 in Boston, Massachusetts) is the founder and current CEO of Tawala Systems based in San Rafael, California.  He was previously CEO, chairman, and co-founder (with brother Gary) of Brøderbund Software, a major software publishing firm that produced such hit titles as "Myst", "Where in the World is Carmen Sandiego? " and "Prince of Persia".  Brøderbund was acquired by The Learning Company for US$420 million, and the combined company was sold to Mattel for $3.6 billion. Under the Sign of Saturn is Susan Sontag's third collection of criticism, comprising seven essays.  The collection was originally published in 1980.  All of the essays were originally published in "The New York Review of Books" except for "Approaching Artaud," which was originally published in "The New Yorker". Prince of Persia is a video game franchise created by Jordan Mechner, originally developed and published by Brøderbund, then The Learning Company, and currently Ubisoft.  The franchise is built around a series of action-adventure games focused on various incarnations of the eponymous prince.  The first game in the series was designed by Mechner after the success of his previous game with Brøderbund, "Karateka".  The title was successful enough to spawn two sequels: the series has been rebooted twice since its acquisition by Ubisoft, and has been successful enough to warrant a , penned in part by Mechner and released by Walt Disney Pictures in 2010.  Since its first remake of the "Prince of Persia", the series has seen eight sequels on more than 10 different gaming platforms, from the Game Boy Advance to the PlayStation 3. The Prince is the name given to a group of fictional characters who act as the main protagonists of the "Prince of Persia" franchise, developed and published by Ubisoft.  There have been several distinct Prince characters, all sharing general traits.  The most prominent version was first featured in the 2003 game "", who has featured in a large number of games set within the first game's continuity.  In the 2008 reboot, the Prince is not from a royal family, but was planned to earn his title during the course of his journey.  In the of "The Sands of Time", the prince is called Dastan. Prince of Persia: The Two Thrones is an action-adventure video game developed and published by Ubisoft Montreal.  It was released in December, 2005 in North America for the Xbox, Microsoft Windows, PlayStation 2, and the Nintendo GameCube.  It was ported to the PlayStation Portable and Wii, under the title Prince of Persia: Rival Swords with the Wii version utilizing the motion-sensing functionality of its controller, while the PSP version added exclusive content.  A remastered, high-definition version of "The Two Thrones" was released on the PlayStation Network for the PlayStation 3 on December 21, 2010. Prince of Persia 3D, developed by Red Orb Entertainment and published by The Learning Company for Microsoft Windows, is the third and last game in the original "Prince of Persia" series.  The game debuted in 1999, 10 years after the original, and incorporated 3D graphics in its gameplay. Prince of Persia is an action-adventure and platforming video game developed by Ubisoft Montreal and published by Ubisoft.  It is part of the "Prince of Persia" franchise.  The game was released in the United States on December 2, 2008 for PlayStation 3 and Xbox 360 and on December 9, 2008 for Microsoft Windows.  It was later released on March 24, 2009 for Mac OS X via the Cider engine. Ubisoft Entertainment India Pvt. Ltd., doing business as Ubisoft Pune, is a video game production studio based in Pune, India.  The company is owned and operated by Ubisoft.  It is one of Ubisoft's South Eastern Asian divisions, along with Ubisoft Shanghai and Ubisoft Singapore.  In Times Animage 2009 held at Pune, it was disclosed by Ubisoft officials that the Pune Studio was developing its own games on DS, Xbox 360 and PS3 platforms.  Ubisoft Pune has come far since them and have worked on major projects such as Rayman Adventures, Steep, Just Dance series, Splinter Cell Trilogy, Prince of Persia Classic, Prince of Persia the Shadow and the Flame, Far Cry Classic (Xbox 360 and PlayStation 3), South Park: The Stick of Truth (Xbox One and PlayStation 4).  Led by Managing director Jean-Philippe Pieuchot, the studio has more than 600 employees that work on job families that range from Quality control, Game Testing, Designing,Communications, IT, Operations and Management. Prince of Persia: Warrior Within is an action-adventure video game and sequel to "".  "Warrior Within" was developed and published by Ubisoft, and released on December 2, 2004 for the Xbox, PlayStation 2, GameCube, and Microsoft Windows.  It picks up where "The Sands of Time" left off, adding new features, specifically, options in combat.  The Prince has the ability to wield two weapons at a time as well as the ability to steal his enemies' weapons and throw them.  The Prince's repertoire of combat moves has been expanded into varying strings that allow players to attack enemies with more complexity than was possible in the previous game.  "Warrior Within" has a darker tone than its predecessor adding in the ability for the Prince to dispatch his enemies with various gory finishing moves.  In addition to the rewind, slow-down, and speed-up powers from "Sands of Time", the Prince also has a new sand power: a circular "wave" of sand that knocks down all surrounding enemies as well as damaging them.
Answer: Douglas Gene Carlston