Question: An artist who illustrated some of the earliest editions of the "Dungeons & Dragons" role-playing game also  originally serialized a comic in which magazine?
Context: "Dungeon Crawl Classics" ("DCC") is a series of tabletop role-playing game modules published by Goodman Games.  The modules have been published for the third and fourth editions of "Dungeons & Dragons" and for the "Dungeon Crawl Classics Role-Playing Game" (DCC RPG).  Some of the modules have been ported to the first edition of "Advanced Dungeons & Dragons" as well as "Castles & Crusades". David A. Trampier (April 22, 1954 – March 24, 2014) was an artist and writer whose artwork for TSR, Inc. illustrated some of the earliest editions of the "Dungeons & Dragons" role-playing game.  Many of his illustrations, such as the cover of the original "Players Handbook", became iconic.  Trampier was also the creator of the "Wormy" comic strip that ran in "Dragon" magazine for several years. Dwellers of the Forbidden City is an adventure module, or pre-packaged adventure booklet, ready for use by Dungeon Masters in the "Dungeons & Dragons" ("D&D") fantasy role-playing game.  The adventure was first used as a module for tournament play at the 1980 Origins Game Fair, and was later published by TSR in 1981 for use with the first edition "Advanced Dungeons & Dragons" rules.  The module was written by game designer David "Zeb" Cook, who partly ascribes his hiring by TSR to his work on this module.  In the adventure, the characters are hired to find an object taken to a lost oriental-style city, which has been taken over by a cult of snake-worshipers, the yuan-ti, and their servants, the mongrelmen and tasloi.  The module was ranked as the 13th greatest "Dungeons & Dragons" adventure of all time by "Dungeon" magazine for the 30th anniversary of the "Dungeons & Dragons" game in 2004. Forgotten Realms is a campaign setting for the "Dungeons & Dragons" ("D&D") fantasy role-playing game.  Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories.  Several years later, Greenwood brought the setting to the "D&D" game as a series of magazine articles, and the first Realms game products were released in 1987.  Role-playing game products have been produced for the setting ever since, as have various licensed products including sword and sorcery novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), and comic books.  The Forgotten Realms is one of the most popular "D&D" settings, largely due to the success of novels by authors such as R. A. Salvatore and numerous role-playing video games, including "Pool of Radiance" (1988), "Eye of the Beholder" (1991), "Baldur's Gate" (1998), "Icewind Dale" (2000) and "Neverwinter Nights" (2002). Dungeons & Dragons Online ("DDO") is a massively multiplayer online role-playing game (MMORPG) developed by Turbine for Microsoft Windows and OS X.  The game was originally marketed as "Dungeons & Dragons Online: Stormreach", then renamed "Dungeons & Dragons Online: Eberron Unlimited" upon switching to a hybrid free to play model, and was finally rebranded "Dungeons & Dragons Online", with the introduction of Forgotten Realms-related content.  Turbine developed "DDO" as an online adaptation of "Dungeons & Dragons" ("D&D"), based loosely on the "D&D" 3.5 rule set.  The game is set on the unexplored continent of Xen'drik within the Eberron campaign setting, and in the Kingdom of Cormyr within the Forgotten Realms campaign setting. The Dungeons & Dragons Adventure Game is the name of two companion accessories to the second and third editions of the "Dungeons & Dragons" fantasy role-playing game.  Designed as simpler, stand-alone versions of "Dungeons & Dragons", they feature a simplified ruleset, but with character progression that parallels the standard game.  However, for 3rd-level characters and higher, the standard "Player's Handbook" is still required.  The first version was published in 1999 for the second edition of "Advanced Dungeons & Dragons", while the second version was published in 2000 for the third edition of "Dungeons & Dragons". Wormy, drawn and written by David A. Trampier, was a fantasy comic strip about a talking dragon named Wormy.  The strip was originally serialized in the role-playing magazine "Dragon". Wee Warriors Ltd. published role-playing game accessories in the late 1970s.  It notably published the first stand alone adventure for the "Dungeons & Dragons" role-playing game (or in fact any role-playing game).  Although they never produced official "Dungeons & Dragons" products, their early products were distributed by TSR, Inc., who at that time also published "Dungeons & Dragons".  The first two Wee Warriors Dungeon Master Kits were written by Pete and Judy Kerestan. Neverwinter Nights 2 is a role-playing video game developed by Obsidian Entertainment and published by Atari, Inc. It is the sequel to BioWare's "Neverwinter Nights", based on the "Dungeons & Dragons" pencil and paper fantasy role-playing game.  "Neverwinter Nights 2" utilizes an adaptation of the "Dungeons & Dragons" 3.5 edition rules.  Players create player characters to represent themselves in the game, using the same character creation rules as found in the "Dungeons & Dragons" game.  They may gain the assistance of additional party members, and they eventually acquire a keep that can be used as a base of operations.  "Neverwinter Nights 2" is set in the Forgotten Realms campaign setting—in and around the city of Neverwinter.  The story is mostly unrelated to "Neverwinter Nights" and follows the journey of an orphaned adventurer investigating a group of mysterious artifacts known as "silver shards" and their connection to an ancient, evil spirit known as the King of Shadows. The runecaster or runepriest is a playable character class in the "Dungeons & Dragons" fantasy role-playing game.  The runecaster appeared in multiple forms in second edition and third edition and as the runepriest in fourth edition, with rune magic also appearing in other editions of the game.  The runecaster has been implemented as a warrior or fighter class, an arcane or wizard class, and a divine or priest class as well as a set of options for including rune magic without need of a specialized class.  While rune magic is found in all editions of Dungeons & Dragons, at least as spells, specialized runecasters have not appeared as classes or class-like options in every edition.
Answer: Dragon