Question: Die Hard special effects were done by Boss Game Studios, who else was involved with the movie?
Context: Die Hard Trilogy is a video game based on the first three installments of the "Die Hard" series of action movies.  "Die Hard Trilogy" features three games in one, each based on a movie installment and featuring a different genre and game play style.  The game was well received and would eventually become a Sony Greatest Hits game.  The disc has audio tracks that can be played on a standard CD player.  "Die Hard Trilogy" also inspired a sequel entitled "".  The sequel retained the three different playing styles, but featured a spin-off storyline that was not connected to the movie series. Die Hard is a 1988 American action film directed by John McTiernan and written by Steven E. de Souza and Jeb Stuart.  It follows off-duty New York City Police Department officer John McClane (Bruce Willis) as he takes on a group of highly organized criminals led by Hans Gruber (Alan Rickman), who perform a heist in a Los Angeles skyscraper under the guise of a terrorist attack using hostages, including McClane's wife Holly (Bonnie Bedelia), to keep the police at bay. Die Hard with a Vengeance is a 1995 American action film and the third in the "Die Hard" film series.  It was co-produced and directed by John McTiernan (who directed "Die Hard"), written by Jonathan Hensleigh, and stars Bruce Willis as New York City Police Department Lieutenant John McClane, Samuel L. Jackson as McClane's reluctant partner Zeus Carver, and Jeremy Irons as Simon Gruber.  It was released on May 19, 1995, five years after "Die Hard 2", becoming the highest-grossing film at the worldwide box-office that year, but received mixed reviews.  It was followed by "Live Free or Die Hard" and "A Good Day to Die Hard" in 2007 and 2013, respectively. Boss Rally is a rally game for Microsoft Windows, developed by Boss Game Studios and published by SouthPeak Games.  It is essentially a port of the Nintendo 64 game, "Top Gear Rally". Die Hard Trilogy 2: Viva Las Vegas is a video game developed by n-Space and published by Fox Interactive for Microsoft Windows and PlayStation in 2000.  It is a sequel to "Die Hard Trilogy", which was based on the "Die Hard" series of action movies.  Like its predecessor, the game features three distinct genres; a third-person shooter, a light gun game, and an action driving game.  However, unlike "Die Hard Trilogy", which featured three separate storylines based on the first three "Die Hard" films, "Die Hard Trilogy 2" features a single original storyline that alternates between the three genres throughout the levels. Michael Bacon (born 1968) is an American 3D artist/animator/designer/musician who has been working in the video game industry since 1996.  He has worked on an array of large scale production game titles as Art Director/Lead Artist or Senior Artist with such companies as THQ, Sony Online Entertainment, Boss Game Studios, n-Space, Jaleco Inc, Volition, Hasbro Toy Company, and Aramat Productions. Boss Game Studio was a video game developer that specialized in Nintendo 64 racing games.  The company was formed as an independent offshoot of Boss Film Studios (a company that created special effects for feature films including "Die Hard" and "Ghostbusters").  The company started work on an Xbox racing game in 2002, but disbanded soon thereafter. Die Hard Arcade, known in Japan as Dynamite Deka (ダイナマイト刑事 , Dainamaito Deka , lit.  "Dynamite Detective") is a beat 'em up video game released by Sega.  It was the first beat 'em up to use texture-mapped polygonal graphics.  An original property in Japan, the game was published outside Japan by Fox Interactive as a licensed product based on the "Die Hard" movie franchise.  Released in 1996 for arcades, the game was ported to the Sega Saturn in 1997 and the PlayStation 2 (Japan only) in the Sega Ages line in 2006.  A sequel, "Dynamite Cop", was released for arcades and Dreamcast in 1998 without the "Die Hard" license. Spider: The Video Game is an action game developed by Boss Game Studios and released on the PlayStation platform in 1997.  The game was published by BMG Interactive. A special effects supervisor (also referred to as a special effects coordinator or SFX Supervisor) is an individual who works on a commercial, theater, television or film set creating special effects.  The supervisor generally is the department head who defers to the film's director and/or producers, and who is in charge of the entire special effects team.  Special effects include anything that is manual or mechanically manipulated (also called "practical effects" or in camera effects).  This may include the use of mechanized props, special effects makeup, props, scenery, scale models, pyrotechnics and atmospheric effects: creating physical wind, rain, fog, snow, clouds etc.
Answer: John McTiernan