Question: What is the topic that Maram Susli does videos for that concerns issues of sexism and progressivism in video game culture?
Context: Charlie Brooker's Gameswipe is a special one-off British, video game culture show by Charlie Brooker, aired in September 2009 during the BBC's Technology season.  Following on from Brooker's "Screenwipe" and "Newswipe", "Gameswipe" featured reviews of various video games and consoles as well as an insight into the video game industry. Maram Susli (Arabic: مرام سوسلي) is a Syrian-Australian YouTuber who does videos on topics such as the Syrian Civil War, conspiracy theories and the Gamergate controversy.  In a YouTube video, she provided the now-debunked "evidence" which Theodore Postol cited to suggest that the 2017 Khan Shaykhun chemical attack, which killed 74 people, was not the work of the Assad government.  Susli believes that 9/11 was an inside job and that the New World Order hates Syria.  She also stated videos of ISIS beheadings were fake. The Gamergate controversy concerns issues of sexism and progressivism in video game culture, stemming from a harassment campaign conducted primarily through the use of the hashtag #GamerGate.  "Gamergate" is used as a blanket term for the controversy, the harassment campaign and actions of those participating in it, and the loosely organized movement that emerged around the hashtag. Game Masters is an exhibition at ACMI on display from June 28, 2012 through October 28, 2012.  The exhibition is designed to highlight the key designers who have had a large influence on video games and video game culture.  Following the showing at ACMI, the exhibition will tour internationally.  Conrad Bodman, who also curated "Game On", is the curator of the exhibition. Video game culture (more accurately: a subculture) is a worldwide new media subculture formed by video games.  As computer and video games have exponentially increased in popularity over time, they have had a significant influence on popular culture.  Video game culture has also evolved over time hand in hand with internet culture as well as the increasing popularity of mobile games.  Many people who play video games identify as gamers, which can mean anything from someone who enjoys games to someone who is passionate about it.  As video games become more social with multiplayer and online capability, gamers find themselves in growing social networks.  Gaming can both be entertainment as well as competition, as a new trend known as electronic sports is becoming more widely accepted.  Today, video games can be seen in social media, politics, television, film, music and YouTube Many webcomics have been influenced by video games and video game culture.  Webcomics frequently poke fun at video game logic, the video game industry, and stereotypical behavior of gamers.  The earliest video game webcomic was "Polymer City Chronicles", which started in 1995.  However, 1998's "PvP" is seen as the origin of the genre, influencing various webcomics following it.  A common trope in video game webcomics is to have the main characters sit on a couch, talking about the game they are playing. Genese Davis (born September 12, 1984) is an American novelist, online host, and video game creator, best known as the author of "The Holder's Dominion" and writer for MMORPG. com.  Davis is also a speaker and writer about video game culture and its development within society and has made contributions to the Gamer Lit genre. Video game controversies are societal and scientific arguments about whether the content of video games change the behavior and attitudes of a player, and whether this is reflected in video game culture overall.  Since the early 2000s, advocates of video games have emphasized their use as an expressive medium, arguing for their protection under the laws governing freedom of speech and also as an educational tool.  Detractors argue that video games are harmful and therefore should be subject to legislative oversight and restrictions.  The positive and negative characteristics and effects of video games are the subject of scientific study.  Results of investigations into links between video games and addiction, aggression, violence, social development, and a variety of stereotyping and sexual morality issues are debated. Kinda Funny is an online entertainment company that produces videos on video game culture, film, television, and comics. The relationship between women and video games has received extensive academic, corporate, and social attention.  Since the 1990s, female gamers have commonly been regarded as a minority, but industry surveys have shown that in time the gender ratio has become closer to equal, and since the 2010s, females have been found to make up about half of all gamers.  Sexism in video gaming, including sexual harassment and the underrepresentation of women as characters in games, is an increasing topic of discussion in video game culture.
Answer: Gamergate controversy