text: local mType = Game.createMonsterType("Orc Cult Minion")
  local monster = {}
  
  monster.description = "an orc cult minion"
  monster.experience = 850
  monster.outfit = {
  	lookType = 50,
  	lookHead = 0,
  	lookBody = 0,
  	lookLegs = 0,
  	lookFeet = 0,
  	lookAddons = 0,
  	lookMount = 0
  }
  
  monster.health = 1000
  monster.maxHealth = 1000
  monster.race = "blood"
  monster.corpse = 5996
  monster.speed = 105
  monster.summonCost = 310
  monster.maxSummons = 0
  
  monster.changeTarget = {
  	interval = 4000,
  	chance = 10
  }
  
  monster.strategiesTarget = {
  	nearest = 70,
  	health = 10,
  	damage = 10,
  	random = 10,
  }
  
  monster.flags = {
  	summonable = true,
  	attackable = true,
  	hostile = true,
  	convinceable = true,
  	pushable = false,
  	rewardBoss = false,
  	illusionable = false,
  	canPushItems = true,
  	canPushCreatures = false,
  	staticAttackChance = 95,
  	targetDistance = 1,
  	runHealth = 0,
  	healthHidden = false,
  	canWalkOnEnergy = false,
  	canWalkOnFire = false,
  	canWalkOnPoison = false
  }
  
  monster.light = {
  	level = 0,
  	color = 0
  }
  
  monster.voices = {
  	interval = 5000,
  	chance = 10,
  	{text = "Orc powaaa!", yell = false}
  }
  
  monster.loot = {
  	{id = "gold coin", chance = 100000, maxCount = 166},
  	{id = "strong health potion", chance = 15930},
  	{id = "small topaz", chance = 1238, maxCount = 3},
  	{id = "orcish axe", chance = 9190},
  	{id = "cultish robe", chance = 19360},
  	{id = "red mushroom", chance = 6250, maxCount = 3},
  	{id = "berserk potion", chance = 860, maxCount = 2},
  	{id = "meat", chance = 4780}
  }
  
  monster.attacks = {
  	{name ="combat", type = COMBAT_PHYSICALDAMAGE, interval = 2000, chance = 100, minDamage = 0, maxDamage = -230, effect = CONST_ME_DRAWBLOOD},
  	{name ="combat", interval = 2000, chance = 20, minDamage = -120, maxDamage = -170, type = COMBAT_PHYSICALDAMAGE, range = 7, shootEffect = CONST_ANI_SPEAR, target = false}
  }
  
  monster.defenses = {
  	defense = 30,
  	armor = 30
  }
  
  monster.elements = {
  	{type = COMBAT_PHYSICALDAMAGE, percent = 0},
  	{type = COMBAT_ENERGYDAMAGE, percent = 0},
  	{type = COMBAT_EARTHDAMAGE, percent = 0},
  	{type = COMBAT_FIREDAMAGE, percent = 0},
  	{type = COMBAT_LIFEDRAIN, percent = 0},
  	{type = COMBAT_MANADRAIN, percent = 0},
  	{type = COMBAT_DROWNDAMAGE, percent = 0},
  	{type = COMBAT_ICEDAMAGE, percent = 0},
  	{type = COMBAT_HOLYDAMAGE , percent = 0},
  	{type = COMBAT_DEATHDAMAGE , percent = 10}
  }
  
  monster.immunities = {
  	{type = "paralyze", condition = false},
  	{type = "outfit", condition = false},
  	{type = "invisible", condition = true},
  	{type = "bleed", condition = false}
  }
  
  mType:register(monster)
  