text: // Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
  
  #pragma once
  
  #include "Factories/Factory.h"
  #include "UObject/ObjectMacros.h"
  
  #include "TextAssetFactoryNew.generated.h"
  
  
  /**
   * Implements a factory for UTextAsset objects.
   */
  UCLASS(hidecategories=Object)
  class UTextAssetFactoryNew
  	: public UFactory
  {
  	GENERATED_UCLASS_BODY()
  
  public:
  
  	//~ UFactory Interface
  
  	virtual UObject* FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
  	virtual bool ShouldShowInNewMenu() const override;
  };
  