text: # Widelands PATH/TO/FILE.PO
  # Copyright (C) 2005-2020 Widelands Development Team
  # 
  # Translators:
  msgid ""
  msgstr ""
  "Project-Id-Version: Widelands\n"
  "Report-Msgid-Bugs-To: https://www.widelands.org/wiki/ReportingBugs/\n"
  "POT-Creation-Date: 2020-09-11 11:58+0000\n"
  "PO-Revision-Date: 2020-08-01 01:21+0000\n"
  "Last-Translator: GunChleoc\n"
  "Language-Team: Irish (http://www.transifex.com/widelands/widelands/language/ga/)\n"
  "MIME-Version: 1.0\n"
  "Content-Type: text/plain; charset=UTF-8\n"
  "Content-Transfer-Encoding: 8bit\n"
  "Language: ga\n"
  "Plural-Forms: nplurals=5; plural=(n==1 ? 0 : n==2 ? 1 : n<7 ? 2 : n<11 ? 3 : 4);\n"
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:25
  msgid "Build up a wood economy"
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:27
  msgid "Wood Economy"
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:28
  msgid "Build three lumberjack’s houses, a forester’s house and a sawmill."
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:34
  msgid "Build a quarry"
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:36
  msgid "Quarry"
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:37
  msgid "Build a quarry to the south of your headquarters."
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:43
  msgid "Protect your colony"
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:45
  msgid "Protect Your Colony"
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:46
  msgid "Build some blockhouses and sentries around the colony."
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:52
  msgid "Start mining marble"
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:54
  msgid "Marble"
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:55
  msgid "Expand to the east, to start mining marble from the mountain."
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:61
  msgid "Build a stonemason’s house and mining infrastructure"
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:63
  msgid "Stonemason’s house and Mining Infrastructure"
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:64
  msgid ""
  "Build a stonemason’s house and then a complete mining and production "
  "infrastructure (coal mine and / or charcoal kiln, iron mine, toolsmithy, "
  "weapon smithy, armor smithy and smelting works)."
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:70
  msgid "Provide your miners with food"
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:72
  msgid "Food For Your Miners"
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:73
  msgid "Build a tavern to produce some food to sustain our miners."
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:74
  msgid ""
  "Of course this means you will need more resources for preparing this food – "
  "like fish, meat or bread."
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:75
  msgid ""
  "To provide these foodstuffs, you can build a fisher’s house, a hunter’s "
  "house, a farm, a mill and a bakery."
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:76
  msgid ""
  "Build a brewery and a winery to supply the miners with some good and strong "
  "drinks."
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:77
  msgid "Maybe you will also need a piggery, a vineyard and some wells."
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:78
  msgid ""
  "It’s up to you what you want to build. But remember – coal and iron mines "
  "need beer, marble and gold mines need wine and all mines need at least "
  "rations, which are produced out of bread OR meat OR fish."
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:84
  msgid "Protect your eastern frontier"
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:86
  msgid "Protect Your Eastern Frontier"
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:87
  msgid ""
  "Build stronger military buildings, such as an outpost, a barrier or a tower,"
  " on the eastern frontier."
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:88
  msgid "Build a tower to watch deep inside the enemy territory."
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:94
  msgid "Destroy the Barbarian tribe"
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:96
  msgid "Destroy the Barbarian Tribe"
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:97
  msgid "Build a barracks to start training soldiers."
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:98
  msgid ""
  "Attack and completely destroy the Barbarian buildings as soon as you have "
  "enough soldiers."
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:99
  msgid ""
  "Build a fortress on the peninsula (near where the Barbarian headquarters "
  "stood before). Finally, this will avoid new settlements of other tribes in "
  "that region."
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:107
  msgid "A New Island"
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:109
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:120
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:135
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:147
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:155
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:235
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:253
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:262
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:282
  msgid "Diary of Lutius"
  msgstr ""
  
  #. TRANSLATORS: Lutius - Diary
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:111
  msgid ""
  "Finally! This island appears to have been made for us, it is a gift from the"
  " Gods to my people and myself. Until now, we have only seen a small part of "
  "this island, but this part alone is already bringing sunlight to my mind. I "
  "feel as if we have found a priceless treasure, a land like paradise."
  msgstr ""
  
  #. TRANSLATORS: Lutius - Diary
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:114
  msgid ""
  "On this island, we will start our new life. We will build up an outpost for "
  "our exile, which perhaps will become a new, beautiful home for every one of "
  "us."
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:118
  msgid "The Green Forests"
  msgstr ""
  
  #. TRANSLATORS: Lutius - Diary
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:122
  msgid ""
  "As Saledus and I walked through these wonderful forests in the north, we "
  "felt that our future had just begun. This land is so peaceful, good and "
  "beautiful, I could stay here until the end of my life."
  msgstr ""
  
  #. TRANSLATORS: Lutius - Diary
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:125
  msgid ""
  "But until that day, many years may pass! For now, we must concentrate on the"
  " present, and build a few lumberjack’s houses and a sawmill to produce some "
  "basic building materials."
  msgstr ""
  
  #. TRANSLATORS: Lutius - Diary
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:128
  msgid ""
  "But we mustn’t forget to preserve this natural bounty. These forests should "
  "last forever, so we really have to build a forester’s house too."
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:133
  msgid "The Rocks"
  msgstr ""
  
  #. TRANSLATORS: Lutius - Diary
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:137
  msgid ""
  "Later, I walked down to the rocks in the south and looked for a place where "
  "we could build a quarry to get some granite for our larger buildings."
  msgstr ""
  
  #. TRANSLATORS: Lutius - Diary
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:140
  msgid ""
  "Again, I felt like I was in paradise when I noticed that some marble-like "
  "stones were among the rocks. It seems that we will soon be able to build "
  "strong, luxurious buildings, like those we were accustomed to in Fremil."
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:145
  msgid "Wood for the Colony"
  msgstr ""
  
  #. TRANSLATORS: Lutius - Diary
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:149
  msgid ""
  "Good news! Today our wood economy was completed. Now we can be sure that we "
  "will have enough wood for our future building projects."
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:153
  msgid "Stones for the Colony"
  msgstr ""
  
  #. TRANSLATORS: Lutius - Diary
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:157
  msgid ""
  "Great! Today the building of the quarry was completed. Now we will get "
  "enough granite and marble to construct larger buildings."
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:161
  msgid "Dangerous Ship Parts"
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:164
  msgid "Saledus looks unhappy"
  msgstr ""
  
  #. TRANSLATORS: Saledus
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:166
  msgid ""
  "Sire, I don’t want to start a panic, but I found something which gives me a "
  "sinking feeling in my stomach and spreads waves of fear in my heart. As I "
  "walked down to the southern shore, I found the remains of another ship. I "
  "don’t know whether these parts are all that is left of that ship. In any "
  "case, these parts do not seem to be old."
  msgstr ""
  
  #. TRANSLATORS: Saledus
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:169
  msgid ""
  "Perhaps the people aboard that ship were caught in the same storm which "
  "brought us to Malac’ Mor – and were brought to this island."
  msgstr ""
  
  #. TRANSLATORS: Saledus
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:172
  msgid ""
  "I beg you to be cautious and to build some blockhouses or sentries around "
  "our colony."
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:179
  msgid "Marble on the Mountain"
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:180
  msgid "Saledus smiles"
  msgstr ""
  
  #. TRANSLATORS: Saledus
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:182
  msgid ""
  "Sire, I’ve got good news for you: As I walked to the east, I found a larger "
  "mountain. I am not absolutely sure – a geologist should check if I am right "
  "– but I believe we could mine marble from some places on the mountain."
  msgstr ""
  
  #. TRANSLATORS: Saledus
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:185
  msgid ""
  "It would be a good source for bolstering our supply of quality marble, "
  "beyond the meager quantities available from the quarry. Perhaps you were "
  "right when you said that this island was like paradise."
  msgstr ""
  
  #. TRANSLATORS: Saledus
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:188
  msgid "Please, expand to that mountain and start mining marble."
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:195
  msgid "Further Mountains"
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:196
  msgid "Saledus is excited"
  msgstr ""
  
  #. TRANSLATORS: Saledus
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:198
  msgid ""
  "By the Gods, this is an unbelievable stroke of fortune! There are two more "
  "mountains, and it seems that one has a large quantity of coal and the other "
  "of iron ore. I advise you to immediately build iron and coal mines (or at "
  "least charcoal kilns), smelting works, toolsmithies, armor and weapon "
  "smithies."
  msgstr ""
  
  #. TRANSLATORS: Saledus
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:201
  msgid ""
  "However: for all these bigger buildings, we need better and more elegant "
  "building materials. So you have to build a house for the stonemason, who "
  "will cut columns from marble."
  msgstr ""
  
  #. TRANSLATORS: Saledus
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:204
  msgid "After everything, we can now begin to live like we did in Fremil."
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:209
  msgid "Food for the Miners"
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:210
  msgid "Amalea enters…"
  msgstr ""
  
  #. TRANSLATORS: Amalea
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:212
  msgid "Lutius, don’t you think you forgot something important?"
  msgstr ""
  
  #. TRANSLATORS: Amalea
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:215
  msgid ""
  "It’s nice, and of course a good idea, to build mines, which will give us a "
  "more comfortable life, but the people working in the mines are unhappy with "
  "the current situation. They have to do hard work and have no time for making"
  " their own food."
  msgstr ""
  
  #. TRANSLATORS: Amalea
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:218
  msgid ""
  "What do you think about helping them out? I can’t tell you what we need "
  "exactly… but here are my recommendations:"
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:223
  msgid "Our New Tavern"
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:224
  msgid "Amalea smiles"
  msgstr ""
  
  #. TRANSLATORS: Amalea
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:226
  msgid ""
  "I just visited our new tavern ‘At the palms’. The beer they serve is really "
  "tasty. You really should have a drink there, too."
  msgstr ""
  
  #. TRANSLATORS: Amalea
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:229
  msgid ""
  "It is good to see that we have now got a warmer and more familiar "
  "environment on our island. Thank you, Lutius."
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:233
  msgid "The Barbarians"
  msgstr ""
  
  #. TRANSLATORS: Lutius - Diary
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:237
  msgid ""
  "By the Gods! This is absolutely terrible. It seems as if we stand close to a"
  " test – and it seems as if Saledus was right with his fear concerning the "
  "shipwreck he found."
  msgstr ""
  
  #. TRANSLATORS: Lutius - Diary
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:240
  msgid ""
  "Today, as I walked down to the eastern shore, I got a shock. I caught sight "
  "of one of those hated, evil, Barbarian tribes with whom we have had so many "
  "problems before."
  msgstr ""
  
  #. TRANSLATORS: Lutius - Diary
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:243
  msgid ""
  "At first, I was naive and hoped that they were peaceful, but as soon as one "
  "of them saw me, they charged towards me and started attacking me with their "
  "throwing spears. Thanks be to the Gods that I was able to flee and hide "
  "myself, before retreating back to our colony under cover of darkness."
  msgstr ""
  
  #. TRANSLATORS: Lutius - Diary
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:246
  msgid "Anyway, we must build stronger military buildings as soon as possible."
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:251
  msgid "Command to Attack"
  msgstr ""
  
  #. TRANSLATORS: Lutius - Diary
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:255
  msgid ""
  "That’s good. The first big military building is complete and the mining "
  "infrastructure is getting better and better. Now we should think about "
  "preparing ourselves for battle."
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:260
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:288
  msgid "Victory"
  msgstr ""
  
  #. TRANSLATORS: Lutius - Diary
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:264
  msgid ""
  "Today is a proud day. We have fought for our new home and risen victorious."
  msgstr ""
  
  #. TRANSLATORS: Lutius - Diary
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:267
  msgid ""
  "There are still a few Barbarians hiding on our island, but I am sure that we"
  " will find them soon. Every Barbarian who doesn’t attack us will be put in a"
  " boat with the other peaceful ones, and sent back to their country."
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:269
  msgid ""
  "We have established a working economy, trained new soldiers and driven the "
  "Barbarians from the island. Now we can think about our next steps."
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:273
  msgid "As Time is Running By"
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:276
  msgid "7 days later…"
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:280
  msgid "A Message"
  msgstr ""
  
  #. TRANSLATORS: Lutius - Diary
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:284
  msgid ""
  "Today a pigeon landed on our island. It brought a message which fills me "
  "with dark thoughts and brings back my fears."
  msgstr ""
  
  #. TRANSLATORS: Lutius - Diary
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:287
  msgid ""
  "The message was addressed to me, begging me to come back to Fremil. It says "
  "that the Empire is at war with the Barbarians. They were attacked from the "
  "north by the tribe that I was forbidden to attack. It is clear to me what I "
  "must do…"
  msgstr ""
  
  #: ../../data/campaigns/emp02.wmf/scripting/texts.lua:289
  msgid ""
  "You have completed this mission. You may continue playing if you wish, "
  "otherwise move on to the next mission."
  msgstr ""
  