text: MILKDROP_PRESET_VERSION=201
  PSVERSION=2
  PSVERSION_WARP=2
  PSVERSION_COMP=2
  [preset00]
  fRating=5.000
  fGammaAdj=1.000
  fDecay=1.000
  fVideoEchoZoom=2.000
  fVideoEchoAlpha=0.000
  nVideoEchoOrientation=0
  nWaveMode=3
  bAdditiveWaves=0
  bWaveDots=1
  bWaveThick=0
  bModWaveAlphaByVolume=1
  bMaximizeWaveColor=1
  bTexWrap=1
  bDarkenCenter=0
  bRedBlueStereo=0
  bBrighten=0
  bDarken=0
  bSolarize=0
  bInvert=0
  fWaveAlpha=0.800
  fWaveScale=16.217
  fWaveSmoothing=0.750
  fWaveParam=-0.440
  fModWaveAlphaStart=0.750
  fModWaveAlphaEnd=0.950
  fWarpAnimSpeed=1.000
  fWarpScale=1.772
  fZoomExponent=4.40100
  fShader=0.000
  zoom=1.01100
  rot=0.00300
  cx=0.500
  cy=0.500
  dx=0.00000
  dy=0.00000
  warp=0.00000
  sx=1.00000
  sy=1.00000
  wave_r=0.500
  wave_g=0.500
  wave_b=0.500
  wave_x=0.500
  wave_y=0.500
  ob_size=0.010
  ob_r=0.000
  ob_g=0.000
  ob_b=0.000
  ob_a=0.000
  ib_size=0.010
  ib_r=0.250
  ib_g=0.250
  ib_b=0.250
  ib_a=0.000
  nMotionVectorsX=12.000
  nMotionVectorsY=9.000
  mv_dx=0.000
  mv_dy=0.000
  mv_l=0.900
  mv_r=1.000
  mv_g=1.000
  mv_b=1.000
  mv_a=0.000
  b1n=0.000
  b2n=0.000
  b3n=0.000
  b1x=1.000
  b2x=1.000
  b3x=1.000
  b1ed=0.250
  wavecode_0_enabled=0
  wavecode_0_samples=512
  wavecode_0_sep=0
  wavecode_0_bSpectrum=0
  wavecode_0_bUseDots=0
  wavecode_0_bDrawThick=0
  wavecode_0_bAdditive=0
  wavecode_0_scaling=1.00000
  wavecode_0_smoothing=0.50000
  wavecode_0_r=1.000
  wavecode_0_g=1.000
  wavecode_0_b=1.000
  wavecode_0_a=1.000
  wavecode_1_enabled=0
  wavecode_1_samples=512
  wavecode_1_sep=0
  wavecode_1_bSpectrum=0
  wavecode_1_bUseDots=0
  wavecode_1_bDrawThick=0
  wavecode_1_bAdditive=0
  wavecode_1_scaling=1.00000
  wavecode_1_smoothing=0.50000
  wavecode_1_r=1.000
  wavecode_1_g=1.000
  wavecode_1_b=1.000
  wavecode_1_a=1.000
  wavecode_2_enabled=0
  wavecode_2_samples=512
  wavecode_2_sep=0
  wavecode_2_bSpectrum=0
  wavecode_2_bUseDots=0
  wavecode_2_bDrawThick=0
  wavecode_2_bAdditive=0
  wavecode_2_scaling=1.00000
  wavecode_2_smoothing=0.50000
  wavecode_2_r=1.000
  wavecode_2_g=1.000
  wavecode_2_b=1.000
  wavecode_2_a=1.000
  wavecode_3_enabled=0
  wavecode_3_samples=512
  wavecode_3_sep=0
  wavecode_3_bSpectrum=0
  wavecode_3_bUseDots=0
  wavecode_3_bDrawThick=0
  wavecode_3_bAdditive=0
  wavecode_3_scaling=1.00000
  wavecode_3_smoothing=0.50000
  wavecode_3_r=1.000
  wavecode_3_g=1.000
  wavecode_3_b=1.000
  wavecode_3_a=1.000
  shapecode_0_enabled=0
  shapecode_0_sides=4
  shapecode_0_additive=1
  shapecode_0_thickOutline=0
  shapecode_0_textured=1
  shapecode_0_num_inst=1
  shapecode_0_x=0.500
  shapecode_0_y=0.500
  shapecode_0_rad=0.59958
  shapecode_0_ang=0.00000
  shapecode_0_tex_ang=0.00000
  shapecode_0_tex_zoom=1.00000
  shapecode_0_r=1.000
  shapecode_0_g=1.000
  shapecode_0_b=1.000
  shapecode_0_a=1.000
  shapecode_0_r2=1.000
  shapecode_0_g2=1.000
  shapecode_0_b2=1.000
  shapecode_0_a2=0.000
  shapecode_0_border_r=0.000
  shapecode_0_border_g=0.000
  shapecode_0_border_b=0.000
  shapecode_0_border_a=0.100
  shapecode_1_enabled=0
  shapecode_1_sides=4
  shapecode_1_additive=0
  shapecode_1_thickOutline=0
  shapecode_1_textured=0
  shapecode_1_num_inst=1
  shapecode_1_x=0.500
  shapecode_1_y=0.500
  shapecode_1_rad=0.10000
  shapecode_1_ang=0.00000
  shapecode_1_tex_ang=0.00000
  shapecode_1_tex_zoom=1.00000
  shapecode_1_r=1.000
  shapecode_1_g=0.000
  shapecode_1_b=0.000
  shapecode_1_a=1.000
  shapecode_1_r2=0.000
  shapecode_1_g2=1.000
  shapecode_1_b2=0.000
  shapecode_1_a2=0.000
  shapecode_1_border_r=1.000
  shapecode_1_border_g=1.000
  shapecode_1_border_b=1.000
  shapecode_1_border_a=0.100
  shapecode_2_enabled=0
  shapecode_2_sides=4
  shapecode_2_additive=0
  shapecode_2_thickOutline=0
  shapecode_2_textured=0
  shapecode_2_num_inst=1
  shapecode_2_x=0.500
  shapecode_2_y=0.500
  shapecode_2_rad=0.10000
  shapecode_2_ang=0.00000
  shapecode_2_tex_ang=0.00000
  shapecode_2_tex_zoom=1.00000
  shapecode_2_r=1.000
  shapecode_2_g=0.000
  shapecode_2_b=0.000
  shapecode_2_a=1.000
  shapecode_2_r2=0.000
  shapecode_2_g2=1.000
  shapecode_2_b2=0.000
  shapecode_2_a2=0.000
  shapecode_2_border_r=1.000
  shapecode_2_border_g=1.000
  shapecode_2_border_b=1.000
  shapecode_2_border_a=0.100
  shapecode_3_enabled=0
  shapecode_3_sides=4
  shapecode_3_additive=0
  shapecode_3_thickOutline=0
  shapecode_3_textured=0
  shapecode_3_num_inst=1
  shapecode_3_x=0.500
  shapecode_3_y=0.500
  shapecode_3_rad=0.10000
  shapecode_3_ang=0.00000
  shapecode_3_tex_ang=0.00000
  shapecode_3_tex_zoom=1.00000
  shapecode_3_r=1.000
  shapecode_3_g=0.000
  shapecode_3_b=0.000
  shapecode_3_a=1.000
  shapecode_3_r2=0.000
  shapecode_3_g2=1.000
  shapecode_3_b2=0.000
  shapecode_3_a2=0.000
  shapecode_3_border_r=1.000
  shapecode_3_border_g=1.000
  shapecode_3_border_b=1.000
  shapecode_3_border_a=0.100
  per_frame_1=t = time*12.3;
  per_frame_2=wave_x = wave_x + 0.350*( 0.70*sin(2.221*time*5) + 0.30*sin(1.821*time*15) );
  per_frame_3=wave_y = wave_y + 0.350*( 0.30*sin(1.942*time*5) + 0.70*sin(2.522*time*15) );
  per_frame_4=wave_r = wave_r + 0.790*( 0.60*sin(0.823*t) + 0.40*sin(0.916*t) );
  per_frame_5=wave_g = wave_g + 0.790*( 0.60*sin(0.900*t) + 0.40*sin(1.023*t) );
  per_frame_6=wave_b = wave_b + 0.790*( 0.60*sin(0.808*t) + 0.40*sin(0.949*t) );
  per_frame_7=rot = rot + 0.030*( 0.60*sin(0.38*time) + 0.40*sin(0.54*time) );
  per_frame_8=dx = dx + 0.002*( 0.60*sin(0.434*time) + 0.40*sin(0.277*time) );
  per_frame_9=dy = dy + 0.002*( 0.60*sin(0.384*time) + 0.40*sin(0.477*time) );
  warp_1=`#define MyGet GetPixel //GetBlur1
  warp_2=`shader_body
  warp_3=`{
  warp_4=`    // GROW EFFECT - bright pixels spread radially outward.
  warp_5=`    // BE CAREFUL - this can really thrash the texture cache! (SLOW)
  warp_6=`    float grad_rad = 4;  //TWEAK - should be a least 4 for max. compatibility!
  warp_7=`    float str = 2.8;      //TWEAK
  warp_8=`    float3 d = float3(texsize.zw, 0) * grad_rad;
  warp_9=`    float4 lums = 0;
  warp_10=`    lums.x = lum( MyGet(uv + texsize.zw*d.xz) );
  warp_11=`    lums.y = lum( MyGet(uv - texsize.zw*d.xz) );
  warp_12=`    lums.z = lum( MyGet(uv + texsize.zw*d.zy) );
  warp_13=`    lums.w = lum( MyGet(uv - texsize.zw*d.zy) );
  warp_14=`    float2 grad = float2(lums.x-lums.y, lums.z-lums.w)*str*1000/grad_rad;
  warp_15=`    grad = (saturate(grad*0.5+0.5)*2-1)*1.4;
  warp_16=`    // sample previous frame
  warp_17=`    ret = tex2D( sampler_fc_main, uv + grad*texsize.zw ).xyz;
  warp_18=`
  warp_19=`    // darken (decay) over time
  warp_20=`    ret *= 0.95; //or try: ret -= 0.004;
  warp_21=`}
  comp_1=`shader_body
  comp_2=`{
  comp_3=`    //uv.y = rad*rad;
  comp_4=`    float srad = sqrt(rad)+ 0.05;
  comp_5=`
  comp_6=`    ret = tex2D(sampler_main, uv).xyz;
  comp_7=`    ret = max(ret, tex2D(sampler_main, uv + 0.045*float2(cos(uv.x*37),sin(uv.y*29))).xyz);
  comp_8=`
  comp_9=`    //ret += GetBlur1(uv) - 0.07;
  comp_10=`    //ret *= float3(1.3,0.8,0.5);
  comp_11=`    //ret *= 0.8;    
  comp_12=`}
  