text: #ifndef PARTICLE_ENTITY_RENDERER_H
  #define PARTICLE_ENTITY_RENDERER_H
  
  #include <OgreSceneNode.h>
  
  #include "ParticleEntityAdditionalData.h"
  #include "ParticleEntityRendererDictionary.h"
  #include "../ParticleRenderer.h"
  
  
  
  class ParticleEntityRenderer : public ParticleRenderer
  {
  public:
      ParticleEntityRenderer();
      virtual ~ParticleEntityRenderer();
  
      virtual void CopyAttributesTo(ParticleRenderer* renderer);
  
      const Ogre::String& GetMeshName() const;
      void SetMeshName(const Ogre::String& mesh_name);
  
      void Clear();
  
      virtual void SetVisible(bool visible);
      virtual void Initialize();
      virtual void UpdateRenderQueue(Ogre::RenderQueue* queue, ParticlePool<VisualParticle>& pool);
  
  protected:
      std::vector<ParticleEntityAdditionalData*>          m_AllAdditionalData;
      std::vector<ParticleEntityAdditionalData*>          m_UnassignedAdditionalData;
      std::vector<Ogre::Entity*>                          m_Entities;
      static ParticleEntityRendererDictionary::MeshName   m_MeshNameDictionary;
      Ogre::String                                        m_MeshName;
  };
  
  
  
  #endif // PARTICLE_ENTITY_RENDERER_H
  