text: #version 310 es
  precision mediump float;
  precision highp int;
  
  struct ResType
  {
      highp float _m0;
      int _m1;
  };
  
  struct ResType_1
  {
      highp vec2 _m0;
      ivec2 _m1;
  };
  
  layout(location = 0) in float v0;
  layout(location = 1) in vec2 v1;
  layout(location = 0) out float FragColor;
  
  void main()
  {
      ResType _16;
      _16._m0 = frexp(v0, _16._m1);
      mediump int e0 = _16._m1;
      float f0 = _16._m0;
      ResType _22;
      _22._m0 = frexp(v0 + 1.0, _22._m1);
      e0 = _22._m1;
      f0 = _22._m0;
      ResType_1 _35;
      _35._m0 = frexp(v1, _35._m1);
      mediump ivec2 e1 = _35._m1;
      vec2 f1 = _35._m0;
      float r0;
      float _41 = modf(v0, r0);
      float m0 = _41;
      vec2 r1;
      vec2 _45 = modf(v1, r1);
      vec2 m1 = _45;
      FragColor = ((((f0 + f1.x) + f1.y) + m0) + m1.x) + m1.y;
  }
  
  