text: namespace Server.Items
  {
      [Flipable(0x41D8, 0x41D9)]
      public class LeatherTalons : BaseShoes
      {
          [Constructable]
          public LeatherTalons()
              : this(0)
          {
          }
  
          [Constructable]
          public LeatherTalons(int hue)
              : base(0x41D8, hue)
          {
              Weight = 3.0;
          }
  
          public LeatherTalons(Serial serial)
              : base(serial)
          {
          }
  
          public override CraftResource DefaultResource => CraftResource.RegularLeather;
          public override void Serialize(GenericWriter writer)
          {
              base.Serialize(writer);
  
              writer.Write(0); // version
          }
  
          public override void Deserialize(GenericReader reader)
          {
              base.Deserialize(reader);
  
              int version = reader.ReadInt();
          }
      }
  }
  