text: /* run widgets in their own function scope so they don't interfere with
  currently-running apps */
  (() => {
    function draw() {
      g.reset(); // reset the graphics context to defaults (color/font/etc)
      // add your code
      g.drawString("X", this.x, this.y);
    }
  
    // add your widget
    WIDGETS["mywidget"]={
      area:"tl", // tl (top left), tr (top right), bl (bottom left), br (bottom right)
      width: 28, // how wide is the widget? You can change this and call Bangle.drawWidgets() to re-layout
      draw:draw // called to draw the widget
    };
  })()
  