text: using System;
  using UnityEngine.Events;
  
  namespace UnityAtoms.BaseAtoms
  {
      /// <summary>
      /// None generic Unity Event of type `Void`. Inherits from `UnityEvent&lt;Void&gt;`.
      /// </summary>
      [Serializable]
      public sealed class VoidUnityEvent : UnityEvent<Void> { }
  }
  