text: ﻿// The MIT License (MIT)
  
  // Copyright 2015 Siney/Pangweiwei siney@yeah.net
  // 
  // Permission is hereby granted, free of charge, to any person obtaining a copy
  // of this software and associated documentation files (the "Software"), to deal
  // in the Software without restriction, including without limitation the rights
  // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  // copies of the Software, and to permit persons to whom the Software is
  // furnished to do so, subject to the following conditions:
  // 
  // The above copyright notice and this permission notice shall be included in
  // all copies or substantial portions of the Software.
  // 
  // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  // THE SOFTWARE.
  
  #if !SLUA_STANDALONE
  namespace SLua
  {
  	using UnityEngine;
  	using System.Collections;
  	using SLua;
  	using System;
  	using System.Net;
  	using System.Net.Sockets;
  	using System.IO;
  
  	public class LuaSvrGameObject : MonoBehaviour
  	{
  
  		public LuaState state;
  		public Action onUpdate;
  
  		void OnDestroy()
  		{
  			if (state != null)
  			{
  				
  				// state is disposed by editorapplication if in the Editor
  				// state isn't disposed in App because that all resources will be disposed by app on process exit.
  			}
  		}
  
  		public void init() {
  			
  		}
  
  
  		void Update()
  		{
  			if (onUpdate != null) onUpdate();
  
  		}
  
  		
  	}
  }
  #endif