text: // Copyright (C) 2017 Jérôme Leclercq
  // This file is part of the "Nazara Engine - Lua scripting module"
  // For conditions of distribution and use, see copyright notice in Config.hpp
  
  #include <Nazara/Lua/Debug.hpp>
  
  namespace Nz
  {
  	inline std::size_t LuaInstance::GetMemoryLimit() const
  	{
  		return m_memoryLimit;
  	}
  
  	inline std::size_t LuaInstance::GetMemoryUsage() const
  	{
  		return m_memoryUsage;
  	}
  
  	inline UInt32 LuaInstance::GetTimeLimit() const
  	{
  		return m_timeLimit;
  	}
  
  	inline void LuaInstance::SetMemoryLimit(std::size_t memoryLimit)
  	{
  		m_memoryLimit = memoryLimit;
  	}
  
  	inline void LuaInstance::SetTimeLimit(UInt32 limit)
  	{
  		m_timeLimit = limit;
  	}
  
  	inline void LuaInstance::SetMemoryUsage(std::size_t memoryUsage)
  	{
  		m_memoryUsage = memoryUsage;
  	}
  }
  
  #include <Nazara/Lua/DebugOff.hpp>
  