text: // THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY! ALL CHANGES TO IT WILL BE OVERWRITTEN ON EACH BUILD
  package godot
  
  import godot.internal.utils.invokeConstructor
  import kotlinx.cinterop.COpaquePointer
  
  open class VisualShaderNodeFaceForward : VisualShaderNode() {
    override fun __new(): COpaquePointer = invokeConstructor("VisualShaderNodeFaceForward",
        "VisualShaderNodeFaceForward")
  }
  