text: void setup() { 
    size(100, 100); 
    noStroke(); 
  } 
   
  void draw() {   
    float x = mouseX;
    float y = mouseY;
    float ix = width - mouseX;   // Inverse X
    float iy = height - mouseY;  // Inverse Y
    background(126); 
    fill(255, 150); 
    ellipse(x, height/2, y, y); 
    fill(0, 159); 
    ellipse(ix, height/2, iy, iy); 
  } 
  