text: Shader "Hidden/Holo/Glass Fallback (Two-sided Diffuse)" {
  Properties {
  [KeywordEnum(Off, Diffuse, GlassTint, GlassBlend)]  _ColorMode ("Color Modifier Mode", Float) = 0
   _Color ("    Color", Color) = (1,1,1,1)
  [KeywordEnum(Off, Diffuse)]  _VertexMode ("Vertex Color Mode", Float) = 1
   _MainTex ("Base (RGBA)", 2D) = "white" { }
  [Toggle(_MIRROR_U_CLAMP_V)]  _MirrorU ("    Mirror U (only use if texture is clamped, but you want V wrapped)", Float) = 0
  [Toggle(_MIRROR_V_CLAMP_U)]  _MirrorV ("    Mirror V (only use if texture is clamped, but you want U wrapped)", Float) = 0
  [KeywordEnum(None, Unlit)]  _BaseAlpha ("    Alpha Mode", Float) = 0
   _AlphaTestRef ("    Alpha Cutoff", Range(0,1)) = 0.5
   _Ramp ("Toon Ramp (RGBA)", 2D) = "gray" { }
   _Specularity ("Specularity", Range(0,2)) = 1
   _Glossiness ("Specular Glossiness", Range(0.025,1)) = 0.95
  [KeywordEnum(None, Specularity, Cubemap)]  _Fresnel ("Fresnel Mode", Float) = 0
   _FresnelBias ("    Fresnel Bias", Range(0,1)) = 0.2
   _FresnelPower ("    Fresnel Power", Range(0,5)) = 2
  }
  SubShader { 
   LOD 1
   Tags { "QUEUE"="Transparent" "RenderType"="TransparentCutout" }
   Pass {
    Name "SHADOWCASTER"
    Tags { "LIGHTMODE"="SHADOWCASTER" "QUEUE"="Transparent" "SHADOWSUPPORT"="true" "RenderType"="TransparentCutout" }
    Cull Off
    Blend One OneMinusSrcAlpha, One One
    GpuProgramID 36827
  Program "vp" {
  SubProgram "gles " {
  GpuProgramIndex 0
  }
  SubProgram "gles " {
  GpuProgramIndex 1
  }
  }
  Program "fp" {
  SubProgram "gles " {
  GpuProgramIndex 2
  }
  SubProgram "gles " {
  GpuProgramIndex 3
  }
  }
   }
  }
  Fallback Off
  }