text: #ifndef LARGESLIMESPRITE_H
  #define LARGESLIMESPRITE_H
  
  #include "EnemyEntity.h"
  #include "PlayerEntity.h"
  #include "SlimeEntity.h"
  
  class LargeSlimeEntity : public EnemyEntity
  {
    public:
      LargeSlimeEntity(float x, float y, slimeTypeEnum slimeType);
      virtual void animate(float delay);
      virtual void render(sf::RenderTarget* app);
      virtual void calculateBB();
      virtual void inflictsRepulsionTo(BaseCreatureEntity* targetEntity) override;
      virtual bool canCollide();
  
    protected:
      virtual void collideMapRight();
      virtual void collideMapLeft();
      virtual void collideMapTop();
      virtual void collideMapBottom();
      void afterWallCollide();
  
      void changeToState(int n);
  
  	  virtual void collideWithEnemy(EnemyEntity* entity) override;
  	  virtual void dying();
  
  	  virtual enumMovingStyle getMovingStyle();
  
    private:
      float timer;
      int state, counter;
      bool isFirstJumping;
      bool isFalling;
      float missileDelay;
      slimeTypeEnum slimeType;
  
      int fireSound;
      int fireDamage;
      enumShotType fireType;
      int baseFrame;
      void fire();
  };
  
  #endif // GIANTSLIMESPRITE_H
  