text: /*
   * Copyright (C) 2012 CyberAgent
   *
   * Licensed under the Apache License, Version 2.0 (the "License");
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   *
   * http://www.apache.org/licenses/LICENSE-2.0
   *
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   */
  
  package jp.co.cyberagent.android.gpuimage;
  
  import android.opengl.GLES20;
  
  /**
   * Mix ranges from 0.0 (only image 1) to 1.0 (only image 2), with 0.5 (half of either) as the normal level
   */
  public class GPUImageDissolveBlendFilter extends GPUImageMixBlendFilter{
      public static final String DISSOLVE_BLEND_FRAGMENT_SHADER = "varying highp vec2 textureCoordinate;\n" +
              " varying highp vec2 textureCoordinate2;\n" +
              "\n" +
              " uniform sampler2D inputImageTexture;\n" +
              " uniform sampler2D inputImageTexture2;\n" +
              " uniform lowp float mixturePercent;\n" +
              " \n" +
              " void main()\n" +
              " {\n" +
              "    lowp vec4 textureColor = texture2D(inputImageTexture, textureCoordinate);\n" +
              "    lowp vec4 textureColor2 = texture2D(inputImageTexture2, textureCoordinate2);\n" +
              "    \n" +
              "    gl_FragColor = mix(textureColor, textureColor2, mixturePercent);\n" +
              " }";
  
      public GPUImageDissolveBlendFilter() {
          super(DISSOLVE_BLEND_FRAGMENT_SHADER);
      }
  
      public GPUImageDissolveBlendFilter(float mix) {
          super(DISSOLVE_BLEND_FRAGMENT_SHADER, mix);
      }
  }
  