text: #include "ofMain.h"
  #include "ofApp.h"
  
  int main(){
  	ofSetupOpenGL(1024,768, OF_WINDOW);			// <-------- setup the GL context
  
  	// this kicks off the running of my app
  	// can be OF_WINDOW or OF_FULLSCREEN
  	// pass in width and height too:
  	ofRunApp( new ofApp() );
  	return 0;
  }
  
  
  #ifdef TARGET_ANDROID
  void ofAndroidApplicationInit()
  {
      //application scope init
  }
  
  void ofAndroidActivityInit()
  {
  	//activity scope init
  	main();
  }
  #endif
  