text: // jscs:disable requireArrowFunctions,disallowVar,requireEnhancedObjectLiterals
  /* globals QUnit,Hammer,utils,Simulator */
  
  var el;
  var hammer;
  var pressPeriod = 200;
  var pressThreshold = 20;
  var pressCount = 0;
  var panStartCount = 0;
  var swipeCount = 0;
  
  QUnit.module('Require Failure ( Swipe & Press )', {
      beforeEach: function() {
          el = utils.createHitArea();
          hammer = new Hammer(el, { recognizers: [] });
  
          var swipe = new Hammer.Swipe({ threshold: 1 });
          var press = new Hammer.Press({ time: pressPeriod, threshold: pressThreshold });
  
          hammer.add(swipe);
          hammer.add(press);
  
          swipe.recognizeWith(press);
          press.requireFailure(swipe);
  
          pressCount = 0;
          swipeCount = 0;
          hammer.on('press', function() {
              pressCount++;
            });
          hammer.on('swipe', function() {
              swipeCount++;
            });
        },
      afterEach: function() {
          hammer.destroy();
        }
    });
  
  QUnit.test('When swipe does not recognize the gesture, a press gesture can be fired', function(assert) {
      var done = assert.async();
      assert.expect(1);
  
      utils.dispatchTouchEvent(el, 'start', 50, 50);
  
      setTimeout(function() {
          assert.equal(pressCount, 1, '1 press recognized');
          done();
        }, pressPeriod + 100);
    });
  
  QUnit.test('When swipe does recognize the gesture, a press gesture cannot be fired', function(assert) {
      var done = assert.async();
      assert.expect(2);
  
      Simulator.gestures.swipe(el, null, function() {
        assert.ok(swipeCount > 0, 'swipe gesture should be recognizing');
  
        assert.equal(pressCount, 0, 'press gesture should not be recognized because swipe gesture is recognizing');
        done();
      });
    });
  QUnit.module('Require Failure ( Pan & Press )', {
      beforeEach: function() {
          el = document.createElement('div');
          document.body.appendChild(el);
  
          hammer = new Hammer(el, { recognizers: [] });
  
          var pan = new Hammer.Pan({ threshold: 1 });
          var press = new Hammer.Press({ time: pressPeriod, threshold: pressThreshold });
  
          hammer.add([ pan, press ]);
  
          pan.recognizeWith(press);
          press.requireFailure(pan);
  
          pressCount = 0;
          panStartCount = 0;
          hammer.on('press', function() {
              pressCount++;
            });
          hammer.on('panstart', function() {
              panStartCount++;
            });
        },
      afterEach: function() {
          document.body.removeChild(el);
          hammer.destroy();
        }
    });
  
  QUnit.test('When pan does not recognize the gesture, a press gesture can be fired', function(assert) {
      var done = assert.async();
      assert.expect(1);
  
      utils.dispatchTouchEvent(el, 'start', 50, 50);
  
      setTimeout(function() {
        assert.equal(pressCount, 1, '1 press recognized');
        done();
      }, pressPeriod + 100);
    });
  
  QUnit.test('When pan recognizes the gesture, a press gesture cannot be fired', function(assert) {
      var done = assert.async();
      assert.expect(2);
  
      utils.dispatchTouchEvent(el, 'start', 50, 50);
      utils.dispatchTouchEvent(el, 'move', 50 + pressThreshold / 4, 50);
  
      setTimeout(function() {
        assert.ok(panStartCount > 0, 'pan gesture should be recognizing');
  
        assert.equal(pressCount, 0, 'press gesture should not be recognized because pan gesture is recognizing');
        done();
      }, pressPeriod + 100);
    });
  