text: <Type Name="ComponentEnabledChangedEventArgs" FullName="Urho.ComponentEnabledChangedEventArgs">
    <TypeSignature Language="C#" Value="public struct ComponentEnabledChangedEventArgs" />
    <TypeSignature Language="ILAsm" Value=".class public sequential ansi sealed beforefieldinit ComponentEnabledChangedEventArgs extends System.ValueType" />
    <AssemblyInfo>
      <AssemblyName>Urho</AssemblyName>
      <AssemblyVersion>1.0.0.0</AssemblyVersion>
    </AssemblyInfo>
    <Base>
      <BaseTypeName>System.ValueType</BaseTypeName>
    </Base>
    <Interfaces />
    <Docs>
      <summary>Event arguments for the Scene's ComponentEnabledChanged event</summary>
      <remarks>To be added.</remarks>
    </Docs>
    <Members>
      <Member MemberName="Component">
        <MemberSignature Language="C#" Value="public Urho.Component Component { get; }" />
        <MemberSignature Language="ILAsm" Value=".property instance class Urho.Component Component" />
        <MemberType>Property</MemberType>
        <AssemblyInfo>
          <AssemblyVersion>1.0.0.0</AssemblyVersion>
        </AssemblyInfo>
        <ReturnValue>
          <ReturnType>Urho.Component</ReturnType>
        </ReturnValue>
        <Docs>
          <summary>To be added.</summary>
          <value>To be added.</value>
          <remarks>To be added.</remarks>
        </Docs>
      </Member>
      <Member MemberName="EventData">
        <MemberSignature Language="C#" Value="public Urho.EventDataContainer EventData;" />
        <MemberSignature Language="ILAsm" Value=".field public class Urho.EventDataContainer EventData" />
        <MemberType>Field</MemberType>
        <AssemblyInfo>
          <AssemblyVersion>1.0.0.0</AssemblyVersion>
        </AssemblyInfo>
        <ReturnValue>
          <ReturnType>Urho.EventDataContainer</ReturnType>
        </ReturnValue>
        <Docs>
          <summary>To be added.</summary>
          <remarks>To be added.</remarks>
        </Docs>
      </Member>
      <Member MemberName="Node">
        <MemberSignature Language="C#" Value="public Urho.Node Node { get; }" />
        <MemberSignature Language="ILAsm" Value=".property instance class Urho.Node Node" />
        <MemberType>Property</MemberType>
        <AssemblyInfo>
          <AssemblyVersion>1.0.0.0</AssemblyVersion>
        </AssemblyInfo>
        <ReturnValue>
          <ReturnType>Urho.Node</ReturnType>
        </ReturnValue>
        <Docs>
          <summary>To be added.</summary>
          <value>To be added.</value>
          <remarks>To be added.</remarks>
        </Docs>
      </Member>
      <Member MemberName="Scene">
        <MemberSignature Language="C#" Value="public Urho.Scene Scene { get; }" />
        <MemberSignature Language="ILAsm" Value=".property instance class Urho.Scene Scene" />
        <MemberType>Property</MemberType>
        <AssemblyInfo>
          <AssemblyVersion>1.0.0.0</AssemblyVersion>
        </AssemblyInfo>
        <ReturnValue>
          <ReturnType>Urho.Scene</ReturnType>
        </ReturnValue>
        <Docs>
          <summary>To be added.</summary>
          <value>To be added.</value>
          <remarks>To be added.</remarks>
        </Docs>
      </Member>
    </Members>
  </Type>
  