text: /*
  ===========================================================================
  
  Return to Castle Wolfenstein single player GPL Source Code
  Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. 
  
  This file is part of the Return to Castle Wolfenstein single player GPL Source Code (RTCW SP Source Code).  
  
  RTCW SP Source Code is free software: you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation, either version 3 of the License, or
  (at your option) any later version.
  
  RTCW SP Source Code is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.
  
  You should have received a copy of the GNU General Public License
  along with RTCW SP Source Code.  If not, see <http://www.gnu.org/licenses/>.
  
  In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code.  If not, please request a copy in writing from id Software at the address below.
  
  If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
  
  ===========================================================================
  */
  
  
  /*****************************************************************************
   * name:		be_aas_reach.h
   *
   * desc:		AAS
   *
   *
   *****************************************************************************/
  
  #ifdef AASINTERN
  //initialize calculating the reachabilities
  void AAS_InitReachability( void );
  //continue calculating the reachabilities
  int AAS_ContinueInitReachability( float time );
  //
  int AAS_BestReachableLinkArea( aas_link_t *areas );
  #endif //AASINTERN
  
  //returns true if the are has reachabilities to other areas
  int AAS_AreaReachability( int areanum );
  //returns the best reachable area and goal origin for a bounding box at the given origin
  int AAS_BestReachableArea( vec3_t origin, vec3_t mins, vec3_t maxs, vec3_t goalorigin );
  //returns the next reachability using the given model
  int AAS_NextModelReachability( int num, int modelnum );
  //returns the total area of the ground faces of the given area
  float AAS_AreaGroundFaceArea( int areanum );
  //returns true if the area is crouch only
  int AAS_AreaCrouch( int areanum );
  //returns true if a player can swim in this area
  int AAS_AreaSwim( int areanum );
  //returns true if the area is filled with a liquid
  int AAS_AreaLiquid( int areanum );
  //returns true if the area contains lava
  int AAS_AreaLava( int areanum );
  //returns true if the area contains slime
  int AAS_AreaSlime( int areanum );
  //returns true if the area has one or more ground faces
  int AAS_AreaGrounded( int areanum );
  //returns true if the area has one or more ladder faces
  int AAS_AreaLadder( int areanum );
  //returns true if the area is a jump pad
  int AAS_AreaJumpPad( int areanum );
  //returns true if the area is donotenter
  int AAS_AreaDoNotEnter( int areanum );
  //returns true if the area is donotenterlarge
  int AAS_AreaDoNotEnterLarge( int areanum );
  