text: ////////////////////////////////////////////////////////////////////////////////
  //
  //  Licensed to the Apache Software Foundation (ASF) under one or more
  //  contributor license agreements.  See the NOTICE file distributed with
  //  this work for additional information regarding copyright ownership.
  //  The ASF licenses this file to You under the Apache License, Version 2.0
  //  (the "License"); you may not use this file except in compliance with
  //  the License.  You may obtain a copy of the License at
  //
  //      http://www.apache.org/licenses/LICENSE-2.0
  //
  //  Unless required by applicable law or agreed to in writing, software
  //  distributed under the License is distributed on an "AS IS" BASIS,
  //  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  //  See the License for the specific language governing permissions and
  //  limitations under the License.
  //
  ////////////////////////////////////////////////////////////////////////////////
  package org.apache.royale.events.utils
  {
  	/**
  	 *  This class holds constants for special keys
       *  See: https://w3c.github.io/uievents-key/#keys-ui
       *  See: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values#UI_keys
  	 *  
  	 *  @langversion 3.0
  	 *  @playerversion Flash 10.2
  	 *  @playerversion AIR 2.6
  	 *  @productversion Royale 0.8
  	 */
      public class UIKeys
      {
          
          /**
           * The Accept, Commit, or OK key or button. Accepts the currently selected option or input method sequence conversion.
           */
          public static const ACCEPT:String = "Accept";
          
          /**
           * The Again key. Redoes or repeats a previous action.
           */
          public static const AGAIN:String = "Again";
          
          /**
           * The Attn (Attention) key.
           */
          public static const ATTN:String = "Attn";
          
          /**
           * The Cancel key.
           */
          public static const CANCEL:String = "Cancel";
          
          /**
           * Shows the context menu. Typically found between the Windows (or OS) key and the Control key on the right side of the keyboard.
           */
          public static const CONTEXT_MENU:String = "ContextMenu";
          
          /**
           * The Esc (Escape) key. Typically used as an exit, cancel, or "escape this operation" button. Historically, the Escape character was used to signal the start of a special control sequence of characters called an "escape sequence."
           */
          public static const ESCAPE:String = "Escape";
          
          /**
           * The Execute key.
           */
          public static const EXECUTE:String = "Execute";
          
          /**
           * The Find key. Opens an interface (typically a dialog box) for performing a find/search operation.
           */
          public static const FIND:String = "Find";
          
          /**
           * The Finish key.
           */
          public static const FINISH:String = "Finish";
          
          /**
           * The Help key. Opens or toggles the display of help information.
           */
          public static const HELP:String = "Help";
          
          /**
           * The Pause key. Pauses the current application or state, if applicable.
           */
          public static const PAUSE:String = "Pause";
          
          /**
           * The Play key. Resumes a previously paused application, if applicable.
           */
          public static const PLAY:String = "Play";
          
          /**
           * The Props (Properties) key.
           */
          public static const PROPS:String = "Props";
          
          /**
           * The Select key.
           */
          public static const SELECT:String = "Select";
          
          /**
           * The ZoomIn key.
           */
          public static const ZOOM_IN:String = "ZoomIn";
          
          /**
           * The ZoomOut key.
           */
          public static const ZOOM_OUT:String = "ZoomOut";
  
      }
  }
  