text: UnitBlueprint {
      AI = {
          InitialAutoMode = true,
      },
      Audio = {
          Close = Sound {
              Bank = 'UEB',
              Cue = 'UEB2305_Close',
              LodCutoff = 'UnitMove_LodCutoff',
          },
          DeathExplosion = Sound {
              Bank = 'UELDestroy',
              Cue = 'UEB_Destroy_Lrg_PreDestroy',
              LodCutoff = 'UnitMove_LodCutoff',
          },
          Destroyed = Sound {
              Bank = 'UELDestroy',
              Cue = 'UEB_Destroy_Huge',
              LodCutoff = 'UnitMove_LodCutoff',
          },
          DoneBeingBuilt = Sound {
              Bank = 'UEB',
              Cue = 'UEB2305_Activate',
              LodCutoff = 'UnitMove_LodCutoff',
          },
          NuclearLaunchDetected = Sound {
              Bank = 'XGG',
              Cue = 'Computer_Computer_MissileLaunch_01351',
          },
          Open = Sound {
              Bank = 'UEB',
              Cue = 'UEB2305_Open',
              LodCutoff = 'UnitMove_LodCutoff',
          },
          UISelection = Sound {
              Bank = 'Interface',
              Cue = 'UEF_Select_Gun',
              LodCutoff = 'UnitMove_LodCutoff',
          },
      },
      Buffs = {
          Regen = {
              Level1 = 3,
              Level2 = 6,
              Level3 = 9,
              Level4 = 12,
              Level5 = 15,
          },
      },
      BuildIconSortPriority = 150,
      Categories = {
          'PRODUCTSC1',
          'SELECTABLE',
          'BUILTBYTIER3ENGINEER',
          'BUILTBYTIER3COMMANDER',
          'UEF',
          'STRUCTURE',
          'STRATEGIC',
          'TECH3',
          'NUKE',
          'SILO',
          'DRAGBUILD',
          'SIZE12',
          'VISIBLETORECON',
          'RECLAIMABLE',
          'SORTSTRATEGIC',
          'SHOWATTACKRETICLE',
          'VOLATILE',
          'CQUEMOV', --"CQUEMOV" enables the selection and move commands during construction
      },
      Defense = {
          AirThreatLevel = 0,
          ArmorType = 'Structure',
          EconomyThreatLevel = 1693,
          Health = 4000,
          MaxHealth = 4000,
          RegenRate = 0,
          SubThreatLevel = 0,
          SurfaceThreatLevel = 0,
      },
      Description = '<LOC ueb2305_desc>Strategic Missile Launcher',
      Display = {
          Abilities = {
              '<LOC ability_manuallaunch>Manual Launch',
              '<LOC ability_deathaoe>Volatile',
          },
          AnimationOpen = '/units/ueb2305/ueb2305_aopen.sca',
          Mesh = {
              IconFadeInZoom = 130,
              LODs = {
                  {
                      LODCutoff = 140,
                      ShaderName = 'Unit',
                  },
                  {
                      AlbedoName = 'ueb2305_lod1_albedo.dds',
                      LODCutoff = 300,
                      ShaderName = 'Unit',
                      SpecularName = 'ueb2305_lod1_specteam.dds',
                  },
              },
          },
          PlaceholderMeshName = 'UXB0026',
          SpawnRandomRotation = true,
          Tarmacs = {
              {
                  Albedo = 'Tarmacs/Tar8x_01_albedo',
                  DeathLifetime = 300,
                  FadeOut = 150,
                  Length = 8,
                  Normal = 'Tarmacs/Tar8x_01_normals',
                  Orientations = {
                      0,
                      90,
                      180,
                      270,
                  },
                  RemoveWhenDead = false,
                  Width = 8,
              },
          },
          UniformScale = 0.04,
      },
      Economy = {
          BuildCostEnergy = 210000,
          BuildCostMass = 15000,
          BuildRate = 1500,
          BuildTime = 25000,
          RebuildBonusIds = {
              'ueb2305',
          },
      },
      General = {
          Category = 'Strategic',
          Classification = 'RULEUC_Weapon',
          CommandCaps = {
              RULEUCC_Attack = false,
              RULEUCC_CallTransport = false,
              RULEUCC_Capture = false,
              RULEUCC_Guard = false,
              RULEUCC_Move = false,
              RULEUCC_Nuke = true,
              RULEUCC_Patrol = false,
              RULEUCC_Pause = true,
              RULEUCC_Reclaim = false,
              RULEUCC_Repair = false,
              RULEUCC_RetaliateToggle = true,
              RULEUCC_SiloBuildNuke = true,
              RULEUCC_Stop = true,
              RULEUCC_Transport = false,
          },
          FactionName = 'UEF',
          Icon = 'land',
          SelectionPriority = 5,
          TechLevel = 'RULEUTL_Secret',
          UnitName = '<LOC ueb2305_name>Stonager',
          UnitWeight = 1,
      },
      Intel = {
          VisionRadius = 28,
      },
      Interface = {
          HelpText = '<LOC ueb2305_help>Strategic Missile Launcher',
      },
      LifeBarHeight = 0.075,
      LifeBarOffset = 1.25,
      LifeBarSize = 2.5,
      Physics = {
          BankingSlope = 0,
          BuildOnLayerCaps = {
              LAYER_Air = false,
              LAYER_Land = true,
              LAYER_Orbit = false,
              LAYER_Seabed = false,
              LAYER_Sub = false,
              LAYER_Water = false,
          },
          DragCoefficient = 0.2,
          FlattenSkirt = true,
          MaxSteerForce = 0,
          MeshExtentsX = 3.6,
          MeshExtentsY = 1.45,
          MeshExtentsZ = 3.6,
          MinSpeedPercent = 0,
          MotionType = 'RULEUMT_None',
          SkirtOffsetX = -1.5,
          SkirtOffsetZ = -1.5,
          SkirtSizeX = 6,
          SkirtSizeZ = 6,
          TurnRate = 0,
      },
      SelectionSizeX = 1.8,
      SelectionSizeZ = 1.9,
      SelectionThickness = 0.37,
      SizeX = 2.9,
      SizeY = 0.9,
      SizeZ = 2.9,
      StrategicIconName = 'icon_structure3_missile',
      StrategicIconSortPriority = 175,
      Veteran = {
          Level1 = 30,
          Level2 = 60,
          Level3 = 90,
          Level4 = 120,
          Level5 = 150,
      },
      Weapon = {
          {
              AboveWaterTargetsOnly = true,
              Audio = {
                  Fire = Sound {
                      Bank = 'URLWeapon',
                      Cue = 'URB2305_Missile_Cruise',
                      LodCutoff = 'Weapon_LodCutoff',
                  },
              },
              BallisticArc = 'RULEUBA_None',
              CollideFriendly = false,
              CountedProjectile = true,
              Damage = 0,
              DamageFriendly = true,
              DamageType = 'Nuke',
              DisplayName = 'Nuclear Warhead',
              EnergyDrainPerSecond = 0,
              EnergyRequired = 0,
              FireTargetLayerCapsTable = {
                  Land = 'Land|Water|Seabed',
                  Seabed = 'Land|Water|Seabed',
                  Sub = 'Land|Water|Seabed',
                  Water = 'Land|Water|Seabed',
              },
              FiringTolerance = 2,
              ForceSingleFire = true,
              InitialProjectileStorage = 0,
              Label = 'NukeMissiles',
              ManualFire = 1,
              MaxProjectileStorage = 5,
              MaxRadius = 20000,
              MinRadius = 0,
              MuzzleSalvoDelay = 0,
              MuzzleSalvoSize = 1,
              MuzzleVelocity = 0,
              NukeInnerRingDamage = 70000,
              NukeInnerRingRadius = 30,
              NukeInnerRingTicks = 24,
              NukeInnerRingTotalTime = 0,
              NukeOuterRingDamage = 500,
              NukeOuterRingRadius = 40,
              NukeOuterRingTicks = 20,
              NukeOuterRingTotalTime = 0,
              NukeWeapon = true,
              ProjectileId = '/projectiles/TIFMissileNuke01/TIFMissileNuke01_proj.bp',
              ProjectilesPerOnFire = 1,
              RackBones = {
                  {
                      MuzzleBones = {
                          'Muzzle',
                      },
                      RackBone = 'Muzzle',
                  },
              },
              RackFireTogether = false,
              RackRecoilDistance = 0,
              RackReloadTimeout = 0,
              RackSalvoChargeTime = 0,
              RackSalvoReloadTime = 0,
              RackSalvoSize = 1,
              RackSlavedToTurret = false,
              RangeCategory = 'UWRC_IndirectFire',
              RateOfFire = 1,
              TargetCheckInterval = 0.5,
              TargetRestrictDisallow = 'UNTARGETABLE',
              TurretDualManipulators = false,
              TurretPitch = 0,
              TurretPitchRange = 0,
              TurretPitchSpeed = 0,
              TurretYaw = 0,
              TurretYawRange = 0,
              TurretYawSpeed = 0,
              Turreted = false,
              WeaponCategory = 'Missile',
              WeaponRepackTimeout = 17,
              WeaponUnpackAnimation = '/units/ueb2305/ueb2305_aopen.sca',
              WeaponUnpackAnimationRate = 1,
              WeaponUnpacks = true,
          },
          {
              Damage = 10000,
              DamageFriendly = true,
              DamageRadius = 6,
              DamageType = 'DeathExplosion',
              DisplayName = 'Death Weapon',
              DummyWeapon = true,
              Label = 'DeathWeapon',
              WeaponCategory = 'Death',
          },
      },
      Wreckage = {
          Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp',
          EnergyMult = 0,
          HealthMult = 0.9,
          MassMult = 0.9,
          ReclaimTimeMultiplier = 1,
          WreckageLayers = {
              Air = false,
              Land = true,
              Seabed = false,
              Sub = false,
              Water = false,
          },
      },
  }
  