text: /****************************************************************************
   Copyright (c) 2008-2010 Ricardo Quesada
   Copyright (c) 2010-2012 cocos2d-x.org
   Copyright (c) 2011      Zynga Inc.
   Copyright (c) 2013-2017 Chukong Technologies Inc.
   
   http://www.cocos2d-x.org
  
   Permission is hereby granted, free of charge, to any person obtaining a copy
   of this software and associated documentation files (the "Software"), to deal
   in the Software without restriction, including without limitation the rights
   to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   copies of the Software, and to permit persons to whom the Software is
   furnished to do so, subject to the following conditions:
  
   The above copyright notice and this permission notice shall be included in
   all copies or substantial portions of the Software.
  
   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   THE SOFTWARE.
   ****************************************************************************/
  
  #include "2d/CCActionInstant.h"
  #include "2d/CCNode.h"
  #include "2d/CCSprite.h"
  
  #if defined(__GNUC__) && ((__GNUC__ >= 4) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 1)))
  #pragma GCC diagnostic ignored "-Wdeprecated-declarations"
  #elif _MSC_VER >= 1400 //vs 2005 or higher
  #pragma warning (push)
  #pragma warning (disable: 4996)
  #endif
  
  NS_CC_BEGIN
  //
  // InstantAction
  //
  void ActionInstant::startWithTarget(Node *target)
  {
      FiniteTimeAction::startWithTarget(target);
      _done = false;
  }
  
  bool ActionInstant::isDone() const
  {
      return _done;
  }
  
  void ActionInstant::step(float /*dt*/)
  {
      float updateDt = 1;
  #if CC_ENABLE_SCRIPT_BINDING
      if (_scriptType == kScriptTypeJavascript)
      {
          if (ScriptEngineManager::sendActionEventToJS(this, kActionUpdate, (void *)&updateDt))
              return;
      }
  #endif
      update(updateDt);
  }
  
  void ActionInstant::update(float /*time*/)
  {
      _done = true;
  }
  
  //
  // Show
  //
  
  Show* Show::create() 
  {
      Show* ret = new (std::nothrow) Show();
  
      if (ret)
      {
          ret->autorelease();
      }
  
      return ret;
  }
  
  void Show::update(float time)
  {
      ActionInstant::update(time);
      _target->setVisible(true);
  }
  
  ActionInstant* Show::reverse() const
  {
      return Hide::create();
  }
  
  Show* Show::clone() const
  {
      // no copy constructor
      return Show::create();
  }
  
  //
  // Hide
  //
  Hide * Hide::create() 
  {
      Hide *ret = new (std::nothrow) Hide();
  
      if (ret)
      {
          ret->autorelease();
      }
  
      return ret;
  }
  
  void Hide::update(float time)
  {
      ActionInstant::update(time);
      _target->setVisible(false);
  }
  
  ActionInstant *Hide::reverse() const
  {
      return Show::create();
  }
  
  Hide* Hide::clone() const
  {
      // no copy constructor
      return Hide::create();
  }
  
  //
  // ToggleVisibility
  //
  ToggleVisibility * ToggleVisibility::create()
  {
      ToggleVisibility *ret = new (std::nothrow) ToggleVisibility();
  
      if (ret)
      {
          ret->autorelease();
      }
  
      return ret;
  }
  
  void ToggleVisibility::update(float time)
  {
      ActionInstant::update(time);
      _target->setVisible(!_target->isVisible());
  }
  
  ToggleVisibility * ToggleVisibility::reverse() const
  {
      return ToggleVisibility::create();
  }
  
  ToggleVisibility * ToggleVisibility::clone() const
  {
      // no copy constructor
      return ToggleVisibility::create();
  }
  
  //
  // Remove Self
  //
  RemoveSelf * RemoveSelf::create(bool isNeedCleanUp /*= true*/) 
  {
      RemoveSelf *ret = new (std::nothrow) RemoveSelf();
  
      if (ret && ret->init(isNeedCleanUp))
      {
          ret->autorelease();
      }
  
      return ret;
  }
  
  bool RemoveSelf::init(bool isNeedCleanUp)
  {
      _isNeedCleanUp = isNeedCleanUp;
      return true;
  }
  
  void RemoveSelf::update(float time)
  {
      ActionInstant::update(time);
      _target->removeFromParentAndCleanup(_isNeedCleanUp);
  }
  
  RemoveSelf *RemoveSelf::reverse() const
  {
      return RemoveSelf::create(_isNeedCleanUp);
  }
  
  RemoveSelf * RemoveSelf::clone() const
  {
      // no copy constructor
      return RemoveSelf::create(_isNeedCleanUp);
  }
  
  //
  // FlipX
  //
  
  FlipX *FlipX::create(bool x)
  {
      FlipX *ret = new (std::nothrow) FlipX();
  
      if (ret && ret->initWithFlipX(x))
      {
          ret->autorelease();
          return ret;
      }
  
      CC_SAFE_DELETE(ret);
      return nullptr;
  }
  
  bool FlipX::initWithFlipX(bool x)
  {
      _flipX = x;
      return true;
  }
  
  void FlipX::update(float time)
  {
      ActionInstant::update(time);
      static_cast<Sprite*>(_target)->setFlippedX(_flipX);
  }
  
  FlipX* FlipX::reverse() const
  {
      return FlipX::create(!_flipX);
  }
  
  FlipX * FlipX::clone() const
  {
      // no copy constructor
      return FlipX::create(_flipX);
  }
  //
  // FlipY
  //
  
  FlipY * FlipY::create(bool y)
  {
      FlipY *ret = new (std::nothrow) FlipY();
  
      if (ret && ret->initWithFlipY(y))
      {
          ret->autorelease();
          return ret;
      }
  
      CC_SAFE_DELETE(ret);
      return nullptr;
  }
  
  bool FlipY::initWithFlipY(bool y)
  {
      _flipY = y;
      return true;
  }
  
  void FlipY::update(float time)
  {
      ActionInstant::update(time);
      static_cast<Sprite*>(_target)->setFlippedY(_flipY);
  }
  
  FlipY* FlipY::reverse() const
  {
      return FlipY::create(!_flipY);
  }
  
  FlipY * FlipY::clone() const
  {
      // no copy constructor
      return FlipY::create(_flipY);
  }
  
  //
  // Place
  //
  
  Place* Place::create(const Vec2& pos)
  {
      Place *ret = new (std::nothrow) Place();
  
      if (ret && ret->initWithPosition(pos))
      {
          ret->autorelease();
          return ret;
      }
  
      delete ret;
      return nullptr;
  }
  
  bool Place::initWithPosition(const Vec2& pos)
  {
      _position = pos;
      return true;
  }
  
  Place * Place::clone() const
  {
      // no copy constructor
      return Place::create(_position);
  }
  
  Place * Place::reverse() const
  {
      // no reverse, just clone
      return this->clone();
  }
  
  void Place::update(float time)
  {
      ActionInstant::update(time);
      _target->setPosition(_position);
  }
  
  //
  // CallFunc
  //
  
  CallFunc * CallFunc::create(const std::function<void()> &func)
  {
      CallFunc *ret = new (std::nothrow) CallFunc();
  
      if (ret && ret->initWithFunction(func) )
      {
          ret->autorelease();
          return ret;
      }
  
      CC_SAFE_DELETE(ret);
      return nullptr;
  }
  
  CallFunc * CallFunc::create(Ref* selectorTarget, SEL_CallFunc selector) 
  {
      CallFunc *ret = new (std::nothrow) CallFunc();
  
      if (ret && ret->initWithTarget(selectorTarget))
      {
          ret->_callFunc = selector;
          ret->autorelease();
          return ret;
      }
  
      CC_SAFE_DELETE(ret);
      return nullptr;
  }
  
  bool CallFunc::initWithFunction(const std::function<void()> &func)
  {
      _function = func;
      return true;
  }
  
  bool CallFunc::initWithTarget(Ref* target)
  {
      if (target)
      {
          target->retain();
      }
  
      if (_selectorTarget)
      {
          _selectorTarget->release();
      }
  
      _selectorTarget = target;
      return true;
  }
  
  CallFunc::~CallFunc()
  {
      CC_SAFE_RELEASE(_selectorTarget);
  }
  
  CallFunc * CallFunc::clone() const
      {
      // no copy constructor
      auto a = new (std::nothrow) CallFunc();
      if( _selectorTarget)
      {
          a->initWithTarget(_selectorTarget);
          a->_callFunc = _callFunc;
      }
      else if( _function )
      {
          a->initWithFunction(_function);
      }
  
      a->autorelease();
      return a;
  }
  
  CallFunc * CallFunc::reverse() const
  {
      // no reverse here, just return a clone
      return this->clone();
  }
  
  void CallFunc::update(float time)
  {
      ActionInstant::update(time);
      this->execute();
  }
  
  void CallFunc::execute()
  {
      if (_callFunc)
      {
          (_selectorTarget->*_callFunc)();
      } 
      else if( _function )
      {
          _function();
      }
  }
  
  //
  // CallFuncN
  //
  
  CallFuncN * CallFuncN::create(const std::function<void(Node*)> &func)
  {
      auto ret = new (std::nothrow) CallFuncN();
  
      if (ret && ret->initWithFunction(func) )
      {
          ret->autorelease();
          return ret;
      }
  
      CC_SAFE_DELETE(ret);
      return nullptr;
  }
  
  // FIXME: deprecated
  CallFuncN * CallFuncN::create(Ref* selectorTarget, SEL_CallFuncN selector)
  {
      CallFuncN *ret = new (std::nothrow) CallFuncN();
  
      if (ret && ret->initWithTarget(selectorTarget, selector))
      {
          ret->autorelease();
          return ret;
      }
  
      CC_SAFE_DELETE(ret);
      return nullptr;
  }
  
  void CallFuncN::execute()
  {
      if (_callFuncN)
      {
          (_selectorTarget->*_callFuncN)(_target);
      }
      else if (_functionN)
      {
          _functionN(_target);
      }
  }
  
  bool CallFuncN::initWithFunction(const std::function<void (Node *)> &func)
  {
      _functionN = func;
      return true;
  }
  
  bool CallFuncN::initWithTarget(Ref* selectorTarget, SEL_CallFuncN selector)
  {
      if (CallFunc::initWithTarget(selectorTarget))
      {
          _callFuncN = selector;
          return true;
      }
  
      return false;
  }
  
  CallFuncN * CallFuncN::clone() const
  {
      // no copy constructor
      auto a = new (std::nothrow) CallFuncN();
  
      if( _selectorTarget)
      {
          a->initWithTarget(_selectorTarget, _callFuncN);
      }
      else if( _functionN ){
          a->initWithFunction(_functionN);
      }
  
      a->autorelease();
      return a;
  }
  
  //
  // CallFuncND
  //
  
  __CCCallFuncND * __CCCallFuncND::create(Ref* selectorTarget, SEL_CallFuncND selector, void* d)
  {
      __CCCallFuncND* ret = new (std::nothrow) __CCCallFuncND();
      
      if (ret && ret->initWithTarget(selectorTarget, selector, d))
      {
          ret->autorelease();
          return ret;
      }
      
      CC_SAFE_DELETE(ret);
      return nullptr;
  }
  
  bool __CCCallFuncND::initWithTarget(Ref* selectorTarget, SEL_CallFuncND selector, void* d)
  {
      if (CallFunc::initWithTarget(selectorTarget))
      {
          _data = d;
          _callFuncND = selector;
          return true;
      }
      
      return false;
  }
  
  void __CCCallFuncND::execute()
  {
      if (_callFuncND)
      {
          (_selectorTarget->*_callFuncND)(_target, _data);
      }
  }
  
  __CCCallFuncND * __CCCallFuncND::clone() const
  {
      // no copy constructor
      auto a = new (std::nothrow) __CCCallFuncND();
      
      if( _selectorTarget)
      {
          a->initWithTarget(_selectorTarget, _callFuncND, _data);
      }
      
      a->autorelease();
      return a;
  }
  
  //
  // CallFuncO
  //
  __CCCallFuncO::__CCCallFuncO() :
  _object(nullptr)
  {
  }
  
  __CCCallFuncO::~__CCCallFuncO()
  {
      CC_SAFE_RELEASE(_object);
  }
  
  void __CCCallFuncO::execute()
  {
      if (_callFuncO)
      {
          (_selectorTarget->*_callFuncO)(_object);
      }
  }
  
  __CCCallFuncO * __CCCallFuncO::create(Ref* selectorTarget, SEL_CallFuncO selector, Ref* object)
  {
      __CCCallFuncO *ret = new (std::nothrow) __CCCallFuncO();
      
      if (ret && ret->initWithTarget(selectorTarget, selector, object))
      {
          ret->autorelease();
          return ret;
      }
      
      CC_SAFE_DELETE(ret);
      return nullptr;
  }
  
  bool __CCCallFuncO::initWithTarget(Ref* selectorTarget, SEL_CallFuncO selector, Ref* object)
  {
      if (CallFunc::initWithTarget(selectorTarget))
      {
          _object = object;
          CC_SAFE_RETAIN(_object);
          
          _callFuncO = selector;
          return true;
      }
      
      return false;
  }
  
  __CCCallFuncO * __CCCallFuncO::clone() const
  {
      // no copy constructor
      auto a = new (std::nothrow) __CCCallFuncO();
      
      if( _selectorTarget)
      {
          a->initWithTarget(_selectorTarget, _callFuncO, _object);
      }
      
      a->autorelease();
      return a;
  }
  
  Ref* __CCCallFuncO::getObject() const
  {
      return _object;
  }
      
  void __CCCallFuncO::setObject(Ref* obj)
  {
      if (obj != _object)
      {
          CC_SAFE_RELEASE(_object);
          _object = obj;
          CC_SAFE_RETAIN(_object);
      }
  }
  
  NS_CC_END
  
  #if defined(__GNUC__) && ((__GNUC__ >= 4) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 1)))
  #pragma GCC diagnostic warning "-Wdeprecated-declarations"
  #elif _MSC_VER >= 1400 //vs 2005 or higher
  #pragma warning (pop)
  #endif
  