text: 	.include "MPlayDef.s"
  
  	.equ	se_m_bubble3_grp, voicegroup128
  	.equ	se_m_bubble3_pri, 4
  	.equ	se_m_bubble3_rev, reverb_set+50
  	.equ	se_m_bubble3_mvl, 127
  	.equ	se_m_bubble3_key, 0
  	.equ	se_m_bubble3_tbs, 1
  	.equ	se_m_bubble3_exg, 0
  	.equ	se_m_bubble3_cmp, 1
  
  	.section .rodata
  	.global	se_m_bubble3
  	.align	2
  
  @********************** Track  1 **********************@
  
  se_m_bubble3_1:
  	.byte	KEYSH , se_m_bubble3_key+0
  	.byte	TEMPO , 220*se_m_bubble3_tbs/2
  	.byte		VOICE , 23
  	.byte		VOL   , 95*se_m_bubble3_mvl/mxv
  	.byte		BENDR , 12
  	.byte		PAN   , c_v+0
  	.byte		BEND  , c_v+0
  	.byte		N12   , Gn2 , v127
  	.byte	W06
  	.byte		PAN   , c_v-17
  	.byte		BEND  , c_v+6
  	.byte	W01
  	.byte		        c_v+16
  	.byte	W02
  	.byte		PAN   , c_v+16
  	.byte		BEND  , c_v+25
  	.byte	W01
  	.byte		        c_v+31
  	.byte	W02
  	.byte		PAN   , c_v+0
  	.byte		BEND  , c_v-1
  	.byte	W03
  	.byte		N06   
  	.byte	W03
  	.byte		BEND  , c_v+6
  	.byte	W01
  	.byte		        c_v+13
  	.byte	W05
  	.byte	FINE
  
  @******************************************************@
  	.align	2
  
  se_m_bubble3:
  	.byte	1	@ NumTrks
  	.byte	0	@ NumBlks
  	.byte	se_m_bubble3_pri	@ Priority
  	.byte	se_m_bubble3_rev	@ Reverb.
  
  	.word	se_m_bubble3_grp
  
  	.word	se_m_bubble3_1
  
  	.end
  