text: /// @ref core
  /// @file glm/ext/vector_int3_precision.hpp
  
  #pragma once
  #include "../detail/type_vec3.hpp"
  
  namespace glm
  {
  	/// @addtogroup core_vector_precision
  	/// @{
  
  	/// 3 components vector of high qualifier signed integer numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef vec<3, int, highp>		highp_ivec3;
  
  	/// 3 components vector of medium qualifier signed integer numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef vec<3, int, mediump>	mediump_ivec3;
  
  	/// 3 components vector of low qualifier signed integer numbers.
  	///
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  	typedef vec<3, int, lowp>		lowp_ivec3;
  
  	/// @}
  }//namespace glm
  