text: ﻿using System;
  using SLua;
  using System.Collections.Generic;
  [UnityEngine.Scripting.Preserve]
  public class Lua_Unity_Jobs_IJob : LuaObject {
  	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  	[UnityEngine.Scripting.Preserve]
  	static public int Execute(IntPtr l) {
  		try {
  			Unity.Jobs.IJob self=(Unity.Jobs.IJob)checkSelf(l);
  			self.Execute();
  			pushValue(l,true);
  			return 1;
  		}
  		catch(Exception e) {
  			return error(l,e);
  		}
  	}
  	[UnityEngine.Scripting.Preserve]
  	static public void reg(IntPtr l) {
  		getTypeTable(l,"Unity.Jobs.IJob");
  		addMember(l,Execute);
  		createTypeMetatable(l,null, typeof(Unity.Jobs.IJob));
  	}
  }
  