text: // director_cmds.h
  // sub commands for svc_director
  
  #define DRC_ACTIVE				0	// tells client that he's an spectator and will get director command
  #define DRC_STATUS				1	// send status infos about proxy 
  #define DRC_CAMERA				2	// set the actual director camera position
  #define DRC_EVENT				3	// informs the dircetor about ann important game event
  
  
  #define DRC_FLAG_PRIO_MASK		0x0F	//	priorities between 0 and 15 (15 most important)
  #define DRC_FLAG_SIDE			(1<<4)	
  #define DRC_FLAG_DRAMATIC		(1<<5)
  
  
  
  // commands of the director API function CallDirectorProc(...)
  
  #define DRCAPI_NOP					0	// no operation
  #define DRCAPI_ACTIVE				1	// de/acivates director mode in engine
  #define DRCAPI_STATUS				2   // request proxy information
  #define DRCAPI_SETCAM				3	// set camera n to given position and angle
  #define DRCAPI_GETCAM				4	// request camera n position and angle
  #define DRCAPI_DIRPLAY				5	// set director time and play with normal speed
  #define DRCAPI_DIRFREEZE			6	// freeze directo at this time
  #define DRCAPI_SETVIEWMODE			7	// overview or 4 cameras 
  #define DRCAPI_SETOVERVIEWPARAMS	8	// sets parameter for overview mode
  #define DRCAPI_SETFOCUS				9	// set the camera which has the input focus
  #define DRCAPI_GETTARGETS			10	// queries engine for player list
  #define DRCAPI_SETVIEWPOINTS		11	// gives engine all waypoints
  
  
  