text: ﻿Shader "SPEditor/DefaultShader"
  {
  	SubShader {
  		Pass {
  			BindChannels{
  				Bind "Color", color
  			}
  			Blend SrcAlpha OneMinusSrcAlpha
  			ZWrite Off
  			Cull Off
  			Fog { Mode Off }
  			Color(1, 1, 1, 1)
  		}
  	}
  }
  