text: // FolderEscape.h: interface for the CFolderEscape class.
  //
  //////////////////////////////////////////////////////////////////////
  
  #ifndef _FOLDER_ESCAPE_H_
  #define _FOLDER_ESCAPE_H_
  
  #if _MSC_VER > 1000
  #pragma once
  #endif // _MSC_VER > 1000
  
  #include "BaseFolder.h"
  
  class CFolderEscape : public CBaseFolder
  {
  public:
  	CFolderEscape();
  	virtual ~CFolderEscape();
  
  	// Build the folder
      LTBOOL   Build();
  
      void    OnFocus(LTBOOL bFocus);
  
  protected:
      uint32  OnCommand(uint32 dwCommand, uint32 dwParam1, uint32 dwParam2);
  	CLTGUITextItemCtrl* m_pResumeCtrl;
  	CLTGUITextItemCtrl* m_pSaveCtrl;
  	CLTGUITextItemCtrl* m_pLoadCtrl;
  
  };
  
  #endif // _FOLDER_ESCAPE_H_