text: /**
   * @file
   * @brief Unit tests for openshot::Point
   * @author Jonathan Thomas <jonathan@openshot.org>
   *
   * @ref License
   */
  
  /* LICENSE
   *
   * Copyright (c) 2008-2019 OpenShot Studios, LLC
   * <http://www.openshotstudios.com/>. This file is part of
   * OpenShot Library (libopenshot), an open-source project dedicated to
   * delivering high quality video editing and animation solutions to the
   * world. For more information visit <http://www.openshot.org/>.
   *
   * OpenShot Library (libopenshot) is free software: you can redistribute it
   * and/or modify it under the terms of the GNU Lesser General Public License
   * as published by the Free Software Foundation, either version 3 of the
   * License, or (at your option) any later version.
   *
   * OpenShot Library (libopenshot) is distributed in the hope that it will be
   * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
   * GNU Lesser General Public License for more details.
   *
   * You should have received a copy of the GNU Lesser General Public License
   * along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
   */
  
  #include "UnitTest++.h"
  // Prevent name clashes with juce::UnitTest
  #define DONT_SET_USING_JUCE_NAMESPACE 1
  #include "../include/OpenShot.h"
  
  using namespace std;
  using namespace openshot;
  
  TEST(Point_Default_Constructor)
  {
  	// Create a point with X and Y values
  	openshot::Point p1(2,9);
  
  	CHECK_EQUAL(2, p1.co.X);
  	CHECK_EQUAL(9, p1.co.Y);
  	CHECK_EQUAL(BEZIER, p1.interpolation);
  }
  
  TEST(Point_Constructor_With_Coordinate)
  {
  	// Create a point with a coordinate
  	Coordinate c1(3,7);
  	openshot::Point p1(c1);
  
  	CHECK_EQUAL(3, p1.co.X);
  	CHECK_EQUAL(7, p1.co.Y);
  	CHECK_EQUAL(BEZIER, p1.interpolation);
  }
  
  TEST(Point_Constructor_With_Coordinate_And_LINEAR_Interpolation)
  {
  	// Create a point with a coordinate and interpolation
  	Coordinate c1(3,9);
  	InterpolationType interp = LINEAR;
  	openshot::Point p1(c1, interp);
  
  	CHECK_EQUAL(3, c1.X);
  	CHECK_EQUAL(9, c1.Y);
  	CHECK_EQUAL(LINEAR, p1.interpolation);
  }
  
  TEST(Point_Constructor_With_Coordinate_And_BEZIER_Interpolation)
  {
  	// Create a point with a coordinate and interpolation
  	Coordinate c1(3,9);
  	InterpolationType interp = BEZIER;
  	openshot::Point p1(c1, interp);
  
  	CHECK_EQUAL(3, p1.co.X);
  	CHECK_EQUAL(9, p1.co.Y);
  	CHECK_EQUAL(BEZIER, p1.interpolation);
  }
  
  TEST(Point_Constructor_With_Coordinate_And_CONSTANT_Interpolation)
  {
  	// Create a point with a coordinate and interpolation
  	Coordinate c1(2,8);
  	InterpolationType interp = CONSTANT;
  	openshot::Point p1(c1, interp);
  
  	CHECK_EQUAL(2, p1.co.X);
  	CHECK_EQUAL(8, p1.co.Y);
  	CHECK_EQUAL(CONSTANT, p1.interpolation);
  }
  
  TEST(Point_Constructor_With_Coordinate_And_BEZIER_And_AUTO_Handle)
  {
  	// Create a point with a coordinate and interpolation
  	Coordinate c1(3,9);
  	openshot::Point p1(c1, BEZIER, AUTO);
  
  	CHECK_EQUAL(3, p1.co.X);
  	CHECK_EQUAL(9, p1.co.Y);
  	CHECK_EQUAL(BEZIER, p1.interpolation);
  	CHECK_EQUAL(AUTO, p1.handle_type);
  }
  
  TEST(Point_Constructor_With_Coordinate_And_BEZIER_And_MANUAL_Handle)
  {
  	// Create a point with a coordinate and interpolation
  	Coordinate c1(3,9);
  	openshot::Point p1(c1, BEZIER, MANUAL);
  
  	CHECK_EQUAL(3, p1.co.X);
  	CHECK_EQUAL(9, p1.co.Y);
  	CHECK_EQUAL(BEZIER, p1.interpolation);
  	CHECK_EQUAL(MANUAL, p1.handle_type);
  }
  