text: /obj/structure/closet/cabinet
  	name = "cabinet"
  	desc = "Old will forever be in fashion."
  	icon_state = "cabinet"
  	resistance_flags = FLAMMABLE
  	open_sound = 'sound/machines/wooden_closet_open.ogg'
  	close_sound = 'sound/machines/wooden_closet_close.ogg'
  	open_sound_volume = 25
  	close_sound_volume = 50
  	max_integrity = 70
  
  /obj/structure/closet/acloset
  	name = "strange closet"
  	desc = "It looks alien!"
  	icon_state = "alien"
  
  
  /obj/structure/closet/gimmick
  	name = "administrative supply closet"
  	desc = "It's a storage unit for things that have no right being here."
  	icon_state = "syndicate"
  
  /obj/structure/closet/gimmick/russian
  	name = "\improper Russian surplus closet"
  	desc = "It's a storage unit for Russian standard-issue surplus."
  
  /obj/structure/closet/gimmick/russian/PopulateContents()
  	..()
  	for(var/i in 1 to 5)
  		new /obj/item/clothing/head/ushanka(src)
  	for(var/i in 1 to 5)
  		new /obj/item/clothing/under/costume/soviet(src)
  
  /obj/structure/closet/gimmick/tacticool
  	name = "tacticool gear closet"
  	desc = "It's a storage unit for Tacticool gear."
  
  /obj/structure/closet/gimmick/tacticool/PopulateContents()
  	..()
  	new /obj/item/clothing/glasses/eyepatch(src)
  	new /obj/item/clothing/glasses/sunglasses(src)
  	new /obj/item/clothing/gloves/tackler/combat(src)
  	new /obj/item/clothing/gloves/tackler/combat(src)
  	new /obj/item/clothing/head/helmet/swat(src)
  	new /obj/item/clothing/head/helmet/swat(src)
  	new /obj/item/clothing/mask/gas/sechailer/swat(src)
  	new /obj/item/clothing/mask/gas/sechailer/swat(src)
  	new /obj/item/clothing/shoes/combat/swat(src)
  	new /obj/item/clothing/shoes/combat/swat(src)
  	new /obj/item/clothing/suit/space/hardsuit/deathsquad(src)
  	new /obj/item/clothing/suit/space/hardsuit/deathsquad(src)
  	new /obj/item/clothing/under/syndicate/tacticool(src)
  	new /obj/item/clothing/under/syndicate/tacticool(src)
  
  
  /obj/structure/closet/thunderdome
  	name = "\improper Thunderdome closet"
  	desc = "Everything you need!"
  	anchored = TRUE
  
  /obj/structure/closet/thunderdome/tdred
  	name = "red-team Thunderdome closet"
  	icon_door = "red"
  
  /obj/structure/closet/thunderdome/tdred/PopulateContents()
  	..()
  	for(var/i in 1 to 3)
  		new /obj/item/clothing/suit/armor/tdome/red(src)
  	for(var/i in 1 to 3)
  		new /obj/item/melee/transforming/energy/sword/saber(src)
  	for(var/i in 1 to 3)
  		new /obj/item/gun/energy/laser(src)
  	for(var/i in 1 to 3)
  		new /obj/item/melee/baton/loaded(src)
  	for(var/i in 1 to 3)
  		new /obj/item/storage/box/flashbangs(src)
  	for(var/i in 1 to 3)
  		new /obj/item/clothing/head/helmet/thunderdome(src)
  
  /obj/structure/closet/thunderdome/tdgreen
  	name = "green-team Thunderdome closet"
  	icon_door = "green"
  
  /obj/structure/closet/thunderdome/tdgreen/PopulateContents()
  	..()
  	for(var/i in 1 to 3)
  		new /obj/item/clothing/suit/armor/tdome/green(src)
  	for(var/i in 1 to 3)
  		new /obj/item/melee/transforming/energy/sword/saber(src)
  	for(var/i in 1 to 3)
  		new /obj/item/gun/energy/laser(src)
  	for(var/i in 1 to 3)
  		new /obj/item/melee/baton/loaded(src)
  	for(var/i in 1 to 3)
  		new /obj/item/storage/box/flashbangs(src)
  	for(var/i in 1 to 3)
  		new /obj/item/clothing/head/helmet/thunderdome(src)
  
  /obj/structure/closet/malf/suits
  	desc = "It's a storage unit for operational gear."
  	icon_state = "syndicate"
  
  /obj/structure/closet/malf/suits/PopulateContents()
  	..()
  	new /obj/item/tank/jetpack/void(src)
  	new /obj/item/clothing/mask/breath(src)
  	new /obj/item/clothing/head/helmet/space/nasavoid(src)
  	new /obj/item/clothing/suit/space/nasavoid(src)
  	new /obj/item/crowbar(src)
  	new /obj/item/stock_parts/cell(src)
  	new /obj/item/multitool(src)
  
  /obj/structure/closet/mini_fridge
  	name = "grimy mini-fridge"
  	desc = "A small contraption designed to imbue a few drinks with a pleasant chill. This antiquated unit however seems to serve no purpose other than keeping the roaches company."
  	icon_state = "mini_fridge"
  	icon_welded = "welded_small"
  	max_mob_size = MOB_SIZE_SMALL
  	storage_capacity = 7
  
  /obj/structure/closet/mini_fridge/PopulateContents()
  	. = ..()
  	new /obj/effect/spawner/lootdrop/refreshing_beverage(src)
  	new /obj/effect/spawner/lootdrop/refreshing_beverage(src)
  	if(prob(50))
  		new /obj/effect/spawner/lootdrop/refreshing_beverage(src)
  	if(prob(40))
  		new /obj/item/reagent_containers/food/snacks/pizzaslice/moldy(src)
  	else if(prob(30))
  		new /obj/item/reagent_containers/food/snacks/syndicake(src)
  