text: /*
   * Copyright (c) 2016-2017, Adam <Adam@sigterm.info>
   * All rights reserved.
   *
   * Redistribution and use in source and binary forms, with or without
   * modification, are permitted provided that the following conditions are met:
   *
   * 1. Redistributions of source code must retain the above copyright notice, this
   *    list of conditions and the following disclaimer.
   * 2. Redistributions in binary form must reproduce the above copyright notice,
   *    this list of conditions and the following disclaimer in the documentation
   *    and/or other materials provided with the distribution.
   *
   * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
   * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
   * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
   * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
   * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
   * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
   * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
   * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
   * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
   * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   */
  
  package net.runelite.cache.definitions;
  
  import lombok.Data;
  
  @Data
  public class OverlayDefinition
  {
  	private int id;
  	private int rgbColor = 0;
  	private int texture = -1;
  	private int secondaryRgbColor = -1;
  	private boolean hideUnderlay = true;
  
  	private transient int hue;
  	private transient int saturation;
  	private transient int lightness;
  
  	private transient int otherHue;
  	private transient int otherSaturation;
  	private transient int otherLightness;
  
  	public void calculateHsl()
  	{
  		if (secondaryRgbColor != -1)
  		{
  			calculateHsl(secondaryRgbColor);
  			otherHue = hue;
  			otherSaturation = saturation;
  			otherLightness = lightness;
  		}
  
  		calculateHsl(rgbColor);
  	}
  
  	private void calculateHsl(int var1)
  	{
  		double var2 = (double) (var1 >> 16 & 255) / 256.0D;
  		double var4 = (double) (var1 >> 8 & 255) / 256.0D;
  		double var6 = (double) (var1 & 255) / 256.0D;
  		double var8 = var2;
  		if (var4 < var2)
  		{
  			var8 = var4;
  		}
  
  		if (var6 < var8)
  		{
  			var8 = var6;
  		}
  
  		double var10 = var2;
  		if (var4 > var2)
  		{
  			var10 = var4;
  		}
  
  		if (var6 > var10)
  		{
  			var10 = var6;
  		}
  
  		double var12 = 0.0D;
  		double var14 = 0.0D;
  		double var16 = (var8 + var10) / 2.0D;
  		if (var10 != var8)
  		{
  			if (var16 < 0.5D)
  			{
  				var14 = (var10 - var8) / (var10 + var8);
  			}
  
  			if (var16 >= 0.5D)
  			{
  				var14 = (var10 - var8) / (2.0D - var10 - var8);
  			}
  
  			if (var2 == var10)
  			{
  				var12 = (var4 - var6) / (var10 - var8);
  			}
  			else if (var4 == var10)
  			{
  				var12 = 2.0D + (var6 - var2) / (var10 - var8);
  			}
  			else if (var10 == var6)
  			{
  				var12 = 4.0D + (var2 - var4) / (var10 - var8);
  			}
  		}
  
  		var12 /= 6.0D;
  		this.hue = (int) (256.0D * var12);
  		this.saturation = (int) (var14 * 256.0D);
  		this.lightness = (int) (var16 * 256.0D);
  		if (this.saturation < 0)
  		{
  			this.saturation = 0;
  		}
  		else if (this.saturation > 255)
  		{
  			this.saturation = 255;
  		}
  
  		if (this.lightness < 0)
  		{
  			this.lightness = 0;
  		}
  		else if (this.lightness > 255)
  		{
  			this.lightness = 255;
  		}
  
  	}
  }
  