text: 
  #include QMK_KEYBOARD_H
  
  // Defines names for use in layer keycodes and the keymap
  enum layer_names {
      _BASE,
      _FN,
      _MEDIA };
  
  // Tap Dance Declarations
  enum {
      TD_SCAPS = 0
  };
  
  #define SCAPS_LG TD(TD_SCAPS)
  
  const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [_BASE] = LAYOUT(
      KC_ESC,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_GRV,  KC_BSPC,          KC_PSCR, \
      KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,             KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,          KC_INS, \
      KC_LCTL, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,             KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT, KC_ENT,                    KC_DEL,  \
      SCAPS_LG, KC_Z,    KC_X,    KC_C,   KC_V,    KC_B,    MO(_MEDIA),  KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT,          KC_UP,                     \
      KC_LCTL, KC_LGUI,  KC_LALT,         KC_SPC,  MO(_FN),                        KC_BSPC,           KC_RALT, KC_RCTL,          KC_LEFT, KC_DOWN, KC_RGHT           \
    ),
  
    [_FN] = LAYOUT(
      KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______,                        KC_PAUS, \
      _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,           _______, \
      _______, RGB_MOD,  RGB_HUI, RGB_SAI,  RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______,                    _______, \
      _______, RGB_TOG, RGB_HUD, RGB_SAD,  RGB_VAD, _______, _______, _______, _______, _______, _______, _______,  _______,          KC_PGUP,                   \
      _______, _______, _______,          _______, _______,          _______,          _______,          _______,           KC_HOME, KC_PGDN, KC_END           \
    ),
  
    [_MEDIA] = LAYOUT(
      _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, \
      _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,           _______,  \
      _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY,                   _______, \
      _______, _______, _______, _______, _______, _______,   _______, _______, _______, _______, _______, _______, _______,          KC_VOLU,                   \
      _______, _______, _______,          _______, _______,          _______,          _______,          _______, KC_MPRV, KC_VOLD, KC_MNXT           \
    )
  };
  
  void matrix_init_user(void) {
    // set CapsLock LED to output and off (active low)
    setPinOutput(F5);
    writePinHigh(F5);
    // set NumLock LED to output and off (active low)
    setPinOutput(F6);
    writePinHigh(F6);
    // set ScrollLock LED to output and off (active low)
    setPinOutput(F7);
    writePinHigh(F7);
  }
  
  // write to above indicators in a binary fashion based on current layer
  layer_state_t layer_state_set_user(layer_state_t state)
  {
      writePin(F5, (state & 0x1));
      writePin(F6, (state & 0x2));
      writePin(F7, (state & 0x4));
      return state;
  }
  
  
  // Tap Dance Definitions
  qk_tap_dance_action_t tap_dance_actions[] = {
      // Tap once for
      [TD_SCAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
  };
  