text: /* ScummVM - Graphic Adventure Engine
   *
   * ScummVM is the legal property of its developers, whose names
   * are too numerous to list here. Please refer to the COPYRIGHT
   * file distributed with this source distribution.
   *
   * This program is free software; you can redistribute it and/or
   * modify it under the terms of the GNU General Public License
   * as published by the Free Software Foundation; either version 2
   * of the License, or (at your option) any later version.
   *
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with this program; if not, write to the Free Software
   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
   *
   */
  
  #ifndef CRUISE_MENU_H
  #define CRUISE_MENU_H
  
  namespace Cruise {
  
  struct menuStruct {
  	const char *stringPtr;
  	gfxEntryStruct *gfx;
  	int x;
  	int y;
  	int numElements;
  	menuElementStruct *ptrNextElement;
  };
  
  extern menuStruct *menuTable[8];
  
  menuStruct *createMenu(int X, int Y, const char *menuName);
  void addSelectableMenuEntry(int var0, int var1, menuStruct * pMenu, int var2,
                              int color, const char *menuText);
  void updateMenuMouse(int mouseX, int mouseY, menuStruct * pMenu);
  int processMenu(menuStruct * pMenu);
  void freeMenu(menuStruct * pMenu);
  int playerMenu(int menuX, int menuY);
  
  } // End of namespace Cruise
  
  #endif
  