text: #include "cVectorManagerC.h"
  
  
  cDataManager::cDataManager ( )
  {
  }
  
  cDataManager::~cDataManager ( )
  {
      ClearAll();
  }
  
  void cDataManager::ClearAll ( )
  {
      for (ListPtr pCheck = m_List.begin(); pCheck != m_List.end(); ++pCheck)
      {
          // Release the texture and texture name
          delete pCheck->second;
      }
  
      // Now clear the list
      m_List.clear();
  }
  
  bool cDataManager::Add ( BaseVector* pData, int iID )
  {
      // Attempt to insert
      ListInsertStatus s = m_List.insert( std::make_pair( iID, pData ) );
  
      // If insert fails due to already existing, replace instead
      if (!s.second)
      {
          delete s.first->second;
          s.first->second = pData;
      }
  
  	return true;
  }
  
  bool cDataManager::Delete ( int iID )
  {
      ListPtr p = m_List.find( iID );
      if (p != m_List.end())
      {
          delete p->second;
          m_List.erase( p );
      }
  	return true;
  }
  