text: #pragma clang diagnostic ignored "-Wmissing-prototypes"
  #pragma clang diagnostic ignored "-Wmissing-braces"
  
  #include <metal_stdlib>
  #include <simd/simd.h>
  
  using namespace metal;
  
  template<typename T, size_t Num>
  struct spvUnsafeArray
  {
      T elements[Num ? Num : 1];
      
      thread T& operator [] (size_t pos) thread
      {
          return elements[pos];
      }
      constexpr const thread T& operator [] (size_t pos) const thread
      {
          return elements[pos];
      }
      
      device T& operator [] (size_t pos) device
      {
          return elements[pos];
      }
      constexpr const device T& operator [] (size_t pos) const device
      {
          return elements[pos];
      }
      
      constexpr const constant T& operator [] (size_t pos) const constant
      {
          return elements[pos];
      }
      
      threadgroup T& operator [] (size_t pos) threadgroup
      {
          return elements[pos];
      }
      constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
      {
          return elements[pos];
      }
  };
  
  struct Vert
  {
      float3x3 wMatrix;
      float4 wTmp;
      spvUnsafeArray<float, 4> arr;
  };
  
  struct main0_out
  {
      float4 FragColor [[color(0)]];
  };
  
  struct main0_in
  {
      float3 vMatrix_0 [[user(locn0)]];
      float3 vMatrix_1 [[user(locn1)]];
      float3 vMatrix_2 [[user(locn2)]];
      float3 Vert_wMatrix_0 [[user(locn4)]];
      float3 Vert_wMatrix_1 [[user(locn5)]];
      float3 Vert_wMatrix_2 [[user(locn6)]];
      float4 Vert_wTmp [[user(locn7)]];
      float Vert_arr_0 [[user(locn8)]];
      float Vert_arr_1 [[user(locn9)]];
      float Vert_arr_2 [[user(locn10)]];
      float Vert_arr_3 [[user(locn11)]];
  };
  
  fragment main0_out main0(main0_in in [[stage_in]])
  {
      main0_out out = {};
      Vert _17 = {};
      float3x3 vMatrix = {};
      _17.wMatrix[0] = in.Vert_wMatrix_0;
      _17.wMatrix[1] = in.Vert_wMatrix_1;
      _17.wMatrix[2] = in.Vert_wMatrix_2;
      _17.wTmp = in.Vert_wTmp;
      _17.arr[0] = in.Vert_arr_0;
      _17.arr[1] = in.Vert_arr_1;
      _17.arr[2] = in.Vert_arr_2;
      _17.arr[3] = in.Vert_arr_3;
      vMatrix[0] = in.vMatrix_0;
      vMatrix[1] = in.vMatrix_1;
      vMatrix[2] = in.vMatrix_2;
      out.FragColor = (_17.wMatrix[0].xxyy + _17.wTmp) + vMatrix[1].yyzz;
      for (int i = 0; i < 4; i++)
      {
          out.FragColor += float4(_17.arr[i]);
      }
      return out;
  }
  
  