text: /* ScummVM - Graphic Adventure Engine
   *
   * ScummVM is the legal property of its developers, whose names
   * are too numerous to list here. Please refer to the COPYRIGHT
   * file distributed with this source distribution.
   *
   * This program is free software; you can redistribute it and/or
   * modify it under the terms of the GNU General Public License
   * as published by the Free Software Foundation; either version 2
   * of the License, or (at your option) any later version.
   *
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with this program; if not, write to the Free Software
   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
   *
   */
  
  /*
   * This file is based on WME Lite.
   * http://dead-code.org/redir.php?target=wmelite
   * Copyright (c) 2011 Jan Nedoma
   */
  
  #ifndef WINTERMUTE_SXDATE_H
  #define WINTERMUTE_SXDATE_H
  
  #include "common/system.h"
  #include "engines/wintermute/base/base_scriptable.h"
  
  namespace Wintermute {
  
  class SXDate : public BaseScriptable {
  public:
  	int scCompare(BaseScriptable *Value) override;
  	DECLARE_PERSISTENT(SXDate, BaseScriptable)
  	SXDate(BaseGame *inGame, ScStack *Stack);
  	~SXDate() override;
  	ScValue *scGetProperty(const Common::String &name) override;
  	bool scSetProperty(const char *name, ScValue *value) override;
  	bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
  	const char *scToString() override;
  private:
  	TimeDate _tm;
  	Common::String _strRep;
  };
  
  } // End of namespace Wintermute
  
  #endif
  