text: ﻿using System;
  using System.Collections.Generic;
  using System.Linq;
  using System.Text;
  
  namespace AssetStudio
  {
      public abstract class EditorExtension : Object
      {
          protected EditorExtension(ObjectReader reader) : base(reader)
          {
              if (platform == BuildTarget.NoTarget)
              {
                  var m_PrefabParentObject = new PPtr<EditorExtension>(reader);
                  var m_PrefabInternal = new PPtr<Object>(reader); //PPtr<Prefab>
              }
          }
      }
  }
  