text: /** @file
    SetMem32() implementation.
  
    The following BaseMemoryLib instances contain the same copy of this file:
      BaseMemoryLib
      BaseMemoryLibMmx
      BaseMemoryLibSse2
      BaseMemoryLibRepStr
      BaseMemoryLibOptDxe
      BaseMemoryLibOptPei
      PeiMemoryLib
      UefiMemoryLib
  
    Copyright (c) 2006 - 2009, Intel Corporation. All rights reserved.<BR>
    This program and the accompanying materials
    are licensed and made available under the terms and conditions of the BSD License
    which accompanies this distribution.  The full text of the license may be found at
    http://opensource.org/licenses/bsd-license.php.
  
    THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
    WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
  
  **/
  
  #include "MemLibInternals.h"
  
  /**
    Fills a target buffer with a 32-bit value, and returns the target buffer.
  
    This function fills Length bytes of Buffer with the 32-bit value specified by
    Value, and returns Buffer. Value is repeated every 32-bits in for Length
    bytes of Buffer.
  
    If Length > 0 and Buffer is NULL, then ASSERT().
    If Length is greater than (MAX_ADDRESS - Buffer + 1), then ASSERT().
    If Buffer is not aligned on a 32-bit boundary, then ASSERT().
    If Length is not aligned on a 32-bit boundary, then ASSERT().
  
    @param  Buffer  The pointer to the target buffer to fill.
    @param  Length  The number of bytes in Buffer to fill.
    @param  Value   The value with which to fill Length bytes of Buffer.
  
    @return Buffer.
  
  **/
  VOID *
  EFIAPI
  SetMem32 (
    OUT VOID   *Buffer,
    IN UINTN   Length,
    IN UINT32  Value
    )
  {
    if (Length == 0) {
      return Buffer;
    }
  
    ASSERT (Buffer != NULL);
    ASSERT ((Length - 1) <= (MAX_ADDRESS - (UINTN)Buffer));
    ASSERT ((((UINTN)Buffer) & (sizeof (Value) - 1)) == 0);
    ASSERT ((Length & (sizeof (Value) - 1)) == 0);
  
    return InternalMemSetMem32 (Buffer, Length / sizeof (Value), Value);
  }
  