text: /**
  * Copyright (c) 2017-present, Facebook, Inc.
  * All rights reserved.
  
  * This source code is licensed under the BSD-style license found in the
  * LICENSE file in the root directory of this source tree.
  */
  
  #pragma once
  
  #include "common.h"
  
  custom_enum(UICtrlType, UI_SLIDEBAR, UI_FASTER_SIMULATION, UI_SLOWER_SIMULATION, UI_CYCLEPLAYER, TOGGLE_GAME_PAUSE);
  
  struct UICmd {
      UICtrlType cmd;
      float arg2;
  
      UICmd() { }
  
      static UICmd GetUIFaster() { UICmd cmd; cmd.cmd = UI_FASTER_SIMULATION; return cmd; }
      static UICmd GetUISlower() { UICmd cmd; cmd.cmd = UI_SLOWER_SIMULATION; return cmd; }
      // Percentage, 0-100.0
      static UICmd GetUISlideBar(float percent) { UICmd cmd; cmd.cmd = UI_SLIDEBAR; cmd.arg2 = percent; return cmd; }
      static UICmd GetUICyclePlayer() { UICmd cmd; cmd.cmd = UI_CYCLEPLAYER; return cmd; }
      static UICmd GetToggleGamePause() { UICmd cmd; cmd.cmd = TOGGLE_GAME_PAUSE; return cmd; }
  
      std::string PrintInfo() const {
          //case UI_SLIDEBAR: oo << make_string("percent:", arg2); break;
          return "";
      }
  };
  
  