text: #ifndef SCENETEXTURE_H
  #define SCENETEXTURE_H
  
  #include "scene.h"
  #include "glslprogram.h"
  #include "cube.h"
  
  #include <glm/glm.hpp>
  
  class SceneTexture : public Scene
  {
  private:
      GLSLProgram prog;
  
      Cube cube;
  
      float angle;
  
      void setMatrices();
      void compileAndLinkShader();
  
  public:
      SceneTexture();
  
      void initScene();
      void update( float t );
      void render();
      void resize(int, int);
  };
  
  #endif // SCENEPERFRAGMENT_H
  