text: Changes for interleaved VBOs 
  
  Mesh
  ====
  
  MeshBase
  - getIndicesVbo(lod) Return I VBO
  - getTextureChannelsCount()
  - getIndicesNumber(lod)
  - getVerticesNumber(lod)
  - getBoundingShape()
  - hasWeights()
  - getVboInfo(enum, vbo, size, type, stride, base) given an enum return some 
    stuff that will pass to glVertexAttribPointer() to set the VAO
  
  
  Model
  =====
  
  - createVaos() Change that to accept new MeshBase interface
  
  
  
  