text: #ifndef LIST_CLIP_INCLUDED
  #define LIST_CLIP_INCLUDED
  
  float4x4 _ParentMatrix;
  float4 _ClipExtents;
  
  float3 listClipLocalPos(float4 vertex)
  {
  	return mul(_ParentMatrix, mul(UNITY_MATRIX_M, vertex)).xyz;
  }
  
  void listClipFrag(float3 localPos)
  {
  	// Clip if position is outside of clip bounds
  	float3 diff = abs(localPos);
  	if (diff.x > _ClipExtents.x || diff.y > _ClipExtents.y || diff.z > _ClipExtents.z)
  		discard;
  }
  
  #endif // LIST_CLIP_INCLUDED