text: //========= Copyright Valve Corporation, All rights reserved. ============//
  //
  // Purpose: 
  //
  //=============================================================================//
  
  #ifndef CLIENT_RENDER_HANDLE_H
  #define CLIENT_RENDER_HANDLE_H
  #ifdef _WIN32
  #pragma once
  #endif
  
  
  //-----------------------------------------------------------------------------
  // Forward declarations
  //-----------------------------------------------------------------------------
  class IClientRenderable;
  
  
  //-----------------------------------------------------------------------------
  // Handle to an renderable in the client leaf system
  //-----------------------------------------------------------------------------
  typedef unsigned short ClientRenderHandle_t;
  
  enum
  {
  	INVALID_CLIENT_RENDER_HANDLE = (ClientRenderHandle_t)0xffff,
  };
  
  
  #endif // CLIENT_RENDER_HANDLE_H
  