text: 
  using System;
  using System.IO;
  using UnityEngine;
  namespace GameDll
  {
      public class DataManager
      {
  
  
          //private static SQLiteHelper m_SQL = null;
          //public static void Init()
          //{
          //    string path = "";
          //    if (Application.platform == RuntimePlatform.Android)
          //    {
          //        path = Application.persistentDataPath + "/android/codeconfig/config/config.sqlitedb" + LCL.MonoTool.GetAssetbundleSuffix();
          //    }
          //    else if (Application.platform == RuntimePlatform.IPhonePlayer)
          //    {
          //        path = Application.persistentDataPath + "/Raw/ios/codeconfig/config/config.sqlitedb"+ LCL.MonoTool.GetAssetbundleSuffix();
          //    }
          //    else if (Application.platform == RuntimePlatform.WindowsEditor)
          //    {
          //        path = Application.dataPath + "/Art/Out/config/config.sqlitedb";
          //    }
          //    else if (Application.platform == RuntimePlatform.WindowsPlayer)
          //    {
          //        path = Application.persistentDataPath + "/windows/codeconfig/config/config.sqlitedb"+ LCL.MonoTool.GetAssetbundleSuffix();
          //    }
  
          //    try
          //    {
          //        UnityEngine.Debug.Log("sqlite path is:" + path.ToLower());
          //        m_SQL = new SQLiteHelper(path.ToLower());
          //        UnityEngine.Debug.Log("Init database ok");
          //    }
          //    catch (Exception e)
          //    {
          //        UnityEngine.Debug.LogError("初始化数据库失败，原因是：" + e.Message + e.StackTrace);
          //        return;
          //    }
          //}
  
  
  
          //public static void Destroy()
          //{
          //    if (m_SQL != null)
          //    {
          //        m_SQL.CloseConnection();
          //        m_SQL = null;
          //        UnityEngine.Debug.Log("数据库关闭成功");
          //    }
          //}
  
          public static bool BeginRead(string queryString)
          {
              return true;
          }
          public static int ReadInt()
          {
              return 0;
          }
          public static long ReadLong()
          {
              return 0;
          }
          public static string ReadString()
          {
              return "";
          }
          public static float ReadFloat()
          {
              return 0;
          }
          public static byte[] ReadBytes()
          {
              return new byte[10];
          }
          public static void EndRead()
          {
              //m_SQL.EndRead();
          }
  
      }
  }