text: //------------------------------------------------------------------------------
  // <auto-generated>
  //     This code was generated by a tool.
  //     Runtime Version:4.0.30319.42000
  //
  //     Changes to this file may cause incorrect behavior and will be lost if
  //     the code is regenerated.
  // </auto-generated>
  //------------------------------------------------------------------------------
  
  namespace Max2Babylon.Properties {
      using System;
      
      
      /// <summary>
      ///   A strongly-typed resource class, for looking up localized strings, etc.
      /// </summary>
      // This class was auto-generated by the StronglyTypedResourceBuilder
      // class via a tool like ResGen or Visual Studio.
      // To add or remove a member, edit your .ResX file then rerun ResGen
      // with the /str option, or rebuild your VS project.
      [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
      [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
      [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
      internal class Resources {
          
          private static global::System.Resources.ResourceManager resourceMan;
          
          private static global::System.Globalization.CultureInfo resourceCulture;
          
          [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
          internal Resources() {
          }
          
          /// <summary>
          ///   Returns the cached ResourceManager instance used by this class.
          /// </summary>
          [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
          internal static global::System.Resources.ResourceManager ResourceManager {
              get {
                  if (object.ReferenceEquals(resourceMan, null)) {
                      global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Max2Babylon.Properties.Resources", typeof(Resources).Assembly);
                      resourceMan = temp;
                  }
                  return resourceMan;
              }
          }
          
          /// <summary>
          ///   Overrides the current thread's CurrentUICulture property for all
          ///   resource lookups using this strongly typed resource class.
          /// </summary>
          [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
          internal static global::System.Globalization.CultureInfo Culture {
              get {
                  return resourceCulture;
              }
              set {
                  resourceCulture = value;
              }
          }
          
          /// <summary>
          ///   Looks up a localized resource of type System.Drawing.Bitmap.
          /// </summary>
          internal static System.Drawing.Bitmap MaxExporter {
              get {
                  object obj = ResourceManager.GetObject("MaxExporter", resourceCulture);
                  return ((System.Drawing.Bitmap)(obj));
              }
          }
      }
  }
  