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  <div class="subTitle">com.bumptech.glide.load.engine.cache</div>
  <h2 title="Class MemorySizeCalculator.Builder" class="title">Class MemorySizeCalculator.Builder</h2>
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  <ul class="inheritance">
  <li>java.lang.Object</li>
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  <ul class="inheritance">
  <li>com.bumptech.glide.load.engine.cache.MemorySizeCalculator.Builder</li>
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  <dt>Enclosing class:</dt>
  <dd><a href="../../../../../../com/bumptech/glide/load/engine/cache/MemorySizeCalculator.html" title="class in com.bumptech.glide.load.engine.cache">MemorySizeCalculator</a></dd>
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  <pre>public static final class <span class="typeNameLabel">MemorySizeCalculator.Builder</span>
  extends java.lang.Object</pre>
  <div class="block">Constructs an <a href="../../../../../../com/bumptech/glide/load/engine/cache/MemorySizeCalculator.html" title="class in com.bumptech.glide.load.engine.cache"><code>MemorySizeCalculator</code></a> with reasonable defaults that can be optionally
   overridden.</div>
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  <td class="colOne"><code><span class="memberNameLink"><a href="../../../../../../com/bumptech/glide/load/engine/cache/MemorySizeCalculator.Builder.html#Builder-android.content.Context-">Builder</a></span>(android.content.Context&nbsp;context)</code>&nbsp;</td>
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  <th class="colFirst" scope="col">Modifier and Type</th>
  <th class="colLast" scope="col">Method and Description</th>
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  <tr id="i0" class="altColor">
  <td class="colFirst"><code><a href="../../../../../../com/bumptech/glide/load/engine/cache/MemorySizeCalculator.html" title="class in com.bumptech.glide.load.engine.cache">MemorySizeCalculator</a></code></td>
  <td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/bumptech/glide/load/engine/cache/MemorySizeCalculator.Builder.html#build--">build</a></span>()</code>&nbsp;</td>
  </tr>
  <tr id="i1" class="rowColor">
  <td class="colFirst"><code><a href="../../../../../../com/bumptech/glide/load/engine/cache/MemorySizeCalculator.Builder.html" title="class in com.bumptech.glide.load.engine.cache">MemorySizeCalculator.Builder</a></code></td>
  <td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/bumptech/glide/load/engine/cache/MemorySizeCalculator.Builder.html#setArrayPoolSize-int-">setArrayPoolSize</a></span>(int&nbsp;arrayPoolSizeBytes)</code>
  <div class="block">Sets the size in bytes of the <a href="../../../../../../com/bumptech/glide/load/engine/bitmap_recycle/ArrayPool.html" title="interface in com.bumptech.glide.load.engine.bitmap_recycle"><code>ArrayPool</code></a>
   to use to store temporary arrays while decoding data and returns this builder.</div>
  </td>
  </tr>
  <tr id="i2" class="altColor">
  <td class="colFirst"><code><a href="../../../../../../com/bumptech/glide/load/engine/cache/MemorySizeCalculator.Builder.html" title="class in com.bumptech.glide.load.engine.cache">MemorySizeCalculator.Builder</a></code></td>
  <td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/bumptech/glide/load/engine/cache/MemorySizeCalculator.Builder.html#setBitmapPoolScreens-float-">setBitmapPoolScreens</a></span>(float&nbsp;bitmapPoolScreens)</code>
  <div class="block">Sets the number of device screens worth of pixels the <a href="../../../../../../com/bumptech/glide/load/engine/bitmap_recycle/BitmapPool.html" title="interface in com.bumptech.glide.load.engine.bitmap_recycle"><code>BitmapPool</code></a> should be able to hold and returns
   this Builder.</div>
  </td>
  </tr>
  <tr id="i3" class="rowColor">
  <td class="colFirst"><code><a href="../../../../../../com/bumptech/glide/load/engine/cache/MemorySizeCalculator.Builder.html" title="class in com.bumptech.glide.load.engine.cache">MemorySizeCalculator.Builder</a></code></td>
  <td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/bumptech/glide/load/engine/cache/MemorySizeCalculator.Builder.html#setLowMemoryMaxSizeMultiplier-float-">setLowMemoryMaxSizeMultiplier</a></span>(float&nbsp;lowMemoryMaxSizeMultiplier)</code>
  <div class="block">Sets the maximum percentage of the device's memory class for low ram devices that can be
   taken up by Glide's <a href="../../../../../../com/bumptech/glide/load/engine/cache/MemoryCache.html" title="interface in com.bumptech.glide.load.engine.cache"><code>MemoryCache</code></a> and <a href="../../../../../../com/bumptech/glide/load/engine/bitmap_recycle/BitmapPool.html" title="interface in com.bumptech.glide.load.engine.bitmap_recycle"><code>BitmapPool</code></a> put together, and returns this
   builder.</div>
  </td>
  </tr>
  <tr id="i4" class="altColor">
  <td class="colFirst"><code><a href="../../../../../../com/bumptech/glide/load/engine/cache/MemorySizeCalculator.Builder.html" title="class in com.bumptech.glide.load.engine.cache">MemorySizeCalculator.Builder</a></code></td>
  <td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/bumptech/glide/load/engine/cache/MemorySizeCalculator.Builder.html#setMaxSizeMultiplier-float-">setMaxSizeMultiplier</a></span>(float&nbsp;maxSizeMultiplier)</code>
  <div class="block">Sets the maximum percentage of the device's memory class for standard devices that can be
   taken up by Glide's <a href="../../../../../../com/bumptech/glide/load/engine/cache/MemoryCache.html" title="interface in com.bumptech.glide.load.engine.cache"><code>MemoryCache</code></a> and <a href="../../../../../../com/bumptech/glide/load/engine/bitmap_recycle/BitmapPool.html" title="interface in com.bumptech.glide.load.engine.bitmap_recycle"><code>BitmapPool</code></a> put together, and returns this
   builder.</div>
  </td>
  </tr>
  <tr id="i5" class="rowColor">
  <td class="colFirst"><code><a href="../../../../../../com/bumptech/glide/load/engine/cache/MemorySizeCalculator.Builder.html" title="class in com.bumptech.glide.load.engine.cache">MemorySizeCalculator.Builder</a></code></td>
  <td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../com/bumptech/glide/load/engine/cache/MemorySizeCalculator.Builder.html#setMemoryCacheScreens-float-">setMemoryCacheScreens</a></span>(float&nbsp;memoryCacheScreens)</code>
  <div class="block">Sets the number of device screens worth of pixels the <a href="../../../../../../com/bumptech/glide/load/engine/cache/MemoryCache.html" title="interface in com.bumptech.glide.load.engine.cache"><code>MemoryCache</code></a> should be able to hold and returns this
   Builder.</div>
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  <h3>Methods inherited from class&nbsp;java.lang.Object</h3>
  <code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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  <h4>Builder</h4>
  <pre>public&nbsp;Builder(android.content.Context&nbsp;context)</pre>
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  <h4>setMemoryCacheScreens</h4>
  <pre>public&nbsp;<a href="../../../../../../com/bumptech/glide/load/engine/cache/MemorySizeCalculator.Builder.html" title="class in com.bumptech.glide.load.engine.cache">MemorySizeCalculator.Builder</a>&nbsp;setMemoryCacheScreens(float&nbsp;memoryCacheScreens)</pre>
  <div class="block">Sets the number of device screens worth of pixels the <a href="../../../../../../com/bumptech/glide/load/engine/cache/MemoryCache.html" title="interface in com.bumptech.glide.load.engine.cache"><code>MemoryCache</code></a> should be able to hold and returns this
   Builder.</div>
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  <h4>setBitmapPoolScreens</h4>
  <pre>public&nbsp;<a href="../../../../../../com/bumptech/glide/load/engine/cache/MemorySizeCalculator.Builder.html" title="class in com.bumptech.glide.load.engine.cache">MemorySizeCalculator.Builder</a>&nbsp;setBitmapPoolScreens(float&nbsp;bitmapPoolScreens)</pre>
  <div class="block">Sets the number of device screens worth of pixels the <a href="../../../../../../com/bumptech/glide/load/engine/bitmap_recycle/BitmapPool.html" title="interface in com.bumptech.glide.load.engine.bitmap_recycle"><code>BitmapPool</code></a> should be able to hold and returns
   this Builder.</div>
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  <h4>setMaxSizeMultiplier</h4>
  <pre>public&nbsp;<a href="../../../../../../com/bumptech/glide/load/engine/cache/MemorySizeCalculator.Builder.html" title="class in com.bumptech.glide.load.engine.cache">MemorySizeCalculator.Builder</a>&nbsp;setMaxSizeMultiplier(float&nbsp;maxSizeMultiplier)</pre>
  <div class="block">Sets the maximum percentage of the device's memory class for standard devices that can be
   taken up by Glide's <a href="../../../../../../com/bumptech/glide/load/engine/cache/MemoryCache.html" title="interface in com.bumptech.glide.load.engine.cache"><code>MemoryCache</code></a> and <a href="../../../../../../com/bumptech/glide/load/engine/bitmap_recycle/BitmapPool.html" title="interface in com.bumptech.glide.load.engine.bitmap_recycle"><code>BitmapPool</code></a> put together, and returns this
   builder.</div>
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  <!--   -->
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  <h4>setLowMemoryMaxSizeMultiplier</h4>
  <pre>public&nbsp;<a href="../../../../../../com/bumptech/glide/load/engine/cache/MemorySizeCalculator.Builder.html" title="class in com.bumptech.glide.load.engine.cache">MemorySizeCalculator.Builder</a>&nbsp;setLowMemoryMaxSizeMultiplier(float&nbsp;lowMemoryMaxSizeMultiplier)</pre>
  <div class="block">Sets the maximum percentage of the device's memory class for low ram devices that can be
   taken up by Glide's <a href="../../../../../../com/bumptech/glide/load/engine/cache/MemoryCache.html" title="interface in com.bumptech.glide.load.engine.cache"><code>MemoryCache</code></a> and <a href="../../../../../../com/bumptech/glide/load/engine/bitmap_recycle/BitmapPool.html" title="interface in com.bumptech.glide.load.engine.bitmap_recycle"><code>BitmapPool</code></a> put together, and returns this
   builder.</div>
  <dl>
  <dt><span class="seeLabel">See Also:</span></dt>
  <dd><code>ActivityManager.isLowRamDevice()</code></dd>
  </dl>
  </li>
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  <h4>setArrayPoolSize</h4>
  <pre>public&nbsp;<a href="../../../../../../com/bumptech/glide/load/engine/cache/MemorySizeCalculator.Builder.html" title="class in com.bumptech.glide.load.engine.cache">MemorySizeCalculator.Builder</a>&nbsp;setArrayPoolSize(int&nbsp;arrayPoolSizeBytes)</pre>
  <div class="block">Sets the size in bytes of the <a href="../../../../../../com/bumptech/glide/load/engine/bitmap_recycle/ArrayPool.html" title="interface in com.bumptech.glide.load.engine.bitmap_recycle"><code>ArrayPool</code></a>
   to use to store temporary arrays while decoding data and returns this builder.
  
   <p>This number will be halved on low memory devices that return <code>true</code> from <code>ActivityManager.isLowRamDevice()</code>.</div>
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  <h4>build</h4>
  <pre>public&nbsp;<a href="../../../../../../com/bumptech/glide/load/engine/cache/MemorySizeCalculator.html" title="class in com.bumptech.glide.load.engine.cache">MemorySizeCalculator</a>&nbsp;build()</pre>
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