text: #if defined(Hiro_MenuItem)
  
  auto mMenuItem::allocate() -> pObject* {
    return new pMenuItem(*this);
  }
  
  //
  
  auto mMenuItem::doActivate() const -> void {
    if(state.onActivate) return state.onActivate();
  }
  
  auto mMenuItem::icon() const -> image {
    return state.icon;
  }
  
  auto mMenuItem::onActivate(const function<void ()>& callback) -> type& {
    state.onActivate = callback;
    return *this;
  }
  
  auto mMenuItem::setIcon(const image& icon) -> type& {
    state.icon = icon;
    signal(setIcon, icon);
    return *this;
  }
  
  auto mMenuItem::setText(const string& text) -> type& {
    state.text = text;
    signal(setText, text);
    return *this;
  }
  
  auto mMenuItem::text() const -> string {
    return state.text;
  }
  
  #endif
  