text: class StageTI {
  	texture="#(argb,8,8,3)color(1,0.25,0,0,ti)";
  };
  ambient[]={1,1,1,1};
  diffuse[]={1,1,1,1};
  forcedDiffuse[]={0,0,0,0};
  emmisive[]={0,0,0,1};
  specular[]={0.1,0.1,0.1,1}; //amount of glossiness - the higher the number, the higher the glossiness
  specularPower=100; //area of glossiness - the higher the number, the smaller the area
  PixelShaderID="Super";
  VertexShaderID="Super";
  
  class Stage1 {
  	texture="AGM_Vector\data\agm_vector_nohq.paa";
  	uvSource="tex";
  	class uvTransform	{
  		aside[]={1,0,0};
  		up[]={0,1,0};
  		dir[]={0,0,0};
  		pos[]={0,0,0};
  	};
  };
  class Stage2 {
  	texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,dt)";
  	uvSource="tex";
  	class uvTransform {
  		aside[]={1,0,0};
  		up[]={0,1,0};
  		dir[]={0,0,0};
  		pos[]={0,0,0};
  	};
  };
  class Stage3 {
  	texture="#(argb,8,8,3)color(0,0,0,0,mc)";
  	uvSource="tex";
  	class uvTransform {
  		aside[]={1,0,0};
  		up[]={0,1,0};
  		dir[]={0,0,0};
  		pos[]={0,0,0};
  	};
  };
  class Stage4 {
  	texture="AGM_Vector\data\agm_default_as.paa";
  	uvSource="tex";
  	class uvTransform {
  		aside[]={1,0,0};
  		up[]={0,1,0};
  		dir[]={0,0,1};
  		pos[]={0,0,1};
  	};
  };
  class Stage5 {
  	texture="AGM_Vector\data\agm_vector_smdi.paa";
  	uvSource="tex";
  	class uvTransform	{
  		aside[]={1,0,0};
  		up[]={0,1,0};
  		dir[]={0,0,0};
  		pos[]={0,0,0};
  	};
  };
  class Stage6 {
  	texture="#(ai,64,64,1)fresnel(4.7,1.2)";
  	uvSource="tex";
  	class uvTransform {
  		aside[]={1,0,0};
  		up[]={0,1,0};
  		dir[]={0,0,1};
  		pos[]={0,0,0};
  	};
  };
  class Stage7 {
  	texture="a3\data_f\env_land_ca.paa";
  	uvSource="tex";
  	class uvTransform {
  		aside[]={1,0,0};
  		up[]={0,1,0};
  		dir[]={0,0,1};
  		pos[]={0,0,0};
  	};
  };
  