text: -------- EventFlow: Npc_OasisMilk_D --------
  
  Actor: Npc_OasisMilk_D
  entrypoint: None()
  actions: ['Demo_Talk', 'Demo_TalkASync']
  queries: []
  params: {'CreateMode': 0, 'IsGrounding': False, 'IsWorld': False, 'PosX': 0.0, 'PosY': 0.0, 'PosZ': 0.0, 'RotX': 0.0, 'RotY': 0.0, 'RotZ': 0.0}
  
  Actor: EventSystemActor
  entrypoint: None()
  actions: []
  queries: ['CheckTimeType', 'RandomChoice4']
  params: {'CreateMode': 0, 'IsGrounding': False, 'IsWorld': False, 'PosX': 0.0, 'PosY': 0.0, 'PosZ': 0.0, 'RotX': 0.0, 'RotY': 0.0, 'RotZ': 0.0}
  
  void Talk() {
  
      call InitTalk.InitTalk({'Arg_Turn': 0, 'Arg_Greeting': 'FollowAISchedule'})
  
      switch EventSystemActor.CheckTimeType() {
        case [0, 6, 7]:
          switch EventSystemActor.RandomChoice4() {
            case 0:
              Npc_OasisMilk_D.Demo_Talk({'MessageId': 'EventFlowMsg/Npc_OasisMilk_D:talk00', 'IsWaitFinish': True, 'IsCloseMessageDialog': False, 'ASName': '', 'IsBecomingSpeaker': True, 'IsOverWriteLabelActorName': False})
            case 1:
              Npc_OasisMilk_D.Demo_Talk({'IsWaitFinish': True, 'IsCloseMessageDialog': False, 'ASName': '', 'IsBecomingSpeaker': True, 'IsOverWriteLabelActorName': False, 'MessageId': 'EventFlowMsg/Npc_OasisMilk_D:talk02'})
            case 2:
              Npc_OasisMilk_D.Demo_Talk({'IsWaitFinish': True, 'IsCloseMessageDialog': False, 'ASName': '', 'IsBecomingSpeaker': True, 'IsOverWriteLabelActorName': False, 'MessageId': 'EventFlowMsg/Npc_OasisMilk_D:talk03'})
            case 3:
              Npc_OasisMilk_D.Demo_Talk({'IsWaitFinish': True, 'IsCloseMessageDialog': False, 'ASName': '', 'IsBecomingSpeaker': True, 'IsOverWriteLabelActorName': False, 'MessageId': 'EventFlowMsg/Npc_OasisMilk_D:talk04'})
          }
        case [1, 2, 3, 4, 5]:
          Npc_OasisMilk_D.Demo_Talk({'IsWaitFinish': True, 'IsCloseMessageDialog': False, 'ASName': '', 'IsBecomingSpeaker': True, 'IsOverWriteLabelActorName': False, 'MessageId': 'EventFlowMsg/Npc_OasisMilk_D:talk01'})
      }
  }
  
  void Near() {
      switch EventSystemActor.CheckTimeType() {
        case [0, 1, 6, 7]:
          Npc_OasisMilk_D.Demo_TalkASync({'IsWaitFinish': True, 'MessageId': 'EventFlowMsg/Npc_OasisMilk_D:near00', 'DispFrame': 90, 'IsChecked': False})
        case [2, 3, 4, 5]:
          Npc_OasisMilk_D.Demo_TalkASync({'IsWaitFinish': True, 'MessageId': 'EventFlowMsg/Npc_OasisMilk_D:near01', 'DispFrame': 90, 'IsChecked': False})
      }
  }
  