text: void setCheatsEnabled(bool enabled) -> server::cheats::setCheatsEnabled
  bool getCheatsEnabled() -> local server::cheats::getCheatsEnabled
  void cheatsEnabled(bool enabled) -> shadow::cheats::serverCheatsEnabled
  void cheatSeeAll(bool enabled) -> server::cheats::cheatSeeAll
  void cheatColonize(bool enabled) -> server::cheats::cheatColonize
  void cheatSpawnFlagship(Object@ spawnAt, const Design@ design, Empire@ owner) -> server::cheats::cheatSpawnFlagship
  void cheatSpawnFlagship(vec3d spawnAt, const Design@ design, Empire@ owner) -> server::cheats::cheatSpawnFlagship
  void cheatSpawnSupports(Object@ spawnAt, const Design@ design, uint count) -> server::cheats::cheatSpawnSupports
  void cheatSpawnSupports(vec3d, const Design@ design, uint count, Empire@ owner) -> server::cheats::cheatSpawnSupports
  void cheatSpawnOrbital(vec3d spawnAt, uint orbitalType, Empire@ owner) -> server::cheats::cheatSpawnOrbital
  void cheatActivateAI() -> server::cheats::cheatActivateAI
  void cheatInfluence(int amount) -> server::cheats::cheatInfluence
  void cheatResearch(double amount) -> server::cheats::cheatResearch
  void cheatMoney(int amount) -> server::cheats::cheatMoney
  void cheatLabor(Object@ obj, double amount) -> server::cheats::cheatLabor
  void cheatFTL(int amount) -> server::cheats::cheatFTL
  void cheatEnergy(int amount) -> server::cheats::cheatEnergy
  void cheatChangeOwner(Object@ obj, Empire@ newOwner) -> server::cheats::cheatChangeOwner
  void cheatDestroy(Object@ obj) -> server::cheats::cheatDestroy
  void cheatDebugAI(Empire@ emp) -> server::cheats::cheatDebugAI
  void cheatCommandAI(Empire@ emp, string cmd) -> server::cheats::cheatCommandAI
  void cheatAlliance(Empire& from, Empire& to) -> server::cheats::cheatAlliance
  void cheatTrigger(Object@ obj, Empire@ emp, string cmd) -> server::cheats::cheatTrigger
  