text: local combat = Combat()
  combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_DROWNDAMAGE)
  combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_BUBBLES)
  
  local condition = Condition(CONDITION_DROWN)
  condition:setParameter(CONDITION_PARAM_DELAYED, 1)
  condition:addDamage(20, 5000, -20)
  combat:addCondition(condition)
  
  function onCastSpell(creature, var)
  	return combat:execute(creature, var)
  end
  