text: INCLUDES += -I$(RIOTBASE)/pkg/lvgl/include
  INCLUDES += -I$(PKGDIRBASE)
  
  # Don't use relative includes in lvgl
  CFLAGS += -DLV_CONF_INCLUDE_SIMPLE
  
  ifneq (,$(filter lvgl_contrib,$(USEMODULE)))
    DIRS += $(RIOTBASE)/pkg/lvgl/contrib
  endif
  
  # Configuration options
  # Graphical settings
  LVGL_COLOR_DEPTH        ?= 16
  LVGL_COLOR_16_SWAP      ?= 1
  
  # Memory settings
  LVGL_MEM_SIZE           ?= 5U*1024U
  
  # Engine settings
  LVGL_INACTIVITY_PERIOD_MS   ?= 5*MS_PER_SEC   # 5s
  LVGL_TASK_HANDLER_DELAY_US  ?= 5*US_PER_MS    # 5ms
  LVGL_TASK_THREAD_PRIO       ?= THREAD_PRIORITY_MAIN-1
  
  # Set the CFLAGS variable accordingly
  CFLAGS += -DLV_COLOR_DEPTH=$(LVGL_COLOR_DEPTH)
  CFLAGS += -DLV_COLOR_16_SWAP=$(LVGL_COLOR_16_SWAP)
  CFLAGS += -DLV_MEM_SIZE=$(LVGL_MEM_SIZE)
  CFLAGS += -DLVGL_INACTIVITY_PERIOD_MS=$(LVGL_INACTIVITY_PERIOD_MS)
  CFLAGS += -DLVGL_TASK_HANDLER_DELAY_US=$(LVGL_TASK_HANDLER_DELAY_US)
  CFLAGS += -DLVGL_TASK_THREAD_PRIO=$(LVGL_TASK_THREAD_PRIO)
  
  # lvgl module is not a concrete module, so declare it as a pseudomodule
  PSEUDOMODULES += lvgl
  
  # touch capabilities are available via a pseudomodule
  PSEUDOMODULES += lvgl_contrib_touch
  