text: (
  	resources: {
  		"buffer.vertex": Buffer(
  			size: 48,
  			usage: (bits: 0x80), // VERTEX
  			data: "vertex-offset.raw",
  		),
  		"image.color": Image(
  			kind: D2(1, 1, 1, 1),
  			num_levels: 1,
  			format: Rgba32Uint,
  			usage: (bits: 0x15), //COLOR_ATTACHMENT | TRANSFER_SRC (for reading back) | SAMPLED (temporary for GL)
  		),
  		"pass": RenderPass(
  			attachments: {
  				"c": (
  					format: Some(Rgba32Uint),
  					samples: 1,
  					ops: (load: Clear, store: Store),
  					layouts: (start: General, end: General),
  				),
  			},
  			subpasses: {
  				"main": (
  					colors: [("c", General)],
  					depth_stencil: None,
  				)
  			},
  			dependencies: [],
  		),
  		"image.color.view": ImageView(
  			image: "image.color",
  			kind: D2,
  			format: Rgba32Uint,
  			range: (
  				aspects: (bits: 1),
  				level_start: 0,
  				level_count: None,
  				layer_start: 0,
  				layer_count: None,
  			),
  		),
  		"fbo": Framebuffer(
  			pass: "pass",
  			views: {
  				"c": "image.color.view"
  			},
  			extent: (
  				width: 1,
  				height: 1,
  				depth: 1,
  			),
  		),
  		"pipe-layout": PipelineLayout(
  			set_layouts: [],
  			push_constant_ranges: [],
  		),
  		"shader.vertex-offset.vs": Shader("vertex-offset.vert"),
  		"shader.vertex-offset.fs": Shader("vertex-offset.frag"),
  		"pipe.vertex-offset": GraphicsPipeline(
  			shaders: (
  				vertex: "shader.vertex-offset.vs",
  				fragment: "shader.vertex-offset.fs",
  			),
  			rasterizer: (
  				polygon_mode: Fill,
  				cull_face: (bits: 0),
  				front_face: Clockwise,
  				depth_clamping: false,
  				depth_bias: None,
  				conservative: false,
  				line_width: Static(1.0),
  			),
  			vertex_buffers: [
  				VertexBufferDesc(
  					binding: 0,
  					stride: 16,
  					rate: Vertex,
  				),
  			],
  			attributes: [
  				AttributeDesc(
  					location: 0,
  					binding: 0,
  					element: Element(
  						offset: 32,
  						format: Rgba32Uint,
  					),
  				),
  			],
  			input_assembler: (
  				primitive: TriangleList,
  				with_adjacency: false,
  				restart_index: None,
  			),
  			blender: (
  				alpha_coverage: false,
  				logic_op: None,
  				targets: [
  					(mask: (bits: 15), blend: None),
  				],
  			),
  			layout: "pipe-layout",
  			subpass: (
  				parent: "pass",
  				index: 0,
  			),
  		),
  		"pipe.vertex-offset-overlap": GraphicsPipeline(
  			shaders: (
  				vertex: "shader.vertex-offset.vs",
  				fragment: "shader.vertex-offset.fs",
  			),
  			rasterizer: (
  				polygon_mode: Fill,
  				cull_face: (bits: 0),
  				front_face: Clockwise,
  				depth_clamping: false,
  				depth_bias: None,
  				conservative: false,
  				line_width: Static(1.0),
  			),
  			vertex_buffers: [
  				VertexBufferDesc(
  					binding: 0,
  					stride: 16,
  					rate: Vertex,
  				),
  			],
  			attributes: [
  				AttributeDesc(
  					location: 0,
  					binding: 0,
  					element: Element(
  						offset: 8,
  						format: Rgba32Uint,
  					),
  				),
  			],
  			input_assembler: (
  				primitive: TriangleList,
  				with_adjacency: false,
  				restart_index: None,
  			),
  			blender: (
  				alpha_coverage: false,
  				logic_op: None,
  				targets: [
  					(mask: (bits: 15), blend: None),
  				],
  			),
  			layout: "pipe-layout",
  			subpass: (
  				parent: "pass",
  				index: 0,
  			),
  		),
  	},
  	jobs: {
  		"offset-aligned": Graphics(
  			framebuffer: "fbo",
  			clear_values: [
  				Color(Float((0.0, 0.0, 0.0, 0.0))),
  			],
  			pass: ("pass", {
  				"main": (commands: [
  					BindPipeline("pipe.vertex-offset"),
  					BindVertexBuffers([("buffer.vertex", (offset: 0, size: None))]),
  					Draw(
  						vertices: (start: 0, end: 3),
  					),
  				]),
  			}),
  		),
  		"offset-overlap": Graphics(
  			framebuffer: "fbo",
  			clear_values: [
  				Color(Float((0.0, 0.0, 0.0, 0.0))),
  			],
  			pass: ("pass", {
  				"main": (commands: [
  					BindPipeline("pipe.vertex-offset-overlap"),
  					BindVertexBuffers([("buffer.vertex", (offset: 0, size: None))]),
  					Draw(
  						vertices: (start: 0, end: 3),
  					),
  				]),
  			}),
  		),
  	},
  )
  