text: /****************************************************************************
   Copyright (c) 2010-2011 cocos2d-x.org
   Copyright (c) 2010      Ricardo Quesada
   
   http://www.cocos2d-x.org
   
   Permission is hereby granted, free of charge, to any person obtaining a copy
   of this software and associated documentation files (the "Software"), to deal
   in the Software without restriction, including without limitation the rights
   to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   copies of the Software, and to permit persons to whom the Software is
   furnished to do so, subject to the following conditions:
   
   The above copyright notice and this permission notice shall be included in
   all copies or substantial portions of the Software.
   
   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   THE SOFTWARE.
   ****************************************************************************/
  
  #import "RootViewController.h"
  
  
  @implementation RootViewController
  
  /*
   // The designated initializer.  Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
  - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
      if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) {
          // Custom initialization
      }
      return self;
  }
  */
  
  /*
  // Implement loadView to create a view hierarchy programmatically, without using a nib.
  - (void)loadView {
  }
  */
  
  /*
  // Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
  - (void)viewDidLoad {
      [super viewDidLoad];
  }
   
  */
  // Override to allow orientations other than the default portrait orientation.
  // This method is deprecated on ios6
  - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
      return UIInterfaceOrientationIsLandscape( interfaceOrientation );
  }
  
  // For ios6, use supportedInterfaceOrientations & shouldAutorotate instead
  - (NSUInteger) supportedInterfaceOrientations{
  #ifdef __IPHONE_6_0
      return UIInterfaceOrientationMaskAllButUpsideDown;
  #endif
  }
  
  - (BOOL) shouldAutorotate {
      return YES;
  }
  
  - (void)didReceiveMemoryWarning {
      // Releases the view if it doesn't have a superview.
      [super didReceiveMemoryWarning];
      
      // Release any cached data, images, etc that aren't in use.
  }
  
  - (void)viewDidUnload {
      [super viewDidUnload];
      // Release any retained subviews of the main view.
      // e.g. self.myOutlet = nil;
  }
  
  
  - (void)dealloc {
      [super dealloc];
  }
  
  
  @end
  