text: package glfw
  
  //#define GLFW_INCLUDE_NONE
  //#include "glfw/include/GLFW/glfw3.h"
  import "C"
  
  // GetTime returns the value of the GLFW timer. Unless the timer has been set
  // using SetTime, the timer measures time elapsed since GLFW was initialized.
  //
  // The resolution of the timer is system dependent, but is usually on the order
  // of a few micro- or nanoseconds. It uses the highest-resolution monotonic time
  // source on each supported platform.
  func GetTime() float64 {
  	ret := float64(C.glfwGetTime())
  	panicError()
  	return ret
  }
  
  // SetTime sets the value of the GLFW timer. It then continues to count up from
  // that value.
  //
  // The resolution of the timer is system dependent, but is usually on the order
  // of a few micro- or nanoseconds. It uses the highest-resolution monotonic time
  // source on each supported platform.
  func SetTime(time float64) {
  	C.glfwSetTime(C.double(time))
  	panicError()
  }
  
  // GetTimerFrequency returns frequency of the timer, in Hz, or zero if an error occurred.
  func GetTimerFrequency() uint64 {
  	ret := uint64(C.glfwGetTimerFrequency())
  	panicError()
  	return ret
  }
  
  // GetTimerValue returns the current value of the raw timer, measured in 1 / frequency seconds.
  func GetTimerValue() uint64 {
  	ret := uint64(C.glfwGetTimerValue())
  	panicError()
  	return ret
  }
  