text: #pragma once
  #include "d3d11pfx_effect.h"
  class D3D11PFX_HeightFog :
  	public D3D11PFX_Effect
  {
  public:
  	D3D11PFX_HeightFog(D3D11PfxRenderer* rnd);
  	~D3D11PFX_HeightFog(void);
  
  	/** Draws this effect to the given buffer */
  	XRESULT Render(RenderToTextureBuffer* fxbuffer);
  };
  
  