text: /*
   * Copyright (C) 2011-2019 Project SkyFire <http://www.projectskyfire.org/>
   * Copyright (C) 2008-2019 TrinityCore <http://www.trinitycore.org/>
   * Copyright (C) 2006-2019 ScriptDev2 <https://github.com/scriptdev2/scriptdev2/>
   *
   * This program is free software; you can redistribute it and/or modify it
   * under the terms of the GNU General Public License as published by the
   * Free Software Foundation; either version 3 of the License, or (at your
   * option) any later version.
   *
   * This program is distributed in the hope that it will be useful, but WITHOUT
   * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
   * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
   * more details.
   *
   * You should have received a copy of the GNU General Public License along
   * with this program. If not, see <http://www.gnu.org/licenses/>.
   */
  
  /* ScriptData
  SDName: boss_cannon_master_willey
  SD%Complete: 100
  SDComment:
  SDCategory: Stratholme
  EndScriptData */
  
  #include "ScriptPCH.h"
  
  //front, left
  #define ADD_1X 3553.851807f
  #define ADD_1Y -2945.885986f
  #define ADD_1Z 125.001015f
  #define ADD_1O 0.592007f
  //front, right
  #define ADD_2X 3559.206299f
  #define ADD_2Y -2952.929932f
  #define ADD_2Z 125.001015f
  #define ADD_2O 0.592007f
  //mid, left
  #define ADD_3X 3552.417480f
  #define ADD_3Y -2948.667236f
  #define ADD_3Z 125.001015f
  #define ADD_3O 0.592007f
  //mid, right
  #define ADD_4X 3555.651855f
  #define ADD_4Y -2953.519043f
  #define ADD_4Z 125.001015f
  #define ADD_4O 0.592007f
  //back, left
  #define ADD_5X 3547.927246f
  #define ADD_5Y -2950.977295f
  #define ADD_5Z 125.001015f
  #define ADD_5O 0.592007f
  //back, mid
  #define ADD_6X 3553.094697f
  #define ADD_6Y -2952.123291f
  #define ADD_6Z 125.001015f
  #define ADD_6O 0.592007f
  //back, right
  #define ADD_7X 3552.727539f
  #define ADD_7Y -2957.776123f
  #define ADD_7Z 125.001015f
  #define ADD_7O 0.592007f
  //behind, left
  #define ADD_8X 3547.156250f
  #define ADD_8Y -2953.162354f
  #define ADD_8Z 125.001015f
  #define ADD_8O 0.592007f
  //behind, right
  #define ADD_9X 3550.202148f
  #define ADD_9Y -2957.437744f
  #define ADD_9Z 125.001015f
  #define ADD_9O 0.592007f
  
  #define SPELL_KNOCKAWAY    10101
  #define SPELL_PUMMEL    15615
  #define SPELL_SHOOT    16496
  //#define SPELL_SUMMONCRIMSONRIFLEMAN    17279
  
  class boss_cannon_master_willey : public CreatureScript
  {
  public:
      boss_cannon_master_willey() : CreatureScript("boss_cannon_master_willey") { }
  
      CreatureAI* GetAI(Creature* creature) const
      {
          return new boss_cannon_master_willeyAI (creature);
      }
  
      struct boss_cannon_master_willeyAI : public ScriptedAI
      {
          boss_cannon_master_willeyAI(Creature* creature) : ScriptedAI(creature) {}
  
          uint32 KnockAway_Timer;
          uint32 Pummel_Timer;
          uint32 Shoot_Timer;
          uint32 SummonRifleman_Timer;
  
          void Reset()
          {
              Shoot_Timer = 1000;
              Pummel_Timer = 7000;
              KnockAway_Timer = 11000;
              SummonRifleman_Timer = 15000;
          }
  
          void JustDied(Unit* /*Victim*/)
          {
              me->SummonCreature(11054, ADD_1X, ADD_1Y, ADD_1Z, ADD_1O, TEMPSUMMON_TIMED_DESPAWN, 240000);
              me->SummonCreature(11054, ADD_2X, ADD_2Y, ADD_2Z, ADD_2O, TEMPSUMMON_TIMED_DESPAWN, 240000);
              me->SummonCreature(11054, ADD_3X, ADD_3Y, ADD_3Z, ADD_3O, TEMPSUMMON_TIMED_DESPAWN, 240000);
              me->SummonCreature(11054, ADD_4X, ADD_4Y, ADD_4Z, ADD_4O, TEMPSUMMON_TIMED_DESPAWN, 240000);
              me->SummonCreature(11054, ADD_5X, ADD_5Y, ADD_5Z, ADD_5O, TEMPSUMMON_TIMED_DESPAWN, 240000);
              me->SummonCreature(11054, ADD_7X, ADD_7Y, ADD_7Z, ADD_7O, TEMPSUMMON_TIMED_DESPAWN, 240000);
              me->SummonCreature(11054, ADD_9X, ADD_9Y, ADD_9Z, ADD_9O, TEMPSUMMON_TIMED_DESPAWN, 240000);
          }
  
          void EnterCombat(Unit* /*who*/) {}
  
          void UpdateAI(const uint32 diff)
          {
              //Return since we have no target
              if (!UpdateVictim())
                  return;
  
              //Pummel
              if (Pummel_Timer <= diff)
              {
                  //Cast
                  if (rand()%100 < 90) //90% chance to cast
                  {
                      DoCast(me->getVictim(), SPELL_PUMMEL);
                  }
                  //12 seconds until we should cast this again
                  Pummel_Timer = 12000;
              } else Pummel_Timer -= diff;
  
              //KnockAway
              if (KnockAway_Timer <= diff)
              {
                  //Cast
                  if (rand()%100 < 80) //80% chance to cast
                  {
                      DoCast(me->getVictim(), SPELL_KNOCKAWAY);
                  }
                  //14 seconds until we should cast this again
                  KnockAway_Timer = 14000;
              } else KnockAway_Timer -= diff;
  
              //Shoot
              if (Shoot_Timer <= diff)
              {
                  //Cast
                  DoCast(me->getVictim(), SPELL_SHOOT);
                  //1 seconds until we should cast this again
                  Shoot_Timer = 1000;
              } else Shoot_Timer -= diff;
  
              //SummonRifleman
              if (SummonRifleman_Timer <= diff)
              {
                  //Cast
                  switch (rand()%9)
                  {
                  case 0:
                      me->SummonCreature(11054, ADD_1X, ADD_1Y, ADD_1Z, ADD_1O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                      me->SummonCreature(11054, ADD_2X, ADD_2Y, ADD_2Z, ADD_2O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                      me->SummonCreature(11054, ADD_4X, ADD_4Y, ADD_4Z, ADD_4O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                      break;
                  case 1:
                      me->SummonCreature(11054, ADD_2X, ADD_2Y, ADD_2Z, ADD_2O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                      me->SummonCreature(11054, ADD_3X, ADD_3Y, ADD_3Z, ADD_3O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                      me->SummonCreature(11054, ADD_5X, ADD_5Y, ADD_5Z, ADD_5O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                      break;
                  case 2:
                      me->SummonCreature(11054, ADD_3X, ADD_3Y, ADD_3Z, ADD_3O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                      me->SummonCreature(11054, ADD_4X, ADD_4Y, ADD_4Z, ADD_4O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                      me->SummonCreature(11054, ADD_6X, ADD_6Y, ADD_6Z, ADD_6O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                      break;
                  case 3:
                      me->SummonCreature(11054, ADD_4X, ADD_4Y, ADD_4Z, ADD_4O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                      me->SummonCreature(11054, ADD_5X, ADD_5Y, ADD_5Z, ADD_5O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                      me->SummonCreature(11054, ADD_7X, ADD_7Y, ADD_7Z, ADD_7O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                      break;
                  case 4:
                      me->SummonCreature(11054, ADD_5X, ADD_5Y, ADD_5Z, ADD_5O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                      me->SummonCreature(11054, ADD_6X, ADD_6Y, ADD_6Z, ADD_6O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                      me->SummonCreature(11054, ADD_8X, ADD_8Y, ADD_8Z, ADD_8O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                      break;
                  case 5:
                      me->SummonCreature(11054, ADD_6X, ADD_6Y, ADD_6Z, ADD_6O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                      me->SummonCreature(11054, ADD_7X, ADD_7Y, ADD_7Z, ADD_7O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                      me->SummonCreature(11054, ADD_9X, ADD_9Y, ADD_9Z, ADD_9O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                      break;
                  case 6:
                      me->SummonCreature(11054, ADD_7X, ADD_7Y, ADD_7Z, ADD_7O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                      me->SummonCreature(11054, ADD_8X, ADD_8Y, ADD_8Z, ADD_8O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                      me->SummonCreature(11054, ADD_1X, ADD_1Y, ADD_1Z, ADD_1O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                      break;
                  case 7:
                      me->SummonCreature(11054, ADD_8X, ADD_8Y, ADD_8Z, ADD_8O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                      me->SummonCreature(11054, ADD_9X, ADD_9Y, ADD_9Z, ADD_9O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                      me->SummonCreature(11054, ADD_2X, ADD_2Y, ADD_2Z, ADD_2O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                      break;
                  case 8:
                      me->SummonCreature(11054, ADD_9X, ADD_9Y, ADD_9Z, ADD_9O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                      me->SummonCreature(11054, ADD_1X, ADD_1Y, ADD_1Z, ADD_1O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                      me->SummonCreature(11054, ADD_3X, ADD_3Y, ADD_3Z, ADD_3O, TEMPSUMMON_TIMED_DESPAWN, 240000);
                      break;
                  }
                  //30 seconds until we should cast this again
                  SummonRifleman_Timer = 30000;
              } else SummonRifleman_Timer -= diff;
  
              DoMeleeAttackIfReady();
          }
      };
  };
  
  void AddSC_boss_cannon_master_willey()
  {
      new boss_cannon_master_willey();
  }
  