text: // Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
  
  
  #pragma once
  
  #include "CoreMinimal.h"
  #include "UObject/ObjectMacros.h"
  #include "Particles/ParticleModule.h"
  #include "ParticleModuleRotationBase.generated.h"
  
  UCLASS(editinlinenew, hidecategories=Object, abstract, meta=(DisplayName = "Rotation"))
  class UParticleModuleRotationBase : public UParticleModule
  {
  	GENERATED_UCLASS_BODY()
  
  };
  
  