text: /*
   * cocos2d for iPhone: http://www.cocos2d-iphone.org
   *
   * Copyright (c) 2009 On-Core
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   * THE SOFTWARE.
   *
   */
  
  
  #import "CCActionGrid.h"
  
  /** CCWaves3D action */
  @interface CCWaves3D : CCGrid3DAction
  {
  	int waves;
  	float amplitude;
  	float amplitudeRate;
  }
  
  /** amplitude of the wave */
  @property (nonatomic,readwrite) float amplitude;
  /** amplitude rate of the wave */
  @property (nonatomic,readwrite) float amplitudeRate;
  
  +(id)actionWithWaves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d;
  -(id)initWithWaves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d;
  
  @end
  
  ////////////////////////////////////////////////////////////
  
  /** CCFlipX3D action */
  @interface CCFlipX3D : CCGrid3DAction
  {
  }
  
  /** creates the action with duration */
  +(id) actionWithDuration:(ccTime)d;
  /** initializes the action with duration */
  -(id) initWithDuration:(ccTime)d;
  
  @end
  
  ////////////////////////////////////////////////////////////
  
  /** CCFlipY3D action */
  @interface CCFlipY3D : CCFlipX3D
  {
  }
  // Needed for bridge support
  -(void)update:(ccTime)time;
  @end
  
  ////////////////////////////////////////////////////////////
  
  /** CCLens3D action */
  @interface CCLens3D : CCGrid3DAction
  {
  	CGPoint	position_;
  	float	radius_;
  	float	lensEffect_;
  	BOOL	dirty_;
  }
  
  /** lens effect. Defaults to 0.7 - 0 means no effect, 1 is very strong effect */
  @property (nonatomic,readwrite) float lensEffect;
  /** lens center position in Points */
  @property (nonatomic,readwrite) CGPoint position;
  
  /** creates the action with center position in Points, radius, a grid size and duration */
  +(id)actionWithPosition:(CGPoint)pos radius:(float)r grid:(ccGridSize)gridSize duration:(ccTime)d;
  /** initializes the action with center position in Points, radius, a grid size and duration */
  -(id)initWithPosition:(CGPoint)pos radius:(float)r grid:(ccGridSize)gridSize duration:(ccTime)d;
  
  @end
  
  ////////////////////////////////////////////////////////////
  
  /** CCRipple3D action */
  @interface CCRipple3D : CCGrid3DAction
  {
  	CGPoint	position_;
  	float	radius_;
  	int		waves_;
  	float	amplitude_;
  	float	amplitudeRate_;
  }
  
  /** center position in Points */
  @property (nonatomic,readwrite) CGPoint position;
  /** amplitude */
  @property (nonatomic,readwrite) float amplitude;
  /** amplitude rate */
  @property (nonatomic,readwrite) float amplitudeRate;
  
  /** creates the action with a position in points, radius, number of waves, amplitude, a grid size and duration */
  +(id)actionWithPosition:(CGPoint)pos radius:(float)r waves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d;
  /** initializes the action with a position in points, radius, number of waves, amplitude, a grid size and duration */
  -(id)initWithPosition:(CGPoint)pos radius:(float)r waves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d;
  
  @end
  
  ////////////////////////////////////////////////////////////
  
  /** CCShaky3D action */
  @interface CCShaky3D : CCGrid3DAction
  {
  	int		randrange;
  	BOOL	shakeZ;
  }
  
  /** creates the action with a range, shake Z vertices, a grid and duration */
  +(id)actionWithRange:(int)range shakeZ:(BOOL)shakeZ grid:(ccGridSize)gridSize duration:(ccTime)d;
  /** initializes the action with a range, shake Z vertices, a grid and duration */
  -(id)initWithRange:(int)range shakeZ:(BOOL)shakeZ grid:(ccGridSize)gridSize duration:(ccTime)d;
  
  @end
  
  ////////////////////////////////////////////////////////////
  
  /** CCLiquid action */
  @interface CCLiquid : CCGrid3DAction
  {
  	int waves;
  	float amplitude;
  	float amplitudeRate;
  
  }
  
  /** amplitude */
  @property (nonatomic,readwrite) float amplitude;
  /** amplitude rate */
  @property (nonatomic,readwrite) float amplitudeRate;
  
  /** creates the action with amplitude, a grid and duration */
  +(id)actionWithWaves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d;
  /** initializes the action with amplitude, a grid and duration */
  -(id)initWithWaves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d;
  
  @end
  
  ////////////////////////////////////////////////////////////
  
  /** CCWaves action */
  @interface CCWaves : CCGrid3DAction
  {
  	int		waves;
  	float	amplitude;
  	float	amplitudeRate;
  	BOOL	vertical;
  	BOOL	horizontal;
  }
  
  /** amplitude */
  @property (nonatomic,readwrite) float amplitude;
  /** amplitude rate */
  @property (nonatomic,readwrite) float amplitudeRate;
  
  /** initializes the action with amplitude, horizontal sin, vertical sin, a grid and duration */
  +(id)actionWithWaves:(int)wav amplitude:(float)amp horizontal:(BOOL)h vertical:(BOOL)v grid:(ccGridSize)gridSize duration:(ccTime)d;
  /** creates the action with amplitude, horizontal sin, vertical sin, a grid and duration */
  -(id)initWithWaves:(int)wav amplitude:(float)amp horizontal:(BOOL)h vertical:(BOOL)v grid:(ccGridSize)gridSize duration:(ccTime)d;
  
  @end
  
  ////////////////////////////////////////////////////////////
  
  /** CCTwirl action */
  @interface CCTwirl : CCGrid3DAction
  {
  	CGPoint	position_;
  	int		twirls_;
  	float	amplitude_;
  	float	amplitudeRate_;
  }
  
  /** twirl center */
  @property (nonatomic,readwrite) CGPoint position;
  /** amplitude */
  @property (nonatomic,readwrite) float amplitude;
  /** amplitude rate */
  @property (nonatomic,readwrite) float amplitudeRate;
  
  /** creates the action with center position, number of twirls, amplitude, a grid size and duration */
  +(id)actionWithPosition:(CGPoint)pos twirls:(int)t amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d;
  /** initializes the action with center position, number of twirls, amplitude, a grid size and duration */
  -(id)initWithPosition:(CGPoint)pos twirls:(int)t amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d;
  
  @end
  