text: #pragma once
  
  #include <optional>
  #include <string_view>
  
  #include "Runtime/GCNTypes.hpp"
  #include "Runtime/Character/CharacterCommon.hpp"
  #include "Runtime/World/CActor.hpp"
  
  #include <zeus/CAABox.hpp>
  
  namespace urde {
  class CScriptCoverPoint : public CActor {
    bool xe8_26_landHere : 1;
    bool xe8_27_wallHang : 1;
    bool xe8_28_stay : 1;
    bool xe8_29_ : 1;
    bool xe8_30_attackDirection : 1;
    float xec_cosHorizontalAngle;
    float xf0_sinVerticalAngle;
    float xf4_coverTime;
    bool xf8_24_crouch : 1;
    bool xf8_25_inUse : 1 = false;
    TUniqueId xfa_occupant = kInvalidUniqueId;
    TUniqueId xfc_retreating = kInvalidUniqueId;
    std::optional<zeus::CAABox> x100_touchBounds;
    float x11c_timeLeft = 0.f;
  
  public:
    CScriptCoverPoint(TUniqueId uid, std::string_view name, const CEntityInfo& info, zeus::CTransform xf, bool active,
                      u32 flags, bool crouch, float horizontalAngle, float verticalAngle, float coverTime);
  
    void Accept(IVisitor& visitor) override;
    void Think(float, CStateManager&) override;
    void AddToRenderer(const zeus::CFrustum&, CStateManager&) override {}
    void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
    void Render(CStateManager&) override {}
    std::optional<zeus::CAABox> GetTouchBounds() const override;
    void SetInUse(bool inUse);
    bool GetInUse(TUniqueId uid) const;
    bool ShouldLandHere() const { return xe8_26_landHere; }
    bool ShouldWallHang() const { return xe8_27_wallHang; }
    bool ShouldStay() const { return xe8_28_stay; }
    bool ShouldCrouch() const { return xf8_24_crouch; }
    bool Blown(const zeus::CVector3f& pos) const;
    float GetSinSqVerticalAngle() const;
    float GetCosHorizontalAngle() const { return xec_cosHorizontalAngle; }
    pas::ECoverDirection GetAttackDirection() const {
      return xe8_30_attackDirection ? pas::ECoverDirection::Right : pas::ECoverDirection::Left;
    }
    void Reserve(TUniqueId id) { xfa_occupant = id; }
  };
  } // namespace urde
  