text: import
    nimgame2/nimgame,
    nimgame2/entity
  
  type
    Poly9* = ref object of Entity
      collidedWith*: seq[string]
  
  
  proc init*(entity: Poly9) =
    entity.initEntity()
    entity.tags.add("Poly9")
    entity.centrify
    entity.collider = entity.newPolyCollider((0.0, 0.0),
      [ (-40.0, -50.0),
        (-20.0, -50.0),
        (-30.0,  20.0),
        ( 30.0,  20.0),
        ( 20.0, -50.0),
        ( 40.0, -50.0),
        ( 40.0,  30.0),
        (  0.0,  50.0),
        (-40.0,  30.0)])
    entity.collidedWith = @[]
  
  
  proc newPoly9*(): Poly9 =
    result = new Poly9
    result.init()
  
  
  method update*(entity: Poly9, elapsed: float) =
    entity.updateEntity(elapsed)
    entity.collidedWith = @[]
  
  
  method onCollide*(entity: Poly9, target: Entity) =
    if target.tags.len > 0:
      entity.collidedWith.add(target.tags[0])
  
  