text: ﻿using System;
  
  using SLua;
  using System.Collections.Generic;
  public class Lua_UnityEngine_MotionVectorGenerationMode : LuaObject {
  	static public void reg(IntPtr l) {
  		getEnumTable(l,"UnityEngine.MotionVectorGenerationMode");
  		addMember(l,0,"Camera");
  		addMember(l,1,"Object");
  		addMember(l,2,"ForceNoMotion");
  		LuaDLL.lua_pop(l, 1);
  	}
  }
  