text: /// @ref core
  /// @file glm/detail/func_matrix.hpp
  ///
  /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
  /// 
  /// @defgroup core_func_matrix Matrix functions
  /// @ingroup core
  /// 
  /// For each of the following built-in matrix functions, there is both a 
  /// single-precision floating point version, where all arguments and return values 
  /// are single precision, and a double-precision floating version, where all 
  /// arguments and return values are double precision. Only the single-precision 
  /// floating point version is shown.
  
  #pragma once
  
  // Dependencies
  #include "../detail/precision.hpp"
  #include "../detail/setup.hpp"
  #include "../detail/type_mat.hpp"
  #include "../vec2.hpp"
  #include "../vec3.hpp"
  #include "../vec4.hpp"
  #include "../mat2x2.hpp"
  #include "../mat2x3.hpp"
  #include "../mat2x4.hpp"
  #include "../mat3x2.hpp"
  #include "../mat3x3.hpp"
  #include "../mat3x4.hpp"
  #include "../mat4x2.hpp"
  #include "../mat4x3.hpp"
  #include "../mat4x4.hpp"
  
  namespace glm{
  namespace detail
  {
  	template <typename T, precision P>
  	struct outerProduct_trait<T, P, tvec2, tvec2>
  	{
  		typedef tmat2x2<T, P> type;
  	};
  
  	template <typename T, precision P>
  	struct outerProduct_trait<T, P, tvec2, tvec3>
  	{
  		typedef tmat3x2<T, P> type;
  	};
  
  	template <typename T, precision P>
  	struct outerProduct_trait<T, P, tvec2, tvec4>
  	{
  		typedef tmat4x2<T, P> type;
  	};
  
  	template <typename T, precision P>
  	struct outerProduct_trait<T, P, tvec3, tvec2>
  	{
  		typedef tmat2x3<T, P> type;
  	};
  
  	template <typename T, precision P>
  	struct outerProduct_trait<T, P, tvec3, tvec3>
  	{
  		typedef tmat3x3<T, P> type;
  	};
  
  	template <typename T, precision P>
  	struct outerProduct_trait<T, P, tvec3, tvec4>
  	{
  		typedef tmat4x3<T, P> type;
  	};
  
  	template <typename T, precision P>
  	struct outerProduct_trait<T, P, tvec4, tvec2>
  	{
  		typedef tmat2x4<T, P> type;
  	};
  
  	template <typename T, precision P>
  	struct outerProduct_trait<T, P, tvec4, tvec3>
  	{
  		typedef tmat3x4<T, P> type;
  	};
  
  	template <typename T, precision P>
  	struct outerProduct_trait<T, P, tvec4, tvec4>
  	{
  		typedef tmat4x4<T, P> type;
  	};
  
  }//namespace detail
  
  	/// @addtogroup core_func_matrix
  	/// @{
  
  	/// Multiply matrix x by matrix y component-wise, i.e., 
  	/// result[i][j] is the scalar product of x[i][j] and y[i][j].
  	/// 
  	/// @tparam matType Floating-point matrix types.
  	///
  	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
  	template <typename T, precision P, template <typename, precision> class matType>
  	GLM_FUNC_DECL matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y);
  
  	/// Treats the first parameter c as a column vector
  	/// and the second parameter r as a row vector
  	/// and does a linear algebraic matrix multiply c * r.
  	/// 
  	/// @tparam matType Floating-point matrix types.
  	///
  	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
  	template <typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB>
  	GLM_FUNC_DECL typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r);
  
  	/// Returns the transposed matrix of x
  	/// 
  	/// @tparam matType Floating-point matrix types.
  	///
  	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
  #	if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2012))
  		template <typename T, precision P, template <typename, precision> class matType>
  		GLM_FUNC_DECL typename matType<T, P>::transpose_type transpose(matType<T, P> const & x);
  #	endif
  	
  	/// Return the determinant of a squared matrix.
  	/// 
  	/// @tparam valType Floating-point scalar types.
  	///
  	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>	
  	template <typename T, precision P, template <typename, precision> class matType>
  	GLM_FUNC_DECL T determinant(matType<T, P> const & m);
  
  	/// Return the inverse of a squared matrix.
  	/// 
  	/// @tparam valType Floating-point scalar types.
  	///
  	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
  	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>	 
  	template <typename T, precision P, template <typename, precision> class matType>
  	GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m);
  
  	/// @}
  }//namespace glm
  
  #include "func_matrix.inl"
  