text: ﻿namespace Robust.Client.Interfaces.Debugging
  {
      /// <summary>
      /// A collection of visual debug overlays for the client game.
      /// </summary>
      public interface IDebugDrawing
      {
          /// <summary>
          /// Toggles the visual overlay of physics bodies for each entity on screen.
          /// </summary>
          bool DebugColliders { get; set; }
  
          /// <summary>
          /// Toggles the visual overlay of the local origin for each entity on screen.
          /// </summary>
          bool DebugPositions { get; set; }
      }
  }
  