text: <Type Name="AppleFloatPixels" FullName="MonoMac.OpenGL.AppleFloatPixels">
    <TypeSignature Language="C#" Value="public enum AppleFloatPixels" />
    <TypeSignature Language="ILAsm" Value=".class public auto ansi sealed AppleFloatPixels extends System.Enum" />
    <AssemblyInfo>
      <AssemblyName>MonoMac</AssemblyName>
      <AssemblyVersion>0.0.0.0</AssemblyVersion>
    </AssemblyInfo>
    <Base>
      <BaseTypeName>System.Enum</BaseTypeName>
    </Base>
    <Docs>
      <summary>To be added.</summary>
      <remarks>To be added.</remarks>
    </Docs>
    <Members>
      <Member MemberName="AlphaFloat16Apple">
        <MemberSignature Language="C#" Value="AlphaFloat16Apple" />
        <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.AppleFloatPixels AlphaFloat16Apple = int32(34844)" />
        <MemberType>Field</MemberType>
        <AssemblyInfo>
          <AssemblyVersion>0.0.0.0</AssemblyVersion>
        </AssemblyInfo>
        <ReturnValue>
          <ReturnType>MonoMac.OpenGL.AppleFloatPixels</ReturnType>
        </ReturnValue>
        <Docs>
          <summary>To be added.</summary>
        </Docs>
      </Member>
      <Member MemberName="AlphaFloat32Apple">
        <MemberSignature Language="C#" Value="AlphaFloat32Apple" />
        <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.AppleFloatPixels AlphaFloat32Apple = int32(34838)" />
        <MemberType>Field</MemberType>
        <AssemblyInfo>
          <AssemblyVersion>0.0.0.0</AssemblyVersion>
        </AssemblyInfo>
        <ReturnValue>
          <ReturnType>MonoMac.OpenGL.AppleFloatPixels</ReturnType>
        </ReturnValue>
        <Docs>
          <summary>To be added.</summary>
        </Docs>
      </Member>
      <Member MemberName="ColorFloatApple">
        <MemberSignature Language="C#" Value="ColorFloatApple" />
        <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.AppleFloatPixels ColorFloatApple = int32(35343)" />
        <MemberType>Field</MemberType>
        <AssemblyInfo>
          <AssemblyVersion>0.0.0.0</AssemblyVersion>
        </AssemblyInfo>
        <ReturnValue>
          <ReturnType>MonoMac.OpenGL.AppleFloatPixels</ReturnType>
        </ReturnValue>
        <Docs>
          <summary>To be added.</summary>
        </Docs>
      </Member>
      <Member MemberName="HalfApple">
        <MemberSignature Language="C#" Value="HalfApple" />
        <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.AppleFloatPixels HalfApple = int32(5131)" />
        <MemberType>Field</MemberType>
        <AssemblyInfo>
          <AssemblyVersion>0.0.0.0</AssemblyVersion>
        </AssemblyInfo>
        <ReturnValue>
          <ReturnType>MonoMac.OpenGL.AppleFloatPixels</ReturnType>
        </ReturnValue>
        <Docs>
          <summary>To be added.</summary>
        </Docs>
      </Member>
      <Member MemberName="IntensityFloat16Apple">
        <MemberSignature Language="C#" Value="IntensityFloat16Apple" />
        <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.AppleFloatPixels IntensityFloat16Apple = int32(34845)" />
        <MemberType>Field</MemberType>
        <AssemblyInfo>
          <AssemblyVersion>0.0.0.0</AssemblyVersion>
        </AssemblyInfo>
        <ReturnValue>
          <ReturnType>MonoMac.OpenGL.AppleFloatPixels</ReturnType>
        </ReturnValue>
        <Docs>
          <summary>To be added.</summary>
        </Docs>
      </Member>
      <Member MemberName="IntensityFloat32Apple">
        <MemberSignature Language="C#" Value="IntensityFloat32Apple" />
        <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.AppleFloatPixels IntensityFloat32Apple = int32(34839)" />
        <MemberType>Field</MemberType>
        <AssemblyInfo>
          <AssemblyVersion>0.0.0.0</AssemblyVersion>
        </AssemblyInfo>
        <ReturnValue>
          <ReturnType>MonoMac.OpenGL.AppleFloatPixels</ReturnType>
        </ReturnValue>
        <Docs>
          <summary>To be added.</summary>
        </Docs>
      </Member>
      <Member MemberName="LuminanceAlphaFloat16Apple">
        <MemberSignature Language="C#" Value="LuminanceAlphaFloat16Apple" />
        <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.AppleFloatPixels LuminanceAlphaFloat16Apple = int32(34847)" />
        <MemberType>Field</MemberType>
        <AssemblyInfo>
          <AssemblyVersion>0.0.0.0</AssemblyVersion>
        </AssemblyInfo>
        <ReturnValue>
          <ReturnType>MonoMac.OpenGL.AppleFloatPixels</ReturnType>
        </ReturnValue>
        <Docs>
          <summary>To be added.</summary>
        </Docs>
      </Member>
      <Member MemberName="LuminanceAlphaFloat32Apple">
        <MemberSignature Language="C#" Value="LuminanceAlphaFloat32Apple" />
        <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.AppleFloatPixels LuminanceAlphaFloat32Apple = int32(34841)" />
        <MemberType>Field</MemberType>
        <AssemblyInfo>
          <AssemblyVersion>0.0.0.0</AssemblyVersion>
        </AssemblyInfo>
        <ReturnValue>
          <ReturnType>MonoMac.OpenGL.AppleFloatPixels</ReturnType>
        </ReturnValue>
        <Docs>
          <summary>To be added.</summary>
        </Docs>
      </Member>
      <Member MemberName="LuminanceFloat16Apple">
        <MemberSignature Language="C#" Value="LuminanceFloat16Apple" />
        <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.AppleFloatPixels LuminanceFloat16Apple = int32(34846)" />
        <MemberType>Field</MemberType>
        <AssemblyInfo>
          <AssemblyVersion>0.0.0.0</AssemblyVersion>
        </AssemblyInfo>
        <ReturnValue>
          <ReturnType>MonoMac.OpenGL.AppleFloatPixels</ReturnType>
        </ReturnValue>
        <Docs>
          <summary>To be added.</summary>
        </Docs>
      </Member>
      <Member MemberName="LuminanceFloat32Apple">
        <MemberSignature Language="C#" Value="LuminanceFloat32Apple" />
        <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.AppleFloatPixels LuminanceFloat32Apple = int32(34840)" />
        <MemberType>Field</MemberType>
        <AssemblyInfo>
          <AssemblyVersion>0.0.0.0</AssemblyVersion>
        </AssemblyInfo>
        <ReturnValue>
          <ReturnType>MonoMac.OpenGL.AppleFloatPixels</ReturnType>
        </ReturnValue>
        <Docs>
          <summary>To be added.</summary>
        </Docs>
      </Member>
      <Member MemberName="RgbaFloat16Apple">
        <MemberSignature Language="C#" Value="RgbaFloat16Apple" />
        <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.AppleFloatPixels RgbaFloat16Apple = int32(34842)" />
        <MemberType>Field</MemberType>
        <AssemblyInfo>
          <AssemblyVersion>0.0.0.0</AssemblyVersion>
        </AssemblyInfo>
        <ReturnValue>
          <ReturnType>MonoMac.OpenGL.AppleFloatPixels</ReturnType>
        </ReturnValue>
        <Docs>
          <summary>To be added.</summary>
        </Docs>
      </Member>
      <Member MemberName="RgbaFloat32Apple">
        <MemberSignature Language="C#" Value="RgbaFloat32Apple" />
        <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.AppleFloatPixels RgbaFloat32Apple = int32(34836)" />
        <MemberType>Field</MemberType>
        <AssemblyInfo>
          <AssemblyVersion>0.0.0.0</AssemblyVersion>
        </AssemblyInfo>
        <ReturnValue>
          <ReturnType>MonoMac.OpenGL.AppleFloatPixels</ReturnType>
        </ReturnValue>
        <Docs>
          <summary>To be added.</summary>
        </Docs>
      </Member>
      <Member MemberName="RgbFloat16Apple">
        <MemberSignature Language="C#" Value="RgbFloat16Apple" />
        <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.AppleFloatPixels RgbFloat16Apple = int32(34843)" />
        <MemberType>Field</MemberType>
        <AssemblyInfo>
          <AssemblyVersion>0.0.0.0</AssemblyVersion>
        </AssemblyInfo>
        <ReturnValue>
          <ReturnType>MonoMac.OpenGL.AppleFloatPixels</ReturnType>
        </ReturnValue>
        <Docs>
          <summary>To be added.</summary>
        </Docs>
      </Member>
      <Member MemberName="RgbFloat32Apple">
        <MemberSignature Language="C#" Value="RgbFloat32Apple" />
        <MemberSignature Language="ILAsm" Value=".field public static literal valuetype MonoMac.OpenGL.AppleFloatPixels RgbFloat32Apple = int32(34837)" />
        <MemberType>Field</MemberType>
        <AssemblyInfo>
          <AssemblyVersion>0.0.0.0</AssemblyVersion>
        </AssemblyInfo>
        <ReturnValue>
          <ReturnType>MonoMac.OpenGL.AppleFloatPixels</ReturnType>
        </ReturnValue>
        <Docs>
          <summary>To be added.</summary>
        </Docs>
      </Member>
    </Members>
  </Type>
  