text: (function() {
  
    var LOAD_TIMEOUT = 60000;
  
    // Skip tutorial.
    window.localStorage.pt_user_id = '5e5c5e7d874ffaaa';
    window.localStorage.ptpgame_mute = '0';
    window.localStorage.ptpgame_tutorial='3';
  
    var gameOver = false;
  
    window.muniverse = {
      init: function() {
        return pollAndWait(LOAD_TIMEOUT, function() {
          return window.globalGameObj &&
            globalGameObj.state &&
            globalGameObj.state.current === 'MainMenu';
        }).then(function() {
          // Skip menu fade in.
          window.faketime.pause();
          window.faketime.advance(4000);
  
          globalGameObj.state.states.GameMain.gameOver = () => gameOver = true;
  
          // Get into the game and skip animations.
          globalGameObj.stage.children[0].children[5].events.onInputDown.dispatch();
          window.faketime.advance(3000);
  
          // Remove pause button.
          for (var i = 0; i < 10; i++) {
            if (globalGameObj.stage.children[0].children[9].onInputDown) {
              break;
            }
            window.faketime.advance(100);
          }
          if (!globalGameObj.stage.children[0].children[9].onInputDown) {
            throw 'Pause button was not setup.';
          }
          globalGameObj.stage.children[0].children[9].visible = false;
        });
      },
      step: function(millis) {
        window.faketime.advance(millis);
        return Promise.resolve(gameOver);
      },
      score: function() {
        var text = globalGameObj.state.callbackContext.scoreText._text;
        return Promise.resolve(parseInt(text) || 0);
      }
    };
  
  })();
  