text: ﻿// Copyright (c) Microsoft Corporation. All rights reserved.
  // Licensed under the MIT License. See LICENSE in the project root for license information.
  
  using UnityEngine;
  
  namespace MixedRealityToolkit.UX.Keyboard
  {
      public class SymbolKeyboard : MonoBehaviour
      {
          [SerializeField]
          private UnityEngine.UI.Button m_PageBck = null;
  
          [SerializeField]
          private UnityEngine.UI.Button m_PageFwd = null;
  
          private void Update()
          {
              // Visual reflection of state.
              m_PageBck.interactable = KeyboardManager.Instance.IsShifted;
              m_PageFwd.interactable = !KeyboardManager.Instance.IsShifted;
          }
      }
  }
  