text: ﻿using System.IO;
  
  
  namespace Nez.BitmapFonts
  {
  	/// <summary>
  	/// Represents a texture page.
  	/// </summary>
  	public struct Page
  	{
  		public string Filename;
  		public int Id;
  
  		public Page(int id, string filename)
  		{
  			Filename = filename;
  			Id = id;
  		}
  
  		public override string ToString() => string.Format("{0} ({1})", Id, Path.GetFileName(Filename));
  	}
  }