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  <h1 style="margin-top:0px">hgeDistortionMesh helper class</h1>
  <p>
  <b>hgeDistortionMesh</b> is a <b>HGE</b> helper class allowing you to create
  effects like water, lenses, page wraps, various twists and even real-time morphing.
  </p>
  <h2>hgeDistortionMesh methods</h2>
  <p>
  <table width=486 cellspacing=0 cellpadding=0 border=0>
  <tr>
  <td><a href="hgedistort_constructor.html">Constructors</a></td>
  <td>Create and initalize <b>hgeDistortionMesh</b> object.</td>
  </tr>
  <tr>
  <td><a href="hgedistort_operators.html">Operators</a></td>
  <td><b>hgeDistortionMesh</b> operators.</td>
  </tr>
  <tr><td>&nbsp;</td><td>&nbsp;</td></tr>
  <tr>
  <td><a href="hgedistort_render.html">Render</a></td>
  <td>Renders the distorted region of the texture.</td>
  </tr>
  <tr>
  <td><a href="hgedistort_clear.html">Clear</a></td>
  <td>Clears the displacements and coloring of the mesh.</td>
  </tr>
  <tr><td>&nbsp;</td><td>&nbsp;</td></tr>
  <tr>
  <td><a href="hgedistort_settexture.html">SetTexture</a></td>
  <td>Sets the texture to use for distortion.</td>
  </tr>
  <tr>
  <td><a href="hgedistort_settexturerect.html">SetTextureRect</a></td>
  <td>Sets the texture region to use for distortion.</td>
  </tr>
  <tr>
  <td><a href="hgedistort_setblendmode.html">SetBlendMode</a></td>
  <td>Sets the distortion mesh blending mode.</td>
  </tr>
  <tr>
  <td><a href="hgedistort_setz.html">SetZ</a></td>
  <td>Sets Z-order for the specified distortion node.</td>
  </tr>
  <tr>
  <td><a href="hgedistort_setcolor.html">SetColor</a></td>
  <td>Sets color for the specified distortion node.</td>
  </tr>
  <tr>
  <td><a href="hgedistort_setdisplacement.html">SetDisplacement</a></td>
  <td>Sets displacement for the specified distortion node.</td>
  </tr>
  <tr><td>&nbsp;</td><td>&nbsp;</td></tr>
  <tr>
  <td><a href="hgedistort_gettexture.html">GetTexture</a></td>
  <td>Returns the current distortion mesh texture.</td>
  </tr>
  <tr>
  <td><a href="hgedistort_gettexturerect.html">GetTextureRect</a></td>
  <td>Returns the current distortion mesh texture region.</td>
  </tr>
  <tr>
  <td><a href="hgedistort_getblendmode.html">GetBlendMode</a></td>
  <td>Returns the current distortion mesh blending mode.</td>
  </tr>
  <tr>
  <td><a href="hgedistort_getz.html">GetZ</a></td>
  <td>Returns Z-order of the specified distortion node.</td>
  </tr>
  <tr>
  <td><a href="hgedistort_getcolor.html">GetColor</a></td>
  <td>Returns color of the specified distortion node.</td>
  </tr>
  <tr>
  <td><a href="hgedistort_getdisplacement.html">GetDisplacement</a></td>
  <td>Returns displacement of the specified distortion node.</td>
  </tr>
  </tr>
  <tr><td>&nbsp;</td><td>&nbsp;</td></tr>
  <tr>
  <td><a href="hgedistort_getrows.html">GetRows</a></td>
  <td>Returns the number of distortion mesh rows.</td>
  </tr>
  <tr>
  <td><a href="hgedistort_getcols.html">GetCols</a></td>
  <td>Returns the number of distortion mesh columns.</td>
  </tr>
  </table>
  </p>
  <h2>Requirements</h2>
  <p>
  <b>Header:</b> hgedistort.h<br>
  <b>Import library:</b> hgehelp.lib
  </p>
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