GAMES OF CHANCE USING A CASH TILL ROLL

Abstract: Several embodiments of promotional games of chance played using game tickets, having one or more playing game pieces, that are pre-printed on the reverse side of a cash register till roll and a method of and system for playing the promotional game are disclosed. The promotional game tickets are distributed at a point of sale terminal, e.g., sales register, at or during the normal course of a sales transaction at which at least one item is purchased. Furthermore, the odds of winning one or more prizes are improved as the number of items purchased as part of the sales transaction increases. The promotional games can include an instant lottery-type format, a draw-type lottery format, an interactive game format, or a combination of any and all of these formats.

Description: GAMES OF CHANCE USING A CASH TILL ROLL AND METHOD OF AND SYSTEM FOR PLAYING THE GAME FIELD OF THE INVENTION The present invention relates to games of chance and a method of and system for playing the games. More precisely, the invention relates to promotional games of chance that are played using playing game tickets that are pre-printed on the reverse side of a sales receipt from a cash register roll and distributed during the normal course of a sales transaction. DESCRIPTION OF THE RELATED ART Many nations worldwide have legalized public and private lotteries and other game of chance. Furthermore, commercial enterprises recognize the value of private lottery-type promotional games in soliciting new customers and fostering customer loyalty to encourage customers to continue shopping at the enterprise's commercial establishment. Indeed, promotional games and the prizes awarded for winning entertain and stimulate the interest of customers. Typically, these lotteries and/ or games of chance (hereinafter collectively "lotteries") include innumerable variations in two basic formats, i.e., an instant- type and a draw- type lottery. An instant lottery gets its name from the fact that determination of winning can be done virtually instantly. A draw-type lottery, on the other hand, requires the occurrence of another event, e.g., a scheduled drawing, to determine whether and which, if any, players have won. Indeed, instant lottery games typically are played using a "scratch card", i.e., a disposable substrate, which participants rub or scratch to remove a removable coating that conceals one or more playing game pieces and related cash prize amounts. Game participants purchase instant lottery tickets for a few dollars, e.g., $1 to $10, at point of sale terminals, which frequently are located in grocery stores, convenience stores, smoke shops, and elsewhere. Generally, instant lottery tickets are printed on heavy paper or cardboard and dispensed from rolls, which are perforated at the juncture between adjacent tickets. Instant lottery tickets include one or more playing game pieces, which, for example, can include Arabic numerals, symbols, and/or selected playing cards, and related cash prize amounts. The playing game pieces and related cash prize amounts are pre-printed on the surface of the game ticket but are concealed from view by a removable covering until the covering is removed by a player. Accordingly, whether a lottery ticket is a winner and the prize are pre- determined. Moreover, although any number of game participants can win, there can only be one winner per scratch card. Instant lottery play requires participants to scratch, or rub off, the removable covering, e.g., using a coin or fingernail, to reveal the underlying playing game pieces and related prize. One example of a commonly found instant lottery game is a version of "blackjack" or "twenty-one", wherein participants scratch off one or more "house" game pieces as well as their playing game pieces. Participants win if one or more of their playing game pieces exceeds the associated "house" game pieces. When this occurs, participants win the related prize, which can be several thousands of dollars, but, more often than not, is just a few dollars. Some commercial establishments provide their customers with a scratch ticket at check-out for which prizes, generally, store products, are awarded. Related patents to Bachman, et al. (United States Patent Nos. 4,671,512 and 4,817,949) disclose, respectively, an automated teller machine ("ATM") transaction receipt bearing instant lottery-type game indicia on the reverse side of the receipt and a system for playing an instant lottery- type game that includes a transaction receipt and an ATM, respectively. According to the Bachman patents, game indicia are imprinted on a portion of the reverse side and then coated first with a translucent release coating and then with an opaque, removable masking. Problems associated with instant lottery games including check-out scratch tickets, in general, include the cost of printing, distributing, and verifying the lottery tickets and the clutter that discarded lottery tickets make. Indeed, one of the significant costs associated with instant lottery game promotion is the cost of printing and distributing playing game tickets. Problems associated with the Bachman, et al. invention include the added cost of manufacturing the stock paper with a release coating and a removable masking. In contrast, lottery-type games are played by selecting a pre- determined number of playing game pieces, e.g., integers, from a population of game pieces that must match all or substantially all of the winning game pieces drawn randomly during a scheduled drawing event. Game participants purchase lottery tickets for a few dollars at point of sale terminals, which again are located in grocery stores, convenience stores, smoke shops, and elsewhere. Generally, lottery tickets are dispensed from a printer that communicates with an on-line server. In this manner, the online server can (i) maintain a database of all game ticket combinations; (ii) determine immediately whether there has been one or more winners; and (iii) produce a "quick pick" ticket of playing game pieces selected at random from the population of game pieces for those participants who do not want to select playing game pieces themselves. There are several versions of lottery -type games. One version requires participants to select both the game pieces and the sequence in which the game pieces will be drawn. For example, a common "Pick Four" game requires game participants to select four numbers, which typically include integers from 0 to 9 with replacement, and the sequence in which these numbers will be drawn. Hence, for example, if a participant selects 1-2-3-4, he or she would win if and only if the winning numbers 1, 2, 3, and 4 are drawn in the proper sequence. Participants do not win if the winning numbers are drawn in a different sequence, e.g., 2-3-4-1 or if different numbers are selected altogether, e.g., 1-2-3-5. A second version of a lottery-type game, e.g., "Lotto", basically is played in the same manner, i.e., by selecting a pre-determined number of playing game pieces, e.g., integers, and then matching all or slightly less than all of the winning game pieces, which, for example, typically are selected randomly during a scheduled drawing event. This version differs from the previous "Pick Four" version in that (i) drawing sequence is not important; (ii) the population of playing game pieces typically is much larger, e.g., integers from 1 to 49; (iii) there is no replacement; and (iv), typically, participants must select more playing game pieces. It is important to note that in this version of the lottery-type game, the number of playing game pieces selected is the same as the number of winning game pieces drawn. The odds of winning the game decrease significantly as the number of game pieces comprising the combination of winning game pieces increases. As a result, typically, only a relatively small number of game participants win any prize. Accordingly, prizes, e.g., cash jackpots, usually are quite large. A third version of the lottery-type game is commonly known as "keno", which is a hybrid of the second version described above. Indeed, keno basically is played in the same manner, i.e., by selecting a number of playing game pieces, e.g., integers, and then matching all or slightly less than all of the winning game pieces selected during a scheduled drawing event. "Keno" games differ from "Lotto" games in that (i) the population of playing game pieces is larger still, e.g., integers from 1 to 80;* (ii) participants can choose the number of game pieces that they want to match; and (iii) the number of winning game pieces drawn, e.g., twenty (20), is larger than the number of a participant's playing game pieces, e.g., two (2) to ten (10). Accordingly, the odds of winning at "keno" are better than "Lotto" but prizes, i.e., cash jackpots, are usually smaller. Moreover, "keno" is much less linear than "Lotto", which is to say that one's chances or winning do not end when the first winning game pieces drawn does not match any of the participant's playing game pieces. Accordingly, more participants can win some prize. Draw-type lottery games, in all of their many variations, however, suffer from similar printing and distribution problems as do instant lottery games. SUMMARY OF THE INVENTION Accordingly, it would be desirable to produce promotional games of chance and a method of and system for playing the games that provide advantages not found in the prior art. , Therefore, it is an object of this invention to produce promotional games of chance and a method of and system for playing the games that reduce the additional expense of printing and distributing game tickets. It is a further object of this invention to produce promotional games of chance and a method of and system for playing the games that are readily verifiable. It is another object of this invention to produce promotional games of chance and a method of and system for playing the games that follow an instant lottery- type format, a draw lottery- type format, an interactive, online- game type or a combination of these formats. It is yet another object of the present invention to produce promotional games of chance and a method of and system for playing the games, wherein participants are motivated to spend more money at the point of sale commercial establishment in order to receive a longer sales receipt and, therefore, more promotional game tickets. These and further objects are obtained by promotional games of chance and a method of and system for playing the game wherein the game is played using a reverse side of a cash register till roll as a playing game substrate, said playing game substrate comprising one or more playing game pieces disposed thereon, wherein said playing game pieces determine the outcome of the game when compared to one or more winning game pieces. Furthermore, the present invention includes a method of playing a promotional game, the method comprising the steps of: providing participants with a playing game substrate, said substrate comprising one or more playing game pieces that are disposed on a reverse side of a cash register till roll, determining whether the playing game substrate is a winning game substrate; and verifying that said playing game substrate is a winning game substrate. Moreover, the present invention includes a system for playing a promotional game of chance, wherein the system comprises: one or more playing game substrates, which are disposed on the reverse side of a cash register till roll; a mechanism for distributing the playing game substrates; a mechanism for determining whether a playing game substrate is a winning game substrate; and a mechanism for verifying a winning game substrate. BRIEF DESCRIPTION OF THE DRAWINGS For a fuller understanding of the nature and desired objects of the present invention, reference is made to the following detailed description taken in conjunction with the accompanying figures wherein like reference character denote corresponding parts throughout the several views and wherein: FIG. 1 is an illustrative embodiment of a system for playing a promotional game of chance according to the present invention; FIG. 2a is an illustrative embodiment of a cash register sales receipt; FIG. 2b is an illustrative embodiment of the reverse side of a cash register sales receipt bearing a number of promotional game tickets; FIG. 3 is an illustrative embodiment of a point of sale terminal; FIG. 4a is an illustrative embodiment of an instant lottery-type promotional game; FIG. 4b is an illustrative second embodiment of an instant lottery-type promotional game; FIG. 4c is an illustrative third embodiment of an instant lottery- type promotional game; FIG. 4d is an illustrative fourth embodiment of an instant lottery-type promotional game; FIG. 4e is an illustrative embodiment of a draw-type lottery promotional game; and FIG. 4f is an illustrative embodiment of a promotional interactive, online game. DETAILED DESCRIPTION OF THE INVENTION AND ITS PREFERRED EMBODIMENTS The present invention relates to several embodiments of promotional games of chance and a method of and system for playing the games that reduce additional expenses associated with printing and distributing game substrates 10, i.e., tickets, to participants. Preferably, game tickets 10 are distributed to customers by one or more commercial enterprises during normal business transactions, i.e., sales, with each commercial establishment hosting its own promotional game or games. Accordingly, the promotional games can foster customer loyalty; improve customer relations; and spark or otherwise motivate an increase in customer spending in the hosting commercial establishments. With reference to FIGs. 1, 2a, and 2b, a system for playing the promotional game will be described. Preferably, the system comprises one or more promotional game tickets 10, which are pre-printed on the back, or reverse side 16, of a cash register till roll 12; a device for distributing the game tickets 10 to participants, e.g., a point of sale terminal 11, cashier's register or till box; a mechanism for determining whether the promotional game ticket is a winning game ticket 13; and a further mechanism for verifying that a promotional game ticket is a winning game ticket 15. Cash register till rolls 12 (hereinafter "till rolls") are used extensively by most commercial establishments to provide customers with a tangible record of items purchased, e.g., a sales receipt. Till rolls 12 have an obverse (front) side 14 and a reverse (back) side 16. In most instances, the reverse side 16 of a till roll 12 is blank. However, some commercial enterprises have included advertising on the reverse side 16. The obverse side 14 of the till roll 12 is used commonly to record the commercial transaction. Preferably, for distribution, a point of sale terminal 11 typically includes a printing device 19 that communicates with one or more scanning devices 32 through a micro-processor 17. See FIGs. 1 and 3. As items to be purchased are scanned, the scanning device 32, e.g., a laser bar code reader, transmits and logic in the micro-processor 17 converts the item's data codes, e.g., UPC bar codes, to a binary code. Additional micro-processor 17 logic accesses, i.e., "reads", the contents, e.g., item description and unit price data, that are stored in a unique memory address 35 that corresponds to the scanned UPC data code. The address contents 36 are transmitted to the printing device 19, which prints, e.g., a description and unit price of all of the purchased items on a sales receipt 14. When the last item to be purchased is scanned, the micro-processor 17 performs a summing, totaling or adding operation and further prompts the printing device 19 to print the total amount of the commercial transaction on the sales receipt 14. The sales transaction information on the obverse side 14 of the promotional game ticket 10 is used further to partially authenticate the game ticket 10. Indeed, preferably, no game ticket 10 can win unless a dated, printed record of at least one sales transaction appears on the obverse side 14 of the promotional game ticket 10. According to the present invention, preferably, one or more promotional game tickets 10 is /are pre-printed on the reverse side 16 of a till roll 12. Although, in the preferred embodiment, promotional game tickets 10 are printed to cover substantially the entire reverse side 16 of a till roll 12, there can be as few as a single game ticket 10 printed on the reverse side 16 or promotional game tickets 10 can be printed randomly or intermittently on the reverse side 16 of a till roll 12 without departing from the scope and spirit of the present invention. Preferably, the size of each pre-printed game ticket 10, i.e., the length, is no greater than the standard length of a sales receipt issued for the purchase of a single item in a particular commercial establishment, e.g., about 2-1/2 to 3 inches or about 64 to 77 mm. Accordingly, when a customer purchases one or more items for sale in a commercial establishment, he or she receives at least one promotional game ticket 10. The more items that a customer purchases, the longer his or her sales receipt will be. Hence, customers who purchase a lot of items from the commercial establishment potentially will have more opportunities to win a prize awarded for one or more of the embodied games described below. As best seen in FIG. 2, preferably, game tickets 10 are pre-printed to include one or more of the following: one or more playing game pieces 18, a security code 20, an access code 21, a promotional game name 22, and instructions on how to play the game and/ or claim a prize 24. Playing game pieces 18 can include, for example, one or more of the following: Arabic numerals, dollar, or cash, amounts, letters from the alphabet, a word, words or phrase, selected playing cards, mah jongg tiles or a machine readable data code, e.g., a barcode. It should be noted, though, that these exemplary playing game pieces 18 are not intended to be limiting, rather merely to illustrate some of the possible symbols that can be used as playing game pieces 18. Game tickets 10 preferably include a security code 20 or, in the alternate, an access code 21, which are used, as will be described in greater detail below, respectively, to verify that a promotional game ticket 10 is a winning game ticket 10 and to allow participants to access and play an online game. Security and/or access codes 20 and 21 can include, for example, one or more of the following: Arabic numerals, letters from the alphabet, or a machine readable data code, e.g., a barcode. Here again, these exemplary security and/or access codes 20 and 21 are not intended to be limiting, rather merely to illustrate some of the possible symbols that can be used as security and/ or access codes 20 and 21. Preferably, the mechanism for distributing promotional game tickets 10 includes distribution at a point of sale terminal 11 at the completion of or during a normal sales transaction. Point of sales terminals 11 associated with the present invention and production of a sales receipt therewith are well known to those skilled in the pertinent art. Indeed, as items to be purchased are scanned, a printer 19 that is integral to and in communication with the cash register automatically produces and maintains a running list of the description and unit price of items to be purchased on the obverse (front) side 14 of the till roll 12. As a sales record is produced, the till roll 12 advances with each additional item. Preferably, mechanisms 13 for determining whether a promotional game ticket 10 is a winning game ticket 10 include at least one of the following: a word, words or phrase and/or a machine readable data coded message, an interactive, e.g., toll free, telephone site, and/ or an interactive, online, e.g., Internet, Web site for instant lottery-type promotional games and/ or posted or published winning numbers or a scheduled drawing event for draw- type promotional game embodiments. These outcome -determining mechanisms 13 are described in greater detail below during the description of the various game embodiments. Similarly, the preferred verifying mechanisms 15 for verifying that a game ticket 10 is a winning game ticket include a visual inspection and comparing a pre-printed security code 20, which appears on the promotional game ticket 10, with the contents 36 of one or more local or remote databases 30, in which winning security codes 20 are stored. Indeed, security codes 20 can be compared with data contained in one or more databases 30, which databases 30 are accessible, e.g., through a network or online. More preferably, these databases 30 are accessible online, e.g., via the Internet. Indeed, the verifying databases 30 include one or more listings of winning security codes 20 that are cross-indexed to an address 35 containing a prize. For example, when a customer has determined that he or she owns a winning game ticket 10, he or she is instructed to return the winning game ticket 10 to the commercial establishment from whence it was purchased or to an affiliated commercial establishment. A sales person then visually inspect the promotional game ticket 10 to ensure that it has not been tampered with and to verify that the security code 20 on the promotional game ticket 10 corresponds to a winning security code 20 contained in one or more of the databases 30. Having described the system for playing the promotional games of chance, several game embodiments and the methods of playing each embodied game will now be described. Common to each game embodiment, preferably, is a step in which sales personnel of a commercial enterprise distribute at least one promotional game ticket 10, which are pre-printed on the reverse side 16 of a cash register till roll 12, to every customer who purchases at least one item from the commercial enterprise. While the preferred embodiment includes customers purchasing items from the commercial establishment, in a separate embodiment, customers simply can request a promotional game ticket 10 at the point of sale terminal 11 without any other purchase necessary. Several embodiments of instant lottery-type promotional games will now be described by referring to FIGs. 4a through 4d. It should be noted, however, that the embodied instant lottery- type games are meant to be exemplary and not limiting. Indeed, those skilled in the pertinent art can apply the teachings of the present invention to innumerable instant-type games. In a first embodiment, promotional game tickets 10 include a playing game piece 18 comprising a machine readable data code, e.g., a barcode 35, that can be read, e.g., scanned, by data code reading devices 32, e.g., barcode scanners 32, that, preferably, are in communication with the point of sale terminal 11 through a micro-processor 17. See FIG. 3 and 4(a). Accordingly, at check-out and after the last item to be purchased has been scanned, sales personnel scan the machine readable data codes 35, i.e., the playing game pieces 18, of each of the participant's promotional game tickets 10, to determine instantly whether the one or more promotional game tickets 10 are winning game tickets 10. Preferably, sales personnel scan the one or more playing game pieces 18 on the reverse side 16 of the till roll 12 before the sales receipt has been removed, i.e., torn from the cash register 11, and, more preferably, before the customer has paid for the items purchased. The machine readable data code 35, for example, includes a unique memory address 35 in a database 30. Micro-processor 17 logic converts the data code 35 to a binary code, which further identifies the appropriate memory address 35 that the micro-processor 17 reads. Contained in the address 35 are indicia of winning 36 and prize amounts, e.g., in binary format. The micro-processor 17 "reads" the contents 36 of the indicated address 35, decoding the contents 36 accordingly; then, it "writes" the contents (i) to a printing device 19 where the prize, if any, is displayed in a human readable format, e.g., printed out on a sales receipt 14, and/or (ii) to a visual display unit 34 where the prize is displayed visually in a human readable format, e.g., using light emitting diodes. Furthermore, winning indicia 36 are coded so as to cause the micro-processor 17 to fetch and run a micro-program that, e.g., recalculates the final purchase amount of the sales transaction, taking into account the one or more prize amounts. For example, if a certain machine readable data code 35 includes a memory address 35 and that memory address 35 contains a binary-coded message that indicates "$5 off your bill", a message appears on the visual display unit 34 and/or is printed out on the sales receipt 14. Furthermore, $5 is subtracted automatically from the participant's purchase sub-total. As machine readable data codes 35 are read immediately after and/ or as a final step of each sales transaction, verification is coincident with the winning determination. This embodied instant lottery-type promotional game can also include a word, words or a phrase that are substantially related to the sales transaction 42 instead of or in combination with a machine readable data code 35. For example, the word, words or phrase 42 can provide for one or more of the following prizes: discount the total amount of the customer's current sales receipt, i.e., take off a specified percentage or dollar amount from the customer's sales receipt; provide a discount coupon for a specified percentage or dollar amount off of the customer's next purchase; and/ or completely cover the total amount of purchase. For example, the embodied word, words or a phrase 42 can include "Receive $5 off of your total bill", "Receive 10 percent off of your next purchase", "Free Groceries", and the like. Thus, once, a customer has completed his or her purchase and has received his or her promotional game tickets 10, sales personnel visually inspect the playing game pieces 10 for indicia of winning. If the promotional game ticket 10 is determined to be a winning game ticket 10, preferably sales personnel credit the customer's sales receipt in accordance with any prize amounts. With this embodiment, the determination and verification steps occur virtually simultaneously as the word, words or phrase 42 is its own verification code. A variation, or second and third embodiment, of the above described instant lottery-type promotional games includes games offering prizes that are substantially unrelated to the customer's purchase, e.g., a specified, e.g., a new car or free trip, or mystery prize or amount of cash, and, moreover, do not affect the sales transaction. According to this second and third embodiment, the mechanisms for determining whether a promotional game ticket 10 is a winning game ticket 10 include (i) using an interactive, online, i.e., Internet, Web site; (ii) using an interactive, e.g., toll free, telephone site; (iii) referring to a publication, e.g., on a poster, on an information board or in a periodical, disposed locally or remotely from the commercial establishment; and/or (iv) a word, words, phrase and/or symbols describing the prize won. See FIG. 4b and 4c. Preferably, -winning game pieces 18 for the second and third embodied game are contained in, e.g., a list or a database 30, which customers holding promotional game tickets 10 are told how to access. For example, customers playing the second embodied game can be told to access an online, e.g., Internet, Web site using, e.g., a uniform resource locator ("URL") address that is provided in the instructions 24 on the promotional game ticket 10. The Web site contains a list of all winning game pieces 18 for each ticket batch so customers can scan the list visually or, alternately, input their playing game piece 18 in compliance with an appropriate prompt to determine whether they have won any prize. Alternately, customers holding game tickets 10 can be told to dial an interactive, e.g., toll-free, telephone number, which then prompts customers to provide their playing game pieces 18, e.g., using the dialing keypad or voice activation. A remote server compares the customer's playing game pieces 18 with the list of winning game pieces 18, e.g., that are stored in a database 30 connected to the remote server, and winning or not winning are announced audibly over the telephone. As another alternate, customers holding promotional game tickets 10 can be told to compare their playing game pieces 18 to winning game pieces 18 that are published, e.g., on an information board or a poster that is located in the commercial establishment, or in a dated periodical. The poster, information board, and/ or periodical contain a list of all winning game pieces 18 for a particular ticket batch, so customers can scan the list visually to determine whether they have won a prize. If a customer believes that he or she has won a prize, he or she is instructed, e.g., by a message on the Web site, by a voice on the interactive telephone number, and/ or by a message on the poster, information board, and/ or periodical, to return the winning game ticket 10 to the place of issuance or an affiliated commercial establishment for authentication and verification. Verification and authentication include a visual inspection of the card to ensure that it is genuine and has not been tampered with or otherwise altered and comparison of the security code 20, which is disposed on the face of each game ticket 10, with one or more winning security codes 20 that are stored in a database 30. Preferably, if the customer's security code 20 matches one of the winning security codes 20 contained in the database 30, then the customer wins the prize associated with that security code 20. As described above, the security code 20 corresponds to a unique address 35 in memory that contains the prize amount. A fourth embodiment of an instant lottery-type promotional game includes an array, or matrix 29, comprising more than one playing game pieces 18, e.g., a three by three matrix. See FIG. 4d. Preferably, the playing game pieces 18 comprise various cash amounts. According to this third embodiment, winning game tickets 10 comprise those promotional game tickets 10 that include multiple-occurring game pieces 18 within the array 29. For example, if three of the playing game pieces 18 in a single array 29 match, then the promotional game ticket 10 is a winning game ticket 10. Alternately, one or more of the playing game pieces 18 in the array 29 can include a wild card or, alternately, include a reference to, e.g., an information board or poster in the commercial establishment, a dated periodical, etc., wherein or whereon a universal playing game piece is disposed that participants can combine with any two matching playing game pieces 18 appearing on the promotional game ticket 10 to win. If a customer believes that he or she has won a prize, he or she is instructed, e.g., by a message on the poster, information board, and/ or periodical, to return the winning game ticket 10 to the place of issuance or an affiliated commercial establishment for authentication and verification. Verification and authentication include a visual inspection of the card to ensure that it is genuine and has not been tampered with or otherwise altered and comparison of the security code 20, which is disposed on the face of each game ticket 10, with one or more winning security codes 20 that are stored in a database 30. Preferably, if the customer's security code 20 matches one of the winning security codes contained in the database 30, then the customer wins the prize associated with that security code 20. The present invention can be practiced equally as well using draw- type promotional games. Indeed, FIG. 4e illustrates a fifth illustrative embodied game of the present invention. As before, it should be obvious to those skilled in the art that other embodiments to and/ or modifications, combinations, and substitutions of the present invention are possible, all of which are within the scope and spirit of the disclosed invention. According to this fifth embodiment a plurality of playing game pieces 18 are disposed in a matrix or array 29, e.g., a four by four matrix. Preferably, the playing game pieces 18 are Arabic numerals. Alternately, one or more of the playing game pieces 18 can include a free space. This embodied game is played in conjunction with a scheduled drawing event much like the game of .bingo. Indeed, the object of the game is to match one's playing game pieces 18 against winning game pieces 18 that are randomly drawn during a scheduled drawing event. Alternately, the winning game pieces can be published, e.g., on a Web site, telephone message, information board, poster, and/ or dated periodical. A winning game ticket 10 includes a game ticket 10 in which the winning game pieces 18 match all of a participant's playing game pieces 18 in one or more rows R, columns C or diagonals D. Moreover, the more rows R, columns C, and/ or diagonals D that are matched completely, the greater the prize. If a customer believes that he or she has won a prize, he or she is instructed, e.g., by instructions 24 on the promotional game ticket 10 or by a message provided during the scheduled drawing event, to return the winning game ticket 10 to the place of issuance or an affiliated commercial establishment for authentication and verification. Verification and authentication include a visual inspection of the card to ensure that it is genuine and has not been tampered with or otherwise altered and comparison of the security code 20, which is disposed on the face of the game ticket 10, with one or more winning security codes 20 that are stored in a database 30. Preferably, if the customer's security code 20 matches one of the winning security codes contained in the database 30, then the customer wins the prize associated with that security code 20. A sixth embodiment of the present invention comprises an interactive, online game that participants can play, e.g., an Internet spot the ball game such as the game disclosed in United States application number 09/575,501 filed on May 19, 2000, which is incorporated herein by reference. Preferably, the promotional game ticket 10 includes an Internet URL address 22 and an access code 21. To play, participants preferably log on to the indicated URL address 22 using the access code 21, which code 21 is good for one playing event. Then, participants play the interactive game in accordance with the rules and regulations of play. If a participant wins the game, he or she is prompted to provide personal information, e.g., his or her name, address, telephone number, etc. This personal information is stored in a database 30 at a memory address 35 that is identified with his or her access code 21 for use in authentication and verification. The participant then is instructed to return the winning game ticket 10 to the place of issuance or an affiliated commercial establishment for authentication and verification. Verification and authentication include a visual inspection of the card to ensure that it is genuine and has not been tampered with or otherwise altered and comparison of the access code 21 with the input personal information and access code 21 that are stored in a database. Preferably, if the participant's access code 21 matches one of the winning access codes 21 contained in the database and the customer provides proper identification that corresponds to the personal information that was stored in the database 30, then the customer wins the prize associated with that access code 21. A seventh embodied promotional game is played in accordance with the "Pick Four" draw-type game format, except participants do not get to pick their own, e.g., four, playing game pieces 18. The playing game pieces 18 in this instance are pre-printed as part of the promotional game ticket 10 on the reverse side 16 of the till roll 12. Preferably, this embodied game is played in conjunction with a scheduled drawing event. Indeed, the object of the game is to match one's playing game pieces 18 and the sequence in which they occur against winning game pieces 18 that, e.g., can be randomly drawn during a scheduled drawing event and their sequence. Alternately, the winning game pieces 18 and their sequence can be published, e.g., on a Web site, on a telephone message, information board, poster, and/ or dated periodical. A winning game ticket 10 includes a game ticket 10 in which the winning game pieces 18 match all of a participant's playing game pieces 18 in the proper sequence. If a customer believes that he or she has won a prize, he or she is instructed, e.g., by instructions 24 disposed on the promotional game ticket 10 or by a message provided during the scheduled drawing event, to return the winning game ticket 10 to the place of issuance or an affiliated commercial establishment for authentication and verification. Verification and authentication include a visual inspection of the card to ensure that it is genuine and has not been tampered with or otherwise altered and comparison of the security code 20, which is disposed on the face of the game ticket 10, with one or more winning security codes 20 that are stored in a database 30. Preferably, if the customer's security code 20 matches one of the winning security codes contained in the database 30, then the customer wins the prize associated with that security code 20. In a separate embodiment of the above-described draw-type game, participants can draw winning game pieces 18 themselves, e.g., from a container or drum that contains each of the playing game pieces 18. While a number of embodiments of the invention have been described, it should be obvious to those skilled in the art that other embodiments to and/ or modifications, combinations, and substitutions of the present invention are possible, all of which are within the scope and spirit of the disclosed invention. For instance, promotional game tickets 10 do not have to be preprinted continuously on the reverse side 16 of the cash till roll 12. Indeed, in another embodiment, only a single promotional game ticket 10 is disposed on a cash till roll 12 and the customer who receives that single ticket receives a prize. Alternately, promotional game tickets 10 can be spaced intermittently, e.g., randomly or equidistant, so that not every customer, necessarily, is awarded a promotional game ticket 10. Additionally, although in the preferred embodiment of draw-type games, winning game pieces 18 were randomly selected during scheduled drawing events, the "drawing event" does not have to be scheduled or embody a drawing. Rather, the event can include any naturally or artificially occurring event, the outcome of which can be represent by a playing game piece 18. For example, the event can include scores of or number of paid admissions to a sporting event or the closing ticker value of a stock market index, etc. Those skilled in the art will appreciate the boundless number and type of events that can be used to play a game according to the present invention. Moreover, although the games described herein have been described as promotional games, it is within the scope and spirit of the disclosed to include non-promotional games, e.g., state or national lotteries, for which till rolls 12 are used to distribute the playing game tickets 10.

Claims: WHAT IS CLAIMED IS: 1. A game of chance that is played using a reverse side of a cash register till roll as a playing game substrate, said playing game substrate comprising one or more playing game pieces disposed thereon, wherein said playing game pieces determine the outcome of the game when compared to one or more winning game pieces. 2. The game as recited in claim 1, wherein the game comprises an instant lottery-type game. 3. The game as recited in claim 1, wherein the game comprises a draw- type lottery game. 4. The game as recited in claim 1, wherein the game comprises an interactive, online game. 5. The game as recited in claim 1, wherein said winning game pieces are published in a manner selected from a group comprising: randomly drawn during a drawing event, printed in a dated periodical, printed on a poster, posted on an information board, published audibly on an interactive telephone network, and published downloadably on an interactive, online Web site. 6. The game as recited in claim 1, wherein the cash register till roll comprises a sales receipt from a commercial transaction. 7. A game of chance played in conjunction with a local commercial transaction using at least one visually displayed playing game piece, the game comprising a playing game substrate that is a cash register till roll, having an obverse side and a reverse side, wherein the obverse side displays indicia of the commercial transaction and the reverse side displays said at least one playing game piece. 8. The game of claim 7, wherein said cash register till roll extends and advances in a first direction as indicia of the commercial transaction are displayed thereon, and the magnitude of said advance corresponds directly to the odds of winning a prize. 9. A method of playing a game of chance comprising the steps of: providing one or more participants with a playing game substrate, said substrate comprising one or more playing game pieces that are disposed on a reverse side of a cash register till roll, deterrnining whether the playing game substrate is a winning game substrate; and verifying that said playing game substrate is a winning game substrate. 10. The method as recited in claim 9, wherein the step of providing a playing game substrate comprises the substeps of: conducting one or more sales transactions in a commercial establishment, from which transactions a sales receipt is produced, said sales receipt being integral to and disposed on an obverse side of said cash register till roll; and providing said sales receipt to one or more participants as a playing game substrate. 11. The method as recited in claim 9, wherein the method further comprises the step of: publishing one or more winning game pieces, wherein said winning game pieces are used to compare with said playing game pieces in determining whether the playing game substrate is a winning game substrate. 12. The method as recited in claim 11, wherein winning game pieces are published in at least one of the following: a random drawing event, a scheduled drawing event, results of one or more athletic events, results of stock market trading on a particular date, an information board, a poster, an interactive, online Web site, a dated periodical, and an interactive telephone network. 13. The method as recited in claim 9, wherein verifying whether the playing game substrate is a wihning game substrate includes the step of comparing a security code disposed on the playing game substrate with a database containing a plurality of winning security codes. 14. The method as recited in claim 9, wherein verifying whether the playing game substrate is a winning game substrate includes the step of visually inspecting the playing game substrate for authenticity. 15. The method as recited in claim 9, wherein step of determining whether a playing game substrate, having a machine readable data code thereon, is a winning game substrate comprises comparing said machine readable data code with a plurality of winning data codes. 16. A system for playing a game of chance, the system comprising: one or more playing game substrates, wherein said playing game substrates are disposed on a reverse side of a cash register till roll; a means of distributing said playing game substrates; a means of determining whether a playing game substrate is a winning game substrate; and a means of verifying a winning game substrate. 17. The system as recited in claim 16, wherein said playing game substrates include instant lottery-type promotional tickets. 18. The system as recited in claim 16, wherein said playing game substrates include draw-type lottery promotional tickets. 19. The system as recited in claim 16, wherein said playing game substrates include an interactive, online game. 20. The system as recited in claim 16, wherein said playing game substrates include one or more of the following: one or more playing game pieces; a security code; and instructions for playing the game; wherein the security code corresponds to an address in a database accessible by a micro-processor, which address contains indicia of winning a prize for the purpose of determining whether the playing game substrate is a winning game substrate. 21. The system as recited in claim 16, wherein said playing game substrates comprise one or more of the following: one or more playing game pieces; an access code; instructions for playing the game; and a Web site uniform resource locator address; wherein the access code enables playing a downloadable, interactive game that is located at said Web site address. 22. The system as recited in claim 16, wherein the means of determining whether a playing game ticket is a winning game substrate and the means of verifying a winning game ticket include a data code reading device that can read a machine readable data code that comprises the playing game piece on a promotional game ticket. 23. The system as recited in claim 16, wherein, the means of verifying whether the playing game substrate is a winning game substrate include comparing a security code disposed on the playing game substrate with a database containing a plurality of winning security codes. 24. The system as recited in claim 16, wherein the means of verifying whether the playing game substrate is a winning game substrate include visually inspecting the playing game substrate for authenticity. 25. The system as recited in claim 16, wherein the means of determining whether a playing game substrate, having a machine readable data code thereon, is a winning game substrate includes comparing said machine readable data code with a plurality of winning data codes.

Inventors: GRAY ANDREW P, GRAY, ANDREW, P.
Applicants: EUROPRINT HOLDINGS LTD, GRAY ANDREW P, EUROPRINT HOLDINGS LIMITED, GRAY, ANDREW, P.
Application year: 2001
Main classification: G07G5
IPC codes: A63F3, G07F17, G07G5