GAME APPARATUS FOR USE WITH A BILLIARD TABLE

Abstract: A game apparatus (10) adapted for use in conjunction with a standard billiard table (16), the game apparatus (10) comprising a sheet of flexible material (12) and at least one target apparatus (14), wherein the or each target apparatus (14) is releasably engageable with the sheet of flexible material (12) and is adapted to releasably receive a ball member (not shown), said game apparatus (10) being adapted to enable the playing of a game in which one or more billiard balls interact with the ball member, the target apparatus (14) and the billiard table (16), in particular cushions and pockets thereof.

Description: GAME APPARATUS FOR USE WITH A BILLIARD TABLE FIELD OF THE INVENTION The present invention relates to a game apparatus. More particularly, the game apparatus of the present invention allows games simulating traditional games to be played on a standard billiard table. BACKGROUND ART The playing of billiard table games is a common recreational past time. However, the cost of billiard tables is appreciable and the number of games that can be played on a standard billiard table limited. It is one object of the present invention to provide a relatively low cost apparatus that greatly increases the number of games playable on a standard billiard table. Further, football sports of all codes enjoy extremely widespread appeal. Games based on football codes, such as board games and electronic games, enjoy particular popularity. It is a further object of the present invention to provide a game apparatus that enables games simulating football sports to be played on a billiard table. Throughout this specification, unless the context requires otherwise, the phrases "billiard table" and "billiard ball", or variations such as "billiard tables" or "billiard balls", will be understood to encompass pool or snooker tables and balls. Throughout the specification, unless the context requires otherwise, the word "comprise" or variations such as "comprises" or "comprising", will be understood to imply the inclusion of a stated integer or group of integers but not the exclusion of any other integer or group of integers. DISCLOSURE OF THE INVENTION In accordance with the present invention there is provided a game apparatus adapted for use in conjunction with a standard billiard table having cushions and pockets, the game apparatus characterised by a sheet of flexible material inscribed with markings which when lain on the billiard table enable the playing of a tabletop equivalent of a traditional game normally played in a different form, and in which one or more ball members interact with the markings and the cushions and pockets of the billiard table to mimic or designate features of that traditional game. Preferably, the game apparatus further comprises at least one target apparatus, wherein the or each target apparatus is releasably engageable with the sheet of flexible material and is adapted to releasably receive a ball member, said game apparatus being adapted to enable the playing of a game in which one or more billiard balls interact with the ball member, the target apparatus and the billiard table, in particular cushions and pockets thereof. Preferably, the sheet of flexible material has inscribed thereon a series of markings approximating the markings on the field, pitch or ground of a particular traditional game, the markings interacting with the or each ball, the billiard table and the target apparatus in the playing of the game. Preferably, the sheet of flexible material is dimensioned so as to fully occupy the playing surface of the billiard table, having two elongate edges and two shorter edges. Preferably, the or each target apparatus is adapted to resemble a goal area of a particular traditional game. Preferably, two target apparatus are provided. Each target apparatus may be releasably engageable with the sheet of flexible material at or about each of the two shorter edges thereof. In one form of the invention, the sheet of flexible material is inscribed with markings which approximate the markings of a soccer pitch or a field hockey field and the two target apparatus are provided in the form of goal net apparatus, comprising at least two upright members, a cross bar and a net portion, wherein first ends of the two upright members are linked by the crossbar to form a goal mouth, the net portion extending rearwardly therefrom. Preferably, the goal net apparatus is provided with a non-return means by which a billiard ball entering the goal net apparatus by way of the goal mouth is prevented from spontaneously exiting such, and is retained in the net portion. Preferably, the non-return means comprises a portion of substantially rigid material, pivotally attached to the goal net apparatus such that the portion of substantially rigid material is able to pivot to allow a billiard ball to enter the goal net apparatus, but cannot pivot to allow the exit of such. Preferably still, the portion of substantially rigid material is attached to the goal apparatus at or about the junction of the upright members with the crossbar. In a highly preferred form of the invention, the portion of substantially rigid material is dimensioned so as to occupy the complete width of the goal mouth, and at least that portion of the height of the goal mouth such that a standard sized billiard ball cannot clearly pass beneath the portion of substantially rigid material into the goal net apparatus. in one form of the invention, the portion of substantially rigid material is maintained at an angle of about 45 degrees to the goalmouth so as not to interfere with a standard sized billiard ball passing slowly through the goalmouth. Preferably, the goal net apparatus further comprises at least one cushion member, adapted to deflect a standard billiard ball. Preferably still, the goal net apparatus comprises two cushion members, positioned either side of the goalmouth and extending rearwardly therefrom, adjacent to the net portion. In a highly preferred form of the invention, each cushion assembly is curved in such a manner as to deflect a standard billiard ball away from sides of the net portion. ln one form of the invention, the sheet of flexible material is inscribed with markings which approximate the markings of an Australian rules football ground, and the two target apparatus are provided in the form of a goal post assembly, comprising at least four upright members mounted on a base plate, the upright members comprising two goal posts and two point posts wherein the two goal post are located adjacent each other and are interposed between the point posts. Preferably, the distance between adjacent goal or point posts is approximately equal, and the goal posts are taller than the points posts. In one form of the invention, the base plate is provided with a linear leading edge. Preferably still, the upright members are fixedly attached to the base plate along the linear leading edge thereof. Preferably, the game apparatus of the present invention further comprises an elliptical target ball, wherein the elliptical target ball interacts with the billiard balls, the goal post assembly, the markings on the sheet of flexible material and the billiard table, in particular cushions and pockets thereof. Preferably, the elliptical target ball is formed of a material of similar properties to that from which conventional billiard balls are formed, and is of comparable size and weight thereto. Preferably, the goal post assembly further comprises a cushion member, adapted to deflect a standard billiard ball. Preferably still, cushion member extends rearwardly from the goal and point posts. Preferably, the goal post assembly is provided with a non-return means by which a billiard ball entering the goal assembly is prevented from spontaneously exiting such. Preferably still, the non-return means comprises a plurality of deflection surfaces adapted to entrap the elliptical target ball in the goal post assembly. Conveniently, at least some of the deflection surfaces are provided on rearwardly oriented portions of the cushion members. Preferably, the deflection surfaces are curved. In a further alternate form of the invention, the sheet of flexible material is inscribed with markings that approximate the markings of a rugby league pitch or a rugby union pitch, and the two target apparatus are each provided in the form of a conversion assembly. Preferably, the conversion assembly comprises a goal post assembly and a base plate. Preferably, the goal post assembly comprises two upright members and a cross bar, wherein the upright members are joined at a point intermediate first and second ends thereof by the cross bar. Preferably, a portion of net material is provided above the cross bar, in the space defined by the cross bar and the two upright members. Preferably the base plate has provided therein one or more apertures, adapted to receive the projections of a safety net assembly. Preferably, the game apparatus of the present invention further comprises an elliptical target ball, wherein the elliptical target ball interacts with the billiard balls, the markings on the sheet of flexible material, the goal and try line assembly and the billiard table, in particular cushions and pockets thereof. Preferably, the upright members of the goal post assembly are positioned such that the elliptical target ball may freely pass therebetween. Preferably, the elliptical target ball is formed of a material of similar properties to that from which conventional billiard balls are formed, and is of comparable size and weight. Preferably, the game apparatus further comprises a safety net assembly, the safety net assembly comprising at least two vertical members, suspended between which is a net portion. Preferably still, the safety net further comprises an arcuate base portion, attached to which are the vertical members. The arcuate base portion may be provided with one or more projections, adapted to releasably secure the safety net assembly to the goal post and try line apparatus. In a highly preferred form of the invention, the safety net assembly comprises two outermost vertical members and one or more inner vertical members, evenly spaced along the arcuate base portion, wherein the net portion is suspended between the two outermost vertical members, and supported by the or each inner vertical member. The safety net assembly of the present invention is intended to be placed behind the goal post assembly to receive errant balls. Preferably, the game apparatus of the present invention further comprises a conversion apparatus, the conversion apparatus being adapted to facilitate the elevated propulsion of the elliptical target ball from the surface provided by the sheet of flexible material. In one form of the invention, the conversion apparatus is adapted to be releasably fitted to the end of a standard billiard cue. Preferably, the conversion apparatus is adapted to releasably support and position the elliptical target ball. Preferably still, an approximately circular depression is provided in an upper surface of the conversion apparatus to support and position the elliptical target ball. Preferably, the conversion apparatus is provided with a guide means by which a further standard billiard cue can be guided into contact with the elliptical target ball when supported and positioned by the conversion apparatus. The guide means may be provided in the form of a guide channel, beginning at approximately the point of attachment of the conversion apparatus to the billiard cue, and terminating at the circular depression in which the elliptical target ball is positioned. Preferably still, the width of the guide channel decreases as the guide channel approaches the circular depression, such that at the depression, the guide channel is marginally wider than the tip of a standard billiard cue. In a highly preferred form of the invention, a lower surface of the conversion apparatus is convex. In an alternate form of the invention, the conversion apparatus is free standing, and comprises a ramp portion and a seat portion wherein the seat portion is adapted to releasably position the elliptical target ball above the planar surface, and the ramp portion is adapted to guide and elevate a standard billiard ball from the planar surface, into contact with the elliptical target ball. In a still further form of the invention, the conversion apparatus comprises a disc- shaped base portion, having a circular depression on a surface thereof, the circular depression being adapted to releasably partially receive the elliptical target ball. In a further alternate form of the invention, the sheet of flexible material is inscribed with markings which approximate the markings of an American football field or a Canadian football field, and the two target apparatus are each provided in the form of a field goal assembly, comprising a lower upright members, a cross bar, two upper upright members and a net member, wherein the crossbar is horizontally positioned atop the lower upright member, the upper upright members extending vertically from first and second ends of the cross bar and the net member occupying the area defined by the cross bar and the upper upright members. The field goal assembly may further comprise a base portion, from which the lower upright member projects vertically. Preferably, the base portion is of a substantially triangular shape, wherein the lower upright member projects from an apex thereof. Preferably still, the base portion has provided therein one or more apertures, adapted to receive the projections of a safety net portion as described above. Preferably, where the sheet of flexible material is inscribed with markings which approximate the markings of an American Football pitch or a Canadian Football pitch, the game apparatus further comprises a conversion apparatus as described above. In a further alternate form of the invention, the sheet of flexible material is inscribed with markings which approximate the markings of a basketball court or a netball court, and the two target apparatus are each provided in the form of a goal assembly comprising a base portion, pole member, having an upper portion and a lower portion, and a ring and net assembly, wherein the ring and net assembly is positioned atop and extends substantially horizontally from the upper portion of the pole member, and the lower portion of the pole member extends substantially vertically from the base portion. Where the sheet of flexible material is inscribed with markings that approximate the markings of a basketball court, the goal assembly further comprises a backboard member. Preferably still, the backboard member is planar, and is arranged substantially parallel to the upper portion of the pole member and is interposed between such and the ring and net assembly. In a highly preferred form of the invention, a flexible member is interposed between the upper and lower portions such that the upper and lower portions of the pole member may be reversibly arranged in a noncolinear manner. Preferably, the base portion has a substantially linear rear portion, adapted to abut a standard billiard table cushion, and a rounded front portion, adapted to deflect a billiard ball. Preferably still, the base portion has provided therein one or more apertures, adapted to receive the projections of a safety net portion as described above. Preferably, the game apparatus further comprises a conversion apparatus, the conversion apparatus being adapted to facilitate the elevated propulsion of the a billiard ball from the surface provided by the sheet of flexible material. In a highly specific form of the invention, the lower portion of the pole member is releasably engaged with the base portion by way of lock nut arrangement. In any of the above forms of the invention, the sheet of flexible material may, in addition to being inscribed with markings approximating the filed, pitch or ground of a particular traditional game, be divided into a plurality of regularly shaped regions. Preferably, said division occurs by way of variations in tone rather than by way of markings. In a highly preferred form of the invention, the sheet of flexible material is divided in a grid pattern. In any of the above forms of the invention, the game apparatus may further comprise a referee ball, being a billiard-type ball on which markings corresponding to rulings made by referees in a particular traditional game are provided. In accordance with the present invention, there is further provided a billiard table and game apparatus combination, the game apparatus comprising a sheet of flexible material positioned on the playing surface of the billiard table, and at least one target apparatus, wherein the or each target apparatus is releasably engageable with the sheet of flexible material and is adapted to releasably receive a ball, said apparatus being adapted to enable the playing of a game in which one or more billiard balls interact with the target apparatus and the billiard table, in particular cushions and pockets thereof. BRIEF DESCRIPTION OF THE DRAWINGS The present invention will now be described by way of example only, with reference to eight embodiments thereof and accompanying drawings, in which:- Figure 1 is a perspective view of a game apparatus in accordance with a first embodiment of the present invention, showing in particular a sheet of flexible material inscribed with markings, and two target assemblies in the form of goal net apparatus, adapted to be releasably attached thereto; Figure 2 is a perspective view of the goal net apparatus of Figure 1 , showing in particular a goal mouth and a net portion, a non return means in the form of a portion of substantially rigid material, and two cushion members adapted to deflect a standard billiard ball; Figure 3 is a perspective view of a game apparatus in accordance with a second embodiment of the present invention; Figure 4 is a perspective view of a game apparatus in accordance with a third embodiment of the present invention; Figure 5 is a perspective view of a game apparatus in accordance with a fourth embodiment of the present invention; Figure 6 is a plan view of a conversion apparatus of a game apparatus in accordance with a fourth embodiment of the present invention; Figure 7 is a side view of the conversion apparatus of Figure 6; Figure 8 is a perspective view of an alternate conversion apparatus of a game apparatus in accordance with the fourth embodiment of the present invention; Figure 9 is an end view of the conversion apparatus of Figure 8;Figure 10 is a perspective view of a further alternate conversion apparatus of a game apparatus in accordance with a fourth embodiment of the present invention; Figure 1 1 is a perspective view of a game apparatus in accordance with a fifth embodiment of the present invention; Figure 12 is a perspective view of a game apparatus in accordance with a sixth embodiment of the present invention; Figure 13 is a perspective view of a game apparatus in accordance with a seventh embodiment of the present invention; and Figure 14 is a perspective view of a game apparatus in accordance with an eighth embodiment of the present invention. BEST MODE(S) FOR CARRYING OUT THE INVENTION In Figures 1 and 2 there is shown a game apparatus 10 in accordance with a first embodiment of the present invention, the game apparatus 10 comprising a sheet of flexible material 12 and two target apparatus in the form of goal net apparatus 14. The sheet of flexible material 12 is dimensioned so as to occupy the playing surface 15 of a billiard table 16, having two elongate edges 18 and two shorter edges 20, and is inscribed with markings 22 resembling those of a standard soccer pitch. The goal net apparatus 14 are adapted to receive a standard sized billiard ball (not shown) and in turn each comprise two upright members 24, a cross bar 26 and a net portion 28. First ends 30 of the upright members 24 are joined by the crossbar 26 to form a goalmouth 32, with the net portion 28 extending rearwardly therefrom, as can best be seen in Figure 2. Each goal net apparatus 14 further comprises a non-return means, adapted to prevent a billiard ball that has entered the goal net apparatus 14 by way of the goalmouth 32 from exiting such, in the form of a portion of substantially rigid material 34. The portion of substantially rigid material 34 is pivotally attached to the goal net apparatus at or about the junction of the upright members 24 with the cross bar 26. The portion of substantially rigid material 34 is able to pivot rearwardly to allow a billiard ball to enter the goal net apparatus, but is prevented, by the upright members 24, from pivoting to allow the billiard ball to exit. The portion of substantially rigid material 34 is dimensioned so as to completely occupy the width of the goalmouth 32, and occupies a sufficient portion of the height of the goalmouth 32 such that a billiard ball cannot freely travel thereunder. Each goal net apparatus 14 still further comprises two cushion members 36, adapted to deflect a standard billiard ball. The cushion members 36 are positioned adjacent the upright members 24 and extend rearwardly therefrom, alongside the net portion 28. The goal net apparatus 14 are releasably attached to the sheet of flexible material 12 at or about opposing shorter edges 20 thereof, as can best be seen in Figure 1. In use, a user (not shown) would lay the sheet of flexible material 12 on the playing surface of a standard billiard table 16, then affix the goal net apparatus 14 thereto, enabling a billiard game based on soccer to be played. Typically, a target ball (not shown), for example a standard white billiard ball, is placed on the sheet of flexible material 12 with two sets of six team balls (not shown), of similar size and shape to standard billiard balls, one set for each of two players (not shown). Conveniently, the sets of team balls are different colours. An example of a set of rules by which a billiard game based on soccer, in which the target ball, team balls, goal net apparatus 14, markings 22 on the sheet of flexible material 12 of the game apparatus 10 and the billiard table 16, particularly the cushions and pockets thereof, interact is as follows: RULE 1 - The Field of Play 1 J The game can be played on any pool, snooker or billiard table. RULE 2 - The purpose of the game 2.1 The purpose of the game is to score as many goals as you can in your opponent's goal within a thirty-minute period. RULE 3 - The winner 3.1 The winner of the game, is the player who scores the most goals in the thirty- minute period. 3.2 If the game is tied at the end of thirty minutes, then normal play will continue for a period of 5 minutes, with the first player to score being the winner. RULE 4 - The target ball / Soccer ball 4J The ball used for scoring is a standard white billiard / snooker ball. RULE 5 - Number of team balls per team 5J On the large snooker tables the number of team balls per side is ELEVEN. On the smaller tables the number of team balls per side is SIX. The team balls have different coloured uniforms to distinguish the sides. 5.2 The goalkeeper may have a different coloured top to the rest of their team balls. RULE 6 - The number of players. 6J Two or more players can play the game. 6.2 The player's use a player ball called a team ball. RULE 7 - The start of Play " Kick Off" 1 Λ The soccer ball is placed in the centre of the pitch for the kick off. 7.2 A flip of a coin decides which team will kick off. The winner of the coin toss decides the direction in which they wish to kick and takes the kick off. 7.3 The two "kick off" team balls need to be placed on the half way line, in the kick off circle, to ensure the soccer ball is passed forwards at the start of play. These are the only team balls allowed in the circle at the beginning of the game. The soccer ball must be passed before a shot at goal can be taken. 7.4 Each team ball must be placed in their own half of the field during the start of play. They can be placed in any formation. 7.5 After the first goal is scored, only the soccer ball is replaced on the centre spot. RULE 8 - Play 8 Λ Players will play alternately, unless the soccer ball is passed, or if a goal is scored, then the side against whom the goal has been scored will take the next kick off. RULE 9 - Passing the soccer ball. 9J A player can pass the soccer ball between separate team balls on their side as many times as they like before a shot at goal is taken. The first team ball of either side struck by the soccer ball, is the side that has the right of possession. 9.2 A pass is denoted as one of your team balls hitting the soccer ball, which then hits another one of your team balls. You can not pass to the same team ball, i.e. have two consecutive hits with the same team ball. 9.3 A pass is deemed to have been unsuccessful, and results in a turn over of possession, if the soccer ball does not hit any team balls. 9.4 It is an acceptable pass if the target ball rebounds off the cushions the goal posts back onto the same ball, or if the team ball rebounds of the cushions onto the soccer ball, after initially hitting the soccer ball. 9.5 The soccer ball must be passed during a goal kick, kick off, throw in. 9.6 If the shot at goal or pass is unsuccessful, then it is your opponents turn. If your team ball fails to hit the soccer ball, it is a turn over of possession. 9.8 If you knock one of your team balls into anyone of the pockets, the fallen team ball will stay out of play. 9.9 If you hit the soccer ball during your possession and the soccer ball knocks one of your opponents team balls in a pocket or the goal, your opponents' team ball is lost to the game. 9J 0 A player must have at least one foot on the floor whilst playing the game, or it will result in a turn over of possession. RULE 10 - Scoring 10J A goal is scored when the soccer ball completely crosses the white goal line. 10.2 A goal can be scored by a clean hit of the soccer ball into the goal, by rebounding off a team ball on either team, or off a cushion. 10.3 The goal is like a pocket. If one of your team balls is knocked into your goal, by the soccer ball, or as a result of rebounding off the soccer ball during an attempt by the other team to score, your team ball is lost to the game and deposited in a pocket. This includes your goalkeeper. Depositing your team ball in a pocket must be undertaken straight away. 10.4 If an opposing player, misses the soccer ball and hits your team ball, and knocks your team ball into the goal, then it is a turn over of possession. 10.5 One goal equals one point. RULE 11 - Goal kick 11 Λ Goal kicks are awarded when your opponent knocks the soccer ball into one of the corner pockets at the same end as your goal, or off the end of the table. 11.2 If your opponent passes the soccer ball, and the soccer ball then hits an opponents team ball and falls into an end pocket, the first team ball hit, that is, your opponents team ball, is considered to have caused the loss of the soccer ball to the table. 11.3 A goal kick is taken from anywhere in the Goal Square, but on the same side that the soccer ball left play. 11.4 The opponents team balls can remain in the goal area when a goal kick is about to be taken. 11.5 You can not score directly from a goal kick. An attempt to do so will result in the turn over of possession. 11.6 The goalkeeper or a team ball from your side that is closest to the soccer ball can take a goal kick. When taking the goal kick, the soccer ball is picked up by hand and placed in position in the goal area. The goalkeeper or closest player is also picked up by hand and placed behind the soccer ball to proceed with the kick. RULE 12 - Re positioning the defence 12J At the beginning of your turn you can choose to reposition one of the following team balls, either team ball number 1 , number 2 or number 3. The re positioning action is a one off optional action at the beginning of your play, it does not affect your turn. Re positioning means to replace players back into your own half using the cue. 12.2 You can re position your goalkeeper, team ball number 1 , in the goal area by using a cue, wherever they are on the pitch. 12.3 The team ball number 2, or team ball number 3, can be re positioned if they leave his or her own half. If the re positioning move is unsuccessful in returning either ball number 2 or 3 to its respective half, the re positioning move has still been played, the player is not penalised, they continue with their normal course of play. 12.4 You must state you are taking a re positioning shot when undertaking re positioning. 12.5 If during the re positioning you knock one of your team balls into the goal or a pocket, you loose the team ball that has been pocketed, and it is a turn over of possession. 12.6 If you hit one of your own team balls during the re positioning, it is a turn over of possession. 12.7 If you hit one of your opponent's team balls during the re positioning, it is a turn over of possession. 12.8 If you hit one of your team balls numbered 4 - 11 in an attempt to reposition them on the pitch, choose not to take your turn, fail to hit the target ball, or take over 60 seconds to play your shot, it is a turn over of possession. RULE 13 - Throw ins 13J If you knock the soccer ball into a central side pocket, or over the side of the table it is your opponents 'throw in'. A throw in is an indirect free kick taken from anywhere in the side pocket semi circle lines, which are located around the pocket. You must pass the soccer ball using your closest team ball. 13.2 When taking the throw in, the soccer ball is picked up by hand and placed in position in the throw in semi circle lines. The closest player is also picked up by hand and placed behind the soccer ball to proceed with the kick. RULE 14 - Corners 14J If you knock the soccer ball out of play in your own half, that is over the side or into your ends pockets, it is your opponents' corner kick. 14.2 You can score directly from a corner kick. 14.3 The corner is taken with your closest player. 14.4 When taking the corner, the soccer ball is picked up by hand and placed in position in the corner semi circle lines. The closest player is also picked up by hand and placed behind the soccer ball to proceed with the kick. RULE 15 - The goalkeeper 15J The game is played with a team ball, goalkeeper, (player number one), placed in the goal area. 15.2 If the goalkeeper is knocked into his / her own goal or any other pocket during an attempt on Goal, or during the course of play, they are lost to the game. 15.3 The goalkeeper can play anywhere on the pitch. RULE 16 - Foul Shot 16J A foul shot made by yourself in your own penalty area will result in a penalty. 16.2 If you miss the soccer ball and hit an opponent's team ball with your team ball or the cue, it is a turn over of possession. 16.3 If a player's clothing or body should touch any team ball or target ball it will result in a turn over of possession. 16.4 Striking the team ball with any part of the cue other than the tip will result in it being the opponents turn. 16.5 A push stroke will result in a turn over of possession being awarded. A push stroke is defined as when the tip of the cue remains in contact with the team ball once it has commenced its forward motion. RULE 17 - A Penalty 17J The penalty area on a large table is a rectangular box 700mm x 450mm. It encloses the goal area, and it is identified by a white line 5mm wide. On a smaller table the penalty area is 350mm x 225mm. 17.2 A penalty is a foul shot made by you in your own penalty area. 17.3 A penalty is taken from the penalty spot. The soccer ball is placed by hand on the penalty spot, and the striker is anyone of your team balls still on the table. They are not moved to take the penalty, they play the shot from where they are on the pitch. Penalty infringements inside the penalty area: Missing the soccer ball and hitting an opponent's team ball. This includes the re positioning play. If a player's clothing or body should touch any team ball. Striking the team ball with any part of the cue other than the tip. A push stroke. A push stroke is defined as when the tip of the cue remains in contact with the team ball once it has commenced its forward motion. RULE 18 - Loss of a player 18J During the course of play, if you knock your own team balls into one of the pockets, into your own goal, or off the pitch, you will lose that team ball for the duration of the game. 18.2 During the course of play, if you knock one of the opponent's team balls into one of the pockets, or into a goal, or off the pitch, without hitting the soccer ball first, it will be a turn over of possession. The pocketed team ball is still lost to the game. RULE 19 - Loss of the Game 19J A player who clearly fails to make an attempt to shoot or pass in the proscribed manner. 19.2 A player who seeks to gain advantage by deliberately touching a moving ball. 19.3 A player who knowingly breaks the rules of the game. RULE 20 - The cue 20J The cue shall not be less than 910 mm in length and shall show no substantial departure from the traditional and generally accepted shape and form. 20.2 " Rests" may be used to provide a bridge for the cue. The game apparatus 10 may further comprise a referee ball (not shown). The referee ball is a standard billiard ball inscribed with the following markings: OFF, YELLOW CARD, LOSS OF POSSESSION, FREE PLAY. Typically, the referee ball is initially placed on the sheet of flexible material. If a team ball or a target ball hits the referee ball, then the team ball that struck the referees ball will be subject to the ruling which corresponds to the markings appearing uppermost thereon. The referee ball is not moved from its new location. In Figure 3 there is shown a game apparatus 36 in accordance with a second embodiment of the present invention. The game apparatus 36 is substantially identical to the game apparatus 10, and like numerals designate like parts. However, the sheet of flexible material 12 is inscribed with markings 38 resembling those of a standard field hockey field. In use, the game apparatus 36 is similar to the game apparatus 10. However, an example set of rules by which a billiard game based on field hockey can be played differs to the rules described for the game apparatus 10, in the following respects: RULE 5 - Number of team balls per team 5J On the large snooker tables the number of team balls per side is ELEVEN. On the smaller tables the number of team balls per side is SIX. The team balls have different coloured uniforms to distinguish the sides. RULE 7 - The start of Play " Centre Pass" 7.3 One team ball needs to be placed on the half way line, to ensure the target ball is passed backwards into their own half at the start of play. All the other teams balls must be situated at least ten centimetres away from the target ball at the start of play. The target ball must be passed before a shot at goal can be taken. RULE 11 - Free Hit 11 J A free hit is awarded for fouls committed outside the shooting circle or PLAY ON can be played. 11.2 A free hit is taken from the nearest free hit spot that is marked on the 25 - yard line. 11.3 When taking the free hit, the Hockey ball is picked up by hand and placed in position. No other team ball is moved by hand to establish the shot. Players must take the free shot using team balls in their current positions. RULE 12 - Penalty Corner 12.1 A penalty corner is awarded when the defending team knocks the Hockey ball either into an end pocket or over the end cushion, at the end they are defending. 12.2 A penalty corner is an indirect free strike taken from anywhere in the end pocket semi circle lines, which are located around the pocket. The pocket chosen for this corner is the nearest pocket to where the incident took place. The Hockey ball must be passed using your closest team ball. 12.3 When taking the penalty corner, the Hockey ball is picked up by hand and placed in position in the throw in semi circle lines. The closest player is also picked up by hand and placed behind the Hockey ball to proceed with the kick. RULE 13 - Penalty Strikes 13J A penalty strike is awarded when the defence commits a foul inside the shooting circle. 13.2 A penalty strike in is a direct free strike taken from the penalty point in the shooting circle. 13.3 When taking the penalty strike, the Hockey ball is picked up by hand and placed in position. No other team ball is moved by hand to establish the shot. Players must take the penalty using team balls in their current positions. RULE 17 - Foul Shot 17J A foul shot will result in a turn over of possession and either the choice of playing on or taking a Free Hit, rule 11 , or Penalty Stroke rule 13, depending on where the foul shot occurred. In Figure 4 there is shown a game apparatus 40 in accordance with a third embodiment of the present invention. The game apparatus 40 is substantially similar to the game apparatus 10 and 36, and like numerals denote like parts. However, the sheet of flexible material 12 is inscribed with markings 42 resembling those of a standard Australian rules football field. Further, the two goal net apparatus 14 are replaced by two goal post assemblies 44, each goal post assembly 44 resembling a scaled down set of Australian rules football goals, and comprising four upright members in the form of two goal posts 46 and two point posts 48, mounted normally to a base 50. The game apparatus 40 further comprises an elliptical target ball (not shown), formed of a material of similar properties to that from which conventional billiard balls are formed, and being of comparable size and weight to a standard billiard ball. The two goal post 46 are located adjacent each other and are interposed between the point posts 48, the distance between adjacent goal 46 or point 46 posts being approximately equal, the goal posts 44 being taller than the points posts 48. The goal post assemblies 44 are each provided with a non-return means in the form of a plurality of curved deflection surfaces 52 adapted to entrap the elliptical target ball in the goal post assembly 44. In use, the game apparatus 40 is similar to the game apparatus 10 and 36. However, an example set of rules by which a billiard game based on Australian rules football can be played differs to the rules described for the game apparatus 10 in the following respects: RULE 4 - The target ball / Football 4J The ball used for scoring is an elliptical white billiard / snooker ball. RULE 5 - Number of balls per team 5J On the large snooker tables the number of team balls per side is EIGTEEN. On the smaller tables the number of team balls per side is NINE. The team balls have different coloured uniforms to distinguish the sides. RULE 7 - The start of Play " Bounce Down" 1Λ The Football is placed in the centre of the oval for the kick off. 7.3 An opposing team ball from each team attempts to pass the Football backwards or sidewards to their team balls at the same time. The Bounce down is denoted by a whistle from the referee or an agreed person stating " Start". 7.4 The two "Bounce down" team balls can be placed anywhere on the perimeter of the centre circle, but not directly opposite each other. A total of four team balls from each team can be placed between the centre circle and the centre square. Only the two Bounce Down team balls can be placed on the centre circle perimeter at the beginning of the game. The players must take the Bounce Down shot whilst standing on the same side of the table. 7.5 The remaining team balls from each team are placed anywhere on the oval and in any formation. The Football must be passed before a shot at goal can be taken. 7.6 The centre circle bounce down only occurs at the start of the game. RULE 8 - Play 8 Λ The players will play alternately, unless the Football is passed, or if a goal or a behind is scored. When a goal has been scored then the side against whom the goal has been scored will take the next kick off, from the goal area. 8.2 If a goal is scored the Bounce Down is taken from the centre circle, by moving the Football by hand and replacing it on the centre point. This is the only ball to be moved. 8.3 If a behind is scored the behind is taken from the goal area. This is the only ball to be moved. RULE 10 Scoring 10J A goal is scored when the Football completely crosses the white goal line between the two central goal posts. 10.2 A behind is scored when the Football completely crosses the white behind lines between the behind post and the central goal post, or hits anyone of the goal posts. 10.3 If the Football hits a behind post it is play on, and no points are awarded. 10.4 A goal is 6 points. 10.5 A behind is 1 point. 10.6 A goal / own goal / behind can be scored by a clean hit of the Football into the goal, or rebounding off a team ball on either team, or off a cushion. The Football must completely cross the goal / behind lines for points to be awarded. An own goal is when your team ball scores the goal into his own goal. 10.6 If an opposing player, misses the Football and hits your team ball, and knocks your team ball through the goal / behind posts, your team ball is lost to the game and it is a turn over of possession. 10.7 When a goal or behind is awarded, the defending team kick the ball into play by placing the Football into the goal square by hand, and placing the closest team ball behind the Football to take the kick - in. You can not score from this kick - in. Rule - 11 Marking the ball. 11.1 If a pass is successfully completed to one of your team balls that is in a position between the 50 - metre line and the goal, you can claim " A Mark". The Football is placed by hand on one of the three mark spots, and the nearest one to where the mark took place. The player who obtained the mark may have a shot at goal. The Football is the only ball that can be moved during this play. If however you wish to PLAY ON, the player has the option to leave the Football where it is and continue with the game as per normal. 11.2 There can be two consecutive marks made by the same team. The team ball that took the mark can have one re positioning shot to place him/her into a more advantageous position to take the shot. 11.3 After three consecutive marks there must be a shot at goal or a pass, without a marking attempt. RULE 12 - The Kicks in. 12J Kick ins are awarded when your opponent scores a behind. The kick in is taken from anywhere in the goal square. 12.2 The opponents team balls can remain in the goal area when a kick - in is about to be taken. 12.3 You can not score directly from a kick in. A successful attempt to do so will result in the turn over of possession. 12.4 The team ball from your team that is closest to the target ball takes the kick in. When taking the kick in, the Football is picked up by hand and placed in the goal area. The closest team ball is also picked up by hand and placed behind the Football to proceed with the kick. RULE 13 - Re positioning the defence 13J The team ball number 1 can be re positioned from anywhere on the oval. 13.2 Team balls 2, and 3, can be re positioned wherever they are out side of their 50 - metre line. The re positioning move must place the Football inside their own 50 - metre line, or it is a turn over of possession. 13.7 If you hit one of your team balls numbered 4 - 18 in an attempt to reposition them on the pitch, or choose not to take your turn, it is a turn over of possession. RULE 14 - Kick ins 14J If the player who initiates the shot knocks the Football into a central or side pocket, or over the side or end of the table it is their opponents 'Kick in'. A kick in is an indirect free kick in taken from anywhere in the side pocket semi circle lines, which are located around the pocket. The kick - in is taken from the pocket or closest pocket to where the Football went out of play. You can score a goal from a kick - in. 14.2 When taking the kick in, the target ball is picked up by hand and placed in position in the kick in semi circle lines. The closest player is also picked up by hand and placed behind the target ball to proceed with the kick in. 14.3 If you hit one of your team balls numbered 4 - 18 in an attempt to reposition them on the pitch, or choose not to take your turn, and fail as a consequence to hit the Football. In Figure 5 there is shown a game apparatus 54 in accordance with a third embodiment of the present invention. The game apparatus 52 is substantially similar to the game apparatus 40 and like numerals are used to denote like parts. However, the sheet of flexible material 12 is inscribed with markings 56 resembling those of a standard rugby league football field. Further, the two goal post assemblies 44 are replaced by two conversion post assemblies 58, each conversion assembly 58 resembling a scaled down set of rugby league conversion posts and comprising a post assembly 60, a base plate 62, and a portion of net material 64. The post assembly comprises two upright members 66 and a cross bar 68. The upright members 66 are joined, at a point intermediate ends thereof, by the cross bar 68. The portion of net material 64 is provided above the cross bar 68, in the space defined by the cross bar 68 and the two upright members 66. The game apparatus 54 further comprises two safety net assemblies 70. Each safety net assembly 70 comprises an arcuate base portion 72, extending vertically from which are two inner vertical members 74, and two outer vertical members 76. Suspended by the vertical members 74 and 76 is a net portion 78. The arcuate base portion 72 is provided with two projections 80, adapted to releasably secure the safety net assembly 70 to the conversion post assemblies by way of complementary recesses 82 provided therein. Each safety net assembly 70 of the game apparatus 54 is intended to be placed behind one of said conversion post assemblies to receive errant balls. The game apparatus 54 further comprises a conversion apparatus 84 adapted to facilitate the elevated propulsion of the elliptical target ball from the surface provided by the sheet of flexible material. ln one form, the conversion apparatus 84 is adapted to be releasably fitted to the end of a standard billiard cue 86 and adapted to releasably support and position the elliptical target ball by way of an approximately circular depression 88 provided in an upper surface 90 of the conversion apparatus 84, as can best be seen in Figures 6 and 7 The conversion apparatus 84 further comprises a guide means by which a further standard billiard cue (not shown) can be guided into contact with the elliptical target ball when supported and positioned by the conversion apparatus 84, in the form of a guide channel 92. The guide channel 92 begins at approximately the point of attachment of the conversion apparatus 84 to the billiard cue 86, and terminates at the circular depression 88 in which the elliptical target ball is positioned. The width of the guide channel 92 decreases as the guide channel 92 approaches the circular depression 88, such that at the depression, the guide channel is marginally wider than the tip of a standard billiard cue. A lower surface 94 of the conversion apparatus 84 is convex. Referring now to Figures 8 and 9, in an alternate form, the conversion apparatus 96 is free standing, and comprises a ramp portion 98 and a seat portion 100, wherein the seat portion is adapted to releasably position the elliptical target ball 102 above the planar surface, and the ramp portion 98 is adapted to guide and elevate a standard billiard ball from the planar surface, into contact with the elliptical target ball 102. Referring now to Figure 10, in a further alternate form, the conversion apparatus 104 comprises a disc-shaped base portion 106, having a circular depression 108 on a surface thereof. The circular depression 108 is adapted to releasably partially receive the elliptical target ball. It appears that, of the conversion apparatus 84, 96 and 104, the conversion apparatus 104 is the most easily used. In use, the game apparatus 54 is similar to the game apparatus 10. However, an example set of rules by which a billiard game based on rugby league can be played differs to the rules described for the game apparatus 10 in the following respects: RULE 4 - The target ball / Rugby ball 4J The ball used for scoring is An elliptical white billiard / snooker ball. RULE 5 - Number of balls per team 5J On the large snooker tables the number of team balls per side is THIRTEEN. On the smaller tables the number of team balls per side is SEVEN. The team balls have different coloured uniforms to distinguish the sides. RULE 7 - The start of Play " Kick Off" 7Λ A flip of a coin decides which team will kick off. The team that looses the coin toss becomes the defensive team. They decide the direction in which they wish to kick and take the kick off. 7.2 At the start of play the Rugby ball must be kicked forwards beyond the 10 - metre line, and remain in the opponent's half for this kick off. The Rugby ball is placed on the centre spot on the half way line by hand. Kick offs occur at the beginning of the game, or after a field goal has been scored. The team that has had the field goal scored against them takes the next kick off. 7.3 Each team ball must be placed in their own half of the field during the first kick off, and placed either on or behind their 10 - metre line. They can be placed in any formation. This is the only kick off where the team balls are placed in their own halves. During subsequent kick offs the team balls stay where they are on the table. 7.4 After the first try is scored, and an attempt at a conversion has been successfully made the Rugby ball is replaced on the centre spot for the opponent to take the kick off. If the conversion has not been scored, the target ball is placed on the centre point on 22 - metre line. The defending team takes the kick off, and becomes the offensive team. RULE 8 - Play 8 Λ The players will play their offensive and defensive shots alternately. 8.2 The teams take turn in being on the offensive and on the defensive. 8.3 The defensive team is the one that took the kick off. The offensive team is the team into whose half the Rugby ball is kicked during the kick off. They have six attempts to score a try. This means that the offensive team can pass the Rugby ball amongst its team balls six times, without the defensive team trying to intercept the Rugby ball. During the offensive team's play the defensive team can only try to knock the offensive team's balls into a pocket, any pocket, or into a less advantageous position. 8.4 The defensive team when trying to knock the offensive team balls into a pocket, any pocket, or into a less advantageous position, can play their team ball directly onto an offensive team ball. The defensive team must ensure there is no direct and indirect contact with the Rugby ball or from any other ball on the table, if there is this is called a foul shot. Direct contact means your team ball hits the Rugby ball first instead of an opposing team ball first and then the Rugby ball. If you do make direct or indirect contact with the Rugby ball your opponent obtains an additional six offensive shots starting from their next shot. 8.5 If the offensive team is successful and scores a field goal as a result of a try, they are awarded another 6 attempts to score a try, that is another six offensive plays. The Rugby ball is placed on the centre spot on the half way line by hand, and the team that has just conceded a goal, kicks the Rugby ball into the offensive team's half. Only the Rugby ball is moved for this kick off. 8.6 If the offensive team scores a try but fails to score a field goal, then it is a turn over of possession. The Rugby ball is placed by hand between the inbound lines on defensive team's 22-metre line, the defensive team now become the offensive team. Only the Rugby ball is moved by hand for this kick off. The Rugby ball must be kicked forwards. 8.7 If the offensive team ball does not complete a successful pass during their six offensive plays, then the Rugby ball is considered to have been intercepted. The defensive team now takes the offensive. A pass is denoted as team ball hitting the Rugby ball, which in turn hits another team ball, and the Rugby ball rolls backwards or sideways behind the team ball that was passed to. Passes can be indirect, that is the team ball hits the Rugby ball and it in turn hits a goal post or cushion and then a team member. RULE 9 - Passing 9.2 A pass is denoted as one of your team bails hitting the Rugby ball, which then hits another one of your team balls, and the Rugby ball finishes up behind or in line with the team ball it has passed to. If the Rugby ball rolls forwards of the team ball it has hit, this is deemed to be a forward pass, which is illegal and will result in a turn over of possession. 9.6 If the conversion attempt or pass is unsuccessful, then it is your opponents turn. RULE 10 - Scoring 10J The team that takes the kick off becomes the defensive team. The offensive team has six attempts to score a try. A try is scored when the Rugby ball is successfully passed to a team member who is in the in goal area. The goal area is between the line stretching across the pitch in line with the goal posts (goal - line) and a line indicating the end of the pitch. A try is worth 3 points. 10.2 To score a try the pass can be a forward pass. A forward pass is where the Rugby ball can roll forwards after hitting the team ball. This is the only occasion the target ball can roll forwards from a passing shot and remain a legal pass. 10.3 The team that score a try may try to score an extra 2 points by taking a conversion and scoring a field goal. The field goal kick is taken from the closest conversion point 22-metre line, using the conversion apparatus. 10.4 To score a conversion the Rugby ball must be played into the field goal pocket, over the cross bar and between the two upright posts. The field goal tee is placed in position by hand, and the closest team ball is placed in position by using the cue, to take the conversion kick. 10.5 During the course of play a player may choose at any time to kick a field goal which is worth 3 points. A team ball re positioning move is not allowed to assist this field goal attempt. If the field goal attempt fails to score, it is an automatic turn over of possession. 10.6 The conversion apparatus is needed for this shot. The only ball to be moved in this play is the Rugby ball, which is picked up by hand and placed onto a conversion tee at the exact point where the Rugby ball was situated on the pitch. 10.6 An indirect pass can also score a try. An indirect pass is a pass is where a team ball rebounds the target ball off a cushion or goal post, back onto the same team ball or a team ball from the same side. To score a try, the team ball that is passed to must be in their opponent's end zone. 10.7 An defending team ball could inadvertently pass indirectly to an attacking team ball, as long a the attacking team ball was in their opponent's end zone, and score a try. 10.8 The goal is two up right post with a cross bar, and the uprights continuing upwards from the cross bar. 10.9 After a try is scored, and an attempt at a conversion has been successfully made the Rugby ball is replaced on the centre spot for the opponent to take the kick off. 10.10 After a try is scored, but the attempt at a conversion fails, the Rugby ball is placed on the centre point of 22 - metre line. The defending team takes the kick off. RULE 1 1 - Corner throw - ins. The corner throw ins are taken from the centre point on the 10 - metre line that crosses the 22- metre line, and on the same side as the pocket the Rugby ball fell into, or went over the end cushions. You can not score directly from a corner throw - in. RULE 12 - Centre throw - in 12J If you knock the Rugby ball into a central side pocket, or over the side cushions, it is your opponents centre throw - in. The centre throw ins are taken from the centre point on the 10 - metre line that crosses the half way line. You must pass the Rugby ball using your closest team ball. 12.2 When taking the centre pocket throw - in, the Rugby ball is picked up by hand and placed in position. The closest team ball is also picked up by hand and placed behind the Rugby ball to proceed with the centre pocket throw - in. The offensive team has to pass the ball before it can attempt a try. During a Centre pocket throw - in no field goal attempts are allowed. RULE 13 - Re positioning 13J You can reposition team ball 1 , 2, or 3, from anywhere on the pitch to anywhere onto the pitch. 13.2 During the re positioning shot team balls 1 , 2, & 3 can hit another one of their fellow team balls, to assist replace this team ball into an advantageous position. These are the only team balls that can be hit during a re positioning move. 13.4 You must state you are taking a re positioning shot when undertaking re positioning. RULE 14 - Foul Shot 14.3 A foul shot between the 22 - metre line and the goal line is a penalty. 14.4 Penalties are taken for the nearest conversion spot. A penalty shot is the same as a conversion shot and is taken by using the closest team ball to hit the Rugby ball. The Rugby ball is placed on a conversion tee on the nearest conversion point, and the re positioning of this team ball is undertaken with the cue. 14.5 If the offensive team undertakes the foul shot they immediately loose the offensive status. If the defensive team undertakes the foul shot they award the offensive team six more offensive plays. 14.2 If the foul shot has pocketed the Rugby ball, then either the rules of corner throw - in or centre throw - in apply. If the Rugby ball is still on the table, it is played from the spot it has rolled to. In Figure 11 there is shown a game apparatus 110 in accordance with a fourth embodiment of the present invention. The game apparatus 110 is substantially similar to the game apparatus 52 and like numerals are used to denote like parts. However, the sheet of flexible material 12 is inscribed with markings 112 resembling those of a standard rugby union field. In use, the game apparatus 110 is similar to the game apparatus 10. However, an example set of rules by which a billiard game based on rugby union may be played differs to the rules described for the game apparatus 10 in the following respects: RULE 4 - The target ball / Rugby ball 4J The ball used for scoring is an elliptical white billiard / snooker ball. RULE 5 - Number of balls per team 5J On the large snooker tables the number of team balls per side is FIFTEEN. On the smaller tables the number of team balls per side is SEVEN. The team balls have different coloured uniforms to distinguish the sides. RULE 7 - The start of Play " Kick Off" 7.2 A flip of a coin decides which team will kick off. The team that looses the coin toss decides the direction in which they wish to kick and takes the kick off. 7.3 At the start of play the Rugby ball must be kicked forwards to the 22 - metre line, and the Rugby ball must remain in the opponent's half for this kick off. 7.4 Each team ball must be placed on or behind their own 10 - metre line, at the start of play. They can be placed in any formation. This is the only kick off where the team balls are placed in their own halves. During subsequent kick offs the team balls stay where they are on the table. 7.5 After the first try is scored, and an attempt at a conversion has been successfully made the Rugby ball is replaced on the centre spot for the opponent to take the kick off. 7.6 After the first try is scored, but the attempt at a conversion fails, the Rugby ball is placed on the centre point of 22-metre line. The defending team takes the kick off. RULE 9 - Passing the Rugby ball. 9J A player can pass the Rugby ball between separate team balls on their side as many times as they like before an attempt at a try is taken. The first team ball of either side struck by the Rugby ball, is the side who has the right of possession. 9.2 A pass is denoted as one of your team balls hitting the Rugby ball, which then hits another one of your team balls, and the Rugby ball finishes up behind or in line with the team ball it has passed to. If the Rugby ball rolls forwards of the team ball it has hit, this is deemed to be a forward pass, which is illegal and will result in a turn over of possession. 9.5 The Rugby ball must be passed after a kick off, or throw in. 9.6 If the conversion attempt or pass is unsuccessful, then it is your opponents turn. 9.7 If your team ball fails to hit the Rugby ball, it is a turn over of possession. 9.8 If you hit the Rugby ball during your possession and the target ball knocks one of your team balls or one of your opponents team balls into a pocket, the pocketed team ball is lost to the game. 9.9 If you hit a team ball against an opposing team ball, without hitting the Rugby ball it is a turn over of possession. Rule - 10 Marking the ball. 10.1 . If a team ball from the opposing team is inadvertently passed the Rugby Ball whilst they are situated between their 22 - metre line and the goal line, the ball is said to have been marked or caught. 10.2 You can place the Rugby ball by hand on the mark spot, which is the centre point between the goal posts, or choose to PLAY ON. The only ball to be moved by hand is the team ball. The Free kick is taken with any team ball situated wherever they are on the pitch. Players have the option to leave the Rugby ball where it is and continue with the game as per normal. RULE 11 - Scoring 11.1 A try is scored when the Rugby ball is successfully passed to one of your team balls who is in the in goal area. The goal area is between the line stretching across the pitch in line with the goal posts (goal - line) and a line indicating the end of the pitch (dead ball line ). A try is worth 5 points. 11.2 To score a try the pass can be a forward pass. A forward pass is where the Rugby ball can roll forwards after hitting the team ball. This is the only occasion the Rugby ball can roll forwards from a passing shot and remain a legal pass. 1 1.3 An indirect pass can also score a try. An indirect pass is where a team ball re bounds the Rugby ball off a cushion and back onto the same team ball in goal zone. An indirect pass can also be a team ball re bounds the Rugby ball off a cushion and back onto another team ball from the same team ball in goal zone. 11.4 The goal is two up right posts with a cross bar. When a try is scored, the team ball may try for a conversion. A conversion is when the Rugby ball is hit over the cross bar and into the conversion pocket. This gives the team extra 2 points. 11.5 A conversion is taken from the closest conversion spot on the 22 - metre line, using a conversion tee. 11.6 A conversion shot is taken by using the closest team ball to hit the Rugby ball. The Rugby ball is placed on a conversion tee on the nearest conversion point. The re positioning of this team ball is undertaken with the cue. 11.7 After a try is scored, and an attempt at a conversion has been successfully made the Rugby ball is replaced on the centre spot for the opponent to take the kick off. 11.8 After a try is scored, but the attempt at a conversion fails, the Rugby ball is placed on the centre point of 22 - metre line. The defending team takes the kick off. 11.9 A drop shot for three points can be taken using the conversion tee at anytime during the game, as long as you have possession of the play. For a drop shot to be successful, the Rugby ball must go over the cross bar and between the upright posts into the net pocket. 11.10 A drop shot is taken from anywhere on the pitch, but there is no re positioning of team balls to assist the shot. The team ball that takes the shot is played from wherever they are on the pitch. If the drop shot attempt fails to score, it is an automatic turn over of possession. RULE 12 - Corner throw-ins 12.1 Corner throw - ins are awarded when you knock the Rugby ball into one of the corner pockets, or over the end cushions. If you knock the Rugby ball into the corner pocket, or over the end cushions your opponent takes the corner throw - in. 12.2 A corner throw - in is taken from the nearest throw in circle on the 5- metre line, and on the same side as the pocket the Rugby ball fell into, or went over the end cushion. 12.3 You cannot score directly from a corner throw - in, you must pass the Rugby ball. 12.4 A corner throw - in is taken using the closest team ball to the corner pocket. The Rugby ball and the closest team ball are picked up by hand and placed in position in the throw in circle. RULE 13 - Centre throw - ins 13J If you knock the Rugby ball into a central side pocket, or over the side of the table it is your opponents 'throw in 1 . A throw in can be taken from anywhere inside the throw in circle on the 5 - metre line, which is located opposite the centre pocket. You can not score from a centre throw - in, you must pass the Rugby ball using your closest team ball. 13.2 When taking the throw in, the Rugby ball is picked up by hand and placed in position in the throw in circle. The closest player is also picked up by hand and placed behind the Rugby ball to proceed with the throw. RULE 15 - Foul Shot 15J A foul shot results in a turn over of possession. 15.2 A foul shot between the 22 - metre line and the goal line will result in a penalty. 15.2 Penalties are taken for the nearest conversion spot. A penalty shot is the same as a conversion shot and is taken by using the closest team ball to hit the Rugby ball. The Rugby ball is placed on a conversion tee on the nearest conversion point, and the re positioning of this team ball is undertaken with the cue. In Figure 12 there is shown a game apparatus 114 in accordance with a fifth embodiment of the present invention. The game apparatus 114 is substantially similar to the game apparatus 54 and 110 and like numerals are used to denote like parts. However, the sheet of flexible material 12 is inscribed with markings 116 resembling those of a standard American or Canadian football field. Further, the two conversion apparatus 58 are each replaced by a field goal assembly 118. Each field goal assembly 118 comprises a lower upright member 120, a cross bar 122, two upper upright members 124 and a net member 126. The crossbar 122 is horizontally positioned atop the lower upright member 120, the upper upright members 124 extend vertically from ends of the cross bar 122 and the net member 126 occupies the area defined by the cross bar 122 and the upper upright members 124. Each field goal assembly 118 further comprises a base portion 128, from which the lower upright member 120 projects vertically. The base portion 128 is of a substantially triangular shape and the lower upright member 120 projects from an apex 120 thereof. The base portion 128 has provided therein two apertures 132, adapted to receive the projections 80 of the safety net portion 70. In use, the game apparatus 114 is similar to the game apparatus 10. However, an example set of rules by which a billiard game based on American Football in can be played differs to the rules described for the game apparatus 10 in the following respects: RULE 4 - The target ball / Football 4J The ball used for scoring is An elliptical white billiard / snooker ball. RULE 7 - The start of Play " Kick Off" 7.2 The Football is placed by hand between the inbound lines on the kick off team's (defensive team) 35-yard line. The Football must be played forward over the 50 - yard line. Kick offs occur at the beginning of the game, or after a field goal has been scored. The team that has had the field goal scored against them takes the next kick off. 7.3 Each team ball must be placed in their own half of the field during the start of play. They can be placed in any formation. The offensive team must be on or behind the 40 - yard line at the start of play. This is the only kick off where the team balls are placed in their own halves. During subsequent kick offs the team balls stay where they are on the table. RULE 8 - Play 8 A The players will play their offensive and defensive shots alternately. 8.2 The teams take turn in being on the offensive and on the defensive. 8.3 The defensive team is the one that took the kick off. The offensive team is the team into whose half the Football is kicked during the kick off. 8.4The offensive team have four attempts to score a touch down. This means that the offensive team can pass the Football amongst its team balls four times (Downs), without the defensive team trying to intercept the Football. 8.5 A Down is the passing of the team ball into an empty space for a run on, this is one Down. A pass of the Football between team balls on the same side is another method of scoring a Down. 8.6 During the offensive team's play the defensive team can only try to knock the offensive team's balls into a pocket, any pocket, or into a less advantageous position. 8.7 The defensive team when trying to knock the offensive team balls into a pocket, any pocket, or into a less advantageous position must use the " Killer team ball". They can play their Killer team ball directly onto an offensive team ball, ensuring there is no direct or in direct contact with the Football. Direct and in direct contact means your team ball hits the Football first instead of an opposing team ball. Indirect contact is when any team ball makes contact with the Football. If you do make direct or indirect contact with the Football your opponent has two consecutive plays. 8.8 If the Killer team ball is lost to the table, that is it is pocketed, then another Killer team ball can be chosen. 8.9 If the offensive team is successful and scores a field goal as a result of a touch down, they are awarded another four offensive plays, and another re positioning shot. 8.10 When the field goal has been scored the Football is placed by hand between the inbound lines on the defensive teams 35 - yard line. Only the Football is moved for this kick off. The Football must be played forward over the 50 - yard line. 8.11 If the offensive team scores a touch down but fails to score a field goal, then it is a turn over of possession. The Football is placed by hand between the inbound lines on the new offensive team's 20-yard line. Only the Football is moved by hand for this kick off. The Football must be kicked forwards in an attempt to pass the football, over any distance for this kick off. 8.12 The offensive team ball can play consecutive shots after a "run on pass". Two consecutive shots will equal two Downs. RULE 9 - Passing the Football. 9.2 The first team ball that is struck by the Football during an attempt at passing, is the team that obtains possession of the Football. If the offensive team member hits the Football and it hits a defensive team ball, then the defensive team becomes the offensive team and it becomes their turn to play offensively. If the offensive team member hits the Football and it hits another offensive team ball, or it rolls into an empty space as a run on pass, then the offensive team retains possession of the offensive play. If the successful pass was their first offensive pass the offensive team retains possession for another three offensive plays. 9.3 If the attempt at a pass, run on pass, or field goal is unsuccessful, then it is a turn over of possession. A turn over of possession means that the opposing team can now play offensively and play the Football. RULE 10 - Scoring 10J The team that takes the kick off is the defensive team. The offensive team has four attempts to score a touch down. A touch down is scored when the Football is successfully passed to a team member who is in the in end zone. A touch down is worth 6 points. 10.2 The team that scores a touch down may try for an extra 3 points by kicking a field goal. The conversion kick is taken from the 3 - yard line, using the field goal tee, which is placed on the centre spot directly in front of the goal. The Football must be played into the field goal pocket, between the two upright posts, for a score to be registered. The field goal tee is placed in position by hand, and the closest team ball is placed in position by using a re positioning shot with the cue. 10.3 A player having obtained a touch down may choose instead of kicking a field goal for 3 point, to try for an extra 1 point first by once again producing a touch down. To do this the Football is placed on the 3 - yard line centre spot by hand, which is directly in front of the goal. The only ball to be moved is the Football. If a second touch down is scored as a result of attempting to obtain another touch down, an attempt at a field goal may be made. 10.4 After the field goal has been scored the offensive team puts the Football on their own 35 - yard line and shoots it forwards over the 50 - yard line as a part of another offensive play. 10.5 During the course of play a player may choose at any time to kick a field goal which is worth 3 points. The conversion tee is needed for this shot. The only ball to be moved in this play is the Football, which is picked up by hand and placed onto a conversion tee at the exact point where the target ball was situated on the pitch. The shot is taken with a team ball for where ever they are on the pitch. 10.6 An indirect pass between team members on the offensive team can also score a touch down. An indirect pass is where an offensive team ball rebounds the target ball off a cushion or goal post, back onto another offensive team ball. To score a touch down, the team ball passed to must be in the end zone, and must be playing offensively. 10.7 Contact by a defensive team ball that inadvertently hits the football in the offensive teams end zone results in the offensive team being awarded two consecutive shots. These two consecutive shots are One Down. 10.8 The goal is one central up right post with a cross bar and two upright posts on either end. 10.9 If the offensive team miss a field goal, there is a turn over of play and the defensive team becomes the offensive team, and the target ball is placed on the 20 - yard line between the inbound lines, to resume play. RULE 11 - Scrimmage kick. 11 J If you knock the Football into a corner or central pocket it is becomes a turn over of possession, with the player in possession taking a corner or central scrimmage depending on the pocket the Football is knocked into. A scrimmage corner kick is taken from the 180-degree arc between the goal line and the 10 - yard line, and on the same side as the pocket the target ball fell into, or went over the end cushions. 11.3 You can not score directly from a scrimmage corner kick, you must pass the Foot ball. 11.4 A scrimmage corner kick is taken using the closest team ball to the corner pocket. When taking the corner kick, the target ball and the closest team ball are picked up by hand and placed in position in the 180 - degree arc. 11.5When taking the centre pocket scrimmage kick, the Football is picked up by hand and placed in position within the centre pocket's semi circle lines. The closest team ball is also picked up by hand and placed behind the Football to proceed with the centre pocket scrimmage kick. The offensive team has to pass the ball before it can attempt a touch down. During a Centre scrimmage no field goal attempts are allowed. RULE 13 - Re positioning 13.2 You can reposition team ball 1 , 2, or 3, from anywhere on the pitch to anywhere onto the pitch. 13.3During the re positioning shot team balls 1 , 2, & 3 can hit another one of their fellow team balls, to assist replace this team ball into an advantageous position. These are the only team balls that can be hit during a re positioning move. RULE 13 - Foul Shot 13J You cannot score from a foul shot, you must pass the Football. If the foul shot is undertaken by the offensive team they immediately loose the offensive status. If the foul shot is undertaken by the defensive team the offensive team is awarded with two consecutives plays. 13.2 If the foul shot has pocketed the Football, then either the rules of corner scrimmage kick or centre scrimmage kick apply. If the Football is still on the table, it is played from the spot it has rolled to. An example set of rules by which a billiard game based on Canadian football may be played differs to the rules described for the game apparatus 10 in the following respects: RULE 4 - The Target Ball 4.1 The ball used for scoring is an elliptical white billiard / snooker ball. RULE 5 - Number of balls per team 5J On the large snooker tables the number of team balls per side is TWELVE. On the smaller tables the number of team balls per side is SIX. The team balls have different coloured uniforms to distinguish the sides. RULE 7 - The start of Play " Kick Off" 7Λ A flip of a coin decides which team will kick off. The looser of the coin toss becomes the defensive team. They decide the direction in which they wish to kick and take the kick off. 7.2 The Football is placed by hand between the inbound lines on the kick off team's (defensive team) 35-yard line. The Football must be played forward over the 50 - yard line. Kick offs occur at the beginning of the game, or after a field goal has been scored. The team that has had the field goal scored against them takes the next kick off. 7.4 Each team ball must be placed in their own half of the field during the start of play. They can be placed in any formation. The offensive team must be on behind the 40 - yard line at the start of play. This is the only kick off where the team balls are placed in their own halves. During subsequent kick offs the team balls stay where they are on the table. RULE 8 - Play 8 Λ The players will play their offensive and defensive shots alternately. 8.2 The teams take turn in being on the offensive and on the defensive. 8.3 The defensive team is the one that took the kick off. The offensive team is the team into whose half the Football is kicked during the kick off. 8.4 The offensive team have three attempts to score a touch down. This means that the offensive team can pass the Football amongst its team balls three times (Downs), without the defensive team trying to intercept the Football. 8.5 A Down is the passing of the team ball into an empty space for a run on, this is one Down. A pass of the Football between team balls on the same side is another method of scoring a Down. 8.6 During the offensive team's play the defensive team can only try to knock the offensive team's balls into a pocket, any pocket, or into a less advantageous position. 8.7 The defensive team when trying to knock the offensive team balls into a pocket, any pocket, or into a less advantageous position must use the " Killer team ball". They can play their Killer team ball directly onto an offensive team ball, ensuring there is no direct or in direct contact with the Football. Direct and in direct contact means your team ball hits the Football first instead of an opposing team ball. Indirect contact is when any team ball makes contact with the Football. If you do make direct or indirect contact with the Football your opponent has two consecutive plays. 8.8 If the Killer team ball is lost to the table, that is it is pocketed, then another Killer team ball can be chosen. 8.9 If the offensive team is successful and scores a field goal as a result of a touch down, they are awarded another three offensive plays, and another re positioning shot. 8J0 When the field goal has been scored the Football is placed by hand between the inbound lines on the defensive teams 35 - yard line. Only the Football is moved for this kick off. The Football must be played forward over the 50 - yard line. 8.11 If the offensive team scores a touch down but fails to score a field goal, then it is a turn over of possession. The Football is placed by hand between the inbound lines on the new offensive team's 20 - yard line. Only the Football is moved by hand for this kick off. The Football must be kicked forwards in an attempt to pass the football, over any distance for this kick off. 8.12 The offensive team ball can play consecutive shots after a "run on pass". Two consecutive shots will equal two Downs. RULE 9 - Passing the Football. 9.2 If the offensive team member hits the Football and it hits a defensive team ball, then the defensive team becomes the offensive team and it becomes their turn to play offensively. If the offensive team member hits the Football and it hits another offensive team ball, or it rolls into an empty space as a run on pass, then the offensive team retains possession of the offensive play. If the successful pass was their first offensive pass the offensive team retains possession for another two offensive plays. 9.4 A run on pass is denoted as one of your team balls hitting the Football, which then rolls into an empty space, without hitting another team ball. 9.3 If the attempt at a pass, run on pass, or field goal is unsuccessful, then it is a turn over of possession. A turn over of possession means that the opposing team can now play offensively and play the Football. RULE 10 - Scoring 10J The team that takes the kick off is the defensive team. The offensive team has four attempts to score a touch down. A touch down is scored when the Football is successfully passed to a team member who is in the in end zone. A touch down is worth 6 points. 10.2 The team that scores a touch down may try for an extra 3 points by kicking a field goal. The conversion kick is taken from the 5 - yard line, or the 20 - yard line, using the field goal tee, which is placed on the centre spot directly in front of the goal. The Football must be played into the field goal pocket, between the two upright posts, for a score to be registered. The field goal tee is placed in position by hand, and the closest team ball is placed in position by using a re positioning shot with a cue. 10.3 A player having obtained a touch down may choose instead of kicking a field goal for 3 point, to try for an extra 1 point first by once again producing a touch down. To do this the Football is placed on the 3 - yard line centre spot by hand, which is directly in front of the goal. The only ball to be moved is the Football. If a second touch down is scored as a result of attempting to obtain another touch down, an attempt at a field goal may be made. 10.4 After the field goal has been scored the offensive team puts the Football on their own 35 - yard line and shoots it forwards over the 50 - yard line as a part of another offensive play. 10.5 During the course of play a player may choose at any time to kick a field goal which is worth 3 points. The conversion tee is needed for this shot. The only ball to be moved in this play is the Football, which is picked up by hand and placed onto a conversion tee at the exact point where the target ball was situated on the pitch. The shot is taken with a team ball for where ever they are on the pitch. 10.6 An indirect pass between team members on the offensive team can also score a touch down. An indirect pass is where an offensive team ball rebounds the target ball off a cushion or goal post, back onto another offensive team ball. To score a touch down, the team ball passed to must be in the end zone, and must be playing offensively. 10.7 Contact by a defensive team ball that inadvertently hits the football in the offensive teams end zone results in the offensive team being awarded two consecutive shots. These two consecutive shots are One Down. 10.8 The goal is one central up right post with a cross bar and two upright posts on either end. 10.9 If the offensive team miss a field goal, there is a turn over of play and the defensive team becomes the offensive team, and the target ball is placed on the 20 - yard line between the inbound lines, to resume play. RULE 11 - Scrimmage kick. 11 J If you knock the Football into a corner or central pocket it is becomes a turn over of possession, with the player in possession taking a corner or central scrimmage depending on the pocket the Football is knocked into. 11.2A scrimmage corner kick is taken from the 180-degree arc between the goal line and the 10 - yard line, and on the same side as the pocket the target ball fell into, or went over the end cushions. 11.3You can not score directly from a scrimmage corner kick, you must pass the Foot ball. 11.4 A scrimmage corner kick is taken using the closest team ball to the corner pocket. When taking the corner kick, the target ball and the closest team ball are picked up by hand and placed in position in the 180 - degree arc. 1 1.5When taking the centre pocket scrimmage kick, the Football is picked up by hand and placed in position within the centre pocket's semi circle lines. The closest team ball is also picked up by hand and placed behind the Football to proceed with the centre pocket scrimmage kick. The offensive team has to pass the ball before it can attempt a touch down. During a Centre scrimmage no field goal attempts are allowed. RULE 12 - Re positioning 12.2 You can reposition team ball 1 , 2, or 3, from anywhere on the pitch to anywhere onto the pitch. 12.3During the re positioning shot team balls 1 , 2, & 3 can hit another one of their fellow team balls, to assist replace this team ball into an advantageous position. These are the only team balls that can be hit during a re positioning move. RULE 13 - Foul Shot 13J You cannot score from a foul shot; you must pass the Football. If the offensive team undertakes the foul shot they immediately loose the offensive status. If the defensive team undertakes the foul shot the offensive team is awarded with two consecutives plays. 13.2 If the foul shot has pocketed the Football, then either the rules of corner scrimmage kick or centre scrimmage kick apply. If the Football is still on the table, it is played from the spot it has rolled to. 13.4 A foul shot is if a defensive team ball rebounds off a cushion and strikes the Football. ln Figure 13 there is shown a game apparatus 132 in accordance with a sixth embodiment of the present invention. The game apparatus 132 is substantially similar to the game apparatus 114 and like numerals are used to denote like parts. However, the sheet of flexible material 12 is inscribed with markings 134 resembling those of a standard netball court. Further, the field goal assemblies 118 are each replaced a goal assembly 136. Each goal assembly resembles a standard netball goal and comprises a base portion 138, a pole member 140, having an upper portion 142 and a lower portion 144, and a ring and net assembly 146. The ring and net assembly 146 is positioned atop and extends substantially horizontally from the upper portion 142 of the pole member 140. The lower portion 144 of the pole member 140 extends substantially vertically from the base portion 138. A flexible member 148 is interposed between the upper 142 and lower 144 portions such that the upper 142 and lower 144 portions of the pole member 140 may be reversibly arranged in a noncolinear manner. The base portion 138 has a substantially linear rear portion, 150 adapted to abut a standard billiard table cushion, and a rounded front portion 152, adapted to deflect a billiard ball. The base portion 138 has provided therein two apertures 154, adapted to receive the projections 80 of one of said safety net portions 70. Preferably, the game apparatus further comprises a conversion apparatus, the conversion apparatus being adapted to facilitate the elevated propulsion of a billiard ball from the surface provided by the sheet of flexible material. In use, the game apparatus 132 is similar to the game apparatus 10. However, an example set of rules by which a billiard game based on netball may be played differs to the rule described for the game apparatus 10 in the following respects: RULE 5 - Number of team balls per team 5J On both the large and the small snooker tables the number of team balls per side is SEVEN. RULE 7 - The start of Play " The Centre pass" 1 Λ A coin toss determines which team may choose to either take the centre pass or defend the goal of their choice. The winner of the coin toss chooses one of the options. 7.2 The Netball is placed in the centre of the pitch for the centre pass. 7.3 Only the two team ball centres may be in the centre third of the court. The game begins with one of the centres making a centre pass from inside the centre circle to one of their team balls. 7.4 The opposing team's centre may not obstruct the throw. 7.5 The centre may pass to one of four team balls on their side, the goal attack, the goal defence, the wing defence, or the wing attack. RULE 8 - The team positions and where they can play Player Area allowed Goal shooter (GS) Goal circle, attack goal third Goal attack (GA) Goal circle, attack goal third, centre third. Wing attack (WA) Attack goal third, Centre third. Centre (C) Both goal thirds and centre third. Wing defence (WD) Centre third, defence goal third. Goal defence (GD) Centre third, defence goal third, circle. Goal keeper (GK) Defence goal third, goal circle. RULE 9 - Play 9.3 Centre passes are taken alternately no matter who has scored the last goal. 9.4 Only the Centre can take the centre pass, and this is undertaken from where ever they are on the court. RULE 10 - Passing the target ball / Netball. 10.3 The Netball must be passed only to players who are in the areas they are allowed to be in. If a pass is undertaken to a player who is in the wrong area, it is a turn over of possession. 10.4 If after an unsuccessful shot at the goal, the Netball returns and strikes one of your team balls then it is still in your possession. 10.5 If the shot at goal is unsuccessful, and the Netball does not return and strike one of your team balls then it is now a turn over of possession. 10.8 If you knock one of yours or your opponent's team balls into anyone of the pockets, the fallen team ball will stay out of play, unless they are THE CENTRE - THE GOAL ATTACK and THE GOAL DEFENCE. These team balls can be returned to the court. They are put inside the nearest pocket semi circle, to await a re positioning shot. RULE 11 - Scoring 11 J A goal is scored when the Netball completely enters the ring and drops into the ring's pocket. 11.2 A goal can be scored by a clean hit of the Netball through the ring, by rebounding off a team ball on either team, or off a cushion. 11.3 For a shot at goal to occur the Netball has to be passed to the Goal Attack or the Goal Shooter who intern must be in the goal circle. 11.4 The goal shooter and the goal attack may use a shooting tee for their attempt at goal. The shooting tee is placed by hand under the Netball at the exact spot it came to rest. This is only undertaken when the Netball has been successfully passed to one of these two players, and remains in the goal circle. 11.5 The goal shooter and the goal attack must state they are going to have a shoot at goal before they take the shot. 11.6 The team ball undertaking the shot is the team ball that was passed to in the goal circle. 11.7 The team ball taking the shot a goal can be re positioned using a cue to place the team ball into a more advantageous position to assist the shot. RULE 13 - Re positioning 13J At the beginning of your turn you can choose to reposition any of the team balls provided they are off side, that is not in one of their allocated zones. The re positioning action is a one off optional action at the beginning of your play, it does not affect your turn. Re positioning means to place players back into their allocated zones using the cue. 13.2 If the team ball re positioning move fails to replace the team ball back into one of their allocated zones, it is a foul shot. 13.4 If during the re positioning you knock any team ball into a pocket, the team ball that has been pocketed is lost to the game, unless it is THE CENTRE - THE GOAL ATTACK and THE GOAL DEFENCE. These team balls can be replaced into the nearest pocket semi circular lines. IF you pocket any team ball or put them over the side or end cushion it is a turn over of possession. RULE 14 - Foul Shot 14.2 A Foul shot in the goal circle is a Free Shot or a PLAY ON. 14.3 A pass must occur before the goal Shot is attempted. Free Pass infringements are: If a team ball that is off side is passed to. A player receives a centre pass that is in the goal circle. You miss the Netball and hit an opponent's team ball with your team ball or the cue. If after a re positioning attempt a team ball is still offside. RULE 15 - Loss of a player 15J During the course of play, if you knock your own team balls other than THE CENTRE - THE GOAL ATTACK and THE GOAL DEFENCE, into one of the pockets, into your own goal, or off the court, you will lose that team ball for the duration of the game. 15.2 During the course of play, if you knock one of the opponents team balls into one of the pockets, or into a goal, or off the court, without hitting the Netball first, it will be a turn over of possession. The pocketed team ball is still lost to the game, unless it is THE CENTRE - THE GOAL ATTACK and THE GOAL DEFENCE. These players are replaced inside the semi circle lines of the pocket they fell into, and await a re positioning shot. In Figure 14 there is shown a game apparatus 156 in accordance with a seventh embodiment of the present invention. The game apparatus 156 is substantially similar to the game apparatus 132 and like numerals are used to denote like parts. However, the sheet of flexible material 12 is inscribed with markings 158 resembling those of a standard basketball court, and the goal assemblies 136 are replaced with goal assemblies 160. The goal assemblies 160 are substantially identical to the goal assemblies 136. However, the goal assemblies 160 further comprise a backboard member 162, interposed between the ring and net assembly 146 and the upper portion 142 of the pole member 140. In use, the game apparatus 156 is similar to the game apparatus 10. However, an example set of rules by which a billiard game based on basketball may be played differs to the rules described for the game apparatus 10 in the following respects: RULE 5 - Number of team balls per team 5.1 On the large and small snooker tables the number of team balls per side is FIVE. RULE 7 - The start of Play " Jump Ball" 7.1 The Basketball is placed in the centre of the court for the Jump Ball. 7.2 An opposing team ball from each team attempts to tip/pass the Basket ball backwards or sidewards to their team balls at the same time. The Jump ball is denoted by a whistle from the referee or an agreed person stating " Start". 7.3 The two "Jump Ball" team balls can be placed anywhere on the perimeter of the centre circle, but not directly opposite each other. Only these two Jump Ball team balls can be placed in or on the centre circle perimeter in their opponent's halves for the jump ball. Both the players playing for the Jump ball must stand on the same side of the table. 7.4 The remaining team balls from each team are placed anywhere on the court. 7.5 If the Jump ball fails to achieve a successful pass or pockets the Basketball in a centre or corner pocket then the team with the nearest team ball to the Basketball will be in possession of the play. 7.6 If the Basketball has been pocketed, then the nearest team ball will take a centre or corner throw - in depending on which pocket the Basketball has been pocketed into. 7.7 After the any basket is scored, the only ball moved is the Basketball, and it is replaced anywhere on the base line for an in bounds throw - in, by the team that was scored against. RULE 8 - Play 8 J Players will play alternately, unless the Basketball is passed, or if a basket is scored, then the side against whom the basket has been scored will throw the ball in bounds, that is a throw - in. 8.2 The throw - in to put the Basketball in bounds is taken from any point on the throw in line. The throw - in lines extend forwards from the end cushion 5 centimetres and to the side 3 centimetres. RULE 9 - Passing the target ball / Basketball. 9.3 If the Basketball hits the basketball post it is deemed to be out of bounds. 9.4 The Basketball must be passed during a corner throw - in, centre throw - in, and an in - bounds throw - in. 9.5 If the shot at the basket does not rebound onto a team ball from your side, the pass is unsuccessful, then it is your opponents turn. 9.6lf your team ball fails to hit the Basketball, it is a turn over of possession. If you knock one of your team balls into anyone of the pockets, the fallen team ball will stay out of play, unless it is team balls numbered one, two and three. These balls can be replaced into the semi circular line around the pocket, waiting to get back into the game. 9.7 If you hit the Basketball during your possession and the Basketball knocks one of your opponents team balls in a pocket or the goal, your opponents' team ball is lost to the game unless it is team balls numbered one, two and three. These balls can be replaced into the semi circular line around the pocket, waiting to get back into the game. RULE 10 - Scoring 10.1 A basket is scored when the Basketball completely enters the basket and drops into the basket's pocket. 10.2 A basket can be scored by a clean hit of the Basketball into the basket, by rebounding off a team ball on either team, or off a cushion. 10.3 If a basket is scored from a shot made onto the Basketball whilst it is inside the three point line, 2 points are scored. If a basket is scored from a shot made onto the Basketball whilst it is outside the three point line, 3 points are scored. Players can use a shooter's tee to assist the scoring attempt. The shooter's key is placed under the Basketball, by hand, on the exact spot that the Basketball had come to rest. This is the only ball to be moved during the shot for the basket. 10.4 Foul shots inside the 3 - point line give the opposing team two free throws or a PLAY ON can be played. Foul shots outside the 3 - point line but inside their own half, give the opposing team three free throws or a PLAY ON can be played. A free throw occurs by the placing of the Basketball by hand on the free throw line. The closest team ball that is going to assist the free throw is placed by hand behind the Basketball. This occurs for each free throw. A free throw that successfully scores a basket is worth 1 point. 10.5 On the last free throw attempt if the basket is scored it becomes an in bound throw -in to the team defending the basket. If the basket is not scored the Basketball will be in possession of the first team ball it hits, or the defensive team if the Basketball fails to hit an offensive team ball. RULE 11 - In Bound throw - ins 11 J The last player that initiated the shot is deemed to be the offending ball. The opponent team is awarded the In bound throw - in. 11.2 In bound throw - ins are taken by the closest team ball. 11.3 In bound throw - ins are awarded when your opponent scores. 11.4 In bound throw - ins are taken from the In bound throw - in line, which is in line with the basket. 11.5 You can not score directly from an In bound throw - in. An attempt to do so will result in the turn over of possession. 11.6 The team ball from your team that is closest to the Basketball can take an in bound throw - in. When taking the throw - in, the Basketball is picked up by hand and placed in position behind the throw - in line. The closest team ball is also picked up by hand and placed behind the Basketball to proceed with the throw - in. RULE 12 - Re positioning 12.3 If during the re positioning you knock one of your team balls or your opposition's team balls into a pocket, unless they are team balls numbered one, two and three, the team ball that has been pocketed is lost to the game, and it is a turn over of possession. Team balls one, two and three are re positioned inside the semi circular lines of the pocket. 12.8 If you hit one of your team balls numbered 4 - 5 in an attempt to reposition them on the pitch, choose not to take your turn, or take over 30 seconds to play your shot, it is a turn over of possession. RULE 15 - Foul Shot A foul shot results in a turn over of possession. If a defending team makes a foul shot inside their 3 - point line, two free throws or a PLAY ON can be awarded. If a defending team makes a foul shot outside the 3 - point line but inside their own half, three free throws or a play on can be awarded. It is envisaged that the sheet of flexible material 12 may be manufactured in sizes to suit standard billiard tables. It is further envisaged that the traditional game may be selected from the group of: croquet, racquetball, golf, baseball, tennis and cricket.

Claims: THE CLAIMS DEFINING THE INVENTION ARE AS FOLLOWS 1. In accordance with the present invention there is provided a game apparatus adapted for use in conjunction with a standard billiard table having cushions and pockets, the game apparatus characterised by a sheet of flexible material inscribed with markings which when lain on the billiard table enable the playing of a tabletop equivalent of a traditional game normally played in a different form, and in which one or more ball members interact with the markings and the cushions and pockets of the billiard table to mimic or designate features of that traditional game. 2. A game apparatus according to claim 1 characterised in that the game apparatus further comprises at least one target apparatus, wherein the or each target apparatus is releasably engageable with the sheet of flexible material and is adapted to releasably receive a ball member, said game apparatus being adapted to enable the playing of a game in which one or more billiard balls interact with the ball member, the target apparatus and the billiard table, in particular cushions and pockets thereof. 3. A game apparatus according to claim 1 or claim 2 characterised in that the sheet of flexible material has inscribed thereon a series of markings approximating the markings on the field, pitch or ground of a particular traditional game, the markings interacting with the or each ball, the billiard table and the target apparatus in the playing of the game. 4. A game apparatus according to any one of the preceding claims characterised in that the or each target apparatus is adapted to resemble a goal area of a particular traditional game. 5. A game apparatus according to claim 4 characterised in that the sheet of flexible material is inscribed with markings which approximate the markings of a soccer pitch or a field hockey field and the two target apparatus are provided in the form of goal net apparatus, comprising at least two upright members, a cross bar and a net portion, wherein first ends of the two upright members are linked by the crossbar to form a goal mouth, the net portion extending rearwardly therefrom. 6. A game apparatus according to claim 5 characterised in that the goal net apparatus is provided with a non-return means by which a billiard ball entering the goal net apparatus by way of the goal mouth is prevented from spontaneously exiting such, and is retained in the net portion. 7. A game apparatus according to claim 6 characterised in that the non-return means comprises a sheet of substantially rigid material, pivotally attached to the goal net apparatus such that the portion of substantially rigid material is able to pivot to allow a billiard ball to enter the goal net apparatus, but cannot pivot to allow the exit of such. 8. A game apparatus according to claim 7 characterised in that the portion of substantially rigid material is dimensioned so as to occupy the complete width of the goal mouth, and at least that portion of the height of the goal mouth such that a standard sized billiard ball cannot clearly pass beneath the portion of substantially rigid material into the goal net apparatus. 9. A game apparatus according to either of claims 7 to 8 characterised in that the portion of substantially rigid material is maintained at an angle of about 45°to the goal mouth so as not to interfere with a standard sized billiard ball passing slowly through the goal mouth. 10. A game apparatus according to any one of claims 5 to 9 characterised in that the goal net apparatus comprises at least one cushion member, adapted to deflect a standard billiard ball. 11. A game apparatus according to claim 10 characterised in that the goal net apparatus comprises two cushion members, positioned either side of the goal mouth and extending rearwardly therefrom, adjacent to the net portion thereof. 12. A game apparatus according to claim 11 characterised in that each cushion assembly is curved in such a manner as to deflect a standard billiard ball away from sides of the net portion. 13. A game apparatus according to any one of claims 1 to 4 characterised in that the sheet of flexible material is inscribed with markings which approximate the markings of an Australian rules football ground, and the two target apparatus are provided in the form of a goal post assembly, comprising at least four upright members mounted on a base plate, the upright members comprising two goal posts and two point posts wherein the two goal post are located adjacent each other and are interposed between the point posts. 14. A game apparatus according to any one of claims 13 to 15 characterised in that the game apparatus further comprises an elliptical target ball, wherein the elliptical target ball interacts with the billiard balls, the goal post assembly, the markings on the sheet of flexible material and the billiard table, in particular cushions and pockets thereof. 15. A game apparatus according to claim 14 characterised in that the elliptical target ball is formed of a material of similar properties to that from which conventional billiard balls are formed, and is of comparable size and weight thereto. 16. A game apparatus according to any one of claims 13 to 15 characterised in that the goal post assembly further comprises a cushion member, adapted to deflect a standard billiard ball. 17. A game apparatus according to claim 16 characterised in that the cushion member extends rearwardly from the goal and point posts. 18. A game apparatus according to any one of claims 13 to 17 characterised in that the goal post assembly is provided with a non-return means by which a billiard ball entering the goai assembly is prevented from spontaneously exiting such. 19. A game apparatus according to claim 18 characterised in that the non-return means comprises a plurality of deflection surfaces adapted to entrap the elliptical target ball in the goal post assembly. 20. A game apparatus according to claim 19 characterised in that the deflection surfaces are curved. 21. A game apparatus according to any one of claims 2 to 4 characterised in that the sheet of flexible material is inscribed with markings which approximate the markings of a rugby league pitch or a rugby union pitch, and the two target apparatus are each provided in the form of a conversion assembly, resembling rugby conversion posts. 22. A game apparatus according to claim 21 characterised in that the conversion assembly comprises a goal post assembly and a base plate. 23. A game apparatus according to claim 22 characterised in that the goal post assembly comprises two upright members and a cross bar, wherein the upright members are joined at a point intermediate first and second ends thereof by the cross bar. 24. A game apparatus according to claim 23 characterised in that a portion of net material is provided above the cross bar, in the space defined by the cross bar and the two upright members. 25. A game apparatus according to any one of claims 21 to 24 characterised in that the game apparatus further comprises an elliptical target ball, wherein the elliptical target ball interacts with the billiard balls, the markings on the sheet of flexible material, the goal and try line assembly and the billiard table, in particular cushions and pockets thereof. 26. A game apparatus according to any one of claims 21 to 25 characterised in that the game apparatus further comprises a safety net assembly, the safety net assembly comprising at least two vertical members, suspended between which is a net portion, and being adapted to receive errant balls directed at the goal post assembly. 27. A game apparatus according to claim 26 characterised in that the safety net assembly further comprises an arcuate base portion, attached to which are the vertical members. 28. A game apparatus according to claim 29 characterised in that the arcuate base portion is provided with one or more projections, adapted to releasably secure the safety net assembly to the conversion apparatus by way of complementary recesses provided therein. 29. A game apparatus according to either one of claims 27 or 28 characterised in that the safety net assembly comprises two outermost vertical members and one or more inner vertical members, evenly spaced along the arcuate base portion, wherein the net portion is suspended between the two outermost vertical members, and supported by the or each inner vertical member. 30. A game apparatus according to any one of claims 21 to 29 characterised in that the game apparatus of the present invention further comprises a conversion apparatus, the conversion apparatus being adapted to facilitate the elevated propulsion of the elliptical target ball from the surface provided by the sheet of flexible material. 31. A game apparatus according to claim 30 characterised in that the conversion apparatus is adapted to be releasably fitted to the end of a standard billiard cue, and to releasably support and position the elliptical target ball. 32. A game apparatus according to claim 31 characterised in that an approximately circular depression is provided in an upper surface of the conversion apparatus to support and position the elliptical target ball. 33. A game apparatus according to either claim 31 or 32 characterised in that the conversion apparatus is provided with a guide means by which a further standard billiard cue can be guided into contact with the elliptical target ball when supported and positioned by the conversion apparatus. 34. A game apparatus according to claim 33 characterised in that the guide means may be provided in the form of a guide channel, beginning at approximately the point of attachment of the conversion apparatus to the billiard cue, and terminating at the circular depression in which the elliptical target ball is positioned. 35. A game apparatus according to claim 34 characterised in that the width of the guide channel decreases as the guide channel approaches the circular depression, such that at the depression, the guide channel is marginally wider than the tip of a standard billiard cue. 36. A game apparatus according to any one of claims 30 to 35 characterised in that a lower surface of the conversion apparatus is convex. 37. A game apparatus according to claim 30 characterised in that the conversion apparatus is free standing, and comprises a ramp portion and a seat portion wherein the seat portion is adapted to releasably position the elliptical target ball above the planar surface, and the ramp portion is adapted to guide and elevate a standard billiard ball from the planar surface, into contact with the elliptical target ball. 38. A game apparatus according to claim 30 characterised in that the conversion apparatus comprises a disc-shaped base portion, having a circular depression on a surface thereof, the circular depression being adapted to releasably partially receive the elliptical target ball. 39. A game apparatus according to any one of claims 2 to 4 characterised in that the sheet of flexible material is inscribed with markings which approximate the markings of an American football field or a Canadian football field, and the two target apparatus are each provided in the form of a field goal assembly, comprising a lower upright members, a cross bar, two upper upright members and a net member, wherein the crossbar is horizontally positioned atop the lower upright member, the upper upright members extending vertically from first and second ends of the cross bar and the net member occupying the area defined by the cross bar and the upper upright members. 40. A game apparatus according to claim 39 characterised in that each field goal assembly further comprises a base portion, from which the lower upright member projects vertically. 41. A game apparatus according to claim 40 characterised in that the base portion is of a substantially triangular shape, wherein the lower upright member projects from an apex thereof. 42. A game apparatus according to any one of claims 39 to 41 characterised in that the game apparatus further comprises a conversion apparatus adapted to facilitate the elevated propulsion of the elliptical target ball from the surface provided by the sheet of flexible material. 43. A game apparatus according to any one of claims 39 to 42 characterised in that the game apparatus further comprises a safety net assembly, the safety net assembly comprising at least two vertical members, suspended between which is a net portion, and being adapted to receive errant balls directed at the field goal assembly. 44. A game apparatus according to any one of claims 39 to 43 characterised in that the game apparatus further comprises an elliptical target ball, wherein the elliptical target ball interacts with the billiard balls, the field goal assembly, the markings on the sheet of flexible material and the billiard table, in particular cushions and pockets thereof. 45. A game apparatus in accordance with any one of claims 2 to 4 characterised in that the sheet of flexible material is inscribed with markings which approximate the markings of a basketball court or a netball court, and the two target apparatus are each provided in the form of a goal assembly. 46. A game apparatus according to claim 45 characterised in that the goal assembly comprises a base portion, pole member, having an upper portion and a lower portion, and a ring and net assembly, wherein the ring and net assembly is positioned atop and extends substantially horizontally from the upper portion of the pole member, and the lower portion of the pole member extends substantially vertically from the base portion. 47. A game apparatus according to claim 46 characterised in that, where the markings approximate the markings of a basketball court, the goal assembly further comprises a planar backboard member, arranged substantially parallel to the upper portion of the pole member and is interposed between such and the ring and net assembly. 48. A game apparatus according to either claim 45 or 46 characterised in that a flexible member is interposed between the upper and lower portions such that the upper and lower portions of the pole member may be reversibly arranged in a noncolinear manner. 49. A game apparatus according to any one of claims 45 to 47 characterised in that the base portion has a substantially linear rear portion, adapted to abut a standard billiard table cushion, and a rounded front portion, adapted to deflect a billiard ball. 50. A game apparatus according to any one of claims 45 to 49 characterised in that the game apparatus further comprises a conversion apparatus adapted to facilitate the elevated propulsion of a target ball from the surface provided by the sheet of flexible material. 51. A game apparatus according to any one of claims 45 to 50 characterised in that the game apparatus further comprises a safety net assembly, the safety net assembly comprising at least two vertical members, suspended between which is a net portion, and being adapted to receive errant balls directed at the goal assembly. 52. A game apparatus according to any one of the preceding claims characterised in that the sheet of flexible material is, in addition to being inscribed with markings approximating the filed, pitch or ground of a particular traditional game, divided into a plurality of regularly shaped regions. 53. A game apparatus according to claim 52 characterised in that said division occurs by way of variations in tone rather than by way of markings. 54. A game apparatus according to either claim 52 or 53 characterised in that the sheet of flexible material is divided in a grid pattern. 55. A game apparatus according to any one of the preceding claims characterised in that the game apparatus may further comprise a referee ball, being a billiard-type ball on which markings corresponding to rulings made by referees in a particular traditional game are provided. 56. A game apparatus according to claim 1 wherein the traditional game is taken from the group of: croquet, racquetball, golf, baseball, tennis and cricket. 57. A billiard table and game apparatus combination, the game apparatus comprising a sheet of flexible material positioned on the playing surface of the billiard table, and at least one target apparatus, wherein the or each target apparatus is releasably engageable with the sheet of flexible material and is adapted to releasably receive a ball, said apparatus being adapted to enable the playing of a game in which one or more billiard balls interact with the target apparatus and the billiard table, in particular cushions and pockets thereof. 58. A game apparatus substantially as described herein with reference to Figures 1 and 2, 3, 4, 5 to 10, 11 , 12, 13 or 14.

Inventors: OSBORNE DAVID ROBERT, OSBORNE, DAVID, ROBERT
Applicants: OSBORNE DAVID ROBERT, OSBORNE, DAVID, ROBERT
Application year: 2000
Main classification: A63D15
IPC codes: A63D15, A63F7