A METHOD AND A COMPUTER SYSTEM FOR CONFIGURING A SET OF OBJECTS

Abstract: This invention relates to a method and a computer system for configuring a set of objets in a computer, each object having at least one possible value, each value being determined or undetermined, and at least one of said object values being accessible to a user for assigning at least one value to be determined or undetermined, said values being constrained by a rule base defining a number of relationships between the values. The undetermined object values are searched in order to find at least one first subset of values, said first subset and a subset of determined values defining at least one first possible configuration of object values satisfying the rule base if said first subset exists, said search being initiated when at least one value of an object is changed or said search being initiated upon a user request.

Description: A Method and a Computer System for Configuring a Set of objects . Field of the Invention This invention relates to the field of solving configuration problems by means of a computer acting as a configuration aid. Background of the Invention General problems of configuration have three basic components: variables, values and rules. The goal is to find all assignments of the values to the variables such that all assignments are valid according the rules. This is called a constraint satisfaction problem, which is ubiquitous in the field of configuration. In configuration systems the variables represent selectable objects which may be included in a product upon a users selection if the constraints/rules are satisfied. Other often used terms for rules are e.g. 'Constraints' and 'Relations' . The configuration problem is solved when the set of all selectable objects is completely divided into two disjunctive sub-sets representing elements that are included in the configuration and elements that are excluded from the configuration, respectively, without violating any of the rules between the selectable elements . A selectable object is anything that can be included or excluded. It can be a physical object (e.g. a car or a specific kind of engine), an attribute (e.g. the color red or the texture pattern of a carpet) or something abstract (e.g. a specific number of trips between home and work or a particular type of contract) . A rule involves one or more selectable objects. The purpose of the rule is to constrain the selection of objects to obey some requirements. A rule can be based on a physical limitation (e.g. if a car needs a large engine to support a large number of selected electrical accessories), or a discretionary decision (e.g. if marketing management decides that all cars having a particular large engine are produced only in red colour to give them a more sporty look) . Often the term 'Constraint' is used to refer to a rule limiting how elements can be combined. Typically the rule is stored in an expedient format in a rule base, i.e. some type of table or database. Access to the rule base is obtained by means of a configuration engine. The configuration engine is responsible for verifying whether selections made by the user are valid according to the rule and reporting this to the user. Further, the configuration engine can be capable of deducing further knowledge from the rule, i.e. logically to conclude about values of objects that the user not has decided upon yet. The configuration engine can be implemented in numerous ways, however typically inspiration is obtained from the fields of search, comprising the fields: Constraint Logic Programming, Constraint Synthesis, Relational algebra, Propositional Logic, Integer programming, Graph theory, Predicate Calculus etc. The characteristics of a search problem is proven to be NP-Hard. I.e. Its run-time complexity is exponential meaning that time the algorithm execution times are exponential to the size of the problem for non-trivial problems. This is a very unfortunate property of the problem, which have sparked the large interest in the algorithms . When looking at just one of these areas Constraint Logic Programming again a large number of different algorithms have been proposed, see e.g. 'The Many Paths to Satisfaction', Eugine C. Freuder, Constraint Processing Selected papers. Meyer (Ed.) ISBN 3-540-59479-5; 'Constraint satisfaction in Logic Programming' . Pascal Van Hentenryck. The MIT Press. 1989; and 'Algorithms for Constraint-Satisfaction Problems: A Survey'. Vipin Kumar. Al Magazine. Spring 1992. Turning back to the field of configuration. Initially, i.e. before a user starts to configure a product, the knowledge value of all objects may be set to 'Unknown' . During the process of configuring a product other knowledge values may be assigned to the objects, some examples of knowledge values are: 'Selected' , meaning that the user operating the computer system has chosen to positively include the element. 'Discarded' , meaning that the user operating the computer system has chosen to positively exclude the element. 'Concluded' , meaning that the Configuration Engine has deduced that the element must be included. 'Rejected', meaning that the Configuration Engine has deduced that the element must be excluded. 'Unbound' , meaning that the Configuration Engine has deduced that the element may be either included or excluded. In the following a product is a physical element or something abstract that is composed of a number of selectable objects being a physical element or something abstract. A valid configuration is a representation or list of selected objects constituting a product being valid according to a relation between the selected elements. An invalid configuration is a representation or list of selected objects that is invalid according to a relation between the selected objects. Generally speaking about relations or constraints in configuration systems, each new selection in a succession of selections changes the set of objects which may be included in a valid configuration. Thus, when selecting products, parts or features in a configuration system there should never be any available selections which are in fact invalid. It is therefore desirable at any time to have a dynamic display of key figures, descriptions, graphics or video which change according to the user's current focus and history. An interactive computer configuration system is an aid for a salesman or a customer to make it just as easy to grasp and configure a huge problem as it is for a customer in the supermarket to know himself that he has bought exactly what he needs to treat his dinner guests according to his own decisions and the expectations of the guests. This might seem very easy but is in fact one of the main difficulties in interactive configuration systems, as will be understood more fully from the following description. The basic problem of interactive configuration is that the algorithms needed to support a true interactive environment are extremely time-consuming, as the time increases exponentially as a function of object values. This problem is called the NP-hard problem, which has restricted the possible obtainable results related to configuration. The NP-hard problem affects two very important features related to configuration. First of all, it should be realized that a NP-hard problem affects the time complexity of the involved algorithms. This means that the necessary processing time becomes unacceptable in relation to configuration models or rule bases comprising many object values and many constraints between these. Prior Art Prior art systems only solve the configuration problem to some extent. Many prior art configuration systems are batch mode systems which are completely out of interest because they do not provide updated information about the configuration to the user while the user actually is making the selections. Therefore, only interactive systems are of interest, but the known systems have the disadvantage that the successive selection or discarding of elements often turns out to be a dead-end, because the selections successively made by the user suddenly turn out to be an invalid configuration. WO 97/15886 discloses a configuration system where a user is allowed to configure a product by successively selecting components thereby generating a set of selected components. Based on predefined constraints each component in the set of components is identified as 'Selectable', 'Eliminated', or 'Contradicted'. Further, components which eliminate or contradict said selected components are identified and displayed to the user. Thereby making it possible for a user to alter the product configuration to avoid eliminated or contradicted components. In other words, the user is presented to a list of what probably to change in order to obtain a valid configuration. However, the problem with the configuration system disclosed in WO 97/15886 is that the configuration system allows the user to end up with an invalid configuration or to be trapped in a so-called dead end at all. When an invalid configuration or a dead-end is detected by the configuration system, some or all of the selections made by the user has to be undone in order to obtain a valid configuration. Thus, the user has decided to include a number of components by carefully selecting each of them during the process of configuring the product. However, after his effort trying to configure a product he suddenly may realize that the product is not a valid configuration. Therefore he must go through the configuration once more. Despite the fact that he is aided by the configuration system it is very frustrating for a user to undo selections he has carefully decided on previously. Further, this way of doing configuration may be a very time-consuming process for the user, having to undo selections over and over again. Still further, a major drawback with this configuration system is that if the user shall be provided with alternatives to the actual selected components, the alternatives has to be programmed one by one, thereby making it necessary to investigate all possible combinations of the configurations. This will be an almost overwhelming task for a programmer even when relatively few elements are allowed to be involved in the configuration. Summary of the Invention An object of the invention is to provide a method of configuring a set of objects in a computer, such that it is assured that a user making successive choices is able to bring a current partial configuration into a valid final configuration. There is provided a method of configuring a set of objects in a computer system interactively, each object having possible values being either determined or undetermined, said set of objects being accessible to a user, by means of a user interface, for either changing values of the objects having determined values or for assigning determined values to the objects having undetermined values; said values being constrained by a rule base defining a number of relationships between the values, said rule base being accessible for verifying whether a combination of values is valid; wherein the method comprises the steps of: generating a combination of determined values for all objects in the set of objects by assigning determined values to objects initially having undetermined values, and verifying whether said set of objects having a combination of determined values is valid according to said rule base or not, until at least one valid configuration is found, if a valid configuration exists. If a valid configuration exists allowing at least one object having an undetermined value to have a determined value by letting the user assigning a determined value to an object having an undetermined value; otherwise indicating to the user that at least one value having a determined value must be changed. Consequently, at least one valid combination of object values comprising values selected by the user and object values which the user not yet has decided upon but which is assigned by the method is identified, if a valid combination of object values exists. This verification allowing the user to continue and select object values which the user not yet has decided upon, if the valid combination exists. It is thereby ensured that the user will be able to obtain a valid configuration without having to undo a succession of previous choices. If a valid combination of object values do not exists, the user can be warned that the current partial configuration cannot be brought into a valid final configuration, and the risk of a configuration process ending up in a dead end is thereby eliminated. Moreover, by finding at least one valid configuration it is possible to terminate the configuration process automatically or upon a user request when the user actively has selected object values in the partial configuration. Remaining object values necessary for obtaining a valid configuration can thereby be determined as object values in the valid combination generated by the method. It is to be remembered that a configuration is a quite complicated process wherein the implemented configuration method is a very critical and crucial connecting link between an intuitive user and the very strong performance of a computer with respect to calculation and memory capacity. The other way round, the intuitive user is limited with respect to processing and memory, and the user thus has a very urgent need for support offered by a computer. In spite of many attempts to implement a kind of intelligence in a computer, the computer is nevertheless limited to perform rather canonical processing. It should furthermore be remembered that the whole idea of implementing a configuring method in a computer is to meet the needs of the user rather than annoying the user with meaningless or faulty processing results right away or, another extreme, without compromise processing the absolute truth about the whole configuration, the latter extreme resulting in intolerable processing time. The basic advantage of the invention is thus a facility dealing with the need for an effective user support during an ongoing configuration by predicting whether or not an ongoing configuration is heading towards a dead end without having any knowledge about the final configuration. The invention thus deals with the space of un-configured elements, or object values, which have not yet been affected by a user assignment. There is also provided a computer system for configuring a set of objects. Brief Description of the Drawings The invention will be explained more fully below in connection with a preferred embodiment and with reference to the drawings, in which: Figs. 1 to 3 illustrate the basic principle of the invention. Fig. 4 illustrates the overall principal operations of the method according to the invention. Figs. 5 to 10 illustrate an evaluated example of the operation of an embodiment of the invention Fig. 11 illustrates the process flow of Propagate. Fig. 12 illustrates the process flow of LookAhead. Fig. 13 illustrates the process flow of Minimal_Configuration_Check. Fig. 14 illustrates the process flow of Unbound. Fig. 15 illustrates the process flow of Sufficient_Configuration_Check. Fig. 16 illustrates an example of knowledge terms according to the invention. Referring now to fig. 1 an introduction to the basic element of the invention will be given. Fig. 1 thus represents a total quantity of possible object values. The object values can be related to numerous different kinds of definitions or entities, all represented in a quantity 10 of object values 11. Each object value may e.g. represent a discrete entity, a color, a type, a physical property, etc.. In fig. 1 no aspect related to constraints or relationships between the object values have been shown, but it is to be understood that these relationships, e.g. groupings, object definitions, etc. nevertheless restrict the object values. For illustrative purpose it should be mentioned that the examples given in the following only operate with a very simple ordering of the object values, as an object is expressed to comprise a number of object values. A color may thus be an object, and the specific colors, e.g. red, green and blue, may be object values. It is to be understood that the object values may be ordered in much more complicated structures, if necessary. Now referring to fig. 2, some of the object values 12 have been assigned to be comprised in a partial configuration 13. This partial configuration represents a configuration, having not yet been completed, the partial configuration being a combination of some of the object values 12. If the example relates to a car, the chosen object values may e.g. be a color, an engine, a sunroof, a certain tire type, a price or other possible options. As will appear, it is evident that the user's effort in making a final configuration may be somewhat difficult, as the underlying constraints are widely hidden to the user. The closer the configuration comes to an end, the more difficult the next selection will be, as the remaining object values will tend to be more and more restricted. In the effort to provide the user with possible guidance during the whole configuration process of object values, one by one, choice by choice, the environment should be supported by a more user-oriented presentation. Now referring to fig. 3, the basic concept of the invention is illustrated. The user has now made the partial configuration 13, and the next user choice is to be made . The basic concept of the invention is now to give the user all the information he will need to choose a valid object value and put all into the partial configuration every time a choice is made. This can be done by excluding the next object values of the remaining object values which can not be comprised in a valid final configuration. According to fig. 3 this is illustrated by the dotted line 14 representing the possible or valid space, now decreasing the number of the next possible choices. Some of the information given to the user may be evident to the user and some of the information given by the illustrated valid space may be of great importance. It will thus be evident to the user that other possible colors of a car configuration may invalid, if a color has already been chosen, and put into the partial configuration. Nevertheless many other constraints may be impenetrable, and the decreased illustrated valid space 14 may be of the greatest importance for the user. It is to be stressed that the information provided to the user ought to be given to the user continuously. One of the reasons why these aspects have been a little overlooked in the prior art, is that the calculation power of modern computers is not big enough to deal with complicated and complex configuration models. Moreover it is extremely difficult to program the constraints into a configuration model which can be validated and maintained. According to the invention the above-mentioned information is provided by a careful examination of the undetermined object values. This examination will be discussed further in the examples below. Referring now to fig. 4, an overview of a preferred embodiment of the invention will be illustrated. Fig. 4 thus illustrates a cascade of algorithms adapted to deliver the necessary information and guidance to a user during a configuration process. The algorithms will be further illustrated in the following description. The basic line of algorithms is thus a Propagation algorithm 80, a LookAhead algorithm 81, a Minimal_Configuration_Check, an Unbound algorithm 83 and a Sufficient_Configuration_Check algorithm 84. Every algorithm 80, 81, 82, 83 and 84 in the cascade is thus adapted to provide a degree of knowledge which can be made available to the user and also increase the overall performance of the algorithms. Some few results or deductions made by one algorithm in the beginning of the cascade of algorithms will reduce the size of the problem which will have to be dealt with by the following more time-consuming algorithms. This is a particularly important aspect, remembering that the invention is preferably meant to deal with problems which are NP- complete. Moreover the algorithms are ordered in such a way that the time complexity increases. Every algorithm can be timer or user interrupt in the steps 85, 86, 87, 88 and 89, respectively. The interrupts will return the summarized knowledge gained at this stage regarding deduced information and validation. Moreover the algorithms 80, 81, 82, 83 and 84 will call underlying algorithms. The Propagation algorithm 81 will thus comprise a scanning of a boolean and an arithmetic representation of the rule base representing the organization and constraint of the object values involved. This scanning is implemented in Boolean Scan 90 and Arithmetic Scan 91, respectively. The propagation will examine whether or not a choice, or a partial configuration is valid. The LookAhead algorithm 81 examines the undetermined space of object values. Every possible next chosen object value will be temporarily assigned, one by one, and the temporary partial configuration may be validated or excluded from the space of next possible object values. For every temporarily assigned value, the Propagation algorithm 92 will be initiated. The Minimal_Configuration_Algorithm examines whether or not the already assigned partial configuration can be combined with any of the undetermined object values to a valid final configuration. This examination is carried out by searching for a temporary object value, adding this to the partial configuration, calling the Propagation algorithm 92, until at least one valid possible configuration has been found. As will appear, the Minimal_Configuration_Algorithm is very time-complex. The Unbound algorithm 83 examines whether or not individual objects can be determined to be unbound, i.e. the object comprises at least two unbound object values. This is examined by temporarily assigning object values to objects, until at least two possible configurations have been found. The Unbound algorithm calls the algorithm Minimal_Configuration_Algorithm every time a new possible configuration is to be determined. The last algorithm, Sufficient_Configuration_Algorithm 84, in the cascade is adapted to gain the sufficient knowledge. This knowledge is obtained by temporarily assigning every undetermined object value, searching for at least one possible configuration comprising the said temporarily assigned value. If such possible configuration can be found, it is now deduced that the temporarily assigned object value is a valid next choice, and, if not, it is now deduced that the temporarily assigned object value is not a valid next choice. This information may be provided to the user. The Sufficient_Configuration_Algorithm 84 calls the algorithm Minimal_Configuration_Algorithm 82 every time a new possible configuration is to be determined. If a time-out or a user interrupt appears before the Sufficient_Configuration_Algorithm is completed, the gained knowledge will be presented, taking the risk that the knowledge presented is not sufficient. Referring now to figs. 5 to 10, a further method of the invention will be described. According to a preferred embodiment of the invention, the above-mentioned cascade may comprise five algorithms: Propagation, LookAhead, Minimal_Configuration_Check, Unbound and Sufficient_Configuration_Check. The example will be given on the basis of a system consisting of five single objects A, B, C, D, E and two finite domain objects X,Y with the range of 0 to 10. The rule base consists of the following simple rules: Rule 1 A -> B Rule 2 B -> C or D Rule 3 C or D -> E Rule 4 X*100 + Y*10 == C*50 + D*40 + 90 The rule base further comprises rules defining the objects A, B, C, D and E to be a single, i.e. the objects are bound to be exclusively TRUE or exclusively FALSE in a possible configuration. Furthermore, the objects X and Y are defined to be of the object type ENUM (i.e. belonging to a enumerated or predefined set of values) and can take one and only one of the values in the domains of X and Y, respectively. At the beginning of the configuration all the object values are undetermined. An input is fed to the above rule base by assigning A to be TRUE as a user selection. The input of this object value immediately reduces the undetermined values to be all the object values except A = FALSE and A = TRUE, which are added to a configuration set of values. Referring to figs. 5a and 5b, the initially chosen object values are shown in basically two different ways. It is to be noted that figs. 5a and 5b are just two ways of illustrating the same result, in the sense that fig. 5a shows the result by means of a diagram of the object values, while fig. 5b shows the same result by means of a discrete sum representation of the object values. The chosen representation in the figures 5b to 10b introduces a terminology about the gained knowledge concerning the objects values. This representation will be described briefly by means of the hierarchy shown in fig. 16. Knowledge terminology. Each object value is associated with a knowledge value *A ( /) , * or (*) indicating if an object must, may, must not or may not take this value. Moreover, if it is unknown whether a value may or may not take a value, this is indicated by the knowledge value ?, and if a value both may and may not be taken, this is indicated by the knowledge valueA . These terms can be summarized in the following table 1. Table 1. These six knowledge values constitute a partial ordering in three levels illustrated in fig. 16. Level 0 in fig. 16 illustrates that if an object may or may not take a value, the value is said to be unknown and indicated by the knowledge value ?. Level 1 in fig. 16 illustrates that if an object may take a value, the value is possibly concluded and indicated by the knowledge value (O . Further, if an object may not take a value, it is possibly rejected and indicated by the knowledge value (*) . Note that if a value is possibly concluded, it cannot be rejected, and moreover if a value is possibly rejected, it cannot be concluded. Level 2 in fig. 16 illustrates that an object both can and may take the value. At this level the object value is said to be unbound and indicated by the knowledge value Level 3 in fig. 16 illustrates that if an object must take a value, it is concluded or selected and indicated by the knowledge value Α Further, if an object must not take a value, it is rejected or discarded and indicated by the knowledge value *. The terminology uses the words selected or discarded whenever the selection is determined by a user. If the selection is a result of a deduction, the value is said to be concluded or rejected. It is to be noted that the chosen terminology uses the word unbound both for objects and values of objects. An object is said to be unbound if at least two of its values are unbound. Hence, two object values and not one must be unbound. It should also be noted that the representation described above is only chosen for illustrative purposes to make a specific illustration of the invention. Many other representations could be chosen to illustrate the invention. Fig. 5a to fig. 10a represent the gained knowledge after every algorithm. A / or 0 indicates that the value has been determined and reached level 3, a dotted / or 0 indicates that the value has reached level 1, and D indicates that the value has reached knowledge level 2. Now returning to fig. 5b, the user selection is initiated by assigning A to be TRUE, the value of A will be the input value of the above-mentioned first algorithm called propagation. Propagation The propagation will, on the basis of the value A = TRUE and the rule base, deduce information about the undetermined object values. The result of this propagation algorithm is shown in figs. 6a and 6b. As shown by figs. 6a and 6b, it is now deduced that B must be TRUE, and B is thus assigned to be true. This deduction can be made intuitively by consulting the above cited rule 1. According to the invention, this positive assignment is made possible by deduction and is defined to be a concluded object value. Furthermore, the propagation deduces that the object values of the object X which satisfy the rule base are limited to be X=0 or X=l. More specifically, in terms of the invention, the values [2:10] are deduced to be excluded from possible assignment. The object values are thus defined to be rejected. The result of the Propagation algorithm can thus be expressed as Assignment list: A = TRUE , B = TRUE Lookahead The following algorithm, LookAhead, in the algorithm cascade is a very simple algorithm which, by means of a kind of crash test, temporarily picks out all the undetermined object values, or at least a part of them, combining these undetermined values one by one with the previously assigned object values, and testing whether these values combined with the already assigned values actually satisfy the rule base. This test is carried out for every undetermined object value by means of the propagation algorithm. If the result of the test shows that it is in fact not possible to combine some of the undetermined object values with the previously assigned values, i.e. A = B = TRUE, the undetermined objects will be excluded from the possible object values of the configuration. The number of necessary propagations in LookAhead according to the example of the invention is nineteen, e.g. eight times TRUE/FALSE of C,D and E plus eleven times the domain of Y. The result of the LookAhead algorithm is shown in figs. 7a and 7b. In this example the LookAhead algorithm indicates that E must be TRUE, the result being deduced by the fact that E = FALSE turned out to be an impossible configuration object value combined with the previously assigned values A = B = TRUE. This deduction can intuitively be read out of the combination of rules 2 and 3. The assignment of E = TRUE is due to the above-mentioned terminology concluded to be TRUE, and the partial knowledge is thus updated to be as follows: The result of the LookAhead algorithm can thus be expressed as Assignment list: A = TRUE , B = TRUE, E = TRUE It should to be noted that as yet there is no guarantee that a complete configuration can actually be found, as it is actually not yet verified whether the concluded value of E actually fits into an end configuration. It should also be noted that the LookAhead algorithm could be cascaded with further algorithms of the same type. Minimal_Configuration_Check The next algorithm in the cascade is the algorithm Minimal_Configuration_Check. This algorithm is more complex than the previous algorithms in the sense that the algorithm has exponential time complexity. The goal to be achieved by means of this algorithm is quite different compared with the previous algorithms. The goal is thus to ensure that the running configuration is not heading towards a configuration island, or, in other words, a dead end. By the term 'configuration island' in this instance is meant that no combination of the undetermined object values and the previously assigned values satisfies the rule base. The Minimal_Configuration_Check algorithm is thus capable of detecting whether the proceeding configuration should be terminated. An indication of this will be very valuable in most user environments in the sense that most configurations in real life often turn out to comprise a large amount of assignments. It would thus be extremely inconvenient to the user to experience that a ongoing configuration would be terminated shortly before all the required items were brought into the configuration. The Minimal_Configuration_Check is thus meant to give a prediction whether at least one configuration is possible before further assignments are made. It should be noted that an exclusive use of the LookAhead algorithm, step by step, in a configuration method would often lead the user into dead ends which are not discovered until the end of the attempted configuration. The Minimal_Configuration_Check will ensure that a dead end, which is not uncovered by the LookAhead algorithm, will be discovered very early in the configuration. An alternative to the above-mentioned termination of the ongoing configuration if a possible configuration could not be found, would be to let the algorithm environment of Minimal_Configuration_Check be a way of back-tracking the previous assignments when a dead end is discovered. Figs. 8a and 8b illustrate the result of the algorithm. The Minimal_Configuration_Check algorithm searches for at least one possible configuration which is usually hidden from the user. According to the preferred embodiment of the invention the possible configuration will be stored for use in the following algorithms. This aspect will be discussed in more detail later in the description. The one found possible configuration according to this example is the set of A=B=D=E=TRUE, C=FALSE, X=l and Y=3. The found configuration is shown in fig. 8a, while fig. 8b shows the sum of knowledge gained at this stage of the algorithms. It should be stressed that other possible solutions could be found depending on the search strategy. Fig. 8b expresses the found configuration and the higher level of knowledge in the following way. As X-l was found to be comprised in a possible configuration, X=l is said to be possibly concluded. This means, referring to the terms presented in fig. 16, that the knowledge about the object value X=l has increased from level 0 to level 1. It is now thus known that any further deduced information will never result in rejection of X=l . A rejection would result in a contradiction, as X=l has already been shown to be TRUE in the found possible solution. There are only two possible categories left, namely concluded or unbound. As X=l is now possibly concluded, it is furthermore deduced that X=0 is possibly rejected. In the same way the other object values of the possible configuration is said to be respectively possibly concluded, i.e. C=D= TRUE and Y=3 said to be possibly rejected. Another and very important aspect of the found possible configuration is that the found configuration indicates that the previous assigned object values, i.e. A = TRUE, B = TRUE, E = TRUE, can actually be combined with some of the undetermined object values to satisfy the rule base. It is not crucial that the one found possible configuration is presented to the user, but the user should be blocked with respect to further user assignments if no possible configuration could be found, as no presence of a possible configuration would cause further activity in the same direction to be meaningless. According to the invention, of course, there is a possibility of providing the found possible configuration for the user if such an information would be regarded to be of any help. It is furthermore, according to the invention, possible of course to give an indication to the user if the one possible configuration has been found. The indication would give the user an idea of the running configuration being on the right path towards a valid configuration rather than heading towards a dead end. The search for the above-mentioned possible configuration is carried out in a search tree, and the search tree will preferably be organized in such a way that the least constrained objects are nearest to the root, thereby minimizing the number of branches in the search tree. It should be noted that many other search techniques are possible, depending on e.g. the structure of the objects or the chosen kind of propagation algorithm. The result of the Minimal_Configuration_Check algorithm can thus be expressed as Assignment list: A = TRUE , B = TRUE, E = TRUE Found Possible Configuration: YES (A=B=D=E=TRUE, C=FALSE, X=l and Y=3) Unbound The next algorithm in the cascade has also an increased time complexity. The algorithm is adapted to investigate whether further possible configurations can be found among the undetermined object values. The aim of the algorithm is moreover to find out whether or not more than one object value of each object is a part of a possible configuration. In the preferred embodiment of the invention the search is carried out by taking the objects, one by one, altering the object value, searching for a further possible configuration formed by the altered value, the previously assigned object values and some of the undetermined object values. If a further possible configuration comprising the altered object value is found, the object is defined to be unbound, and the search will proceed by altering further objects. The definition of an unbound object is thus an object having at least two object values, each being included in a possible configuration. As an initial state the Unbound algorithm will use the already found possible configuration in the Minimal_Configuration_Check-algorithm, modify the object values of the object one by one, and propagate the altered set of object values, until it has been determined whether or not the objects can be comprised in a possible configuration with at least two object values. The result of the algorithm is illustrated in figs. 9a and 9b. The figures show that the algorithm leads to a higher level of knowledge in the sense that the object value of the object X is concluded to be 1 as no configuration comprising the value X=0 could be found. The objects of C, D and Y are furthermore deduced to be Unbound, as it was possible to find possible configurations comprising C=D= TRUE/FALSE, Y = [3,4] The Unbound algorithm thus prepares the input for the following even more time-consuming algorithm in the sense that only the objects determined to be unbound are to be investigated to obtain sufficient knowledge about the rest of the undetermined space of object values. It is to be noted that the objects C and D have now been sufficiently investigated, as all the values of these objects, i.e. TRUE or FALSE, have been propagated as a part of a valid possible configuration. These objects have now reached knowledge level 2, as it has been proved that these values are unbound and can be comprised in a configuration. Only Y thus has to be examined, as it is not yet determined whether or not Y = [5..8] can be comprised in a valid configuration. The highest level of knowledge is thus achieved regarding the objects C and D, as these values can now be selected with certainty as the next user assignment without conflicting with the rule base. The result of the Unbound algorithm can thus be expressed as Assignment list: A - TRUE , B = TRUE, E = TRUE , X=l Unbound list: C, D, Y = [3, 4] . Sufficient_Configuration_Check The final algorithm in the cascade is the Sufficient_Configuration__Check algorithm which is adapted to deduce the final necessary partial knowledge about the undetermined objects. This essential algorithm will ensure that clear information about unassigned object values can be presented to the user. The information points out whether the object values in question can be selected by further user assignments. The goal of the Sufficient_Configuration_Check algorithm is thus to investigate whether the rest of the undetermined object values are comprised in a possible configuration. If some of these object values are not found to be comprised in any possible configuration, the object values, in terms of the invention, will have to be rejected. A rejected object value is excluded from the next possible user assignments or at least marked with an indication showing that the object value is not a valid next choice. Figs. 10a and 10b show the result of the algorithm. The Sufficient_Configuration_Check algorithm furthermore deduces that the object values of Y = [5..7] and Y = [9,10] are not comprised in valid configurations, and the object values are thus rejected. The algorithm moreover deduces that value Y = [8] is comprised in a valid configuration. The knowledge, added to the knowledge gained in the latter algorithm, shows that Y=[3,4,8] are all possible object values. The values are thus found to be unbound in terms of the invention. The result of the Sufficient_Configuration_Check algorithm can thus be expressed as Assignment list: A = TRUE , B = TRUE, E = TRUE , X=l Unbound list: C, D, Y = [3, 4, 8] All the object values have now reached the highest level of knowledge, i.e. level 2. This means that all the deduced information in the assignment list can be added to the partial configuration. Moreover the unbound object values above-listed are now deduced to be possible and valid next choice, and this information can be provided to the user. The user can now be certain that the following efforts to make a final configuration can succeed. Referring now to fig. 11 a propagation algorithm according to a preferred embodiment of the invention will be described by means of a flow chart showing the principal basic operations of the algorithm. The most preferred propagation algorithms are based upon the disclosure of the European Patent no. 0 456 675, but it should be noted that the necessary propagation algorithm can be implemented in numerous different ways within the scope of the invention. The terms of the flow chart in fig. 11 are defined by the following explanations. A PartialConfiguration is the total set of object values and their associated knowledge, thus constituting a partial configuration in which all knowledge is collected, Q is a queue containing logical rules, R is a rule and Δ is a set of object values that have been deduced to be either concluded or rejected as a consequence of the assignments in the PartialConfiguration. The propagation algorithm is initiated in step 101. In step 102 a PartialConfiguration is maintained from the calling algorithm. Rules from the rule base are put into queue Q, and the propagate algorithm proceeds to step 103. In step 103 a rule R is dequeued from the queue Q. In step 104, Scanrule (R) , the propagate algorithm uses the algorithm described in a co-pending application 'A Method of Processing a Request to a Boolean Rule' , filed by the applicant the same day as this application. The Scanrule (R) returns a set Δ of concluded and rejected object values not determined in the PartialConfiguration. It is to be noted that the set Δ may possibly be empty if no information could be deduced by the scanning of the rule or rules. Scanrule will fail if the rule R is in contradiction with the PartialConfiguration. If Scanrule does not detect a contradiction the algorithm proceeds to step 106. If a conflict is detected, the propagation algorithm proceeds to step 105, and the propagation algorithm is terminated with a contradiction. In step 106 the knowledge, if any, from Δ is assigned to PartialConfiguration, and the PartialConfiguration now comprises the original user assigned object values, said to be selected or discarded, and the knowledge deduced in step 104, said to be concluded or discarded. It is noted that the knowledge from Δ can be assigned to PartialConfiguration as no contradictions were detected in step 104. The knowledge comprised in Δ thus only replaces object values of a lower knowledge level. In the following step 107 all the rules from the rule base involving objects mentioned in Δ are added to Q. In the following step 108 the queue Q is checked. If Q is empty or if a TimeOut has occurred, the algorithm terminates and proceeds to the end step 109 with no contradictions. If the queue is not empty, the process reiterates to step 103. When the end step is reached, all the rules have been propagated, and some further knowledge about undetermined object values may have been obtained. The possible obtainable information depends on the way the rule base and the ScanRule (R) are implemented. If a rule base is defined by e.g. an IF-THEN based programming, it may probably be difficult to extract sufficient information, and according to the invention it is thus preferred to use a logic-based rule structure and scanning, as described in the European Patent no. 0 456 675. Referring now to fig. 12, the Unbound algorithm according to a preferred embodiment of the invention will be described. The flow chart shows the principal basic operations of the algorithm. The terms of the flow chart in fig. 12 are defined by the following explanations. Tested is a list of object values. This list is used to keep track of which object values have been tested. AssertedValue is an unknown object value temporarily assigned to be either concluded or rejected. PartialConfiguration is the total set of object values and their associated knowledge, thus constituting the partial configuration in which all knowledge is collected. The Unbound algorithm is initiated in step 110 and proceeds to step 111. In step 111 the list Tested is initially set to be the list of determined object values, and the AssertedValue is initially set to be VOID, i.e. non-existing. PartialConfiguration constitutes the choices and inferred values available when the algorithm is initialized. After the initializations listed above the algorithm proceeds to step 112. In step 112 the algorithm finds an object value which is not in Tested. If such a value can be found, the algorithm proceeds to step 114. If no such value exists or if there has been a TimeOut, the algorithm is terminated in step 113. In step 114 the selected object value found in step 112 is assigned to AssertedValue as concluded, i.e. TRUE, and the algorithm proceeds to step 115. In step 115 the previously described Propagation algorithm is invoked with PartialConfiguration as an input object value set. The updated PartialConfiguration thus comprises the previously assigned object values and the AssertedValue. If the propagation of the PartialConfiguration does not result in a conflict with the rule base, the algorithm proceeds to step 116. As the Propagation succeeded for AssertedValue, the assignment of AssertedValue is now altered to be rejected, i.e. FALSE in the PartialConfiguration in the hope of reaching a contradiction, and the algorithm proceeds to step 117. In step 117 a further Propagation is invoked. If this propagation succeeds, it is thus deduced that the object value of the AssertedValue may be both TRUE or FALSE, and the algorithm proceeds to step 118. The Propagation has now succeeded for the object value assigned to be concluded as well as rejected. Hence it cannot be concluded either for or against, the AssertedValue is set to VOID and the assertion is undone in the PartialConfiguration, and the algorithm proceeds to step 112. If the result of the Propagation in step 115 was a conflict with the rule base, the algorithm proceeds to step 120 as propagation for AssertedValue assigned concluded in step 115 did not succeed, this object value is found to be rejected, i.e. FALSE, and the PartialConfiguration is updated in step 120. Furthermore the updated PartialConfiguration is Propagated, and the algorithm returns to step 112 for further test of undetermined object values which have not been tested yet. Referring now to fig. 13, a Minimal_Configuration__Check algorithm according to a preferred embodiment of the invention will be descried by means of a flow chart showing the principal basic operations of the algorithm. The terms of the flow chart in fig. 13 are defined by the following explanations. AssertedValue in this algorithm is an object value temporarily assigned concluded. PartialConfiguration is the total set of object values associated with their knowledge, thus constituting the partial configuration in which all knowledge is collected. The Minimal_Configuration_Check algorithm is initiated in step 140 and proceeds in step 141. In step 141 all the data structures are initialized. The AssertedValue is initialized to be VOID, and the PartialConfiguration is initialized to comprise the previously found or selected assigned object values delivered by the previously described algorithm LookAhead. The algorithm proceeds in step 142 in which the undetermined object values are asserted to be concluded in AssertedValue and added to PartialConfiguration and propagated by the Propagation algorithm in a search for a final configuration satisfying the rule base. If the propagation of the PartialConfiguration results in a contradiction, the concluded object value is undone, and another object value is assigned to be concluded and propagated. The algorithm is looped until a possible PartialConfiguration has been found or when no further undetermined object values can be asserted. If a possible configuration can be found, the algorithm proceeds in step 143 and the algorithm terminates. If no possible configuration could be found, the algorithm proceeds to step 144 and the algorithm terminates. In step 144 error messages will be initiated. Referring now to fig. 14, an Unbound algorithm according to a preferred embodiment of the invention will be described by means of a flow chart showing the principal basic operations of the algorithm. The terms of the flow chart in fig. 14 are defined by the following explanations. The following definitions of knowledge level refers to knowledge levels illustrated in fig. 16. When Unbound algorithm commences, all values have been assigned knowledge values of 1 or 3, corresponding to possibly concluded, possibly rejected and concluded/rejected respectively. It should be remembered that an undetermined object is an object with a value associated with a knowledge value at level 2 or less. Conversely, a determined object is an object with one value concluded/selected and all other values rejected/discarded, i.e. at level 3. AssertedValue in this algorithm is an object value temporarily assigned concluded. PartialConfiguration is the total set of object values and their associated knowledge, thus constituting the partial configuration in which all knowledge is collected. The Unbound algorithm is initiated in step 121 and proceeds in step 122. In step 122 all the data structures are initialized. The AssertedValue is initialized to be VOID, PartialConfiguration is initialized to the possible configuration found in the previously described algorithm Minimal_Configuration_Check. The algorithm proceeds in step 123. In step 123 an undetermined object without an unbound object value is selected. The algorithm proceeds to step 124 and terminates if it is impossible to find an unbound object value, i.e. all objects having unbound values have been established. The algorithm also proceeds to step 124 from step 123 if there has been a TimeOut. Otherwise the algorithm proceeds to step 125. In this step 125 it is certain that the object chosen has values associated with knowledge at level 1. Now a value is picked that has been possibly rejected, and it is asserted to be possibly concluded by assigning AssertedValue, and the algorithm proceeds to step 126. In step 126 a search for a possible configuration with AssertedValue is established. If a such configuration is found, the PartialConfiguration is updated with the knowledge from the new possible configuration, and the algorithm proceeds in step 127. At this point, i.e. in step 127, at least two possible configurations have been found. One with the AssertedValue as possibly rejected and one with the AssertedValue as possibly concluded. Other object values with opposite knowledge values may exist, i.e. possibly concluded versus possibly rejected, in the new possible configuration and the PartialConfiguration. Whenever this is the case, such object values are updated and set to be unbound. The knowledge deduced at this stage is thus that some altered objects could possibly be comprised in further possible configurations, and the said objects are set to be unbound. Instead of further investigation of these unbound objects, these objects are left for further investigation by the next algorithm, Sufficient_Configuration_Check, and the algorithm thus proceeds to step 123. Other objects are investigated throughout the object values of the objects, but none of these altered object values are found to be comprised in a possible configuration . If no configuration is found in step 126, the algorithm proceeds to step 128. As no configuration was found in step 126 with the AssertedValue, this value cannot be concluded, i.e. assigned in the PartialConfiguration. Hence, this value is rejected in the PartialConfiguration and the algorithm proceeds to step 129. In step 129 new updated PartialConfiguration is propagated, and the algorithm returns to step 123. The algorithm terminates because knowledge is strictly increased in each iteration of the algorithm, and hence after a number of iterations no further undetermined without unbound values exist. Referring now to fig. 15, a Sufficient_Configuration_Check algorithm according to a preferred embodiment of the invention will be described by means of a flow chart showing the principal basic operations of the algorithm. The terms of the flow chart in fig. 15 are defined by the following explanations. AssertedValue is an object value temporarily assigned concluded in this algorithm. PartialConfiguration is the total set of object values and their associated knowledge, thus constituting the partial configuration in which all knowledge is collected. The Sufficient_Configuration_Check algorithm in initiated in step 130 and proceeds to step 131. In step 131 all the data structures are initialized. The AssertedValue is initialized to be VOID, i.e. non-existing, the PartialConfiguration is maintained from the previous algorithm Unbound, and the algorithm proceeds to step 132. In step 132 an unbound object from the set of objects is selected. If it is impossible to find an unbound object, the algorithm proceeds to step 133 and the algorithm terminates. Furthermore the algorithm proceeds to step 133 from step 132, if a TimeOut has been established. Otherwise the algorithm proceeds to step 134. In step 134 a value that has been possibly rejected is picked and asserted to be possibly concluded by assigning AssertedValue. If all object values are either Unbound or Determined the algorithm proceeds to step 135, otherwise the algorithm reiterates from step 132. In step 135 the algorithm searches for a possible configuration with AssertedValue. If such a one is found, the PartialConfiguration is updated with the knowledge from the new possible configuration, and the algorithm proceeds to step 136. Otherwise the algorithm proceeds to step 137. In step 137 the Asserted value cannot be concluded, as no configuration was found with this AssertedValue. Hence, this value is rejected in the PartialConfiguration and the algorithm proceeds to step 138. In step 138 the new updated PartialConfiguration is propagated into the rule base, and the algorithm returns to step 132. In step 136 at least two possible configurations have been found. One with the AssertedValue as possibly rejected and one with the AssertedValue as possibly concluded. Other object values with opposite knowledge values may exist (possibly concluded versus possibly rejected) in the new possible configuration and the PartialConfiguration. Whenever this is the case, such object values are updated to be unbound, and the algorithm reiterates from step 134. Again, the algorithm terminates because knowledge is strictly increased in each iteration of the algorithm. As the Sufficient_Configuration_Check algorithm is terminated, full knowledge about the objects and the object values is established. It is now possible to predict whether the next user choice is possible or not, as all the rejected object values can be marked or excluded from the user interface. All the other possible user choices may likewise be marked, said marking indicating that this object value is a valid next choice. As at least one possible configuration for each next possible choice is found, i.e. unbound value, there is no risk of heading into a dead end in the next user choice. When the algorithm is finished, full or sufficient knowledge is established. The force of this algorithm is thus that it deduces sufficient knowledge about the undetermined space of object values to ensure that the next possible user choices are valid and not heading into a dead end, whereas the Minimal_Configuration_Check algorithm is only capable of detecting whether a made choice has already entered a dead end. It is realized that a computer system according to the invention has a very strong performance compared to prior art systems when the classical N-queen problem is examined. In short, the N-queen problem is the problem of placing N queens from the game of chess on a board having N-by-N fields such that they are not able to attack each other according to the rules of chess, i.e. only one queen may be present in each row, column, and diagonal of the board. In a prior art system a first queen can be placed freely and it is verified that this is valid according to the rules. However, when it comes to where a second queen can be placed in a field on the board such that the remaining N-2 queens also can be placed according to the rules a NP-hard problem is present and either no information of where to place the second queen can be presented or it will take a time proportional to exp (N) to calculate the information! Instead, in a configuration system according to the present invention the calculation of the NP-hard problem is started and possible solutions of where the second queen can be placed is examined one-by-one. When a timer or user interrupt interrupts the calculation, then the already calculated solutions is presented to the user despite the fact that all solution are not found yet. However, the user do not care, he is satisfied with having at least one guarantied solution which allows him to place all N queens. A preferred method of propagation and deduction of consequences is disclosed in WO 90/09001 which is hereby incorporated as a reference. A preferred embodiment for a configuration engine is disclosed in WO 90/09001. It should be stressed that the invention is by no means limited to the described preferred embodiment. Moreover it should be noted that the aim of the introduced graduated terms of knowledge level is to illustrate the invention. The invention may be embodied as a computer program or a part of a computer program, which may be loaded into the memory of a computer and executed therefrom. The computer program may be distributed by means of any data storage or data transmission medium. The storage media can be magnetic tape, optical disc, compact disc (CD or CD-ROM) , mini-disc, hard disk, floppy disk, ferro-electric memory, electrically erasable programmable read only memory (EEPROM) , flash memory, EPROM, read only memory (ROM) , static random access memory (SRAM) , dynamic random access memory (DRAM) , ferromagnetic memory, optical storage, charge coupled devices, smart cards, etc. The transmission medium can be a network, e.g. a local area network (LAN) , a wide area network (WAN) , or any combination thereof, e.g. the Internet. The network may comprise wire and wire-less communication links. Via the network a software embodiment (i.e. a program) of the invention, or a part thereof, may be distributed by transferring a program via the network.

Claims: Claims 1. A method of configuring a set of objects in a computer system interactively, each object having possible values being either determined or undetermined, said set of objects being accessible to a user, by means of a user interface, for either changing values of the objects having determined values or for assigning determined values to the objects having undetermined values; said values being constrained by a rule base defining a number of relationships between the values, said rule base being accessible for verifying whether a combination of values is valid; wherein the method comprises the steps of: generating a combination of determined values for all objects in the set of objects by assigning determined values to objects initially having undetermined values, and verifying whether said set of objects having a combination of determined values is valid according to said rule base or not, until at least one valid configuration is found, if a valid configuration exists; if a valid configuration exists allowing at least one object having an undetermined value to have a determined value by letting the user assigning a determined value to an object having an undetermined value; otherwise indicating to the user that at least one value having a determined value must be changed. 2. A method of configuring a set of objects according to claim 1, wherein said combination of determined values is generated and verified against said rule base when at least one value of an object is changed or assigned by the user or upon a user request. 3. A method of configuring a set of objects according to claim 1-2, wherein the result of the verification for at least one possible configuration satisfying the rule base is visually indicated to the user by means of the user interface . 4. A method of configuring a set of objects according to claim 1-3, wherein further user assignments in the form of assigning undetermined values to determined values are blocked if no combination being valid according to the rule base can be found. 5. A method of configuring a set of objects in a computer according to claims 1-4, wherein a further combination is generated when a combination has been verified to be invalid by changing at least one of the determined values of at least one object initially being undetermined. 6. A method of configuring a set of objects in a computer according to claims 5, wherein a combination is changed randomly to a further combination being mutual exclusive to a previous verified combination. 7. A method of configuring a set of objects in a computer according to claim 1-6, wherein the verification of whether said combination of determined values is valid or not according to said rule base, comprises the steps of: deducing information about the undetermined objects and values if there is found a combination of determined values satisfying the rule base. 8. A method of configuring a set of objects in a computer according to claim 7, wherein the method further comprises the step of assigning the deduced information to the corresponding object values. 9. A method of configuring a set of objects according to claim 8 wherein the result of the assignment of deduced information to the corresponding values is visually indicated to the user. 10. A method of configuring a set of objects in a computer according to claim 1-9, further comprising the steps of: verifying two different combinations of determined values by taking a first combination of values and generating a second combination of values by changing the value of a single object to another value; assigning the value of the object to be unbound; if both of the different combinations are valid; and assigning the value of the object to be bound if at most one of the combinations are valid. 11. A method of configuring a set of objects in a computer according claim 1-10, wherein the method further comprises the steps of: generating a combination of determined values by taking determined object values selected by a user and extending this combination with a temporarily assigned object value; verifying whether the combination comprising the extension is a valid combination according to the rule base; and if not so exchanging the temporarily assigned object value with another object value, until a valid combination comprising the extension is found, if a valid combination exists; if a valid combination exists allowing at least one object having an undetermined value to have a determined value by letting the user assigning a determined value to an object having an undetermined value; otherwise indicating to the user that at least one value having a determined value must be changed. 12. A method of configuring a set of objects in a computer according claim 1-11, wherein the method further comprises the steps of: generating all valid combinations of determined values according to the rule base for all objects in the set of objects; identifying object values that are not part of any of the valid combinations and indicating to the user that these object values cannot be selected. 13. A computer system for configuring a set of objects interactively, each object having possible values being either determined or undetermined, said computer system comprising: a user interface providing access for a user to said set of objects for either changing values of the objects having determined values or for assigning determined values to the objects having undetermined values; a memory for storing a representation of a rule base defining a number of relationships between the values and constraining said values; said memory having a procedure comprising the steps of: generating a combination of determined values for all objects in the set of objects by assigning determined values to objects initially having undetermined values, and verifying whether said set of objects having a combination of determined values is in contradiction or not with said rule base, until at least one valid configuration is found, if a valid configuration exists; if a valid configuration exists allowing at least one object having an undetermined value to have a determined value by letting the user assigning a determined value to an object having an undetermined value; otherwise indicating to the user that at least one value having a determined value must be changed. 14. A computer system for configuring a set of objects interactively according to claim 13, wherein said combination of determined values is generated and verified against said rule base when at least one value of an object is changed or assigned by the user or upon a user request. 15. A computer system for configuring a set of objects interactively according to claim 13-14, wherein the result of the verification for at least one possible configuration satisfying the rule base is visually indicated to the user by means of the user interface. 16. A computer system for configuring a set of objects interactively according to claim 13-15, wherein further user assignments in the form of assigning undetermined values to determined values are blocked by means of the user interface if no combination being valid according to the rule base can be found. 17. A computer system for configuring a set of objects interactively according to claims 13-16, wherein a further combination is generated when a combination has been verified to be invalid by changing at least one of the determined values of at least one object initially being undetermined. 18. A computer system for configuring a set of objects interactively according to claim 17, wherein a combination is changed randomly to a further combination being mutual exclusive to a previous verified combination. 19. A computer system for configuring a set of objects interactively according to claim 13-18, wherein the verification of whether said combination of determined values is valid or not according to said rule base, comprises the steps of: deducing information about the undetermined objects and values if there is found a combination of determined values satisfying the rule base . 20. A computer system for configuring a set of objects interactively according to claim 19, wherein the procedure further comprises the step of assigning the deduced information to the corresponding object values. 21. A computer system for configuring a set of objects interactively according to claim 20 wherein the result of the assignment of deduced information to the corresponding values is visually indicated to the user. 22. A computer system for configuring a set of objects interactively according to claim 13-21, wherein the procedure further comprises the steps of: verifying two different combinations of determined values by taking a first combination of values and generating a second combination of values by changing the value of a single object to another value; assigning the value of the object to be unbound; if both of the different combinations are valid; and assigning the value of the object to be bound if at most one of the combinations are valid. 23. A computer system for configuring a set of objects interactively according claim 13-22, wherein the method procedure further comprises the steps of: generating a combination of determined values by taking determined object values selected by a user and extending this combination with a temporarily assigned object value; verifying whether the combination comprising the extension is a valid combination according to the rule base; and if not so exchanging the temporarily assigned object value with another object value, until a valid combination comprising the extension is found, if a valid combination exists; if a valid combination exists allowing at least one object having an undetermined value to have a determined value by letting the user assigning a determined value to an object having an undetermined value; otherwise indicating to the user that at least one value having a determined value must be changed. 24. A computer system for configuring a set of objects interactively according claim 13-23, wherein the procedure further comprises the steps of: generating all valid combinations of determined values according to the rule base for all objects in the set of objects; identifying object values that are not part of any of the valid combinations and indicating to the user that these object values cannot be selected.

Inventors: SKOVGAARD HANS JOERGEN, SKOVGAARD, HANS, JOERGEN
Applicants: BAAN FRONT OFFICE SYSTEMS A S, SKOVGAARD HANS JOERGEN, BAAN FRONT OFFICE SYSTEMS A/S, SKOVGAARD, HANS, JOERGEN
Application year: 1998
Main classification: G06F17
IPC codes: G06F9, G06F15, G06N5