Interactive picture providing method

Abstract: An interactive picture providing method comprising the steps of preparing, in a server (10), three-dimensional pictures of a virtual reality space from predetermined positions; supplying data of a position in the virtual reality space from a user terminal (30) to the server (10) via a network (20); providing a picture of the virtual reality space corresponding to the position from the server (10) to the user terminal (30) via the network (20); providing, from the server (10) to the user terminal (30), a part such as a background of the picture seen from a predetermined position in the virtual reality space; generating, in the user terminal (30), another part such as a foreground of the picture seen from the specified position in the virtual reality; and compositing and displaying, in the user terminal (30), the picture generated in the user terminal (30) and the picture provided from the server (10). According to this method, efficient generation of pictures is achievable, and a high-definition picture can be provided to each of the user terminals (30) at low cost.

Description: 1. Field of the Invention The present invention relates to an interactive picture providing method adapted for use in accessing a server via a network from a user terminal to receive three-dimensional pictures which form a virtual reality space composed of computer graphics and video images. 2. Description of the Related Art Fig. 8 shows an exemplary constitution of a system where a conventional interactive picture providing method is applied. An outline of such a system is disclosed in, e.g., Japanese Patent Laid-open No. Hei 5 (1993)-233779. In Fig. 8, a server 10 for managing entire information inclusive of objects in a virtual world, attributes of users and so forth comprises a database 11 and a network interface 12. The database 11 manages the entire information in the server 10. And the network interface 12 constitutes an interface between a network 20 and the server 10. The server 10 is connected via the network 20 to a multiplicity of user terminals 30. The network 20 is capable of transmitting and receiving data bidirectionally, and it may be constructed by the use of two unidirectional networks. Each of the user terminals 30 has a network interface 31 constituting an interface between the user terminal 30 and the network 20, and a CPU 32 for regulating all processes of the user terminal 30. A device controller 33 is so contrived as to take in the data of an action corresponding to a manipulation of a controller 34. Both the database information supplied from the network 20 and the action data taken in by the device controller 33 are stored in a storage unit 36. A drawing unit 35 locally generates picture data on the basis of the information stored in the storage unit 36 and then outputs the generated data to a display device 40 to display the same thereon. Although merely a single user terminal 30 is shown in Fig. 8, a multiplicity of such user terminals 30, which are structurally the same, are connected to the server 10 via the network 20. Assume now that three users play a car race by means of the respective user terminals 30 in a virtual reality space provided from the server 10. The server 10 manages the data of positions, speeds, directions and so forth of three cars and transmits the data to the three user terminals 30 periodically. In accordance with such data and the action data obtained by the manipulation of the individual user's controller 34, each user terminal 30 produces, in the drawing unit 35 thereof, an image at a visual point from the corresponding user's car and then outputs the image to the related display device 40 to display the same thereon. And simultaneously, the action data obtained by the manipulation of the controller 34 is transmitted to the server 10 via the network 20. In response to the action data, the server 10 replaces the corresponding part in the managed data with this latest received data. Thus, the multiple users can enjoy the car race in the virtual reality space in the manner mentioned above. However, in the conventional interactive picture providing method known heretofore, there exists a problem that, since the picture to be displayed on the display device 40 in each user terminal 30 is generated by the drawing unit 35 in the user terminal 30, it is unavoidable that the cost of the user terminal 30 increases in improving the picture quality. Particularly in the case of realizing an exact drawing operation without clipping objects (pictures), which are far from a virtual position of the user terminal 30 and cause no interaction therebetween by the controller 34, it is necessary to enhance the drawing performance to consequently raise the production cost. Furthermore, since the picture is generated in each user terminal 30, it follows that similar duplicate pictures are generated in the individual user terminals 30, signifying that considerably wasteful processing is executed in the system as a whole. The document of communicating with virtual worlds, proceedings of computer graphics international, 21-25 June 1993 Toky JP, pages 41-49, XP000563476 Gigante and Webb "Distributed, Multi-Person, Physically-Based interaction in virtual worlds" discloses a network-based framework for building virtual environments that incorporate real-time collision detection and physical simulation. This framework allows worlds to be defined and shared by remote, multiple participants. A server maintains the complete world definition, object definitions, object grouping and active attributes. The UK Patent Application GB-A-2 256 567 (Sony Broadcast & Communications) discloses a modelling system for producing a 2-D image of a 3-D scene. The modelling system is able to produce photo-realistic representations of computer models of objects. It is therefore an object of the present invention which is set out in the appended claims to achieve reduction in the cost of user terminals and to realize more efficient generation of pictures. According to a first aspect of the present invention, there is an improvement in an interactive picture providing method for preparing, in a server, a plurality of three-dimensional pictures of a virtual reality space seen from different positions, comprising the steps of supplying data of a specified position as seen in a user terminal in said virtual reality space from said user terminal to said server; preparing, in said server, one part of a three-dimensional picture seen from said specified position in said virtual reality space, providing, from said server to said user terminal, said part of a picture seen from said specified position in said virtual reality space; generating, in said user terminal, the other part of said picture seen from said specified position in said virtual reality space; and compositing and displaying, in said user terminal, said three-dimensional picture from said part generated in said user terminal and said part received from said server. The picture provided from the server to the user terminal may be a background one of the picture seen from the position in the virtual reality space, and the picture generated by the user terminal may be a foreground one of the picture seen from the specified position in the virtual reality space. According to a second aspect of the present invention, there is provided an improvement in an interactive picture providing method for preparing, in a server, a plurality of three-dimensional pictures of a virtual reality space seen from different positions, comprising the steps of supplying data of a specified position as seen in a user terminal in said virtual reality space from said user terminal to said server; dividing said virtual reality space into multiple partial worlds in such a manner that objects having high probability to cause an interaction are grouped together; providing, from said server to said user terminal, a picture of the partial world, to which the specified position belongs, seen from a predetermined visual point outside of the partial world; and generating, in said user terminal, a picture corresponding to the specified position supplied from said user terminal, in accordance with a deviation of the specified position from the predetermined visual point. According to a third aspect of the present invention, there is provided a server for preparing a plurality of three-dimensional pictures of a virtual reality space seen from different positions, comprising a network interface for receiving from a user terminal data of a specified position as seen in the user terminal in said virtual reality space; a drawing engine for generating three-dimensional pictures of said virtual reality space seen from different positions; a database for storing a plurality of partial worlds into which said virtual reality space is divided in such a manner that objects having high probability to cause an interaction a group together; and a video encoder for executing an encoding process to provide to the user terminal a picture of the partial world to which the specified position belongs, seen from a predetermined visual point outside the partial world. In a case where the virtual reality space is divided into multiple partial worlds in such a manner that objects having high probability to cause an interaction are grouped together, the picture provided from the server to the user terminal may be a picture of a partial world seen from a predetermined visual point outside of the partial world. In the interactive picture providing method according to the first aspect of the present invention, a picture such as a background one is generated in the server and is supplied to the user terminal. Meanwhile a picture such as a foreground one is generated in the user terminal. And thereafter the foreground picture and the background picture are composited in the user terminal. Accordingly, in comparison with the known case of generating the entire pictures in the user terminal, the method of the present invention is capable of simplifying the structure of the user terminal to consequently reduce the production cost thereof. Further, generation of pictures is rendered more efficient in the whole system since the background picture is generated in the server and is supplied to each user terminal. In the interactive picture providing method according to the second aspect of the present invention, the virtual reality space is divided into multiple partial worlds in such a manner that objects having high probability to cause an interaction are grouped together. A picture seen from a predetermined visual point is prepared for each of the partial worlds, and the picture seen from the specified position is generated on the basis of the deviation from that visual point. This reduces the number of pictures to be generated, hence realizing lower-cost formation of the virtual reality space. The above and other features and advantages of the present invention will become apparent from the following description which will be given with reference to the illustrative accompanying drawings. BRIEF DESCRIPTION OF THE DRAWINGS Fig. 1 is a block diagram showing a structural example of a cyber space system to which an interactive picture providing method of the present invention is applied; Fig. 2 illustrates division of a virtual reality space stored in a database included in Fig. 1; Fig. 3 is a flow chart for explaining a processing example of a server included in Fig. 1; Fig. 4 is a flow chart for explaining a processing example of a user terminal included in Fig. 1; Fig. 5 illustrates an exemplary picture generated by the user terminal in Fig. 1; Fig. 6 illustrates an exemplary picture generated by the server in Fig. 1; Fig. 7 illustrates a composite picture obtained by combining the pictures of Figs. 5 and 6 with each other; and Fig. 8 is a block diagram showing a structural example of a cyber space system to which a conventional interactive picture providing method of the prior art is applied. DESCRIPTION OF THE PREFERRED EMBODIMENTS Fig. 1 shows a structural example of a picture providing system (cyber space system) to which the interactive picture providing method of the present invention is applied. In this diagram, any components corresponding to those shown in Fig. 8 are denoted by the same reference numerals. In this embodiment, a server 10 has drawing engines 51 and a video encoder 52 in addition to a database 11 and a network interface 12. An arbitrary number (two in this embodiment) of drawing engines 51 generate three-dimensional picture data, which forms a virtual reality space, in accordance with the data stored in the data base 11. The video encoder 52 is so arranged as to execute an encoding process to transmit the generated picture data from the drawing engines 51 to a user terminal 30 via a network 20. In this embodiment, the database 11 stores the virtual reality space that is divided into multiple partial worlds as illustrated in Fig. 2 in such a manner that objects having high possibility (probability) to cause an interaction are grouped together. In this embodiment, a spatially continous area of the virtual reality space is divided as a unit. More specifically, a long and narrow space of the virtual reality world similar to a road is divided longitudinally into the partial worlds 71. Thus, such division into the partial worlds enables provision of a natural and high-definition picture even when a character is moved to any visual point in the virtual reality space. On the basis of the information obtained from the database 11, the drawing engines 51 generate pictures of each of such partial worlds 71 seen from predetermined visual points 72 which are anterior and posterior to the relevant partial world respectively and are spaced apart from each other by a fixed distance. And a picture from some other point (position) than the above visual points 72 is generated in the user terminal 30 by geometrically transforming and modifying the picture seen from the visual point 72 in accordance with the positional deviation between such a point and the visual point 72. The network interface 12 outputs to the network 20 the information read from the database 11 and also the data generated by the drawing engines 51 and encoded by the video encoder 52. The interface 12 further outputs to the database 11 the data transmitted from the user terminal 30 via the network 20. The other components of the server 10 are the same as the aforementioned one in Fig. 8. Meanwhile the user terminal 30 has a video decoder 61 and a picture compositor 62. The video decoder 61 is a device for reading and decoding the data encoded by the video encoder 52 of the server 10, then transmitted via the network 20 and stored once in the storage unit 36. The picture compositor 62 is a device for compositing the picture drawn by the drawing unit 35 with the picture decoded by the video decoder 61, and outputting the composite picture to the display device 40 to display the same thereon. In compositing the picture generated by the drawing unit 35 with the picture reproduced by the video decoder 61, the picture compositor 62 has a function of exerting various effects on the two pictures so as to create a more natural picture. For example, the picture compositor 62 is capable of applying geometric transformation and modification to the decoded video image so as to approximate the image seen from the current visual point inputted from the controller 34 of the user terminal 30. The other components of the user terminal 30 are fundamentally the same as the aforementioned one in Fig. 8. Now referring to flow charts of Figs. 3 and 4, an explanation will be given on the operation of the embodiment shown in Fig. 1. Fig. 3 shows a processing example of the server 10. First at step S1, there is executed a process of updating the environmental information that influences many objects, inclusive of time updating and light setting in the virtual reality space. Subsequently the operation proceeds to step S2, where the drawing engines 51 are driven to generate, in accordance with the content of the database 11, the pictures seen from the predetermined visual points 72 respectively with regard to the partial world 71. Thereafter the operation proceeds to step S3, where the picture data generated by the drawing engines 51 are encoded by the video encoder 52 and then are sent to the network 20 via the network interface 12. Concurrently with the processes described above, the server 10 receives the information as messages asynchronously from the multiple user terminals 30 at step S11. Then the operation proceeds to step S12, where the content of the data managed in the database 11 is updated in accordance with the messages thus received, so that the information of objects is updated. In this stage of the operation, the partial world 71, to which the objects belong, may be changed in some case due to a corresponding positional change or the like of the user terminal 30, and a process relative thereto is also executed. In contrast with the above, Fig. 4 shows a processing example of the user terminal 30. First at step S21, the action data inputted by manipulation of the controller 34 by the user is acquired via the device controller 33. More specifically, each user manipulates the controller 34 and inputs the visual-point data (action data) of the character allocated to that user in the virtual reality space. Then the device controller 33 acquires the input data. The data thus acquired is once stored in the storage unit 36. Subsequently the operation proceeds to step S22, where the network interface 31 receives the data from the server 10 via the network 20. As described, the data thus received includes two kinds, i.e., the data read from the database 11 and the video data drawn by the drawing engine 51 and encoded by the video encoder 52. Such data is once stored in the storage unit 36. The video data included in the data stored in the storage unit 36 is read out therefrom at step S24 and then is supplied to the video decoder 61 to be decoded therein. Meanwhile the data from the database 11 is read out from the storage unit 36 at step S23 and is inputted to the drawing unit 35. Then the drawing unit 35 locally generates picture data in conformity with the input data. The processes at steps S23 and S24 are executed concurrently. Thereafter the operation proceeds to step S25 to execute a process of compositing the pictures. That is, the picture compositor 62 composites the picture decoded by the video decoder 61 with the picture generated by the drawing unit 35 after a required adequate transformation. The composite picture thus produced is supplied to the display device 40 to be displayed thereon. Subsequently the operation proceeds to step S26, where the action data obtained from the controller 34 via the data controller 33 is read out from the storage unit 36 and then is transmitted to the server 10 via the network 20. Thereafter the operation returns to step S21, and the ensuing processes are repeated similarly to the above. Fig. 5 illustrates an exemplary foreground picture of the partial world 71 drawn by the drawing unit 35 at step S23 in Fig. 4. Fig. 6 illustrates an exemplary background picture of the partial world 71 generated by the drawing engine 51 of the server 10 at step S2 in Fig. 3 (i.e., the picture decoded by the video decoder 61 of the user terminal 30 at step S24 in Fig. 4). And Fig. 7 illustrates an exemplary composite picture obtained by combining the two pictures (the foreground picture illustrated in Fig. 5 and the background picture illustrated in Fig. 6) by the picture compositor 62 at step S25 in Fig. 4. Although this embodiment is so contrived that the background picture is generated in the server 10 and the foreground picture is generated in the user terminal 30, it is possible to reverse the above arrangement. However, the background picture is generally kept almost unchanged regardless of any minute positional change of the user terminal 30, whereas the foreground picture is rendered widely different depending on a slight positional difference of the user terminal 30. Therefore, more efficient generation of pictures can be achieved in the whole system by a contrivance of generating the fore-ground picture in the user terminal 30 while generating the background picture in the server 10. In the above embodiment, the video data generated in the server 10 is encoded and transmitted to the user terminal 30. However, it may be so modified that the video data is transmitted in the form of analog signal without being encoded. In another conceivable modification, the database information may be cached in the user terminal 30. It is to be understood that, in the user terminal 30, the sequence of transmitting the data to or receiving the same from the network 20, and the sequence of receiving the data from the server 10, are not limited merely to the examples shown in Figs. 3 and 4. Furthermore, if the system is so constituted as to permit transmission of video signal from the user terminal 30 to the server 10, it becomes possible to realize an advantage of transmitting video signal from one user terminal 30 to the server 10 and then transmitting the same signal from the server 10 to the other user terminal. As mentioned, in the interactive picture providing method according to one aspect of the present invention, a part of the picture seen from a predetermined position in the virtual reality space is generated in the server and is supplied to the user terminal, while another part of the picture seen from a specified position in the virtual reality space is generated in the user terminal, and thereafter both pictures are composited and displayed, so that a high-quality picture can be efficiently generated and displayed at low cost. And in the interactive picture providing method according to another aspect of the present invention, the virtual reality space is divided into multiple partial worlds in such a manner that objects having high probability to cause an interaction are grouped together, and the picture of each partial world seen from a predetermined visual point outside of the partial world is provided from the server to the user terminal, hence realizing display of a high-quality picture in the user terminal more efficiently and at lower cost. Although the present invention has been described hereinabove with reference to some preferred embodiments thereof, it is to be understood that the invention is not limited to such embodiments alone, and a variety of other modifications and variations will be apparent to those skilled in the art. The scope of the invention, therefore, is to be determined solely by the appended claims.

Claims: An interactive picture providing method for preparing, in a server (10), a plurality of three-dimensional pictures of a virtual reality space seen from different positions, comprising the steps of supplying data of a specified position as seen in a user terminal (30) in said virtual reality space from said user terminal (30) to said server (10); preparing, in said server (10), one part of a three-dimensional picture seen from said specified position in said virtual reality space, providing, from said server (10) to said user terminal (30), said part of a picture seen from said specified position in said virtual reality space; generating, in said user terminal (30), the other part of said picture seen from said specified position in said virtual reality space; and compositing and displaying, in said user terminal (30), said three-dimensional picture from said part generated in said user terminal (30) and said part received from said server (10). The interactive picture providing method according to claim 1, wherein said part of a picture provided from said server (10) to said user terminal (30) is a background of said picture seen from said specified position in said virtual reality space, and said part of picture generated by said user terminal (30) is a foreground of said picture seen from said specified position in said virtual reality space. An interactive picture providing method for preparing, in a server (10), a plurality of three-dimensional pictures of a virtual reality space seen from different positions, comprising the steps of supplying data of a specified position as seen in a user terminal (30) in said virtual reality space from said user terminal (30) to said server (10); dividing said virtual reality space into multiple partial worlds in such a manner that objects having high probability to cause an interaction are grouped together; providing, from said server (10) to said user terminal (30), a picture of the partial world, to which the specified position belongs, seen from a predetermined visual point outside of the partial world; and generating, in said user terminal (30), a picture corresponding to the specified position supplied from said user terminal (30), in accordance with a deviation of the specified position from the predetermined visual point. A user terminal (30) for displaying three-dimensional pictures of a virtual reality space, comprising an I/0 interface (31) supplying, to a server (10), data of a specific position as seen from said user terminal (30) in a virtual reality space and receiving, from said server (10), a part of a three-dimensional picture of said virtual reality space seen from said specific position; a drawing unit (35) for generating the other part of said picture seen from said specific position in said virtual reality space; a picture compositor (62) composing the part of the picture generated in said user terminal (30) and the part of the picture provided from said server (10); and a display (40) for displaying the composed picture. A user terminal (30) according to claim 4, where said three-dimensional pictures are transferred in an encoded manner by said server (10) and said user terminal (10) is further characterized by a video decoder (40) for decoding said transferred encoded three-dimensional pictures. A server (10) for preparing a plurality of three-dimensional pictures of a virtual reality space seen from different positions, comprising a network interface (12) for receiving from a user terminal data of a specified position as seen in the user terminal in said virtual reality space; a drawing engine (51) for generating three-dimensional pictures of said virtual reality space seen from different positions; a database (11) for storing a plurality of partial worlds into which said virtual reality space is divided in such a manner that objects having high probability to cause an interaction are grouped together; and a video encoder (52) for executing an encoding process to provide to the user terminal a picture of the partial world, to which the specified position belongs, seen from a predetermined visual point outside the partial world. A server (10) according to claim 6, where a video encoder (52) is encoding said three-dimensional pictures sent to said user terminal. An interactive picture providing system comprising a server (10) and a user terminal (30) adapted to carry out the steps of the method according to one of the claims 1 to 3.

Inventors: TAKEUCHI AKIKAZU, TAKEUCHI, AKIKAZU
Applicants: SONY CORP, SONY CORPORATION
Application year: 1995
Main classification: G06T15
IPC codes: H04N13, G06T17, G06F13, G09G5, G06T15