BINGO GAME

Abstract: All of the possible bingo numbers are displayed on an electronic reader board in the bingo game room. At the beginning of each game, an electronic random number generator selects a predetermined group of bingo numbers to be "red" numbers for that particular game. Additionally, the electronic number generator also selects a smaller predetermined group of bingo numbers to be "red striped" numbers for that same particular game. All of the other numbers remain "white" numbers for that particular game of bingo. When a player achieves a bingo, the player wins certain preestablished payouts depending upon whether the player has an all "red striped" bingo, an all "red" bingo, an all "white" bingo or any other "mixed color" bingo. The all "red striped" bingo receives the highest payout, the all "red" bingo receives an intermediate size payout, the all "white" bingo receives a smaller size payout and any other "mixed color" bingo receives the smallest payout. A progressive feature can be added to the method of play of bingo in which the player makes a separate, additional wager to be eligible for the progressive jackpot payout. Progressive jackpot pools can be established for an all "red striped" bingo, an all "red" bingo, an all "white" bingo or even for a "case" bingo. "Case" bingos are "near miss" bingos in which a player has missed a bingo by one number and a payout pool can be used to pay "case" bingo winners.

Description: BINGO GAME 1 Background of the Invention 2 This invention relates to a bingo game, and more particularly 3 to a bingo game that utilizes a seven-by-seven matrix card, adds * 4 progressive jackpot pools and increases the attractiveness of the 5 game to the players. 6 Conventional bingo is a well known game. Players are provided 7 with bingo cards that have a matrix of five rows and five columns. 8 The columns are lettered B I N G O from left to right across the 9 top of the matrix and each bingo card has five numbers in each row 10 except the center I column which has a "free space" at the 11 intersection of the third row and the third column. 12 Bingo balls individually numbered 1-75 are mixed together and 13 balls are selected one at a time. As each ball is selected, the 14 number is announced to the players, who cover any corresponding 15 number on their bingo card. When a player achieves a predetermined 16 arrangement of covered spots on his bingo card, that player yells 17 out "Bingo1" and he wins he game. 18 In the conventional manner of play of bingo, in order to win 19 the game, a player must cover five spaces in a vertical column, a 20 horizontal row or along one of the two diagonals of the bingo card. 21 The free space in the center of the bingo card allows a player to 22 win with as few as four numbers being drawn. Other winning 23 combinations include the four corners of the bingo card and the 24 eight numbers immediately adjacent and surrounding the free space. r5 Winning combinations can also include the covering of spots on the bingo card so that letter symbols are formed such as an X, U, L, H or T. The operator of the bingo game will designate at the beginning of the game which particular combination or combinations of covered spots will be winning combinations for that particular game. It is also popular to play "coverall" or "blackout" games in which all of the spots on the bingo card must be covered (the twenty-four spots having numbers and the center free space) in order for the player to win. Bingo can be played as an amusement game, but it is quite popular as a form of gambling. Players purchase bingo cards for use during the bingo session and winning players receive payouts from the operator or gaming establishment. Typically, a bingo session includes a number of individual bingo games concluding with a coverall game in which a large prize is awarded. Some operators also offer a jackpot prize if the coverall is achieved within a fixed number of called numbers, e.g. 50. It is also known to add an extra colored bingo ball to the seventy-five numbered balls. The colored ball acts as a wild card or wild number and, if this colored ball is drawn, a player may cover any number he chooses on the bingo card. Conventional bingo has remained relatively unchanged for many years. As legalized gaming expands into more and more jurisdic- tions and as Indian gaming becomes more widespread, there is a need to increase the attractiveness of bingo in order to interest more players to participate in the game. In relative terms, bingo as it is currently conducted in gaming casinos is a low payout game. During each bingo game, numbers are drawn until a player wins, so the gaming establishment is limited in the amount of money it can award as prizes. During a regular bingo game in which the winning bingo combination is simply five covered spots in a row vertically, diagonally or horizontally, a winning player can expect to receive a $500.00 payout. The jackpot coverall game at the end of a session may pay out $1,000.00 to the winning player. If a typical bingo session has ten regular games and a single jackpot coverall game, the gaming establishment has guaranteed to pay out $6,000.00 to the players. The revenue to the gaming establishment is based on the number of bingo cards that are bought by the players. Since the prize fund is guaranteed at a fixed amount, the more bingo cards a gaming establishment can sell, the better the profit will be. Bingo operators have attempted to increase interest in bingo by paying larger jackpot payouts for coveralls achieved in a predetermined number of selected numbers. It takes at least twenty-four drawn numbers to achieve a coverall and typically most bingo operators select a number between fifty and fifty-five as the number of balls in which the coverall is achieved in order for the player to win the large jackpot, say $5,000.00. If a coverall is not achieved within this preset number requirement, then the payout reverts to the smaller jackpot amount, say $1,000.00, for the player who achieves the coverall. With the advent of electronic bingo, players are able to play virtually an unlimited number of bingo cards, thus increasing their chances of hitting a bingo. With all the positive aspects of electronic bingo, it is still limited in the size and amount of the payouts that can be made since there is a cap on the total of bingo ball numbers (seventy-five) available to be chosen and a limited number of locations to hit these numbers (24 spaces) . These limitations along with the free space greatly affect the amount of the jackpot prize that can currently be awarded. There is a need to increase the player appeal of bingo in order to generate increased revenues from the operation of the game. Increased player participation would allow the payment of higher payouts which in turn would generate more player participa- tion. It is an object of the present invention to provide a method of playing bingo and an improved bingo card that will increase the player participation in the game. It is a further object of the present invention to increase the popularity of bingo by increasing the difficulty factor of getting a bingo, to allow for prizes high enough to attract gamblers away from other types of gaming such as video poker, slot machines and live table games, and to compete with lotteries. The present invention adds a degree of difficulty to bingo that increases the odds for obtaining a bingo thus allowing the gaming establishment or bingo operator to offer higher prizes. This is done by adding two columns and two rows to a standard five- by-five matrix card to create a seven-by-seven matrix card. These two additional columns can be labeled with any suitable differenti- ating symbols such as "E" and "S". This would create a game called BINGOES. The additional columns and rows could be demarcated separately, such as by using different colors to make the game easier to play and understand. It is a feature of the present invention to utilize a bingo card that uses a matrix of seven rows and seven columns which will increase the difficulty of obtaining a winning combination and will also increase the types of winning combinations that can be utilized. It is a further feature of the present invention to use different colored bingo balls so that the winning combinations can be based not only the numbers selected but also the colors of those numbers. The bingo card can also have different colored areas corresponding to the colors on the bingo balls. It is a further feature of the present invention to provide a large electronic display board on which all of the possible bingo ball numbers are displayed. Prior to each game, some of the numbers on the display board are specially designated with a first distinctive marking and a smaller portion of the numbers on the display board are specially designated with a second distinctive marking. These special designations are accomplished by means of an electronic random number generator so that chance is introduced into the selection of which numbers receive the first distinctive marking and the second distinctive marking. It is a further feature of the present invention to provide a progressive jackpot feature to the game of bingo in which the player can become eligible for the progressive jackpot by making a separate wager. It is an advantage of the present invention that the addition- al features added to the bingo game will allow more payouts to be made by the gaming establishment or the bingo operator. This will result in increased player participation and additional revenues to the gaming establishment or bingo operator. Other objects, features and advantages of the present invention will become apparent from a consideration of the following detailed description. Summary of the Invention All of the possible bingo numbers are displayed on an electronic reader board in the bingo game room. At the beginning of each game, an electronic random number generator selects a predetermined group of bingo numbers to be "red" numbers for that particular game. Additionally, the electronic number generator also selects a smaller predetermined group of bingo numbers to be "red striped" numbers for that same particular game. All of the other remaining numbers are "white" for that particular game of bingo. When a player achieves a bingo, the player wins certain preestablished payouts depending upon whether the player has an all "red stripe" bingo, an all "red" bingo, an all "white" bingo or any other bingo (which would be a "mixed color" bingo) . The all "red stripe" bingo receives the highest payout, the all "red" bingo receives an intermediate size payout, the all "white" bingo receives a smaller size payout and the smallest payout is awarded to a regular "mixed color" bingo. A progressive feature can be added to the method of play of bingo in which the player makes a separate, additional wager to be eligible for the progressive jackpot payouts. Progressive jackpot pools can be established for an all "red stripe" bingo, an all "red" bingo, an all "white" bingo or even for a "case" bingo. "Case" bingos are those in which a player has missed a bingo by one number. The "case" bingo is a "near miss" bingo and a jackpot pool can be used to pay those players who almost won. Brief Description of the Drawings Figure 1 shows a bingo card of the present invention. Figure 2 shows a chart of bingo balls used in the method of the present invention. Figure 3 shows a schematic layout for an electronic bingo game using the bingo card and method of play of the present invention. Figure 4 shows an electronic bingo number display board programmed to show each game which bingo numbers have been selected as the "red" numbers, which bingo numbers have been selected as the "red stripe" numbers and which bingo numbers remain as the "white" numbers. Figure 5 shows an electronic bingo number display board and representative bingo cards used in a form of Lightning Bingo played in accordance with the method of the present invention. Figure 6 shows a layout for a bingo card used in an eight-way version of Lightning Bingo played in accordance with the method of the present invention. Detailed Description of the Preferred Embodiments A bingo card of the present invention is shown generally at 10 in Figure 1. The bingo card 10 consists of a plurality of spaces that will include numbers formed in a seven-by-seven matrix. The seven vertical columns 21, 22, 23, 24, 25, 26 and 27 each prefera- bly include a symbol designating the column, e.g. the symbols B I N G O E S as shown in Figure 1. The seven horizontal rows 31, 32, 33, 34, 35, 36 and 37 do not necessarily require symbols to identify the rows, although could be provided if desired. As shown in Figure 1, location 41 designates the intersection of the third column 23 and the third row 33. Location 51 desig- nates the intersection of the fourth column 24 and the fourth row 34. In the preferred embodiment of the present invention, the sixth column 26, seventh column 27, sixth row 36 and seventh row 37 are demarcated differently from the other rows and columns. For example, the sixth column 26, seventh column 27, sixth row 36 and seventh row 37 could be printed with a red background while the remaining rows and columns could simply have a white background. Any distinguishing colors could be used or other forms of separate demarcation could also be used, such as shading, cross-hatching or similar ways of showing separate demarcation. The two additional columns and the two additional rows would increase the amount of numbers in the number pool of bingo balls from 75 to 147 which could be disbursed to the respective bingo card columns as shown by the following table: B I N G 0 E S 1 22 43 64 85 105 127 T T T T T T T H H H H H H H R R R R R R R U U U U U U U 21 42 63 84 104 126 147 TABLE 1. The bingo card 10 shown in Figure 1 could be used in the play of a variety of variations of conventional bingo. The entire seven-by-seven matrix card could be used to play the game of bingo and a player would be paid for covering spots corresponding to called bingo balls according to one or more of the following winning combinations: a straight line of seven numbers in a row either vertically, horizontally or diagonally; the four corners; the inside rectangle comprising the eight spots around the center free space 51, the outside rectangle comprising the twenty-four spots around the perimeter of the bingo card 10 or the intermediate rectangle comprising the sixteen spots between the inside rectangle and the outside rectangle. The operator can designate payout amounts based on the degree of difficulty of obtaining one or more of these various winning combinations. Alternatively, two contemporaneous bingo games could be run simultaneously using the same bingo card. A conventional five-by- five matrix game could be called using that portion of the bingo card 10 comprising columns 21, 22, 23, 24 and 25 and rows 31, 32, 33, 34 and 35. For this game, the free space would be designated at space 41. The same bingo card 10 could be used for the seven- by-seven matrix game described above in which all seven columns and rows are active and the free space is designated at space 51. Play continues until one player achieves a winning combination in the five-by-five matrix game and one player achieves a winning combination in the seven-by-seven matrix game. To make it even more difficult to win, it could be required that the winning player have both the five-by-five matrix game winner and the seven-by- seven matrix game winner on the same bingo card. The operator can designate payout amounts based on the degree of difficulty of obtaining either a five-by-five matrix game winning combination, a seven-by-seven matrix game winning combination or both. Another alternative method of play using the bingo card 10 shown in Figure 1 is to provide different payouts to the player depending on what locations of the bingo card 10 are used to form the winning combinations. In the preferred embodiment described above in column 26, column 27, row 36 and row 37 are shaded in the color red and the remaining rows and columns are shaded in the color white, a player could be paid a higher payout if he achieved an "all red" bingo instead of a mixed red and white bingo. It is also contemplated to use separate and distinct markings on the bingo balls, themselves, to differentiate some of the bingo balls from other of the bingo balls. For example, some of the bingo balls could be colored red and the remainder of the bingo balls colored white, in addition to the individual letters and numbers each bingo ball has marked thereon. Figure 2 shows a chart 100 of all seventy-five of the bingo balls that would be used in a five-by-five matrix game. In this preferred embodiment of the present invention, some of the bingo balls as shown at 63 are colored white (for example, balls numbered 8-15, 23-30, 38-45, 53-60 and 68-75), some of the bingo balls as shown at 62 are colored red (for example, balls numbered 2-7, 17- 22, 32-37, 47-52 and 62-67) and some of the bingo balls as shown at 61 are colored red with a black stripe (balls numbered 1, 16, 31, 46 and 61) . Various payouts can be made to the player depending on whether the player achieves an all white bingo, an all red bingo, an all red with black stripes bingo or a mixed bingo. The same principle can be applied to the seven-by-seven matrix game. The method of the present invention can include a progressive jackpot feature. A player makes a wager and receives a bingo card of the type shown in Figure 1. The player is then eligible to participate in a five-by-five matrix game and the player uses only the five-by-five portion of the bingo card for this game. The player makes a second, separate wager that goes into a separate pool and the player is eligible for the seven-by-seven matrix game. As money is wagered by players participating in the seven-by-seven matrix game, the size of the payout that a player can win in the seven-by-seven game can increase progressively. If desired by the gaming establishment or the bingo operator, both the five-by-five matrix game and the seven-by-seven matrix game can be run as progressive jackpot payouts. The player may be eligible for the progressive payouts by making a third separate wager. Portions of the third wager are designated to separate pools. Separate pools can include jackpot pools, future pools and lower payout pools. Figure 3 shows a schematic layout of an electronic bingo game that uses the bingo card and the method of play of the present invention. An electronic gaming machine 200 is provided with a video screen 210. The video screen 210 has a location 220 in which the bingo card is displayed to the player. The video screen also can include displays that provide other information to the player, such as a display 240 that shows the number of credits accrued to the player, a touch panel 250 to allow the player to make a progressive bet, a touch panel 260 to allow the player to bet one or more of his accrued credits, a display 270 that shows the monetary value per credit, a touch panel 280 to allow the player to play the seven-by-seven matrix bingo card and a touch panel 290 to allow the player to play the five-by-five matrix bingo card. A bill acceptor or coin acceptor 230 is also provided to allow the player to activate the gaming machine 200. Figure 4 shows the electronic bingo number display board 300 that is used in the room or hall in which the bingo game is being conducted. The display board 300 is modeled after a conventional electronic bingo display board used in seventy-five number bingo in that there are five rows designated B, I, N, G and O, with each row having the fifteen numbers that comprise a conventional seventy- five number bingo set. The electronic controls that operate this bingo board include a conventional random number generator that is programmed to randomly select from the seventy-five number set two groups of bingo numbers to be designated as the first specially designated numbers and the second specially designated numbers for a particular game. In the preferred embodiment of the present invention, a total of between twenty-five and thirty-five bingo numbers are predetermined each game to be "red" numbers (the first specially designated numbers) and a total of between five and ten of the bingo numbers are predetermined to be "red stripe" numbers (the second specially designated numbers) . Whatever numbers are remaining are left as "white" numbers. For example, as shown in Figure 4, twenty-five numbers have been designated as "red" numbers 410 and five numbers are designated as "red striped" numbers 420. The remaining forty-five bingo numbers are left as "white" or regular numbers 430. Of course, there is nothing critical about the use of "white", "red" and "red striped" as the designators for the numbers on the electronic reader board 300. Any suitable markings can be used, as long as the players can differentiate between the markings on the reader board 300. For example, depending on the type of electronic reader board that is being used, it may be easier to use "red", "white" and "blue" as the markings used to designate the various numbers. The electronic controls that operate the electronic bingo board illuminate the selected "red" numbers as the color red and the selected "red stripe" numbers as red with a black stripe. The remaining numbers are left as "white" which the initial color of all the numbers on the electronic reader board. Each player can then see at the beginning of a game which of the bingo numbers have the various distinctive markings. The game then begins in the conventional manner with the bingo caller announcing which bingo numbers have been selected sequentially during the play of the game. As soon as a player achieves a BINGO, the player calls this out and a determination is made as to whether the player has achieved a regular bingo or one of the special bingos that can be achieved. If the player has a bingo in which all of his winning numbers are "red stripe" numbers, then the player can be paid a large award. If the player has a bingo in which all of his winning numbers are just "red" numbers, then the player can be paid an intermediate size award. If the player has a bingo in which all of his winning numbers are just "white" numbers, then the player can be paid a smaller size award. Finally if the player has a bingo in which all of his winning numbers include one or more of the colors (a "mixed color" bingo) , then the player can be paid a smaller award. Because the identification of the "red stripe" bingo numbers and the "red" bingo numbers are made on the electronic reader board, it is possible to use any type of bingo card to play the method of the present invention. Hard board cards or paper cards can be used by the players and it is not necessary to have specially printed cards used for the game. Even electronic bingo stations that are now in use at which each player sits and electronically participates in the game can be used. The only modification that a bingo establishment needs to undertake to practice the method of the present invention is to install the electronic reader board that can show different designations on the numbers on the board as well as a random number generator to predetermine which numbers are going to have which designations for that particular game. The progressive pools used with the electronic reader board version of the present invention can take any suitable format. For example, separate progressive pools can be created for "all red" bingos, "all red-striped" bingos and "all white" bingos. Furthermore, another payout pool can be established to pay any player who achieves a "case bingo." A "case bingo" is achieved whenever a player is one number short of having a pre-established winning bingo arrangement. The "case bingo" winners are determined after a winning bingo arrangement occurs during a particular round of play and the "case bingo" payout pool is split up among those players qualifying with "case bingos." The funding for the progressive jackpots can come from the pool of money used as the buy-in for the regular game or from a separate wager or buy-in required from a player to be eligible for the progressive jackpots. In the latter situation, all progressive money is pooled together and distributed amongst the various progressive jackpot pools and the gaming establishment. A portion of this progressive money can also be designated as seed money for re-seeding each pool after a player wins the pool. This avoids having the progressive pool go back to zero, which would discourage player participation in that pool. In one preferred embodiment of the present invention, the progressive wager money could be divided with 10% going to the "all red-striped" pool, 9% going to the "all red" pool, 9% going to the "all white" pool, 4% each going to the seed pools for these progressive jackpot pools, 30% going to the "case bingo" pool and the remaining 30% being held by the bingo establishment. When the progressive jackpots reach high amounts, players may wager large amounts to increase their chances of winning. These large wagers may be in excess of what the house offers as the non- progressive standard bingo payout prize. Therefore, in such a situation there may need to be a mechanism which would allow the house to increase the standard bingo payout prize in proportion to the amounts wagered. This mechanism can be found in U.S. Patent No. 5,275,400 (Weingardt) , incorporated herein by this reference. The method of the present invention can also be applied to a form of bingo known as Lightning Bingo or Speed Bingo. In Lightning or Speed Bingo, there is a pool of thirty numbers, e.g. balls numbered 1-30 without letter designations. Each player has a bingo card with only three numbers thereon, generally set out in a vertical pattern. Figure 5 shows the board pattern 500 for a Lightning Bingo game as well as three representative bingo cards 510, 520 and 530 used in Lightning Bingo. In Lightning Bingo, the caller draws numbers sequentially from the pool of thirty numbers and a player wins when he achieves all three numbers called on his bingo card. Similarly to the invention described above in connection with Figure 4, the electronic reader board 500 for Lightning Bingo uses a random number generator to designate some of the thirty numbers as "red numbers" 502 and then some of those numbers as "red striped" numbers 504. The remaining numbers are left as "white" or natural numbers 506. The progressive pools used with the electronic reader board version of Lightning Bingo can take any suitable format. For example, separate progressive pools can be created for "all red" bingos, "all red-striped" bingos and "all white" bingos. Alternatively, there may only be a single progressive pool for the "red-striped" bingos. The funding for the Lightning Bingo progressive jackpots can come from the pool of money used as the buy-in for the regular game or from a separate wager or buy-in required from a player to be eligible for the progressive jackpots. The money can also be used to form the seed pools for re-seeding each pool after a player wins the pool. With reference to Figure 6, it is also possible to provide each player with a bingo card 600 in the form of a three-by-three matrix for playing Lightning Bingo. The bingo card 600 has nine numbers thereon so that it is possible to achieve a Lightning Bingo in any one of eight possible directions: left vertical column 601, center vertical column 602, right vertical column 603, top horizontal row 604, center horizontal row 605, bottom vertical row 606, left bottom to right top diagonal 607 and left top to right bottom diagonal 608. The use of this card 600 allows the player the ability to have eight possible combinations on a single card, instead of having to play eight cards at once. While the invention has been illustrated with respect to several specific embodiments thereof, these embodiments should be considered as illustrative rather than limiting. Various modifica- tions and additions may be made and will be apparent to those skilled in the art. Accordingly, the invention should not be limited by the foregoing description, but rather should be defined only by the following claims.

Claims: WHAT IS CLAIMED IS: Claim 1. A bingo apparatus comprising: a) an electronic bingo reader board having a plurality of numbered spaces and further including: 1) means for randomly designating a portion of the numbered spaces with a first designated marking; and 3) means for randomly designating a portion of the numbered spaces with a second designated marking; b) a plurality of bingo balls. Claim 2. The bingo apparatus of Claim 1 in which the first designated marking is a first color and the second designated marking is a second color. Claim 3. The bingo apparatus of Claim 1 further including means for designating the remaining numbers with a third designated marking. Claim 4. The bingo apparatus of Claim 1 in which the third designated marking is a third color. Claim 5. A bingo apparatus comprising: a) a bingo card having a plurality of numbered spaces formed as a matrix used in the play of a bingo game; and b) a plurality of bingo balls each having individual numbers corresponding to the numbered spaces on the bingo card, the plurality of bingo ball further comprising a first group of the plurality of bingo balls marked with a first indicium, a second group of the plurality of bingo balls marked with a second indicium and a third group of the plurality of bingo balls marked with a third indicium. Claim 6. The method of Claim 5 wherein the first indicium is a first color, the second indicium is a second color and the third indicium is a strip. Claim 7. The method of Claim 5 wherein the first indicium is a first color, the second indicium is a second color and the third indicium is a third color.

Inventors: DEVINE OPAL, WEINGARDT GARY, DEVINE, OPAL, WEINGARDT, GARY
Applicants: DEVINE OPAL, WEINGARDT GARY, DEVINE, OPAL, WEINGARDT, GARY
Application year: 1995
Main classification: A63F3
IPC codes: A63F3, A63F7, A63F9