METHOD AND APPARATUS FOR PROVIDING VCR-LIKE TRICK MODE FUNCTIONS FOR VIEWING DISTRIBUTED VIDEO DATA

Abstract: The present invention discloses methods and apparatus for providing VCR-like "trick mode" functions, such as pause, fast-forward, and rewind, in a distributed, video-on-demand program environment. Trick modes are supported by locally altering the viewing speed for each user who requests such functions, without affecting the operation of the central data source in any way. The invention thus allows a virtually unlimited number of viewers to enjoy random access to video programming -- including virtually continuous trick mode functionality -- and does so in a manner that is operable with existing telephone and cable distribution infrastructure.

Description: METHOD AND APPARATUS FOR PROVIDING VCR-LIKE "TRICK MODE" FUNCTIONS FOR VIEWING DISTRIBUTED VIDEO DATA HELD OF THE INVENTION The present invention relates to providing video programming on demand, and more particularly to methods and apparatus for providing VCR-like "trick mode" functions, such as pause, fast-forward, and rewind, in a distributed, video-on-demand program environment. BACKGROUND OF THE INVENTION People in the United States spend roughly $7.5 billion annually to rent movies and other pre-recorded video programming for private playback at their convenience. Such video programming can be rented in many forms, such as video cassette tapes for playback using a video cassette recorder (VCR), video disks for playback on video disk players, or as CD ROM's for playback using personal computers and other forms of CD ROM players. Renting video programming in this manner is desirable, among other reasons, because it permits a user to view any portion of the video program at any desired speed and in any direction. For example, a user may view some portion of the program, then "pause" the program for a desired interruption (i.e., set the viewing speed to zero), and then view the remainder of the program after the interruption. Further, a user may change viewing speed for a desired segment of the program to slow-motion or fast-forward; or, users may rewind backward through the program, effectively making the viewing speed negative. Functions such as these, for altering the speed of viewing, are referred to herein as "trick mode" viewing functions. Because VCR's support these trick mode functions, users are advantageously freed from the linear, time-based constraints of traditional network and cable television programming. Cable television and direct broadcast satellite (DBS) companies would like to compete in this arena by providing users with the same freedom of use enjoyed through video rental. This service would be known as "video-on-demand." Such companies would clearly enjoy an advantage over video rental establishments in providing such a service because users would not be required to leave the comfort of their own homes to rent a copy of the video program (nor would they have to return it when finished). These companies have been heretofore constrained, however, by existing playback and distribution technology. It would be prohibitively expensive for a cable television company to provide true video-on-demand using currently known technology. To duplicate the advantages of video rental and in-home playback, the company would have to provide a dedicated playback resource to each cable subscriber, along with an expensive memory array containing a library of video programs from which the subscriber could select programs for playback through the dedicated resource. Further, the cable distribution infrastructure would be required to have sufficient bandwidth to distribute a different video program, or at least a different playback of a video program, to each subscriber connected to the network. Of course this would be difficult without a leap in technology and replacement of the current distribution infrastructure. One possible compromise would be to produce multiple, overlapping playback (i.e. presentations) of the same video program, such that a new presentation of the program would begin, for example, every five minutes. For a two hour video program, a total of twenty- four overlapping presentations of the program would be made available to subscribers. Each subscriber would then have a receiver capable of selectively receiving any one of the twenty- four presentations. Although a subscriber would not enjoy full video-on-demand, the subscriber would have to wait at most five minutes to begin viewing the program in its entirety. The Parent Application provides a detailed description of inventive technology for implementing this approach. A limitation of this approach, as disclosed and described in the Parent Application, is that although subscribers are able to access any desired point within a program by accessing a different one of the overlapping presentations, a subscriber must wait as much as five minutes (i.e., the length of an interval) for the overlapping presentation to "catch up" to the desired point being accessed. Therefore, widiout additional enhancement, the approach of the Parent Application does not enable subscribers to enjoy "trick mode" functions such as pause, fast forward, and rewind in the virtually continuous form that VCR users have come to expect. Complex disk-drive arrays or video servers have been recently proposed, each having thousands of video programs stored in their memory and each capable of serving up to two hundred subscribers. The cost of implementing a video-on-demand system for the 51 million current cable subscribers, assuming that such advanced technology could be implemented, would still require an estimated $20 billion in capital investments (about $350.00 per subscriber). Further, full implementation of a service based on such proposed server technology would require that the current cable and telephone distribution network infrastructure be restructured and upgraded over the next several years at a cost of an additional two billion dollars per year to increase its bandwidth. Implementing VCR-like trick mode functions would not only increase the complexity of the servers, but it would also impinge on available bandwidth because each subscriber must be able to communicate commands back to his or her dedicated server. Such "back channels" are not even available in the context of existing DBS systems, and most existing cable distribution systems. To date, cable television and DBS companies have offered pay-per-view services that permits users to request (either over the telephone or directly through the cable network) an offered video program for a fee. The company then permits the subscriber to receive the selected transmission of the video program. These services are far from video-on-demand, however, and among other limitations do not provide subscribers the freedom associated with the trick mode functionality of in-home playback resources such as a VCR. Accordingly, there is a need for new technology that can provide a virtually unlimited number of viewers with virtually random access to video programming — including virtually continuous trick mode functionality - in a manner that is operable with existing telephone and cable distribution infrastructure. SUMMARY OF THE INVENTION The present invention discloses methods and apparatus for providing VCR-like "trick mode" functions, such as pause, fast-forward, and rewind, in a distributed, video-on-demand program environment. Trick modes are supported by locally altering the viewing speed for each user who requests such functions, without affecting the operation of the central data source in any way. The invention thus allows a virtually unlimited number of viewers to enjoy random access to video programming - including virtually continuous trick mode functionality - and does so in a manner that is operable with existing telephone and cable distribution infrastructure. These and other objects of are satisfied by a novel method and apparatus for use with distributed program data transmitted to the user from a central data source. A portion of the program data received is written to the user's local storage medium. Program data for a desired program is read from the local storage medium and then displayed for the user, generally at a normal viewing speed. When a particular user requests an altered speed (i.e., a trick mode), such as zero (i.e., pause), a negative speed (i.e., rewind), a speed greater than normal speed (i.e., fast forward), or a speed that is a fraction of normal speed (i.e., slow motion), program data is read from the local storage medium and then displayed for that user at the desired, altered speed. Other users can read and view the video data at normal speed, or a different altered speed. This method and apparatus are preferably supported by repeatedly transmitting multiple copies of the program data from the central data source along multiple, component data streams at predetermined intervals. Over time, program data from specific component streams is selected for storage to the local storage medium, as needed to support requested trick mode functions and in accordance with the preferred rules disclosed herein. In another feature of the invention, each one of a plurality of write pointers is associated with a different one of the component data streams; the write pointers specify what program data should be written into the local storage medium over time. In yet another preferred aspect of the invention, a table for addressing the program data stored on the local storage medium is provided, and program data is read from the local storage medium in random access fashion. As will be described herein in detail, the local storage medium and the address translation table are preferably organized in circular fashion. BRIEF DESCRIPTION OF THE DRAWINGS Figure 1 illustrates a prior art, "set-top" box architecture for cable delivery of video programming. Figure 2a illustrates an "integrated" architecture for the present invention. Figure 2b illustrates a "separate box" architecture for the present invention. Figure 3 summarizes a preferred data interleaving technique for encoding video program data in accordance with the present invention. Figure 4 illustrates a more detailed architecture of a preferred apparatus in accordance with the present invention. Figure 5 illustrates the basic architecture of a digital storage medium ("DSM") in accordance with a preferred embodiment of me present invention. Figure 6a depicts one state of the DSM during the performance of a "pause" trick mode command. Figure 6b depicts another state of the DSM during the performance of a "pause" trick mode command. Figure 7 provides a state transition diagram describing the behavior of the DSM read pointer and the DSM write pointer during the performance of a "pause" trick mode command. Figure 8 depicts the DSM during the performance of a "slow motion" trick mode command. Figure 9 provides a state transition diagram describing the behavior of the DSM read pointer and the DSM write pointer during the performance of a "slow motion" trick mode command. Figure 10a depicts a simplified, multi-region embodiment for implementing fast forward trick mode. Figure 10b depicts another aspect of the simplified example for implementing fast forward trick mode. Figure 11 depicts a preferred embodiment for implementing fast forward and rewind trick modes. Figure 12 depicts a functional diagram of the DSM of the present invention. Figure 13 depicts a second functional diagram of the DSM of the present invention. Figure 14 depicts a third functional diagram of the DSM of the present invention. DETAILED DESCRIPTION OF THE INVENTION Overall Architecture Figure 1 illustrates a representative, prior art, "set-top" box architecture for cable delivery of video programming. Set-top box 10 is so named because it is a physically separate box that is coupled to a subscriber's television set (here shown as display unit 18), and that serves to process incoming video programming data as will now briefly be described. In such systems, video programming is delivered over cable lines in the form of electrical signals, represented here by data stream 16. In conventional systems, data stream 16 generally comprises analogue data, although advances in technology have lead to the wide spread assumption that data stream 16 will soon include digital data. In any event, data stream 16 is fed into set-top box 10, wherein the desired program channel of data stream 16 is selected and demodulated by tuner / demodulator 12, and decoded (and/or decrypted) by decoder 14. Set-top box 10 then outputs a suitable video signal for display unit 18, enabling the subscriber to view his or her desired programming channel. If data stream 16 consists of digitally encoded video data, decoder 14 will preferably include logic for decompressing digital data that has been compressed using schemes such as MPEG or DigiCipher. Figure 2a illustrates one possible, high level architecture for the present invention. We will refer herein to this architecture as the integrated approach, because hardware embodying the present invention is integrated within set-top box 10 according to this approach. In particular, as shown in Figure 2a, storage and control block 22 is placed within set-top box 10, and may be interposed between tuner / demodulator 12 and decoder 14. Storage and control block 22 contains hardware or software logic implementing the functions of the present invention, as will be described at length below. User interface 24, which may be in the nature of a hand-held remote control device, is provided as a means by which a subscriber can selectively issue commands for trick mode functions such as pause, fast- forward, etc. Storage and control block 22 carries out such trick mode commands in accordance with the present invention, as described at length further below. Figure 2b illustrates an alternative, high level architecture for the present invention. This architecture may be referred to as the separate box approach, because it assumes the coupling of physically separate box 25 to existing set-top box 10. As shown in Figure 2b, data stream 16 is first processed within separate box 25 by tuner / demodulator unit 26. The data is the processed by storage and control box 22, which is responsible for providing the trick mode functionality of the present invention responsive to requests from user interface 24. The data is then modulated to a preassigned channel (e.g.. channel 3) by modulator unit 28, and is then passed on from separate box 25 to traditional set-top box 10 where it is thereafter processed in a conventional manner. As shown in both Figures 2a and 2b, data stream 16 is transmitted to users from central data source 20. Central data source 20 is the centralized source of the program data viewed by all users; as just one example, central data source 20 may comprise a system of file servers or the like. Data stream 16 is preferably transmitted from central data source 20 and distributed to users via transmission means 21, which may comprise communications conduits such as satellite links, cable television lines, telephone lines, power lines, or any other conduits suitable for distributing program data. For purposes of a preferred embodiment of the present invention, data stream 16 contains digital video programming data, encoded in accordance with an interleaving technique such as previously described in the Parent Application. Readers should refer to the Parent Application for a detailed description of the preferred data interleaving technique, but Figure 3 summarizes a few of the essential points for present purposes. Data stream 16 preferably comprises multiple data streams, such as streams 30-40 in Figure 3. These component streams 30-40 are transmitted over time, as indicated by time-line 48. Each component stream preferably contains the entire video program of interest, and is divided over time into sequential segments, with each segment preferably representing just the next few minutes of the entire program. Assuming that a particular video program is L seconds in length, and the length of a segment is T seconds, then each component stream will contain L/T = M distinct segments of video data. Preferably, M streams are transmitted. Although the M streams all contain copies of the same video program, the streams are transmitted in an interleaved manner over time as shown in Figure 3, such that at the same moment in time when video data corresponding to segment n of the video program is being transmitted as part of stream 34, segment n+ 1 of the video program is simultaneously being transmitted as part of stream 36. Because a total of M streams are being transmitted, information from all M segments of the entire video program is being transmitted at all times. It follows that every T seconds, the complete video program is retransmitted in its entirety. For example, as shown in the figure, point 42 within segment 1 of the program is transmitted as part of component stream 40 at a particular moment in time, and exactly T seconds later the very same data will be transmitted within component stream 38, as indicated by range 46 on time-line 48. As explained at length in the Parent Application, this interleaving technique enables video on demand on functionality, essentially by insuring that every point within the video program is always no more than T seconds away from being transmitted. For example, a subscriber can begin viewing the video program from the beginning and in its entirety starting virtually any time he or she feels like it. At most, the subscriber must wait up to T seconds for the beginning of segment 1 of the video program (or any other desired point within the video program) to be transmitted along one of the M component data streams. Figure 4 illustrates a more detailed architecture of apparatus in accordance with a preferred embodiment of die present invention. In Figure 4, data stream 16 has already passed through demodulation (as in Figures 2a or 2b), and is now passed to storage and control block 22 for processing. Storage and control block 22 preferable includes demultiplexer 52, which divides data stream 16 into its constituent components, streams 1-M (which were illustrated in detail in Figure 3). Utilizing user interface 24, a subscriber may enter commands, such as requesting that a movie of interest begin to play, for example. Commands are received and processed via storage controller 56, which directs buffer and selector 54 to select the particular one of the M component streams of data containing the first segment (segment 1) of the desired video program. Digital storage medium ("DSM") 50 and address pointer memory 58 are utilized to support trick mode viewing functions as described below. DSM 50 is preferably implemented as random access memory logic or as a hard disk drive, with capacity and response time suitable to satisfy the specifications detailed below. Commercially available hardware is adequate for these pur oses. Figure 5 illustrates the basic architecture of DSM 50. As suggested by that figure, streams of data are stored and then read from DSM 50 in what may be viewed (simplistically and for purposes of explanation) as a circular, clockwise process. Data is sequentially written into DSM 50, with write pointer 62 indicating the current point of insertion and moving in a clockwise direction. At the same time, data is read from DSM 50 in a similarly clockwise fashion, with read pointer 60 indicating the current point being read. These pointers are embodied in address pointer memory 58. At any rate, once data is read from DSM 50, mat data is then sent on via buffer & selector 54 to decoder 14 or modulator 28, as shown in Figures 4, 2a and 2b. In the example illustrated in Figure 5, the first t2 seconds worth of segment(n) of the video program has already been written into portion 66 of DSM 50. Write pointer 62 is poised to continue writing in the remainder of segment(n), and will override die remaining portion of segment(n-l) (located in portion 64 of DSM 50) in the process. Read pointer 60 trails behind, at point tl, and is in the middle of reading segment(π). In general, as long as write pointer 62 and read pointer 60 do not cross over each other, but instead continue rotating clockwise around DSM 50 without ever passing each other, the smooth process of receiving video data and then displaying the video data for the subscriber continues. The challenge of how to implement trick mode functions can now be squarely framed. For example, if read pointer 60 is held in place or slowed down in order to carry out trick mode commands such as pause or slow motion, write pointer 62 will eventually cross over and pass read pointer 60; consequently, when normal play is resumed, necessary program data not yet read by read pointer 60 and not yet displayed to the viewing subscriber will have been permanently overwritten by write pointer 62. Similarly, if read pointer 60 is speeded up in order to carry out trick mode commands such as fast forward, read pointer 60 will eventually catch up with and cross over write pointer 62; at that point, read pointer 60 will be reading out-of-sequence, stale data that write pointer 62 has not yet had an opportunity to update. How then, can trick mode functions be implemented in the continuous fashion to which VCR users are accustomed, without losing program data? The answer lies in making a clever, novel use of the overlapping nature of the video program data streams depicted in Figure 3. The technique also makes clever use of DSM 50, as will now be described. Implementing "Pause" We first describe a preferred technique for implementing the "pause" trick mode function. Assume (without any loss of generality) diat Figure 5 represents the general state of DSM 50 and the read and write pointers at the moment in time that a pause command is issued. Figures 6a-b depict various, subsequent states of DSM 50 during implementation of a pause command, while Figure 7 provides a state transition diagram describing the behavior of read pointer 60 and write pointer 62. At state 80 of Figure 7 (the "Initiate Pause" state), read pointer 60 is immediately stopped; contents of the display will not be altered while "pause" remains in effect. However, while still in state 80, write pointer 62 continues to write the selected component of data stream 16 into DSM 50. This state continues until write pointer 62 catches up to the position of read pointer 60, namely, for T - (t2 - tl) seconds. An illustration of DSM 50 at that point is provided in Figure 6a. Thus, in the example shown, write pointer 62 has continued to store program data in appropriate sequence in DSM 50 — even though read pointer 60 has halted at position tl — corresponding to the remainder of segment(n) and the first l seconds worth of segment(n+ 1). Note that if the user terminates pause while state 80 is still operative, a transition may be made directly to state 86 ("Steady-State Resume") for resumption of normal play, by simply restarting the motion of read pointer 60 where it left off. This flow is represented by transition line 88 in Figure 7. If, however, the pause command remains in effect for at least T - (t2-tl) seconds - i.e., pause is still in effect as of the moment when write pointer 62 is about to cross over read pointer 60 - then at this juncture a transition is made to state 82 ("Steady-State Pause") of Figure 7. In state 82, neither read pointer 60 nor write pointer 62 advance any further, and none of die data received as part of data stream 16 during state 82 is stored in DSM 50 or ever displayed on display 18. In accordance witii the present invention, resumption of normal play is possible without any loss of program content and without any noticeable delay. Specifically, when the user terminates the pause by issuing a resume command, a transition is made from state 82 to state 84 ("Initiate Resume") of Figure 7. In state 84, write pointer 62 remains stopped, but read pointer 60 begins to advance once more at normal speed, reading data that was written to DSM 50 prior to the pause command and/or during state 80. Fig. 6b illustrates DSM 50 and associated pointers during this state. In the example shown in Figure 6b, read pointer 60 has advanced to a point marked t3, while write pointer 62 remains anchored at tl . Thus, during state 84, die user immediately experiences the resumption of continuous, normal viewing of the video program corresponding to those portions of segment(n) and segment(n+ 1) (stored in portions 72 and 70 of DSM 50, respectively) that immediately follow the point in the video program at which a pause was initiated. In order to restart write pointer 62 in a manner that avoids any loss or mis- sequencing of program data, write pointer 62 is restarted at a moment that is precisely an integer multiple of T seconds after the point in time when write pointer 62 was stopped. Write pointer 62 can men pick up precisely where it left off, provided diat write pointer 62 is fed data from die particular component stream that is presently transmitting the program segment with which write pointer 62 was occupied before it was stopped. Now, as shown in Figure 7, write pointer 62 remains paused over states 82 and 84. The duration of time over which state 82 remains in effect can, in general, be expressed as (p*T)+td, where p is an integer > =0, and where td is a number smaller man T (i.e., a remainder). Therefore, if write pointer 62 is restarted at a moment exactly T-td seconds after state 84 is commenced - in other words, if state 84 lasts exactly T-td seconds — then states 82 and 84 (i.e., the full duration over which write pointer 62 is paused) will jointly last a total of (p+ 1)*T seconds, which is an integer multiple of T. The (T-td) duration for state 84, like other durations specified herein, can easily be computed in real-time using the logic of storage controller 56. A transition is then made to state 86 ("Steady-State Resume") of Figure 7, in which the read and write pointers both resume normal forward motion. However, storage controller 56 now directs buffer & selector 54 to provide data to write pointer 62 from a different one of die M component data streams. In particular, if component stream(n) was in die process of being written to DSM 50 just prior to the pause command, then the contents of component stream(n-(p+ 1)) should be selected once writing resumes at state 86, because write pointer 62 has been stopped for a total of exactly (p+ 1)T seconds which corresponds to p+ 1 segments of program data. Hence, at the moment when state 86 is entered and writing resumes, component stream(n-(p+ 1)) will be transmitting precisely the same program data that was being transmitted by component streamφ) at the moment state 82 was entered and write pointer 62 was originally paused. Thus, pause is implemented in a continuous fashion such that the user perceives no delay either when pausing or resuming and the video program is viewed in correct sequence. Note that state 84 begins with read pointer 60 and write pointer 62 positioned together, as shown in Figure 6a; state 84 requires read pointer 60 to advance while write pointer 62 stays fixed; and state 84 lasts for T-td seconds which can be any length of time up to T seconds. It follows that DSM 50 must therefore hold the equivalent of at least one segment of program data, in order to ensure that read pointer 60 does not cross over write pointer 62 during state 84. In this way, the viewing of the video program will proceed continuously and in sequence from the moment "resume" is requested. This translates to a storage capacity requirement for DSM 50 of at least 22.5 megabytes, assuming that program segment length = T = 120 seconds (i.e., 2 minutes) and that the average data transmission rate (for each of the M component streams) is 1.5 megabits per second. Assuming T = 300 seconds, DSM 50 must hold 55.125 megabytes. Hard disk drives are widely available that satisfy these capacity requirements and also support data access rates of 1.5 megabits per second or better. Implementing "Slow Motion" Figure 9 provides a state transition diagram describing the behavior of read pointer 60 and write pointer 62 in accordance with a preferred technique for implementing the "slow motion" trick mode function. When the user issues a slow motion command, performance of the command begins with state 90, "Initiate Slow Motion," wherein read pointer 60 begins moving at a fraction of normal speed (which slows down the display and viewing rate accordingly, as requested), while write pointer 62 continues moving at normal speed. In general, we will refer to the altered speed as X, meaning that reading and viewing occur at X-times the normal speed. Initiate Slow Motion state 90 remains operative until write pointer 62 — moving X '1 times more quickly than read pointer 60 - catches up with read pointer 60. The Initiate state for slow motion is thus analogous to the Initiate state for pause, as described above. Again, Figure 6a provides an illustration of DSM 50 as of d e moment when write pointer 62 catches up with read pointer 60 at tl . As was true with respect to the pause function, if the user terminates pause while Initiate state 90 is still operative, a transition may be made directly to Steady-State Resume (here, state 102) for resumption of normal play, by simply resuming the motion of read pointer 60 at normal speed. For simplicity, this flow is not explicitly represented in Figure 9. In that case, write pointer 62 has never been stopped or delayed, nor have the pointers ever crossed over each other, and continuous sequential viewing is dierefore assured. If, however, slow motion remains in effect long enough, then at the moment when write pointer 62 catches up to read pointer 60, as depicted in Figure 6a, state 92 ("Steady- State Slow Motion") is entered. State 92 actually comprises two further sub-states or modes for Steady-State Slow Motion, namely, state 94 (mode "A") and state 96 (mode "B"). In bom modes, read pointer 60 continues advancing at X-times its normal rate. However, in mode A, the initial mode, write pointer 62 stops completely. Mode A remains in effect for exactly T seconds. In mode B, which remains in effect for exactly T/(X' ) seconds, write pointer 62 advances at normal speed, i.e., X '1 times faster dian the slow motion rate of read pointer 60. As soon as mode B is completed, mode A is resumed once again. This cyclical process repeats itself for as long as Steady-State Slow Motion state 92 remains in effect, i.e., until the user requests resumption of normal play; however, during state 96 of each subsequent cycle, buffer & selector 54 feeds write pointer 62 data corresponding to die component stream exactly one segment behind me component stream used during state 96 for the previous cycle. This steady-state cycle comprising states 94 and 96 is preferably utilized, because it implements slow motion functionality in a manner that ensures continuous viewing of the video program in sequentially correct fashion. The state 94 / state 96 cycle achieves this for several reasons. First, because write pointer 62 is always stopped for a period of exactly T seconds during state 94 of each cycle, write pointer 62 can resume writing in state 96 at precisely the correct position within the video program, simply by writing data from the component stream that is exactly one segment offset from the last segment used. Also, because state 96 lasts a total of exactly T/(X '-1) seconds, write pointer 62 writes a total of T/(X '-1) seconds worth of data during each cycle; read pointer 60, which advances at slow motion rate iroughout states 94 and 96, writes (T+T/(X " '-1))*X seconds worth of data during each cycle, which is algebraically equal to T/(X '-1). Thus, at the end of each state 94 / state 96 cycle, write pointer 62 just catches up once again to read pointer 60, and die pointers never cross over each other. It follows that continuous, sequentially correct viewing of the video program throughout Steady-State Slow Motion state 92 is guaranteed. Figure 8 illustrates DSM 50 during state 94. Write pointer 62 remains stopped after having processed tl seconds worth of program data in die current segment. Read pointer 60, however, advances at a speed of X-times its normal rate. Figure 8 assumes slow motion at 1/2 of normal speed (i.e., X= 1/2), assuming that DSM 50 holds a total of exactly T seconds worth of program data. For this example, Figure 8 depicts die state of DSM 50 at a moment T seconds after the start of state 94 (i.e., at the very end of state 94): read pointer 60 has advanced half way around DSM 50, and has processed the remainder of segment(n) as well as the first tl-(T/2) seconds worth of program data from segment(n+ 1). At some time during state 92, Steady-State Slow Motion, die user will eventually issue a command to resume normal play. The manner in which this is handled depends on whether resume is requested during state 94 (mode A) or state 96 (mode B). As shown in Figure 9, if resume is requested during state 96 (mode B) — i.e., while write pointer 62 is already advancing at normal speed - then Steady-State Resume (state 102) is directly entered simply by resuming d e advance of read pointer 60 at normal speed. On the other hand, if resume is requested during state 94 (mode A), while write pointer 62 is stopped, then Initiate Resume state 100 must be entered. In state 100, read pointer 60 is immediately restored to normal speed, so mat the user experiences continuous forward play in accordance wid his or her request. Write pointer 62, however, must continue to wait until the current T second delay period underway for state 94 is completed. At that point, state 102 (Steady-State Resume) is entered, and write pointer 62 resumes normal speed. Of course, when state 102 is entered from state 100, write pointer 62 is fed video data corresponding to the component stream offset exactly one segment behind die component stream used during d e last previous state 96, since write pointer 62 has taken an exactly T-second break since then. In this way, program data is written to DSM 50 in correct sequential fashion. Note that read pointer 60 advances while write pointer 62 is stopped for a total of T seconds during state 94. Therefore, as was true with respect to the pause function, DSM 50 must hold die equivalent of at least one segment (i.e., T seconds worth) of video program data in order to ensure that read pointer 60 does not cross over write pointer 62 during state 94. Once again, commercially available hard disk drives satisfy diis capacity requirement and die relevant data access rate requirement. Note also mat the one-segment capacity of DSM 50 ensures that read pointer 60 will not cross over write pointer 62 even when read pointer 60 is accelerated to normal speed during state 100. This follows because read pointer 60 and write pointer 62 are synchronized at die beginning of state 94, as discussed earlier, meaning that read pointer 60 must process T seconds worth of data before catching write pointer 62. Because write pointer 62 pauses for exactly T seconds before resuming normal motion — whether or not resume is requested and state 100 is entered during a particular cycle — and because read pointer 60 spends at least a portion of those T seconds at a fraction of full speed, it follows that read pointer 60 will not overtake write pointer 62 before write pointer 62 resumes advancing again at full speed. This ensures that program data is written into and read from DSM 50 in continuous and sequentially correct fashion. Implementing Fast Forward and Rewind Fast forward displays die program at a speed X-times faster than normal speed, where X is a positive number greater than 1. Thus, in fast forward mode, read pointer 60 (and hence viewing) advances forward dirough the video program at die rate of X segments worth of program data per each T-second "cycle" or period. Conversely, rewind displays die program at a negative speed (i.e., in reverse sequence) of a magnitude equal to Y-times normal speed. Rewind may be fast, e.g.. Y may be a number greater man one; or it may be slow motion rewind, where Y is a fraction less than 1. Note that we treat Y as a positive number — i.e., simply a measure of velocity magnitude - in the equations and formulas set forth below, but that Y represents program play at a "negative" speed (i.e., in a reverse direction). In order to implement fast forward and rewind functionality, a plurality of discrete write processes are utilized to concurrently store data into DSM 50 from multiple program segments — i.e., multiple component streams of data stream 16. The fundamental rule followed in our preferred embodiment is as follows: TABLE I At each moment in time, as read pointer 60 moves dirough the program, store into DSM 50 all currently available program data that is: (i) up to X segments ahead of read pointer 60's current position, or (ii) up to Y segments behind read pointer 60's current position. In order to support fast forward at maximum speed X and rewind at maximum speed Y, our preferred embodiment dierefore provides a total of X+Y logical write pointers (hereinafter denoted w(i)). At a given moment in time, each logical write pointer is associated with a particular segment of program data. In particular, suppose (without any loss of generality) that at time tl, read pointer 60 is reading program data at a point that is dl-seconds into program segment(n); of course, dl < T. Further, at time tl, data stream 16 will be carrying interleaved program data for each and every program segment at a point that is d2 seconds into each segment (again, d2 < T), as explained earlier regarding Figure 3. In order to carry out the fundamental rule for storing data stated above in Table I, our preferred embodiment operates as follows: TABLE II 1. if dl > d2, then write currently available data from each segment (n- Y+ 1) through (n+X); 2. if dl < d2, dien write currently available data from each segment (n-Y) through (n+X-1); 3. if dl = d2, follow either 1 or 2. Thus, program data from X+Y different segments is always being concurrently stored to DSM 50. In particular, during forward play, program data from the next X segments to be processed is written, along with program data from die most recently read Y segments. Conversely, during reverse play, program data from the next Y segments to be processed is written, along with program data from the most recently read X segments. The data to be stored is specified by the X+Y logical write pointers. Each such write pointer w(i) is associated, at a given moment, with the particular component stream of data stream 16 corresponding to an associated one of die X+Y program segments being written. Each write pointer w(i) advances forward dirough its currently assigned program segment at die speed of normal forward play. Because die X+Y logical write pointers operate concurrently, data throughput is X+Y times greater than the rates discussed earlier regarding pause and slow motion trick modes (i.e., for X= l and Y=0). Some practitioners might elect not to rewrite data that is already stored on DSM 50, which would reduce d e throughput requirement somewhat. However, we prefer to simplify logical control of the write pointers by always writing all data specified by die write pointers under d e rules of Tables I and II, even if some of at data already exists on DSM 50. Those of ordinary skill in die art can verify algebraically diat if die foregoing rules are followed, and if moreover DSM 50 provides contiguous storage for at least X+ Y 2 /(Y+ 1) segments worth of program data, then fast forward and rewind trick mode functionality can generally be supported in principle. A rough, algebraic proof for purposes of edification is offered as follows: I. Forward Play A diagram of die storage device is shown in Figure 12. Each of the write pointers W(i) advance clockwise at a rate of exactly one segment per segment time interval and each write pointer is separated from the next nearest write pointers W(i-l) and W(i + 1) by exactly one segment. Unlike the write pointers, the read pointer can travel clockwise at any speed ranging from O to X segments per segment time interval. Since the read pointer can travel X times faster than the write pointers, and since the most distant write pointer W(X) is no more the X segments away, it follows that the read pointer can't arrive at die current location of the X write pointers currently ahead of it within one segment time interval. This means that die sections of die storage device preceding die current positions of each write pointer can be reached by die read pointer before diey can be reached by the next write pointer. Therefore, these sections, which are shown shaded in Figure 12 must already contain valid data before die read pointer begins to move forward at speed X. Odierwise, die data diat is retrieved will not be current and die video diat is displayed will not be correct. Part 1 of d e fundamental rule in Table I states that all currently available date d at is up to X segments ahead of die read pointer, should be stored. If this rule is followed, tiien it can be shown that the read pointer in Figure 12 will be able to continuously retrieve valid data even when rotating clockwise at maximum speed X. Initially, at time t^ the read pointer is at d e position shown in Figure 12. If die read pointer then begins to advance clockwise at speed X, it will overtake W(l) at Intercept Point 1, corresponding to time t, . At this time, W(l) will stop writing data and instead W(X+ 1) will begin writing data since it is now only X segments ahead of die read pointer. This action is in accordance widi the fundamental rule specified in Table 1. An important observation is mat d e current position of W(X+ 1) coincides widi Intercept Point X. This follows since die read pointer can advance die X segments separating W(l) and W(X+ 1) in exactly 1 segment interval if it continues to move at a speed of X. During die same segment interval, W(X) will advance by exactly one segment which corresponds to die distance between die current location of W(X) and die current location of W(X+ 1). Therefore, the location of W(X+ 1) when it begins to write data to die storage device is die same as the location where the read pointer will overtake W(X). After overtaking W(l), the read pointer will next overtake W(2) at Intercept Point 2 at time t 2. At this time, W(2) will turn off and W(X+2) will turn on as dictated by Part 1 of the fundamental rule in Table I. Also, using the same reasoning as before, it follows that the location of W(X+2) at this time when it begins to write date to die storage device coincides with die location where die read pointer will overtake W(X+ 1). This point is denoted as Intercept Point X+ l and is shown in Figure 13. Similarly, the read pointer will overtake W(3) at time t, , at which time W(3) will turn off and W(X+3) will turn on. At this time, W(X+3) is at Intercept Point X+3. Finally, at time t, the read pointer will overtake W(X) at Intercept Point X and subsequently die storage device will contain the valid data indicated by die shaded regions in Figure 13. Clearly, all of die data encountered by the read pointer during the interval from t- to t, will be valid since at all times, die region of die storage device between die read pointer and die next write pointer is guaranteed to contain valid data given die initial starting condition shown in Figure 12. It should also be noted that the relative positions of die read and write pointers and valid data segments in Figure 12 at time instant t„ are identical to diose shown in Figure 13 one segment interval later. The only difference is diat die indices of the applicable write pointers and intercept points have increased by X. It can therefore be concluded that playback at X times normal speed can be sustained indefinitely. Similarly, the same logic can be used to conclude that any speed ranging from 0 to X can also be sustained indefinitely as long as die fundamental rule in Table I continues to be applied. From die preceding discussion, it should be evident diat die amount of contiguous storage required to implement die fast forward function at X times normal playback speed is equivalent to the amount of data contained between the read pointer and die most distant write pointer which is not more than X segments away. This corresponds to the distance between the beginning of the first and die end of the last shaded region in either Figure 12 or Figure 13 and includes die gaps between each intercept point and its preceding write pointer. Clearly this distance will be maximized each time die read pointer crosses a write pointer since at such times the relevant write pointer defining die end of die storage region will be exactly X segments away from the read pointer which defines the beginning of the storage region. Therefore, the storage device must be large enough to contain X segments of data. Those skilled in die art will realize that it is theoretically possible to store less than X segments of data by not storing die data contained in die gaps between die various shaded regions shown in Figure 12 and Figure 13. However, this would require a more complex memory management method and would be more difficult to implement man the preferred embodiment. II. Reverse Play In this case, it is assumed that die read pointer can not only advance clockwise at maximum speed X, but also counterclockwise at maximum speed Y. This corresponds to forward play at any speed that does not exceed X times normal playback speed and reverse play at any speed not exceeding Y times normal playback speed. The total contiguous storage required to sustain diese maximum speeds will be calculated. Part 2 of die fundamental rule in Table 1 states that all available program data that is up to Y segments behind die read pointer must be stored. One can deduce that this rule is necessary, since each write pointer diat would be enabled based on this rule can be reached by die read pointer widiin one segment time interval. Therefore, the data from such write pointers must be stored since it could be required for reading before the next write pointer arrives one segment time interval later. Conversely, each preceding write pointer diat is not enabled by this rule cannot be reached by die read pointer widiin one segment time interval and dierefore need not be stored since die next write pointer will arrive exactly one segment time interval later. Based on this rule and the example in Figure 13, die closest Y write pointers preceding die read pointer would be enabled. These are write pointers W(O) through W(- Y+ 1). The most distant write pointer W(Y) would not be enabled until die read pointer moves backwards and crosses W(O). At this time instant, W(X) would be disabled based on part 1 of die fundamental rule, and W(Y) would be enabled based on part 2. Note diat the storage requirement is immediately reduced by one segment on die side diat is ahead of die write pointer while at the same time it is increased by one segment on die side diat is behind die read pointer. The total storage requirement can therefore be considered as a continuous function of dl where dl can vary between 0 and 1 depending on die location of die read pointer widiin die segment interval. The value of dl which maximizes die storage requirement will be determined. As determined earlier, forward play requires storage of all data between die current position of the read pointer and die most distant writer pointer which is ahead of die read pointer but not more man X segments away. As shown in Figure 14, mis quantity expressed in terms of segments is (1) _? + = -l +_ i The additional storage required for reverse play must precede the read pointer and, as shown in Figure 14, begins at Intercept Point Y. This is the location widiin die storage device where die read pointer will cross W(-Y) if the read pointer moves backwards at e maximum speed Y. The region that precedes Intercept Point Y need not exist in storage, since this data can be filled in by W(-Y) before die read pointer arrives at die intercept point. Note that similar, but smaller gaps exist within die contiguous storage region, beginning at the current location of write pointers W(-l) through W(-Y+ 1) and ending at the corresponding intercept points. However, as shown in Figure 14, the total amount of contiguous storage preceding die read pointer is (2) S_ = l-dl+d2 where d2 needs to be determined. The total storage requirement is equal to the sum of S + and S- The time required before W(-Y) arrives at Intercept Point Y is equal to the ratio of its distance and velocity which can be equated widi die distance to velocity ratio of the read pointer during die same time interval: ( 3 ) Y___l _________ 1 Y Solving for d2 yields (4) d2 = - Y 2 +dl-l y+i Substituting (4) into (2): The total storage requirement is (6) S(dl) =S +S_. Substituting (1) and (5) into (6) gives (7) S(dl) =_Y-1 +dl+ Y ( Y+l ~ dl) y +1 which is the same as (8) S(.dl) =X+Y-l+— where O≤dKl. y+i Clearly, the maximum of this function occurs as dl approaches 1. At this limit (9) which simplifies to (10) Jftlx -_r+^- All forward speeds less dian or equal to X and greater dian or equal to -Y times normal playback speed can be accommodated widi this amount of storage. As before, it is theoretically possible to reduce this storage requirement if the data is not stored contiguously and the gaps between die write pointers and die corresponding intercept points are discarded from die storage device. Note diat aldiough this minimum storage requirement is theoretically attainable, practitioners may deem it preferable to add some additional capacity to DSM 50 in order to accommodate implementation-specific overhead. The rules set forth in Tables I and II are applied regardless of direction (forward or reverse), and regardless of whedier play is fast or slow. If diese rules are followed, trick modes can be supported in a sequential and continuous manner. A Simplified Example We will now present an example of a very simplified, dieoretical embodiment for supporting fast forward functionality, in order to help readers visualize die foregoing concepts. In the example, fast forward trick mode at a rate of up to four-times normal speed (X=4) is supported, but rewind trick mode is not supported (Y=0). As shown in Figure 10a, DSM 50 therefore provides storage for four segments worth of program data. For purposes of illustration only, we depict DSM 50 as partitioned into four (i.e.. X) separate regions, labeled region(O) through region (3) in the figure. Each region holds a single segment (i.e., T seconds) worth of program data. As will be explained below, such partitioning is not necessary in practice; however, it makes the following discussion somewhat easier to visualize and follow. The example of Figure 10a assumes that, initially, region(0) contains all data for program segment(n), and more generally region(i) contains all of the data for program segment(n+i). Figure 10a depicts die state of the pointers and DSM 50 a few brief moments after this posited initial state, at time tl. At time tl, read pointer 60 has just begun reading data for program segment(n) from region(0) of DSM 50. Assuming that read pointer 60 is operating in fast-forward mode, die write pointers (which always travel at normal speed) already lag a bit behind, each widiin its associated segment. Following die rules set forth earlier in Table I and Table II, the write pointers are storing currently transmitted program data for segment (n+ 1) through segment(n+4); thus, w(0) has been storing data for segment(n+4), while the other pointers w(i) have each been rewriting existing data for associated segment(n+i). Figure 10b shows the state of the pointers and of DSM 50 exactly T/2 seconds later, assuming diat read pointer 60 advances at maximum speed all die while. At time tl + T/2, read pointer 60 is half-way through its current cycle, and has just begun reading data for program segment(n+2). Following the rules set out in Tables I and II, die write pointers should be writing currently available data for segment(n+2) through segment(n+5), and so they are. W(0) has continued writing new data for segment(n+4) at normal speed, and is half-way dirough diat segment. Pointers w(2) and w(3) have continued rewriting segment(n+2) and segment(n+3), respectively. Pointer w(l) has been writing program data for segment(n+5) ever since read pointer 60 caught up with w(l) at the intercept point of Figure 10b. Thus, for the example of Figures 10a and 10b, if write pointer w(i) has been writing program data for segment(n+i), then it continues to do so until read pointer 60 overtakes w(i), and reaches data widiin segment(n+i) that is beyond die current position of w(i). After that intercept point, w(i) switches exactly X component streams forward (in accordance with Figure 3), and stores data from program segment(n+i+X). With this technique, it is easy to see that program viewing will proceed in a continuous and sequential manner, no matter what forward speed a user requests for viewing (up to a speed of X-times normal). That is simply because any pointer w(i) that is intercepted will always have at least T seconds — i.e., just enough time to completely store data for the next segment to be read in the region(i) - before read pointer 60 crosses over w(i) again, even if read pointer 60 travels at maximum speed X. Of course, if a user slows down viewing speed during a cycle, one or more of die write pointers will finish storing their new segment before being intercepted by read pointer 60 on the next cycle. In that case, those write pointers simply rewrite existing segment data until die moment of interception. Thus, the utility of (i) the overlapping component data streams of Figure 3, and (ii) die storage capacity of DSM 50 is clear. The Preferred Embodiment In the simplified example above, a theoretical architecture was used in which each individual write pointer was responsible for writing to a corresponding region of DSM 50. This multi-region approach was used to simplify and clarify our discussion. In practice, however, our preferred embodiment utilizes a single region architecture in which all of die active logical write pointers write data in an interleaved fashion dirough a single, physical write pointer at a rotating point of insertion into DSM 50. Read pointer 60 has random access capability, so diat it can read and process the interleaved data in a non-sequential manner as required to restore actual program sequence. The data interleaving may be performed in any one of numerous convenient ways as will be appreciated by those of skill in the art, such as by interleaving on a bit-by-bit, byte-by-byte, or packet-by-packet basis, where a "packet" may be arbitrarily defined by a practitioner for particular applications or data compression schemes. Figure 11 illustrates a preferred implementation embodying a single region architecture, and capable of supporting fast forward play at up to X-times normal speed, and rewind at Y-times normal speed. As noted previously, all writing occurs at die current, single point of insertion on DSM 50 marked by write pointer 62; data received concurrently from multiple write pointers is interleaved before being written to DSM 50. Upon reaching me physical boundary of the storage device, write pointer 62 wraps around to the beginning, and writing continues in this circular manner. While writing is performed sequentially, reading is performed by randomly accessing DSM 50. Preferably, an address translation table is dierefore used to identify die actual DSM 50 address of die current data to be read. This translation function is easily implemented using a small and inexpensive random access memory device, shown in Figure 11 as Address Translation Table 110. As shown in Figure 11, Address Translation Table 110 can be organized as a circular buffer, much like DSM 50. Read pointer 112 rotates clockwise during forward play, and counterclockwise during rewind play, in synchronization with die viewing speed requested by die user. Boundary 114 between leading and trailing "access points" (i.e., addresses into DSM 50) also rotates so as to maintain a fixed relationship widi read pointer 112. The access point or address read by read pointer 112 is used in real-time to direct read pointer 60 to read and process the appropriate data widiin DSM 50. Similarly, as new data is written into DSM 50 by write pointer 62, corresponding access points for the new data are appropriately updated in Address Translation Table 110. The size of Address Translation Table 110 must be sufficient to contain an address widiin DSM 50 for each possible access point to program data, where die number of discrete access points provided may depend on die video compression algoridim being used. For example, MPEG video compression distinguishes between diree types of image frames: I- Frames, P-Frames, and B-Frames. The latter two frame types both use temporal prediction, and contain information that is indicative of die changes diat have occurred relative to image frames that should already exist in the decoders memory. When the compressed bit stream is entered at random, die decoder will have no knowledge of diese prerequisite frames, and therefore the information contained in die P- and B- Frames will not be useful. On the other hand, I -Frames can be successfully reconstructed by decoders which have no knowledge of information that should have been received during previous frames. Therefore, it is only necessary to store the addresses of the I -Frames in Address Translation Table 110, since this table only needs to be accessed when die bit stream is to be reconstructed in non-sequential order. For instance, rewind play at any speed would constitute non-sequential order and in this case only the I-Frames are useful. These frames can be repeated if necessary to obtain the desired display rate. Non-sequential access may also be required when implementing fast forward trick modes since it is reasonable to assume that the decompression and display hardware cannot reconstruct and display die entire sequence of frames at a rate greater than die normal playback speed. Therefore, in this case, certain frames would be omitted. Generally, both the P- and B-Frame types would be discarded, aldiough it is possible to preserve the P-Frames at certain limited fast-forward speeds. However, even in this case it may not be necessary to record the location of the P-Frames in Address Translation Table 110, since at these playback speeds it may be possible to retrieve all of the frames from DSM 50 and then discard those which will not be displayed. As widi rewind playback, those frames which are not discarded can be repeated if necessary to achieve the desired display rate. In this example, the number of access points which would need to be stored in Address Translation Table 110 would not exceed die number of I-Frames contained in DSM 50. In a typical application, I-Frames may be transmitted at a rate of 2 per second. Thus, if die duration of each video segment is 5 minutes (i.e., 300 seconds), for example, and we provide two access points each second, the number of access points for each video program segment would be 600. As explained earlier, DSM 50 stores at least X + Y 2 /(Y+ 1) segments worth of data; it therefore follows diat if, for example, X=4 and Y=2, then a total of at least 3200 access points are stored: 2400 access points "ahead" of read pointer 112, and 800 access points "behind" read pointer 112, separated by boundary 114. DSM 50 and Address Translation Table 110 are both initialized when the viewer first tunes in to a program. Data then begins to be stored starting at the beginning of DSM 50 by enabling those write pointers which are immediately ahead and immediately behind the starting point. At the same time, the addresses wi iin DSM 50 for the data being stored are entered into Address Translation Table 110 as discrete access points. The access points are arranged widiin Address Translation Table 110 such that read pointer 112 can read and process them in sequential fashion. The direction and speed of read pointer 112 are directly determined by die viewing speed requested by die user. During the first interval of play, corresponding to die duration of one program segment (i.e., T seconds), some restrictions on the use of trick mode functions are preferably imposed. These restrictions are easily implemented by detecting whether data identified by an access pointer actually exists on DSM 50. Should such non-existent data be detected, die current image is preferably frozen until die required data becomes available or until playback mode is changed by die user so as to obviate the need for the unavailable data. For example, if fast forward play is attempted immediately after initialization, die user is effectively attempting to advance ahead of write pointer 62, and responsive data will not yet be available in DSM 50. Therefore, forward play is generally limited to a maximum of normal speed until after die first segment interval has transpired, so as to ensure diat read pointer 60 does not overtake write pointer 62. Note diat MPEG decoders can be made to automatically freeze the current image if the next frame is not received in time to be displayed. One mediod of detecting whedier valid data exists on DSM 50 is to create a virtual address space diat is twice die size of DSM 50. This can be done by appending an additional bit to die storage device address that is recorded in Address Translation Table 110. It would serve as die most significant bit ("MSB") and would be ignored when DSM 50 is actually addressed. However, if die difference between a virtual reading address obtained from the table and die current virtual writing address exceeded die size of die storage device, dien it could be assumed diat die data does not exist. This could result if DSM 50 were too small to accommodate die number of segments that are stored, or it could result during initialization. Detection during initialization is achieved if die entire address translation table is initialized widi virtual addresses of 0, and die current virtual address diat is used for writing is initialized by combining an MSB of 1 widi a DSM 50 address of 0. In this way, new entries inserted into die address translation table would contain an MSB of 1, and would dierefore be differentiated from those table entries which have not yet been set. The single region approach of our preferred embodiment offers a number of advantages. The architecture is easily adapted to diverse hardware and software implementations. Moreover, because die preferred single region approach writes all data sequentially at a single, rotating point of insertion, rather than alternating among various, non-sequential insertion points for multiple regions, relatively high data diroughput can be accommodated. In particular, currently available hard disks can readily support die resulting data diroughput requirements, assuming mat applicable data compression ratios, segment durations, and values of X and Y all fall within typical ranges. Handling Jumps A forward speed of X and a reverse speed of Y are the maximum speeds mat can be sustained continuously in the illustrations discussed. Preferably, however, a user may also choose to jump to arbitrary points in the program. If the user chooses to jump up to X segments forward or Y 2 /(Y+ 1) segments backwards, then read pointer 112 is immediately reset to the appropriate access point. Some temporary trick mode restrictions are still needed, however. For example, if die user chose to jump forward by exactly 1 segment (where X is greater than 1), then read pointer 112 would be advanced forward by die number of access points corresponding to 1 segment (600 in die previous example). At the same time, boundary 114 between leading and trailing access points would also advance forward by 1 segment worth of access points. Each access point that boundary 114 crosses must be initialized to a suitable value, i.e., a value less dian die current virtual writing address by an amount at least as great as the total size of DSM 50. In this way, the system will detect diat addresses stored in this portion of Address Translation Table 110 are invalid should they be retrieved before valid addresses can be stored. Such invalidity could occur, for example, during the first segment interval after the jump described, if die user chose fast forward at more an X-l times normal playback speed for a sustained period of time. If a user chooses to jump forward by more dian X segments or backwards by more man Y 2 /(Y+ 1) segments, then die requested jump would have to be "rounded off' to the point widiin die program being written by the closest write pointer. In addition, temporary restrictions on the use of trick modes must again be imposed, as at initialization. Other Variations Other embodiments and modifications widiin die spirit of die present invention will occur to those of ordinary skill in die art in view of diese teachings, including further variations on, and alternatives to, die illustrative hardware and algoridims that have been disclosed herein. Such embodiments and variations remain widiin die scope of the present invention, which is limited only by die following claims.

Claims: We claim: 1. A method for presenting to a user distributed program data provided from a central data source, at a desired speed selected by die user, said mediod comprising the following steps: writing a portion of the distributed program data into a local storage medium of die user; specifying, by die user, die desired speed; reading and presenting die program data from the local storage medium continuously and at the desired speed, widiout altering operation of the central data source in any way. 2. The method of claim 1, wherein the distributed program data is repeatedly transmitted from die central data source along multiple data streams at a plurality of predetermined intervals. 3. The method of claim 2, wherein die step of writing a portion of die program data into a local storage medium is controlled by a plurality of write pointers, each one of die write pointers being associated widi a different one of die multiple data streams. 4. The method of claim 2 wherein the step of writing a portion of die program data to a local storage medium includes die step of selecting one or more of die multiple data streams for storage. 5. The method of claim 4, wherein a maximum sustainable forward speed and a maximum sustainable reverse speed are allowed, and wherein die step of selecting one or more of the multiple data streams for storage includes evaluating what program data is currently being read from the local storage medium, and evaluating the maximum sustainable forward speed and maximum sustainable reverse speed. 6. The method of claim 1, wherein die desired speed is zero. 7. The method of claim 1, wherein die desired speed is negative. 8. The method of claim 1, wherein the desired speed is greater dian a normal viewing speed. 9. The method of claim 1, wherein the desired speed is equal to a fraction of a normal viewing speed. 10. The method of claim 1, wherein die step of reading the program data from the local storage medium is performed in a random access fashion, and wherein the method further includes the step of addressing, via an address table, the program data stored on die local storage medium. 11. An apparatus for presenting to a user distributed program data provided from a central data source, at a desired speed selected by die user, the apparatus comprising: a local storage medium; means for writing a portion of the distributed program data into die local storage medium of die user; a user interface device for specifying the desired speed; means for reading and presenting die program data from die local storage medium continuously and at die desired speed, widiout altering operation of the central data source in any way. 12. The apparatus of claim 11, wherein the distributed program data is repeatedly transmitted from die central data source along multiple data streams at a plurality of predetermined intervals. 13. The apparatus of claim 12, wherein the means for writing a portion of the program data to a local storage medium include a plurality of write pointers. 14. The apparatus of claim 12 wherein the means for writing a portion of die program data to die local storage medium include means for selecting one or more of the multiple data streams for storage. 15. The apparatus of claim 14, wherein a maximum sustainable forward speed and a maximum sustainable reverse speed are allowed, and wherein die means for selecting one or more of die multiple data streams for storage include means for evaluating what program data is currently being read from die local storage medium, and for evaluating die maximum sustainable forward speed and maximum sustainable reverse speed. 16. The apparatus of claim 11, the apparatus being operable to specify a desired speed of zero. 17. The apparatus of claim 11, the apparatus being operable to specify a negative desired speed. 18. The apparatus of claim 11, the apparatus being operable to specify a desired speed greater dian a normal viewing speed. 19. The apparatus of claim 11, the apparatus being operable to specify a desired speed equal to a fraction of a normal viewing speed. 20. The apparatus of claim 11, further including a table for addressing die program data stored on die local storage medium, and wherein die means for reading die program data operate in random access fashion.

Inventors: KRAUSE EDWARD A, SHEN PAUL, TOM ADAM S, KRAUSE, EDWARD, A., SHEN, PAUL, TOM, ADAM, S.
Applicants: IMEDIA CORP, IMEDIA CORPORATION
Application year: 1995
Main classification: H04N7
IPC codes: H04N5, H04N7