DIDACTIC TOY

Abstract: The invention relates to a didactic toy so designed that, in a ludic and essentially manipulating way, children have attractive means for learning the multiplications. The didactic toy is essentially comprised of a cover (2) wherein the numbers with a single digit are arranged like a double entry table (3), and the intersection spaces are occupied by product members in some kind of disordering. The player will have to identify correctly said product by using pegs (10), and if the child succeeds, an electric circuit will close and activation of light signals (7, 8) will indicate that the answer was right.

Description: The object of the invention is a didactic toy. There is a large number of didactic toys available nowadays and also there is a large number of such toys whose life has proved ephemeral either because they have become old-fashioned or they have ceased to be practical and useful to the player who is generally a child. Children are very special users since they can immediately detect and show through their preference for the toy whether it is competitive and appealing or not. The invented toy which is simple in its conception and easy to use is essentially designed so that children can learn the multiplication table which is very difficult task for the teacher and most of the times is tiresome for the student. It is obvious that the invented toy itself is most interesting from the educational point of view since children can use it both at home and school for the supporting and reinforcing activities in his learning. Therefore this is a didactic toy intended to facilitate the acquisition of the automatisms required to learn multiplication. FR-A-2,129,395 discloses a didactic toy having the features defined in the preamble of claim 1. However, this known didactic toy includes a multiplication table and another table relating to possible results so arranged as it is necessary to associate each product indicated in the multiplication table with its result in the other table, that is to say, that to check the table of a given factor, it shall then be necessary to move ten times both mobile terminals or test points, one time in respect of each one of the products shown where said factor is present. The present invention has for purpose to eliminate the above drawback of the known didactic toy. To this respect, the didactic toy according to the invention includes all the features defined in claim 1. Thus, if the proposed solution is not correct, then the normally-open electric circuit will not be closed and logically nothing will happen. If otherwise, then it will be closed enabling a sound and/or light indicator. Its usefulness is varied. On the one hand, it permits to find out whether the result from a multiplication is the scheduled result while on the other hand, it permits to quickly find out such result in case of not even remotely suspecting which it might be. Likewise it can be used for checking some properties of multiplication such as the commutative property. By extension, the toy can he applied to any kind of learning which might be derived from a data table assimilable to those of multiplication. In order to facilitate the understanding of not only the structure but also the use itself of the toy, a practical performance example is given below with such performance being merely enunciative and in no case limitative of the same, all this being as shown in the attached drawing. Such drawing shows the didactic toy (1) as defined by a cover (2) showing a double-entry table (3) containing numbers smaller than ten including zero with such entries both horizontally and vertically arranged. The toy is composed of a normally-open electric circuit (4) provided with electric batteries (5), a switch (6) intended for a buzzer (7) and a light indicator (8) as well as electric contacts (9). The circuit is closed on bridging by means of end pins (10) one of the contacts (11) of the numbers heading rows which show the result of multiplying it by another number from those heading the columns for which purpose there is an elementary circuit available for each of the former numbers. In addition, since zero makes null the product of any other factor multiplied by zero, then obviously the product numbers located in the zeros column are bound to be zeros and on choosing any of them as the answer to a multiplication by zero, the toy will acknowledge such answer as correct, and in order to make it possible, all the zeros in the above-mentioned column are interconnected. However this poses a technical problem, namely that all the above mentioned elementary circuits remain in turn interconnected through the first column, ie the zeros column. The problem was solved by inserting a diode (12) between the contact of each number heading the rows and the closer zero in the zeros column. The drawing referred to shows a practical performance example of the pin arrangement for the correct calculation of 4 x 8. It is obvious that the carcass giving shape to this toy may be of vaious shapes and sizes, though this does not involve a deviation from the scope of the invention as defined by the appended claims. After describing in enough detail the nature of the invention as well as the way to carry it out in practise, it is worth noting that the above arrangements as shown in the attached drawings are liable to undergo alterations provided that such alterations does not change its fundamental principle as defined by the appended claims.

Claims: Didactic toy intended to facilitate learning arithmetical operations such as the multiplication table, including a double entry board (3) having a plurality of electric contacts (9, 11) which are arranged into rows and columns and mutually connected according to a predetermined electrical diagram and a normally-open electric circuit (4), the normally-open electric circuit (4) becoming closed to operate an indicator means (7, 8) when two contacts (9, 11) relating to an exact result of multiplication of two numbers are interconnected, characterized in that the double-entry board (3) includes numbers smaller that ten which are shown in increasing order both horizontally and vertically, the numbers horizontally arranged being headings of columns under which their first ten multiples, to which are associated electric contacts (9), respectively, are shown while those vertically arranged are the headings of rows showing numbers which are not related either with them or each other with the products of multiplication which are out of order within each column and placed at random in each column, and in that the normally-open electric circuit (4) is closed only when one of the numbers smaller than ten is correctly bridged with the result obtained from multiplying it by another number also smaller than ten. Didactic toy according to claim 1, characterized in that the numbers smaller than ten include zero and a diode (12) is inserted between the contact of each number heading the rows and the closer zero in the zero column. Didactic toy according to claim 1 or 2, characterized in that said indicator means (7, 8) is a buzzer (7) or a light indicator (8). Didactic toy according to any preceding claims, characterized in that it comprises two pins (10) intended to close the normally-open circuit (4) when electrically contacting a row contact and a column contact, respectively, corresponding to a correct result from a multiplication.

Inventors: DAVILA MURILLO JUAN JORGE, DAVILA MURILLO, JUAN JORGE
Applicants: DAVILA MURILLO JUAN JORGE, DAVILA MURILLO, JUAN JORGE
Application year: 1991
Main classification: G09B19
IPC codes: G09B19