Slot machine

Abstract: A slot machine has memory means in which a first judgment data and a second judgment data are stored. This first judgment data shows a relation between a first random number and whether a group can be selected or not, and the second judgment data shows a relation between a second random number and the kind of a specific hit. The judgment means performs a judgment twice using a random number sampled from random generator means using the first and second data. By the two judgments, when a specific hit having a large dividend was selected, a stop position of each reel is controlled such that a symbol combination of this specific hit will be accomplished.

Description: This invention relates to a slot machine and more particularly to a slot machine in which the appearance of any specific hit is decided by making a judgement twice using a random number. In some conventional slot machines, a combination consisting of symbols to be arranged on a winning line when reels stop is decided by selecting a random number. For instance, in the slot machine disclosed in EP 0122138, in order to decide the symbol combination, a set of judgement data is used consisting of a relation between kinds of the hit (i.e. big,middle or small) and the value of the random number is used. With reference to the judgement data, it is decided whether the random number selected by the random number generator belongs to a prize-winning hit or not and what kind of hit it is. And based on that judgement, the stop position for each reel is decided in such a manner that the required symbol combination is accomplished, if possible. In this type of slot machine, there is a possibility that hits having comparatively large dividends occur in succession because the win control is performed by chance. For instance, in a three reel machine, let a combination of two winning symbols of "7" aligned on one winning line denote a middle hit (or a middle win) and let a combination of three winning symbols of "7" aligned on one winning line denote a big hit (or a big win). If hits having a comparatively large dividend appear in the early part of the probability cycle (the total of times of playing the game required for generating all hits and losses in accordance with (home), the frequency of a generation of those hits is quite small during the course of the remaining games in the cycle. On the other hand, if such hits appear in the later half of the probability cycle, a large number of lost games would have occurred before those hits appear. However, in a slot machine in which such hits occur one-sidedly, the player loses patience with the games. As a result, players can show little interest in that machine. Of course, the same is true even where there are only two kinds of hit symbol combinations, i.e., "77" and "777". It is therefore a principal object of the present invention to provide a slot machine capable of attracting the players for a long period of time. Another object of the invention is to provide a slot machine capable of generating a hit with a generally constant frequency. According to the present invention there is provided a slot machine displaying side-by-side a plurality of symbol series, the symbols of which can be aligned in symbol combinations to form winning lines, comprising: random number generator means for generating random numbers; memory means for storing judgement data representing the relation between random numbers and the type of result to be obtained in a game, judgement means for comparing a generated random number to said judgement data to decide the type of result to be obtained, and control means for controlling a stop position of each of said series such that a symbol combination achieving said type of result is displayed characterized in that said memory means stores first and second judgement data, and in that said judgement means is operable to decide whether or not a type of result from a group of preselected different result types can be awarded by comparing a random number with said first judgement data, and to select a result type from said group of types by comparing another random number with said second judgement date. According to the present invention, as judgement is made twice using two kinds of data in order to decide whether a group selection can be made or not and to decide the kind of hits included in the group, the probability cycle is shortened, and the generation of any given hit is scattered and not grouped within a short time. Therefore, with the slot machine of the present invention, it is possible to make the players willing to play the machine for a long period of time and yet it is possible to generate a specific hit at the same probability as in the conventional single judgement. The present invention will be further described by way of non-limitative example wherein: Fig. 1 is a perspective view showing an outer appearance of a slot machine of the present invention; Fig. 2 is a block diagram of a driver circuit for actuating the respective reels; Fig. 3 is a block diagram of the function of a microprocessor (hereinafter simply called MPU); Figs. 4 and 5 are explanatory views showing judgment data; Figs. 6A and 6B are flow charts showing the steps of playing the game in the present invention; and Fig. 7 is an explanatory view showing stop positions of symbol marks depicted on the respective reels. In Fig. 1 showing a slot machine of the present invention, a housing 1 contains therein a first reel 2a, a second reel 2b and a third reel 2c. These reels 2a through 2c are simultaneously rotated upon actuation of a start lever 4. The rotating reels 2a through 2c are stopped when the corresponding stop buttons 3a, 3b and 3c are actuated. Among the plurality of symbol marks depicted on the outer surfaces of the stopped reels 2a through 2c, three can be observed through a window 6. The housing 1 is provided with a coin insertion slot 7 into which a coin is inserted, a coin hopper 8 for paying out coins when a "hit" has been generated, the number of the coins paid out being in correspondence with the kind of the hit, and a coin saucer 9 for receiving such paid-out coins. The window 6 displays a plurality of winning lines 5a through 5e, and the number of effective winning lines is increased in accordance with the increase in number of coins inserted. In Fig. 2 showing the driver circuit of the slot machine, pulse motors 10a through 10c are provided with the first reel 2a, the second reel 2b and the third reel 2c respectively. The respective reels 2a through 2c are provided with light shielding pieces or tongues 11a, 11b and 11c showing original positions of the reels 2a through 2c. Sensors 12a, 12b and 12c generate a detection signal, respectively, when they detect passage of the tongues 11a through 11c and transmit the signal to an MPU 14. The detection signals are used for checking rotational portions of the respective reels 2a through 2c. A microswitch, for example, is used as a coin insertion sensor 15 and adapted to detect coins inserted. This detection signal is transferred to a counter 16 in which the number of the coins inserted is counted. When one game is over, the counter 16 is reset. The MPU 14 connected to the counter 16 makes the winning line 5c effective when the number of inserted coin is one, and the winning lines 5b, 5c and 5d effective when the number of inserted coin is two. Similarly, the MPU 14 makes all winning lines 5a through 5e effective when three coins have been inserted. When the start lever 4 is pulled down, the MPU 14 initiates the reels 2a through 2c into rotation simultaneously. When the respective buttons 3a through 3c are actuated, the MPU 14 controls to stop the reels 2a through 2c individually in accordance with the timing of actuation. In case a symbol combination aligned on the effective winning line is a winning prize symbol combination, a coin hopper 17 pays out the number of coins in correspondence with the rank of such a hit. In Fig.3, a first set of judgement date 20 as schematically shown in Fig.4 and a second set of judgement data 21 likewise as schematically shown in Fig.5 are stored in a memory 19. The first set 20 represents the relation between whether one of a specified group of hit types can be selected or not and the value of random number, and forms a probability table for deciding whether a type of hit from that group is to be selected. In this embodiment, the numeric symbol "7" is the hit symbol and a symbol combination "777" is a big hit for which the largest number of coins are paid out. A symbol combination "77" is a middle hit for which middle number of coins are paid out. The big hit and middle hit are included in the specific group. If only one hit symbol "7" is in a symbol combination, the game is lost. In this way, when another hit symbol "7" on an adjacent reel happens to be stopped immediately before the effective winning line, it can cause the player to have a feeling something like "Oh, I missed it", which is very important to keep the player playing the game. The second set of judgement date 21 represents the relation between the kind of hit and the value of a random number and forms a probability table for generating the hit. In this embodiment, the big hit "777" and the middle hit "77" appear at the probability of 1/3 and 2/3, respectively. The first judgement portion 23 judges whether the random number generated by the first random number generating section 18 shows that the specified group of hit types can be selected by reference to the first judgement date 20. Where the first judgement is that a hit type from the group can be selected, the second judgement section 24 performs a second judgement using a random number generated by the second random number generating section 22 and the second judgement data 21 and decides the particular type of hit to be given, e.g. big or middle. In accordance with the results of the judgments big made by the first and second judging sections 23 and 24, a symbol arrangement deciding section 25 decides the displayed symbols when the respective reels 2a through 2c stop and transmits the same to respective drive control sections 26a, 26b and 26c. These drive control sections 26a through 26c control the stop positions of each of the pulse motors 10a through 10c through drivers 13a, 13b and 13c such that the decided symbol will appear. Because the numbers of driving pulses from the original positions of the respective reels 2a through 2c are in correspondence with the positions of the respective symbols, the drive control sections 26a through 26c can control the stop positions of the respective symbols by counting driving pulses supplied to the pulse motors 10a through 10c. The MPU 14 of the foregoing construction can be made using a microcomputer known per se. In the above-mentioned embodiment, whether hit from a particular group of hit types can be selected or not is judged by the first judgement, and the hit type is judged by the second judgement. However, this process may be reversed. That is, first the "second" judgement is made using data 21 and then the "first" judgement is made using the data 20. If the second judgement reveals that a hit type from the group can be selected, the stop position of each of the reels 2a through 2c is controlled such that the hit type decided by the first judgement will be accomplished. As is described in the foregoing, since the probability cycle is shortened by using two kinds of judgement data, it becomes possible to generate a specific hit at least once in a hundred games, for example. By this, the frequency for generating a specific hit can be made constant. It may be mentioned in this connection that in the prior art, as the probability cycle is about 8000 games, the frequency for generating a specific hit has tended to be one-sided. Operation of the above embodiment will now be described with reference to Figs. 6A, 6B and 7. To make only the winning line 5c effective, one coin is inserted into the coin insertion slot 7. This coin is detected by the coin sensor 15 and the detection signal is transferred to the counter 16. The signal indicating the number of inserted coin counted by the counter 16 is transferred to the MPU 14 to enable the start of the game. If the start lever 4 is pulled down here, the step S1 shown in Fig. 6A is carried out. In this step S1, the first random number generating section 18 generates random numbers within a numerical range from "1" to "100" and samples one optional value. In the step S2, the MPU 14 actuates the pulse motors 10a through 10c to cause the respective reels 2a through 2c to rotate simultaneously. In the step S3, in case the first judging section 23 finds that the sampled random number is "50" with reference to the first judgement data 20, the first judging section 23 judges that a hit type from the specified group can be selected. If the sampled random number is a value other than 50 within the range from "1" to "100", it is judged that a hit type from the group cannot be selected and in that case the stop positions of the respective reels 2a through 2c are controlled such that symbol combinations other than the hit types (such as a big hit and a middle hit) in the group will appear on the effective winning line 5c in the step S4. These other symbol combinations include a "small hit" besides a "lost". This small hit is made available when, for example, a symbol combination of "CHERRY, CHERRY" is accomplished on two reels among the three. The step 4 having being carried out, the MPU 14 reverts to the initial condition for the start of a game, ready for insertion of a coin for the next game. If it is judged by the first judgement in the step S3 that a hit type from the group can be selected, then it goes to the step S5. The MPU 14 causes the second random number generating section 22 to generate random numbers within a range from "1" to "3" and selects one of them. Then, in the step S6, the second judging section 24 makes the second judgement with reference to the second judgement data 21. That is, if the sampled random numerical value is "1", it is judged as "big hit", and if "2" or "3", it is judged as "middle hit". If it is judged as "big hit", the MPU 14 controls the pulse motors 10a through 10c to stop in the step S7 in such a manner that the hit symbol "7" from the symbols on each reel 2a through 2c is aligned on the effective winning line 5c to form "777". After the stop control is effected, the appropriate number of coins according to the "big hit" are paid out. In this embodiment, a situation where hit from the specific hit group can be selected is generated at the probability of "1/100". And among the hits included in the specific hit group, the middle hit is decided to appear at the probability of "2/3". This is equal to the conventional case where the "middle hit" appears at the probability of 2/300 by a single trial of the probability selection. However, as the probability cycle is short in the present invention, frequency of appearance is smoothed. Next, operation of the reel stop is described in such a case that it is judged as "middle hit" when the random numbers are within the range from "2" to "3". In Fig. 7, a1 through a6, b1 through b6 and c1 through c6 schematically show positions where the hit symbols of "7" on the reels 2a through 2c are stopped when the judgment is made as "big hit" and "middle hit". Among them, al through a3 on the first reel, b1 through b3 on the second reel and c1 through c3 on the third reel denote the stop positions of the symbols on the respective winning lines 5b through 5d within the window 6. Similarly, a4 through a6 on the first reel, b4 through b6 on the second reel and c4 through c6 on the third reel denote the stop positions of the symbols which the player cannot see through the display window 6. The respective reels 2a through 2c are rotated in the direction from a6 toward a1 as shown by arrows here. Because the relation between the arrangement of the plurality of kinds of symbols and the tongues is known, the current positions of the symbols of "7" on the rotating reels 2a to 2c can be identified by checking the positions of the tongues 11a through 11c. The positions of the tongues 11a through 11c can be determined by counting the driving pulses from the point of time when the sensors 12a through 12c detect the passage of the tongues 11a through 11c. In the step S10 of the stop button 3a is depressed, then it goes back to the step S10 and starts checking the position of the symbol mark "7" on the first reel 2a again. Even if the stop button 3a is instantaneously depressed here, since the time required for the reel 2a to make one full rotation is longer than the depressing time, it goes immediately to the step S11. Therefore, even if the stop button 3a is instantaneously depressed, it never happens that the reel 2a is not stopped. In this way, when the first reel 2a is stopped, it goes to the treatment of the second reel 2b. The stop control of the second reel 2b is performed in the same procedure as the stop control of the first reel 2a. And in accordance with the stop controlling of the second reel 2b, the stop control of the third reel 2c is performed. That is, in case the hit symbol "7" of the second reel 2b has stopped in the positions b3, b2 and b1, the hit symbol "7" of the third reel 2c is controlled to stop respectively in a position other than the positions c3, c2 and c1. In this way, a middle hit in which two hit symbols of "7" are aligned on the winning line occurs and a predetermined number of coins are discharged for this middle hit. Incidentally, when a big hit is endorsed by the second judgement, stop control is performed in a similar procedure as above, to produce a prize winning symbol combination "777" on the effective winning line and a predetermined number of coins are discharged for it. In Fig.6B, it is to be understood that the description "first" to "third" is relative. For example, in Fig.1, the reel 2b can be stopped first by actuating the stop button 3b. In this case, the reel 2b is the first reel. In the above-mentioned embodiment, the big hit and middle hit are the type of hit belonging to the specified hit group, and these hits are identified by the number of a common symbol. Where a specific hit is composed by a combination of different symbols, difficulty often occurs in producing such a hit without abnormal reel stop timing compared to depressing of the stop buttons, because one reel carries one or two symbols for each kind of symbols. However, by using a common hit symbol and providing on one reel about 4 to 6 hit symbols, it is easy to accomplish a predetermined prize winning symbol combination. This enables the acceptable stop control of the reels in accordance with the desired probability. When two hit symbol of "7" are aligned on the winning line, even if the two hit symbols are not adjacent with each other, the middle hit may be endorsed. In this case, the first reel 2a and the third reel 2c are skippingly controlled for the stop of the symbol mark "7". Furthermore, it may be designed such that a symbol combination including one hit symbol "7" is endorsed a small hit and this be included in the specified group of hit types. Also, the specified group of hit types may include the big hit of the symbol combination "777" and two kinds of specific lost combinations. As for this specific lost combination, a symbol combination "7, 7, CHERRY" is used. In case this specific lost combination is included in the specified hit group, the second judgment data may be prepared such that the big hit and the specific lost combination will appear at the probability of 2:1. If so, alignment of two successive "7"s can give the player the impression that he missed the big chance at the very last moment and is encouraged to keep playing the game with enthusiasm. When a hit combination appears, the player is entitled to receive an advantageous value or dividend. In this embodiment, coins are paid as such dividend but the dividend may be something else. Examples of such a value to be awarded are to upgrade the content of the credit counter, and to endorse a bonus game as all well known. Although two random number generating sections are used in the embodiment, only one random number generating section may be used in lieu of the two, and two random numbers are generated thereby. In this case, the range for generating random numbers is changed in accordance with the kind of judgment. Although first and second judgments are made in one game, these may be partly overlapping with the preceding or following game. For example, in an Nth game, a judgment is made as a first judgment for an (N+1)th game, and by the first judgment in the (N+1)th game, a second judgment for this game is made. The kind of the specific hit is decided by this second judgment, the stop positions of the reels are controlled in such a manner as to accomplish this, then the second judgment in the (N+1)th game is used as a first judgment for an (N+2)th game. Furthermore, the present invention may be applied to a video type slot machine in which reels are displayed on a CRT through video signals. Moreover, the stop buttons may be omitted so that the reels may be automatically stopped one after another. In this case, when a predetermined time has passed, the reel stop operation is started by a timer. It should be interpreted to be within the protective scope of the present invention even if the present invention is changed and modified into various forms as long as these changes and modifications are not departed from the invention defined by the appended claims.

Claims: A slot machine displaying side-by-side a plurality of symbol series (2a-2c), the symbols of which can be aligned in symbol combinations to form winning lines (5a-5e), comprising: random number generator means (18,22) for generating random numbers; memory means (19,20,21) for storing judgement data representing the relation between random numbers and the type of result to be obtained in a game, judgement means (23,24) for comparing a generated random number to said judgement data to decide the type of result to be obtained, and control means (25) for controlling a stop position of each of said series such that a symbol combination achieving said type of result is displayed; characterized in that said memory means (19) stores first (20) and second (21) judgement data, and in that said judgement means (23,24) is operable to decide whether or not a type of result from a group of preselected different result types can be awarded by comparing (S3) a random number with said first judgement data (20), and to select a result type from said group of types by comparing (S6) another random number with said second judgement data (21). A slot machine as claimed in claim 1, wherein said preselected group of different result types includes a big win giving a comparatively large prize value to be awarded. A slot machine as claimed in claim 1 or 2, wherein the prize value to be awarded is in correspondence with the number of hit symbols in a winning symbol combination. A slot machine as claimed in claim 3, wherein said hit symbol is the numeral "7". A slot machine as claimed in claim 1, 2 or 3, wherein said preselected group of different types of result include as one type a big hit symbol combination consisting of only hit symbols of "7" and as another type a plurality of lost game symbol combinations including two of said hit symbols of "7". A slot machine as claimed in any one of the preceding claims, wherein the judgement means (23,24) is operable first to compare (S3) a first random number with said data (20) and, if the result of said first judgement is that one of said preselected result types can be awarded, to compare (S6) a second random number with said second judgement data (21). A slot machine as claimed in any one of claims 1 to 5, wherein said judgement means (23,24) first compares a random number with said second judgement data (21) to select one type from said preselected group of result types and then compares another random number with said first judgement data (20) and if the result is that a result type from said group can be awarded a symbol combination achieving the selected one type of result is accomplished. A slot machine as claimed in any one of the preceding claims, wherein said first judgement data (20) is a number range of "1" to "100". A slot machine as claimed in any one of the preceding claims, wherein said symbols are carried by at least three reels (2a-2c). A slot machine as claimed in claim 9, which further includes a plurality of stop buttons (3a-3c) corresponding to the number of said reels (2a-2c), and in which, when said stop buttons (3a-3c) are actuated, stop control of said reels (2a-2c) corresponding to said stop buttons (3a-3c) is commenced.

Inventors: OKADA KAZUO, OKADA, KAZUO
Applicants: UNIVERSAL KK, KABUSHIKI KAISHA UNIVERSAL
Application year: 1990
Main classification: G07F17
IPC codes: A63F5, G07F17