CONTROL OF REAL-TIME SYSTEMS UTILIZING A NONPROCEDURAL LANGUAGE

Abstract: A telecommunication system for the switching of voice and data controlled by a computer executing a nonprocedural language that allows for the explicit control of interaction between features by the program scripts executing the programs. The program scripts are written in the nonprocedural language that allows for a state definition, an event definition, and an operation definition which are called triples. The triples automatically respond to the system state and system signal to execute the necessary actions to control the telecommunication system. During the run time of the system, a script whose triples implement a particular feature can control whether or not features of lower precedence are allowed to be implemented by determining whether or not allow the continuation of the processing of the system signals to the scripts of lesser precedence. In addition, a script can control its own deactivation until later conditions are met that allow the deactivation of the script.

Description: This invention relates to a method for controlling a real-time telephone process according to the introductory portion of claim 1 and to a corresponding system. It has long been recognized that the major cost in utilizing digital computers to control real-time processes is in the development cost of programs. Most programming languages such as Pascal and BASIC are sequential in nature. During the initial programming of a computer system, such languages require the programmer to determine the actions to be taken in response to stimulus or signals from the real-time processes by a sequence of program instructions. Typically, such languages require that the programmer write statements that bear little resemblance to the controlled process. Thereafter, when program changes are required, the programmer must find the correct place within the program to insert the changes. Obviously, implementation of such change procedures require extensive knowledge of the program to that extent it is difficult for anyone but an expert who has intimate knowledge of the program to make changes to that program. The requirement that only expert programmers be able to make such changes has long been recognized as unduly costly and complex, particularly where it is desirable to customize different aspects or the program for individual customers. Programmability by individual customers is virtually impossible using sequential language. Program controlled systems used for the real-time switching of information for data and voice calls have long been plagued by such requirements with aforementioned disadvantages. In such a switching system, it is often desirable to tailor the services provided by the system on an individual telephone-by-telephone basis. Past telephone switching systems that utilized sequential type languages were only able to do this on a feature-by-feature basis as is illustrated in the article by H. K. Woodland, G. A. Reisner, and A. S. Melamed, "System Management," AT & T Technical Journal , Vol. 64, No. 1, January, 1985. One proposal to overcome the problem associated with sequential languages is described in the article by J. M. Ginsparg and R. D. Gorden, "Automatic Programming of Communication Software Via Non-Procedural Descriptions", IEEE Transactions on Communications , Vol. COM-30, No. 6, June, 1982. This article discloses a programming language for writing programs to control a telephone switching system. Such programs are written in terms of the possible states of the system, occurrences of events within the system, and actions to be taken when defined events and states occur. After program statements are written in that language, they are then translated to the C programming language and compiled and stored within the computer controlling the telephone switching system. Whereas, this language does allow the statements to explicitly designate the action to be taken in response to a given event in a given state, no provision is made for either the structural control of feature interaction or the activation or deactivation of features in an operational system in order to meet the changing functional, real-time requirements of the system. A further proposal is known from the article "The software architecture for a large telephone switch" in IEEE Transactions on Communications, Vol. COM-30, no. 6, June 1982, pages 1369-1378, New York, US. This article discloses a system wherein sequences needed for call processing are handled by thread tables which define the correct set of procedures or handling originations from a particular terminal type. Such sets of procedures include, for example, return ringing tone and a wait answer, and disconnect and return to idle. It is taught a system which is under the service of thread table to sequence the appropriate procedures needed to complete the processing of a first service. These procedures are selected in response to an originator and a destination type. Another approach is the Specification and Description Language, SDL, that is presently being defined by a CCITT committee. The SDL language is described in the article, "SDL-CCITT" Specification and Description Language, " IEEE Transactions on Communications ," Vol. Com-30, No. 6, June, 1982, by A. Rockstrom and R. Saracco, and the CCITT specifications are set forth in Recommendations Z101-104, CCITT Yellow Book , International Telecommunication Union, Geneva, Switzerland, 1981. The SDL language allows a formal description of services and features in terms of state and telecommunication signal information. Manufacturers of telecommunication systems then implement that formal description in the language of their choice, such as CHILL or C. The SDL description itself is not directly compiled. In addition, SDL does not have efficient feature interaction control mechanisms. Such prior art has described nonprocedural languages, but these languages suffer from the problem that they are incapable of grouping instructions into well-defined functions or features that can be activated and deactivated during the operation of the system under control of other features and also because they do not provide a means for controlling the interactions among different features that relate to similar operations within the real-time system. In particular, these languages do not allow for the explicit designation or precedence between features or the ability to disable and enable a feature. The solution of foregoing problem is provided by the method of claim 1 and the system of claim 9. Thus, according to the invention scripts of instructions may be non-procedurally written and grouped in relationship to the functions performed and may activate and deactivate themselves or may be activated and deactivated by other scripts during the operation of the system to meet changing functional requirements. Advantageously, the interaction among scripts is explicitly defined by allowing scripts with a higher precedence to explicitly designate when scripts of a lower precedence respond to a given signal. This conditional executional control of scripts of lesser precedence is done on the granularity of an event occurring within any state. Advantageously, the real-time process can assume one of a plurality of states and generate a plurality of signals. A computer system controls a first operation in the process by executing a first one of the scripts of a stored program in response to a first signal from the process, and the script directs the computer system to respond to the next signal thereby blocking execution of a second script which is responsive to the first signal. When a second signal is generated, the computer system is responsive to the second signal to, once again, execute the first script for controlling a second operation and allows the communication of the second signal to the second script thereby enabling the second script to control the computer system to perform the second script's operation for the second signal. Also, the computer system is responsive to the execution of a third script to deactivate the first script. Upon deactivation of the first script and the process regenerating the first signal, the computer system is responsive to the first signal for executing the second script in order to perform a third operation within the process for the first signal. Also, the first script can be reactivated by the computer system executing a fourth script in response to a third signal such as a timing signal from a real-time clock. Advantageously, the computer system maintains control structures with each structure associated with one of the process states. In turn, each of the control structures has a plurality of tables with each of the tables being associated with one of the process signals. Each of the scripts comprises a plurality of groups of instructions each of which is responsive to a predefined state and signal to perform a predefined action. References to these groups of instructions are stored in the tables as specified by the predefined state and signal that actuates each of the groups. Further, the computer system executes a finite state machine program routine that is responsive to the first signal for determining the control structure associated with the present state and the table within the latter structure associated with the first signal. The finite state machine program routine then determines the first script's group of instructions within this table and allows the computer system to execute this group of instructions resulting in the first operation being performed. An instruction in the latter group of instructions terminates the determination process of the finite state machine program thus, directing the finite state machine program routine to respond to the next signal thereby blocking the execution of the second script with respect to the first signal. In response to the second signal, the finite state machine program routine determines the control structure associated with the present state and the table within that structure that is associated with the second signal. The finite state machine program routine then enables the execution of another one of the first script's group of instructions which performs the second operation. One of the instructions of this other group of instructions allows or continues the communication of the second signal to the second script by enabling the finite state machine to search further in this second determined table to find a group of instructions contained within the second script and to execute this second script's group of instructions. In addition, the deactivation of the first script results in the finite state machine searching all of the tables maintained by the computer system and removing all references to the first script's groups of instructions. Similarly, the process of activating the first script involves the finite state machine program controlling the computer system to place references to the first script's groups of instructions in the appropriate tables in a precedence relationship to all other script's references. The illustrative method controls a real-time process by utilizing a computer system executing program scripts written in a nonprocedural language with each of the scripts defining an operation to be performed by the real-time process and the method comprises the steps of: executing a first script to control a first operation in the process in response to a first process signal, directing the computer system to respond to the next process signal by the execution of the first script, reexecuting the first script in response to a second process signal to control a second process operation, and allowing the second script to respond to the second signal by execution of the first script. Specifically, the method controls feature interactions for a voice and data telecommunications system in response to a plurality of system states and signals by a computer executing a program written in a nonprocedural manner. The performance of each feature requires the performance of a set of operations, and the program has sets of instructions for implementing each feature. These sets of instructions comprise groups of instructions each of whose execution is controlled by a predefined state and signal. In addition, a plurality of control structures is maintained by the computer. The method comprises the steps of: relating in each of the control structures groups of instructions that respond to identical system state and signal stimuli in accordance with a predetermined preference of feature interaction, identifying one of the control structures in response to the present system state and the occurrence of a first signal, executing the group of instructions having the highest preference referenced by the identified control structure to perform a first feature operation in the telecommunication system, allowing the second highest preference group of instructions referenced by the identified control structure to be executed as a result of execution of one instruction of the highest preference group of instructions, and then directing the computer to respond to the next signal thereby blocking the execution of a third highest preference group of instructions referenced by the identified control structure by execution of one instruction of the second highest preference group of instructions. Advantageously, each of the control structures is associated with one of the system states and each control structure comprises a plurality of tables each of which is associated with one of the system signals that can occur in that particular system state. The previous step of relating comprises the steps of: determining the table corresponding to each specified combination of state and signal, and storing into the determined table a reference for each group of instructions that is actuated by the same combination. In addition, a set of instructions can be deactivated by performing the steps of, generating a deactivate signal by the execution of a group of instructions, searching the tables of the control structure of the present state for a group of instructions responsive to the deactivate signal, storing by the execution of the latter group of instruction a variable signal indicating that the set of groups of instructions is to be deactivated by the execution of another group of instructions which includes a purge instruction, and stopping further processing of the deactivate signal in the execution of the latter group of instructions. Once the other group of instructions which includes the purge instruction is executed, the set of instructions to be deactivated is purged by removing all references to the set's groups of instructions from the tables. Brief Description of the Drawing FIG. 1 illustrates, in block diagram form, the telecommunication system that is the subject of this invention; FIG. 2 illustrates, in state diagram form, the states of a customer unit of the telecommunication system of FIG. 1; FIGS. 3 and 4 illustrate a program script, in source code form, for providing basic telephone service for the telecommunication system of FIG. 1; FIG. 5 illustrates program scripts for providing call forwarding and calling party identification services with call forwarding activation/deactivation service for the telecommunication system of FIG. 1; FIG. 6 illustrates logical signal tables with the implementation of call forwarding, calling party identification, and basic telephone services for the telecommunication system of FIG. 1; FIG. 7 illustrates the logical signal tables of FIG. 6 upon the call forwarding service having been deactivated; FIGS. 8 and 9 illustrate a program script for providing data service for the telecommunication system of FIG. 1; FIG. 10 illustrates in block diagram form, software processes and interprocess communication that is utilized in the control of a customer unit's computer of FIG. 1; FIGS. 11, 12, and 13 illustrate software structures that are utilized to implement the logical signal tables of FIGS. 6 and 7; FIG. 14 illustrates block 1206 of FIG. 12 in greater detail; FIG. 15 illustrates the format of a compiled triple that results from compilation of the source code for a triple such as illustrated in FIG. 3; FIGS. 16 through 21 illustrate the various instruction formats used in FIG. 15; FIG. 22 illustrates in greater detail, the accessing of variable and literal values from their associated tables on the basis of information contained in a compiled triple such as the one illustrated in FIG. 15; FIGS. 23 and 24 illustrate in flowchart form, FSM 1005 process of FIG. 10; FIG. 25 illustrates in flowchart form, block 2314 of FIG. 24; FIGS. 26, 27, and 28 illustrate in greater detail, block 2505 of FIG. 25; FIGS. 29, 30, and 31 illustrate in greater detail, the activation of a program script by giving additional details of block 2315 of FIG. 23; FIGS. 32 and 33 illustrate in greater detail, block 2920 of FIG. 31; FIGS. 34 through 37 illustrate in flowchart form, interpreter 1006 of FIG. 10; FIG. 38 illustrates, in flowchart form, the NEXTSTATE primitive and, in particular, illustrates the processing of the leave and enter signals; and FIG. 39 illustrates how FIGS. 11, 12 and 13 may advantageously be combined. Detailed Description The software system which is the subject of this invention is advantageously implemented by the hardware system illustrated in FIG. 1. However, it would be obvious to one skilled in the art that other hardware systems are controllable by the illustrative software system. The hardware of FIG. 1 comprises a plurality of customer units 102 through 103. Each customer unit comprises a computer, a telephone handset, and a data terminal. Voice and data information is communicated in the form of packets via bus 100. Bus 100 may advantageously be of the Ethernet™ type, or it may be a packet switching system as described in U. S. Patent 4,494,230. Customer unit 102 comprises computer 104 and a terminal 106. Computer 104 contains units not shown for interfacing to bus 100, telephone handset 105, and terminal 106, and for performing the analog-digital conversions utilized for transmitting voice information from and to handset 105 via bus 100. During the initialization of the system and as required to implement changes in the operation of the customer units, scripts that are written in the nonprocedural language are entered via a terminal to computer 101. Computer 101 compiles these scripts and then downloads interpretable representations of them via bus 110 to the designated customer unit's memory via that unit's processor. Each script comprises a plurality of triples with each triple comprising a state definition, an event definition, and an action definition. The event definition defines which signal actuates the triple and the action definition defines the action to be taken upon the triple actuation. The action definition is made up of a group of instructions. The states and signals that actuate triples for Plain Old Telephone, POT, service are illustrated in FIG. 2. FIG. 2 illustrates in state graphic form, the various states 201 through 208 that one of the customer units 102 through 103 may be in at any particular point in time during a line-to-line call. It would be obvious to one skilled in the art to expand the number of illustrated states to meet new system requirements. Signals 210 through 224 represent the events whose individual occurrences causes a transition from one state to another state. Again, it would be obvious to one skilled in the art to expand the number of signals to meet new system requirements. For example, in order to place a call, the customer unit must be initially in idle state 201 and go off-hook. The event of going off-hook places the customer unit in dialing state 202 via off-hook signal 210. After the digits have been collected from the terminal, the state is changed from dialing state 202 to outpulsing state 203 via digits signal 211. In outpulsing state 203, the customer unit being called is sent a request for a call termination. If the called customer unit is busy, then busy state 207 is entered via busy signal 217. If the calling customer unit goes on-hook while in outpulsing state 203, or dialing state 202 or busy state 207, then the calling customer unit is returned to idle state 201 via either on-hook signal 216, 215, or 218. If the called customer unit is not busy, then the calling customer unit enters audible state 204 via ringing signal 212. While in the audible state, the calling customer unit hears the ringback tone. If the calling customer unit goes on-hook during audible state 204, it is transferred back to idle state 201 via on-hook signal 224. Once the called customer unit answers the call, the calling customer unit is transferred to talking state 205 via answer signal 213. Upon entering talking state 205, the calling and called parties exchange voice packets via bus 100. It the called party hangs up first, the calling party is transferred from talking state 205 to disconnect state 206 via disconnect signal 219. If the calling party hangs up first, the calling party is transferred from talking state 205 to idle state 201 via on-hook signal 214. Consider the previous example from the point of view of the called station. Upon receipt of a message 223 via bus 100 indicating that another customer unit wants to set up a voice connection, the called customer unit is transferred from idle state 201 to ringing state 208 via origin signal 223. While in ringing state 208, the called customer receives an audible ringing indication. If the called customer unit goes off-hook, it is transferred to talking state 205 via off-hook signal 221. If, instead, the calling unit goes on-hook while the called unit is in the ringing state 208, it transmits a disconnect signal contained in a message communicated via bus 100. In response to the disconnect signal, the called customer unit is transferred from the ringing state 208 to idle state 201 via disconnect signal 222. Turning now to the invention, a script for implementing the transitions from the various states illustrated in FIG. 2 is illustrated in FIGS. 3 and 4. The script implements plain old telephone (POT) service or basic telephone service in terms of triples. The latter, once compiled, is stored in memory 108 and executed by processor 107. More details of the language utilized in FIGS. 3 and 4 is given in Appendix A. One skilled in the art can observe from FIGS. 3 and 4 that there is no requirement for ordering the triples. The order of execution is explicitly designated by state and event information and an interscript control mechanism that is implemented during the downloading and activation of the scripts and during execution of the triples. Consider the example where customer unit 103 is calling customer unit 102. Customer unit 102 is in idle state 201 of FIG. 2. Upon receipt of a message from customer unit 103 containing an origin signal 223 which designates that a call is to be set up, the origin event of triple 303 matches and thus the triple is actuated. The $SOURCE variable is set equal to the telephone number of customer unit 103 by the compiled code for the event definition. The operations to be executed are specified by the action definition of triple 303. First, the information in the $SOURCE variable is transferred to the $ORIGINATOR variable for later use, and a message containing ringing signal 212 is transmitted to customer unit 103 via bus 100 by execution of the SEND primitive to inform customer unit 103 that customer 102 is entering the ringing state. The information is $SOURCE variable is then transferred to $OTHERPARTY variable for later use. The last operation performed is the execution of the NEXTSTATE primitive designating that ringing is to be the next state of customer unit 102. When the state is changed to ringing, the enter signal is generated for ringing state 208. Since the enter signal is generated internal to latter state, it is not illustrated in FIG. 2; but it is explained in detail with respect to FIG. 38. The generation of the enter signal causes triple 305 to be executed. The action definition of triple 305 applies the audible ringing "tone" or "indication" to handset 105. As illustrated in FIG. 2, customer unit 102 leaves ringing state 208 by either going off-hook causing an off-hook signal 221 to be generated or by receiving a disconnect signal 222 from customer unit 103 via bus 100. The disconnect signal 222 from customer unit 103 indicates that unit 103 has gone on-hook. If customer unit 102 goes off-hook, the off-hook signal 221 is generated, and triple 308 is executed. Triple 308 informs customer unit 103 with a message containing answer signal 213 that customer unit 102 has answered. In addition, the state is changed to talking state 205 by the NEXTSTATE primitive. When the state is changed, the leave signal is generated, and triple 306 is executed whose action definition causes the audible ringing "tone" or "indication" to be removed from handset 105. Since the leave signal is generated internal to ringing state 208, it is not illustrated in FIG. 2; but it is explained in detail with respect to FIG. 38. If customer unit 102 is in ringing state 208 and receives a disconnect signal 222, then triple 307 is executed. This triple indicates the actions performed by customer unit 102 when calling customer unit 103 goes on-hook. However, no connection has been established at this point. If the message is not from the calling customer unit, customer unit 102 simply continues in the ringing state 208. If the disconnect signal 222 was sent by customer unit 103, then the action definition of triple 307 is executed and the NEXTSTATE primitive moves the system back to idle state 201. If the signal causing the customer unit 102 to leave the ringing state 208 was an off-hook signal 221, triple 308 causes the answer signal 213 to be transmitted to customer unit 103 and causes customer 102 to enter talking state 205. Upon entering talking state 205, triple 320 of FIG. 4 is executed. The latter triple causes the necessary housekeeping to be performed in computer 104 to establish a voice path via bus 100 to customer unit 103. When customer unit 102 goes on-hook, triple 322 is executed causing a disconnect signal 219 to be transmitted to customer unit 103 indicating that customer unit 102 has disconnected. In addition, the NEXTSTATE primitive is executed causing customer unit 102 to go to idle state 201. The execution of the NEXTSTATE primitive generates a leave signal resulting in the execution of triple 321. The action definition of triple 321 removes the voice connection to bus 100 for customer unit 102 by the execution of the DISENGAGE primitive. In order to explore in greater detail the interscript control mechanism and the activation and deactivation of scripts for controlling a customer unit's environment, consider the scripts illustrated in FIG. 5. The illustrated scripts provide call forwarding (CF script), calling party identification (CPI script), and the activation and deactivation of the call forwarding (CFA script) feature. These scripts are compiled by computer 101 and then downloaded to computer 104 of customer unit 102. Computer 104 illustratively stores these scripts so that when the different events specified within the scripts occur, the CF script has precedence over the CPI scripts. The call forwarding feature functions by transferring calls intended for customer unit 102 to another customer unit previously identified by the customer entering data via terminal 106. The calling party identification feature displays on terminal 106 which customer unit is attempting to place a call to customer unit 102. For the present example, the call forwarding feature has precedence over the calling party identification. Hence, if the call forwarding feature is active, the calling party identification feature does not display the identification of the calling customer unit since the calling party identification feature is not executed. If call forwarding is not active, then the calling party identification feature identifies all calls that have been placed to customer unit 102 even if the latter is not in the idle state. The CF script for the call forwarding feature consists of triples 501 and 502 as illustrated in FIG. 5 and demonstrates the interscript precedence mechanism using the STOP and CONTINUE primitives. Triple 501 can be executed in any of the states illustrated in FIG. 2. Triple 501 is actuated by an input signal designating that a "#" has been typed on terminal 106. If such an input signal is generated, then triple 501's event definition sets the $CFNUMBER variable equal to the string of characters that the customer types after "#" on terminal 106. Triple 501's action definition executes the STOP primitive which results in no further processing of the input signal by any other triples from any scripts in any states. The purpose of executing the STOP primitive here is to stop any further processing of the input signal rather than to control interscript precedence. Assuming that triple 501 has been actuated and that the $CFNUMBER has been set equal to the number for the identified customer unit 103, an origin signal 223 received in any state causes triple 502 to be executed. The execution of triple 502 first results in the $SOURCE variable being set equal to the calling customer unit's number by the event definition. The action definition of triple 502 then checks to determine that the $CFNUMBER variable has been set equal to a nonnull value and that this value is not equal to the calling customer unit's number. If these conditions are true, then the "then" statement of triple 502's action definition is executed resulting in the FORWARD, PRINT, and STOP primitives being executed. The FORWARD primitive transfers the value of the $SOURCE variable to the identified customer unit along with the origin signal 223 indicating that call origination is being attempted. In addition, the PRINT primitive prints a message out on terminal 106 indicating the time at which the call was transferred to the identified customer unit. Finally, the STOP primitive is executed which inhibits the execution of triples in the CPI and POT scripts that respond to the origin signal in the current state of customer unit 102. The execution of the STOP primitive allows the CF script to inhibit the normal operations that would occur upon an attempt being made to set up a call. The STOP primitive is part of the interscript control mechanism. If the conditions defined by the "if" statement of triple 502 are not met, then a CONTINUE primitive is executed. The latter's execution results in control being passed to other triples of lower-precedence scripts. In this case, the origin signal 223 will be handled by the CPI and POT scripts. When the CPI script receives the origin signal 223 in any state, the action definition of triple 504 prints out an indication that a call has been received from the customer unit identified in the origin message and then executes the CONTINUE primitive to invoke the operation of the POT script to set up the call. When control is passed to the POT script, the connection is set up as previously described with respect to FIGS. 3 and 4. Now, consider how the CFA script illustrated in FIG. 5 activates or deactivates the CF script. When the time reaches 8:00 a.m., a time signal is generated, and triple 506 is executed resulting in the CF script being activated if the day of the week is Monday through Friday which are designated as "1" through "5", respectively. At 5:00 p.m., another time signal is generated; and in response, triple 507 is executed and deactivates the CF script if the day of the week is not Saturday or Sunday. Normally, the CF script would have been deactivated on Friday, at 5:00 p.m., if it was Saturday or Sunday. The compiler is executed by computer 101 and is responsive to the scripts illustrated on FIGS. 3, 4, and 5, to compile these scripts prior to the transfer of the compiled triple code to illustratively computer 104. As is described later, when the compiled scripts are downloaded, the activation operation performed in computer 104 establishes the following precedence among the scripts: CF, CPI, and POT with the CFA script effecting the activation or deactivation of the CF script. In addition, the CFA, CPI, and CF scripts could be compiled at a latter point in time and downloaded. A program in computer 104 is responsive to the compiled triples of these scripts to store these triples as logically illustrated in FIG. 6 for idle, ringing, and talking states, and to provide a method for executing these triples. The triples associated with the other states would be similarly stored. The triples are grouped by their event definitions for each state. As illustrated in FIGS. 11,12, and 13, indexing is provided that allows for execution of a triple in response to a signal that corresponds to a particular event definition when the present state corresponds to the state definition. For example, origin signal 223, when received in the idle state 201, can sequentially activate triple 502 of the CF script, triple 504 of the CPI script, and triple 303 of the POT script. The different processes that are executed in computer 104 to receive the compiled code from computer 101 and to activate, store, and execute this information in the logical manner illustrated in FIG. 15, are illustrated in FIG. 10. Also illustrated in the latter figure are the signals communicated between the various processes in the customer units. For example, in the previous discussion, the origin signal 223 transmitted from customer unit 103 to customer unit 102 is received by computer 104 via bus 100 by V_RCV process 1002. The latter process then communicates the origin signal 223 to feature control process 1000 via an operating system call. The execution of these processes is controlled by an operating system that controls the operation of computer 104. The source code for the operating system is illustrated in Appendix E. For example, if the customer lifts his or her telephone receiver from its cradle (i.e., goes off-hook), a hardware interrupt occurs causing the operating system to send an interrupt message to V_IN process 1002. The latter process responds to the interrupt and determines that the customer has gone off-hook and then transmits the off-hook signal via an operating system call to feature control process 1000. The execution of the operating system call to transfer the off-hook signal to feature control process 1000 results in the operating system executing feature control process 1000. Once feature control 1000 is invoked, it first determines what signal it has received, determines the present state of the customer unit, and then executes the triples in that state whose event definition matches the received signal. To illustrate how this matching is accomplished, consider the transmission of an origin message 223 via bus 100 from customer unit 103 to customer unit 102. V_RCV process 1001 receives this message and transfers the origin signal to finite state machine (FSM) 1005 of feature control 1000. FSM 1005 is responsive to the origin signal to index into logical signal tables 601 through 606 that are associated with the idle state 201. FSM 1005 then identifies origin logical signal table 602 and has the triples identified by table 602 interpreted by interpreter 1006. The manner in which the indexing is performed on actual physical tables, and the identification of the triples to be executed for a given state and signal are detailed with respect to FIGS. 11, 12 and 13. After identifying logical signal table 602, FSM 1005 passes a pointer, which is stored in entry CF,502 of table 602, to interpreter 1006 to identify the location of the compiled triple code to be executed. The action implemented by the identified triple code is defined by triple 502 as illustrated on FIG. 5. Two different sets of operations can result from the execution of triple 502. The first set results if $CFNUMBER variable contains a number and the calling customer unit is not the customer unit to which customer unit 102 is transferring its calls. If the conditions for the first set of operations are met, then the origin signal and the calling customer unit's number are transferred to the designated call forwarding customer unit by execution of the FORWARD primitive. Also, a notification message is printed on data terminal 106, and the STOP primitive is executed. The effect of the STOP primitive is to cause FSM 1005 to cease processing triples in logical signal table 602. The second set of operations is performed when the conditional portion of the "if" statement of triple 502 is false, causing the "else" portion to be executed. The "else" portion of the "if" statement causes the CONTINUE primitive to be executed which results in FSM 1005 executing the remaining triples in logical signal table 602. If the CONTINUE primitive is executed, the next triple to be executed in table 602 is triple 504 of FIG. 5 which is pointed to by the CPI,504 entry. The execution of triple 504 results in a message being printed out on terminal 106 identifying the calling customer unit. Next, the CONTINUE primitive is executed which results in the execution of triple 303 as identified by the POT,303 entry in table 602. The execution of triple 303 results in the identification number of the calling customer unit being saved in $ORIGINATOR and $OTHERPARTY and a message being transmitted to the calling customer unit indicating that the called customer unit is entering the ringing state 208. In addition, the NEXTSTATE primitive is executed, resulting in the leave signal being internally generated, the state being changed to the ringing state, and the enter signal being internally generated within feature control 1000 by FSM 1005. FSM 1005 processes the leave and enter signals in a manner similar to the signals being received from another process such as V_RCV process 1001. Further details on the processing of the leave and enter signals is given with respect to FIG. 38 which illustrates the NEXTSTATE primitive. The leave signal relates to the idle state 201 in the present example. Since there are no entries in the logical signal table for the leave signal associated with the idle state, no action results from this signal in the present example. The enter signal which relates to the new state, i.e., ringing state 208, causes the compiled code pointed to by entry POT,305 of logical signal table 614 to be executed. This compiled code corresponds to triple 305 illustrated in FIG. 3. The action definition of triple 305 results in the audible ringing tone being applied to handset 105. In addition, the action definition causes the CONTINUE primitive to be executed; however, since there are no more triples to be executed in logical signal table 614, no other triples are executed in response to the enter signal. If, during the ringing state 208, handset 105 goes off-hook, this fact is detected by V_IN process 1002 and an off-hook signal 221 is transmitted to FSM 1005. The latter process identifies that it has received the off-hook signal and that it is in the ringing state and indexes into logical signal table 608. FSM 1005 accesses the pointer stored in POT,308 and passes this pointer to interpreter 1006 which executes the compiled code for triple 308 as illustrated in FIG. 3. The latter triple transmits the answer signal 213 to the calling customer unit by execution of the SEND primitive, and executes the NEXTSTATE primitive to change the state to the talking state 205. The execution of the NEXTSTATE primitive causes the leave signal to be generated for the ringing state and the enter signal to be generated for the talking state. FSM 1005 is responsive to the leave signal to direct the interpreter 1006 to execute the triple pointed to by entry POT,306 of logical signal table 615. The execution of the compiled code for triple 306 illustrated in FIG. 3 results in the ringing tone being removed from handset 105 of FIG. 1. In response to the enter signal, FSM 1005 indexes into the logical signal tables 621 through 629 associated with the talking state and identifies the triple pointed to by the contents of the POT,320 entry for enter logical signal table 626. This pointer is passed to interpreter 1006 which executes triple 320 of FIG. 4. The latter triple causes a voice communication path to be set up between the calling customer unit and customer unit 102 by execution of the ENGAGE primitive. If, during the talking state 205, customer unit 102 goes on-hook, this fact is detected by V_IN 1002 process and an on-hook signal is transmitted to FSM 1005. The latter is responsive to the on-hook signal to identify and pass the pointer to interpreter 1006 contained in POT,322 of logical signal table 628. The latter pointer points to the compiled code for triple 322 as illustrated in FIG. 4. Execution of this compiled code results in the execution of the SEND primitive which transmits the disconnect signal 219 to the calling customer unit and the execution of the NEXTSTATE primitive to change the state to idle 201. The execution of the NEXTSTATE primitive causes a leave signal to be generated for the talking state 205 and an enter signal to be generated for the idle state 201. FSM 1005 is responsive to the leave signal to identify and pass the pointer to interpreter 1006 contained in logical signal table 627. The latter pointer points to the compiled code for triple 321, as illustrated on FIG. 4. Execution of the latter compiled code results in the voice communication path from customer unit 102 to the calling party being broken. Since there is no enter logical signal table associated with the idle state, the generation of the enter signal has no effect. In order to illustrate the effect of the activation and deactivation, consider the following example. Assume customer unit 102 is in the talking state when the real-time clock indicates that it is 5:00 p.m. Tonegen process 1004 is responsive to the fact that it is 5:00 p.m. has passed to transmit a time signal to FSM 1005. The latter process is responsive to the time signal to identify time logical signal table 625 associated with the talking state. As will be described in greater detail with respect to FIGS. 23 and 24, FSM 1005 first passes the pointer pointing to the compiled code of triple 506 to interpreter 1006; and after interpreter 1006 has finished processing triple 506, FSM 1005 passes the pointer from logical signal table 625 for triple 507 to interpreter 1006 for execution. The first action of the compiled code for triple 506 is to check whether or not the time is equal to 8:00 a.m., verifying that the event time (8:00) has occurred. Since, in our present example, the time is 5:00 p.m., the event does not match and the action definition of triple 506 is not executed. Interpreter 1006 returns control to FSM 1005 which then passes the pointer contained in CFA,507 entry of logical signal table 625 that points to triple 507 as illustrated in FIG. 5 to interpreter 1006. The latter is responsive to this pointer to start execution of the compiled code for triple 507. The first part of the compiled code for triple 507, as illustrated in FIG. 5, verifies whether or not the event matches the specified time (17:00) event before proceeding to execute the action definition portion of the triple. Since the time is 5:00 p.m., or 17:00 on a 24-hour time base, and assuming that the day is Monday through Friday, the DEACTIVATE primitive and the PRINT primitive of triple 507 are executed. The DEACTIVATE primitive causes a deactivate signal to be transmitted to FSM 1005 indicating that the CF script is to be deactivated. No actual deactivation takes place at this point in time. When FSM 1005 receives the deactivate signal, it processes through all of the states to remove all triples that are part of CF script 500, as illustrated on FIG. 5. This process is described in greater detail with respect to FIGS. 23 through 28. In the present example, the CF script 500 does not have a triple whose event definition is responsive to the deactivate signal so the triples can simply be removed by FSM 1005, thereby completing the actual deactivation of the CF script. After removal of the triples associated with CF script 500, the logical signal tables of the idle, ringing, and talking states contain the pointers to triples as illustrated in FIG. 7. For example, in the idle state, since the reference to the CF triples has been removed, the calling party identification triple is now the first triple executed in logical signal table 702 when an origin signal is received in the idle state. It would be obvious to one skilled in the art that the inter-feature precedence could be changed by altering the manner in which the references to the triples are stored in the logical signal tables of FIG. 6. For example, to allow the calling party identification to have precedence over the call forwarding, the CPI triples would be placed on top of the call forwarding triples in the logical signal tables. For example, in origin logical signal table 602, the order would be CPI,504; CF,502; and POT,303. Similarly, the entries in origin logical signal table 609 and origin logical signal table 621 would be changed. The PODS script of FIG. 8 illustrates in greater detail, the manner in which a script controls its own deactivation. The latter script is used to provide data service. In addition, the PODS script illustrates the provision of data services for the system illustrated in FIG. 1. When the POT, PODS, CPI, CFA, and CF scripts are compiled and downloaded, they are inserted into the logical signal tables such as illustrated in FIG. 6 such that a logical signal table containing a triple for each script would have a CF triple on the top, followed by a CFA triple, a CPI triple, a PODS triple, and finally, a POT triple. When the PODS script is initially activated, triple 801 is executed in response to an activate signal which results in the $DATA and $DEACTIVATE variables being set equal to false. The $DATA variable indicates whether or not a data call is presently in progress; and the $DEACTIVATE variable indicates whether or not the script is to be purged when the idle state is entered. The purpose of a PODS data call is to allow a customer to transmit a message that consists of a plurality of packets from the customer's data terminal to another customer's data terminal. However, it would be obvious to one skilled in the art to extend this script such that the transfer was from a customer unit's computer to another customer unit's computer. Once the customer unit has established the data call to the other customer's data terminal, this data call remains operational until the customer disconnects the data call by inputing the word "disconnect". Consider now, the operation of the PODS script illustrated in FIG. 8 in providing the previously described data call. The customer using, for example, customer unit 102 initially sets up the call by typing a sequence of digits designating the customer unit that is to be called. In response to the entry of digits during the idle state, triple 814 is executed resulting in the $DATA variable being set equal to true, and the $ORIGINATOR variable being set equal to the $THIS variable. The SENDMESSAGE primitive is then used to send an origin signal, in the form of a message string, to the party being called, and the NEXTSTATE primitive is utilized to enter the outpulsing state. During the setup of a voice call, the customer would go off-hook in the idle state and would be placed in the dialing state. While in the dialing state for a voice call, the customer would enter a sequence of digits and this would result in only a voice path being set up. Thus, the system distinguishes between a data call and a voice call by the fact that a data call receives the digits designating the called party during the idle state, whereas the voice call receives digits during the dialing state. The called party distinguishes between the origination of a data call and a voice call by the fact that a SENDMESSAGE is utilized to send the "origin" string in a message for a data call whereas the SEND primitive is used to send the origin signal 223 for a voice call. The called party recognizes those facts by the actuation of rcvmessage and origin events. Once in the outpulsing state, customer unit 102 leaves by the occurrence of the busy signal, input signal, or the receipt of a ringing message which results in the entry of the idle state, idle state, or audible state, respectively. Triples 817 and 813 illustrate the action definitions performed upon the occurrence of the busy or input signals, respectively. Triple 311, as illustrated in FIG. 3, defines action taken upon receipt of the ringing message signal. When this occurs, the NEXTSTATE primitive is executed moving the customer unit to the audible state. Upon entry into the audible state, triple 816 is executed resulting in a message being printed out on terminal 106 indicating that the other party has been alerted. While in the audible state, the customer unit can transfer to the idle state either by the occurrence of the input signal with the string "disconnect", or the occurrence of the busy signal from the called customer unit resulting in the execution of triples 812 and 817, respectively. When the called customer unit accepts the data call, the latter unit transmits a message to the calling customer unit utilizing the SEND primitive to send an answer message. In response to the event of the answer message being received by the calling unit, triple 316 of FIG. 3 is executed resulting in customer unit 102 being transferred to the talking state. Upon entering the talking state, triple 810 is executed resulting in a message being printed out that a connection has been made to the identified called customer unit; and since there is a CONTINUE primitive ending the action definition of triple 810, control is passed to triple 320 of the POT script as illustrated in FIG. 4. The execution of triple 320 causes a voice path to be set up in addition to the data path between the calling and called customer units. The talking state can be exited by the execution of either triple 811 or 812. Both of these triples transfer the calling customer unit from the talking state to the idle state. The voice path is removed by triple 321 as illustrated in FIG. 4 which is responsive to the leave event in the talking state to execute the DISENGAGE primitive. Consider the establishment of a data call from the point of view of the called customer unit. Upon occurrence of the rcvmessage event having an origin string, triple 806 is executed assuming the called customer unit is in the idle state. Otherwise, triple 805 is executed and a busy signal is sent back to the calling customer unit. The action definition of triple 806 utilizes the SEND primitive to transmit the ringing signal back to the calling customer unit indicating that the called customer unit is entering the ringing state and initializes the $DATA, $ORIGINATOR, $OTHERPARTY variables. Upon entering the ringing state, triple 807 is executed in the called customer unit and a message is printed out on the associated terminal indicating the party who is calling. The state can be changed to the idle state if the calling party terminates the call set-up, indicated by a disconnect signal, which results in the execution of triple 808. The customer at the called customer unit can establish the call by generating an input event with the word "connect" resulting in the execution of triple 809 resulting in the action definition sending an answer signal to the calling customer unit, and changing the state to talking. Upon entering the talking state, triple 810 is executed as illustrated in FIG. 9, and in addition, triple 320 as illustrated in FIG. 4 is executed resulting in a voice path as well as a data path being set up. The talking state is terminated at the called customer unit in the same manner as that previously described from the point of view of the calling customer unit. Consider now, in greater detail, the manner in which the PODS script as illustrated in FIG. 8 delays its deactivation after the DEACTIVATE command has been executed from the terminal, such as terminal 106 in FIG. 1, specifying that the PODS script is to be deactivated. This delay is to allow the data call to be completed and it is only necessary to delay the deactivation if there is presently a data call in progress. Hence, the state will not be the idle state. Upon the occurrence of the deactivate event and the state not being the idle state, triple 802 is executed resulting in the $DEACTIVATE variable being set equal to true and then the execution of the STOP primitive. As described later with respect to FIGS. 23 and 24, a script indicates to FSM 1005 that it will handle its own deactivation by execution of the STOP primitive. Once the data call is completed, and the state is transferred to the idle state, triple 803 is executed. Since the $DEACTIVATE variable is true, the "then" portion of the "if" statement is executed, resulting the PURGE primitive being executed which removes the PODS script from the logical signal tables as illustrated in FIGS. 6 and 7. The data structures utilized by feature control process 1000 in identifying which triple is to be executed in response to a given signal are illustrated in FIGS. 11, 12, and 13. The latter figures illustrate a detailed implementation of the logical signal tables represented in FIGS. 6 and 7. When the finite state machine, FSM 1005 illustrated in FIG. 10, receives a signal from one of the processes 1001 through 1004, FSM 1005 first utilizes the current state index stored in location 1101 and the state pointer stored in 1102 to determine a location in state table 1104 via path 1103. The value stored at a location in state table 1104 is a pointer that indirectly points to a location in FSMSignal table 1110 via path 1105, FSMSignalPTR location 1107, and path 1108. State table 1104 contains one indirect pointer for each of the possible customer units' states. Similarly, there is one FSMSignalPTR pointer in 1106 through 1107 and 1120 for each of the possible states. Each of the FSMSignal tables 1109 through 1110 and 1121 is associated with one of the possible states. Each entry in an FSMSignal table is associated with an event definition for a signal that can occur in the state associated with that table. For example, once FSM 1005 indexes to FSMSignal table 1110, FSM 1005 then utilizes the signal number that identifies the signal being processed to index to the correct location within the latter table. The location indexed to in FSMSignal table 1110 points indirectly to ProgramID table 1116 via path 1111, triple list 1113, and path 1114. Triple lists such as 1113 are also referred to as FSMSignal locations. For each of the possible signals which any of the states represented by FSMSignal tables 1109 through 1110 and 1121 can respond, there exists for each signal an FSMSignal location 1112 through 1113. ProgramID table 1116 is also illustrated in FIG. 12. A ProgramID table such as 1116 contains references to all of the triples that can respond to the signal that FSM 1005 is presently processing and contains references to all the triples contained in the corresponding logical table of FIGS. 6 and 7. In order for FSM 1005 to fully process the signal, it is necessary to execute each triple associated with an entry in a table such as ProgramID table 1116 or until the STOP primitive is executed by one of the triples. In order to process all the triples represented by the entries in table 1116, FSM 1005 maintains a current index variable and starts to process these entries with the most recently activated triple. Each entry in table 1116 consists of an index into a script table, such as 1201, and an index into a triple table such as 1208. Script table 1201 is pointed to via path 1202 which is an index from the bottom of table 1201 pointed to by the SCRIPTS variable. The identified location in script table 1201 points to script list 1206 via path 1203. Before starting to process the information identified in script list 1206, FSM 1005 stores the pointer identified in script table 1201 in the CURRENTSCRIPT variable. Script lists 1205 through 1207 contain all the information concerning the triples for a particular script that is common to the triples for that script. Within script list 1206, as illustrated in FIG. 14, the memory location designated as name 1220 contains the name of the script. The location designated as numLiterals 1221 contains the number of distinct literals that are used by all the triples in this script. The area designated as literals 1222 comprises two segments. The first segment is a table of pointers that are indexed by the literal ID field of a literal argument instruction which designates the actual literal string contained in the second segment of area 1222. This second segment comprises the literal strings. The area designated numVariables 1223 contains the number of distinct variables used by all the triples in the script. The area designated variables 1224 comprises the variable names as string variables that are indexed to by the ID field of a variable argument instruction. Variables 1224 is used during the initial downloading of the system. Area intToExt 1225 is a table of pointers that is indexed by the variable ID field of a variable argument instruction of triple and contains indexes to a global table of variable values. The area designated numTriples 1226 defines the total number of triples contained in triple assay 1208 pointed to by variable 1227. Variable id 1228 is used to store the index used to index into script array 1201. The variable 1229 designates whether the script is currently active or not. Finally, the variable designated deleteScript 1230 is used when a script is to be totally removed from memory. Triples 1227 in script list 1206 of FIG. 12 or FIG. 14 contains a pointer to triple table 1208. The latter table contains pointers which indirectly point to the compiled code for the triples of the script. Triple table 1208 is indexed into using the triple field from ProgramID table 1116 via path 1204. The location indexed by path 1204 into triple table 1208 points to triple 1210 that comprises a series of memory locations that, in turn, point to various pieces of information within the actual coded implementation of the triple. There is one coded implementation of a triple for each entry in triple table 1208 and a corresponding triple such as triples 1209 through 1211. Once the compiled triple code pointed to by triple 1210 has been executed, interpreter 1006 illustrated in FIG. 10 once again returns control to FSM 1005. The latter indexes to the next location in ProgramID table 1116, indexes through a path similar to what was previously described, until the new code for the next triple is identified by one of the triples 1209 through 1211, and then, FSM 1005 once again passes control to interpreter 1006. This process continues until all of the triples in ProgramID table 1116 have been executed or until one of the triples executes a STOP primitive. The compiled code format of a triple is illustrated in FIG. 15 and is encoded using numerical codes (ASCII). Location 1500 defines the number of bytes in the compiled code. The number of states specified in the state definition of the triple (i.e., the number of states to which the triple applies) is stored in location 1501 and the numerical IDs of these states are located in location 1503. Similarly, the ID of the named event is stored in location 1504. There is one compiled triple for each event specified in event definition of the source code triple. The information stored in 1501 through 1504 is utilized during the activation of a script. The instruction portion or action of the compiled code is contained in locations 1505 and 1506. Area 1505 normally comprises two distinct portions. If there are no event parameters specified in the event definition, then there is just the second portion as described in the following material. The first portion of area 1505 is utilized to recover values that are being passed into the compiled triple code by the signal occurrence and to make the determination whether or not the event definition of the triple has been fully satisfied and thus whether or not the subsequent portion should be executed. The second portion of area 1505 contains primitives and instructions. Location 1506 contains the HALT primitive which causes interpreter 1006 to return control to FSM 1005 if a STOP or CONTINUE has not been encountered previously in the execution of area 1505. The primitives are subroutine calls to C++ functions to perform the actions indicated. The general sequence of the codes in area 1505 consists of argument codes followed by instruction codes or a primitive call that use the preceding arguments. The exception to this normal flow of arguments and instructions and primitives is illustrated in FIGS. 17 and 18. FIG. 17 illustrates the assignment instruction where the instruction comes first followed by the internal identification code of the variable to receive the assignment. FIG. 18 illustrates the SENDMESSAGE instruction which can have an optional number of parameters to be transmitted indicated in the second field of the instruction. In general, the argument codes fall into the classes of literals, variables, branch-to-address arguments, or signal arguments. FIGS. 19 and 20 illustrate the format of these instructions for the literal or variable and the signal argument, respectively. When one of these arguments is encountered by interpreter 1006, it takes the following internal identification code, labeled as ID, obtains a pointer to the actual value using the ID as an index into a table, and pushes this pointer onto the interpreter stack. When the instruction or primitive using that argument is executed, it pops the stack to obtain the pointer and utilizes this pointer to pass the actual value. Signals are tested and associated values are recovered in the following manner. The event parameters of a triple can transfer information into the compiled triple at the time the triple is executed. This information can consist of a retrieved value for a variable or can consist of a plurality of values, e.g., "input" event. FSM 1005 stores any values that must be passed into the event parameter code in the SIGNAL_ARG array. The first instructions of the compiled code for a triple retrieve these values. For an event definition such as "origin ($SOURCE)", the value recovery code simply accesses the first location of the SIGNAL_ARG array and obtains the value stored there and sets the $SOURCE variable equal to the retrieved value. In the case of an event such as "input", it is necessary to recover the first input string that was received from the terminal and then to compare this string against the data stored from the compiled triple in a literal table to determine whether or not the input event is exactly matched as it is defined in the triple. If the input event literal information does not match that which has been stored from the compiled triple, then control is returned to FSM 1005 for execution of the next triple. If the first input string that was received from the terminal matches the first argument of the input event definition, then the remainder of the code of the triple is executed. The rcvmessage, reply, and time events function in a similar manner to that of the input event. In addition, the input, rcvmessage, and reply events also can have a variable number of variable arguments whose values must be obtained from the SIGNAL_ARG array by positional correspondance at the time the triple is executed and stored in the proper variable locations. After the values have been recovered, the remainder of the triple code is executed. The format of a branch instruction is illustrated in FIG. 21. In the case of a conditional branch, the interpreter pops from the stack the test value which determines a branch or no branch. Tables I, II, and III give the decimal numerical codes for the event, state, and instruction codes, respectively. FIG. 22 illustrates the manner in which the literal and variable codes of a triple are utilized to gain acess to the variable and literal information, respectively. The local variable table 2201, literal table 2204 also called literal 1225 in FIG. 14, and list of literals 2205 are maintained in the associated script list, such as script list 1206 of FIG. 14. List of literals 2205 is part of the compiled script. In the case of a variable, the variable code is utilized to access the local variable table 2201 also called intToExt table, such as 1225, in FIG. 14 from which an index is obtained into the global variable table 2202. The global variable table 2202 is common to all scripts within a given customer unit. From global variable table 2202, a pointer is obtained to the variable values 2203 which contains the actual character string value of the variable. Similarly, the literal code is utilized to access literal table 2204 (1222) from which a pointer is obtained to literal value 2205. All literals and variables in their associated lists are terminated with a null character to designate the end of each respective item of information. During the downloading phase of the system operation, code within the prompt-user process 1003 is responsive to data being received from the computer 101 to be stored in the tables illustrated in FIGS. 11, 12 and 13. FIGS. 23 and 24 illustrate in flowchart form, a program for implementing FSM 1005. FIGS. 23 and 24 detail the logical flow of the program written in C++ which is described in detail in the book entitled, The C ++ Programming Language , by B. Stroustrup. Once the program illustrated in FIGS. 23, and 24 has been initialized by block 2301, it repetitively executes blocks 2302 through 2315. Blocks 2313 and 2314 perform the deactivation of a script (i.e., the modification of tables and pointers in FIGS. 11, 12, and 13) when a deactivate signal is received, and block 2315 performs the activation of a script when an activate signal is received. Block 2301 first initializes certain variables internal to FSM 1005. The $THIS variable is set equal to the calling number of the customer unit and the i_arg variable is set equal to an index into a table of pointers that identify the parameters being passed with different operating system messages. The parameters comprise any string information associated with the signal. When a message is received by FSM 1005, the ip pointer is set equal to the location of the next message to be processed from the operating system. As is well known in the art, the operating system can have a plurality of messages awaiting processing by FSM 1005 at any point in time and invokes the execution of FSM 1005 as long as there are messages to be processed. Block 2303 sets the MSGTYPE variable equal to the message type within the message by utilizing the ip pointer to point to the message type stored in the area designated by the operating system. Block 2304 utilizes the MSGTYPE index to index into the signal "#" table that contains numerical identification for each signal type. These decimal values are defined in Table IV. Once the numerical code for the signal has been determined in block 2304, decision block 2305 determines whether or not the signal is the activate signal or not. If the signal is the activate signal, then block 2315 is executed. The details of block 2315 are given with respect to FIGS. 29, 30, and 31. Block 2306 is utilized to access into the table FCSIGNALNAME with the SIG variable in order to identify the event corresponding to the present signal being processed and to store the name string for the event in the $EVENT variable. Blocks 2307 and 2308 access the parameters of the operating system message and store these parameters in an array called ARG. Block 2309a implements the paths shown in FIGS. 11 and 12 to determine which FSMSIGNAL structure to utilize such as FSMSIGNAL 1113. The latter block implements the logical paths from variables 1101 and 1102 through state table 1104, an FSMSIGNALPTR variable, such as in 1107, and FSMSIGNAL table, such as 1110. Block 2309b sets the current index to zero. The current index is used to index into a ProgramID table such as 1116. In addition, block 2309b sets the return code equal to CONTINUE. During the interpretation of the compiled code, the code for a given triple may change the return code to a STOP. In addition, block 2309a sets the THISSIGNAL variable equal to the SIGNAL variable. Once the entry in an FSMSIGNAL structure, such as 1113, has been accessed, this entry points to a ProgramID table via a triple list, such as in 1113. Blocks 2310 and 2311 then proceed to execute the compiled code for all of the triples identified in the designated ProgramID table. The designated ProgramID contains pointers which identify for the current state of the customer unit all of the triples that can respond to the signal presently being processed. Block 2311a is utilized to identify a script structure such as 1206 of FIG. 12 via the script portion of an entry in the ProgramID table 1116 via a script table such as 1201. The entry in the script table identified as illustrated by path 1202 determines the script containing the triple presently being processed. The identified entry in the script table is stored in the CURRENTSCRIPT variable. Block 2311b then identifies the compiled triple code 1210 to be executed via illustratively the path shown on FIGS. 12 and 13 of path 1212, path 1204, triple table 1208, and path 1215. The variable TP is set equal to the identified triple such as 1210. Block 2311c then causes the execution of the function "EXECUTE" which actuates interpreter 1006 illustrated in greater detail in FIGS. 34, 35, 36, and 37. Block 2311c passes to the interpreter the TP variable which points via the triple 1210 to the compiled triple code to be executed. The interpreter returns the value of the returned code which is either a STOP or CONTINUE. Block 2311d then increments the current index so that compiled code for the next triple in the designated ProgramID table 1116 can be executed. After block 2311 has been executed, decision block 2310 passes control to block 2312 if any of the following conditions are true. First, is the return code equal to STOP. If the return code is equal to a CONTINUE, then block 2311 is reexecuted. However, if the return code is equal to a STOP, then the processing of the current signal ceases and block 2312 is executed. The second condition that is checked is whether the current index is greater than the number of entries in the designated ProgramID table 1116. The final condition checked is whether or not the triple just interpreted by block 2311c had executed the PURGESCRIPTID routine. Execution of the later routine would not only have removed the executing triple from the ProgramID table, but possibly other unexecuted triples in the same script. In addition, this final condition is met if initially there are no triples that can respond to the current signal in the current state. If the removal of the unexecuted triples resulted in no other triples left in the designated ProgramID table, then the ProgramID table 1116 is removed and the triple list pointer of 1113 is set to NULL. If any of the three previous conditions are met, block 2312 is then executed setting the initial conditions for indexing into the ARG table to the correct value for subsequent execution by block 2308. Blocks 2313 and 2314 detail the handling of a deactivate signal. The deactivate signal can have a corresponding deactivate event within the script to be deactivated, and a script, by utilizing a deactivate event, can postpone the physical deactivation or purging of the script to a later point in time. This capability is given to scripts whose work cannot be arbitrarily terminated but must go to completion. Such a script is illustrated in FIGS. 8 and 9. A script defers its deactivation to a later point in time by executing a STOP primitive within the script's triple that responds to the deactivate signal. Decision block 2313 detects execution of the STOP primitive and does not execute block 2314 which performs the purging of the script. Block 2314 performs the purging of a script by removing references to all triples contained within the script in all ProgramID tables. Block 2314 of FIG. 24 is shown in greater detail in FIG. 25. The PURGESCRIPTID procedure functions by cycling through each state and each signal within that state to remove all of the triples associated with the script being deleted from the ProgramID table corresponding to that signal for that state. It utilizes the DELSCRIPT function referenced in block 2505 to remove these triples. The variables i and j are used to index into the states and signals, respectively. Initially, i is set equal to zero by block 2501. All of the states are then checked to see if there are any triples associated with the script being deleted as designated by the contents of the THISSCRIPT argument or parameter. Decision block 2502 determines when all states have been checked by comparing i to the total number of states as contained in the variable FC_STATES. As long as i is less than the total number of states, blocks 2503 through 2507 are executed. For each iteration through blocks 2503 through 2507, block 2503 sets the j variable equal to zero. Decision block 2504 controls the execution of the DELSCRIPT function until all the signals have been deleted. The DELSCRIPT function is passed a pointer identifying the ProgramID table from which it is to delete all triples associated with the script being deactivated. Then DELSCRIPT function then cycles through all of the entries of the designated ProgramID array eliminating the triples associated with the script being deactivated. The i variable is stepping through the state table 1104 of FIG. 11. For each entry in table 1104, an FSM signal table, such as 1110 is identified. The j variable then steps through each entry in the identified FSM signal table with each entry identifying a ProgramID table via a triple list/FSM signal variable such as 1113. The DELSCRIPT function of block 2505 of FIG. 25 is illustrated in greater detail in flowchart form in FIGS. 26, 27, and 28. The triples associated with a script are deleted in two stages. The first stage is for blocks 2604 through 2609 to determine the new number of triples identified in the ProgramID array 1116 which is stored in GOODTRIPLES and the new value for the current index variable which is stored in NEWINDEX. The actual removal of the triples associated with the present script and signal is performed by blocks 2611 through 2619. The procedure is to create a temporary ProgramID table, transfer all of the triples to be saved from the old table and then make the temporary table the new ProgramID and identify it in a TRIPLELIST variable, such as in 1113. Upon execution of block 2601, the NEWINDEX variable is set equal to the CURRENTINDEX variable. The CURRENTINDEX variable is equal to the index of the triple presently being processed in blocks 2310 through 2311 of FIG. 24. The variable GOODTRIPLES is initialized to zero. Since blocks 2503 through 2507 of FIG. 25 assume that every signal has a corresponding ProgramID table in each state, it is necessary to verify whether or not the particular signal being processed, indeed, does have a corresponding ProgramID table for a particular state. This determination is performed by decision block 2602. As illustrated in FIG. 11, an FSMSIGNAL table has pointers to a series of triple lists 1112 through 1113. There is one entry for every possible signal in each FSMSIGNAL table and there is a corresponding FSMSIGNAL structure/triple list for each entry. If there is not a triple responsive to a particular signal for a given state, the triple list for that signal contains a null value. If the triple list identified by a particular entry in the present FSMSIGNAL table that the PURGESCRIPTID function is processing contains a null value, then decision block 2602 returns control to the PURGESCRIPT function. If the triple list does not contain a null value, this means that the signal has a set of corresponding triples in this state and control is transferred to block 2603. Consider now, the details of how the determination is made of the number of valid triples that is stored in variable GOODTRIPLES. Decision block 2604 determines whether or not the number of triples identified in the present ProgramID is greater than the maximum number. The maximum number of triples in a ProgramID is stored in location k such as in 1116, as illustrated in FIG. 12. If i is less than the maximum number of triples, then decision block 2605 is executed to determine whether the entry in the ProgramID block is related to the script that is being deleted. If the script index is different than the script presently being processed, which is identified by an entry in the THISSCRIPT variable, block 2609 is executed which increments the GOODTRIPLES variable by one. If the script for the triple entry presently being pointed to by i match the THISSCRIPT variable, then block 2606 is executed which marks the entry in the ProgramID table pointed to by the i variable as invalid for later processing by blocks 2611 through 2619. Control is then passed to decision block 2607. The latter decision block determines whether or not the triple that is to be removed is referenced lower in the ProgramID table then the current triple which is being executed and which had actually activated the DELSCRIPT function. If the ProgramID table presently being processed is that of the triple that caused the DELSCRIPT function to be executed and i is less than the current index which points to the triple being executed, then block 2608 is executed which causes the NEWINDEX variable to be decremented by one. This is done since the NEWINDEX variable was set equal to the CURRENTINDEX variable in block 2601. The contents of the NEWINDEX variable are used in block 2619 to adjust the CURRENTINDEX variable so that execution can continue from the ProgramID table after the present triple has finished being interpreted. Once all the entries in the ProgramID table have been checked for triples that are to be retained, decision block 2610 is executed to determine if there are any triples left or if all triples in the ProgramID array were associated with the script that is being purged. If the latter condition is true, block 2620 is executed and the triple list is set equal to null value indicating that, for this particular state, there are no triples responsive to this particular signal. Then, the CURRENTINDEX is set equal to zero also so that no attempt is made later to execute another triple from this ProgramID table when control is returned to the FSM 1005. If there are triples that were not associated with the script being purged, then blocks 2611 through 2619 of FIG. 28 are executed. Block 2611 sets a pointer TMPLIST equal to a new table having its number of entries equal to the number contained in the GOODTRIPLES variable. Blocks 2613 through 2617 then index through the ProgramID table looking for the entries that are not marked invalid. Any entry that is not marked invalid is transferred to the new array table by blocks 2615 and 2616 which insert the script and triple identifications, respectively. After all of the entries in the ProgramID have been checked, control is transferred to 2618 which sets the triple list pointer from the FSMSIGNAL table equal to the TMPLIST variable. This has the effect of making the new array table into the ProgramID table that is pointed to by the designated FSMSIGNAL table, such as 1113. Block 2619 then sets the number of triples as stored in the ProgramID table in the k location equal to the number contained in the GOODTRIPLES variable. And sets the CURRENTINDEX equal to the NEWINDEX variable. The operations performed by FSM 1005 in response to an activate signal as defined by block 2315 of FIG. 23 is illustrated in greater detail blocks 2906 through 2911 and blocks 2917 through 2923 of FIGS. 29, 30, and 31. Blocks 2901 through 2905 illustrate the details of the ACTIVATE primitive. The purpose of blocks 2901 through 2905 is to determine the numerical code for the script that is to be activated and then to send an operating system message containing this numerical code as a parameter to process control 1000. When process control 1000 receives this message, it invokes FSM 1005. After FSM 1005 has been invoked and determines that the signal is the activate signal, control is transferred from decision block 2305 to block 2906. The latter block initializes i to the script code by obtaining the latter from the list of parameters in the message passed by the operating system. Decision block 2907 determines that the script code is valid; and, if it is, turns over control to decision block 2908. The latter decision blocks determine whether the present script has already been marked as active in the script structure or location such as 1206 by first obtaining a pointer from script table 1201 through utilizing the variable i as an index into the latter table. Block 2908 then checks the value of the ACTIVE variable 1229 of 1206. If the present script is marked inactive, then block 2909 is executed. The purpose of the code 2909 through 2911 and blocks 2917 through 2923 is to insert into the ProgramID tables references to the triples of the script being activated. These references are only inserted into ProgramID tables that correspond to the state and the signal as designated in the state definition and event definition of each triple of the script being activated. As can be seen in FIG. 12, the address of the script table 1201 is known and the relationship of the scripts by numerical code can be used to index into table 1201. The information in the latter table is utilized in order to identify the triples of a script by processing, as an example, along path 1203, script 1206, paths 1212 and 1204, triple table 1208, path 1215, and triple 1210. Once the triple is identified, then the code shown in block 2918 can utilize the coded state and signal information within the compiled triple code itself to determine what ProgramID tables must receive a reference to the triple. In block 2909, the THIS pointer is set equal to the contents of the script table 1201 indexed by the variable i and is then used to point into the variables for the script 1206. The THIS pointer is also used to set the ACTIVE variable, such as 1229, to TRUE. The variable t is set equal to one less than the number contained in the NUMTRIPLES variable stored in the script list. The THISSCRIPT variable is set equal to the contents of the variable i. The reason for setting t in this manner is that the first triple of a script has to have the highest priority, hence, it has to be the last triple pushed onto any particular ProgramID table. Pointer TP points to a triple, such as 1210. As illustrated in FIG. 13, the triple contains pointers that identify the number of states and the signal that the triple associated with the triple list has in its state and event definitions. This information is used by decision blocks 2917 and 2919 and in block 2918, to determine how many states are present in the compiled code. The program illustrated in blocks 2917 through 2923 takes the compiled code for each triple and inserts references to that code by the utilization of the PUSHTRIPLE function of block 2920 into the ProgramID tables indicated by the coded states and the signal of the compiled triple itself. The variable i is used to index into the states identified in triple's state definition. Further details of this process are given with respect to FIGS. 32 and 33 which illustrates the PUSHTRIPLE function. After all of the states have been processed for a given compiled triple, block 2923 is executed and t is decremented by one, and execution is passed to blocks 2910 and 2911. This process results in the triple table, such as 1208, being sequentially indexed through and the compiled triples indirectly pointed to by the locations of the triple table being properly identified in the required ProgramID tables. Once all of the entries in the triple table have been processed, decision block 2910 passes control to block 2912. Block 2912 executes code similar to that illustrated by blocks 2306 through 2314 of FIGS. 23 and 24. This allows the activate signal to be processed by any triples of the recently activated script which contain the activate event. After the activate signal has been processed, i is reinitialized to zero and blocks 2914 through 2916 remove all references to triples whose event is "activate" for this particular script from the ProgramID tables by utilization of the DELSCRIPT function that was described with respect to FIGS. 26, 27, and 28. The purpose for eliminating all triples whose event is activate for the present script is so that a later activate signal will not cause these triples to perform any action since the activate event should only occur once for each script. This PUSHTRIPLE function is illustrated in greater detail in FIGS. 32, and 33. When the PUSHTRIPLE function is called, two conditions can exist. The first condition is that the ProgramID table into which the triple is to be placed already exists, and the second condition is that the ProgramID table does not exist. Decision block 3201 makes the determination of which condition exists by checking to see if the designated triple list location, such as in 1113, contains a null value indicating that the ProgramID table does not exist. If the ProgramID table does exist, then block 3202 is executed which creates a new array and sets a TMPLIST pointer to identify the location of the new array. Block 3203 is then executed which inserts the script and triple identification into the first entry of the new array, thus, identifying the compiled triple code in this new array. Block 3204 sets up the initial value of the variable i. Blocks 3205 through 3207 copy the script and triple identification information from the original ProgramID table into the new array table. Block 3206 copies the script identification information, and block 3207 copies the triple identification information. Once the contents of the ProgramID table have been completely copied into the new array table, block 3208 is executed which inserts the pointer contained in TMPLIST pointer into the triple list location, such as in 1113, thus making the new array the ProgramID table which is pointed to by an entry in the FSMSIGNAL table, such as 1110. In addition, block 3208 also inserts the number of triples that are identified by the new ProgramID table into the location designated as k in the ProgramID table. FIGS. 34, 35, 36, and 37 illustrate the flowchart for interpreter 1006 of FIG. 10. When control is first passed to interpreter 1006 from FSM 1005, interpreter 1006 sets the RETURNCODE variable equal to UNDEFINED and obtains the location of the first instruction to be interpreted by executing block 3401. After performing these initial functions, interpreter 1006 continually executes blocks 3402 and 3405 so on through 3434 until a HALT, STOP, or CONTINUE instruction is encountered. Once a HALT, STOP, or CONTINUE instruction is encountered, RETURNCODE is set to STOP or CONTINUE (the latter for both HALT and CONTINUE instructions) blocks 3403 and 3404 are executed and control is returned to FSM 1005 along with the RETURNCODE value. As previously noted, the HALT, STOP, or CONTINUE instructions terminate the execution of the code instructions by resetting the RETURNCODE variable and cause control to be returned to FSM 1005 of FIG. 10. If RETURNCODE remains equal to UNDEFINED, decision block 3405 is executed to determine whether an unconditional branch instruction is the next instruction to be executed. If the unconditional branch instruction is present, the interpreter stack is popped, and the popped value is stored into the PC variable resulting in the interpreter branching to a new position in the code determined by the popped value. The popped address was originally put on the stack by a branch argument instruction being detected by decision block 3417. Then block 3418 obtains the jump index as was illustrated in FIG. 21, and adds this index to the location of the first instruction address of the code and pushes the result onto the stack. The execution of a conditional branch instruction is shown in blocks 3406 through 3410. Before the execution of a conditional branch, a branch argument instruction would have been executed placing onto the stack an index to where the branch is to occur. Once a conditional branch instruction is detected by decision block 3406, control is transferred to block 3407 which stores the popped branch address index into a local variable designated "P". Next, decision block 3408 pops from the stack the address of the TEMP variable which contains the result of a comparison and/or a logical operation that had been placed on the stack by execution of a compare instruction and/or a logical operator instruction as illustrated by blocks 3419 and 3420 and 3425, 3426, 3427, and 3428. If the result of the compare and/or logical operation was true (nonzero), block 3409 is executed causing the branch to occur to the designated place in the code in a manner similar to that performed by block 3438. If the result of the compare and/or logical operation instruction was false (zero), then block 3410 is executed and the next instruction of the compiled code is executed. If a literal argument instruction is encountered, decision block 3411 transfers control to block 3412. The latter block first obtains the literal ID field from the instruction whose format is illustrated in FIG. 19. The literal ID is utilized to access a literal table containing pointers to a list of literal strings both of which are contained in the script list, such as script list 1206 of FIG. 12. Once the pointer is obtained, it is pushed onto the interpreter stack. Similarly, if a variable argument instruction is encountered, decision block 3413 transfers control to block 3414. Block 3414 functions similarly to 3412 with the exception that the ID field is utilized to index into a local variable table to obtain a pointer to the global variable table. The latter pointer into the global variable table is pushed onto the stack by block 3414. Also, blocks 3415 and 3416 function similarly to blocks 3411 and 3412 in obtaining a pointer to the signal argument from a list of signal arguments maintained on a global basis. Blocks 3419 and 3420 function to implement the various compare operations by first popping the two values to be compared from the stack and then storing the result of this comparison into a temporary variable. A pointer to this temporary variable is then pushed onto the stack by block 3420. Functions are provided for comparisons based on equal, not equal, greater than, less than, greater than/equal, and less than/equal. Note, that the interpreter may use a number of temporary variables which are freed when the interpreter executes block 3403. Similarly, blocks 3421 and 3422 function to perform the arithmetic operations of addition, subtraction, multiplication, and division. Blocks 3423 and 3424 function similarly to the arithmetic instructions except that the unary negation function is performed on only one variable. Also, a logical opcode instruction as illustrated by blocks 3425 and 3426 is handled in a manner similar to that of the arithmetic instructions by blocks 3421 and 3422. Similarly, the NOT instruction is handled in a manner similar to the NEGATE instruction and is illustrated in blocks 3427 and 3428. The execution of primitives, such as SEND, is illustrated by blocks 3429 and 3430. Once a primitive is detected, then the operations shown in block 3430 are performed. Most of the primitives have either no parameters or a fixed number of parameters. Pointers to these parameters have been placed onto the stack by earlier argument instructions and are simply popped off of the stack and passed to the primitive function. However, two types of primitive instructions, ASSIGN and SENDMESSAGE, have a different format. An ASSIGN primitive format is illustrated in FIG. 17. When the ASSIGN instruction is encountered, block 3430 accesses the second field of the instruction to obtain the ID of the variable in the compiled code to set the variable equal to the top value on the stack. The SENDMESSAGE format is illustrated in FIG. 18. First the SENDMESSAGE instruction is encountered and then block 3430 accesses the second field of the instruction illustrated in FIG. 18 to obtain the number of optional parameters to be passed in addition to the two parameters always implied by this instruction. Block 3430 uses this number of optional parameters to determine how many additional arguments to pop from the stack. The HALT and CONTINUE primitives are implemented by blocks 3431 and 3432. Once the HALT or CONTINUE is detected, control is passed to block 3432 which sets the RETURNCODE equal to CONTINUE. Similarly, when the STOP instruction is detected by decision block 3433, control is passed to 3434 which sets the RETURNCODE equal to stop. The NEXTSTATE primitive is illustrated in greater detail in flowchart form, in FIG. 38. Upon invoking the NEXTSTATE primitive, block 3801 first verifies that the state is being modified and, if it is, block 3802 is executed. The latter block sets the $EVENT variable equal to the string "leave"and executes code similar to that illustrated in blocks 2309 through 2312 of FIGS. 23 and 24. This results in the leave signal being processed in the normal manner. After this has been accomplished, block 3803 is executed to change the $STATE variable equal to the string representation for the numerical state code contained in the newState argument and to change the CURRENT variable 1101 to index the entry for the new state in state table 1104. Finally, block 3804 is executed which causes the $EVENT variable to be set equal to the string "enter" and code similar to that illustrated in blocks 2309 through 2312 of FIGS. 23 and 24 is executed resulting in the enter signal being processed for the new state. It would be obvious to one skilled in the art to have the functions performed by computer 101 performed by each customer unit's computer for that customer unit using known software techniques. In addition, it would be further obvious to have all functions performed by the computers illustrated in FIG. 1 performed by one computer using known software techniques.

Claims: A method for controlling a real-time telephone process utilizing a computer system executing program scripts made up of triples written in a nonprocedural language, said telephone process assuming a plurality of states, and each triple comprising an indication of a signal, an indication of a state and program code to be executed on reception of said signal when the process is in said state, wherein a plurality of triples may have the same signal and state indications, said plurality of triples having a priority ordering of execution, wherein each triple may contain a first code primitive (STOP) which blocks the execution of subsequent triples in said priority ordering of execution and/or a second code primitive (CONTINUE) causing transfer of processing to the next subsequent triple in said priority ordering of execution. The method of claim 1 wherein at least one triple comprises a third program primitive for activating the execution of a script. The method of claim 1 wherein at least one triple comprises a fourth program primitive for deactivating the execution of a script. The method of claim 3 wherein said first program primitive may inhibit (STOP) the execution of said fourth program primitive thereby inhibiting the deactivation of said script. The method of claim 4 wherein said step of deactivating the execution of said second script further comprises the step of purging or deleting said second script. The method of claim 5 wherein said computer system is further controlled by the latter system's execution of a finite state machine control program and said method further comprises the steps of: maintaining a set of signals to define the present state of said process by said computer system's execution of said finite state machine program; searching by said computer system's execution of said finite state machine program of all of said scripts to identify groups of instructions within said scripts whose set of state and signal information matches the present set of state signals and said first signal from said process; and inhibiting further search of said scripts by said computer system's execution of said first one of said scripts upon finding said first one of said scripts. The method of claim 6 wherein the step of stopping the further processing of said deactivate signal of said second one of said scripts further comprises the steps of: searching by said computer system's execution of said finite state machine program for said group of instructions of said second one of said scripts whose state information matches the present set of state signals and is responsive to said deactivate signal; finding by said computer system's execution of said finite state machine program said group of instructions of said second one of said scripts upon the latter group of instructions' state and signal information matching the present state signals and said deactivate signal; and terminating by said computer system's execution of said finite state machine program said search operation based on the match of present state signals and said deactivate signal. The method of claim 7 wherein said step of purging comprises the steps of: identifying all groups of instructions of said second one of said scripts by said computer system's execution of said finite state machine program; and removing reference to the identified groups of instructions used by said computer system's execution of said finite state machine program. A system for controlling a real-time telephone process utilizing a computer system executing program scripts made up of triples written in a nonprocedural language, said telephone process assuming a plurality of states, and each triple comprising an indication of a signal, an indication of a state and program codes to be executed on reception of said signal and state indications, said plurality of triples having a priority ordering of execution, said system comprising: a memory unit (e.g. 108) for storing a program comprising the program scripts; computer (e.g. 107, 502) for controlling said program scripts made up of triples, wherein each triple may contain a first code primitive (STOP) which blocks the execution of subsequent triples in said priority ordering of execution and/or a second code primitive (CONTINUE) causing transfer of processing to the next subsequent triple in such priority ordering of execution. The system of claim 9 wherein at least one triple comprises a third program primitive for activating the execution of a script. The system of claim 10 wherein at least one triple comprises a fourth program primitive for deactivating the execution of said script. The system of claim 11 wherein said memory unit further stores a plurality of control structures each identified with one of said states and each comprising a plurality of tables each identified with one of said signals; each of said scripts comprises a plurality of groups of instructions each executed by said computer on the occurrence of a predefined state and signal to perform a predefined action; said program stored in said memory unit further comprises a relating program routine and said computer upon executing said relating program routine is further responsive to said groups of instructions of all of said scripts for storing references in each of the tables as defined by the predefined state and signal of each of said groups; said program further comprises a finite state machine program routine and said computer upon executing said latter routine is enabled for processing said signals for said process; said computer system is further responsive to the occurrence of said first signal to execute said finite state machine program routine for determining the first control structure associated with the present state and the table within the latter structure identified with the first signal; said computer system is further responsive to said determination of the identified table for executing the group of instructions of said first script referenced within said table to perform said first operation; and said computer system upon executing one of said instructions in said group of instructions is enabled for terminating the determination of further tables within said first identified structure thereby preventing the execution of said second script in response to the first signal. The system of claim 12 wherein said computer upon executing said finite state machine program routine and said second script is enabled for determining a second control structure identified with said present state and a second table within the second identified structure identified with said second signal; said computer is responsive to the determination of second identified control structure and said second table for executing another one of said groups of instructions of said first script to perform said second operation; said computer upon executing one of the instructions of said other group of instructions of said first script is enabled for continuing to execute said finite state machine program routine to search further in said second table to find a reference to a group of instructions of said second script; and said computer upon executing said group of instructions of said second script is enabled for controlling a process operation defined by said latter group of instructions. The system of claim 13 wherein said program further comprises a purge program routine and said computer upon executing said finite state machine program routine and a group of instructions of said third one of said scripts is enabled to execute said purge program routine for removing from all of said tables references to said groups of instructions of said first script.

Inventors: HANSEN, TERRIS LEE, HYATT, WAYNE EDWARD, LEUNG, WO-HON FRANCIS
Applicants: AMERICAN TELEPHONE AND TELEGRAPH COMPANY
Application year: 1986
Main classification: G06F9
IPC codes: G06F9, H04M3, H04Q3