SEQUENCE VERSATILE VIDEO SYSTEM

Abstract: A video amusement system in which a player must direct his craft along branching paths and the corresponding scenery ahead of the craft, as observed from the vantage of the craft's cockpit, is displayed on a screen. To eliminate discontinuities in the display of the scenery, the successive frames of scenery sequences corresponding to parrallel branching paths are interleaved. This allows the read head of the videodisc reader to read the frames of a particular sequence without skipping more than a few tracks at a time, where on the skipped tracks are recorded the frames of the scenery sequences corresponding to parallel branching paths not selected by the player. In the first preferred embodiment the fields of each frame are recorded on opposing 180<o> portions of adjacent track, not successively on a 360<o> portion of track. The video disc is read by skipping tracks during the blanking interval at the end of each field, in accordance with the fast forward mode. In the second preferred embodiment, the fields of each frame are recorded in succession on a 360<o> portion of the track. In this case, the video disc is read by skipping tracks during the blanking intervals at the end of each frame.

Description: 5 A 10 SEQUENCE VERSATILE VIDEO SYSTEM 15 20 TECHNICAL FIELD The present invention is a video amusement system in which the highly realistic background (or interactive scenery) against which the game is played is determined by the choices made by the player. In particular, such 25 a video amusement system may be used in conventional video games. BACKGROUND ART Video systems are well known in the prior art in which 30 camera-originated video is recorded on a videodisc, read by a videodisc reader, and then displayed on a screen. The video signals are recorded along a spiral track on the videodisc such that each revolution of the videodisc exactly corresponds to the video signal 35 of one frame. Each frame is divided into two fields, OMPI these fields being separated by vertical blanking intervals. The blanking intervals are aligned in the radial direction. In the conventional videodisc system, the frames are sequentially recorded on successive portions of the track in accordance with the story line of the motion picture. It will be noted that the accompanying audio signals are also recorded on the disc. In some video amusement systems, however, it is necessary to incorporate alternative sequences of the motion picture. For example, many video amusement, games require that the player's craft travel along a path. As the craft travels along the path, a motion picture of the constantly varying scenes ahead of the craft are displayed on the screen. However, when the craft reaches a branching point, the player must (according to the rules of the game) decide which path to follow. Depending on which path is followed, the corresponding sequence of scenes must be displayed on the screen. In the event that one wished to use a real scene as a backdrop (or interactive scenery) for a video game including an aircraft, the correct scene would be displayed on the screen by selecting and reading the correct track on a videodisc by means of a beam of laser light focused by a lens (i.e., optical read head) . Since successive frames in a sequence of scenery are recorded on adjacent concentric portions of track, the head generally moves along the spiral track without interruption from one frame to the next. However, for path branching purposes , two or more distinct sequences of scenery corresponding to the branching paths at a point, must be recorded on the portions of track subsequent to the portion of track corresponding to the j path preceding the branching point. These sequences of scenery are recorded in blocks of adjacent 360° portions of track. For the purposes of theoretical discussion, one may approximate the spiral track by a series of c concentric tracks numbered consecutively. For example, if path A branches into paths B and C (assume all paths are of equal length), the scenery of path A would be recorded on tracks 1 through N, the scenery of path B would be recorded) on tracks N + 1 through 2N, and the scenery of path C would be recorded on tracks 2N + 1 through 3N. Assume that the video amusement system comprises only one optical read head. Then if the player selected path C when his craft reached the branching point at the end of path A, the optical read head would have to jump from track N to track 2N + 1 , skipping the intervening N tracks. As a result, there will be a gap in the video signal during the interval during which the head is skipping over the unread tracks. The display screen would thus appear blank, which is undesirable. Such blank spots between sequences of scenery could be avoided by providing either two videodisc readers or one video disc reader with two read heads. Both of these solutions suffer from disadvantages. The first solution calls for the use of two videodisc readers. Referring back to the above-discussed example, path A and path B would be recorded on a first videodisc and path C would be recorded on a second videodisc. While the scenery of path A is being displayed by the first videodisc reader, the tracks on the second videodisc corresponding to the scenery of path C would be cued ready to be read by the second videodisc if the player were to select path C when his craft reaches the branching point. Naturally, the added cost of a second videodisc reader makes such a video OMPI amusement system expensive. In addition, such a solution has the drawback that only one alternative sequence can be cued. Thus, the number of possible paths at the branching point cannot exceed two. The second solution calls for a single videodisc reader with two optical read heads. According to this arrangement, the first read head can be moving to the next position on the disc while the second read head is reading the current video frames or vice versa. For example, while the first read head is reading tracks 1 through N, corresponding to the scenery of path A, the second read head can be positioned at track 2N + 1, which corresponds to the first frame of the scenery of path C. Depending on the player's selection as his craft approaches the branching point, either the first read head will read tracks N, N + 1, N + 2, and so on (player chooses path B) or the second read head will read tracks 2N + 1, 2N + 2, and so on (player chooses path C). The drawback of such a system comprising two read heads which read in alternating cooperation is that it is more complicated and more expensive than a one-heac system. Also, the two-head system is limited in that only dual branches can be recorded on the disc. SUMMARY OF THE INVENTION -The present invention avoids the above disadvantages by interleaving the distinct video sequences corresponding to the respective branching paths. In one embodiment suitable for consumer and industrial videodisc systems, the successive frames of the respective scenery sequences corresponding to parallel branching paths are interleaved while at the same time OMPI the fields of each frame are recorded on opposing 180° portions of concentric (in theory only) adjacent tracks, not in succession on a continuous portion of track. The read head must proceed from the portion of track corresponding to the final frame of the path preceding the branching point to the portion of track corresponding to the first field of the first frame of the path selected by the player. If the number of paths diverging from the branching point is three, then the read head must either continue along the spiral track without skipping (if path P is chosen) or skip one track (path P„ ) or skip two tracks (path P_) depending on which of the three paths is selected. Thereafter, as the frames of the selected path are read in sequence, the read head must skip two tracks at the end of each field. This skipping of one ortwo tracks is in marked contrast to the above-mentioned skipping. The conventional videodisc revolves at a rate of 30 revolutions per second. Coupled with the fact that any given path in a game may be traveled in a time span on the order of tens or hundreds of seconds, it will be seen that N will be on the order of 300, 3000, or greater. The jumping according to the present invention takes place during the blanking intervals which separate the fields. This avoids the undesirable episodes in which the display screen is blank during the time the read head is skipping because the duration of the skip will be less that that of the blanking interval. The result is that the scenery along the path selected by the player is displayed on the screen without discontinuities. OMPI In another embodiment, suitable for consumer and industrial videodisc systems, the successive frames of each scenery sequence corresponding to a particular branching path are interleaved with the field of each frame recorded in succession on the same 360° portion of track. For example, if the number of paths at a branching point is X, then (again approximating the spiral track by a series of concentric tracks numbered consecutively) the successive frames of the scenery sequence corresponding to path P. will be recorded on tracks N, N+X, N+2X, N+3X, etc. Those of path V will be recorded on tracks N+l , M+X+l , N+2X-.1, etc. Those of path P will be recorded on tracks N+X-l , N+2X-1 , N+3X-1, etc. The result is that the scenery of any one of the branching paths can be displayed by a read process in which the read head must skip at most X-1 tracks between successive frames of that branching 3 path. This is in contrast to the N (on the order of 10 or more) tracks which must be skipped using other techniques. Again, the disadvantage of discontinuities in the scenic display is avoided because the X-1 tracks can be skipped within the blanking interval. BRIEF DESCRIPTION OF THE DRAWINGS The present invention will be__^_s_r_iiied__in-----_e-t_ai_-___-_ with reference to the following drawings in which: Figure 1 shows a plan view of the data recorded on a conventional videodisc of constant angular velocity; Figure 2 shows a diagram of the paths preceding and following a branching point: with "@' denoting path A; with "•" denoting path B; with "♦" denoting path C; with "4" denoting path D; OMPI 1 Figure 3" shows a diagram of the interleaved arrangement, according to a preferred embodiment of the present invention, for the recorded frames of the scenery sequences corresponding to the paths depicted in 5 Figure 2; Figure 4- shows a possible path diagram for a video game according to the present invention in which the player must select his craft's path at each branching point; ! ,« Figure 5 shows a block diagram of a video amusement system according to the present invention; * Figure 6 shows a perspective view of the electrofocusing unit of a conventional videodisc reader; Figure 7 shows the tracking error detecting system ,e of a conventional videodisc reader for three positions of the laser beam as it impinges on the videodisc; Figure 8 shows a diagram of the laser beam trace in the normal read mode (a) and in the 3X fast forward mode (b) ; Figure 9 shows the successive positions of the 0 laser beam at various stages of the track skipping process and the corresponding tracking error voltage for a conventional track skipping system; and Figure 10 shows a diagram of the interleaved arrangement according to another preferred embodiment of 5 th present invention, for the recorded frames of the scenery sequences corresponding to the paths depicted in Figure 2. DESCRIPTION OF THE INVENTION 0 Figure 1 shows the video data which is recorded on a conventional videodisc 10. Each revolution of videodisc 10 exactly corresponds to the video signal of one frame. Each frame is subdivided into a portion bearing a first field 12 and a portion bearing a second field 5 14. The sync signals are aligned in the radial OMPI direction, being recorded on opposing sync sectorial sections 16 of videodisc 10. In addition, the vertical blanking signals, which separate the top of one field from the bottom of the previous field, are recorded on opposing blanking sectorial sections 18 which subtend an angle larger than the angle subtended by sync sectorial sections 16. It will noted that the sync signals are superimposed on the vertical blanking signals; i.e., each sync sectorial section 16 lies within a blanking sectorial section 18. The top of each field is demarcated by radials 20. The video and audio signals of the first and second fields of successive frames are recorded along high-density (600 lines/mm) spiral track 22 in sequence. During playback, the spiral track 22 is read from the inner circumference toward the outer circumference. In a conventional constant-angular-velocity system, the videodisc revolves about center hole 24 at 1800 rp . The area between the inner circumference of spiral track 22 and center hole 24 is taken up by the label 26. Figure 2 shows a representative branching point in the path diagram of a video game. The player's craft approaches the branching point along path A, proceeding from position Al to position A7 (the positions along path A are denoted by the symbol "©") . At position A7, the player must choose which path to follow. The player -ay turn lef onto path B "•", continue straight along path C "_■* ■ " , or turn right on path D "_►' • . The successive positions of the respective paths are identified by sequential numbering (path B, comprising tracks Bl, B2, B3 ...; path C, comprising tracks Cl C2, 1 C3, ... ; and path D, comprising tracks Dl, D2, D3, ... ) . Figure 3 shows a diagram of the interleaved arrangement, 5 according to a preferred embodiment of the present invention, for the recorded frames of the scenery sequences corresponding to the paths depicted in Figure 2. This embodiment is suitable for consumer and industrial videodisc systems. The frames corresponding 0 to the successive positions Al to A7 of the player's craft are recorded in adjacent 360° portions Al°, Al * , A2°, A2 ' , etc., of track on the videodisc 10. Each frame contains the scenery as seen from the vantage of the craft's cockpit at the corresponding position of the 5 player's craft along the path of travel. The frames corresponding to the craft's successive positions along paths B, C and D are recorded in an interleaved arrangement, with the fields of each frame being recorded on opposing 180° portions of track, not Q successively on the same 360° portion of track. The sequence of fields, as shown in Figure 3, is as follows (the first and second fields being denoted by a subscript zero and one, respectively): Al°, Al ' , ... A7°, A7' , B1°, Cl' , Dl°, Bl ' , C2° , Dl ' , B2°, C2' , D2°, B2' , 03°, D2' , B3°, C3' , D3°, B3 ' , C4°, D3 • , B4° , C4' , D4°, B4' , C5°, D4' , B5° ... . Figure 4 shows a diagram of the alternative paths of travel during the course of a representative game in which the player must select his craft's path at each branching point. Naturally, the variety of possible path arrangements is limitless and the representative arrangement shown in Figure 4 is presented for the purpose of illustration only. It will be assumed that two frames are displayed during each arbitrary time interval shown in Figure 4 for the OMPI * purpose of simple illustration only. For example, as the craft travels along path A from time 0 to time 3, frames Al , A2 , A3, A4, A5 and A6 will be displayed sequentially. If the player directs his craft along ^ path B, frames Bl, B2, B3 and B4 will be displayed during the interval from time 3 to time 5. On the other hand, if the player directs his craft along path C, frames Cl and C2 will be displayed during the interval from time 3 to time 4, and so forth.- As noted with 0 regard to Figure 3, these frames will be recorded in an interleaved arrangement. The sequence of frames in such an arrangement will be discussed later with regard to the function of the present invention. 5 Figure 5 shows a block diagram of a video amusement system according to the present invention. The videodisc is read by disc reader 28. The frames of scenery recorded on the videodisc are then displayed on display 30. The playout sequence selector logic 32 0 controls which frame of scenery the disc reader 28 reads at any given moment. The playout sequence selector logic 32 is in turn generated by a minicomputer or microcomputer (not shown) containing the background video control logic 34. (The microprocessor might 5 reside in the videodisc player itself.) The player interface logic 36 is input into the minicomputer and processed in accordance with the background video control logic 34. The player interface logic 36 will represent the.position of the player's craft along 0 the path arrangement depicted in Figure 4. In accordance with the background video control logic 34, the minicomputer (or microprocessor) will either output the appropriate playout sequence logic 32 in response to the player's correct control of his craft (via control 5 knob 38) , or cause the crash scene to be displayed on CMPI display screen 30 in response to the player's misguided control of his craft. The frame or frames depicting the crash scene are not recorded on the videodisc. The data for the crash scene are stored in read-only memory 40.It will be noted that in case of such a crash, the disc reader is bypassed. It is also noted that the crash scene may also be generated by a microprocessor on the fly, not only in the read-only memory. As shown in Figure 5, the player interface logic 36 is also input into a minicomputer containing the active element video control logic 42. The minicomputer (not shown) controls the active element video generator 44, which displays enemy craft and the like on display screen 30. Such enemy craft are superimposed on the scenery displayed by disc reader 28. The electrofocusing unit of a conventional videodisc reader is shown in Figure 6. A vertically polarized light beam having a wavelength of extremely narrow bandwidth is projected by laser 46. The laser beam is deflected by fixed-angle mirror 48. The use of a fixed-angle mirror to deflect the laser beam enables the electrofocusing unit to be housed in a compact space. Following this first deflection, the laser beam is diffracted by grating 50, comprising a piece of glass with several fine horizontal lines etched in it. As the laser beam passes through grating 50, it is divided into three beams: a center bright beam and secondary beams above and below the main beam. Although grating 50 in fact produces more than these three beams, the other beams are reduced in brightness and may be ignored. The main (center) beam is used for detecting both the FM signal on the videodisc 10 and the focus error. The two secondary beams are used for detecting a tracking error. KE , OMPI - The three beams will be collectively referred to as the laser beam. After passing through grating 50, the laser beam is focused by spot lens 52 so that the cross section of the laser beam completely fills the aperture 5 of the objective lens 64. Then the laser beam is deflected by fixed-angle mirror 54. The vertically polarized laser beam then passes through beam splitter 56 without being deflected and onto one-quarter wavelength retardation plate 58. Upon passing through 0 the one-quarter wavelength retardation plate 58, the vertically polarized laser beam is converted to a circularly polarized laser beam (in the counterclockwise direction). This circularly polarized beam is deflected by radial tracking mirror 60 and fixed-angle mirror 62 5 onto the aperture of objective lens 64. The radial tracking mirror 60 is servo-controlled to ensure correct tracking along the videodisc by the laser beam. The objective lens 64 can be translated along its optical axis in the manner of a microscope and is 0 servo-controlled to ensure proper focusing of the projected laser beam onto the videodisc. The data comprising each frame are recorded on the tracks in the form of pits. These pits modulate the 5 projected laser beam, which is reflected by the surface of videodisc 10. The reflected laser beam, which carries the video information in the form of modulated luminance, retraces the path of the projected laser beam. The relfected laser beam is converted from a counterclockwise circularly polarized laser beam to a horizontally polarized laser beam upon passage through the one-quarter wavelength retardation plate 58. The reflected laser beam then travels to beam splitter 56, which has the property of splitting a nonpolarized - light beam into a vertically polarized component and OMPI a horizontally polarized component. Because the incoming reflected laser beam is horizontally polarized, laser beam splitter 56 changes the direction of the beam by 90°. This prevents backtalk that is the result of feedback of the reflected laser beam back into the laser .46. The reflected laser beam, which is deflected by beam splitter 56, then passes through cylindrical lens 66 and impinges on photodiode unit 68. The characteristics of cylindrical lens 66 are such that the cross section of the reflected laser beam landing on photodiode unit 68 is circular only when the projected laser beam is perfectly focused onto videodisc 10 by objective lens 64. If the beam becomes out of focus due to the up and down movements of videodisc 10, the beam cross section will be elliptical when it impinges on photodiode unit 68. Thus, the relected laser beam contains the following information when it impinges on photodiode unit 68: 1) luminance modulation corresponding to the video and audio multiplex FM signal; 2) deformation of the cross section of the beam impinging on photodiode 68 corresponding to the focus error signal; and 3) a difference in luminace between the secondary beams detected by photodiode 68 corresponding to the tracking error signal. In order to explain the present invention, it will be necessary to describe in detail the manner in which the tracking error signal is generated in a conventional videodisc reader. Figure 7 shows the tracking error detecting system of a conventional videodisc reader. As noted earlier, the projected laser beam is split into a main beam and two secondary beams upon passing through grating 50. The two secondary beams are used to ensure that the main beam is accurately targeted on the appropriate track 70. Figure 7a depicts the case when the main beam is accurately targeted on the appropriate track 70. The main beam spot 72 is formed by the main beam impinging on the videodisc. The secondary beam spots - * -* 74 and 76 are formed by the respective secondary beams impinging on the videodisc. Since the amount of light reflected from the pit area comprising the track is less bright than light reflected from areas of the videodisc other than the track, the brightness of the secondary beams will differ unless equal areas of beam spots 74 and 76 impinge on the track. Figure 7a depicts the case where no portion of either secondary beam spot impinges on the track. In this case the brightness of the secondary beams will be 5 equal. Photodiode unit 68 comprises four-gang photodiode 78 and secondary photodiodes 80 and 82. Four-gang photodiode 78 converts the cross-sectional shape of the main beam into the focus error signal. Photodiode 80 converts the light intensity of secondary beam 76 into an electrical signal. Photodiode 82 converts the light intensity of secondary beam 74 into an electrical signal. The electrical signal produced by photodiode 82 is subtracted from the electrical signal produced by photodiode 80 by means of operation circuit 84. This difference output by operation circuit 84 is the tracking error signal. In Figure 7a the tracking error signal equals "0". Figure 7b and c depict the cases when the main beam is not accurately targeted. In Figure 7b secondary beam spot 76 impinges on the track, whereas beam spot 74 does not. The result is a "-' ■ tracking error signal. In Figure 7c beam spot 76 does not impinge on the track, whereas beam spot 74 does. The result is a "+" tracking error signal. The position of the main beam spot 72 is 5 maintained in the center of the track by - ϋREΛ OMPI electromagnetically controlled tracking mirror 60 despite high-speed tracking variations (e.g. due to disk eccentricity). The angle of tracking mirror 60 responds to the tracking error signal by means of the tracking servo loop (not shown). The overall position of the objective lens 64 is also controlled in response to the tracking error signal. Figure 8a shows the laser beam trace along the spiral track 70 of videodisc 10 during the normal mode of operation. The objective lens 64 (see Figure 6) of videodisc reader 28 (see Figure 5) focuses the laser beam on the center of track 70, proceeding continuously along the spiral track from the inner circumference to the outer circumference. Figure 8b shows the laser beam trace during the fast forward mode of operation. This is a standard mode in a conventional consumer videodisc reader and is particularly relevant to the present invention as will be made apparent in what follows. Fast forward play is made possible by skipping one track after each field (i.e., two times per frame). Figure 9 shows the successive positions of the laser beam spots at various stages of the track skipping process. A graph of the corresponding tracking error (TE) voltage versus time (t) during this process is also shown. The skipping of tracks is achieved by controlling the angle of tracking mirror 60 (see Figure 6). As noted earlier, all track skipping takes place only during the vertical blanking intervals. Various stages of the forward track jumping process are shown in Figure 9 denoted as a through e. Since the fast forward mode is achieved by means of forward jumps at the end of each field, how the forward track jump takes place will be described briefly. 1 The disc reader 28 is controlled by the playout sequence selector logic 32. When a skip of one track in the forward direction is required, the playout sequence $ selector logic 32 issues a forward skip command to disc reader 28. The tracking servo loop switch (not shown) is opened at the vertical sync interval upon receipt of this forward skip command. The tracking mirror 60 is driven in the forward direction. Assume that the forward skip command is issued when the main beam spot 72 is positioned correctly on track N (Figure 9a). As can be seen from the accompanying graph in Figure 9, during normal tracking, the tracking error voltage will fluctuate about the value 0 within narrow limits because of the constant correction provided by the tracking servo loop. As tracking mirror 60 is moved, the laser beam spots shift in the forward (outer) direction, toward the adjacent track N+l producing the half of the tracking error voltage similar to a sine curve. Figure 9b shows an intermediate stage in the track jumping process wherein secondary beam spot 74 is located midway between track N and track N+l and secondary beam spot 76 overlaps track N. This stage corresponds to the maximum "-" tracking error signal (see point b on TE versus t curve). Figure 9c shows the midway point in the track jumping process wherein secondary beam spot 74 is located a distance from trac N+I an d secondary beam spot 76 is located some distance from track N. The result is an error voltage of "zero" at that moment. This zero-cross signal activates a deceleration signal which is impressed on the mirror drive signal. Figure 9d shows an intermediate stage in the slowing down of the rotation of tracking mirror 60 wherein secondary beam sopt 74 overlaps track N+l and secondary beam spot 76 is located midway between track N and track N+l . This stage corresponds to the maximum "+" trac k ing error signal (see point d of TE versus t curve ) . W hen main b eam spot 72 is positioned correctly on track N+l ( Figure 9 e) t h e error voltage becomes zero again an d then the tracking servo loop (not shown ) is close d b y the servo detection signal. The normal tracking servo operation is restored. Figure 10 shows a diagram of the interleaved arrangement, according to another embodiment of the present invention, for the recorded frames of the scenery sequences corresponding to the paths depicte d in Figure 3. This embodiment is suitable for industrial videodisc systems. The frames corresponding to the successive positions Al to A7 of the player's craft are recorded on adjacent tracks Al to A7 on the videodisc 10. Each frame contains the scenery as seen from the vantage, of the cockpit of the player's craft when the craft is at the corresponding position along the path of travel. The frames corresponding to the craft's successive positions along pahts B, C and D are recorded in an interleaved arrangement, with the fields of each frame being recorded in succession on a 360° portion of track, not on opposing 180° portions of adjacent track as was the case in the first preferred embodiment. The sequence of tracks as shown in Figure 10 is as follows: Al, A2, ...A7, Bl, Cl, Dl, B2, C2, D2, B3, C3, D .-.-.-,—B6-j—G6- r -D6--—It— s—noted that the arrangement according to Figure 10 allows stop action and other spiral effects. The functioning of the present invention will now be described in detail with reference to Figure 2. As the player's craft travels along path A, from position Al to position A7, the corresponding concentric (in theory only) tracks Al to A7 are read by the videodisc reader 28. Each frame contains the scene ahead of the craft as CMPI I -18- 1 observed from the vantage of the craft's cockpit. As the position of the craft changes, the scenery displayed also changes. The sequence of frames corresponding to a particular path comprises a motion picture of the 5 scenery, which is displayed on the screen as the game progresses. When the craft reaches the branching point at position 0 A7, the player must choose which of paths B, C and D his craft will travel along. Each of these paths has a corresponding scenery sequenc that is distinctive. Thus, the scenery displayed will depend on which path is selected by the player when his craft reaches the branching point. According to the present invention, the playout sequence selector logic 32 will control the videodisc reader 28 in response to the player's path selection. The videodisc reader 28 is instructed to read that portion of the spiral track on which is Q recorded the first field of the first frame of the scenery sequence corresponding to the selected path. (Recall that each frame comprises two fields, the first and second fields being recorded in succession on a 360° portion of track in the second embodiment and on . opposing 180° portions of adjacent tracks in the first embodiment. ) In the first embodiment (see Figure 3), suitable for both consumer and industrial videodisc systems, the first field to be read after field A7° will be either field Cl' if path C is chosen or A7' if path B or D is chosen by the player. If the player selects path B, the videodisc reader 28 will read fields A7'and then Bl° in succession, without skipping any tracks. The remaining fields corresponding to the scenery sequence of path B 5 will be read in the following order: Bl • , B2°, B2' , B3°, B3*... . This is accomplished by skipping one track at the end of each read field in accordance with the fast forward mode described earlier. If the player selects path C, the videodisc reader 28 will read fields A7° and then Cl* in succession by skipping one track during the blanking interval at the end of field A7* . It is noted that there is no field labeled Cl°. The remaining fields corresponding to the scenery sequence of path C will be read in trie following order: C2°, C2', C3°, C3', ... . Again, this is accomplished by skipping one track at the end of each read field in accordance with the fast forward mode. If the player selects path D, the videodisc reader 28 will read fields A7'and Dl° in succession by skipping one track during the sync interval at the end of field A7' . The remaining fields corresponding to the scenery sequence of path D will be read in the following order: Dl ' , D2°, D2' , D3°, ... . Again the fast forward mode is utilized. Thus, the interleaving arrangement of the present invention allows the scenery sequence of the selected path to be displayed without discontinuities because no more than one track is skipped at any given time, which skip can be accomplished within the blanking interval at the end of the field by available consumer -or industrial machines. In the second embodiment, which is not imple entable on some consumer systems, the successive frames of each scenery sequence corresponding to a particular branching path are interleaved, with the two fields of each frame recorded in succession on one 360° portion of track. For example, if the number of branching paths at a branching point is X, then the successive frames of the scenery sequence corresponding to branching path P. will be recorded on tracks N, N+X, N+2X, N+3X, ... , again treating the spiral track as a series of concentric tracks (for the sake of analytical simplicity) numbered consecutively and assuming the scenery sequence of the path preceding the branching point ends on track N-l). The frames of the scenery sequence of path P will be recorded on tracks N+l , N+X+l , N+2X+1 , ... . Those of path P will be recorded on tracks N+l-X, N+2X-1, N+3X-1, ... . The result is that the scenery sequence of a particular branching path can be displayed by a read process in which the read head must skip at most X-1 tracks between successive frames of that branching path (i.e. one less than the number of branching paths). This is in contrast to the previously discussed video amusement systems in which blocks of tracks corresponding to all of the frames comprising the scenery sequences of non-selected paths must be skipped at one time. In such systems the number of tracks that must be skipped at a branching point depends on the number of frames comprising the scenery sequence corresponding to a branching path. For example, to read the track on which the first frame of path P„ is recorded, the previously discussed system requires that all of the tracks corresponding to the frames of path P be skipped (the number of such tracks could be on the order of hundreds). Figure 10 shows an interleaved arrangement according to the second embodiment, where X=3. Again, approximate the spiral track by a series of concentric tracks numbered consecutively. The first track to be read af.;er track A7 will be either track Bl , track Cl, or track Dl. If the player selects path B, the videodisc reader 28 will read tracks A7 and Bl in succession, without skipping any tracks. The remaining tracks corresponding to the scenery sequence of path B will be read in the following order: B2, B3, B4, B5, B6, ... . OMPI This is accomplished by skipping two tracks at the end of each frame. If the player selects path C, the videodisc reader 28 will read tracks A7 and Cl in succession by skipping one track during the blanking interval at the end of frame A7. The remaining tracks corresponding to the scenery sequence of path . will be read in the following order: C2, C3, C4, C5, C6, ... . Again this is accomplished by skipping two tracks at the end of each frame. If the player selects path D, the videodisc reader 28 will read tracks A7 and Dl in succession by skipping two tracks during the blanking interval at the end of frame A7. The remaining tracks corresponding to the scenery sequences of path D will be read in the following order: D2, D3, D4, D5, D6 Again this is accomplished by skipping two tracks at the end of each frame. The principle of the present invention can be applied to video games comprising a complex of paths and branching points. First, the successive frames of the respective scenery sequences corresponding to the parallel paths must be recorded on the videodisc in a suitably interleaved pattern. Then the videodisc reader must be controlled in response to the player's path selections. By skipping a number of tracks during the blanking intervals - at the end of each field, at the end of each frame, or any combination thereof - the videodisc reader can display the scenery sequence of frames corresponding to the path traveled by the player's craft without discontinuities (i.e., blankness) on the screen. The interleaved pattern allows a read head to skip fewer tracks at a time. tjR A OMPI For the purposes of illustration, the interleaved pattern of the rerecorded frames of the parallel paths comprising the path diagram shown in Figure 4 will be presented. It will be assumed that the maximum number of tracks that can be skipped at one time equals two and that the skips take place only at the end of frames. Also it will be assumed that two frames are displayed during each time interval, merely for the purposes of simplified illustration. For example, the frames of the scenery sequence corresponding to path A will be recorded on tracks Al , A2, A3, A4, A5, and A6, which will be displayed from time 0 to time 3. .In view of the above assumptions the interleaved arrangement of frames on successive tracks (again approximating the spiral track by concentric tracks), starting with the inner circumference of the prerecorded disc, is as follows: Al, A2, A3, A , A5, A6, Cl, Bl , C2, B2, El, Dl , B3, E2, D2, B4_ E3, Gl, Fl, E4 F2, G2, E5, F3, G3, E6, F4, G4, HI, 11, G5, H2, 12, G6 Kl, Jl, G7, K2, J2, 08, K3, LI, 4, L2, Ml, Nl, L3, M2 N2, L4, M3, N3, L5, 4, N4, L6, N5, 01, N6, 02, PI, Ql 03, P2, Q2, 04, Q3, 511, Rl, Q , S2, R2, τι, Ul, T2, U2 T3, VI, Wl, T4, V2, W2, V3, W3, V4, W4, W5, W6, XI, Yl X2, Y2, X3, Y3, X4, Y4, Zl r Z2, Z3, Z4, Z5, Z6. It will be noted that no matter what path the player chooses in getting from the starting point to the finish, it will not be necessary to skip more that two tracks at any given time. Thus, the scenery will be displayed on the screen without blank intervals throughout the course of the game. OMPI It will be understood that the above-described embodiments have been presented for the purposes of illustration only and are not intended to limit the scope of the invention as claimed. The interleaving principle can be employed in many variations without departing from the scope of the present invention. For example, the same technique would be of use on either nonoptical videodiscs (capacitive, magnetic, and other) or on videotape. In addition, the present invention is not limited to use in vehicle/path decisions. For example, the interleaving technique also has the following applications: (1) non-vehicular motions; (2) motion of objects from a fixed perspective (e.g., variable mazes); (3) continuous (but quantized) motions e.g. , tilt or turn by a finite angle depending on "how far" the player turns the control, not simply in which direction he turns; (4) non-motion changes in events (e.g. , hit or miss target, get blown up by target) with the displayed scene responsive to vehicle position, player gun operation of the like; (5) video games or presentations requiring randomized sequences wherein branching is derived from user choice and/or "randomization" supplied by a microprocessor. This "randomization" allows the same piece to be experienced numerous times with a difference each time, thereby eliminating boredom in the presentation or injecting on element of chance in the game. Likewise, realistic video may be generated using a video camera, animation, computer animation or combinations of the above techniques . S __«.U„ -B_-»_S-_ -~-,-1m_— -u. _™_-fcc"< (_ _ S.-' ___\ ~ !__ ~ . ~ __ ~ - ~ r ~ " OMPI / WPO <.

Claims: CLAIMS : What is claimed is: 1 . A video amusement system comprising: (a) player interface means having an output for generating control data in response to player data; ( b ) video sequence selection means having an input connected to ! the output of said player interface means for generating sequence selection data in response to said control data; (c) reading means controlled by said video sequence selection means to read successive fields or frames of a video sequence recorded on a recording medium along which are recorded successive fields or frames of a multiplicity of video sequences, the successive fields or frames of respective video sequences being positioned on said recording medium in an interspaced arrangement; and (d) video display means connected to the output of said reading means for displaying a selected sequence. 2. A system as in claim 1, wherein said reading means is a laser, magnetic or electrocapacitive reading head, said recording is a disc with a spiral track and the successive fields or frames of said multiplicity of sequences are interleaved with each other. 3. A system as in claim 1, wherein said player data indicates the path of movement selected by the player, said data indicates a selected path of movement of an imaginary craft piloted by the player, and said video display means displays said path. 4. A system as in claim 1, wherein said control data indicates what is about to happen to the player's imaginary craft and said video display means displays a video sequence which is a visual representation of what is hapening to said craft. 5. A video amusement system as in claim 2, wherein said sequences comprise a succession of frames each comprising first and second fields which are recorded in succession on a 360° portion of said track. 6. A video amusement system as in claim 2, wherein said sequences comprise a succession of frames each comprising first and second fields which are recorded on opposing 180° portions of track. 7. A video amusement system as in claim 3, o wherein the number of 360 portions of said spiral track separating the first fields of possible successive o frames of a video sequence and the number of 360 portions of said spiral track separating the second fields of possible successive frames of said video sequence are both equal to the number of parallel paths corresponding to said video sequence minus one. 8. A medium for storing a plurality of selectable information signals, comprising an information bearing path upon which is recorded a first grouping of signals, said first grouping comprising a first portion of a first signal followed by a first portion of a second signal, said first grouping being followed by a second grouping comprising a second portion of said first signal and a second portion of said second signal. 9. A medium as in claim 8, wherein said first and second groupings further comprise first and second portions, respectively, of a third signal. 10. A medium as in claim 8, wherein said information bearing path is a spiral path disposed on a disk ' 11. A medium as in claim 8, wherein said portions correspond to a field. 12. A medium as in claim 8, wherein said portions correspond to a two-field frame. OMPI 1 13. A medium as in claim 8, further comprising a third grouping comprising a third portion of said first signal and a third portion of said second signal, said third grouping following said second grouping 5 along said information bearing path. 14. Apparatus as in claim 13, further comprising: (a) sequence selection means for selecting said first or second signal ; (b) reader means, responsive to said selection i n means, to read said first, second and third portions of said first or second signal. - 15. Apparatus as in claim 14, wherein said medium is a video recording medium and each of said portions comprises a video information bearing signal whose ^ beginning and end points in time correspond to vertical synchronization or blanking intervals. 16. Apparatus as in claim 15, wherein said reader means comprises position control means, said position control means being responsive to said selection means 20 to skip from one point on said information bearing path to another point on said information bearing path. 5 0 35

Inventors: GESHWIND DAVID M, GESHWIND, DAVID, M.
Applicants: GESHWIND DAVID M, GESHWIND, DAVID, M.
Application year: 1984
Main classification: A63F9
IPC codes: G09B5, G09B9, G11B17, G11B20