AFRICAN TROPHY-HUNTING GAME

Abstract: A society game, for fun and education having: a starting place called hunting permit, 70 squares composed of 54 countries, 1 Safari, 6 Quizz, 5 Bonus, 4 Trophy. On the left side of the playing board 4 spaces to stack cards: Safari, Trophy, Bonus, Quizz.

Description: AFRICANTROPHY-HUNTINGGAME The game is based on hunting for trophees on the African continent. There is 10 different trophees : lion, elephant,giraffe,monkey,rhinoceros, wild hog,leopard,buffalo j gazella,zebra. The African continent is divided in 4 parts : a) NORD : Egypt,Lybia,Tunisia,Algeria,Morocco, .Sahara,Mauritania, Senegal,Canary Islands,Gambia,Guinea Bissau,Cape verde. b) EAST : Sudan,Djibouti,Ethiopia,Somalia,Kenya,Tanzania,Burundi,Rwanda, Uganda,Zaire. c) WEST : Guinea,Mali,Sierra Leone,Liberia,Ivory Coast,Upper Volta,Ghana, Togo,Benin,Niger,Chad,Nigeria,Cameroon,Central Afrika,Equatorial Guinea, Gabon,Congo. d) SOUTH : Angola,Zambia,Malawi, ozambique,Comoro, adagascar, auritius, Reunion,Swaziland,Lesotho,South Africa,Botswana,Namibia. All countries are numbered from 1 to 54, . once on the map . once on the playing board . respectively on Safari cards. Safari Cards are 5 per region and color. he countries are represented by numbers on them.This allows the identification of not only regions but countries within it.After many plays once begins to remember that W.Saha¬ ra is number 6 ; is yellow and belong to the white islamic Africa (NORTH) . Trophy Cards are numbered from 1 to 10 to represent the various animals. Bonus Cards cary 24 countries names and essential information concerning the Economy,the Politics or some world records.They are conceived to inform the player on that specific country's potentiality.They will also bear the name of Presidents, opulation,religion,etc. There is also a wild card called Safari (not a region card like above,but a card which fonctions as a Joker. At the bottom of each card you have game instruction like : Go to Burundi, or,you have won one Trophy,etc. Quizz Cards are just like Bonus Cards except that they only carry penal¬ ties at their bottom part. The playing Board : . You start from a hotel and you must obtain a hunting permit from the African Safari Club. . You play with only one dice. . Number 1 gives you a hunting permit. OMPI even number allows you to start hunting. u are free to cover the 54 countries represented by their flags numbers,names,capital cities and independance dates. u move in diagonal for odd numbers (1,3,5). u move vertical or horizontal with even numbers (2,4,6). en you stop on a Safari sign you must go to Safari block (there is only one). en you stop on a (T) and arrow sign,you must go to any Trophy block of your choice. en you stop on a Bonus arrow,you must go to the colored corres¬ ponding Bonus block. hether with Safari or with Trophy you pick up cards from stacks and keep them. r Bonus and Quizz you read the card and execute the instruction after putting it back under stack. Bonus and Quizz Cards instructions and informations are prin¬ ted in several languages adding an educative aspect to the game. _ OMPI

Claims: CLAIMS ( APRICAN TROPHY ) 1- A social and educative game with the moves based on throwing one or several dices.According to the number obtained : even or odd ,one can move diagonally,vertically,horizontally. 2- A social and educative game as defined in claim 1 having several squares with flags,countries or state names, nd capital cities. 3- A social and educative game as defined in claim 2 having Trophy squa¬ res identified by animal pictures,Safari squares identified by a sun, Bonus and Quizz squares identified by name with Company Logo and printed relevant information (country,state or group of nations). 4- A social and educative game substantially as herein before defined with respect to the accompanying drawing. 5- A principle of using geographical,political or economical background to inform,educate and entertain people on or about a country,a state or a group of nations through a process of winning Trophy and Safari cards or else denomate ,with Bonus and Quizz cards carrying written information to unable such information for the purpose of learning informing and entertaining.

Inventors: BABIYONG BAYIHA, BABIYONG, BAYIHA
Applicants: HOLLAND AFRICA PROMOTION HAPDA, HAPDA HOLLAND AFRICA PROMOTIONS FOR DEVELOPMENT AG
Application year: 1982
Main classification: A63F3
IPC codes: A63F3