SAILING GAME

Abstract: A sailing game which closely simulates yacht and sailboat racing with specific and particular emphasis placed on the skill of the player rather than chance, in advancing the boat around a chosen course. The game is played on a game board (1) having a stationary, transparent overlay (24) with a rotatable grid (2) pivotally attached to the overlay to adjust the wind direction, as desired. Playing pieces are caused to sequentially traverse the grid according to specific game rules which include the use of cards (47, 48) carrying sailing instructions.

Description: SAILI G GAME BACKGROUND OF THE INVENTION FIELD OF THE INVENTION This invention relates to a new and improved sailing game and more particularly, to a yacht or sailboat racing game which depends more upon the skill of the players rather than on chance in order to win. The game board is simple, easily understood and may be played by those who are not familiar with sailing, as well as experienced yachtsmen. The game appeals to people of all ages since it is more adapted to the skill of the players than chance, and is specifically designed to simulate actual yacht racing tactics and sailing techniques. Traversal of the game board is achieved by fixed increments not involving chance instead of throwing dice or using a spinner in convention! fashion, with actual sailing conditions simulatd by obstacles, wind and cover space lull areas, and shifts in the prevailing wind direction. DESCRIPTION OF THE PRIOR ART While prior sailing games to some degree make use of techniques used in the actual sailing of sailboats and yachts, the games are primarily dependent upon chance rather than skill in traversing the game board. Furthermore, these prior games do not disclose or teach the effect of variable wind factors, which is prime feature of one aspect of the instant invention. Accordingly, it is an object of this invention to provide a new and improved sailing game designed to simulate and teach the novice and inexperienced sailor 71 yacht and sailboat racing and sailing techniques and tactics. Another object of this invention is to provide an exciting and stimulating sailing board game which depends more upon the individual skill of the players rather than chance in traversing the game board. A still further object of the invention is to provide a sailing game which features a variety of realistic and simulated conditions generally experienced in sailing, such as wind lull spaces, variable wind, and obstacles found in actual sailing. Yet another object of the invention is to provide a "Windstar", characterized by sevenpoint star design having an arrow point therein for indicating the prevailing wind direction, the "Windstar" representing a design vehicle by which sailboats are caused to traverse a race course relative to the wind. The term "Windstar", "Windstars", and the accompanying logo is also used to designate applicant's trademark. A still further object of the invention is to provide a new and improved board sailing game which is useful for teaching nonsailors and beginners the terminology of sailboat and yacht racing and sailing techniques, and which uses preset advance and maneuvering counts and instruction cards to effect traversal of the playing pieces on the board. Another object of the invention is to provide a challenging board sailing game which closely simulates actual racing and sailing conditions and which features a rotatable grid for simulating variable wind conditions, natural obstacles for traversal, and both natural and boat- created lull and "cover space" areas to be avoided to simulate, many variables actually encountred on the race and sailing course. Yet another object of the invention is to provide a sailing game which utilizes a "skewed" grid n order to simulate local wind pattern vortices, and which makes use of a coded grid to note the locations and movement of local tides and currents, for example, in the designation of a "wandering" tide which changes with shifting of the wind. A still further object of the invention is to provide a sailboat racing and sailing game which can be played by several players under a variety of simulated sailing conditions and the playing time, course traversal, game rules and variables of which may be selected and altered according to the desires of the participating players. Yet another object of the invention is to provide a sailing and racing game of the board design which is versatile in providing for the direction of traversal of the board by the playing pieces; in providing for varying the wind direction; and which provides an indoor technique for brushing up on sailing tactics, including the use of compass headings on racing course having a variety of natural obstacles and conditions normally encountered in actual sailing, and teaching th-e fundamentals of sailboat navigation. SUMMARY OF THE INVENTION These and other objects of the invention are provided in a new and improved sailing game which includes a game board characterized by a stationary, transparent sheet or overlay having an opaque border and a grid rotably pinned to the overlay and positioned beneath the overlay, which grid can be pivoted with respect to the overlay to provide variable wind conditions in order to approximate actual sailing conditions on the course. Advancement of the boat on the course is made according to moves determined by set rules and the use of instruction cards, and depends upon various hazards and contingencies which are built into the game, including a variation in wind direction and lull spaces, as well as cover spaces created by the relative positions of the boats to the wind and to each other. The "cover space" of a boat is always considered relative to the upwind boat. When the boats are beating, the upwind boat is the lead boat; however, when the boats are running before the wind, the cover space is considered relative to the trailing boat. BRIEF DESCRIPTION OF THE DRAWINGS The invention will be better understood in view of the following description presented with reference to the accompanying drawings: FIGURE 1 is a plan view of the entire race course game board, including the transparent overlay and underlying grid, illustrating partially in section; FIGURE 2 illustrates a set of tack cards which contain instructions for completing tacking of boat; FIGURE 3 illustrates a set of spinnaker set cards which include instructions for setting spinnakers on a board; FIGURE 4 illustrates a set of wind shift cards which contain instructions as to the location and direction for shifting the wind during a boat race; FIGURE 5 is a typical race card for recording information regarding the players, the chosen course and the game rules adopted for a given race; FIGURE 6 is a plan view, partially in section, of a portion of the game board illustrating rotation of the underlying grid with respect to the transparent overlay to achieve a wind shift; FIGURE 7 is a side elevation of a typical sail boat shaped to form the playing pieces of the game; FIGURE 8 is a side elevation of a buoy for positioning on the game board; FIGURE 9 is a plan view of a section of the game board illustrating a sail boat in a tack position; FIGURE 10 is a plan view illustrating a boat in position on the game board immediately after a wind shift is accomplished; FIGURE 11 is a plan view illustrating a boat on a starboard tack after a wind shift has been accomplished; FIGURE 12 is a plan view illustrating the "Windstar" inscribed on the game board grid and used to indicte the prevailing wind direction, an further defining the various directions availble for traversal of the boats on the game board; FIGURE 13 is a plan view illustrating a boat on a starboard tack, and further illustrating the "slide" and "pinch" boat maneuvers; FIGURE 14 is a plan view illustrating a boat on a port tack and also illustrating the "slide" and "pinch" maneuvers available to the boat; FIGURE 15 is a plan view illustrating a boat on a starboard beat and further illustrating the cover space created by the boat; FIGURE 16 is a plan view illustrating a boat on a port beat and further illustrating the cover space created by the boat; and FIGURE 17 is a plan view of a boat on a run, and further illustrating the cover space created by the boat. DESCRIPTION OF THE PREFERRED EMBODIMENTS Referring now to FIGURE 1 of the drawings, the sailing game of this invention is generally illustrated by reference numeral 1, and is characterized by a wind shift grid 2, having a grid tab 3 projecting from the top, and provided with a pivot pin 22 in the center as illustrated. Wind shift grid 2 is also provided with a pair of wind direction marks 6 immediately beneath grid tab 3, and a plurality of "Windstar" characters 7 positioned in selected grid blocks 5, defined by grid lines 4, as illustrated. A transparent overlay 24 is placed in pivotal cooperation with pivot pin 22 of wind shift grid 2 in order to facilitate rotation of wind shift grid 2 in either clockwise or counterclockwise direction by grasping grid tab 3 to simulate a change in wind direction, as hereinafter described. Transparent overlay 24 is provided with an opaque border 25 around the periphery of the overlay, and border 25 terminates in a shoreline 26, where the transparent material of transparent overlay 24 begins, in order to simulate a lake or bay. The transparent overlay 24 may also be provided with water depth designations to resemble a chart, and the overlay design may be tailored to reflect local geographical and topographical features. For example, separate overlays can be designed for San Diego Bay, San Francisco Bay, Chesapeake Bay, Dallas Lake, and the like. Inside the periphery of shoreline 26, a wind shift circle 27 is inscribed on transparent overlay 24, and is superimposed on wind shift grid 2. Accordingly, the grid lines 4, grid blocks 5 and "Windstars" 7 inscribed on wind shift grid 2 are clearly visible through transparent overlay 24. Compass headings 28 are also inscribed on transparent overlay 24 near wind shift circle 27, along with direction indicators 31, which indicate the points of the compass. In a preferred embodiment of the invention transparent overlay 24 is also provided with an island 32 and a lull space 33, positioned downwind of island 32, as well as a starting line 34, marked by starting line buoys 35, and used s a starting point for the races. Other indicia inscribed on the transparent overlay 24 of game board 1 include a shoals mark location 36 which indicates the shallow water area forming the mouth of a channel 29; penalty boxes 30 provided in spaced relationship on the area of transparent overlay 24 between wind shift circle 27 and shoreline 26; and shoals mark perimenter 37, provided as an indication of a specified area around shoals mark location 36. Similarly, in a further preferred embodiment, a northwest buoy location is provided at reference numeral 38 with a northwest buoy perimenter 39 inscribed around northwest buoy location 38, and a southeast buoy location 40 is included on transparent overlay 24, with a southeast buoy perimeter 41 inscribed around the location. In like manner, a red nun buoy location 42 is provided near the bottom of transparent overlay 24 on game board 1, with a red nun buoy perimeter 43 marking an area around the buoy. Referring specifically now to FIGURE 8 of the drawings, a buoy 44 may be provided for each of the shoals mark location 36, northwest buoy location 38, southeast buoy location 40 and the red nun buoy location 42 during simulated races, as desired. It will be appreciated that depending upon the race course, rules and other varibles chosen, one or more of the buoys can be used as rounding points or reference points, as desired, and as hereinafter described. In yet another preferred embodiment, wind direction points 45 are also provided on transparent overlay 24 beneath certain compass headings, including the 15° location; the 30° point; the 45° mark, or northeast location, and the northerly or 360° location, as illustrated in FIGURE 1. Referring now to FIGURES 25 of the drawings, in a preferred embodiment of the invention certain instructions are given to players during the course of the race by means of tack cards 47, illustrated in FIGURE 2; spinnaker set cards 48, carrying instructions for the setting of spinnakers during the race, illustrated in FIGURE 3; wind shift cards 49 for varying the direction of the wind, illustrated in FIGURE 4; and race cards 50, illustrated in FIGURE 5, which include the names of the players, order of play, the course to be followed, and the game rules for any particular race undertaken. Furthermore, as illustrated in FIGURES 7 and 8, the playing pieces for traversing game board 1 are generally illustrated by reference numeral 52, and are shaped in the form of a sailboat having a spinnaker 53 which is removable in accordance with present rules. As heretofore described, a buoy 44 is provided for each of the shoals marker location 36, the northwest buoy location 38, the southeast buoy location 40, and the red nun buoy location 42. Referring now to FIGURE 12- of the drawings, and as heretofore described, in a preferred embodiment of the invention the prevailing wind direction in the game is indicated by a plurality of "Windstars" 7 having seven points, each point of which indicates a possible direction which a boat can take in traversing game board 1. The arrow point in each "Windstar" indicates the direction of the wind. As illustrated in FIGURE 12, the port tack beat point 8 of "Windstars" 7 indicates the direction of the port tack beat 9; port beam reach point 10 shows the direction of a port beam reach 11; port board reach 12 shows the direction of a port board reach 13; starboard tack beat point 14 indicates the direction of a starboard tack beat 15; starboard beam reach point 16 shows the direction of a starboard beam reach 17; starboard board reach point 18 indicats the direction of a starboard board reach 19; and run point 20 illustrates the downwind direction of a run 21. As illustrated in FIGURES 1517, various positions of the sailboats 52 on the game board create certain cover space or wind lull conditions downwind of the boat which affect the other boats. For example, as illustrated in FIGURES 12 and 15, a boat on a starboard tack beat 15 creates a starboard beat cover space 56 in grid blocks 5 as illustrated. Similarly, a boat on a port tack beat 9 as illustrated in FIGURES 12 and 16 creates a port beat cover space 55, as illustrated, and a boat on a downwind run 21, as illustrated in FIGURES 12 and 17 creates a run cover spce 54, as illustrated. The significance of such a cover space, as well as the lull spaces heretofore described, will become apparent as hereinafter described. In yet another preferred embodiment of the invention, and referring again to the drawings, from one to about six players of substantially any age above eight years can understand and play the game of this invention. Game board 1 is initially set up by placing transparent overlay 24 on pivot pin 22 over wind shift grid 2, and positioning wind direction mark 6 at wind direction point 1, illustrated by reference numeral 45, immediately adjacent to the "N" or north one of direction indicators 31, as illustrated in FIGURE 1. Each player choses a sailboat 52 and a detachable spinnaker 53 if spinnakers are to be used, and the course direction and sailing rule are chosen and indicated on a race card 50, as illustrated in FIGURE 5. All sailboats 52 are then placed on starting line 34 and dice are rolled to determine the order of board traversal, with the player rolling the highest number on the dice moving first. The player rolling the lowest number on the dice places his boat at a selected point on starting line 34 between starting line buoys 35, and so on until the first player to move is the last to place his boat. Sailboats 52 may be placed on any space behind the starting line on any course except the tack position. The appropriate buoys are placed in position as heretofore described, and game play is ready to be initiated. One player is chosen as the race committee, and he proceeds to set the race course and is charged with interpretation of applicable rules. Advancement of the sailboats 52 from starting line 34 proceeds along each successive one of grid blocks 5 according to the prescribed course, with the possible directions of advancement indicated by "Windstars" 7 inscribed on wind shift grid 2. A sailboat 52 cannot move directly into he wind, but the players are free to choose any position and take any direction indicated on any of the points of each "Windstar" as indicated in FIGURE 12, in traversing the indicated course. In order to traverse any chosen course, it is necessary to advance from space to space in one of th permitted course directions. Advancement is made by a present count of two spaces per turn in the preferred embodiment. In order to change to a new course direction of advancement, it is necessary to change course by maneuvering, or tacking. To maneuver requires a rotation in place about the points on the "Windstar". Each change in direction takes upo one count which is deducted from the forward moves for that turn. For instance, to go from a starboard beat to a starboard board reach takes two counts, and if done in one turn there would be no advancement during that turn, only a maneuver. Advancement counts may be used to maneuver to any course from a starboard tack beat to port tack beat; however, th ey may not be used to go directly from beat to beat through the eye of the wind. To go through the eye of the, wind from beat to beat requires a tack. To tack, a boat is placed in the tack position and a tack card 47 is drawn before completing the tack; the tack is then completed according to the instructions on the tack card. An alternate gme replaces the tack cards with a tacking maneuver, which allows a player to go from one beat to the other through the eye of the wind and advance one space on the new course in one turn. Referring now to FIGURES 13 and 14 of the drawings, according to certain rules of the game, maneuvers called the "pinch" and "slide" may be undertaken on game board 1 during the course of the race. For example, referring to FIGURE 13 a sailboat 52 is moving on the starboard tack may "pinch" by moving sideways one space upwind, and may "slide" by moving one space downwind, if the spaces are open. Similarly, both "slide" and "pinch" maneuvers may be undertaken when the boat is proceeding on a port tack, as illustrated in FIGURE 14. In a preferred aspect of the "pinch" and "slide" maneuvering rules, sailboats 52 may not use either maneuver two turns in a row. In a most preferred embodiment of the invention, wind direction marks 6 are initially set and aligned with the wind direction point 45 corresponding to position 4 on transparent overlay 24 to simulate a northwest wind, as illustrated in FIGURE 6 of the drawing. After four complete rounds of turns, the last player to move picks a windshift card -.9, illustrated in FIGURE 4, and grid tab 3 is rotated to position wind shif grid 2 in a n ew position with respect to transparent overlay 24. For example, the wind shift card 49 chosen might direct the players to align wind direction marks 6 on wind shift grid 2 with the wind direction points 45 on transparent overlay 24 corresponding to position 1, as illustrated in FIGURE 1. The players must then adjust to the wind shift in future play as sailboats 52 are caused to continue traversing game board 1. Referring to FIGURES 10 and 11, when a windshift is accomplished according to the procedure set forth above, a sailboat 52 on a starboard tack may be in a position indicated in FIGURE 10 r -e to the rotation of wind shift grid 2. Sailboat 52 : • i then be repositioned into the grid block 5 where the I o -? of the boat rests, after the windshift is completed, as illustrated in FIGURE 11. Movement of the sailboat 52 after repositioning due to wind shift then proceeds as described above. Referring again to the drawings, it will be appreciated by those skilled in the art that certain rules are necessary for the players in traversing game board 1 in order to resolve conflicts relative to position, course, tacking and maneuvering. For example, an obstacle rule provides that if a boat is approaching shoreline 26 or other specified obstacle such as a bridge post, the player may call for room to tack or to maneuver and all other boats must provide this boat sufficient room to make the appropriate maneuver. In a preferred embodiment of the invention where the obstacle rule is in effect, island 32 is not included in the rule. The twoboat length rule provides that if at the end of a round (a complete traversal of the specified course) a boat has entered the two boat length circle or perimeter such as shoals mark perimeter 37 at shoals mark location 36, and another boat overlaps it, the inside boat always has the right of way, and the outside boat must give way to the inside boat in order to permit it to round the mark (buoy 44). Two boats are overlapped if any part of one is between the course mark and the stern line of the other. The stern line is an imaginary line which extends in both directions beyond the stern of the boat perpendicular to the center line of the boat. If, at the end of a round, a boat is within the two boat length circle or perimeter and no other boat overlaps it, that boat is entitled to maneuvering room to round any mark on subsequent turns and to clear the twoboat perimeter even if an overlap occurs with another boat at a later time. A full count rule provides that a boat must use all of the space moves or maneuver counts to which it is entitled unless it is blocked by a rightofway boat. Furthermore, a blocked move rule provides that a boat which is blocked by a rightofway boat may hold its position or may maneuver or tack for that turn. Furthermore, the wind hole rule relates to the three wind hole lull spaces 33 on game board 1. These lull spaces 33 are inscribed on transparent overlay 24 and are defined as areas where the wind is calm. If a boat starts a move with any part of the hull in one of the lull spaces.33, that move is limited to a one space move or a one maneuver count. In a preferred embodiment of the invention, the wind hole rule applies to all races. The beating starboard port rule provides that a starboard tacking boat has the right of way over a port tacking boat. If a port tacking boat blocks the advance of ' Y.V ' ϊ /. the starboard tacking boat and causes a foul, the port tacking boat must skip his next turn. If the foul occurs within the two boat length circle or perimeter around a mark, the port tacking boat is moved to one of the penalty spaces or boxes 30 inscribed on transparent overlay 24, and must remain there for two turns. After forfeiting two turns the penalty yacht or boat is returned as nearly as possible to its previous position before the penalty, and continues traversing game board 1. According to the tacking boat rule, a tacking boat has no right of way, and if a boat in the tacking position blocks the advancement of another boat, the boat in the tacking position must skip the next turn accorded it. If the foul occurs within the two boat length circle or perimeter of a mark, the tacking boat is moved directly to the penalty box and must stay there for two turns. After the two turn penalty is completed, the boat subjected to the penalty is returned to a grid block 5 located as nearly as possible to the boats previous position, and may then proceed on any selected course. It will be further appreciated by those skilled in the art that the sailing game of this invention may be played on game board 1 with the wind direction maintained in one direction and with, or without a spinnaker, or with a wind shift as hereinafter described. For example, when game board 1 is to be traversed under fixed wind conditions and with no spinnaker, the course may typically be laid out from starting line 34, around the buoy 44 located at shoals mark location 36, and around the buoy 44 located at the red nun buoy location 42 and across starting line 34, which becomes the finish line. The race may be run either to starboard or port, as determined by the race committee, an the committee may choose the number of rounds required to constitute one race. Under such game conditions, the advancement rule might require that traversal of game boar 1 is to be made on any of the seven courses set in "Windstars" 7 and under fixed wind conditions, with two spaces traversed per turn. In order to change course, the boats must tack or maneuver and a maneuver count replaces an advancement of one space. Accordingly, changing two courses in one move means that the boat can make no forward advance during that move. Furthermore, under these conditions a maximum of two course changes can be made in any one normal move. The same advancement rule may typically provide that a boat overtaking another boat on the same course must maneuver to avoid a collision, and a εtarboardport rule further provides that a boat on a starboard course has the right of way over a boat on a port course. For purposes of the starboardport rule, a run is considered to be a port course, and if a boat on a port course blocks the advance of a boat on a starboard course, a foul is declared and the boat on the port course must skip its next turn. If the foul occurs within the two boat length circle or perimeter at a mark, the port boat is moved to a penalty box 30 for two turns. After the two turn penalty, the boat is returned to its original position, or to a position as close to the original position as is possible considering the location of other sailboats 52, and may proceed on course. A two boat starboard rule provides that if two boats are proceeding on different starboard courses, the boat on a beat course has the right of way over the boat on the beam reach, broad reach and run course boats. The beam reach boat in turn has the right of way over the broad reach and the run boats, and the broad reach boat is considered to have the right of way over the run boats. According to the two boat port rule, if two boats are on different courses, the beating boat has the right of way over the beam reach, broad reach and run boats. The beam reach boat in turn has the rightofway over the broad reach boat and the run boat, and the broad reach boat is accorded the rightofway over the run boat. It will be appreciated that under this set of racing conditions, if a nonrightofway boat blocks a rightofway boat's advance, the blocking boat must skip its next turn. If the block occurs within the two boat length circle or perimeter at a mark, a foul is declared and the nonrightof- way boat is moved to a penalty box 30 and must forfeit the next two turns. After the two turn penalty in the box, the fouling boat is returned to as close to its original position as is possible on the course, considering the location of the other boats. As heretofore noted, it will be appreciated that the above enumerated rules may apply under circumstances where spinnakers are set according to the instructions noted in spinnakerset cards 48, illustrated in FIGURE 3, and the wind may also be shifted according to the instructions set forth in wind shift cards 49. illustrated in FIGURE 4, as desired. Generally, and in a preferred embodiment of the game, when the spinnakerset cards 48 are used, spinnakers may be carried on reach and run courses only, and the spinnaker is not permitted to be carried on a beat. To set the spinnaker, a boat must be on a reach or run at the start of a turn, and the player must draw a spinnakerset card 48 for instructions; he then follows the instructions for that turn. When the spinnaker is set, a boat may move three spaces for each turn or take three counts while maneuvering. The spinnakerset card 48 picked is returned to the bottom of the stack after the card instructions are followed. According to the spinnakertakedown rule, the spinnaker must be taken down at the start of a turn and for the spinnaker take down turn, a boat may move one space on that turn or it may maneuver on one count only. As heretofore described, in a preferred embodiment of the invention the spinnakers 53 provided on sailboats 52 are removable, and may be set according to the instructions provided in .spinnaker set cards 48, and removed according to present regulations. It will be appreciated that varous courses can be selected by a player who is designated as the race committee or committee chairman, as desired. In a preferred embodiment of the invention one of the courses which may be set is the triangle course. The triangle race course may be raced as a starboard or port course, and may be traversed either under fixed or variable wind conditions- and with or without setting spinnakers, as desired. The starboard race course is generally run from starting line 34 around shoals mark location 36, around southeast buoy location 40, red nun buoy location 42, and back across starting line 34. When the port race course is traversed, it is generally run from starting line 34 around shoals mark location 36, northwest buoy location 38- red nun buoy location 42, and back across starting line 34. As in the case of the actual sailing races and regattas, the sailing game of this invention can be organized into a simulated general regatta, which consists of a series of three or more races; an Olympic regatta, wherein the race course consists of a triangle course followed by a windwarddownward course; and big time sailing, which is designated as any race sailed with the cover space rule, the wind shift rule and the spinnaker rule all in effect. Optional variations which may be included in the sailing game of this invention might include the "puff and tack", wherein a "puff" die is rolled by a player for each turirand the forward space moves or maneuver counts of a boat are determined by the roll of the die. In a preferred embodiment of the invention the puff die is characterized by six sides, one side bearing the numeral 1; four sides having the numeral 2 thereon; and one side provided with the numeral 3. When the spinnaker is set the die is not rolled, and normal instructions on the spinnakerset cards are generally followed. A "surprise wind" game can also be played, wherein after the boats are in position for start, a wind shift card is drawn and the wind is set to that position for the start. The "skipper's choice" rule might also be placed in effect where each player may position the wind ip the direction of his choice only once during the race. The player may select a new position at the start of his turn. A "regular shift" race can also be run where the wind direction point 45 is set at position 4 at the start of the game, and after three rounds the wind direction point 45 is moved to the next position number. The wind shift may therefore be sequentially, moved from four- to five, to six, to seven, to one, to three , to four, and so on. A "wild wind" race can also be run where a wind shift card 49 is drawn after every two rounds. An optional course may be set up with buoys 44 moved to any position desired, and a starting- line 34 set up as desired, and the race course followed according to the routes selectedby the players. It will be appreciated that the well known compass rose can be used in the sailing game this invention to position the wind to specified c ....pass headings according to the knowledge of those skilled in the art. In this embodiment any selected combination of compass bearings from 0° to 360° can be assembled in the deck of wind shift cards 49, illustrated in FIGURE 4. In still another preferred embodiment of the invention a preset advance across game board 1 can be effected by means of a "maneuver" die, which is similar to the "puff" die described above. The maneuver die might be characterized by six sides, with the numeral 1 provided on one side; the numeral 2 placed on three of the sides; the numeral 3 inscribed on one side; and the numeral 4 provided on the last side. The maneuver die is thrown prior to a maneuver to determine the extent of the maneuver. Having described my invention with the particularity set forth above, when is claimed is: C" T

Claims: CLAIMS 1. A sailing game comprising: (a) a grid having intersecting grid lins defining a plurality of grid blocks and provided with wind direction indicia; (b) a transparent overlay positioned in pivotal relationship over said grid and inscribed with selected game indicia; and (c) playing pieces for traversing said transparent overlay and said grid according to selected game rules. 2. The sailing game of claim 1 further comprising a pivot pin carried by said grid and rotatably cooperating with said overlay to permit rotation of said grid with respect to said overlay and simulate changes in wind direction according to said wind direction indicia. 3. The sailing game of claim 1 wherein said wind direction indicia is characterized by at least one shaped wedge having a wedge point indicating a selected prevailing wind direction and two rear points indicating selected maneuver directions for said playing pieces, and further characterized by a pair of side points projecting from each side of said wedge and indicating alternative maneuver directions for said playing pieces. 4» The sailing game of claim 1 further comprising a pivot pin carried by said grid and rotatably cooperating with said overlay to permit rotation of said grid with respect to said overlay and simulate changes in wind direction according to said wind direction indicia, and wherein said wind direction indicia is characterized by at least one shaped wedge having a wedge point indicating a selected prevailing wind direction and " two rear points indicating selected maneuver directions for said playing pieces, and further characterized by a pair of side points projecting from each side of said wedge and indicating alternative maneuver directions for said playing pieces. 5. The sailing game of claim 1 wherein said game indicia is at least one buoy location and a startfinish line positioned in spaced relationship from sid at least one buoy location. 6. The sailing game of claim 1 wherein said game rules include instruction cards for tacking, for setting spinnakers on said playing pieces and for pivoting said grid with respect to said overlay to simulate a variation in said wind direction. 7. The sailing game of claim 1 further comprising a pivot pin carried by said grid and rotatably cooperating with said overlay to permit rotation of said grid with respect to said overlay and simulate changes in said wind direction according to said wind direction indicia, and wherein: (a) said wind direction indicia is characterized by at least one shaped wedge having a wedge point indicating a selected prevailing wind direction and two rear points indicating selected maneuver directions for said playing pieces, and further characterized by a pair of side points projecting from each side to said wedge and indicating alternative maneuver directions for said playing pieces; (b) said game indicia is at least one buoy location and a startfinish line positioned in spaced relationship from said at least one buoy location; and (c) said game rules include instruction cards for tacking, for setting spinnakers on said playing pieces and for pivoting said grid with respect to said overlay to simulate a variation in said wind direction. ;A^ C"PI

Inventors: SELNESS J
Applicants: SELNESS J
Application year: 1981
Main classification: A63F3
IPC codes: A63F3, A63F9, A63F11