PATTERN CONSTRUCTING CARD GAME

Abstract: The object of the invention is to compose or construct Harlequin type patterns representing people, animals or inanimate things by utilizing a plurality of cards (20, 30, 40, 50, 60, 80, 100, 110, 130, 140, 150, 160, 170) having color zones (21, 31, 32, 41, 42, 51, 52, 61, 62, 63, 81, 82, 91, 92, 101, 102, 103, 111, 112, 113, 131, 132, 141, 142, 151, 152, 161, 162, 171, 172) wherein adjacent zones of like color are matched as to their color when cards abut or overlap. The zones have edges, and another aspect of the invention is to permit matching of abutting cards that have zones which may be of different colors but with matching edges of the same length.

Description: Description PATTERNCONSTRUCTINGCARDGAME Technical Field The invention relates to the utilization of cards having color zones, and to arrange such cards to form Harlequin type representations of people, animals and inanimate objects by matching like color zones of different cards and by matching edges of color zones of different cards in terms of their same lengths. Background Art There is no known background art that addresses itself to Harlequin representations of people, animals and inanimate objects utilizing color matching techniques. Disclosure of Invention In accordance with the present invention, a game utilizing cards with three ends and cards with an even number of ends enable the construction of various Harlequin patterns and objects in accordance with rules of the game. Such cards may have one or isore color zones thereon. The principles involve matching color zones or matching the lengths of color zone edges of different cards, or combinations of color zone and edge length matching. Brief Description of Drawings FIG-. 1 is a snake-pattern representation through the use of four-ended cards having color zones, wherein such snake-pattern is constructed in accordance with the invention. FIG. 2 is a portion of the representation utilized in FIG. 1 to illustrate why hidden structure was not displayed in the FIG. 1 pattern and in subsequent figures. FIG. 3 shows the utilization of triangular-shaped cards with color zones which are usable to practice the invention. FIG. 4 shows the utilization of six-ended cards with color zones usable to practice the invention. FIG. 5 shows the use of eight-ended cards with color zones in conjunction with a four-ended card, usable to practice the inventio FIG. 6 shows the use of twelve-ended cards with color zones, usable to practice the invention. FϊG. 8 shows the reverse side of the four-ended cards as used in FIG. 1 , wherein such reverse side has a design thereon. FIG. 9 illustrates an Eskimo Harlequin constructed in accordance with the priniciples of the invention. FIG. 10 illustrates a windmill or a cat Harlequin constructed in accordance with the principles of the invention. FIG. 11 shows the cross-hatched representations for the five different colors as utilized in FIGS. 1-7 and 9-10. Best Mode for Carrying Out the Invention Referring to FIGS. 1 and 11, a snake-like pattern is depicted in FIG. 1 , constructed by overlapping or abutting a plurality of cards having four ends each, which cards develop the snake pattern in accordance with the rules of the game to be discussed. Inasmuch as the illustrations have to be in black-inked representations, five colors that were utilized throughout the drawings * are represented by appropriate cross-hatching, as shown in the color identifiers of FIG. With respect to FIG. 11, cross-hatched line directions are viewed with regard to the vertical and horizontal edges of the drawing paper sheets per se, and not defined in terms of any of the card orientations, since such cards may be oriented at any angle on the drawing paper sheet, the vertical direction being parallel to the longest paper dimension and the horizontal direction being parallel to the shortest paper dimension. Consquently, a group of cross-hatched lines at 14 running parallel to the small paper dimension indicates the color blue. The diagonal group of cross-hatched lines running from the upper left to the lower right of the drawing paper as at 15 is the designation for the color green. The diagonal group of cross-hatched lines running from the upper right to the lower left of the drawing va~eτ at 16 is _ O FI_ - the designation for the color brown. The group of cross-hatched lines running parallel to the vertical drawing paper direction at 17 is the designation for the color red. The group of cross-hatched lines rrn-ming both vertically and horizontally with respect to the edges of the drawing paper at 18 is the designation for the color yellow. The game may be played with a plurality of cards where each of the cards have a plurality of ends. The term ends in this specification is reserved for the actual ends of the cards, whereas the term edges is reserved for the boundaries of the various color zones on each of one of the planar surfaces of such cards. It must of course be realized that frequently an end of a card and an edge of a: color zone will be the same. This game may be played with .cards where all such cards have the same number of ends, or with cards having a different number of ends. In this respect however, the cards should have an even * number of ends, except for the singular situation where a three-ended card will also be useable to construct a variety of patterns, in addition to the snake pattern of FIG. 1 , several other exemplary patterns or designs to be discussed below. In meeting the basic requirement for using cards with three ends and/or any even number of ends, several formulae are applicable to define the number of ends such cards may have. However, since the number of ends may go on ad-infinitum, for practical reasons such formulae have designated limits, limiting the number of even-ended cards. One of such formulae is defined by the parameters in the statement [^(≥ 1 ) - 2(N)], and the other of the formulae is defined by the parameters in the statement [(2 + 2)(2 )], where Η, P and Q are each a digit selected from the group of digits consisting of 0, 1 and 2. Tables showing the development of the formulae in terms of the number of ends of the various cards, limits the parameters of I, P and to the digits 0, 1 and 2 only, provides the clearest illumination as to the the way the formulae provide only the even-ended cards, as well as showing how the singular three-ended card is arrived at. The * ' use of such formulae will not result in obtaining non-existant cards, such as single or double ended cards, nor will the formuale provide odd ended cards except for the usable three-ended card. TABULAE DEVELOPMENT OF FOEMULA [3(2 ) - 2(H)] N __ 5(2 ) 2N Number of Ends 0 1 3 0 3 1 2 6 2 . 4 2 4 12 4 8 TABULAR DEVELOPMENT OF FORMULA [2 P + 2][2 Q ] P_ 2_ 2 P + 2 ≤i. Number of Ends 0 0 3 1 3 1 0 4 1 4 2 0 6 1 6 0 1 3 2 6 1 1 4 2 8 2 1 6 2 12 0 2 3 4 12 1 2 4 4 16 2 2 6 4 24 Whereas, many rules will be stated for playing the game, two rules which always apply irrespective whether or not other rules are used, are Rules 1 and 2. . Rule 1 : When cards are overlapped, the overlapping edges of the colored zones of such cards must natch in color. It may turn out tha an edge of a colored zone will be the same as an end of a card. With respect to this rule, the edge of a zone does not have to be of the same length as that portion of a zone on another card upon which the first stated card is overlapped. This rule can however be further restricted to include additional conditions as defined in Rules 3, 4. 5. 6, 7 and 8. Rule 2: When ends of cards abut each other, abutting edges of color zones, which abutting edges may be identical to the ends of suc cards, such abutting edges must match in length. Rule 3: Rule 1 may be further restricted so that the locus of overlap of the color zones must match in length. Rule 4 . : Rule 2 may be further restricted so that the edges that abut must have zones on both sides of such edges that also match in color. Rule 5 : The cards used shall have three ends " only. Rule 6: The cards used shall have an even number of ends only. Rule 7: The cards used may have any number of even-numbered ends mixed with cards that have three ends. Rule 8: This rule constitutes a group of auxiliary rules, any one or more further restricting the foregoing listed rules, which further restrict the game to make it more difficult to play. Such auxiliary rules include color zones having matching edges wherein the zones are of the .same color, are of different colors, have the same contours, have different contours, color zones are of the same geometric shapes, color zones that are of different geometric shapes, color zones where some have geometric shapes and others have non-geometric or irregular shapes, color zones that have irregular shapes and fit together at a common locus of their irregular edges in a typical jig-saw puzzle configuration. Accordingly, since it would become too confusing to number the ends of the cards as well as numbering the edges of the color zones, only the color zone edges will bear numbers as well as the color zones per se. The visible ends of the respective cards are clearly discemable in view of the card ends being heavy-lined, and therefore do not require numbering. Parts of or the entire end of a particular card may also be an edge of a color zone, in which case such edge will bear a number so that the boundaries of the color zones may be defined in terms of their edges. Card 20 has one red color zone 21 bounded by edges 22, 23 and 24 which are also the ends of card 20, and further bounded by another edge which is not visible in view of card 0 overlapping card 20. Card 30 has red zone 31 and green zone 32 thereon. Red zone 31 overlaps red zone 21 of card 20 so that there is a match in color between the zones satisfying Rule 1. Ξone 1 is bounded by edges 3 , 34, 3 and 36, and notwithstanding that edges 33 and 34 invade zone 21 without having corresponding matching edges of another color zone, such invasion of edges 33 and 34 does not violate Rule 1. Zone 32 is bounded by edges 36, 37 and 38 and by another edge not visible in view of card 40 overlapping card 30. Card 40 has green' zone 41 and blue -zone 42 thereon. Since card 40 overlaps card 30, the green zone 41 matches the green zone 32 in color. Zone 41 is bounded by edges or portions of edges 43> 44, 45 and 46. Zone 42 is bounded by edges 46, 47 and and edge that is not visible in view of card 50 overlapping card 40. Hence, edge portion 44 and edg 45 though not having any corresponding matching e ' dges of different color zones still satisfies Rule 1. Card 50 has green zone 51 and blue zone 52 thereon. Since card 50 overlaps card 40, it may be seen that a portion of green zone 51 is overlapped on a p ortion of green zone 41 and there is a color zone matc A portion of blue zone 52 overlaps a portion of blue zone 42, and similarly there is a blue color match. It should be noted that edge boundary 54 contitutes a common locus of overlap of zones 41 and 5 and consequently such common locus 54 may be deemed also edges of overl that match in length, inasmuch as it would be quite possible for such part of color zone 41 that is hidden from view by overlapping of zone 51 thereon to have still a different color thereunder, so that edge 54 would indeed be one of the boundaries of such different and hidden color, and consequently this situation would also satisfy the condition set forth in Rule 2. Card 60 has green zone 61 , red zone 62 and blue zone 63 thereon. Zone 61 is bounded by edge portions 64 and 65, edge 66 and edge 67. Zone 62 is bounded by edge 67, edge 68 and edge 69. Zone 63 is bounded by edges 69, 70 and edge 83 of zone 81 of card 80 which forms a common abutting locus of demarcation between blue zone 63 and green zone 81 of cards 60 and 80 respectively. Since there is present abutting edges between cards 60 and 80 of the same length as at S3, Rule 1 is satisfie notwithstanding that color zones 63 and 81 have different colors. Green color zone 81 of card 80 is bounded by edges 83, 84, 85 and Blue color zone 82 of card 80 is bounded by edges 86, 87, 83 and anothe edge not visible due to overlap of card 90 on card 80. Card 90 is overlapped on card 80 so that blue color zone 91 is superimposed over blue color zone 82. c olor zone 91 is bounded by edges 93, edge portions 94 and 95, and edge 96. Here too, the superimposition of zone 91 over zone 82 causes edge 93 and edge portion 94 to be within the confines of ' zone 82, but such condition does not constitute a violation of Rule 1 inasmuch as there is a color match between zones 82 and 91 • Card 90 also has green zone 92 bounded by edges 96, 97 and by another edge not visible in view of card 100 being overlapped on card 90. Card 100 has blue color zone 101, green color zone 103 and red color zone 103 * Zone 101 is bounded by edge portions 104 and 105, by edge 106 and by an edge not visible in view of card 110 overlapping card 100. Zone 102 is bounded by edges 106, 107, 108 and 109a. Zone 103 is bounded by edges 109 > 109a and 118. Edge portion 105 forms a common locus for the like blue colors of zones 91 and 101, and consequently such locus 105 may be considered as constituting edges of like length at the common overlap boundary of color zones 91 and 101. Zones 91 and 101 being of like color, the locus at 105 would satisfy Rule 3. Card 110 is comprised of blue color zone 111, red color zone 112 and green color zone 113. Zone 111 is bounded by edge portions 114 and 11 , edge 116, edge 117 and parabolic contoured edge 120. Zone 112 is bounded by edges 116, 118 and 119- Zone 113 is bounded by edges 120 and 133, where the abutting edge at 133 is common to zones 113 and 131 , and where edge 133 is of the same length between green color zone 113 and green color zone 131. Thus the abutting color zones 113 and 131 of different cards have abutting edges of the same length, satisfying Rules 1 , 2 and 4- With respect to card 110, red zone 112 presents another special situation where the same locus 118, which is also an end of card 110, is an overlap locus insofar as zone 112 overlapping card 100 and color matching zone 103 thereof. But insofar as zones 103 and 112 are concerned, locus 118 defines a color zone match and an edge length match between zones 103 and 112, even if the cards thereof do not abut at their ends. Though such situation was not written into the rules of the game, it should be understood that it is intended to be so incorporated as an optional condition, and also that an additional rule could be added if desired wherein consideration is given to abutting of partial or entire zones of different cards, as well as abutting of color zones at ends of such cards. Card 1 0 has green zone 131 of .parabolic shape and blue zone 13 .Zone 131 is bounded by edges 153 and 134, edge 134 being a curved ed in the general form of a parabola, and since zone 132 is the complem of zone 131, it also has a parabolic arc at 134* Zone 132 is bounde by edges 134, 135, 136 and another edge not visible in view of card overlapping card 130. Hence, zones 113 and 131 o the same color wi abutting edges of the same length satisfy Rules 1 , 2 and 4 and invol one of the additional conditions stated in Rule 8 when green zones 113 and 131 are of the same contours. Card 140 overlaps card 130 and causes zone 141 to invade zone However, zones 141 and 132 are of the same color, meeting Rule 1 requirements. Zone 1 1 has edge portions 143 and 144, edge 145, edge 146 and edge 147 surrounding that zone. Red color zone 142 of card 140 is bounded by edges 147, 148, 149 s~d an additional edge no visible in view of overlap of card 1 0 on card 1 0. Card 150 overlaps card 140 so that red zone 151 thereof invades red zone 142 of card 140. Red zone 151 of card 150 is bounded γ ed portions 153 and 154, edge 155, edge 156 and another edge that is not visible by virtue of card 160 overlapping card 150. Blue zone 152 of card * 150 is bounded by edges 156 and 157 and by another edge not visible by virtue of card 160 overlapping card 150. In this instance edge-portion 154 and edge 155 do not have corresponding numbered edge since they invade the field of red zone 142, but such situation does not violate the rules in view of the matching color zones of overlapp red zones 142 and 151. Card 160 overlaps card 150 so that Q ;j_ ue . color zone 161 of card 160 matches blue * color zone 152 of card 150. Zone 161 is bounded by edge I63, edge 164 and irregular edge 165. Here, a further condition from Rule 8 is effected, namely, that in addition to the overlapping match of color zones, the color zones per se are of different contour ( 0:,! where color zone 152 is of geometric shape but the other color zone 161 has a non-geometric shape. Card 160 also has red color zone 162 bounded by an irregular edge 165> edge 166, edge portions 167 and 168 and an irregular end of card 160 at 169 jrhich is also and irregular edge of red zone 162 and constitutes a common locus for a similarly irregular end of ' card 170 at an edge of its corresponding red color zone 171. Consequently, zones 162 and 171 abut at an irregular but common locus at 169, and being of different shapes also invoke additional conditions from Rule 8. Card 170 with its red zone 171 and green zone 172 ± s ± n abutting relationship, for the end of the snake pattern, wherein red zone 171 is bounded by edges 169, 173 and 174, and where green zone 172 is bounded by edges 174, 175 and 176. Referring to FIG. 2, a segmentary portion of FIG. 1 is utilized, consisting of cards 50, 60, 80, 100 and 110 to indicate the confusion that would be added in attempting to understand the FIG. 1 pattern, when invisible ends of cards due to card overlap would have been included in the drawing of FIG. 1. Such ends of cards are shown in FIG. 2 as dotted heavy lines. Additionally, though not illustrated in FIG. 2, if boundaries or edges of zones which are not visible due to overlap of cards would have been included as dashed lines, even more confusion and difficulty in analysis of the construction of the FIG. 1 pattern, would result. It is for these reasons that FIG. 1 and subsequent figures in the drawings are devoid of non-visible features of the cards and their color zone boundaries. Referring to FIGS. 3 and 11, a plurality of triangular cards are shown in FIG. 3, where some cards abut each other and others overlap. Card 180 has blue triangular color zone 181 and red triangular color zone 182. Zone 181 is bounded by edges 183, 184 and 185. Zone 182 is bounded by edges 185, 186 and 187 * Card 190 has a red triangular zone 191 and a blue triangular zone 192. Zone 191 is bounded by edges 187, 193 and 194* Zone 192 is bounded by edges 194, 195 and an edge that is not visible due to overlap of card 200 on card 1 0. Card 200 has red triangular zone 201 and blue tetragonal zone 202. Zone 201 is bounded y edges 203, 204 and 205- Zone 202 is bounded by edges 205, 206, 207 and 208. Hence, abutting edges of zones 182 and 191 have a common l at 187 that matches the zones both in their edge lengths as well as in their colors. Cards 190 and 200 cause their zones 192 and 202 to overlap at a common locus 206 to form a color match therebetween. I obvious that more triangular cards can be added in accordance with t rules of the game, or even-ended cards can be added, to form a varie of patterns as a continuation of the illustrated FIG. 3 pattern. Referring to FIGS. 4 and 11, a plurality of six-ended cards are shown in FIG. 4 at 210, 220 and 230. Card 210 has brown zone 211 an green zone 212. Zone 211 has edges 213, 214, 215 and 216. Zone 212 edges 216, 217, 218 and 219 * Card 220 has green zone 221 and brown 222. Zone 221 is bounded by edges 219, 223, 224 and 225- Zone 222 bounded by edges 224, 226, 227 and 228. Card 230 has blue zone 231 red zone 232. Zone 231 is bounded by edges 233, 234, 218 and 235- Z 232 is bounded by edges 235, 225, 236 and 23 • Hence, abutting edges brown color zones 212 and 221 at 219 provide both a color match and a length of edge match thereat. Abutting edges of green zone 212 and bluezone 231 at 218 have the same lengths, and although there is no color match between these zones, Rule 1 is satisfied in view of their length of edge match at their abutting locus. It is obvious that car with triangular shapes and cards with an even number of ends can be used to add to the pattern of this figure in accordance with the game Referring to FIGS. 5 and 11, an eight-ended set of cards 240 and 260 with their color zones are shown in FIG. 5 as.being used in conjunction with a our-sided card 280 which is square in configurati and constitutes a variation of the rectangular cards. Card 240 has brown color zone 241 , red color zone 242 and blue color zone 243- Zo 241 is bounded by edges 244, 245, 246, 247 and 248. Zone 242 is boun by edges 248, 249. 250 and 251 • Zone 243 is bounded by edges 250, 252 and 253- Card 260 has green color zone 261, red color zone 262 a blue color zone 263. Zone 261 is bounded by edges 26.4, 265, 266 ana 267. Zone 262 is bounded by edges 267, 268, 269 and 251. Zone 263 is bounded by edges 269, 270, 271 and 272. Card 280 has brown clor zone 281 and green color zone 282- Zone 281 is bounded by edges 244, 283 and 284- Zone 282 is bounded ■ b . by edges 264, 284 and 285. It is obvious that the pattern meets the game requirements, to which other cards can be added. Color zones 242 and 262 are of the same color and abut at 251 • Locus 251 defines the same edge lengths for these zones. Likewise, zones 241 and 281 are of the same color and abut at 244 * Locus ' 244 defines the same edge lengths for these zones. Similarly, color zones 261 and 282 are of the same color and abut at 264. -Locus 264 defines the same edge lengths for these zones at the abutting locus. Referring to FIGS. 6 and 11, a twelve-ended set of cards 300 and 350 with their color zones are shown in FIG. 6 in accordance with the game rules. Card 300 has a brown color zone 301 , a blue color zone 302 and a green color zone 3O3. Zone 301 is bounded by edges 304, 30 . 306, 307. 308 and 309 * Zone 302 is bounded by edges 309, 310, 311 and 312. Zone 3O3 is bounded by edges 311 , 313, 3H> 315, 316 and 317. Card 350 has blue color zone 351 , red color zone 352, another red color zone 354 and green color zone 353* Zone 351 is bounded ~oγ edges 312, 355 and 356. Color zones 302 and 351 are of the same color and abut at a common locus 312 satisfying the game rules in several ways. Zone 352 is bounded by edges 355, 357, 358, 359 > 360 and 361. Zone 353 is bounded by edges 361 , 362, 363, 364 and 365. Zone 354 is bounded by edges 365, 366, 367, 368, 369 and 356. It is obvious that both triangular and even- ended cards can be added to. extend this pattern in accordance with the rules of the game. Referring to FIGS. 7 and 11, a pair of four-ended cards 400 and 410 are shown in FIG. 4 in overlapping relationship. Card 400 has blue color zone 401 and red color zone 402. Zone 401 is bounded by edges 403, 404 and 405. Edge 405, which is synonymous with the end of card 400, is irregular in a jig-saw type configuration. Card 410 has blue color zone 411 and red color zone 412. Zone 411 is bounded by edge 414, arc-curved edge 413 and by a pair of orthogonal related edges which are not visible in view of overlap of card 400 over card 410 into zone 411. Zone 412 is bounded by arc-curved edge 413, edge 415, edge 416 and edge 417. When card 400 is overlapped on card 410, zone 401 and its irregular edge 405 invades zone 411, so that a color match between zones 401 and 411 results. However, in view of irregular edge 405, this may also be regarded as a match of abutting zones at their abutting locus 405, since it would be possible to design a card such as 410 where the portion overlapped by card 400 may be a different an another color zone terminating in an edge identical to 405• In this instance, zone 401 may be considered non-geometric, and zone 411 may be considered either geometric if there Is no other color zone adjacent to it in the region that is overlapped by card 400, or may be considered non-geometric if there is another color zone thereunder as discussed. This configuration shows how still more additional rules can be added to extend the scope of the game. Referring to FIG. 8, an exemplary four-ended ' card 500 is shown having some pattern or design 501 on .the planar surface of the card which is opposite to the planar surface on which the various color, zones are established. Referring to FIGS. 9 and 11, a plurality of four-ended cards are utilized in FIG. 9 in accordance with the rules of the game to constru a Harlequin design of an Eskimo. Inasmuch as details concerning zonal boundaries have been thoroughly discussed in conjunction with FIGS. 1 and 3-7, the zonal boundaries or edges of zones will not be included herein for FIG. 9. Card 510 has blue color zone 511 and yellow color zone 512. Card 520 has red color zone 521 and yellow color zone 522. Card 530 has yellow color zone 531 and green color zone 532. Cards 510 and 520 are tilted at an angle with respect to the drawing sheet in an inward direction so that corners of cards 510 and 520 touch near the top of the figure. One corner of card 510 touches one corner of card 530 and one corner of card 520 touches another corner of card 530. The touching of these corners is not visible in view of cards 540, 550 and 560 overlapping the areas where these corners touch each other. Card 540 has brown zone 541 , yellow zone 542, blue zone 543 and red zone 544« Card 550 has blue zone 551 , yellow zone 552, green zone 553 and red zone 554. Card 560 has red zone 561, yellow zone 562, green zone 563 and blue zone 564. Consequently, when card 540 is positioned in relation to cards 550 and 560, so that one corner of card 540 touches one corner of card 550, another corner of card 540 touches one corner of card 560, and one corner of card 550 touches a corner of card 560, thus forming the head of the Eskimo Harlequin and providing its mouth as at 565. In such construction, the overlapping cards obey the rules of the game in that yellow zone 512 matches yellow zones 542 and 552, yellow zone 522 matches yellow zones 542 and 562, and yellow zone 3 matches yellow zones 552 and 562. The Eskimo Harlequin is further constructed by adding card 570 so that the long edge of card 570 abuts the long edge of card 530. Card 570 has yellow zone 571, green zone 572, blue zone 573 and red zone 574« In such arrangement, green zone 572 matches both in color and edge length zone 532. Cards 580 and 590 are added t ' o card 570, which is the chest of the Eskimo , Harlequin, in abutting relationship to form the arms thereof. Card 580 has yellow zone 581 , green zone 582, blue zone 583 and red zone 584« Thus zone 83 of card 580 is matched to zone 573 of card 570 to form one of the arms. Card 590 has yellow zone 591 , blue zone 592, red zone 593 and green zone 594« Here, zone 591 of card 590 is color matched to zone 571 of card 570 to form the other arm of the Eskimo Harlequin. Card 600 is then abutted against card 570 along their respective longer ends. Card 600 has blue zone 601 and red zone 604 * The body of the Eskimo Harlequin is basically composed of cards 570 and 600, and when card 600 is abutted against card 570, red zone 604 of card 600 matches red zone 574 of card 570. The legs of the Eskimo Harlequin are then constructed by overlapping cards 620 and 63O on card 600 at angular tilts. Card 620 has blue zone 621 , yellow zone 622, green zone 623 and red zone 624. The blue zone 601 of card 600 is matched by the blue zone 621 of card 620, and the red zone 604 of card 600 is matched by the red zone 624 of card 620 to form one leg of the Eskimo Harlequin. Card 63O has blue zone 63I , red zone 632, green zone 633 and another red zone 634. Thus blue zone 601 of card 600 is matched by blue zone 631 of card 63O and red zone 604 of card 600 is matched by red zone 634 of card 63O to form the other leg of the Eskimo Harlequin. Referring to FIGS. 10 and 11, a plurality of four-ended cards ar utilized in FIG. 10 in accordance with the rules of the game to const a figure which may be designated either as a windmill or cat harlequi However, the term windmill will be referred to subsequently in relati to FIG. 10. The base of the windmill is constructed by utilizing abutting ca 700, 710, 720 and 730. Card 700 has green zone 701 and yellow zone 7 Card 710 has green zone 711 and red zone 712. When ends of cards 700 and 710 abut, green zones 701 and 711 match in color. Card 720 has red zone 721 and yellow zone 722, so that when the ends of cards 700 and 720 abut, yellow zones 702 and 722 match in color. Card 730 has yellow zone 731 and red zone 732, so that when the ends of cards 710 and 730 abut, red zones 712 and 73 * 2 match in color. The vertical structure of the windmill is then constructed by abutting an end of card 740 with an end of card 700, abutting an end of card 750 with an end of card 710, which also abuts ends of cards 740 and 750. One end of card 760 is then abutted against one end of card 740, and one end of card 770 is abutted against an end of card 750 which also causes two other ends of cards 760 and 770 to abut. Card 740 has a singular yellow zone 742- Card 750 has red zone 751 and yellow zone 752. Consequently, yellow zone 742 of card 740 match yellow zone 702 of card 700, and red zone 751 of card 750 matches red zone 712 of card 710. Card 760 has a singular yellow zone 762 and ca 770 also has a singular yellow zone 772. Consequntly, yellow zone 762 of card 760 will match yellow zone 742 of card 740, and yellow zone 772 of card 770 will match yellow zone 752 of card 750. In the foregoing zone color matching, all loci demarking the color match between any two of the various zones of different cards also were of the same length, that is the edges of the color zones that matched where of the same length at the loci of match, thereby satisfying several conditions of the rules of the game. The rotating windmill members are represented by cards 780, 790 800 and 810. Card 780 has green zone 781 and yellow zone 782. Card 790 has yellow zone 792 and red zone 791 • Card 800 has green zone 801 and red zone 802. Card 810 has a singular red zone 812. Cards 780 and 800 abut each other at their longer ends, and similiarly cards 790 and 810 abut each other at their longer ends. Abutting sets of cards 780-800 and 790-810 are angularly tilted to give a rotational effect to the windmill member. Card 780 overlaps card 760 so that yellow zone 782 overlaps and invades yellow zone 762. Similarly, card 790 overlaps card 770 so that yellow zone 792 overlaps and invades yellow zone 772, thus meeting the requirements of Rule 1. Additionally, by virtue of abutting ends of cards 780 and 800, there is a color match between adjacent zones 781 and 801 as well as a match in length at the common locus between color zones 781 and 801. Likewise, by virtue of abutting ends of cards 790 and 810, there is a color match between zones 791 and 812 as well as a match in length at a common locus between color zones 791 and 812. Still further, card 800 overlaps.on card 810, so that red zone 802 invades red zone 812, forming a color match but not an edge length match, but nevertheless such color match only, still satisfies Rule 1. Although FIGS. 1-7 and 9-10 illustrated certain con igurations, their purpose was to illustrate and explain the principles of the invention and the rules that may be applied in practicing the invention, and such figures should not be construed as limiting the invention thereto, inasmuch as virtually any represention of animate and inanimate objects can be constructed by utilizing the principles of the invention.

Claims: Claims 1. A game comprising a plurality of cards for constructing patterns therewith, each of said cards having a plurality of ends, the quantit of said ends being defined by one of the formulae selected from the group of formulae consisting of [3(2^) - 2(N)] and [(2 " + 2)(2 Q )], wherein IT, P and Q are each a digit selected from the group consistin of 0, 1 and 2, each of said cards having a planar surface with at least one color zone, said at least one color zone having edges demarking the confines thereof, wherein zones of overlapping cards match in color at their locus of overlap, and wherein said edges of abutting color zones match in length at their abutting locus. 2- The invention as stated in claim 1 , wherein the zones that match in color at the locus of overlap also have edges that match in length. 3« The invention as stated in claim 1 , wherein the abutting zones that have edges which match in length at their abutting locus also have matching color zones thereat. 4. The invention as stated. in claims 1, 2 or 3, wherein the zones having the matching edges are of the same color. 5- The invention as stated in claim 1, 2 or 3> wherein the zones having the matching edges are of different colors. 6. The invention as stated in claim 1, 2 or 3, wherein the zones having the matching edges have the same contours. 7* The invention as stated in claims 1, 2 or 3, wherein the zones having the matching edges have different contours. δ. The invention as stated in claim 1, 2 or 3, wherein said zones have geometric shapes. 9. The invention as stated in claims 1, 2 or 3, wherein at least one color zone on any of said cards has a geometric shape and wherein said at least one color zone on any other of said cards has a non-geometric shape. 10. The invention as stated in claim 1, 2 or 3, wherein each of said cards has three ends. 11. The invention as stated in claim 1, 2 or 3, wherein each of said cards has an even number of ends. 12. The invention as stated in claim 1, 2 or J, where each of said cards has another planar surface having a predetermined design thereon. 13- -~ method of playing a game utilizing a plurality of cards, each of said cards having at least one color zone on one of its planar surfaces, said at least one. color zone having edges demarking the confines thereof, comprising the step of: (a) matching one color zone of one of said cards with a like color zone of another of said cards. 14« The method as stated in claim 13, including the step of: (b) overlapping matched color zones of the cards as defined in step (a) . 15- The method as stated in claim 13, including the step of: (c) abutting edges of the matched color zones of said cards as defined in step (a) • 16. The method as stated in claim 14, including the step of: (d) matching the overlapping zones of the cards as defined in step (b) so that said overlapping, zones display a common edge of the same length at the locus of overlap. - C 17. The method as stated in claim 15. including the step of: (e) matching color zones of the cards as defined in step (c) so that the abutting edges of said zones are of the same length at their abutting locus. 18. The method as stated in claim 13. wherein the color zones have matching edges of the same contour. 19. The method as stated in claim 13. wherein the zones that match in color have different contours, but their edges at the locus of color match have a common contour. 20. The method as stated in claim* 13 > wherein the matching color . zones are of geometric shapes. 21. The method as stated in claim 13» wherein the color zones are on triangular-shaped cards. 22. The method as stated in claim 13* wherein the color zones are on cards having an even number of ends-

Inventors: BROOKS J, BROOKS Q
Applicants: BROOKS J, BROOKS Q, GAIN D, GERRY M
Application year: 1979
Main classification: A63F9
IPC codes: A63F9