We consider the problem of distributed admission control without knowledge of the capacity region in single-hop wireless networks, for flows that require a pre-specified bandwidth from the network. We present an optimization framework that allows us to design a scheduler and resource allocator, and by properly choosing a suitable utility function in the resource allocator, we prove that existing flows can be served with a pre-specified bandwidth, while the link requesting admission can determine the largest rate that it can get such that it does not interfere with the allocation to the existing flows.
Under the assumption that requests can be split, @cite_26 proposes a solution for multi-hop multichannel networks. If the requests cannot be split, a heuristic is presented using the least-congested, minimum-hop path to route requests.
@cite_26
1970554468
Modern cloud infrastructure providers allow customers to rent computing capability in the form of a network of virtual machines (VMs) with bandwidth guarantees between pairs of VMs. Typical requests are in the form of a chain of VMs with an uplink bandwidth to the gateway node of the network (rooted path requests), and most data center architectures route network packets along a spanning tree of the physical network. VMs are instantiated inside servers which reside at the leaves of this network, leading to the following optimization problem: given a rooted tree network T and a set of rooted path requests, find an embedding of the requests that minimizes link congestion. Our main result is an algorithm that, given a rooted tree network T with n leaves and set of weighted rooted path requests, embeds a 1−e fraction of the requests with congestion at most poly(logn, logθ,e−1)·OPT (approximation is necessary since the problem is NP-hard). Here OPT is the congestion of the optimal embedding and θ is the ratio of the maximum to minimum weights of the path requests. We also obtain an O(Hlogn e2) approximation if node capacities can be augmented by a (1+e) factor (here H is the height of the tree). Our algorithm applies a randomized rounding scheme based on Group Steiner Tree rounding to a novel LP relaxation of the set of subtrees of T with a given number of leaves that may be of independent interest. We investigate the problem of optimal request routing and content caching in a heterogeneous network supporting in-network content caching with the goal of minimizing average content access delay. Here, content can either be accessed directly from a back-end server (where content resides permanently) or be obtained from one of multiple in-network caches. To access a piece of content, a user must decide whether to route its request to a cache or to the back-end server. Additionally, caches must decide which content to cache. We investigate the problem complexity of two problem formulations, where the direct path to the back-end server is modeled as i) a congestion-sensitive or ii) a congestion-insensitive path, reflecting whether or not the delay of the uncached path to the back-end server depends on the user request load, respectively. We show that the problem is NP-complete in both cases. We prove that under the congestion-insensitive model the problem can be solved optimally in polynomial time if each piece of content is requested by only one user, or when there are at most two caches in the network. We also identify a structural property of the user-cache graph that potentially makes the problem NP-complete. For the congestion-sensitive model, we prove that the problem remains NP-complete even if there is only one cache in the network and each content is requested by only one user. We show that approximate solutions can be found for both models within a (1-1 e) factor of the optimal solution, and demonstrate a greedy algorithm that is found to be within 1 of optimal for small problem sizes. Through trace-driven simulations we evaluate the performance of our greedy algorithms, which show up to a 50 reduction in average delay over solutions based on LRU content caching. Recent computer systems research has proposed using redundant requests to reduce latency. The idea is to run a request on multiple servers and wait for the first completion (discarding all remaining copies of the request). However, there is no exact analysis of systems with redundancy. This paper presents the first exact analysis of systems with redundancy. We allow for any number of classes of redundant requests, any number of classes of non-redundant requests, any degree of redundancy, and any number of heterogeneous servers. In all cases we derive the limiting distribution of the state of the system. In small (two or three server) systems, we derive simple forms for the distribution of response time of both the redundant classes and non-redundant classes, and we quantify the "gain" to redundant classes and "pain" to non-redundant classes caused by redundancy. We find some surprising results. First, the response time of a fully redundant class follows a simple exponential distribution and that of the non-redundant class follows a generalized hyperexponential. Second, fully redundant classes are "immune" to any pain caused by other classes becoming redundant. We also compare redundancy with other approaches for reducing latency, such as optimal probabilistic splitting of a class among servers (Opt-Split) and join-the-shortest-queue (JSQ) routing of a class. We find that, in many cases, redundancy outperforms JSQ and Opt-Split with respect to overall response time, making it an attractive solution. Recent computer systems research has proposed using redundant requests to reduce latency. The idea is to run a request on multiple servers and wait for the first completion (discarding all remaining copies of the request). However there is no exact analysis of systems with redundancy. This paper presents the first exact analysis of systems with redundancy. We allow for any number of classes of redundant requests, any number of classes of non-redundant requests, any degree of redundancy, and any number of heterogeneous servers. In all cases we derive the limiting distribution on the state of the system. In small (two or three server) systems, we derive simple forms for the distribution of response time of both the redundant classes and non-redundant classes, and we quantify the "gain" to redundant classes and "pain" to non-redundant classes caused by redundancy. We find some surprising results. First, the response time of a fully redundant class follows a simple Exponential distribution and that of the non-redundant class follows a Generalized Hyperexponential. Second, fully redundant classes are "immune" to any pain caused by other classes becoming redundant. We also compare redundancy with other approaches for reducing latency, such as optimal probabilistic splitting of a class among servers (Opt-Split) and Join-the-Shortest-Queue (JSQ) routing of a class. We find that, in many cases, redundancy outperforms JSQ and Opt-Split with respect to overall response time, making it an attractive solution.