Autonomous exploration of unknown environments has been widely applied in inspection, surveillance, and search and rescue. In exploration task, the basic requirement for robots is to detect the unknown space as fast as possible. In this paper, we propose an autonomous collaborative system consists of an aerial robot and a ground vehicle to explore in unknown environments. We combine the frontier based method and the harmonic field to generate a path. Then, For the ground robot, a minimum jerk piecewise Bezier curve which can guarantee safety and dynamical feasibility is generated amid obstacles. For the aerial robot, a motion primitive method is adopted for local path planning. We implement the proposed framework on an autonomous collaborative aerial-ground system. Extensive field experiments as well as simulations are presented to validate the method and demonstrate its higher efficiency against each single vehicle.
Exploration of unknown environments using autonomous robots has been considered as a fundamental problem in robotics applications such as search and rescue @cite_0 , industrial inspection and 3D modelling. For exploration, the basic requirement for robots is to scan unknown space or detect free space as fast as possible. UGV (unmanned ground vehicle) @cite_2 and UAV (unmanned aerial vehicle) @cite_8 both have been employed for such a task with differences primarily in: (1) UGVs are more payload-capable. A ground vehicle can carry heavy, long-range laser scanners which are inapplicable for weight-constrained UAVs; (2) UAVs have superiors mobility and agility. UAV can fly above obstacles and cover areas that are inaccessible to UGVs, like obstacle's top surfaces. Consequently, a UGV often enjoys a larger sensor-coverage, yet cluttered and view-blocking environments could hamper its performance; on the other hand, a UAV may deliver inferior exploration efficiency due to its short-range sensor, but enjoys unblocked downward-looking view. Therefore, UGV favors open areas while UAV prefers cluttered places.
@cite_0 @cite_8 @cite_2
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We consider the problem of having a team of unmanned aerial vehicles (UAVs) and unmanned ground vehicles (UGVs) pursue a second team of evaders while concurrently building a map in an unknown environment. We cast the problem in a probabilistic game theoretical framework, and consider two computationally feasible greedy pursuit policies: local-mar and global-max. To implement this scenario on real UAVs and UGVs, we propose a distributed hierarchical hybrid system architecture which emphasizes the autonomy of each agent, yet allows for coordinated team efforts. We describe the implementation of the architecture on a fleet of UAVs and UGVs, detailing components such as high-level pursuit policy computation, map building and interagent communication, and low-level navigation, sensing, and control. We present both simulation and experimental results of real pursuit-evasion games involving our fleet of UAVs and UGVs, and evaluate the pursuit policies relating expected capture times to the speed and intelligence of the evaders and the sensing capabilities of the pursuers. Unmanned aerial vehicle (UAV) platforms are nowadays a valuable source of data for inspection, surveillance, mapping, and 3D modeling issues. As UAVs can be considered as a low-cost alternative to the classical manned aerial photogrammetry, new applications in the short- and close-range domain are introduced. Rotary or fixed-wing UAVs, capable of performing the photogrammetric data acquisition with amateur or SLR digital cameras, can fly in manual, semiautomated, and autonomous modes. Following a typical photogrammetric workflow, 3D results like digital surface or terrain models, contours, textured 3D models, vector information, etc. can be produced, even on large areas. The paper reports the state of the art of UAV for geomatics applications, giving an overview of different UAV platforms, applications, and case studies, showing also the latest developments of UAV image processing. New perspectives are also addressed. The use of flying platforms such as unmanned aerial vehicles (UAVs), popularly known as drones, is rapidly growing in a wide range of wireless networking applications. In particular, with their inherent attributes such as mobility, flexibility, and adaptive altitude, UAVs admit several key potential applications in wireless systems. On the one hand, UAVs can be used as aerial base stations to enhance coverage, capacity, reliability, and energy efficiency of wireless networks. For instance, UAVs can be deployed to complement existing cellular systems by providing additional capacity to hotspot areas as well as to provide network coverage in emergency and public safety situations. On the other hand, UAVs can operate as flying mobile terminals within the cellular networks. In this paper, a comprehensive tutorial on the potential benefits and applications of UAVs in wireless communications is presented. Moreover, the important challenges and the fundamental tradeoffs in UAV-enabled wireless networks are thoroughly investigated. In particular, the key UAV challenges such as three-dimensional deployment, performance analysis, air-to-ground channel modeling, and energy efficiency are explored along with representative results. Then, fundamental open problems and potential research directions pertaining to wireless communications and networking with UAVs are introduced. To cope with the open research problems, various analytical frameworks and mathematical tools such as optimization theory, machine learning, stochastic geometry, transport theory, and game theory are described. The use of such tools for addressing unique UAV problems is also presented. In a nutshell, this tutorial provides key guidelines on how to analyze, optimize, and design UAV-based wireless communication systems. Motion planning for unmanned ground vehicles (UGV) constitutes a domain of research where several disciplines meet, ranging from artificial intelligence and machine learning to robot perception and computer vision. In view of the plurality of related applications such as planetary exploration, search and rescue, agriculture, mining and off-road exploration, the aim of the present survey is to review the field of 3D terrain traversability analysis that is employed at a preceding stage as a means to effectively and efficiently guide the task of motion planning. We identify that in the epicenter of all related methodologies, 3D terrain information is used which is acquired from LIDAR, stereo range data, color or other sensory data and occasionally combined with static or dynamic vehicle models expressing the interaction of the vehicle with the terrain. By taxonomizing the various directions that have been explored in terrain perception and analysis, this review takes a step toward agglomerating the dispersed contributions from individual domains by elaborating on a number of key similarities as well as differences, in order to stimulate research in addressing the open challenges and inspire future developments.