Vectorizing hand-drawn sketches is a challenging task, which is of paramount importance for creating CAD vectorized versions for the fashion and creative workflows. This paper proposes a complete framework that automatically transforms noisy and complex hand-drawn sketches with different stroke types in a precise, reliable and highly-simplified vectorized model. The proposed framework includes a novel line extraction algorithm based on a multi-resolution application of Pearson's cross correlation and a new unbiased thinning algorithm that can get rid of scribbles and variable-width strokes to obtain clean 1-pixel lines. Other contributions include variants of pruning, merging and edge linking procedures to post-process the obtained paths. Finally, a modification of the original Schneider's vectorization algorithm is designed to obtain fewer control points in the resulting Bezier splines. All the proposed steps of the framework have been extensively tested and compared with state-of-the-art algorithms, showing (both qualitatively and quantitatively) its outperformance.
Another recent work, @cite_8 , provided a good proposal for a vectorization system. For the line extraction part they rely on Vector Fields, which give high quality results with clean images, but fail in presence of noise and fuzzy lines. Still, they dedicated a lot of attention to correctly disambiguate junctions and parallel strokes.
@cite_8
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Vectorization provides a link between raster scans of pencil-and-paper drawings and modern digital processing algorithms that require accurate vector representations. Even when input drawings are comprised of clean, crisp lines, inherent ambiguities near junctions make vectorization deceptively difficult. As a consequence, current vectorization approaches often fail to faithfully capture the junctions of drawn strokes. We propose a vectorization algorithm specialized for clean line drawings that analyzes the drawing's topology in order to overcome junction ambiguities. A gradient-based pixel clustering technique facilitates topology computation. This topological information is exploited during centerline extraction by a new “reverse drawing” procedure that reconstructs all possible drawing states prior to the creation of a junction and then selects the most likely stroke configuration. For cases where the automatic result does not match the artist's interpretation, our drawing analysis enables an efficient user interface to easily adjust the junction location. We demonstrate results on professional examples and evaluate the vectorization quality with quantitative comparison to hand-traced centerlines as well as the results of leading commercial algorithms. Image tracing is a foundational component of the workflow in graphic design, engineering, and computer animation, linking hand-drawn concept images to collections of smooth curves needed for geometry processing and editing. Even for clean line drawings, modern algorithms often fail to faithfully vectorize junctions, or points at which curves meet; this produces vector drawings with incorrect connectivity. This subtle issue undermines the practical application of vectorization tools and accounts for hesitance among artists and engineers to use automatic vectorization software. To address this issue, we propose a novel image vectorization method based on state-of-the-art mathematical algorithms for frame field processing. Our algorithm is tailored specifically to disambiguate junctions without sacrificing quality. This paper addresses the problem of line pattern noise removal from a single image, such as rain streak, hyperspectral stripe and so on. Most of the previous methods model the line pattern noise in original image domain, which fail to explicitly exploit the directional characteristic, thus resulting in a redundant subspace with poor representation ability for those line pattern noise. To achieve a compact subspace for the line pattern structure, in this work, we incorporate a transformation into the image decomposition model so that maps the input image to a domain where the line pattern appearance has an extremely distinct low-rank structure, which naturally allows us to enforce a low-rank prior to extract the line pattern streak stripe from the noisy image. Moreover, the random noise is usually mixed up with the line pattern noise, which makes the challenging problem much more difficult. While previous methods resort to the spectral or temporal correlation of the multi-images, we give a detailed analysis between the noisy and clean image in both local gradient and nonlocal domain, and propose a compositional directional total variational and low-rank prior for the image layer, thus to simultaneously accommodate both types of noise. The proposed method has been evaluated on two different tasks, including remote sensing image mixed random-stripe noise removal and rain streak removal, all of which obtain very impressive performances. This paper addresses the problem of converting a rasterized floorplan image into a vector-graphics representation. Unlike existing approaches that rely on a sequence of lowlevel image processing heuristics, we adopt a learning-based approach. A neural architecture first transforms a rasterized image to a set of junctions that represent low-level geometric and semantic information (e.g., wall corners or door end-points). Integer programming is then formulated to aggregate junctions into a set of simple primitives (e.g., wall lines, door lines, or icon boxes) to produce a vectorized floorplan, while ensuring a topologically and geometrically consistent result. Our algorithm significantly outperforms existing methods and achieves around 90 precision and recall, getting to the range of production-ready performance. The vector representation allows 3D model popup for better indoor scene visualization, direct model manipulation for architectural remodeling, and further computational applications such as data analysis. Our system is efficient: we have converted hundred thousand production-level floorplan images into the vector representation and generated 3D popup models.