In this paper we present an on-manifold sequence-to-sequence learning approach to motion estimation using visual and inertial sensors. It is to the best of our knowledge the first end-to-end trainable method for visual-inertial odometry which performs fusion of the data at an intermediate feature-representation level. Our method has numerous advantages over traditional approaches. Specifically, it eliminates the need for tedious manual synchronization of the camera and IMU as well as eliminating the need for manual calibration between the IMU and camera. A further advantage is that our model naturally and elegantly incorporates domain specific information which significantly mitigates drift. We show that our approach is competitive with state-of-the-art traditional methods when accurate calibration data is available and can be trained to outperform them in the presence of calibration and synchronization errors.
VO algorithms estimate the incremental ego-motion of a camera. A traditional VO algorithm, illustrated in Fig. a., operates by extracting features in an image, matching the features between the current and successive images and then computing the optical flow. The motion can then be computed using the optical flow. The fast semi-direct monocular visual odometry (SVO) algorithm @cite_11 is an example of a state-of-the-art VO algorithm. It is designed to be fast and robust by operating directly on the image patches, not relying on slow feature extraction. Instead, it uses probabilistic depth filters on patches of the image itself. The depth filters are then updated through whole image alignment. This visual odometry algorithm is efficient and runs in real-time on an embedded platform. Its probabilistic formulation, however, makes it difficult to tune and it also requires a bootstrapping procedure to start the process. As expected, its performance depends heavily on the hardware to prevent tracking failures - typically global shutter cameras operating at higher than 50 fps needs to be used to ensure the odometry estimates remain accurate.
@cite_11
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Direct methods for visual odometry (VO) have gained popularity for their capability to exploit information from all intensity gradients in the image. However, low computational speed as well as missing guarantees for optimality and consistency are limiting factors of direct methods, in which established feature-based methods succeed instead. Based on these considerations, we propose a semidirect VO (SVO) that uses direct methods to track and triangulate pixels that are characterized by high image gradients, but relies on proven feature-based methods for joint optimization of structure and motion. Together with a robust probabilistic depth estimation algorithm, this enables us to efficiently track pixels lying on weak corners and edges in environments with little or high-frequency texture. We further demonstrate that the algorithm can easily be extended to multiple cameras, to track edges, to include motion priors, and to enable the use of very large field of view cameras, such as fisheye and catadioptric ones. Experimental evaluation on benchmark datasets shows that the algorithm is significantly faster than the state of the art while achieving highly competitive accuracy. Visual odometry (VO) is the process of estimating the egomotion of an agent (e.g., vehicle, human, and robot) using only the input of a single or If multiple cameras attached to it. Application domains include robotics, wearable computing, augmented reality, and automotive. The term VO was coined in 2004 by Nister in his landmark paper. The term was chosen for its similarity to wheel odometry, which incrementally estimates the motion of a vehicle by integrating the number of turns of its wheels over time. Likewise, VO operates by incrementally estimating the pose of the vehicle through examination of the changes that motion induces on the images of its onboard cameras. For VO to work effectively, there should be sufficient illumination in the environment and a static scene with enough texture to allow apparent motion to be extracted. Furthermore, consecutive frames should be captured by ensuring that they have sufficient scene overlap. We propose a fundamentally novel approach to real-time visual odometry for a monocular camera. It allows to benefit from the simplicity and accuracy of dense tracking - which does not depend on visual features - while running in real-time on a CPU. The key idea is to continuously estimate a semi-dense inverse depth map for the current frame, which in turn is used to track the motion of the camera using dense image alignment. More specifically, we estimate the depth of all pixels which have a non-negligible image gradient. Each estimate is represented as a Gaussian probability distribution over the inverse depth. We propagate this information over time, and update it with new measurements as new images arrive. In terms of tracking accuracy and computational speed, the proposed method compares favorably to both state-of-the-art dense and feature-based visual odometry and SLAM algorithms. As our method runs in real-time on a CPU, it is of large practical value for robotics and augmented reality applications. Visual ego-motion estimation, or briefly visual odometry (VO), is one of the key building blocks of modern SLAM systems. In the last decade, impressive results have been demonstrated in the context of visual navigation, reaching very high localization performance. However, all ego-motion estimation systems require careful parameter tuning procedures for the specific environment they have to work in. Furthermore, even in ideal scenarios, most state-of-the-art approaches fail to handle image anomalies and imperfections, which results in less robust estimates. VO systems that rely on geometrical approaches extract sparse or dense features and match them to perform frame-to-frame (F2F) motion estimation. However, images contain much more information that can be used to further improve the F2F estimation. To learn new feature representation, a very successful approach is to use deep convolutional neural networks. Inspired by recent advances in deep networks and by previous work on learning methods applied to VO, we explore the use of convolutional neural networks to learn both the best visual features and the best estimator for the task of visual ego-motion estimation. With experiments on publicly available datasets, we show that our approach is robust with respect to blur, luminance, and contrast anomalies and outperforms most state-of-the-art approaches even in nominal conditions.