The Virtual Network Embedding Problem (VNEP) captures the essence of many resource allocation problems of today’s infrastructure providers, which offer their physical computation and networking resources to customers. Customers request resources in the form of Virtual Networks, i.e. as a directed graph which specifies computational requirements at the nodes and communication requirements on the edges. An embedding of a Virtual Network on the shared physical infrastructure is the joint mapping of (virtual) nodes to physical servers together with the mapping of (virtual) edges onto paths in the physical network connecting the respective servers.This work initiates the study of approximation algorithms for the VNEP. Concretely, we study the offline setting with admission control: given multiple request graphs the task is to embed the most profitable subset while not exceeding resource capacities. Our approximation is based on the randomized rounding of Linear Programming (LP) solutions. Interestingly, we uncover that the standard LP formulation exhibits an inherent structural deficit when considering general virtual networks: its solutions cannot be decomposed into valid embeddings. In turn, focusing on the class of cactus request graphs, we devise a novel LP formulation, whose solutions can be decomposed into convex combinations of valid embedding. Proving performance guarantees of our rounding scheme, we obtain the first approximation algorithm for the VNEP in the resource augmentation model.We propose two rounding heuristics and evaluate their performance in an extensive computational study, showing that these consistently yield good solutions (even without augmentations).
Considering approximation algorithms, employed randomized rounding in @cite_7 to obtain a constant approximation for embedding line requests on arbitrary substrate graphs under strong assumptions on the benefits and the capacities. In their interesting work, @cite_11 give an @math time @math -approximation algorithm for minimizing the load of embedding @math -depth trees based on a @math -node substrate. Their result is based on a strong LP relaxation inspired by the Sherali-Adams hierarchy.
@cite_7 @cite_11
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We study a basic resource allocation problem that arises in cloud computing environments. The physical network of the cloud is represented as a graph with vertices denoting servers and edges corresponding to communication links. A workload is a set of processes with processing requirements and mutual communication requirements. The workloads arrive and depart over time, and the resource allocator must map each workload upon arrival to the physical network. We consider the objective of minimizing the congestion. We show that solving a subproblem about mapping a single workload to the physical graph essentially suffices to solve the general problem. In particular, an α-approximation for this single mapping problem gives an O(α log nD)-competitive algorithm for the general problem, where n is the number of nodes in the physical network and D is the maximum to minimum workload duration ratio. We also show how to solve the single mapping problem for two natural class of workloads, namely depth-d-trees and complete-graph workloads. For depth-d tree, we give an nO(d) time O(d2 log (nd))-approximation based on a strong LP relaxation inspired by the Sherali-Adams hierarchy. We present a simple distributed @math -approximation algorithm for maximum weight independent set (MaxIS) in the @math model which completes in @math rounds, where @math is the maximum degree, @math is the number of rounds needed to compute a maximal independent set (MIS) on @math , and @math is the maximum weight of a node. Whether our algorithm is randomized or deterministic depends on the MIS algorithm used as a black-box. Plugging in the best known algorithm for MIS gives a randomized solution in @math rounds, where @math is the number of nodes. We also present a deterministic @math -round algorithm based on coloring. We then show how to use our MaxIS approximation algorithms to compute a @math -approximation for maximum weight matching without incurring any additional round penalty in the @math model. We use a known reduction for simulating algorithms on the line graph while incurring congestion, but we show our algorithm is part of a broad family of for which we describe a mechanism that allows the simulation to run in the @math model without an additional overhead. Next, we show that for maximum weight matching, relaxing the approximation factor to ( @math ) allows us to devise a distributed algorithm requiring @math rounds for any constant @math . For the unweighted case, we can even obtain a @math -approximation in this number of rounds. These algorithms are the first to achieve the provably optimal round complexity with respect to dependency on @math . In this paper the shortest path and the minimum spanning tree problems in a graph with @math nodes and @math cost scenarios (objectives) are discussed. In order to choose a solution the min-max criterion is applied. The minmax versions of both problems are hard to approximate within @math for any @math . The best approximation algorithm for the min-max shortest path problem, known to date, has approximation ratio of @math . On the other hand, for the min-max spanning tree, there is a randomized algorithm with approximation ratio of @math . In this paper a deterministic @math -approximation algorithm for min-max shortest path is constructed. For min-max spanning tree a deterministic @math -approximation algorithm is proposed, which works for a large class of graphs and a randomized @math -approximation algorithm, which can be applied to all graphs, is constructed. It is also shown that the approximation ratios obtained are close to the integrality gaps of the corresponding LP relaxations. The subspace approximation problem Subspace( @math , @math ) asks for a @math -dimensional linear subspace that fits a given set of points optimally, where the error for fitting is a generalization of the least squares fit and uses the @math norm instead. Most of the previous work on subspace approximation has focused on small or constant @math and @math , using coresets and sampling techniques from computational geometry. In this paper, extending another line of work based on convex relaxation and rounding, we give a polynomial time algorithm, , with the approximation guarantee roughly @math , where @math is the @math -th moment of a standard normal random variable N(0,1). We show that the convex relaxation we use has an integrality gap (or "rank gap") of @math , for any constant @math . Finally, we show that assuming the Unique Games Conjecture, the subspace approximation problem is hard to approximate within a factor better than @math , for any constant @math .