Mobile devices store a diverse set of private user data and have gradually become a hub to control users' other personal Internet-of-Things devices. Access control on mobile devices is therefore highly important. The widely accepted solution is to protect access by asking for a password. However, password authentication is tedious, e.g., a user needs to input a password every time she wants to use the device. Moreover, existing biometrics such as face, fingerprint, and touch behaviors are vulnerable to forgery attacks. We propose a new touch-based biometric authentication system that is passive and secure against forgery attacks. In our touch-based authentication, a user's touch behaviors are a function of some random "secret". The user can subconsciously know the secret while touching the device's screen. However, an attacker cannot know the secret at the time of attack, which makes it challenging to perform forgery attacks even if the attacker has already obtained the user's touch behaviors. We evaluate our touch-based authentication system by collecting data from 25 subjects. Results are promising: the random secrets do not influence user experience and, for targeted forgery attacks, our system achieves 0.18 smaller Equal Error Rates (EERs) than previous touch-based authentication.
Common-behavior attacks Serwadda and Phoha @cite_9 showed that a Lego robot can be programmed to swipe the screen of a mobile device, and the stroke recorded by the screen sensors is as desired. The attacker needs to know the defining parameters (e.g., start and stop locations) of the stroke that is to be forged.
@cite_9
1964160137
Touch-based verification --- the use of touch gestures (e.g., swiping, zooming, etc.) to authenticate users of touch screen devices --- has recently been widely evaluated for its potential to serve as a second layer of defense to the PIN lock mechanism. In all performance evaluations of touch-based authentication systems however, researchers have assumed naive (zero-effort) forgeries in which the attacker makes no effort to mimic a given gesture pattern. In this paper we demonstrate that a simple "Lego" robot driven by input gleaned from general population swiping statistics can generate forgeries that achieve alarmingly high penetration rates against touch-based authentication systems. Using the best classification algorithms in touch-based authentication, we rigorously explore the effect of the attack, finding that it increases the Equal Error Rates of the classifiers by between 339 and 1004 depending on parameters such as the failure-to-enroll threshold and the type of touch stroke generated by the robot. The paper calls into question the zero-effort impostor testing approach used to benchmark the performance of touch-based authentication systems. With the rich functionalities and enhanced computing capabilities available on mobile computing devices with touch screens, users not only store sensitive information (such as credit card numbers) but also use privacy sensitive applications (such as online banking) on these devices, which make them hot targets for hackers and thieves. To protect private information, such devices typically lock themselves after a few minutes of inactivity and prompt a password PIN pattern screen when reactivated. Passwords PINs patterns based schemes are inherently vulnerable to shoulder surfing attacks and smudge attacks. Furthermore, passwords PINs patterns are inconvenient for users to enter frequently. In this paper, we propose GEAT, a gesture based user authentication scheme for the secure unlocking of touch screen devices. Unlike existing authentication schemes for touch screen devices, which use what user inputs as the authentication secret, GEAT authenticates users mainly based on how they input, using distinguishing features such as finger velocity, device acceleration, and stroke time. Even if attackers see what gesture a user performs, they cannot reproduce the behavior of the user doing gestures through shoulder surfing or smudge attacks. We implemented GEAT on Samsung Focus running Windows, collected 15009 gesture samples from 50 volunteers, and conducted real-world experiments to evaluate GEAT's performance. Experimental results show that our scheme achieves an average equal error rate of 0.5 with 3 gestures using only 25 training samples. This paper shows that the location of screen taps on modern smartphones and tablets can be identified from accelerometer and gyroscope readings. Our findings have serious implications, as we demonstrate that an attacker can launch a background process on commodity smartphones and tablets, and silently monitor the user's inputs, such as keyboard presses and icon taps. While precise tap detection is nontrivial, requiring machine learning algorithms to identify fingerprints of closely spaced keys, sensitive sensors on modern devices aid the process. We present TapPrints, a framework for inferring the location of taps on mobile device touch-screens using motion sensor data combined with machine learning analysis. By running tests on two different off-the-shelf smartphones and a tablet computer we show that identifying tap locations on the screen and inferring English letters could be done with up to 90 and 80 accuracy, respectively. By optimizing the core tap detection capability with additional information, such as contextual priors, we are able to further magnify the core threat. Recent researches have shown that motion sensors may be used as a side channel to infer keystrokes on the touchscreen of smartphones. However, the practicality of this attack is unclear. For example, does this attack work on different devices, screen dimensions, keyboard layouts, or keyboard types? Does this attack depend on specific users or is it user independent? To answer these questions, we conducted a user study where 21 participants typed a total of 47,814 keystrokes on four different mobile devices in six settings. Our results show that this attack remains effective even though the accuracy is affected by user habits, device dimension, screen orientation, and keyboard layout. On a number-only keyboard, after the attacker tries 81 4-digit PINs, the probability that she has guessed the correct PIN is 65 , which improves the accuracy rate of random guessing by 81 times. Our study also indicates that inference based on the gyroscope is more accurate than that based on the accelerometer. We evaluated two classification techniques in our prototype and found that they are similarly effective.