In this paper, we present a link between preference-based and multiobjective sequential decision-making. While transforming a multiobjective problem to a preference-based one is quite natural, the other direction is a bit less obvious. We present how this transformation (from preference-based to multiobjective) can be done under the classic condition that preferences over histories can be represented by additively decomposable utilities and that the decision criterion to evaluate policies in a state is based on expectation. This link yields a new source of multiobjective sequential decision-making problems (i.e., when reward values are unknown) and justifies the use of solving methods developed in one setting in the other one.
In a standard MDP, an optimal policy can be obtained by solving the Bellman's optimality equations: @math Many solution methods can be used @cite_3 to solve this problem exactly: for instance, value iteration, policy iteration, linear programming. Approaches based on approximating the value function for solving large-sized state space have also been proposed @cite_28 .
@cite_28 @cite_3
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Consider the problem of approximating the optimal policy of a Markov decision process (MDP) by sampling state transitions. In contrast to existing reinforcement learning methods that are based on successive approximations to the nonlinear Bellman equation, we propose a Primal-Dual @math Learning method in light of the linear duality between the value and policy. The @math learning method is model-free and makes primal-dual updates to the policy and value vectors as new data are revealed. For infinite-horizon undiscounted Markov decision process with finite state space @math and finite action space @math , the @math learning method finds an @math -optimal policy using the following number of sample transitions @math where @math is an upper bound of mixing times across all policies and @math is a parameter characterizing the range of stationary distributions across policies. The @math learning method also applies to the computational problem of MDP where the transition probabilities and rewards are explicitly given as the input. In the case where each state transition can be sampled in @math time, the @math learning method gives a sublinear-time algorithm for solving the averaged-reward MDP. A Markov Decision Process (MDP) is a general model for solving planning problems under uncertainty. It has been extended to multiobjective MDP to address multicriteria or multiagent problems in which the value of a decision must be evaluated according to several viewpoints, sometimes conflicting. Although most of the studies concentrate on the determination of the set of Pareto-optimal policies, we focus here on a more specialized problem that concerns the direct determination of policies achieving well-balanced tradeoffs. We first explain why this problem cannot simply be solved by optimizing a linear combination of criteria. This leads us to use an alternative optimality concept which formalizes the notion of best compromise solution, i.e. a policy yielding an expected-utility vector as close as possible (w.r.t. Tchebycheff norm) to a reference point. We show that this notion of optimality depends on the initial state. Moreover, it appears that the best compromise policy cannot be found by a direct adaptation of value iteration. In addition, we observe that in some (if not most) situations, the optimal solution can only be obtained with a randomized policy. To overcome all these problems, we propose a solution method based on linear programming and give some experimental results. Markov decision processes (MDPs) have recently been applied to the problem of modeling decision-theoretic planning. While traditional methods for solving MDPs are often practical for small states spaces, their effectiveness for large AI planning problems is questionable. We present an algorithm, called structured policy Iteration (SPI), that constructs optimal policies without explicit enumeration of the state space. The algorithm retains the fundamental computational steps of the commonly used modified policy iteration algorithm, but exploits the variable and prepositional independencies reflected in a temporal Bayesian network representation of MDPs. The principles behind SPI can be applied to any structured representation of stochastic actions, policies and value functions, and the algorithm itself can be used in conjunction with recent approximation methods. We introduce a class of MPDs which greatly simplify Reinforcement Learning. They have discrete state spaces and continuous control spaces. The controls have the effect of rescaling the transition probabilities of an underlying Markov chain. A control cost penalizing KL divergence between controlled and uncontrolled transition probabilities makes the minimization problem convex, and allows analytical computation of the optimal controls given the optimal value function. An exponential transformation of the optimal value function makes the minimized Bellman equation linear. Apart from their theoretical significance, the new MDPs enable efficient approximations to traditional MDPs. Shortest path problems are approximated to arbitrary precision with largest eigenvalue problems, yielding an O (n) algorithm. Accurate approximations to generic MDPs are obtained via continuous embedding reminiscent of LP relaxation in integer programming. Off-policy learning of the optimal value function is possible without need for state-action values; the new algorithm (Z-learning) outperforms Q-learning.