Highlights in a sport video are usually referred as actions that stimulate excitement or attract attention of the audience. A big effort is spent in designing techniques which find automatically highlights, in order to automatize the otherwise manual editing process. Most of the state-of-the-art approaches try to solve the problem by training a classifier using the information extracted on the tv-like framing of players playing on the game pitch, learning to detect game actions which are labeled by human observers according to their perception of highlight. Obviously, this is a long and expensive work. In this paper, we reverse the paradigm: instead of looking at the gameplay, inferring what could be exciting for the audience, we directly analyze the audience behavior, which we assume is triggered by events happening during the game. We apply deep 3D Convolutional Neural Network (3D-CNN) to extract visual features from cropped video recordings of the supporters that are attending the event. Outputs of the crops belonging to the same frame are then accumulated to produce a value indicating the Highlight Likelihood (HL) which is then used to discriminate between positive (i.e. when a highlight occurs) and negative samples (i.e. standard play or time-outs). Experimental results on a public dataset of ice-hockey matches demonstrate the effectiveness of our method and promote further research in this new exciting direction.
Money and Angius @cite_18 provide an extensive literature survey on video summarization. According to the taxonomy proposend in that paper, related work can be classified into three categories: (1) internal summarization techniques; 2) external summarization techniques; and 3) hybrid summarization techniques. By definition, rely only on information provided by the video (and audio) streams of the event. These techniques extract low-level image, audio, and text features to facilitate summarization and for several years have been the most common summarization techniques. require additional sources of information, not contained in the video streams. These are usually user-based information -- information provided directly from users-- and contextual information --such as the time and location in which the video was recorded. As for , both internal and external information are analyzed, allowing to reduce the semantic gap between the low level features and the semantic concepts.
@cite_18
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Video summaries provide condensed and succinct representations of the content of a video stream through a combination of still images, video segments, graphical representations and textual descriptors. This paper presents a conceptual framework for video summarisation derived from the research literature and used as a means for surveying the research literature. The framework distinguishes between video summarisation techniques (the methods used to process content from a source video stream to achieve a summarisation of that stream) and video summaries (outputs of video summarisation techniques). Video summarisation techniques are considered within three broad categories: internal (analyse information sourced directly from the video stream), external (analyse information not sourced directly from the video stream) and hybrid (analyse a combination of internal and external information). Video summaries are considered as a function of the type of content they are derived from (object, event, perception or feature based) and the functionality offered to the user for their consumption (interactive or static, personalised or generic). It is argued that video summarisation would benefit from greater incorporation of external information, particularly user based information that is unobtrusively sourced, in order to overcome longstanding challenges such as the semantic gap and providing video summaries that have greater relevance to individual users. Recent advances in technology have increased the availability of video data, creating a strong requirement for efficient systems to manage those materials. Making efficient use of video information requires that data to be accessed in a user-friendly way. This has been the goal of a quickly evolving research area known as video summarization. Most of existing techniques to address the problem of summarizing a video sequence have focused on the uncompressed domain. However, decoding and analyzing of a video sequence are two extremely time-consuming tasks. Thus, video summaries are usually produced off-line, penalizing any user interaction. The lack of customization is very critical, as users often have different demands and resources. Since video data are usually available in compressed form, it is desirable to directly process video material without decoding. In this paper, we present VISON, a novel approach for video summarization that works in the compressed domain and allows user interaction. The proposed method is based on both exploiting visual features extracted from the video stream and on using a simple and fast algorithm to summarize the video content. Results from a rigorous empirical comparison with a subjective evaluation show that our technique produces video summaries with high quality relative to the state-of-the-art solutions and in a computational time that makes it suitable for online usage. Automatic generation of video summarization is one of the key techniques in video management and browsing. In this paper, we present a generic framework of video summarization based on the modeling of viewer's attention. Without fully semantic understanding of video content, this framework takes advantage of understanding of video content, this framework takes advantage of computational attention models and eliminates the needs of complex heuristic rules in video summarization. A set of methods of audio-visual attention model features are proposed and presented. The experimental evaluations indicate that the computational attention based approach is an effective alternative to video semantic analysis for video summarization. Emotion is a key element in user-generated video. However, it is difficult to understand emotions conveyed in such videos due to the complex and unstructured nature of user-generated content and the sparsity of video frames expressing emotion. In this paper, for the first time, we propose a technique for transferring knowledge from heterogeneous external sources, including image and textual data, to facilitate three related tasks in understanding video emotion: emotion recognition, emotion attribution and emotion-oriented summarization. Specifically, our framework (1) learns a video encoding from an auxiliary emotional image dataset in order to improve supervised video emotion recognition, and (2) transfers knowledge from an auxiliary textual corpora for zero-shot recognition of emotion classes unseen during training. The proposed technique for knowledge transfer facilitates novel applications of emotion attribution and emotion-oriented summarization. A comprehensive set of experiments on multiple datasets demonstrate the effectiveness of our framework.