proposed a Brain-Computer-Interface (BCI) -based attack in which an adversary is able to infer private information about a user, such as their bank or area-of-living, by analyzing the user's brain activities. However, a key limitation of the above attack is that it is intrusive, requiring user cooperation, and is thus easily detectable and can be reported to other users. In this paper, we identify and analyze a more serious threat for users of BCI devices. We propose a it subliminal attack in which the victim is attacked at the levels below his cognitive perception. Our attack involves exposing the victim to visual stimuli for a duration of 13.3 milliseconds -- a duration usually not sufficient for conscious perception. The attacker analyzes subliminal brain activity in response to these short visual stimuli to infer private information about the user. If carried out carefully, for example by hiding the visual stimuli within screen content that the user expects to see, the attack may remain undetected. As a consequence, the attacker can scale it to many victims and expose them to the attack for a long time. We experimentally demonstrate the feasibility of our subliminal attack via a proof-of-concept study carried out with 27 subjects. We conducted experiments on users wearing Electroencephalography-based BCI devices, and used portrait pictures of people as visual stimuli which were embedded within the background of an innocuous video for a time duration not exceeding 13.3 milliseconds. Our experimental results show that it is feasible for an attacker to learn relevant private information about the user, such as whether the user knows the identity of the person for which the attacker is probing.
use to train coercion-resistant passwords to users @cite_9 . Through repeated execution of specific tasks the user learns behavioral patterns without being aware of what these patterns are. While the user is unable to tell about these patterns a computer system can validate if the user subconsciously 'knows' these patterns.
@cite_9
1612881843
Cryptographic systems often rely on the secrecy of cryptographic keys given to users. Many schemes, however, cannot resist coercion attacks where the user is forcibly asked by an attacker to reveal the key. These attacks, known as rubber hose cryptanalysis, are often the easiest way to defeat cryptography. We present a defense against coercion attacks using the concept of implicit learning from cognitive psychology. Implicit learning refers to learning of patterns without any conscious knowledge of the learned pattern. We use a carefully crafted computer game to plant a secret password in the participant's brain without the participant having any conscious knowledge of the trained password. While the planted secret can be used for authentication, the participant cannot be coerced into revealing it since he or she has no conscious knowledge of it. We performed a number of user studies using Amazon's Mechanical Turk to verify that participants can successfully re-authenticate over time and that they are unable to reconstruct or even recognize short fragments of the planted secret. PINs and patterns remain among the most widely used knowledge-based authentication schemes. As thermal cameras become ubiquitous and affordable, we foresee a new form of threat to user privacy on mobile devices. Thermal cameras allow performing thermal attacks, where heat traces, resulting from authentication, can be used to reconstruct passwords. In this work we investigate in details the viability of exploiting thermal imaging to infer PINs and patterns on mobile devices. We present a study (N=18) where we evaluated how properties of PINs and patterns influence their thermal attacks resistance. We found that thermal attacks are indeed viable on mobile devices; overlapping patterns significantly decrease successful thermal attack rate from 100 to 16.67 , while PINs remain vulnerable (>72 success rate) even with duplicate digits. We conclude by recommendations for users and designers of authentication schemes on how to resist thermal attacks. With the rich functionalities and enhanced computing capabilities available on mobile computing devices with touch screens, users not only store sensitive information (such as credit card numbers) but also use privacy sensitive applications (such as online banking) on these devices, which make them hot targets for hackers and thieves. To protect private information, such devices typically lock themselves after a few minutes of inactivity and prompt a password PIN pattern screen when reactivated. Passwords PINs patterns based schemes are inherently vulnerable to shoulder surfing attacks and smudge attacks. Furthermore, passwords PINs patterns are inconvenient for users to enter frequently. In this paper, we propose GEAT, a gesture based user authentication scheme for the secure unlocking of touch screen devices. Unlike existing authentication schemes for touch screen devices, which use what user inputs as the authentication secret, GEAT authenticates users mainly based on how they input, using distinguishing features such as finger velocity, device acceleration, and stroke time. Even if attackers see what gesture a user performs, they cannot reproduce the behavior of the user doing gestures through shoulder surfing or smudge attacks. We implemented GEAT on Samsung Focus running Windows, collected 15009 gesture samples from 50 volunteers, and conducted real-world experiments to evaluate GEAT's performance. Experimental results show that our scheme achieves an average equal error rate of 0.5 with 3 gestures using only 25 training samples. Touch screens are an increasingly common feature on personal computing devices, especially smartphones, where size and user interface advantages accrue from consolidating multiple hardware components (keyboard, number pad, etc.) into a single software definable user interface. Oily residues, or smudges, on the touch screen surface, are one side effect of touches from which frequently used patterns such as a graphical password might be inferred. In this paper we examine the feasibility of such smudge attacks on touch screens for smartphones, and focus our analysis on the Android password pattern. We first investigate the conditions (e.g., lighting and camera orientation) under which smudges are easily extracted. In the vast majority of settings, partial or complete patterns are easily retrieved. We also emulate usage situations that interfere with pattern identification, and show that pattern smudges continue to be recognizable. Finally, we provide a preliminary analysis of applying the information learned in a smudge attack to guessing an Android password pattern.