In multiview video systems, multiple cameras generally acquire the same scene from different perspectives, such that users have the possibility to select their preferred viewpoint. This results in large amounts of highly redundant data, which needs to be properly handled during encoding and transmission over resource-constrained channels. In this work, we study coding and transmission strategies in multicamera systems, where correlated sources send data through a bottleneck channel to a central server, which eventually transmits views to different interactive users. We propose a dynamic correlation-aware packet scheduling optimization under delay, bandwidth, and interactivity constraints. The optimization relies both on a novel rate-distortion model, which captures the importance of each view in the 3D scene reconstruction, and on an objective function that optimizes resources based on a client navigation model. The latter takes into account the distortion experienced by interactive clients as well as the distortion variations that might be observed by clients during multiview navigation. We solve the scheduling problem with a novel trellis-based solution, which permits to formally decompose the multivariate optimization problem thereby significantly reducing the computation complexity. Simulation results show the gain of the proposed algorithm compared to baseline scheduling policies. More in details, we show the gain offered by our dynamic scheduling policy compared to static camera allocation strategies and to schemes with constant coding strategies. Finally, we show that the best scheduling policy consistently adapts to the most likely user navigation path and that it minimizes distortion variations that can be very disturbing for users in traditional navigation systems.
Finally, in our scheduling optimization we aim at minimizing the experienced distortion as well as the temporal variations of the experienced distortion for interactive users. Recently, it has been shown the importance of studying the temporal quality variations in adaptive streaming strategies @cite_9 @cite_12 . These works target single view adaptive streaming over HTTP. We follow similar intuitions and extend the mixed objective function composed on both the perceived distortion and the temporal distortion variation to multiview video navigation applications.
@cite_9 @cite_12
2064793449 2013131615
An important issue of supporting multi-user video streaming over wireless networks is how to optimize the systematic scheduling by intelligently utilizing the available network resources while, at the same time, to meet each video's Quality of Service (QoS) requirement. In this work, we study the problem of video streaming over multi-channel multi-radio multihop wireless networks, and develop fully distributed scheduling schemes with the goals of minimizing the video distortion and achieving certain fairness. We first construct a general distortion model according to the network?s transmission mechanism, as well as the rate distortion characteristics of the video. Then, we formulate the scheduling as a convex optimization problem, and propose a distributed solution by jointly considering channel assignment, rate allocation, and routing. Specifically, each stream strikes a balance between the selfish motivation of minimizing video distortion and the global performance of minimizing network congestions. Furthermore, we extend the proposed scheduling scheme by addressing the fairness problem. Unlike prior works that target at users' bandwidth or demand fairness, we propose a media-aware distortion-fairness strategy which is aware of the characteristics of video frames and ensures max-min distortion-fairness sharing among multiple video streams. We provide extensive simulation results which demonstrate the effectiveness of our proposed schemes. This paper presents a rate-distortion (RD) optimized interactive streaming method for multiview video pre-compressed by H.264 Joint Multiview Video Model (JMVM). In the proposed method, multiple encodings are first used to facilitate the flexible server-client interaction. Second, a RD-optimized scheduling strategy is provided to guarantee the optimal view-dependent delivery of multiview video. In the RD-optimized scheduling strategy, a distortion model is proposed to estimate the expected end-to-end distortion by accounting for both coding and packet-loss-induced distortions, as well as rendering-induced distortion. With the end-to-end distortion model, the server can select the optimal encoding combination for transmission. Experimental results demonstrate that the proposed method can achieve a significant end-to-end RD performance improvement over the selective streaming methods with simulcast coding or scalable multiview coding. In addition, it has better error-resilience performance to combat with packet-losses over the Internet protocol (IP) networks. A continuous evaluation of the end user’s quality-of-experience (QoE) is essential for efficient video streaming. This is crucial for networks with constrained resources that offer time-varying channel quality to its users. In hypertext transfer protocol-based video streaming, the QoE is measured by quantifying the perceptual impact of distortions caused by rate adaptation or interruptions in playback due to rebuffering events. The resulting impact on the QoE due to these distortions has been studied individually in the literature. However, the QoE is determined by an interplay of these distortions, and therefore necessitates a combined study of them. To the best of our knowledge, there is no publicly available database that studies these distortions jointly on a continuous time basis. In this paper, our contributions are twofold. First, we present a database consisting of videos at full high definition and ultrahigh definition resolutions. We consider various levels of rate adaptation and rebuffering distortions together in these videos as experienced in a typical realistic setting. A subjective evaluation of these videos is conducted on a continuous time scale. Second, we present a QoE evaluation framework comprising a learning-based model during playback and an exponential model during rebuffering. Furthermore, we perform an objective evaluation of popular video quality assessment and continuous time QoE metrics over the constructed database. The objective evaluation study demonstrates that the performance of the proposed QoE model is superior to that of the objective metrics. The database is publicly available for download at http: www.iith.ac.in lfovia downloads.html . 360 videos are becoming more and more popular on video streaming platforms. However, a good quality metric for 360 videos is still an open issue. In this work, we investigate both objective and subjective quality metrics for 360 videos. The goals are to understand the perceived quality range provided by existing mobile 360 videos and, especially, to identify appropriate objective quality metrics for 360 video communications. To that end, a subjective test is conducted in this study. Then, the relationship between objective quality and subjective quality is investigated. Especially, ten objective quality measures are computed, considering the coding distortion measurement, cross-format distortion measurement, and end-to-end distortion measurement. It is found that most of the objective quality measures are well correlated with subjective quality. Also, among the evaluated quality measures, PSNR is shown to be the most appropriate for 360 video communications.