One of the key research interests in the area of Constraint Satisfaction Problem (CSP) is to identify tractable classes of constraints and develop efficient solutions for them. In this paper, we introduce generalized staircase (GS) constraints which is an important generalization of one such tractable class found in the literature, namely, staircase constraints. GS constraints are of two kinds, down staircase (DS) and up staircase (US). We first examine several properties of GS constraints, and then show that arc consistency is sufficient to determine a solution to a CSP over DS constraints. Further, we propose an optimal O(cd) time and space algorithm to compute arc consistency for GS constraints where c is the number of constraints and d is the size of the largest domain. Next, observing that arc consistency is not necessary for solving a DSCSP, we propose a more efficient algorithm for solving it. With regard to US constraints, arc consistency is not known to be sufficient to determine a solution, and therefore, methods such as path consistency or variable elimination are required. Since arc consistency acts as a subroutine for these existing methods, replacing it by our optimal O(cd) arc consistency algorithm produces a more efficient method for solving a USCSP.
Referring to the classes of max-closed and min-closed constraints, @cite_18 showed that their solutions can be computed in @math time where @math is the maximum number of supports that a value in a domain can have. In this paper, we show that a constraint is a DS if and only if it is both max-closed and min-closed. Our DS algorithms have significantly lower time complexities for this restricted subclass.
@cite_18
2016639451
In this paper the shortest path and the minimum spanning tree problems in a graph with @math nodes and @math cost scenarios (objectives) are discussed. In order to choose a solution the min-max criterion is applied. The minmax versions of both problems are hard to approximate within @math for any @math . The best approximation algorithm for the min-max shortest path problem, known to date, has approximation ratio of @math . On the other hand, for the min-max spanning tree, there is a randomized algorithm with approximation ratio of @math . In this paper a deterministic @math -approximation algorithm for min-max shortest path is constructed. For min-max spanning tree a deterministic @math -approximation algorithm is proposed, which works for a large class of graphs and a randomized @math -approximation algorithm, which can be applied to all graphs, is constructed. It is also shown that the approximation ratios obtained are close to the integrality gaps of the corresponding LP relaxations. Super-resolution refers to the process of recovering the locations and amplitudes of a collection of point sources, represented as a discrete measure, given @math of its noisy low-frequency Fourier coefficients. The recovery process is highly sensitive to noise whenever the distance @math between the two closest point sources is less than @math . This paper studies the fundamental difficulty of super-resolution and the performance guarantees of a subspace method called MUSIC in the regime that @math . The most important quantity in our theory is the minimum singular value of the Vandermonde matrix whose nodes are specified by the source locations. Under the assumption that the nodes are closely spaced within several well-separated clumps, we derive a sharp and non-asymptotic lower bound for this quantity. Our estimate is given as a weighted @math sum, where each term only depends on the configuration of each individual clump. This implies that, as the noise increases, the super-resolution capability of MUSIC degrades according to a power law where the exponent depends on the cardinality of the largest clump. Numerical experiments validate our theoretical bounds for the minimum singular value and the resolution limit of MUSIC. When there are @math point sources located on a grid with spacing @math , the fundamental difficulty of super-resolution can be quantitatively characterized by a min-max error, which is the reconstruction error incurred by the best possible algorithm in the worst-case scenario. We show that the min-max error is closely related to the minimum singular value of Vandermonde matrices, and we provide a non-asymptotic and sharp estimate for the min-max error, where the dominant term is @math . We quantify the ultimate performance limits of inter-cell coordinatation in a cellular downlink network. The goal is to achieve fairness by maximizing the minimum rate in the network subject to per base power constraints. We first solve the max-min rate problem for a particular zero-forcing dirty paper coding scheme so as to obtain an achievable max-min rate, which serves as a lower bound on the ultimate limit. We then obtain a simple upper bound on the max-min rate of any scheme, and show that the rate achievable by the zero-forcing dirty paper coding scheme is close to this upper bound. We also extend our analysis to coordinated networks with multiple antennas. Max-Min Fairness is a flexible resource allocation mechanism used in most datacenter schedulers. However, an increasing number of jobs have hard placement constraints, restricting the machines they can run on due to special hardware or software requirements. It is unclear how to define, and achieve, max-min fairness in the presence of such constraints. We propose Constrained Max-Min Fairness (CMMF), an extension to max-min fairness that supports placement constraints, and show that it is the only policy satisfying an important property that incentivizes users to pool resources. Optimally computing CMMF is challenging, but we show that a remarkably simple online scheduler, called Choosy, approximates the optimal scheduler well. Through experiments, analysis, and simulations, we show that Choosy on average differs 2 from the optimal CMMF allocation, and lets jobs achieve their fair share quickly.