This paper proposes RIU-Net (for Range-Image U-Net), the adaptation of a popular semantic segmentation network for the semantic segmentation of a 3D LiDAR point cloud. The point cloud is turned into a 2D range-image by exploiting the topology of the sensor. This image is then used as input to a U-net. This architecture has already proved its efficiency for the task of semantic segmentation of medical images. We demonstrate how it can also be used for the accurate semantic segmentation of a 3D LiDAR point cloud and how it represents a valid bridge between image processing and 3D point cloud processing. Our model is trained on range-images built from KITTI 3D object detection dataset. Experiments show that RIU-Net, despite being very simple, offers results that are comparable to the state-of-the-art of range-image based methods. Finally, we demonstrate that this architecture is able to operate at 90fps on a single GPU, which enables deployment for real-time segmentation.
In next section, we propose RIU-Net: an adaptation of U-net @cite_19 for the semantic segmentation of point clouds represented as range-images.
@cite_19
1901129140
This paper proposes RIU-Net (for Range-Image U-Net), the adaptation of a popular semantic segmentation network for the semantic segmentation of a 3D LiDAR point cloud. The point cloud is turned into a 2D range-image by exploiting the topology of the sensor. This image is then used as input to a U-net. This architecture has already proved its efficiency for the task of semantic segmentation of medical images. We demonstrate how it can also be used for the accurate semantic segmentation of a 3D LiDAR point cloud and how it represents a valid bridge between image processing and 3D point cloud processing. Our model is trained on range-images built from KITTI 3D object detection dataset. Experiments show that RIU-Net, despite being very simple, offers results that are comparable to the state-of-the-art of range-image based methods. Finally, we demonstrate that this architecture is able to operate at 90fps on a single GPU, which enables deployment for real-time segmentation. This paper presents SO-Net, a permutation invariant architecture for deep learning with orderless point clouds. The SO-Net models the spatial distribution of point cloud by building a Self-Organizing Map (SOM). Based on the SOM, SO-Net performs hierarchical feature extraction on individual points and SOM nodes, and ultimately represents the input point cloud by a single feature vector. The receptive field of the network can be systematically adjusted by conducting point-to-node k nearest neighbor search. In recognition tasks such as point cloud reconstruction, classification, object part segmentation and shape retrieval, our proposed network demonstrates performance that is similar with or better than state-of-the-art approaches. In addition, the training speed is significantly faster than existing point cloud recognition networks because of the parallelizability and simplicity of the proposed architecture. Our code is available at the project website.1 This paper presents SO-Net, a permutation invariant architecture for deep learning with orderless point clouds. The SO-Net models the spatial distribution of point cloud by building a Self-Organizing Map (SOM). Based on the SOM, SO-Net performs hierarchical feature extraction on individual points and SOM nodes, and ultimately represents the input point cloud by a single feature vector. The receptive field of the network can be systematically adjusted by conducting point-to-node k nearest neighbor search. In recognition tasks such as point cloud reconstruction, classification, object part segmentation and shape retrieval, our proposed network demonstrates performance that is similar with or better than state-of-the-art approaches. In addition, the training speed is significantly faster than existing point cloud recognition networks because of the parallelizability and simplicity of the proposed architecture. Our code is available at the project website. this https URL We introduce SE3-Nets, which are deep networks designed to model rigid body motion from raw point cloud data. Based only on pairs of depth images along with an action vector and point wise data associations, SE3-Nets learn to segment effected object parts and predict their motion resulting from the applied force. Rather than learning point wise flow vectors, SE3-Nets predict SE3 transformations for different parts of the scene. Using simulated depth data of a table top scene and a robot manipulator, we show that the structure underlying SE3-Nets enables them to generate a far more consistent prediction of object motion than traditional flow based networks.