Behavioral cloning reduces policy learning to supervised learning by training a discriminative model to predict expert actions given observations. Such discriminative models are non-causal: the training procedure is unaware of the causal structure of the interaction between the expert and the environment. We point out that ignoring causality is particularly damaging because of the distributional shift in imitation learning. In particular, it leads to a counter-intuitive "causal confusion" phenomenon: access to more information can yield worse performance. We investigate how this problem arises, and propose a solution to combat it through targeted interventions---either environment interaction or expert queries---to determine the correct causal model. We show that causal confusion occurs in several benchmark control domains as well as realistic driving settings, and validate our solution against DAgger and other baselines and ablations.
We also compare against : to prevent imitators from copying past actions, they train with dropout @cite_19 on dimensions that might reveal past actions. While our approach seeks to find the true causal graph in a mixture of graph-parameterized policies, dropout corresponds to directly applying the mixture policy. In our experiments, our approach performs significantly better.
@cite_19
2095705004
While imitation learning is becoming common practice in robotics, this approach often suffers from data mismatch and compounding errors. DAgger is an iterative algorithm that addresses these issues by continually aggregating training data from both the expert and novice policies, but does not consider the impact of safety. We present a probabilistic extension to DAgger, which uses the distribution over actions provided by the novice policy, for a given observation. Our method, which we call DropoutDAgger, uses dropout to train the novice as a Bayesian neural network that provides insight to its confidence. Using the distribution over the novice's actions, we estimate a probabilistic measure of safety with respect to the expert action, tuned to balance exploration and exploitation. The utility of this approach is evaluated on the MuJoCo HalfCheetah and in a simple driving experiment, demonstrating improved performance and safety compared to other DAgger variants and classic imitation learning. In this paper, we describe a novel approach to imitation learning that infers latent policies directly from state observations. We introduce a method that characterizes the causal effects of latent actions on observations while simultaneously predicting their likelihood. We then outline an action alignment procedure that leverages a small amount of environment interactions to determine a mapping between the latent and real-world actions. We show that this corrected labeling can be used for imitating the observed behavior, even though no expert actions are given. We evaluate our approach within classic control environments and a platform game and demonstrate that it performs better than standard approaches. Code for this work is available at this https URL. Imitation Learning, while applied successfully on many large real-world problems, is typically addressed as a standard supervised learning problem, where it is assumed the training and testing data are i.i.d.. This is not true in imitation learning as the learned policy influences the future test inputs (states) upon which it will be tested. We show that this leads to compounding errors and a regret bound that grows quadratically in the time horizon of the task. We propose two alternative algorithms for imitation learning where training occurs over several episodes of interaction. These two approaches share in common that the learner’s policy is slowly modified from executing the expert’s policy to the learned policy. We show that this leads to stronger performance guarantees and demonstrate the improved performance on two challenging problems: training a learner to play 1) a 3D racing game (Super Tux Kart) and 2) Mario Bros.; given input images from the games and corresponding actions taken by a human expert and near-optimal planner respectively. One major challenge in training Deep Neural Networks is preventing overfitting. Many techniques such as data augmentation and novel regularizers such as Dropout have been proposed to prevent overfitting without requiring a massive amount of training data. In this work, we propose a new regularizer called DeCov which leads to significantly reduced overfitting (as indicated by the difference between train and val performance), and better generalization. Our regularizer encourages diverse or non-redundant representations in Deep Neural Networks by minimizing the cross-covariance of hidden activations. This simple intuition has been explored in a number of past works but surprisingly has never been applied as a regularizer in supervised learning. Experiments across a range of datasets and network architectures show that this loss always reduces overfitting while almost always maintaining or increasing generalization performance and often improving performance over Dropout.