State-of-the-art 3D human pose estimation approaches typically estimate pose from the entire RGB image in a single forward run. In this paper, we develop a post-processing step to refine 3D human pose estimation from body part patches. Using local patches as input has two advantages. First, the fine details around body parts are zoomed in to high resolution for preciser 3D pose prediction. Second, it enables the part appearance to be shared between poses to benefit rare poses. In order to acquire informative representation of patches, we explore different input modalities and validate the superiority of fusing predicted segmentation with RGB. We show that our method consistently boosts the accuracy of state-of-the-art 3D human pose methods.
To make use of the low-resolution local image patch, a common strategy is to recover high-resolution map via subsequent upsampling. @cite_29 refine parsing result by adaptively zooming in local region. Lin @cite_24 integrate low-resolution semantic features with fine-grained low-level features to generate high-resolution semantic feature maps. We choose the simple upsampling operation to recover high resolution from low resolution.
@cite_24 @cite_29
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Depth boundaries often lose sharpness when upsampling from low-resolution (LR) depth maps especially at large upscaling factors. We present a new method to address the problem of depth map super resolution in which a high-resolution (HR) depth map is inferred from a LR depth map and an additional HR intensity image of the same scene. We propose a Multi-Scale Guided convolutional network (MSG-Net) for depth map super resolution. MSG-Net complements LR depth features with HR intensity features using a multi-scale fusion strategy. Such a multi-scale guidance allows the network to better adapt for upsampling of both fine- and large-scale structures. Specifically, the rich hierarchical HR intensity features at different levels progressively resolve ambiguity in depth map upsampling. Moreover, we employ a high-frequency domain training method to not only reduce training time but also facilitate the fusion of depth and intensity features. With the multi-scale guidance, MSG-Net achieves state-of-art performance for depth map upsampling. Semantic segmentation architectures are mainly built upon an encoder-decoder structure. These models perform subsequent downsampling operations in the encoder. Since operations on high-resolution activation maps are computationally expensive, usually the decoder produces output segmentation maps by upsampling with parameters-free operators like bilinear or nearest-neighbor. We propose a Neural Network named Guided Upsampling Network which consists of a multiresolution architecture that jointly exploits high-resolution and large context information. Then we introduce a new module named Guided Upsampling Module (GUM) that enriches upsampling operators by introducing a learnable transformation for semantic maps. It can be plugged into any existing encoder-decoder architecture with little modifications and low additional computation cost. We show with quantitative and qualitative experiments how our network benefits from the use of GUM module. A comprehensive set of experiments on the publicly available Cityscapes dataset demonstrates that Guided Upsampling Network can efficiently process high-resolution images in real-time while attaining state-of-the art performances. This paper describes an application framework to perform high quality upsampling on depth maps captured from a low-resolution and noisy 3D time-of-flight (3D-ToF) camera that has been coupled with a high-resolution RGB camera. Our framework is inspired by recent work that uses nonlocal means filtering to regularize depth maps in order to maintain fine detail and structure. Our framework extends this regularization with an additional edge weighting scheme based on several image features based on the additional high-resolution RGB input. Quantitative and qualitative results show that our method outperforms existing approaches for 3D-ToF upsampling. We describe the complete process for this system, including device calibration, scene warping for input alignment, and even how the results can be further processed using simple user markup. In this paper, we propose a zoom-out-and-in network for generating object proposals. We utilize different resolutions of feature maps in the network to detect object instances of various sizes. Specifically, we divide the anchor candidates into three clusters based on the scale size and place them on feature maps of distinct strides to detect small, medium and large objects, respectively. Deeper feature maps contain region-level semantics which can help shallow counterparts to identify small objects. Therefore we design a zoom-in sub-network to increase the resolution of high level features via a deconvolution operation. The high-level features with high resolution are then combined and merged with low-level features to detect objects. Furthermore, we devise a recursive training pipeline to consecutively regress region proposals at the training stage in order to match the iterative regression at the testing stage. We demonstrate the effectiveness of the proposed method on ILSVRC DET and MS COCO datasets, where our algorithm performs better than the state-of-the-arts in various evaluation metrics. It also increases average precision by around 2 in the detection system.