The sine-cosine algorithm (SCA) is a new population-based meta-heuristic algorithm. In addition to exploiting sine and cosine functions to perform local and global searches (hence the name sine-cosine), the SCA introduces several random and adaptive parameters to facilitate the search process. Although it shows promising results, the search process of the SCA is vulnerable to local minima maxima due to the adoption of a fixed switch probability and the bounded magnitude of the sine and cosine functions (from -1 to 1). In this paper, we propose a new hybrid Q-learning sine-cosine- based strategy, called the Q-learning sine-cosine algorithm (QLSCA). Within the QLSCA, we eliminate the switching probability. Instead, we rely on the Q-learning algorithm (based on the penalty and reward mechanism) to dynamically identify the best operation during runtime. Additionally, we integrate two new operations (Le´vy flight motion and crossover) into the QLSCA to facilitate jumping out of local minima maxima and enhance the solution diversity. To assess its performance, we adopt the QLSCA for the combinatorial test suite minimization problem. Experimental results reveal that the QLSCA is statistically superior with regard to test suite size reduction compared to recent state-of-the-art strategies, including the original SCA, the particle swarm test generator (PSTG), adaptive particle swarm optimization (APSO) and the cuckoo search strategy (CS) at the 95 confidence level. However, concerning the comparison with discrete particle swarm optimization (DPSO), there is no significant difference in performance at the 95 confidence level. On a positive note, the QLSCA statistically outperforms the DPSO in certain configurations at the 90 confidence level.
Hybrid integration with machine learning appears to be a viable approach to improving the state-of-the-art meta-heuristic algorithms. Machine learning relates to the study of the fundamental laws that govern the computer learning process concerning the construction of systems that can automatically learned from experience. Machine learning techniques can be classified into three types: supervised, unsupervised, and reinforcement @cite_15 . Supervised learning involves learning a direct functional input-output mapping based on some set of training data and being able to predict new data. Unlike supervised learning, unsupervised learning does not require explicit training data. Specifically, unsupervised learning involves learning by drawing inferences (e.g., clustering) from an input dataset. Reinforcement learning allows mappings between states and actions to maximize reward signals using experimental discovery. This type of learning differs from supervised learning in that it relies on a punishment and reward mechanism and never corrects input-output pairs (even when dealing with suboptimal responses).
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Many machine learning algorithms assume that all input samples are independently and identically distributed from some common distribution on either the input space X, in the case of unsupervised learning, or the input and output space XxY in the case of supervised and semi-supervised learning. In the last number of years the relaxation of this assumption has been explored and the importance of incorporation of additional information within machine learning algorithms became more apparent. Traditionally such fusion of information was the domain of semi-supervised learning. More recently the inclusion of knowledge from separate hypothetical spaces has been proposed by Vapnik as part of the supervised setting. In this work we are interested in exploring Vapnik's idea of 'master-class' learning and the associated learning using 'privileged' information, however within the unsupervised setting. Adoption of the advanced supervised learning paradigm for the unsupervised setting instigates investigation into the difference between privileged and technical data. By means of our proposed aRi-MAX method stability of the K-Means algorithm is improved and identification of the best clustering solution is achieved on an artificial dataset. Subsequently an information theoretic dot product based algorithm called P-Dot is proposed. This method has the ability to utilize a wide variety of clustering techniques, individually or in combination, while fusing privileged and technical data for improved clustering. Application of the P-Dot method to the task of digit recognition confirms our findings in a real-world scenario. Despite the impressive improvements achieved by unsupervised deep neural networks in computer vision and NLP tasks, such improvements have not yet been observed in ranking for information retrieval. The reason may be the complexity of the ranking problem, as it is not obvious how to learn from queries and documents when no supervised signal is available. Hence, in this paper, we propose to train a neural ranking model using weak supervision, where labels are obtained automatically without human annotators or any external resources (e.g., click data). To this aim, we use the output of an unsupervised ranking model, such as BM25, as a weak supervision signal. We further train a set of simple yet effective ranking models based on feed-forward neural networks. We study their effectiveness under various learning scenarios (point-wise and pair-wise models) and using different input representations (i.e., from encoding query-document pairs into dense sparse vectors to using word embedding representation). We train our networks using tens of millions of training instances and evaluate it on two standard collections: a homogeneous news collection (Robust) and a heterogeneous large-scale web collection (ClueWeb). Our experiments indicate that employing proper objective functions and letting the networks to learn the input representation based on weakly supervised data leads to impressive performance, with over 13 and 35 MAP improvements over the BM25 model on the Robust and the ClueWeb collections. Our findings also suggest that supervised neural ranking models can greatly benefit from pre-training on large amounts of weakly labeled data that can be easily obtained from unsupervised IR models. We propose to directly map raw visual observations and text input to actions for instruction execution. While existing approaches assume access to structured environment representations or use a pipeline of separately trained models, we learn a single model to jointly reason about linguistic and visual input. We use reinforcement learning in a contextual bandit setting to train a neural network agent. To guide the agent's exploration, we use reward shaping with different forms of supervision. Our approach does not require intermediate representations, planning procedures, or training different models. We evaluate in a simulated environment, and show significant improvements over supervised learning and common reinforcement learning variants. Intelligent creatures can explore their environments and learn useful skills without supervision. In this paper, we propose DIAYN ("Diversity is All You Need"), a method for learning useful skills without a reward function. Our proposed method learns skills by maximizing an information theoretic objective using a maximum entropy policy. On a variety of simulated robotic tasks, we show that this simple objective results in the unsupervised emergence of diverse skills, such as walking and jumping. In a number of reinforcement learning benchmark environments, our method is able to learn a skill that solves the benchmark task despite never receiving the true task reward. In these environments, some of the learned skills correspond to solving the task, and each skill that solves the task does so in a distinct manner. Our results suggest that unsupervised discovery of skills can serve as an effective pretraining mechanism for overcoming challenges of exploration and data efficiency in reinforcement learning