Understanding human activity is very challenging even with the recently developed 3D depth sensors. To solve this problem, this work investigates a novel deep structured model, which adaptively decomposes an activity instance into temporal parts using the convolutional neural networks. Our model advances the traditional deep learning approaches in two aspects. First, we incorporate latent temporal structure into the deep model, accounting for large temporal variations of diverse human activities. In particular, we utilize the latent variables to decompose the input activity into a number of temporally segmented sub-activities, and accordingly feed them into the parts (i.e. sub-networks) of the deep architecture. Second, we incorporate a radius---margin bound as a regularization term into our deep model, which effectively improves the generalization performance for classification. For model training, we propose a principled learning algorithm that iteratively (i) discovers the optimal latent variables (i.e. the ways of activity decomposition) for all training instances, (ii) updates the classifiers based on the generated features, and (iii) updates the parameters of multi-layer neural networks. In the experiments, our approach is validated on several complex scenarios for human activity recognition and demonstrates superior performances over other state-of-the-art approaches.
In the mean time, the past few years have seen a resurgence of research in the design of deep neutral networks, and impressive progresses have been made on learning image features from raw data . To address human action recognition from videos, developed a novel deep architecture of convolutional networks, where they extracted features from both spatial and temporal dimensions. @cite_1 proposed to incorporate a new Switchable Restricted Boltzmann Machine (SRBM) to explicitly model the complex mixture of visual appearance for pedestrian detection, and train their model using an EM-type interative algorithm. Amer and Todorovic applied Sum Product Networks (SPNs) to model human activities based on variable primitive actions. Our deep model is partially motivated by these works, and we target on an more flexible and powerful solution by jointly considering the latent structure embedding, feature learning, and radius-margin classification.
@cite_1
2084997728
Human activity understanding with 3D depth sensors has received increasing attention in multimedia processing and interactions. This work targets on developing a novel deep model for automatic activity recognition from RGB-D videos. We represent each human activity as an ensemble of cubic-like video segments, and learn to discover the temporal structures for a category of activities, i.e. how the activities to be decomposed in terms of classification. Our model can be regarded as a structured deep architecture, as it extends the convolutional neural networks (CNNs) by incorporating structure alternatives. Specifically, we build the network consisting of 3D convolutions and max-pooling operators over the video segments, and introduce the latent variables in each convolutional layer manipulating the activation of neurons. Our model thus advances existing approaches in two aspects: (i) it acts directly on the raw inputs (grayscale-depth data) to conduct recognition instead of relying on hand-crafted features, and (ii) the model structure can be dynamically adjusted accounting for the temporal variations of human activities, i.e. the network configuration is allowed to be partially activated during inference. For model training, we propose an EM-type optimization method that iteratively (i) discovers the latent structure by determining the decomposed actions for each training example, and (ii) learns the network parameters by using the back-propagation algorithm. Our approach is validated in challenging scenarios, and outperforms state-of-the-art methods. A large human activity database of RGB-D videos is presented in addition. In this paper, we propose a Switchable Deep Network (SDN) for pedestrian detection. The SDN automatically learns hierarchical features, salience maps, and mixture representations of different body parts. Pedestrian detection faces the challenges of background clutter and large variations of pedestrian appearance due to pose and viewpoint changes and other factors. One of our key contributions is to propose a Switchable Restricted Boltzmann Machine (SRBM) to explicitly model the complex mixture of visual variations at multiple levels. At the feature levels, it automatically estimates saliency maps for each test sample in order to separate background clutters from discriminative regions for pedestrian detection. At the part and body levels, it is able to infer the most appropriate template for the mixture models of each part and the whole body. We have devised a new generative algorithm to effectively pretrain the SDN and then fine-tune it with back-propagation. Our approach is evaluated on the Caltech and ETH datasets and achieves the state-of-the-art detection performance. Understanding human activity is very challenging even with the recently developed 3D depth sensors. To solve this problem, this work investigates a novel deep structured model, which adaptively decomposes an activity instance into temporal parts using the convolutional neural networks. Our model advances the traditional deep learning approaches in two aspects. First, we incorporate latent temporal structure into the deep model, accounting for large temporal variations of diverse human activities. In particular, we utilize the latent variables to decompose the input activity into a number of temporally segmented sub-activities, and accordingly feed them into the parts (i.e. sub-networks) of the deep architecture. Second, we incorporate a radius---margin bound as a regularization term into our deep model, which effectively improves the generalization performance for classification. For model training, we propose a principled learning algorithm that iteratively (i) discovers the optimal latent variables (i.e. the ways of activity decomposition) for all training instances, (ii) updates the classifiers based on the generated features, and (iii) updates the parameters of multi-layer neural networks. In the experiments, our approach is validated on several complex scenarios for human activity recognition and demonstrates superior performances over other state-of-the-art approaches. This paper addresses recognition of human activities with stochastic structure, characterized by variable spacetime arrangements of primitive actions, and conducted by a variable number of actors. We demonstrate that modeling aggregate counts of visual words is surprisingly expressive enough for such a challenging recognition task. An activity is represented by a sum-product network (SPN). SPN is a mixture of bags-of-words (BoWs) with exponentially many mixture components, where subcomponents are reused by larger ones. SPN consists of terminal nodes representing BoWs, and product and sum nodes organized in a number of layers. The products are aimed at encoding particular configurations of primitive actions, and the sums serve to capture their alternative configurations. The connectivity of SPN and parameters of BoW distributions are learned under weak supervision using the EM algorithm. SPN inference amounts to parsing the SPN graph, which yields the most probable explanation (MPE) of the video in terms of activity detection and localization. SPN inference has linear complexity in the number of nodes, under fairly general conditions, enabling fast and scalable recognition. A new Volleyball dataset is compiled and annotated for evaluation. Our classification accuracy and localization precision and recall are superior to those of the state-of-the-art on the benchmark and our Volleyball datasets.