The Dense Trajectories concept is one of the most successful approaches in action recognition, suitable for scenarios involving a significant amount of motion. However, due to noise and background motion, many generated trajectories are irrelevant to the actual human activity and can potentially lead to performance degradation. In this paper, we propose Localized Trajectories as an improved version of Dense Trajectories where motion trajectories are clustered around human body joints provided by RGB-D cameras and then encoded by local Bag-of-Words. As a result, the Localized Trajectories concept provides a more discriminative representation of actions as compared to Dense Trajectories. Moreover, we generalize Localized Trajectories to 3D by using the modalities offered by RGB-D cameras. One of the main advantages of using RGB-D data to generate trajectories is that they include radial displacements that are perpendicular to the image plane. Extensive experiments and analysis are carried out on five different datasets.
As a first attempt, @cite_55 proposed to reinforce Dense Trajectories by using the Random Sampling Consensus (RANSAC) algorithm to reduce the noise caused by motion. In addition to that, they have replaced the Bag-of-Visual-Words representation with Fisher Vectors.
@cite_55
2105101328
This paper introduces a state-of-the-art video representation and applies it to efficient action recognition and detection. We first propose to improve the popular dense trajectory features by explicit camera motion estimation. More specifically, we extract feature point matches between frames using SURF descriptors and dense optical flow. The matches are used to estimate a homography with RANSAC. To improve the robustness of homography estimation, a human detector is employed to remove outlier matches from the human body as human motion is not constrained by the camera. Trajectories consistent with the homography are considered as due to camera motion, and thus removed. We also use the homography to cancel out camera motion from the optical flow. This results in significant improvement on motion-based HOF and MBH descriptors. We further explore the recent Fisher vector as an alternative feature encoding approach to the standard bag-of-words (BOW) histogram, and consider different ways to include spatial layout information in these encodings. We present a large and varied set of evaluations, considering (i) classification of short basic actions on six datasets, (ii) localization of such actions in feature-length movies, and (iii) large-scale recognition of complex events. We find that our improved trajectory features significantly outperform previous dense trajectories, and that Fisher vectors are superior to BOW encodings for video recognition tasks. In all three tasks, we show substantial improvements over the state-of-the-art results. The problem of large-scale image search has been traditionally addressed with the bag-of-visual-words (BOV). In this article, we propose to use as an alternative the Fisher kernel framework. We first show why the Fisher representation is well-suited to the retrieval problem: it describes an image by what makes it different from other images. One drawback of the Fisher vector is that it is high-dimensional and, as opposed to the BOV, it is dense. The resulting memory and computational costs do not make Fisher vectors directly amenable to large-scale retrieval. Therefore, we compress Fisher vectors to reduce their memory footprint and speed-up the retrieval. We compare three binarization approaches: a simple approach devised for this representation and two standard compression techniques. We show on two publicly available datasets that compressed Fisher vectors perform very well using as little as a few hundreds of bits per image, and significantly better than a very recent compressed BOV approach. Dense local trajectories have been successfully used in action recognition. However, for most actions only a few local motion features (e.g., critical movement of hand, arm, leg etc.) are responsible for the action label. Therefore, highlighting the local features which are associated with important motion parts will lead to a more discriminative action representation. Inspired by recent advances in sentence regularization for text classification, we introduce a Motion Part Regularization framework to mine for discriminative groups of dense trajectories which form important motion parts. First, motion part candidates are generated by spatio-temporal grouping of densely extracted trajectories. Second, an objective function which encourages sparse selection for these trajectory groups is formulated together with an action class discriminative term. Then, we propose an alternative optimization algorithm to efficiently solve this objective function by introducing a set of auxiliary variables which correspond to the discriminativeness weights of each motion part (trajectory group). These learned motion part weights are further utilized to form a discriminativeness weighted Fisher vector representation for each action sample for final classification. The proposed motion part regularization framework achieves the state-of-the-art performances on several action recognition benchmarks. In this paper, we present a new feature representation for first-person videos. In first-person video understanding (e.g., activity recognition), it is very important to capture both entire scene dynamics (i.e., egomotion) and salient local motion observed in videos. We describe a representation framework based on time series pooling, which is designed to ab] short-term long-term changes in feature descriptor elements. The idea is to keep track of how descriptor values are changing over time and summarize them to represent motion in the activity video. The framework is general, handling any types of per-frame feature descriptors including conventional motion descriptors like histogram of optical flows (HOF) as well as appearance descriptors from more recent convolutional neural networks (CNN). We experimentally confirm that our approach clearly outperforms previous feature representations including bag-of-visual-words and improved Fisher vector (IFV) when using identical underlying feature descriptors. We also confirm that our feature representation has superior performance to existing state-of-the-art features like local spatio-temporal features and Improved Trajectory Features (originally developed for 3rd-person videos) when handling first-person videos. Multiple first-person activity datasets were tested under various settings to confirm these findings.