The Generative Adversarial Network (GAN) has recently been applied to generate synthetic images from text. Despite significant advances, most current state-of-the-art algorithms are regular-grid region based; when attention is used, it is mainly applied between individual regular-grid regions and a word. These approaches are sufficient to generate images that contain a single object in its foreground, such as a "bird" or "flower". However, natural languages often involve complex foreground objects and the background may also constitute a variable portion of the generated image. Therefore, the regular-grid based image attention weights may not necessarily concentrate on the intended foreground region(s), which in turn, results in an unnatural looking image. Additionally, individual words such as "a", "blue" and "shirt" do not necessarily provide a full visual context unless they are applied together. For this reason, in our paper, we proposed a novel method in which we introduced an additional set of attentions between true-grid regions and word phrases. The true-grid region is derived using a set of auxiliary bounding boxes. These auxiliary bounding boxes serve as superior location indicators to where the alignment and attention should be drawn with the word phrases. Word phrases are derived from analysing Part-of-Speech (POS) results. We perform experiments on this novel network architecture using the Microsoft Common Objects in Context (MSCOCO) dataset and the model generates @math conditioned on a short sentence description. Our proposed approach is capable of generating more realistic images compared with the current state-of-the-art algorithms.
Deep Convolutional GAN (DCGAN) @cite_5 utilized several layers of convolutional neural networks to encode and decode images, in addition to Batch Normalization @cite_12 to stabilize the GAN training.
@cite_5 @cite_12
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Generative adversarial networks (GANs) are highly effective unsupervised learning frameworks that can generate very sharp data, even for data such as images with complex, highly multimodal distributions. However GANs are known to be very hard to train, suffering from problems such as mode collapse and disturbing visual artifacts. Batch normalization (BN) techniques have been introduced to address the training. Though BN accelerates the training in the beginning, our experiments show that the use of BN can be unstable and negatively impact the quality of the trained model. The evaluation of BN and numerous other recent schemes for improving GAN training is hindered by the lack of an effective objective quality measure for GAN models. To address these issues, we first introduce a weight normalization (WN) approach for GAN training that significantly improves the stability, efficiency and the quality of the generated samples. To allow a methodical evaluation, we introduce squared Euclidean reconstruction error on a test set as a new objective measure, to assess training performance in terms of speed, stability, and quality of generated samples. Our experiments with a standard DCGAN architecture on commonly used datasets (CelebA, LSUN bedroom, and CIFAR-10) indicate that training using WN is generally superior to BN for GANs, achieving 10 lower mean squared loss for reconstruction and significantly better qualitative results than BN. We further demonstrate the stability of WN on a 21-layer ResNet trained with the CelebA data set. The code for this paper is available at this https URL This paper proposes an unpaired learning method for image enhancement. Given a set of photographs with the desired characteristics, the proposed method learns a photo enhancer which transforms an input image into an enhanced image with those characteristics. The method is based on the framework of two-way generative adversarial networks (GANs) with several improvements. First, we augment the U-Net with global features and show that it is more effective. The global U-Net acts as the generator in our GAN model. Second, we improve Wasserstein GAN (WGAN) with an adaptive weighting scheme. With this scheme, training converges faster and better, and is less sensitive to parameters than WGAN-GP. Finally, we propose to use individual batch normalization layers for generators in two-way GANs. It helps generators better adapt to their own input distributions. All together, they significantly improve the stability of GAN training for our application. Both quantitative and visual results show that the proposed method is effective for enhancing images. In recent years, we have witnessed the great success of deep learning on various problems both in low and high-level computer visions. The low-level vision problems, including inpainting, deblurring, denoising, super-resolution, and so on, are highly anticipated to occur in machine vision and image processing. Many deep learning based methods have been proposed to solve low-level vision problems. Most researches treat these problems independently; however, most of the time they appear concurrently. Motivated by the success of generative model in the field of image generation, we develop a deep cascade of neural networks to solve the inpainting, deblurring, denoising problems at the same time. Our model contains two networks: inpainting GAN and deblurring-denoising network. Inpainting GAN generates the coarse patches to fill the lost part in damaged image, and the deblurring-denoising network, stacked by a convolutional auto-encoder, will further refine them. Unlike other methods that handle each problem separately, our method jointly optimizes the two sub-networks. Because GAN training is not only unstable but also difficult, we adopt the Wasserstein distance as the loss function of the inpainting GAN and propose a gradual training strategy. Learning from the idea of residual learning, we utilize skip connections to pass image details from input to reconstruction layer. Experimental results have demonstrated that the proposed model can achieve state-of-the-art performance. Through the experiments, we also demonstrated the effectiveness of the cascade architecture. Recent advances in convolutional neural networks have shown promising results in 3D shape completion. But due to GPU memory limitations, these methods can only produce low-resolution outputs. To inpaint 3D models with semantic plausibility and contextual details, we introduce a hybrid framework that combines a 3D Encoder-Decoder Generative Adversarial Network (3D-ED-GAN) and a Long-term Recurrent Convolutional Network (LRCN). The 3D-ED-GAN is a 3D convolutional neural network trained with a generative adversarial paradigm to fill missing 3D data in low-resolution. LRCN adopts a recurrent neural network architecture to minimize GPU memory usage and incorporates an Encoder-Decoder pair into a Long Short-term Memory Network. By handling the 3D model as a sequence of 2D slices, LRCN transforms a coarse 3D shape into a more complete and higher resolution volume. While 3D-ED-GAN captures global contextual structure of the 3D shape, LRCN localizes the fine-grained details. Experimental results on both real-world and synthetic data show reconstructions from corrupted models result in complete and high-resolution 3D objects.