Dynamic connectivity is a well-studied problem, but so far the most compelling progress has been confined to the edge-update model: maintain an understanding of connectivity in an undirected graph, subject to edge insertions and deletions. In this paper, we study two more challenging, yet equally fundamental problems. Subgraph connectivity asks to maintain an understanding of connectivity under vertex updates: updates can turn vertices on and off, and queries refer to the subgraph induced by "on" vertices. (For instance, this is closer to applications in networks of routers, where node faults may occur.) We describe a data structure supporting vertex updates in O (m^ 2 3 ) amortized time, where m denotes the number of edges in the graph. This greatly improves over the previous result [Chan, STOC'02], which required fast matrix multiplication and had an update time of O(m^0.94). The new data structure is also simpler. Geometric connectivity asks to maintain a dynamic set of n geometric objects, and query connectivity in their intersection graph. (For instance, the intersection graph of balls describes connectivity in a network of sensors with bounded transmission radius.) Previously, nontrivial fully dynamic results were known only for special cases like axis-parallel line segments and rectangles. We provide similarly improved update times, O (n^ 2 3 ), for these special cases. Moreover, we show how to obtain sublinear update bounds for virtually all families of geometric objects which allow sublinear-time range queries, such as arbitrary 2D line segments, d-dimensional simplices, and d-dimensional balls.
It was shown @cite_32 that subgraph connectivity can be reduced to dynamic connectivity of axis-parallel line segments in 3 dimensions. Thus, as soon as one gets enough combinatorial richness in the host geometric space, subgraph connectivity becomes the possible way to solve geometric connectivity.
@cite_32
2011182146
2-Edge connectivity is an important fault tolerance property of a network because it maintains network communication despite the deletion of a single arbitrary edge. Planar spanning subgraphs have been shown to play a significant role for achieving local decentralized routing in wireless networks. Existing algorithmic constructions of spanning planar subgraphs of unit disk graphs (UDGs) such as Minimum Spanning Tree, Gabriel Graph, Nearest Neighborhood Graph, etc. do not always ensure connectivity of the resulting graph under single edge deletion. Furthermore, adding edges to the network so as to improve its edge connectivity not only may create edge crossings (at points which are not vertices) but it may also require edges of unbounded length. Thus we are faced with the problem of constructing 2-edge connected geometric planar spanning graphs by adding edges of bounded length without creating edge crossings (at points which are not vertices). To overcome this difficulty, in this paper we address the problem of augmenting the edge set (i.e., adding new edges) of planar geometric graphs with straight line edges of bounded length so that the resulting graph is planar and 2-edge connected. We provide bounds on the number of newly added straight-line edges, prove that such edges can be of length at most 3 times the max length of an edge of the original graph, and also show that the factor 3 is optimal. It is shown to be NP-Complete to augment a geometric planar graph to a 2-edge connected geometric planar graph with the minimum number of new edges of a given bounded length. We also provide a constant time algorithm that works in location-aware settings to augment a planar graph into a 2-edge connected planar graph with straight-line edges of length bounded by 3 times the longest edge of the original graph. It turns out that knowledge of vertex coordinates is crucial to our construction and in fact we prove that this problem cannot be solved locally if the vertices do not know their coordinates. Moreover, we provide a family of k-connected UDGs which does not have 2-edge connected spanning planar subgraphs, for any . We conjecture that any planar 3-connected graph can be embedded in the plane in such a way that for any nodes s and t, there is a path from s to t such that the Euclidean distance to t decreases monotonically along the path. A consequence of this conjecture would be that in any ad hoc network containing such a graph as a spanning subgraph, two-dimensional virtual coordinates for the nodes can be found for which the method of purely greedy geographic routing is guaranteed to work. We discuss this conjecture and its equivalent forms show that its hypothesis is as weak as possible, and show a result delimiting the applicability of our approach: any 3-connected K3,3-free graph has a planar 3-connected spanning subgraph. We also present two alternative versions of greedy routing on virtual coordinates that provably work. Using Steinitz's theorem we show that any 3-connected planar graph can be embedded in three dimensions so that greedy routing works, albeit with a modified notion of distance; we present experimental evidence that this scheme can be implemented effectively in practice. We also present a simple but provably robust version of greedy routing that works for any graph with a 3-connected planar spanning subgraph. A spanning tree in a graph is the smallest connected spanning subgraph. Given a graph, how does one find the smallest (i.e., least number of edges) 2-connected spanning subgraph (connectivity refers to both edge and vertex connectivity, if not specified)? Unfortunately, the problem is known to be NP-hard. We consider the problem of finding a better approximation to the smallest 2-connected subgraph, by an efficient algorithm. For 2-edge connectivity, our algorithm guarantees a solution that is no more than 3 2 times the optimal. For 2-vertex connectivity, our algorithm guarantees a solution that is no more than 5 3 times the optimal. The previous best approximation factor is 2 for each of these problems. The new algorithms (and their analyses) depend upon a structure called a carving of a graph, which is of independent interest. We show that approximating the optimal solution to within an additive constant is NP-hard as well. We also consider the case where the graph has edge weights. For this case, we show that an approximation factor of 2 is possible in polynomial time for finding a k -edge connected spanning subgraph. This improves an approximation factor of 3 for k = 2, due to Frederickson and Ja´Ja´ [1981], and extends it for any k (with an increased running time though). In this paper we study connectivity augmentation problems. Given a connected graph G with some desirable property, we want to make G 2-vertex connected (or 2-edge connected) by adding edges such that the resulting graph keeps the property. The aim is to add as few edges as possible. The property that we consider is planarity, both in an abstract graph-theoretic and in a geometric setting, where vertices correspond to points in the plane and edges to straight-line segments. We show that it is NP-hard to nd a minimum-cardinality augmentation that makes a planar graph 2-edge connected. For making a planar graph 2-vertex connected this was known. We further show that both problems are hard in the geometric setting, even when restricted to trees. The problems remain hard for higher degrees of connectivity. On the other hand we give polynomial-time algorithms for the special case of convex geometric graphs. We also study the following related problem. Given a planar (plane geometric) graph G, two vertices s and t of G, and an integer c, how many edges have to be added to G such that G is still planar (plane geometric) and contains c edge- (or vertex-) disjoint s t paths? For the planar case we give a linear-time algorithm for c = 2. For the plane geometric case we give optimal worst-case bounds for c = 2; for c = 3 we characterize the cases that have a solution.