Current state-of-the-art approaches to video understanding adopt temporal jittering to simulate analyzing the video at varying frame rates. However, this does not work well for multirate videos, in which actions or subactions occur at different speeds. The frame sampling rate should vary in accordance with the different motion speeds. In this work, we propose a simple yet effective strategy, termed random temporal skipping, to address this situation. This strategy effectively handles multirate videos by randomizing the sampling rate during training. It is an exhaustive approach, which can potentially cover all motion speed variations. Furthermore, due to the large temporal skipping, our network can see video clips that originally cover over 100 frames. Such a time range is enough to analyze most actions events. We also introduce an occlusion-aware optical flow learning method that generates improved motion maps for human action recognition. Our framework is end-to-end trainable, runs in real-time, and achieves state-of-the-art performance on six widely adopted video benchmarks.
However, compared to the CNN, the optical flow calculation is computationally expensive. It is thus the major speed bottleneck of the current two-stream approaches. There have been recent attempts to better model the temporal information. @cite_0 pre-trained a deep 3D CNN network on a large-scale dataset, and use it as a general spatiotemporal feature extractor. The features generalize well to several tasks but are inferior to two-stream approaches. @cite_23 reduced the dimension of each frame clip using a CNN and aggregated frame-level information using Long Short Term Memory (LSTM) networks. @cite_10 proposed to reduce the size of each frame and use longer clips (e.g., 60 vs 16 frames) as inputs. They managed to gain significant accuracy improvements compared to shorter clips with the same spatial size. @cite_18 experimented with sparse sampling and jointly trained on the sparsely sampled frames clips. In this way, they incorporate more temporal information while preserving the spatial resolution. Recent approaches @cite_4 @cite_26 have evolved to end-to-end learning and are currently the best at incorporating global temporal information. However, none of them handle multirate video analysis effectively.
@cite_18 @cite_26 @cite_4 @cite_0 @cite_23 @cite_10
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From the frame clip-level feature learning to the video-level representation building, deep learning methods in action recognition have developed rapidly in recent years. However, current methods suffer from the confusion caused by partial observation training, or without end-to-end learning, or restricted to single temporal scale modeling and so on. In this paper, we build upon two-stream ConvNets and propose Deep networks with Temporal Pyramid Pooling (DTPP), an end-to-end video-level representation learning approach, to address these problems. Specifically, at first, RGB images and optical flow stacks are sparsely sampled across the whole video. Then a temporal pyramid pooling layer is used to aggregate the frame-level features which consist of spatial and temporal cues. Lastly, the trained model has compact video-level representation with multiple temporal scales, which is both global and sequence-aware. Experimental results show that DTPP achieves the state-of-the-art performance on two challenging video action datasets: UCF101 and HMDB51, either by ImageNet pre-training or Kinetics pre-training. Recognizing actions in videos is a challenging task as video is an information-intensive media with complex variations. Most existing methods have treated video as a flat data sequence while ignoring the intrinsic hierarchical structure of the video content. In particular, an action may span different granularities in this hierarchy including, from small to large, a single frame, consecutive frames (motion), a short clip, and the entire video. In this paper, we present a novel framework to boost action recognition by learning a deep spatio-temporal video representation at hierarchical multi-granularity. Specifically, we model each granularity as a single stream by 2D (for frame and motion streams) or 3D (for clip and video streams) convolutional neural networks (CNNs). The framework therefore consists of multi-stream 2D or 3D CNNs to learn both the spatial and temporal representations. Furthermore, we employ the Long Short-Term Memory (LSTM) networks on the frame, motion, and clip streams to exploit long-term temporal dynamics. With a softmax layer on the top of each stream, the classification scores can be predicted from all the streams, followed by a novel fusion scheme based on the multi-granular score distribution. Our networks are learned in an end-to-end fashion. On two video action benchmarks of UCF101 and HMDB51, our framework achieves promising performance compared with the state-of-the-art. Deep learning has been demonstrated to achieve excellent results for image classification and object detection. However, the impact of deep learning on video analysis has been limited due to complexity of video data and lack of annotations. Previous convolutional neural networks (CNN) based video action detection approaches usually consist of two major steps: frame-level action proposal generation and association of proposals across frames. Also, most of these methods employ two-stream CNN framework to handle spatial and temporal feature separately. In this paper, we propose an end-to-end deep network called Tube Convolutional Neural Network (T-CNN) for action detection in videos. The proposed architecture is a unified deep network that is able to recognize and localize action based on 3D convolution features. A video is first divided into equal length clips and next for each clip a set of tube proposals are generated based on 3D Convolutional Network (ConvNet) features. Finally, the tube proposals of different clips are linked together employing network flow and spatio-temporal action detection is performed using these linked video proposals. Extensive experiments on several video datasets demonstrate the superior performance of T-CNN for classifying and localizing actions in both trimmed and untrimmed videos compared to state-of-the-arts. This paper presents a new method for 3D action recognition with skeleton sequences (i.e., 3D trajectories of human skeleton joints). The proposed method first transforms each skeleton sequence into three clips each consisting of several frames for spatial temporal feature learning using deep neural networks. Each clip is generated from one channel of the cylindrical coordinates of the skeleton sequence. Each frame of the generated clips represents the temporal information of the entire skeleton sequence, and incorporates one particular spatial relationship between the joints. The entire clips include multiple frames with different spatial relationships, which provide useful spatial structural information of the human skeleton. We propose to use deep convolutional neural networks to learn long-term temporal information of the skeleton sequence from the frames of the generated clips, and then use a Multi-Task Learning Network (MTLN) to jointly process all frames of the clips in parallel to incorporate spatial structural information for action recognition. Experimental results clearly show the effectiveness of the proposed new representation and feature learning method for 3D action recognition.