With the advent of perceptual loss functions, new possibilities in super-resolution have emerged, and we currently have models that successfully generate near-photorealistic high-resolution images from their low-resolution observations. Up to now, however, such approaches have been exclusively limited to single image super-resolution. The application of perceptual loss functions on video processing still entails several challenges, mostly related to the lack of temporal consistency of the generated images, i.e., flickering artifacts. In this work, we present a novel adversarial recurrent network for video upscaling that is able to produce realistic textures in a temporally consistent way. The proposed architecture naturally leverages information from previous frames due to its recurrent architecture, i.e. the input to the generator is composed of the low-resolution image and, additionally, the warped output of the network at the previous step. Together with a video discriminator, we also propose additional loss functions to further reinforce temporal consistency in the generated sequences. The experimental validation of our algorithm shows the effectiveness of our approach which obtains images with high perceptual quality and improved temporal consistency.
Since maximizing for PSNR leads to generally blurry images @cite_31 , another line of research has investigated alternative loss functions. @cite_16 and Alexey and Brox @cite_24 replace the mean squared error (MSE) in the image space with an MSE measurement in feature space of large pre-trained image recognition networks. @cite_27 extend this idea by adding an adversarial loss and @cite_31 combine perceptual, adversarial and texture synthesis loss terms to produce sharper images with hallucinated details. Although these methods produce detailed images, they typically contain small artifacts that are visible upon close inspection. While such artifacts are bearable in images, they lead to flickering in super-resolved videos. For this reason, applying these perceptual loss functions to the problem of video SR is more involved.
@cite_24 @cite_27 @cite_31 @cite_16
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Compression artifacts arise in images whenever a lossy compression algorithm is applied. These artifacts eliminate details present in the original image, or add noise and small structures; because of these effects they make images less pleasant for the human eye, and may also lead to decreased performance of computer vision algorithms such as object detectors. To eliminate such artifacts, when decompressing an image, it is required to recover the original image from a disturbed version. To this end, we present a feed-forward fully convolutional residual network model trained using a generative adversarial framework. To provide a baseline, we show that our model can be also trained optimizing the Structural Similarity (SSIM), which is a better loss with respect to the simpler Mean Squared Error (MSE). Our GAN is able to produce images with more photorealistic details than MSE or SSIM based networks. Moreover we show that our approach can be used as a pre-processing step for object detection in case images are degraded by compression to a point that state-of-the art detectors fail. In this task, our GAN method obtains better performance than MSE or SSIM trained networks. Despite the breakthroughs in accuracy and speed of single image super-resolution using faster and deeper convolutional neural networks, one central problem remains largely unsolved: how do we recover the finer texture details when we super-resolve at large upscaling factors? The behavior of optimization-based super-resolution methods is principally driven by the choice of the objective function. Recent work has largely focused on minimizing the mean squared reconstruction error. The resulting estimates have high peak signal-to-noise ratios, but they are often lacking high-frequency details and are perceptually unsatisfying in the sense that they fail to match the fidelity expected at the higher resolution. In this paper, we present SRGAN, a generative adversarial network (GAN) for image super-resolution (SR). To our knowledge, it is the first framework capable of inferring photo-realistic natural images for 4x upscaling factors. To achieve this, we propose a perceptual loss function which consists of an adversarial loss and a content loss. The adversarial loss pushes our solution to the natural image manifold using a discriminator network that is trained to differentiate between the super-resolved images and original photo-realistic images. In addition, we use a content loss motivated by perceptual similarity instead of similarity in pixel space. Our deep residual network is able to recover photo-realistic textures from heavily downsampled images on public benchmarks. An extensive mean-opinion-score (MOS) test shows hugely significant gains in perceptual quality using SRGAN. The MOS scores obtained with SRGAN are closer to those of the original high-resolution images than to those obtained with any state-of-the-art method. The Super-Resolution Generative Adversarial Network (SRGAN) is a seminal work that is capable of generating realistic textures during single image super-resolution. However, the hallucinated details are often accompanied with unpleasant artifacts. To further enhance the visual quality, we thoroughly study three key components of SRGAN - network architecture, adversarial loss and perceptual loss, and improve each of them to derive an Enhanced SRGAN (ESRGAN). In particular, we introduce the Residual-in-Residual Dense Block (RRDB) without batch normalization as the basic network building unit. Moreover, we borrow the idea from relativistic GAN to let the discriminator predict relative realness instead of the absolute value. Finally, we improve the perceptual loss by using the features before activation, which could provide stronger supervision for brightness consistency and texture recovery. Benefiting from these improvements, the proposed ESRGAN achieves consistently better visual quality with more realistic and natural textures than SRGAN and won the first place in the PIRM2018-SR Challenge. The code is available at this https URL . The Super-Resolution Generative Adversarial Network (SRGAN) is a seminal work that is capable of generating realistic textures during single image super-resolution. However, the hallucinated details are often accompanied with unpleasant artifacts. To further enhance the visual quality, we thoroughly study three key components of SRGAN – network architecture, adversarial loss and perceptual loss, and improve each of them to derive an Enhanced SRGAN (ESRGAN). In particular, we introduce the Residual-in-Residual Dense Block (RRDB) without batch normalization as the basic network building unit. Moreover, we borrow the idea from relativistic GAN to let the discriminator predict relative realness instead of the absolute value. Finally, we improve the perceptual loss by using the features before activation, which could provide stronger supervision for brightness consistency and texture recovery. Benefiting from these improvements, the proposed ESRGAN achieves consistently better visual quality with more realistic and natural textures than SRGAN and won the first place in the PIRM2018-SR Challenge (region 3) with the best perceptual index. The code is available at https: github.com xinntao ESRGAN.