Here we study the extreme visual recovery problem, in which over 90 of pixel values in a given image are missing. Existing low rank-based algorithms are only effective for recovering data with at most 90 missing values. Thus, we exploit visual data's smoothness property to help solve this challenging extreme visual recovery problem. Based on the Discrete Cosine Transformation (DCT), we propose a novel DCT norm that involves all pixels and produces smooth estimations in any view. Our theoretical analysis shows that the total variation (TV) norm, which only achieves local smoothness, is a special case of the proposed DCT norm. We also develop a new visual recovery algorithm by minimizing the DCT and nuclear norms to achieve a more visually pleasing estimation. Experimental results on a benchmark image dataset demonstrate that the proposed approach is superior to state-of-the-art methods in terms of peak signal-to-noise ratio and structural similarity.
Additionally, in @cite_2 , a modified linear total variation was defined as: which leads to a smooth low-rank matrix completion problem:
@cite_2
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Matrix completion that estimates missing values in visual data is an important topic in computer vision. Most of the recent studies focused on the low rank matrix approximation via the nuclear norm. However, the visual data, such as images, is rich in texture which may not be well approximated by low rank constraint. In this paper, we propose a novel matrix completion method, which combines the nuclear norm with the local geometric regularizer to solve the problem of matrix completion for redundant texture images. And in this paper we mainly consider one of the most commonly graph regularized parameters: the total variation norm which is a widely used measure for enforcing intensity continuity and recovering a piecewise smooth image. The experimental results show that the encouraging results can be obtained by the proposed method on real texture images compared to the state-of-the-art methods. This paper offers the first variational approach to the problem of dense 3D reconstruction of non-rigid surfaces from a monocular video sequence. We formulate non-rigid structure from motion (nrsfm) as a global variational energy minimization problem to estimate dense low-rank smooth 3D shapes for every frame along with the camera motion matrices, given dense 2D correspondences. Unlike traditional factorization based approaches to nrsfm, which model the low-rank non-rigid shape using a fixed number of basis shapes and corresponding coefficients, we minimize the rank of the matrix of time-varying shapes directly via trace norm minimization. In conjunction with this low-rank constraint, we use an edge preserving total-variation regularization term to obtain spatially smooth shapes for every frame. Thanks to proximal splitting techniques the optimization problem can be decomposed into many point-wise sub-problems and simple linear systems which can be easily solved on GPU hardware. We show results on real sequences of different objects (face, torso, beating heart) where, despite challenges in tracking, illumination changes and occlusions, our method reconstructs highly deforming smooth surfaces densely and accurately directly from video, without the need for any prior models or shape templates. Hyperspectral images (HSIs) are usually contaminated by various kinds of noise, such as stripes, deadlines, impulse noise, Gaussian noise, and so on, which significantly limits their subsequent application. In this paper, we model the stripes, deadlines, and impulse noise as sparse noise, and propose a unified mixed Gaussian noise and sparse noise removal framework named spatial–spectral total variation regularized local low-rank matrix recovery (LLRSSTV). The HSI is first divided into local overlapping patches, and rank-constrained low-rank matrix recovery is adopted to effectively separate the low-rank clean HSI patches from the sparse noise. Differing from the previous low-rank-based HSI denoising approaches, which process all the patches individually, a global spatial–spectral total variation regularized image reconstruction strategy is utilized to ensure the global spatial–spectral smoothness of the reconstructed image from the low-rank patches. In return, the globally reconstructed HSI further promotes the separation of the local low-rank components from the sparse noise. An augmented Lagrange multiplier method is adopted to solve the proposed LLRSSTV model, which simultaneously explores both the local low-rank property and the global spatial–spectral smoothness of the HSI. Both simulated and real HSI experiments were conducted to illustrate the advantage of the proposed method in HSI denoising, from visual quantitative evaluations and time cost. In many applications that require matrix solutions of minimal rank, the underlying cost function is non-convex leading to an intractable, NP-hard optimization problem. Consequently, the convex nuclear norm is frequently used as a surrogate penalty term for matrix rank. The problem is that in many practical scenarios there is no longer any guarantee that we can correctly estimate generative low-rank matrices of interest, theoretical special cases notwithstanding. Consequently, this paper proposes an alternative empirical Bayesian procedure build upon a variational approximation that, unlike the nuclear norm, retains the same globally minimizing point estimate as the rank function under many useful constraints. However, locally minimizing solutions are largely smoothed away via marginalization, allowing the algorithm to succeed when standard convex relaxations completely fail. While the proposed methodology is generally applicable to a wide range of low-rank applications, we focus our attention on the robust principal component analysis problem (RPCA), which involves estimating an unknown low-rank matrix with unknown sparse corruptions. Theoretical and empirical evidence are presented to show that our method is potentially superior to related MAP-based approaches, for which the convex principle component pursuit (PCP) algorithm (, 2011) can be viewed as a special case.