This paper presents a new method and a constraint-based objective function to solve two problemsrelated to the design of optical telecommunication networks, namely the Synchronous Optical Net-work Ring Assignment Problem (SRAP) and the Intra-ring Synchronous Optical Network DesignProblem (IDP). These network topology problems can be represented as a graph partitioning withcapacity constraints as shown in previous works. We present here a new objective function and anew local search algorithm to solve these problems. Experiments conducted in C
A special case of the IDP problem where all the edges have the same weight, is studied in @cite_1 . This special case is called the problem. Given a simple undirected graph @math and a value @math , we want to find a partitioning of @math , @math such that @math . The authors present two linear-time-approximation algorithms with fixed performance guarantee.
@cite_1
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A feedback vertex set of an undirected graph is a subset of vertices that intersects with the vertex set of each cycle in the graph. Given an undirected graph G with n vertices and weights on its vertices, polynomial-time algorithms are provided for approximating the problem of finding a feedback vertex set of G with smallest weight. When the weights of all vertices in G are equal, the performance ratio attained by these algorithms is 4-(2 n). This improves a previous algorithm which achieved an approximation factor of @math for this case. For general vertex weights, the performance ratio becomes @math where @math denotes the maximum degree in G. For the special case of planar graphs this ratio is reduced to 10. An interesting special case of weighted graphs where a performance ratio of 4-(2 n) is achieved is the one where a prescribed subset of the vertices, so-called blackout vertices, is not allowed to participate in any feedback vertex set. It is shown how these algorithms can improve the search performance for constraint satisfaction problems. An application in the area of Bayesian inference of graphs with blackout vertices is also presented. We study network-design problems with multiple design objectives. In particular, we look at two cost measures to be minimized simultaneously: the total cost of the network and the maximum degree of any node in the network. Our main result can be roughly stated as follows: given an integer @math , we present approximation algorithms for a variety of network-design problems on an @math -node graph in which the degree of the output network is @math and the cost of this network is @math times that of the minimum-cost degree- @math -bounded network. These algorithms can handle costs on nodes as well as edges. Moreover, we can construct such networks so as to satisfy a variety of connectivity specifications including spanning trees, Steiner trees and generalized Steiner forests. The performance guarantee on the cost of the output network is nearly best-possible unless @math . We also address the special case in which the costs obey the triangle inequality. In this case, we obtain a polynomial-time approximation algorithm with a stronger performance guarantee. Given a bound @math on the degree, the algorithm finds a degree- @math -bounded network of cost at most a constant time optimum. There is no algorithm that does as well in the absence of triangle inequality unless @math . We also show that in the case of spanning networks, we can simultaneously approximate within a constant factor yet another objective: the maximum cost of any edge in the network, also called the bottleneck cost of the network. We extend our algorithms to find TSP tours and @math -connected spanning networks for any fixed @math that simultaneously approximate all these three cost measures. Edge and vertex connectivity are fundamental concepts in graph theory. While they have been thoroughly studied in the case of undirected graphs, surprisingly not much has been investigated for directed graphs. In this paper we study @math -edge connectivity problems in directed graphs and, in particular, we consider the computation of the following natural relation: We say that two vertices @math and @math are @math -edge-connected if there are two edge-disjoint paths from @math to @math and two edge-disjoint paths from @math to @math . This relation partitions the vertices into blocks such that all vertices in the same block are @math -edge-connected. Differently from the undirected case, those blocks do not correspond to the @math -edge-connected components of the graph. We show how to compute this relation in linear time so that we can report in constant time if two vertices are @math -edge-connected. We also show how to compute in linear time a sparse certificate for this relation, i.e., a subgraph of the input graph that has @math edges and maintains the same @math -edge-connected blocks as the input graph. In this paper we consider the Stochastic Matching problem, which is motivated by applications in kidney exchange and online dating. We are given an undirected graph in which every edge is assigned a probability of existence and a positive profit, and each node is assigned a positive integer called timeout. We know whether an edge exists or not only after probing it. On this random graph we are executing a process, which one-by-one probes the edges and gradually constructs a matching. The process is constrained in two ways: once an edge is taken it cannot be removed from the matching, and the timeout of node @math upper-bounds the number of edges incident to @math that can be probed. The goal is to maximize the expected profit of the constructed matching. For this problem (Algorithmica 2012) provided a @math -approximation algorithm for bipartite graphs, and a @math -approximation for general graphs. In this work we improve the approximation factors to @math and @math , respectively. We also consider an online version of the bipartite case, where one side of the partition arrives node by node, and each time a node @math arrives we have to decide which edges incident to @math we want to probe, and in which order. Here we present a @math -approximation, improving on the @math -approximation of The main technical ingredient in our result is a novel way of probing edges according to a random but non-uniform permutation. Patching this method with an algorithm that works best for large probability edges (plus some additional ideas) leads to our improved approximation factors.