options: Experiment with transformations in the plane.

Understand congruence in terms of rigid motions.

Understand and apply the Pythagorean Theorem.

Define trigonometric ratios and solve problems involving right triangles.

Solve real-world and mathematical problems involving area, surface area, and volume.

Understand and apply theorems about circles.

Identify and describe shapes (squares, circles, triangles, rectangles, hexagons, cubes, cones, cylinders, and spheres).

Analyze, compare, create, and compose shapes.

Draw and identify lines and angles, and classify shapes by properties of their lines and angles.

Reason with shapes and their attributes.

Draw, construct, and describe geometrical figures and describe the relationships between them.

Solve real-life and mathematical problems involving angle measure, area, surface area, and volume.

Use coordinates to prove simple geometric theorems algebraically.

Solve real-world and mathematical problems involving volume of cylinders, cones, and spheres.

Understand similarity in terms of similarity transformations.

Find arc lengths and areas of sectors of circles.

Apply geometric concepts in modeling situations.

Translate between the geometric description and the equation for a conic section.

Explain volume formulas and use them to solve problems.

Understand congruence and similarity using physical models, transparencies, or geometry software.

Visualize relationships between two-dimensional and three-dimensional objects.

Graph points on the coordinate plane to solve real-world and mathematical problems.

Classify two-dimensional figures into categories based on their properties.

Prove theorems involving similarity.

Prove geometric theorems.

Make geometric constructions.

Apply trigonometry to general triangles.
problem_activity: Stage 5: Grade 4 Shapes
Required Preparation
Materials to Copy
Blackline Masters
Shape Cards Grade 4
Can You Draw It Stage 5 and 7 Recording Sheet

Narrative
Partner A chooses a shape card and describes it to their partner. If Partner B draws the shape correctly, they keep the card. Shape cards include two-dimensional shapes, particularly triangles and quadrilaterals.


correct_option_index: 8