options: Apply geometric concepts in modeling situations.

Solve real-world and mathematical problems involving volume of cylinders, cones, and spheres.

Understand congruence in terms of rigid motions.

Draw, construct, and describe geometrical figures and describe the relationships between them.

Solve real-world and mathematical problems involving area, surface area, and volume.

Identify and describe shapes (squares, circles, triangles, rectangles, hexagons, cubes, cones, cylinders, and spheres).

Reason with shapes and their attributes.

Prove theorems involving similarity.

Understand congruence and similarity using physical models, transparencies, or geometry software.

Prove geometric theorems.

Solve real-life and mathematical problems involving angle measure, area, surface area, and volume.

Understand similarity in terms of similarity transformations.

Apply trigonometry to general triangles.

Make geometric constructions.

Explain volume formulas and use them to solve problems.

Classify two-dimensional figures into categories based on their properties.

Analyze, compare, create, and compose shapes.

Find arc lengths and areas of sectors of circles.

Define trigonometric ratios and solve problems involving right triangles.

Understand and apply the Pythagorean Theorem.

Use coordinates to prove simple geometric theorems algebraically.

Graph points on the coordinate plane to solve real-world and mathematical problems.

Understand and apply theorems about circles.

Experiment with transformations in the plane.

Translate between the geometric description and the equation for a conic section.

Draw and identify lines and angles, and classify shapes by properties of their lines and angles.

Visualize relationships between two-dimensional and three-dimensional objects.
problem_activity: Stage 1: Grade K Shapes
Required Preparation
Materials to Gather
Counters
Materials to Copy
Blackline Masters
Which One Stage 1 Gameboard

Narrative
One partner chooses a shape on the gameboard. The other partner asks questions to figure out what shape they chose. Students may use counters to cover up shapes that have been eliminated. Students work with simple shapes such as circles, rectangles, and triangles.


correct_option_index: 16