options: Apply geometric concepts in modeling situations.

Experiment with transformations in the plane.

Graph points on the coordinate plane to solve real-world and mathematical problems.

Understand congruence and similarity using physical models, transparencies, or geometry software.

Draw and identify lines and angles, and classify shapes by properties of their lines and angles.

Identify and describe shapes (squares, circles, triangles, rectangles, hexagons, cubes, cones, cylinders, and spheres).

Make geometric constructions.

Define trigonometric ratios and solve problems involving right triangles.

Solve real-world and mathematical problems involving volume of cylinders, cones, and spheres.

Solve real-life and mathematical problems involving angle measure, area, surface area, and volume.

Understand and apply the Pythagorean Theorem.

Understand congruence in terms of rigid motions.

Translate between the geometric description and the equation for a conic section.

Explain volume formulas and use them to solve problems.

Prove geometric theorems.

Use coordinates to prove simple geometric theorems algebraically.

Classify two-dimensional figures into categories based on their properties.

Find arc lengths and areas of sectors of circles.

Visualize relationships between two-dimensional and three-dimensional objects.

Reason with shapes and their attributes.

Analyze, compare, create, and compose shapes.

Solve real-world and mathematical problems involving area, surface area, and volume.

Understand and apply theorems about circles.

Prove theorems involving similarity.

Apply trigonometry to general triangles.

Draw, construct, and describe geometrical figures and describe the relationships between them.

Understand similarity in terms of similarity transformations.
problem_activity: Stage 5: Grade 4 Shapes
Required Preparation
Materials to Copy
Blackline Masters
Shape Cards Grade 4
Can You Draw It Stage 5 and 7 Recording Sheet

Narrative
Partner A chooses a shape card and describes it to their partner. If Partner B draws the shape correctly, they keep the card. Shape cards include two-dimensional shapes, particularly triangles and quadrilaterals.


correct_option_index: 4