few_shots: Example:
Problem/activity:
Find the general solution for:
$${\mathrm{cos}\left({\pi\over2}+x\right)=\mathrm{tan}{\pi\over4}}$$


Standard options: 
A. Prove the Pythagorean identity sin^(2)(θ) + cos^(2)(θ) = 1 and use it to find sin(θ), cos(θ),or tan(θ) given sin(θ), cos(θ), or tan(θ) and the quadrant of the angle.
B. Prove the addition and subtraction formulas for sine, cosine, and tangent and use them to solve problems.


Your response:
B

Now, assign the following problem or activity to one or more relevant standards it aligns with.
shot_info: fl_problem_001894

HS
options: Multiply a whole number of up to four digits by a one-digit whole number, and multiply two two-digit numbers, using strategies based on place value and the properties of operations. Illustrate and explain the calculation by using equations, rectangular arrays, and/or area models.
Grade 4 expectations in this domain are limited to whole numbers less than or equal to 1,000,000.

Find whole-number quotients and remainders with up to four-digit dividends and one-digit divisors, using strategies based on place value, the properties of operations, and/or the relationship between multiplication and division. Illustrate and explain the calculation by using equations, rectangular arrays, and/or area models.
Grade 4 expectations in this domain are limited to whole numbers less than or equal to 1,000,000.

Fluently add and subtract multi-digit whole numbers using the standard algorithm.
Grade 4 expectations in this domain are limited to whole numbers less than or equal to 1,000,000.
problem_activity: Stage 1: One-digit Divisors
Required Preparation
Materials to Gather
Number cards 0–10
Paper clips
Materials to Copy
Blackline Masters
Watch Your Remainder Stage 1 Recording Sheet
Watch Your Remainder Stage 1 Spinner

Narrative
Before playing, students remove the cards that show 10 and set them aside.
Students spin the spinner to get the divisor for the round. Each student picks 6 cards and chooses 3–4 of them to create a dividend. Each student finds their quotient. The score for the round is the remainder from each expression. Students pick new cards so that they have 6 cards in their hand and then start the next round. The player with the lowest score after 6 rounds wins.


correct_option_index: 1