few_shots: Example:
Problem/activity:
Stage 1: Money
Required Preparation
Materials to Copy
Blackline Masters
Would You Rather Stage 1 Spinner
Would You Rather Stage 1 Recording Sheet

Narrative
The first partner spins to get a group of coins. They write a question that compares the amount they spun to a different group of coins that they make up.


Standard options: 
A. Tell and write time from analog and digital clocks to the nearest five minutes, using a.m. and p.m.
B. Solve word problems involving dollar bills, quarters, dimes, nickels, and pennies, using $ and ¢ symbols appropriately. Example: If you have 2 dimes and 3 pennies, how many cents do you have?


Your response:
B

Now, assign the following problem or activity to one or more relevant standards it aligns with.
shot_info: im_center_000269

2
options: Count within 1000; skip-count by 5s, 10s, and 100s.

Compare two three-digit numbers based on meanings of the hundreds, tens, and ones digits, using >, =, and < symbols to record the results of comparisons.

Read and write numbers to 1000 using base-ten numerals, number names, and expanded form.

Understand that the three digits of a three-digit number represent amounts of hundreds, tens, and ones; e.g., 706 equals 7 hundreds, 0 tens, and 6 ones. Understand the following as special cases:
- 100 can be thought of as a bundle of ten tens — called a “hundred.”
- The numbers 100, 200, 300, 400, 500, 600, 700, 800, 900 refer to one, two, three, four, five, six, seven, eight, or nine hundreds (and 0 tens and 0 ones).
problem_activity: Narrative
The purpose of this activity is for students to learn stage 2 of the Mystery Number center. Students pick 3 cards and make a mystery three-digit number. Students give clues based on the sentence starters and their partner tries to guess their number. Students should remove cards that show 10 from their deck. When they give clues and guess the number, students demonstrate understanding of the base-ten system, both the  meaning of each digit in a number and the order of the numbers (MP7).
Required Materials
Materials to Gather
Number cards 0–10
Materials to Copy
Mystery Number Stage 2 Directions
Launch
Groups of 2
Give each group a set of number cards and directions.
“We are going to learn a new center called Mystery Number that you might have played in first grade. You will pick 3 cards and make a mystery three-digit number. Then you will give your partner clues and they will try to guess your mystery number.”
“Read the directions with your partner to see if you have any questions.”
Answer any questions or play a round against the class to demonstrate the center.
Activity
15 minutes: partner work time
Monitor for clues to share during the synthesis.
Activity Synthesis
“What types of clues were particularly helpful to you when you were trying to guess your partner’s number?”


correct_option_index: 0

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