few_shots: Example 1:
Problem/activity:
Find the general solution for:
$${\mathrm{cos}\left({\pi\over2}+x\right)=\mathrm{tan}{\pi\over4}}$$


Standard options: 
A. Prove the Pythagorean identity sin^(2)(θ) + cos^(2)(θ) = 1 and use it to find sin(θ), cos(θ),or tan(θ) given sin(θ), cos(θ), or tan(θ) and the quadrant of the angle.
B. Prove the addition and subtraction formulas for sine, cosine, and tangent and use them to solve problems.


Your response, in json format:
{
  "explanation": "An initial step when solving for x in this problem requires the use of the addition formula for cosine on the left side of the equation. Solving this problem does not require use of the Pythagorean identity.",
  "answer": "B"
}

Example 2:
Problem/activity:
Task
Solve the quadratic equation
$$ x^2 = (2x - 9)^2 $$
using as many different methods as possible.


Standard options: 
A. Solve linear equations and inequalities in one variable, including equations with coefficients represented by letters.
B. Solve quadratic equations in one variable.


Your response, in json format:
{
  "explanation": "This task shows one quadratic equation with one variable, x.",
  "answer": "B"
}

Example 3:
Problem/activity:
Task
Suppose $A$ is an angle with vertex $P$, as pictured below:
[IMG]
Draw a circle with center $P$ and with  radius $r \gt 0$.  Explain why the circle
meets each ray of angle $A$ in a single point.  Label these points $Q$ and $R$ respectively.
Draw circles with centers $Q$ and $R$ respectively and radius $r$.  These circles meet at $P$ and a second point to be labelled $B$.
Show that ray $\overrightarrow{PB}$  bisects angle $P$.


Standard options: 
A. Make formal geometric constructions with a variety of tools and methods (compass and straightedge, string, reflective devices, paper folding, dynamic geometric software, etc.). Copying a segment; copying an angle; bisecting a segment; bisecting an angle; constructing perpendicular lines, including the perpendicular bisector of a line segment; and constructing a line parallel to a given line through a point not on the line.
B. Construct an equilateral triangle, a square, and a regular hexagon inscribed in a circle.


Your response, in json format:
{
  "explanation": "This task asks students to draw a ray that bisects an angle. The act of drawing circles and rays may involve compass and straightedge or dynamic geometric software.",
  "answer": "A"
}

Now, assign the following problem or activity to one or more relevant standards it aligns with.
shot_info: fl_problem_001894

HS_0

im_task_000870

HS_1

im_task_001160

HS_2
options: Find inverse functions.

Understand the inverse relationship between exponents and logarithms and use this relationship to solve problems involving logarithms and exponents.

Identify the effect on the graph of replacing f(x) by f(x) + k, k f(x), f(kx), and f(x + k) for specific values of k (both positive and negative); find the value of k given the graphs. Experiment with cases and illustrate an explanation of the effects on the graph using technology. Include recognizing even and odd functions from their graphs and algebraic expressions for them.
problem_activity: Activity
In this activity, students again apply what they learned about quadratic expressions and their graphs. This time, they solve a contextual problem. Students consider how to change the parameters of a quadratic expression that models the movement of a digitally animated object—a peanut—such that it travels in a parabolic path and meets certain restrictions (MP4).
Providing time to notice and wonder will elicit the idea that this equation shows the horizontal and vertical movement of the peanut, which will be useful when students adjust the equation in a later activity. While students may notice and wonder many things about the graphs and equation, connecting the vertex of the graph to the parameters in the equation are the important discussion points. This warm-up prompts students to make sense of a problem before solving it by familiarizing themselves with a context and the mathematics that might be involved (MP1).
For the second question, there are many possible values of
\(h\)
and
\(k\)
that students could use. As students work, notice those who choose to:
Shift the starting position of the peanut closer to the wall (translating the graph horizontally to the right).
Stay in the same starting position but shift the vertex to a point closer to the wall.
Shift both the peanut and the vertex of the parabolic path.
If students choose to use graphing technology to help them experiment with expressions or verify their predictions, they practice choosing tools strategically (MP5).
Digital
Launch
You may wish to use the applet during the synthesis to demonstrate student equations. There is a copy of the applet with an option to show the path of the peanut.
Representing, Conversing: MLR7 Compare and Connect.
As students share their values of
\(h\)
and
\(k\)
with the class, call students’ attention to the different ways the output is represented graphically within the context of the situation. Take a close look at the equation to distinguish what the
\(h\)
and
\(k\)
represent in each situation. Wherever possible, amplify student words and actions that describe the connections between a specific feature of one mathematical representation and a specific feature of another representation.
Design Principle(s): Maximize meta-awareness
Representation: Internalize Comprehension.
Provide appropriate reading accommodations and supports to ensure student access to written directions, word problems and other text-based content.
Supports accessibility for: Language; Conceptual processing
Student Facing
Mai is learning to create computer animation by programming. In one part of her animation, she uses a quadratic function to show the path of the main character, an animated peanut, jumping over a wall.
Mai uses the equation
\(y = \text-0.1(x-h)^2+k\)
to represent the path of the jump.
\(y\)
represents the height of the peanut as a function of the horizontal distance it travels
\(x\)
. On the screen, the base of the wall is located at
\((22, 0)\)
, with the top of the wall at
\((22,4.5)\)
.
The dashed curve in the picture shows the graph of one equation Mai tried, where the peanut fails to make it over the wall.
[IMG]
What are the values of
\(k\)
and
\(h\)
in this equation?
This applet is programmed to use Mai’s equation. Experiment with the applet to find an equation to get the peanut over the wall, and keep it on the screen. Be prepared to explain your reasoning.
Student Response
Teachers with a valid work email address can
click here to register or sign in
for free access to Student Response.
Print
Launch
Ask students to read the first couple of paragraphs in the statement. Then, display this graph for all to see. Tell students that when Mai used the equation
\(y = \text -0.1(x-16)^2+7\)
, this is the path of the peanut’s jump.
[IMG]
Ask students what they notice and wonder about the equation and the graph. Make sure students see the connection between the parameters in the equation and the vertex of the graph before they proceed with the activity.
Provide continued access to graphing technology, in case students choose to use it.
Representing, Conversing: MLR7 Compare and Connect.
As students share their values of
\(h\)
and
\(k\)
with the class, call students’ attention to the different ways the output is represented graphically within the context of the situation. Take a close look at the equation to distinguish what the
\(h\)
and
\(k\)
represent in each situation. Wherever possible, amplify student words and actions that describe the connections between a specific feature of one mathematical representation and a specific feature of another representation.
Design Principle(s): Maximize meta-awareness
Representation: Internalize Comprehension.
Provide appropriate reading accommodations and supports to ensure student access to written directions, word problems and other text-based content.
Supports accessibility for: Language; Conceptual processing
Student Facing
Mai is learning to create computer animation by programming. In one part of her animation, she uses a quadratic function to model the path of the main character, an animated peanut, jumping over a wall.
[IMG]
Mai uses the equation
\(y = \text-0.1(x-h)^2+k\)
to represent the path of the jump.
\(y\)
represents the height of the peanut as a function of the horizontal distance it travels,
\(x\)
.
On the screen, the base of the wall is located at
\((22, 0)\)
, with the top of the wall at
\((22,4.5)\)
. The dashed curve in the picture shows the graph of 1 equation Mai tried, where the peanut fails to make it over the wall.
[IMG]
What are the values of
\(h\)
and
\(k\)
in this equation?
Starting with Mai’s equation, choose values for
\(h\)
and
\(k\)
that will guarantee the peanut stays on the screen but also makes it over the wall. Be prepared to explain your reasoning.
Student Response
Teachers with a valid work email address can
click here to register or sign in
for free access to Student Response.
Anticipated Misconceptions
Some students may randomly choose values for
\(h\)
and
\(k\)
until they find a combination whose graph meets the requirements. Encourage them to reason about the problem more systematically, by considering what they learned about the vertex form.
Activity Synthesis
Select students with contrasting strategies to share their equations and explanations for the second question. To verify that students’ proposed equations meet the animation criteria, consider graphing students’ proposed equations for all to see. Highlight the three strategies mentioned in the Activity Narrative.
Point out one distinction between the graphs in this activity and previous graphs that represent projectile motions. In earlier cases, the output represented the height of an object as a function of
time
, so the graph of the function and physical trajectory of the object may be very different (for example, the object may be going straight up and then fall straight down, but the graph shows a parabola). Here, they see a model where the height of an object is a function of
horizontal distance
, so the path of the object in a projectile motion does resemble the graph representing the function.


correct_option_index: 2