few_shots: Example:
Problem/activity:
Task
Materials
One 10-frame per pair of students (see example below)
[IMG]
Counters, 10 per pair of students
Decks of number cards 0-5 (with 4 of each number) or two 0-5 dice
Setup
This activity is done in pairs. The students sit side by side with 10-frame and deck of cards or dice. If they have cards, the cards are shuffled and placed face down in front of them.
Action
Player 1 flips a card or rolls the die. They place that many counters on the 10-frame. Player 2 flips a card or rolls the die. They place that many more counters on the 10-frame next to the counters already on the ten frame. The students count the total together.
A recording sheet can be added when the students have been introduced to equations and number sentences. For those students who can handle higher numbers, a deck of 0-10 cards and two 10-frames can be used.
This game can also be played alone.


Topic options: 
A. Counting & Cardinality: students learn to know number names and the count sequence, count to tell the number of objects, and compare numbers.
B. Modeling: students learn to choose and use appropriate mathematics and statistics to analyze real-world empirical situations, improve decisions, and report on their conclusions and the reasoning behind them.
C. Number & Operations - Fractions: students learn to understand fractions as numbers and may work with them using addition, subtraction, multiplication, and division.
D. Ratios & Proportional Relationships: students learn to recognize, describe, represent, and reason with ratios, rates, proportional relationships, and percent.
E. Statistics & Probability: students learn to analyze and produce data distributions, and build understanding of univariate and bivariate data. They learn to interpret data, make statistical inferences, justify conclusions, understand rules of probability, and use probability to make decisions.
F. Operations & Algebra: students learn to solve problems using algebraic thinking and operations such as addition, subtraction, multiplication, and division. They may learn to identify and explain arithmetic patterns, evaluate or manipulate numerical expressions, and reason with equations and inequalities.
G. Functions: students learn to define, use, and evaluate functions to model relationships between quantities.
H. Geometry: students learn to classify geometric figures by their properties, and understand and compare the relationships between them. Students develop and use formulas to compute lengths, areas, and volumes, and they use transformations to generate new shapes and compare existing ones. Geometry can be studied with and without coordinates.
I. Number & Operations in Base Ten: students learn to work with the base-ten system and build place value understanding.
J. Measurement & Data: students learn to work with data and measure attributes such as time, money, length, area, and volume. They may learn to compare measurements to operations and convert between different units of measure.
K. Number Systems and Quantity: students learn to understand the complex number system and reason quantitatively.


Your response, in json format:
{
  "explanation": "This task involves learning addition, which is a mathematical operation, using objects.",
  "answer": "F"
}

Now, assign the following problem or activity to one or more relevant topics it teaches.
shot_info: im_task_001477

K
options: Measurement & Data: students learn to work with data and measure attributes such as time, money, length, area, and volume. They may learn to compare measurements to operations and convert between different units of measure.

Ratios & Proportional Relationships: students learn to recognize, describe, represent, and reason with ratios, rates, proportional relationships, and percent.

Number & Operations in Base Ten: students learn to work with the base-ten system and build place value understanding.

Modeling: students learn to choose and use appropriate mathematics and statistics to analyze real-world empirical situations, improve decisions, and report on their conclusions and the reasoning behind them.

Counting & Cardinality: students learn to know number names and the count sequence, count to tell the number of objects, and compare numbers.

Statistics & Probability: students learn to analyze and produce data distributions, and build understanding of univariate and bivariate data. They learn to interpret data, make statistical inferences, justify conclusions, understand rules of probability, and use probability to make decisions.

Operations & Algebra: students learn to solve problems using algebraic thinking and operations such as addition, subtraction, multiplication, and division. They may learn to identify and explain arithmetic patterns, evaluate or manipulate numerical expressions, and reason with equations and inequalities.

Functions: students learn to define, use, and evaluate functions to model relationships between quantities.

Number & Operations - Fractions: students learn to understand fractions as numbers and may work with them using addition, subtraction, multiplication, and division.

Geometry: students learn to classify geometric figures by their properties, and understand and compare the relationships between them. Students develop and use formulas to compute lengths, areas, and volumes, and they use transformations to generate new shapes and compare existing ones. Geometry can be studied with and without coordinates.

Number Systems and Quantity: students learn to understand the complex number system and reason quantitatively.
problem_activity: Activity
In this activity, students again apply what they learned about quadratic expressions and their graphs. This time, they solve a contextual problem. Students consider how to change the parameters of a quadratic expression that models the movement of a digitally animated object—a peanut—such that it travels in a parabolic path and meets certain restrictions (MP4).
Providing time to notice and wonder will elicit the idea that this equation shows the horizontal and vertical movement of the peanut, which will be useful when students adjust the equation in a later activity. While students may notice and wonder many things about the graphs and equation, connecting the vertex of the graph to the parameters in the equation are the important discussion points. This warm-up prompts students to make sense of a problem before solving it by familiarizing themselves with a context and the mathematics that might be involved (MP1).
For the second question, there are many possible values of
\(h\)
and
\(k\)
that students could use. As students work, notice those who choose to:
Shift the starting position of the peanut closer to the wall (translating the graph horizontally to the right).
Stay in the same starting position but shift the vertex to a point closer to the wall.
Shift both the peanut and the vertex of the parabolic path.
If students choose to use graphing technology to help them experiment with expressions or verify their predictions, they practice choosing tools strategically (MP5).
Digital
Launch
You may wish to use the applet during the synthesis to demonstrate student equations. There is a copy of the applet with an option to show the path of the peanut.
Representing, Conversing: MLR7 Compare and Connect.
As students share their values of
\(h\)
and
\(k\)
with the class, call students’ attention to the different ways the output is represented graphically within the context of the situation. Take a close look at the equation to distinguish what the
\(h\)
and
\(k\)
represent in each situation. Wherever possible, amplify student words and actions that describe the connections between a specific feature of one mathematical representation and a specific feature of another representation.
Design Principle(s): Maximize meta-awareness
Representation: Internalize Comprehension.
Provide appropriate reading accommodations and supports to ensure student access to written directions, word problems and other text-based content.
Supports accessibility for: Language; Conceptual processing
Student Facing
Mai is learning to create computer animation by programming. In one part of her animation, she uses a quadratic function to show the path of the main character, an animated peanut, jumping over a wall.
Mai uses the equation
\(y = \text-0.1(x-h)^2+k\)
to represent the path of the jump.
\(y\)
represents the height of the peanut as a function of the horizontal distance it travels
\(x\)
. On the screen, the base of the wall is located at
\((22, 0)\)
, with the top of the wall at
\((22,4.5)\)
.
The dashed curve in the picture shows the graph of one equation Mai tried, where the peanut fails to make it over the wall.
[IMG]
What are the values of
\(k\)
and
\(h\)
in this equation?
This applet is programmed to use Mai’s equation. Experiment with the applet to find an equation to get the peanut over the wall, and keep it on the screen. Be prepared to explain your reasoning.
Student Response
Teachers with a valid work email address can
click here to register or sign in
for free access to Student Response.
Print
Launch
Ask students to read the first couple of paragraphs in the statement. Then, display this graph for all to see. Tell students that when Mai used the equation
\(y = \text -0.1(x-16)^2+7\)
, this is the path of the peanut’s jump.
[IMG]
Ask students what they notice and wonder about the equation and the graph. Make sure students see the connection between the parameters in the equation and the vertex of the graph before they proceed with the activity.
Provide continued access to graphing technology, in case students choose to use it.
Representing, Conversing: MLR7 Compare and Connect.
As students share their values of
\(h\)
and
\(k\)
with the class, call students’ attention to the different ways the output is represented graphically within the context of the situation. Take a close look at the equation to distinguish what the
\(h\)
and
\(k\)
represent in each situation. Wherever possible, amplify student words and actions that describe the connections between a specific feature of one mathematical representation and a specific feature of another representation.
Design Principle(s): Maximize meta-awareness
Representation: Internalize Comprehension.
Provide appropriate reading accommodations and supports to ensure student access to written directions, word problems and other text-based content.
Supports accessibility for: Language; Conceptual processing
Student Facing
Mai is learning to create computer animation by programming. In one part of her animation, she uses a quadratic function to model the path of the main character, an animated peanut, jumping over a wall.
[IMG]
Mai uses the equation
\(y = \text-0.1(x-h)^2+k\)
to represent the path of the jump.
\(y\)
represents the height of the peanut as a function of the horizontal distance it travels,
\(x\)
.
On the screen, the base of the wall is located at
\((22, 0)\)
, with the top of the wall at
\((22,4.5)\)
. The dashed curve in the picture shows the graph of 1 equation Mai tried, where the peanut fails to make it over the wall.
[IMG]
What are the values of
\(h\)
and
\(k\)
in this equation?
Starting with Mai’s equation, choose values for
\(h\)
and
\(k\)
that will guarantee the peanut stays on the screen but also makes it over the wall. Be prepared to explain your reasoning.
Student Response
Teachers with a valid work email address can
click here to register or sign in
for free access to Student Response.
Anticipated Misconceptions
Some students may randomly choose values for
\(h\)
and
\(k\)
until they find a combination whose graph meets the requirements. Encourage them to reason about the problem more systematically, by considering what they learned about the vertex form.
Activity Synthesis
Select students with contrasting strategies to share their equations and explanations for the second question. To verify that students’ proposed equations meet the animation criteria, consider graphing students’ proposed equations for all to see. Highlight the three strategies mentioned in the Activity Narrative.
Point out one distinction between the graphs in this activity and previous graphs that represent projectile motions. In earlier cases, the output represented the height of an object as a function of
time
, so the graph of the function and physical trajectory of the object may be very different (for example, the object may be going straight up and then fall straight down, but the graph shows a parabola). Here, they see a model where the height of an object is a function of
horizontal distance
, so the path of the object in a projectile motion does resemble the graph representing the function.


correct_option_index: 3

7