few_shots: Example:
Problem/activity:
Narrative
The purpose of this activity is for students to create composite shapes and compose new shapes from composite shapes. For example, students may find that a rectangular prism can be made from four triangular prisms or from eight smaller cubes. Students then discover that they can combine two of the composed rectangular prisms to make a new rectangular prism.
Required Materials
Materials to Gather
Geoblocks
Launch
Groups of 4
Give each group geoblocks.
Display a large cube.
“This cube can be built from other shapes. See how many ways you can build a cube using other shapes.”
3 minutes: partner work time
Share responses.
Activity
“Choose a different shape. Try to find smaller shapes you can use to build that shape.”
5 minutes: partner work time
Student Response
Teachers with a valid work email address can
click here to register or sign in
for free access to Student Response.
Activity Synthesis
Display a cube and a composite cube—for example, a cube composed of four small cubes and one rectangular prism.
Demonstrate putting the shapes together.
“What new shape did I make with the cube and the cube I made?”
“Put your shapes together to make a rectangular prism.”
Display a rectangular prism and two triangular prisms.
“Find these shapes. Put them together. What new shape can you make?” (a cube, a rectangular block)


Mathematical concept/skill options: 
A. Reason with shapes and their attributes.
B. Understand similarity in terms of similarity transformations.
C. Use coordinates to prove simple geometric theorems algebraically.
D. Translate between the geometric description and the equation for a conic section.
E. Understand congruence and similarity using physical models, transparencies, or geometry software.
F. Analyze, compare, create, and compose shapes.
G. Identify and describe shapes (squares, circles, triangles, rectangles, hexagons, cubes, cones, cylinders, and spheres).
H. Understand congruence in terms of rigid motions.
I. Classify two-dimensional figures into categories based on their properties.
J. Draw, construct, and describe geometrical figures and describe the relationships between them.
K. Explain volume formulas and use them to solve problems.
L. Prove theorems involving similarity.
M. Prove geometric theorems.
N. Solve real-life and mathematical problems involving angle measure, area, surface area, and volume.
O. Define trigonometric ratios and solve problems involving right triangles.
P. Apply trigonometry to general triangles.
Q. Visualize relationships between two-dimensional and three-dimensional objects.
R. Draw and identify lines and angles, and classify shapes by properties of their lines and angles.
S. Make geometric constructions.
T. Apply geometric concepts in modeling situations.
U. Solve real-world and mathematical problems involving area, surface area, and volume.
V. Graph points on the coordinate plane to solve real-world and mathematical problems.
W. Solve real-world and mathematical problems involving volume of cylinders, cones, and spheres.
X. Understand and apply theorems about circles.
Y. Understand and apply the Pythagorean Theorem.
Z. Experiment with transformations in the plane.
AA. Find arc lengths and areas of sectors of circles.


Your response, in json format:
{
  "explanation": "This activity asks students to reason how shapes can combine to make other shapes.",
  "answer": "A"
}

Now, assign the following problem or activity to one or more relevant mathematical concepts/skills it teaches.
shot_info: im_lesson_009431

1
options: Summarize, represent, and interpret data on two categorical and quantitative variables.

Understand and evaluate random processes underlying statistical experiments.

Understand independence and conditional probability and use them to interpret data.

Make inferences and justify conclusions from sample surveys, experiments, and observational studies.

Use probability to evaluate outcomes of decisions.

Draw informal comparative inferences about two populations.

Interpret linear models.

Calculate expected values and use them to solve problems.

Investigate chance processes and develop, use, and evaluate probability models.

Summarize and describe distributions.

Investigate patterns of association in bivariate data.

Develop understanding of statistical variability.

Summarize, represent, and interpret data on a single count or measurement variable.

Use the rules of probability to compute probabilities of compound events in a uniform probability model.

Use random sampling to draw inferences about a population.
problem_activity: Problem 1
Each scenario on the left corresponds with a calculation on the right. Connect the scenarios and calculations and identify which features are most useful in connecting the representations:
|              Rolling once the number is an odd number or a number less than 3.              | $${P(A\space\mathrm{and}\space B) = \left({3\over6}\right)\left({1\over6}\right)}$$ |
|---------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------|
|                     Rolling once and the number is an odd number or 4.                      |         $${P(A\space\mathrm{or}\space B) = {3\over6}+{2\over6}-{1\over6}}$$         |
| Rolling twice. The first roll is an odd number and the second roll is a number less than 3. | $${P(A\space\mathrm{and}\space B) = \left({3\over6}\right)\left({2\over6}\right)}$$ |
|         Rolling twice. The first roll is an odd number and the second roll is a 4.          |              $${P(A\space\mathrm{or}\space B) = {3\over6}+{1\over6}}$$              |
Problem 2
Below is a spinner with four quadrants, each labeled 1–4. Each outcome is equally likely.
[IMG]
Sam spins the spinner twice and doesn’t land on 4. What is the probability of this occurring?
Problem 3
Allison has put together a simple game. She put 6 cubes in a paper bag—3 yellow and 3 blue. Allison has determined that the rules are as follows:
Pull a cube from the bag and put it on the table.
Pull a second cube from the bag.
If the cubes are different colors, then Player A wins.
If the cubes are the same color, then Player B wins.
Is this game fair? How do you know?


correct_option_index: 2