options: Visualize relationships between two-dimensional and three-dimensional objects.

Apply geometric concepts in modeling situations.

Understand and apply the Pythagorean Theorem.

Find arc lengths and areas of sectors of circles.

Reason with shapes and their attributes.

Translate between the geometric description and the equation for a conic section.

Experiment with transformations in the plane.

Graph points on the coordinate plane to solve real-world and mathematical problems.

Understand congruence and similarity using physical models, transparencies, or geometry software.

Identify and describe shapes (squares, circles, triangles, rectangles, hexagons, cubes, cones, cylinders, and spheres).

Understand and apply theorems about circles.

Solve real-world and mathematical problems involving area, surface area, and volume.

Explain volume formulas and use them to solve problems.

Apply trigonometry to general triangles.

Solve real-life and mathematical problems involving angle measure, area, surface area, and volume.

Draw, construct, and describe geometrical figures and describe the relationships between them.

Understand congruence in terms of rigid motions.

Make geometric constructions.

Classify two-dimensional figures into categories based on their properties.

Draw and identify lines and angles, and classify shapes by properties of their lines and angles.

Define trigonometric ratios and solve problems involving right triangles.

Use coordinates to prove simple geometric theorems algebraically.

Solve real-world and mathematical problems involving volume of cylinders, cones, and spheres.

Prove theorems involving similarity.

Understand similarity in terms of similarity transformations.

Prove geometric theorems.

Analyze, compare, create, and compose shapes.
problem_activity: Stage 4:  Grade 3 Shapes
Required Preparation
Materials to Copy
Blackline Masters
Shape Cards Grade 3
Triangle Cards Grade 3
Quadrilateral Cards Grade 3

Narrative
Students lay out the shape cards face up in rows. One partner chooses a shape. The other partner asks questions to figure out what shape they chose. Students work with polygons, with a focus on quadrilaterals.


correct_option_index: 4