options: Apply geometric concepts in modeling situations.

Understand congruence in terms of rigid motions.

Define trigonometric ratios and solve problems involving right triangles.

Solve real-life and mathematical problems involving angle measure, area, surface area, and volume.

Understand and apply theorems about circles.

Understand similarity in terms of similarity transformations.

Identify and describe shapes (squares, circles, triangles, rectangles, hexagons, cubes, cones, cylinders, and spheres).

Apply trigonometry to general triangles.

Solve real-world and mathematical problems involving volume of cylinders, cones, and spheres.

Prove geometric theorems.

Solve real-world and mathematical problems involving area, surface area, and volume.

Find arc lengths and areas of sectors of circles.

Explain volume formulas and use them to solve problems.

Experiment with transformations in the plane.

Understand and apply the Pythagorean Theorem.

Graph points on the coordinate plane to solve real-world and mathematical problems.

Reason with shapes and their attributes.

Draw and identify lines and angles, and classify shapes by properties of their lines and angles.

Draw, construct, and describe geometrical figures and describe the relationships between them.

Visualize relationships between two-dimensional and three-dimensional objects.

Use coordinates to prove simple geometric theorems algebraically.

Analyze, compare, create, and compose shapes.

Classify two-dimensional figures into categories based on their properties.

Translate between the geometric description and the equation for a conic section.

Make geometric constructions.

Prove theorems involving similarity.

Understand congruence and similarity using physical models, transparencies, or geometry software.
problem_activity: Stage 5: Grade 4 Shapes
Required Preparation
Materials to Copy
Blackline Masters
Shape Cards Grade 4
Can You Draw It Stage 5 and 7 Recording Sheet

Narrative
Partner A chooses a shape card and describes it to their partner. If Partner B draws the shape correctly, they keep the card. Shape cards include two-dimensional shapes, particularly triangles and quadrilaterals.


correct_option_index: 17