few_shots: Example:
Problem/activity:
Task
Materials
One 10-frame per pair of students (see example below)
[IMG]
Counters, 10 per pair of students
Decks of number cards 0-5 (with 4 of each number) or two 0-5 dice
Setup
This activity is done in pairs. The students sit side by side with 10-frame and deck of cards or dice. If they have cards, the cards are shuffled and placed face down in front of them.
Action
Player 1 flips a card or rolls the die. They place that many counters on the 10-frame. Player 2 flips a card or rolls the die. They place that many more counters on the 10-frame next to the counters already on the ten frame. The students count the total together.
A recording sheet can be added when the students have been introduced to equations and number sentences. For those students who can handle higher numbers, a deck of 0-10 cards and two 10-frames can be used.
This game can also be played alone.


Mathematical concept/skill options: 
A. Write and interpret numerical expressions.
B. Generate and analyze patterns.
C. Analyze patterns and relationships.
D. Use properties of operations to generate equivalent expressions.
E. Use the four operations with whole numbers to solve problems.
F. Work with radicals and integer exponents.
G. Solve systems of equations.
H. Represent and solve problems involving multiplication and division.
I. Perform arithmetic operations on polynomials.
J. Understand the relationship between zeros and factors of polynomials.
K. Understand properties of multiplication and the relationship between multiplication and division.
L. Solve real-life and mathematical problems using numerical and algebraic expressions and equations.
M. Solve problems involving the four operations, and identify and explain patterns in arithmetic.
N. Use polynomial identities to solve problems.
O. Apply and extend previous understandings of arithmetic to algebraic expressions.
P. Rewrite rational expressions.
Q. Interpret the structure of expressions.
R. Add and subtract within 20.
S. Analyze and solve linear equations and pairs of simultaneous linear equations.
T. Represent and analyze quantitative relationships between dependent and independent variables.
U. Solve equations and inequalities in one variable.
V. Create equations that describe numbers or relationships
W. Reason about and solve one-variable equations and inequalities.
X. Represent and solve equations and inequalities graphically.
Y. Understand solving equations as a process of reasoning and explain the reasoning.
Z. Understand and apply properties of operations and the relationship between addition and subtraction.
AA. Gain familiarity with factors and multiples.
AB. Understand addition as putting together and adding to, and understand subtraction as taking apart and taking from.
AC. Work with addition and subtraction equations.
AD. Multiply and divide within 100.
AE. Work with equal groups of objects to gain foundations for multiplication.
AF. Represent and solve problems involving addition and subtraction.
AG. Write expressions in equivalent forms to solve problems.
AH. Understand the connections between proportional relationships, lines, and linear equations.


Your response:
Thought: This task teaches students to understand addition as putting together counters, or adding to already placed counters.
Answer: AB

Now, assign the following problem or activity to one or more relevant mathematical concepts/skills it teaches.
shot_info: im_task_001477

K
options: Work with numbers 11–19 to gain foundations for place value.

Understand place value.

Extend the counting sequence.

Understand the place value system.

Perform operations with multi-digit whole numbers and with decimals to hundredths.

Use place value understanding and properties of operations to add and subtract.

Use place value understanding and properties of operations to perform multi-digit arithmetic.
Grade 4 expectations in this domain are limited to whole numbers less than or equal to 1,000,000.

Generalize place value understanding for multi-digit whole numbers.
Grade 4 expectations in this domain are limited to whole numbers less than or equal to 1,000,000.

Use place value understanding and properties of operations to perform multi-digit arithmetic. (A range of algorithms may be used.)
problem_activity: Narrative
The purpose of this activity is for students to learn stage 2 of the Write Numbers center. Like the last stage of this center, students take turns writing the next one, two, or three numbers. The player who writes the last number on the board wins. Students may choose to count forward or backward. In this stage, students count by 10 starting at numbers other than 10.
MLR8 Discussion Supports.
Revoice student ideas to demonstrate and amplify mathematical language use. For example, revoice the student statement “the first number changes” as “the number in the tens place increases by one.”
Advances: Speaking
Required Materials
Materials to Gather
Dry erase markers
Sheet protectors
Materials to Copy
Write the Number Stage 2 Gameboard
Required Preparation
Put each gameboard in a sheet protector.
Launch
Groups of 2
Give each group a gameboard and a dry erase marker.
“We are going to learn a new way to do the Write Numbers center.”
Display the gameboard.
“You and your partner will practice writing numbers. Just like the last time we played this game, you will fill in the number path on the gameboard. You can decide to start with the smaller number and count forward, or start with the larger number and count backward. On each turn, you can decide whether you would like to write one, two, or three numbers on the gameboard. The person who writes the last number on the board is the winner.”
“Today you will not write every number in the sequence. You will count by ten and write each number you say.”
Demonstrate playing one round with the students.
“Now you will play with your partner.”
Activity
10 minutes: partner work time
Activity Synthesis
“What do you notice about each number on the gameboard?” (They all have the same amount of ones. The tens go up by one in each number.)


correct_option_index: 2