options: Identify and describe shapes (squares, circles, triangles, rectangles, hexagons, cubes, cones, cylinders, and spheres).

Understand congruence and similarity using physical models, transparencies, or geometry software.

Solve real-world and mathematical problems involving volume of cylinders, cones, and spheres.

Understand congruence in terms of rigid motions.

Apply geometric concepts in modeling situations.

Classify two-dimensional figures into categories based on their properties.

Define trigonometric ratios and solve problems involving right triangles.

Experiment with transformations in the plane.

Solve real-world and mathematical problems involving area, surface area, and volume.

Prove theorems involving similarity.

Explain volume formulas and use them to solve problems.

Draw and identify lines and angles, and classify shapes by properties of their lines and angles.

Make geometric constructions.

Draw, construct, and describe geometrical figures and describe the relationships between them.

Translate between the geometric description and the equation for a conic section.

Understand and apply the Pythagorean Theorem.

Understand similarity in terms of similarity transformations.

Apply trigonometry to general triangles.

Reason with shapes and their attributes.

Graph points on the coordinate plane to solve real-world and mathematical problems.

Use coordinates to prove simple geometric theorems algebraically.

Find arc lengths and areas of sectors of circles.

Prove geometric theorems.

Visualize relationships between two-dimensional and three-dimensional objects.

Analyze, compare, create, and compose shapes.

Solve real-life and mathematical problems involving angle measure, area, surface area, and volume.

Understand and apply theorems about circles.
problem_activity: Stage 5: Grade 4 Shapes
Required Preparation
Materials to Copy
Blackline Masters
Shape Cards Grade 4
Can You Draw It Stage 5 and 7 Recording Sheet

Narrative
Partner A chooses a shape card and describes it to their partner. If Partner B draws the shape correctly, they keep the card. Shape cards include two-dimensional shapes, particularly triangles and quadrilaterals.


correct_option_index: 11