options: Make geometric constructions.

Prove theorems involving similarity.

Solve real-world and mathematical problems involving volume of cylinders, cones, and spheres.

Explain volume formulas and use them to solve problems.

Graph points on the coordinate plane to solve real-world and mathematical problems.

Solve real-world and mathematical problems involving area, surface area, and volume.

Understand and apply theorems about circles.

Visualize relationships between two-dimensional and three-dimensional objects.

Reason with shapes and their attributes.

Apply trigonometry to general triangles.

Classify two-dimensional figures into categories based on their properties.

Find arc lengths and areas of sectors of circles.

Prove geometric theorems.

Experiment with transformations in the plane.

Understand congruence and similarity using physical models, transparencies, or geometry software.

Solve real-life and mathematical problems involving angle measure, area, surface area, and volume.

Translate between the geometric description and the equation for a conic section.

Analyze, compare, create, and compose shapes.

Define trigonometric ratios and solve problems involving right triangles.

Understand and apply the Pythagorean Theorem.

Draw and identify lines and angles, and classify shapes by properties of their lines and angles.

Understand congruence in terms of rigid motions.

Understand similarity in terms of similarity transformations.

Apply geometric concepts in modeling situations.

Draw, construct, and describe geometrical figures and describe the relationships between them.

Use coordinates to prove simple geometric theorems algebraically.

Identify and describe shapes (squares, circles, triangles, rectangles, hexagons, cubes, cones, cylinders, and spheres).
problem_activity: Stage 4:  Grade 3 Shapes
Required Preparation
Materials to Copy
Blackline Masters
Shape Cards Grade 3
Triangle Cards Grade 3
Quadrilateral Cards Grade 3

Narrative
Students lay out the shape cards face up in rows. One partner chooses a shape. The other partner asks questions to figure out what shape they chose. Students work with polygons, with a focus on quadrilaterals.


correct_option_index: 8