few_shots: Example:
Problem/activity:
Task
 Arrange the fractions in order from least to greatest. Explain your answer with a picture.
 $\frac{1}{5}, \frac{1}{7}, \frac{1}{3} $
 $\frac{2}{5}, \frac{2}{7}, \frac{2}{3} $
 $\frac{5}{6}, \frac{3}{6}, \frac{1}{6} $
 $\frac{5}{12}, \frac{8}{12}, \frac{4}{12} $

Standard options: 
A. Understand a fraction as a number on the number line; represent fractions on a number line diagram.
Grade 3 expectations in this domain are limited to fractions with denominators 2, 3, 4, 6, and 8.
B. Explain equivalence of fractions in special cases, and compare fractions by reasoning about their size.
Grade 3 expectations in this domain are limited to fractions with denominators 2, 3, 4, 6, and 8.
C. Understand a fraction 1/b as the quantity formed by 1 part when a whole is partitioned into b equal parts; understand a fraction a/b as the quantity formed by a parts of size 1/b.
Grade 3 expectations in this domain are limited to fractions with denominators 2, 3, 4, 6, and 8.


Your response:
Thought: By arranging the fractions in this problem, students learn to compare fractions by reasoning about their size.
Answer: B

Now, assign the following problem or activity to one or more relevant standards it aligns with.
shot_info: im_task_000157

3
options: Fluently add and subtract within 1000 using strategies and algorithms based on place value, properties of operations, and/or the relationship between addition and subtraction.

Multiply one-digit whole numbers by multiples of 10 in the range 10–90 (e.g., 9 × 80, 5 × 60) using strategies based on place value and properties of operations.

Use place value understanding to round whole numbers to the nearest 10 or 100.
problem_activity: Narrative
The purpose of this activity is for students to play a game that enables them to practice using strategies and algorithms to subtract within 1,000. Students decide whether they will try to make the smallest or greatest difference, then spin a paper clip on a spinner to generate two three-digit numbers. Students use their choice of strategy or algorithm to subtract the numbers.
When students use place value to create a pair of numbers with a specific type of difference, they are looking for and making use of structure (MP7).
Required Materials
Materials to Gather
Paper clips
Pencils
Materials to Copy
Greatest Difference, Smallest Difference
Required Preparation
Each group of 2 will need a paper clip.
Launch
Groups of 2
Give each group 1 copy of Greatest Difference, Smallest Difference.
“Take a minute and read the directions to the game with your partner.”
1 minute: partner work time
Play one round of the game against the class to illustrate how the game should be played.
“Are there any questions about the game?”
Answer any questions students have about the game.
Activity
“Now, take some time and play the game with your partner.”
7–10 minutes: partner work time
Student Facing
Decide with your partner whether you will try to make the greatest difference or smallest difference.
Take turns spinning and recording a digit in the hundreds, tens, or ones place. Continue until your numbers are complete.
Find the difference.
Compare your values.
Write a comparison using >, <, or =.
Play again.
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Student Response
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Activity Synthesis
Display: 601 and 398
“If these were the numbers you made, how would you find the difference and why?” (Sample responses: I would count up because 398 is so close to 400. I would use an algorithm because I know that if I follow the steps it would work every time.)


correct_option_index: 0