options: Reason with shapes and their attributes.

Classify two-dimensional figures into categories based on their properties.

Solve real-world and mathematical problems involving volume of cylinders, cones, and spheres.

Solve real-world and mathematical problems involving area, surface area, and volume.

Understand congruence and similarity using physical models, transparencies, or geometry software.

Make geometric constructions.

Use coordinates to prove simple geometric theorems algebraically.

Experiment with transformations in the plane.

Find arc lengths and areas of sectors of circles.

Prove theorems involving similarity.

Analyze, compare, create, and compose shapes.

Explain volume formulas and use them to solve problems.

Understand congruence in terms of rigid motions.

Draw, construct, and describe geometrical figures and describe the relationships between them.

Define trigonometric ratios and solve problems involving right triangles.

Apply trigonometry to general triangles.

Visualize relationships between two-dimensional and three-dimensional objects.

Prove geometric theorems.

Solve real-life and mathematical problems involving angle measure, area, surface area, and volume.

Draw and identify lines and angles, and classify shapes by properties of their lines and angles.

Understand and apply theorems about circles.

Graph points on the coordinate plane to solve real-world and mathematical problems.

Understand and apply the Pythagorean Theorem.

Understand similarity in terms of similarity transformations.

Translate between the geometric description and the equation for a conic section.

Identify and describe shapes (squares, circles, triangles, rectangles, hexagons, cubes, cones, cylinders, and spheres).

Apply geometric concepts in modeling situations.
problem_activity: Stage 4:  Grade 3 Shapes
Required Preparation
Materials to Copy
Blackline Masters
Shape Cards Grade 3
Triangle Cards Grade 3
Quadrilateral Cards Grade 3

Narrative
Students lay out the shape cards face up in rows. One partner chooses a shape. The other partner asks questions to figure out what shape they chose. Students work with polygons, with a focus on quadrilaterals.


correct_option_index: 0