options: Number & Operations in Base Ten: students learn to work with the base-ten system and build place value understanding.

Geometry: students learn to classify geometric figures by their properties, and understand and compare the relationships between them. Students develop and use formulas to compute lengths, areas, and volumes, and they use transformations to generate new shapes and compare existing ones. Geometry can be studied with and without coordinates.

Number Systems and Quantity: students learn to understand the complex number system and reason quantitatively.

Statistics & Probability: students learn to analyze and produce data distributions, and build understanding of univariate and bivariate data. They learn to interpret data, make statistical inferences, justify conclusions, understand rules of probability, and use probability to make decisions.

Ratios & Proportional Relationships: students learn to recognize, describe, represent, and reason with ratios, rates, proportional relationships, and percent.

Functions: students learn to define, use, and evaluate functions to model relationships between quantities.

Counting & Cardinality: students learn to know number names and the count sequence, count to tell the number of objects, and compare numbers.

Measurement & Data: students learn to work with data and measure attributes such as time, money, length, area, and volume. They may learn to compare measurements to operations and convert between different units of measure.

Number & Operations - Fractions: students learn to understand fractions as numbers and may work with them using addition, subtraction, multiplication, and division.

Operations & Algebra: students learn to solve problems using algebraic thinking and operations such as addition, subtraction, multiplication, and division. They may learn to identify and explain arithmetic patterns, evaluate or manipulate numerical expressions, and reason with equations and inequalities.

Modeling: students learn to choose and use appropriate mathematics and statistics to analyze real-world empirical situations, improve decisions, and report on their conclusions and the reasoning behind them.
problem_activity: Task
A famous arcade in a seaside resort town consists of many different games of skill and chance.  In order to play a popular “spinning wheel” game at Fred's Fun Factory Arcade, a player is required to pay a small, fixed amount of 25 cents each time he/she wants to make the wheel spin. When the wheel stops, the player is awarded tickets based on where the wheel stops -- and these tickets are then redeemable for prizes at a redemption center within the arcade.
Note: this particular game has no skill component; each spin of the wheel is a random event, and the result from each spin of the wheel is independent of the results of previous spins.
The wheel awards tickets with the following probabilities:
|  1 ticket   | 35% |
|-------------|-----|
|  2 tickets  | 20% |
|  3 tickets  | 20% |
|  5 tickets  | 10% |
| 10 tickets  | 10% |
| 25 tickets  | 4%  |
| 100 tickets | 1%  |
(Note: A picture of a wheel fitting these parameters is included.)
If a player were to play this game many, many times, what is the expected (average) number of tickets that the player would win from each spin?
The arcade often provides quarters to its customers in $5.00 rolls. Every day over the summer, a young boy obtains one of these quarter rolls and uses all of the quarters for the spinning wheel game. In the long run, what is the average number of tickets that this boy can expect to win each day using this strategy?
One of the redemption center prizes that the young boy is playing for is a trendy item that costs 300 tickets.  It is also available at a store down the street for $4.99. Without factoring in any enjoyment gained from playing the game or from visiting the arcade, from a strictly monetary point of view, would you advise the boy to try and obtain this item based on arcade ticket winnings or to just go and buy the item at the store?  Explain.
The histogram below summarizes the results of 90 summer days of the boy playing the game using his "$5 roll per day" strategy. The first bar in the histogram represents those days where 40 to 59 tickets were won.
[IMG]
For approximately what percentage of the 90 days did the boy earn fewer than 100 tickets in a day?
For approximately what percentage of the 90 days did the boy earn 200 or more tickets in a day?
For approximately what percentage of the 90 days did the boy earn 300 or more tickets in a day?
To maintain the spinning wheel game machine, the arcade manager adopts a strategy of emptying the money box (that's where the quarters go after they are inserted in the machine) each time she refills the machine with a new roll of tickets. The ticket refill rolls contain 5000 tickets, and the machine is designed to hold $1300 in quarters in its money box. Assume that the machine was fully loaded with 5000 tickets and had an empty money box when it was first used. Using the manager's maintenance strategy, is there any chance that the money box could become completely full with quarters or overflow with quarters? Explain.
Arcade Wheel
| Color  | Tickets |
|--------|---------|
| Orange |    1    |
| Green  |    2    |
|  Blue  |    3    |
| Yellow |    5    |
| Purple |   10    |
| Black  |   25    |
|  Red   |   100   |
Graphics Note: The wheel diagram was developed in Microsoft Excel using its "Pie Chart" graph building feature.  The intent is that each wedge represents 1% of the pie (3.6 degrees).  There are 35 orange wedges (each representing a win of 1 ticket) to correspond to the 35% probability of obtaining 1 ticket in a spin, 20 green wedges (each representing a win of 2 tickets) to correspond to the 20% probability of obtaining 2 tickets in a spin, and so on.
[IMG]


correct_option_index: 3