few_shots: 
Example 1:
Problem/activity:
Task
Materials
One 10-frame per pair of students (see example below)
[IMG]
Counters, 10 per pair of students
Decks of number cards 0-5 (with 4 of each number) or two 0-5 dice
Setup
This activity is done in pairs. The students sit side by side with 10-frame and deck of cards or dice. If they have cards, the cards are shuffled and placed face down in front of them.
Action
Player 1 flips a card or rolls the die. They place that many counters on the 10-frame. Player 2 flips a card or rolls the die. They place that many more counters on the 10-frame next to the counters already on the ten frame. The students count the total together.
A recording sheet can be added when the students have been introduced to equations and number sentences. For those students who can handle higher numbers, a deck of 0-10 cards and two 10-frames can be used.
This game can also be played alone.


Concept/skill: 
Solve addition and subtraction word problems, and add and subtract within 10, e.g., by using objects or drawings to represent the problem.

Answer: 
No. Though this task involves addition, it does not involve any word problems.

Example 2:
Problem/activity:
For each pair of numbers, determine if the values are equivalent. Explain your reasoning for each one.
a.
$$-0.25$$
and
$$\frac{1}{-4}$$
b.
$$-\left ( \frac{1}{4} \right )$$
and
$$\frac{-1}{-4}$$
c.
$$\frac{-1}{4}$$
and
$$-\frac{1}{4}$$


Concept/skill: 
Apply and extend previous understandings of multiplication to multiply a fraction or whole number by a fraction.

Answer: 
No. The expressions shown in this problem do not involve multiplying fractions with other fractions, nor whole numbers with fractions.

Example 3:
Problem/activity:
Find the general solution for:
$${\mathrm{cos}\left({\pi\over2}+x\right)=\mathrm{tan}{\pi\over4}}$$


Concept/skill: 
Prove the addition and subtraction formulas for sine, cosine, and tangent and use them to solve problems.

Answer: 
Yes. An initial step when solving for x in this problem requires the use of the addition formula for cosine on the left side of the equation.

Now, assess whether the following problem or activity is 'aligned' with the given Common Core standard in Mathematics.

shot_info: im_task_001477_neg_0

K

fl_problem_001097_neg_0

7

fl_problem_001894_pos_0

HS_0
standard_description: Understand that the probability of a chance event is a number between 0 and 1 that expresses the likelihood of the event occurring. Larger numbers indicate greater likelihood. A probability near 0 indicates an unlikely event, a probability around 1/2 indicates an event that is neither unlikely nor likely, and a probability near 1 indicates a likely event.
problem_activity: Problem 1
Each scenario on the left corresponds with a calculation on the right. Connect the scenarios and calculations and identify which features are most useful in connecting the representations:
|              Rolling once the number is an odd number or a number less than 3.              | $${P(A\space\mathrm{and}\space B) = \left({3\over6}\right)\left({1\over6}\right)}$$ |
|---------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------|
|                     Rolling once and the number is an odd number or 4.                      |         $${P(A\space\mathrm{or}\space B) = {3\over6}+{2\over6}-{1\over6}}$$         |
| Rolling twice. The first roll is an odd number and the second roll is a number less than 3. | $${P(A\space\mathrm{and}\space B) = \left({3\over6}\right)\left({2\over6}\right)}$$ |
|         Rolling twice. The first roll is an odd number and the second roll is a 4.          |              $${P(A\space\mathrm{or}\space B) = {3\over6}+{1\over6}}$$              |
Problem 2
Below is a spinner with four quadrants, each labeled 1–4. Each outcome is equally likely.
[IMG]
Sam spins the spinner twice and doesn’t land on 4. What is the probability of this occurring?
Problem 3
Allison has put together a simple game. She put 6 cubes in a paper bag—3 yellow and 3 blue. Allison has determined that the rules are as follows:
Pull a cube from the bag and put it on the table.
Pull a second cube from the bag.
If the cubes are different colors, then Player A wins.
If the cubes are the same color, then Player B wins.
Is this game fair? How do you know?


aligns: no