few_shots: 
Example 1:
Problem/activity:
Find the general solution for:
$${\mathrm{cos}\left({\pi\over2}+x\right)=\mathrm{tan}{\pi\over4}}$$


Concept/skill: 
Prove the addition and subtraction formulas for sine, cosine, and tangent and use them to solve problems.

Answer: 
Yes. An initial step when solving for x in this problem requires the use of the addition formula for cosine on the left side of the equation.

Example 2:
Problem/activity:
Task
Solve the quadratic equation
$$ x^2 = (2x - 9)^2 $$
using as many different methods as possible.


Concept/skill: 
Solve quadratic equations in one variable.

Answer: 
Yes. This task shows one quadratic equation with one variable, x.

Example 3:
Problem/activity:
Task
Suppose $A$ is an angle with vertex $P$, as pictured below:
[IMG]
Draw a circle with center $P$ and with  radius $r \gt 0$.  Explain why the circle
meets each ray of angle $A$ in a single point.  Label these points $Q$ and $R$ respectively.
Draw circles with centers $Q$ and $R$ respectively and radius $r$.  These circles meet at $P$ and a second point to be labelled $B$.
Show that ray $\overrightarrow{PB}$  bisects angle $P$.


Concept/skill: 
Construct a tangent line from a point outside a given circle to the circle.

Answer: 
No. This task does not involve drawing lines that are tangent to circles. The only line that may be drawn is the ray between points P and B.

Now, assess whether the following problem or activity is 'aligned' with the given Common Core standard in Mathematics.

shot_info: fl_problem_001894_pos_0

HS_0

im_task_000870_pos_0

HS_1

im_task_001160_neg_0

HS_2
standard_description: Calculate and interpret the average rate of change of a function (presented symbolically or as a table) over a specified interval. Estimate the rate of change from a graph.
problem_activity: Activity
In this warm-up, students considers what happens if an object is launched up in the air unaffected by gravity. The work here serves two purposes. It reminds students that an object that travels at a constant speed can be described with a linear function. It also familiarizes students with a projectile context used in the next activity, in which students will investigate a quadratic function that more realistically models the movement of a projectile—with gravity in play.
Students who use a spreadsheet to complete the table practice choosing tools strategically (MP5).
Launch
Ask a student to read the opening paragraph of the activity aloud. To help students visualize the situation described, consider sketching a picture of a cannon pointing straight up, 10 feet above ground. Ask students to consider what a speed of 406 feet per second means in more concrete terms. How fast is that?
Students may be more familiar with miles per hour. Tell students that the speed of 406 feet per second is about 277 miles per hour.
Consider arranging students in groups of 2 so they can divide up the calculations needed to complete the table. Provide access to calculators, if requested.
Student Facing
A cannon is 10 feet off the ground. It launches a cannonball straight up with a velocity of 406 feet per second.
Imagine that there is no gravity and that the cannonball continues to travel upward with the same velocity.
Complete the table with the heights of the cannonball at different times.
|           seconds            |   |   |   |   |   |   |
|------------------------------|---|---|---|---|---|---|
| distance above ground (feet) |   |   |   |   |   |   |
Write an equation to model the distance in feet,
\(d\)
, of the ball
\(t\)
seconds after it was fired from the cannon if there was no gravity.
Student Response
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Activity Synthesis
Ask students how the values in the table are changing and what equation would describe the height of the cannonball if there were no gravity. Even without graphing, students should notice that the height of the cannonball over time is a linear function given the repeated addition of 406 feet every time
\(t\)
increases by 1.
Tell students that, in the next activity, they will look at some actual heights of the cannonball.


aligns: no