standard_description: Use variables to represent numbers and write expressions when solving a real-world or mathematical problem; understand that a variable can represent an unknown number, or, depending on the purpose at hand, any number in a specified set.
problem_activity: Stage 4:  Area and Perimeter
Required Preparation
Materials to Gather
Folders
Materials to Copy
Blackline Masters
Can You Draw It Stage 4 Recording Sheet

Narrative
Partner A draws a rectangle and tells Partner B either the area or the perimeter of their shape. Partner B tries to draw the rectangle. They earn two points if their rectangle matches the one Partner A drew exactly and one point if it doesn’t match exactly, but matches the clue given. This game encourages students to use multiplication fluency to think about rectangles that could be more difficult for their partner to draw.


aligns: no