few_shots: 
Example:
Concept/skill: 
Use addition and subtraction within 100 to solve one- and two-step word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using drawings and equations with a symbol for the unknown number to represent the problem.

Problem/activity:
Stage 1: Money
 Required Preparation
 Materials to Copy
 Blackline Masters
 Would You Rather Stage 1 Spinner
 Would You Rather Stage 1 Recording Sheet
 
 Narrative
 The first partner spins to get a group of coins. They write a question that compares the amount they spun to a different group of coins that they make up.

Answer: 
No. This activity does not involve addition or subtraction, or unknowns in different positions of equations or drawings.

Now, assess whether the following problem or activity is 'aligned' with the given Common Core standard in Mathematics.

shot_info: im_center_000269_neg_0

2
standard_description: Fluently add and subtract within 20 using mental strategies. (See standard 1.OA.6 for a list of mental strategies.) By end of Grade 2, know from memory all sums of two one-digit numbers.
problem_activity: Task
Materials
Number cards labeled 1-10 (attached as a PDF)
[IMG]
Actions
Begin by playing the game as a whole class to demonstrate the rules and for students to illustrate the range of possible strategies.
Have a student pick 5 number cards from the cards labeled 1 through 10. Then, have another student pick a “Target Number” between 10 through 20.  Students must add and/or subtract 2 or more of the 5 number cards to arrive at the “target” number.
As students present the different number combinations for the “target” number, write their expressions on the board and have them explain how they were able to mentally come up with the solution.
As students explain their reasoning, name the strategies they used. For example, look for students making fives (e.g. 6 + 8 = 5 + 1 + 5 +3= 10 + 4 = 14) and tens (9 + 8 = 10 + 7), and using known facts (e.g. 8 + 8 is 16 so 8 + 7 is one less than 16) to encourage flexible thinking about the relationship among the facts.
When students understand how the game works, they can play in pairs, checking each other's solutions.


aligns: yes