few_shots: 
Example:
Concept/skill: 
Represent addition and subtraction with objects, fingers, mental images, drawings (Drawings need not show details, but should show the mathematics in the problem. (This applies wherever drawings are mentioned in the Standards.)), sounds (e.g., claps), acting out situations, verbal explanations, expressions, or equations.

Problem/activity:
Task
Materials
One 10-frame per pair of students (see example below)
[IMG]
Counters, 10 per pair of students
Decks of number cards 0-5 (with 4 of each number) or two 0-5 dice
Setup
This activity is done in pairs. The students sit side by side with 10-frame and deck of cards or dice. If they have cards, the cards are shuffled and placed face down in front of them.
Action
Player 1 flips a card or rolls the die. They place that many counters on the 10-frame. Player 2 flips a card or rolls the die. They place that many more counters on the 10-frame next to the counters already on the ten frame. The students count the total together.
A recording sheet can be added when the students have been introduced to equations and number sentences. For those students who can handle higher numbers, a deck of 0-10 cards and two 10-frames can be used.
This game can also be played alone.


Answer: 
Yes. This task involves representing addition with objects such as number cards and dice.

Now, assess whether the following problem or activity is 'aligned' with the given Common Core standard in Mathematics.

shot_info: im_task_001477_pos_0

K
standard_description: Understand that the probability of a chance event is a number between 0 and 1 that expresses the likelihood of the event occurring. Larger numbers indicate greater likelihood. A probability near 0 indicates an unlikely event, a probability around 1/2 indicates an event that is neither unlikely nor likely, and a probability near 1 indicates a likely event.
problem_activity: Warm-up
The purpose of this warm-up is for students to use their intuition to think about the upcoming unit on probability. In particular, students guess what type of fish might be caught after knowing the results of the previous 10 fish caught. Although no answer can be given with absolute certainty, the results being heavily skewed towards one type of fish should lead students to the idea that it is more likely to be the most commonly caught fish will be caught again.
Launch
It may be helpful to explain that there are many types of fish that are caught while fishing for fun or sport. The two types listed in this warm-up, bluegill and yellow perch, are typically found in lakes and caught with the same type of bait. Both of these types of fish are suitable for eating after being caught or release back into the water.
Student Facing
Andre and his dad have been fishing for 2 hours. In that time, they have caught 9 bluegills and 1 yellow perch.
The next time Andre gets a bite, what kind of fish do you think it will be? Explain your reasoning.
Student Response
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Activity Synthesis
The purpose of the discussion is to show students that no single answer can be certain for this problem, but previous results can help inform the likelihood of future outcomes.
Poll the class regarding the type of fish they think will be caught next. Begin by asking for students who think the next fish caught will be a bluegill followed by students who think the next fish caught will be a yellow perch followed by students who think that another type of fish will be caught (or that they will not catch another fish). Display the results from the poll for all to see. Following the poll, ask at least one student representing each group with more than 1 vote for their reasoning. Tell students that we cannot know for certain what the next type of fish will be, but based on the results we have available, it is most likely that a bluegill will be caught next.


aligns: no