few_shots: 
Example:
Concept/skill: 
Solve addition and subtraction word problems, and add and subtract within 10, e.g., by using objects or drawings to represent the problem.

Problem/activity:
Task
Materials
One 10-frame per pair of students (see example below)
[IMG]
Counters, 10 per pair of students
Decks of number cards 0-5 (with 4 of each number) or two 0-5 dice
Setup
This activity is done in pairs. The students sit side by side with 10-frame and deck of cards or dice. If they have cards, the cards are shuffled and placed face down in front of them.
Action
Player 1 flips a card or rolls the die. They place that many counters on the 10-frame. Player 2 flips a card or rolls the die. They place that many more counters on the 10-frame next to the counters already on the ten frame. The students count the total together.
A recording sheet can be added when the students have been introduced to equations and number sentences. For those students who can handle higher numbers, a deck of 0-10 cards and two 10-frames can be used.
This game can also be played alone.


Answer: 
No. Though this task involves addition, it does not involve any word problems.

Now, assess whether the following problem or activity is 'aligned' with the given Common Core standard in Mathematics.

shot_info: im_task_001477_neg_0

K
standard_description: Represent addition and subtraction with objects, fingers, mental images, drawings (Drawings need not show details, but should show the mathematics in the problem. (This applies wherever drawings are mentioned in the Standards.)), sounds (e.g., claps), acting out situations, verbal explanations, expressions, or equations.
problem_activity: Stage 1: Make 5
Required Preparation
Materials to Gather
5-frames
Counters
Number cards 0–10
Materials to Copy
Blackline Masters
Find the Pair Stage 1 Recording Sheet

Narrative
Before playing, students remove the cards that show numbers greater than 5 and set them aside.
Partner A asks their partner for a number that would make 5 when added to the number on one of their cards. If Partner B has the card, they give it to Partner A and Partner A gets a match. If not, Partner A chooses a new card. When students make the target number 5, they put down those two cards and write an expression to represent the combination. Students continue playing until one player runs out of cards. The player with the most pairs wins.


aligns: no