few_shots: 
Example:
Concept/skill: 
Solve addition and subtraction word problems, and add and subtract within 10, e.g., by using objects or drawings to represent the problem.

Problem/activity:
Task
Materials
One 10-frame per pair of students (see example below)
[IMG]
Counters, 10 per pair of students
Decks of number cards 0-5 (with 4 of each number) or two 0-5 dice
Setup
This activity is done in pairs. The students sit side by side with 10-frame and deck of cards or dice. If they have cards, the cards are shuffled and placed face down in front of them.
Action
Player 1 flips a card or rolls the die. They place that many counters on the 10-frame. Player 2 flips a card or rolls the die. They place that many more counters on the 10-frame next to the counters already on the ten frame. The students count the total together.
A recording sheet can be added when the students have been introduced to equations and number sentences. For those students who can handle higher numbers, a deck of 0-10 cards and two 10-frames can be used.
This game can also be played alone.


Answer: 
No. Though this task involves addition, it does not involve any word problems.

Now, assess whether the following problem or activity is 'aligned' with the given Common Core standard in Mathematics.

shot_info: im_task_001477_neg_0

K
standard_description: Find the greatest common factor of two whole numbers less than or equal to 100 and the least common multiple of two whole numbers less than or equal to 12. Use the distributive property to express a sum of two whole numbers 1–100 with a common factor as a multiple of a sum of two whole numbers with no common factor. For example, express 36 + 8 as 4 (9 + 2).
problem_activity: Stage 1: Factors
Required Preparation
Materials to Gather
Centimeter cubes
Materials to Copy
Blackline Masters
Find the Number Stage 1 Directions and Gameboard

Narrative
Students find all the factors for a given number. One player chooses a number on the gameboard (1–36) and they get that many points. The other player covers all the factors of that number. Their score is the sum of all the covered factors. Students take turns choosing the starting number. If a player chooses a number that doesn’t have any uncovered factors, they lose their next turn. When there are no numbers remaining with uncovered factors, the player with the most points wins.
Additional Information
Each group of 2 needs 36 centimeter cubes.


aligns: no