few_shots: 
Example:
Concept/skill: 
Represent addition and subtraction with objects, fingers, mental images, drawings (Drawings need not show details, but should show the mathematics in the problem. (This applies wherever drawings are mentioned in the Standards.)), sounds (e.g., claps), acting out situations, verbal explanations, expressions, or equations.

Problem/activity:
Task
Materials
One 10-frame per pair of students (see example below)
[IMG]
Counters, 10 per pair of students
Decks of number cards 0-5 (with 4 of each number) or two 0-5 dice
Setup
This activity is done in pairs. The students sit side by side with 10-frame and deck of cards or dice. If they have cards, the cards are shuffled and placed face down in front of them.
Action
Player 1 flips a card or rolls the die. They place that many counters on the 10-frame. Player 2 flips a card or rolls the die. They place that many more counters on the 10-frame next to the counters already on the ten frame. The students count the total together.
A recording sheet can be added when the students have been introduced to equations and number sentences. For those students who can handle higher numbers, a deck of 0-10 cards and two 10-frames can be used.
This game can also be played alone.


Answer: 
Yes. This task involves representing addition with objects such as number cards and dice.

Now, determine whether the following problem or activity can enable students to understand the concepts or skills in the provided description.

shot_info: im_task_001477_pos_0

K
standard_description: Prove the addition and subtraction formulas for sine, cosine, and tangent and use them to solve problems.
problem_activity: Stage 1: One-digit Divisors
Required Preparation
Materials to Gather
Number cards 0–10
Paper clips
Materials to Copy
Blackline Masters
Watch Your Remainder Stage 1 Recording Sheet
Watch Your Remainder Stage 1 Spinner

Narrative
Before playing, students remove the cards that show 10 and set them aside.
Students spin the spinner to get the divisor for the round. Each student picks 6 cards and chooses 3–4 of them to create a dividend. Each student finds their quotient. The score for the round is the remainder from each expression. Students pick new cards so that they have 6 cards in their hand and then start the next round. The player with the lowest score after 6 rounds wins.


aligns: no