few_shots: 
Example:
Concept/skill: 
Fluently add and subtract multi-digit whole numbers using the standard algorithm.
Grade 4 expectations in this domain are limited to whole numbers less than or equal to 1,000,000.

Problem/activity:
Problem 1
Solve using the standard algorithm. If you get stuck, use an area model and/or the partial products algorithm to help. Then assess the reasonableness of your answer.
a.
$$5,803\times46$$
b.
$$63\times2,116$$
Problem 2
Dunkin' introduced a croissant doughnut in 2014. In the first three months of its debut, they sold 7,870 dozen of them per day. How many croissant doughnuts were sold in the first three months?


Answer: 
No. This set of problems does not directly involve adding or subtracting multi-digit whole numbers. Instead, it focuses on multiplying multi-digit whole numbers.

Now, determine whether the following problem or activity can enable students to understand the concepts or skills in the provided description.

shot_info: fl_problem_000674_neg_0

5
standard_description: Construct a function to model a linear relationship between two quantities. Determine the rate of change and initial value of the function from a description of a relationship or from two (x, y) values, including reading these from a table or from a graph. Interpret the rate of change and initial value of a linear function in terms of the situation it models, and in terms of its graph or a table of values.
problem_activity: Problem 1
What is an equation of the line represented in the graph below?
[IMG]
Problem 2
Four lines were used to define the edges of the trapezoid shown below.
[IMG]
Write an equation for each line described below.
a.   Line that passes through points
$$A$$
and
$$B$$
b.   Line that passes through points
$$B$$
and
$$C$$
c.   Line that passes through points
$$C$$
and
$$D$$
d.   Line that passes through points
$$D$$
and
$$A$$
Problem 3
Optional: Play the memory
Matching Game
with linear equations and graphs. Note that this requires some advance preparation.
Directions for students:
Find a partner and clear off your desks.
Separate the cards into a pile with equations and a pile with graphs.
Turn the equation cards over and organize them into rows/columns on one desk.
Turn the graph cards over and organize them into rows/columns on another desk.
On the first person’s turn, turn over an equation card and a graph card. If the cards match, then the player gets to keep the cards. If they do not match, turn the cards over in the same spot. The turn is over.
NOTE: If the player believes she or he has a match, then the player must prove that there is a match. The other player has the option to disagree and explain why. If the other player is right (and the first player was mistaken), then the other player gets to keep the card and then take a turn.
Repeat step 5 for the second player’s turn.
The game is over when all cards have been matched. The person with the most number of pairs wins the round. Another round may be played.


aligns: yes