standard_description: Generate two numerical patterns using two given rules. Identify apparent relationships between corresponding terms. Form ordered pairs consisting of corresponding terms from the two patterns, and graph the ordered pairs on a coordinate plane. For example, given the rule “Add 3” and the starting number 0, and given the rule “Add 6” and the starting number 0, generate terms in the resulting sequences, and observe that the terms in one sequence are twice the corresponding terms in the other sequence. Explain informally why this is so.
problem_activity: Stage 3: Add and Subtract Tenths, Hundredths, and Thousandths
Required Preparation
Materials to Gather
Dry erase markers
Paper clips
Sheet protectors
Materials to Copy
Blackline Masters
Jump the Line Stage 3 Spinner
Jump the Line Stage 3 Gameboard

Narrative
Both players start at 0 on a number line marked by
\(\frac{5}{1,000}\)
. Spinners show adding or subtracting tenths, hundredths, or thousandths.
Additional Information
Each group of 2 needs a sheet protector, a dry erase marker, and a paper clip.


aligns: no