standard_description: Generate two numerical patterns using two given rules. Identify apparent relationships between corresponding terms. Form ordered pairs consisting of corresponding terms from the two patterns, and graph the ordered pairs on a coordinate plane. For example, given the rule “Add 3” and the starting number 0, and given the rule “Add 6” and the starting number 0, generate terms in the resulting sequences, and observe that the terms in one sequence are twice the corresponding terms in the other sequence. Explain informally why this is so.
problem_activity: Stage 2: Make 10
Required Preparation
Materials to Gather
10-frames
Connecting cubes or counters
Number cards 0–10
Materials to Copy
Blackline Masters
Find the Pair Stage 2 Recording Sheet

Narrative
Partner A asks their partner for a number that would make 10 when added to the number on one of their cards. If Partner B has the card, they give it to Partner A. If not, Partner A chooses a new card. When students make the target number 10, they put down those two cards and write an equation to represent the combination. Students continue playing until one player runs out of cards. The player with the most pairs wins.


aligns: no