few_shots: 
Example 1:
Problem/activity:
Find the general solution for:
$${\mathrm{cos}\left({\pi\over2}+x\right)=\mathrm{tan}{\pi\over4}}$$


Concept/skill: 
Prove the addition and subtraction formulas for sine, cosine, and tangent and use them to solve problems.

Answer: 
Yes. An initial step when solving for x in this problem requires the use of the addition formula for cosine on the left side of the equation.

Example 2:
Problem/activity:
Task
Solve the quadratic equation
$$ x^2 = (2x - 9)^2 $$
using as many different methods as possible.


Concept/skill: 
Understand that the graph of an equation in two variables is the set of all its solutions plotted in the coordinate plane, often forming a curve (which could be a line).

Answer: 
No. This task does not involve an equation in two variables. There is only one variable, x.

Example 3:
Problem/activity:
Task
Suppose $A$ is an angle with vertex $P$, as pictured below:
[IMG]
Draw a circle with center $P$ and with  radius $r \gt 0$.  Explain why the circle
meets each ray of angle $A$ in a single point.  Label these points $Q$ and $R$ respectively.
Draw circles with centers $Q$ and $R$ respectively and radius $r$.  These circles meet at $P$ and a second point to be labelled $B$.
Show that ray $\overrightarrow{PB}$  bisects angle $P$.


Concept/skill: 
Make formal geometric constructions with a variety of tools and methods (compass and straightedge, string, reflective devices, paper folding, dynamic geometric software, etc.). Copying a segment; copying an angle; bisecting a segment; bisecting an angle; constructing perpendicular lines, including the perpendicular bisector of a line segment; and constructing a line parallel to a given line through a point not on the line.

Answer: 
Yes. This task asks students to draw a ray that bisects an angle. The act of drawing circles and rays may involve compass and straightedge or dynamic geometric software.

Now, does the following problem or activity enable students to learn the full intent of the following concept or skill?

shot_info: fl_problem_001894_pos_0

HS_0

im_task_000870_neg_0

HS_1

im_task_001160_pos_0

HS_2
standard_description: Find whole-number quotients and remainders with up to four-digit dividends and one-digit divisors, using strategies based on place value, the properties of operations, and/or the relationship between multiplication and division. Illustrate and explain the calculation by using equations, rectangular arrays, and/or area models.
Grade 4 expectations in this domain are limited to whole numbers less than or equal to 1,000,000.
problem_activity: Problem 1
Ms. Roll is making a mural using square tiles. She has 96 tiles and wants the mural to be 8 tiles tall.
a.   How many tiles long will Ms. Roll’s mural be?
b.   Write one or more equations to show how you solved this problem.
Problem 2
Ayana starts to draw an area model to solve
$$79\div3$$
, which is shown below.
[IMG]
a.   Why did Ayana make a rectangle with an area of 60 and a length of 20?
b.   How much of the dividend still needs to be divided by 3? How do you know?
c.   Complete the area model by extending the one Ayana started above.
d.   Write the quotient and remainder for
$$79\div3$$
. Where are those values represented in the area model above?
e.   Use multiplication to check your answer.
Problem 3
a.   Solve each of the following word problems. Show or explain your work.
The price of a video game is $52. A video game costs 2 times as much as a jigsaw puzzle. What is the price of the jigsaw puzzle?
Ms. Needham squeezed 85 ounces of orange juice. She wants to pour it into glasses that hold 6 ounces each. How many glasses will Ms. Needham need to hold all the juice?
b.   Did you use an area model to represent either or both problems above? If not, could you have? Why or why not?


aligns: yes