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Title: Visual Representation Learning with 3D View-Contrastive Inverse Graphics Networks

Paper content:
Predictive coding theories suggest that the brain learns by predicting observations at various levels of abstraction.
One of the most basic prediction tasks is view prediction: how would a given scene look from an alternative viewpoint?
Humans excel at this task.
Our ability to imagine and fill in missing visual information is tightly coupled with perception: we feel as if we see  the world in 3 dimensions, while in fact, information from only the front surface of the world hits our (2D) retinas.
This paper explores the connection between view-predictive representation learning and its role in the development of 3D visual recognition.
We propose inverse graphics networks, which take as input 2.5D video streams captured by a moving camera, and map to stable 3D feature maps of the scene, by disentangling the scene content from the motion of the camera.
The model can also project its 3D feature maps to novel viewpoints, to predict and match against target views.
We propose contrastive prediction losses that can handle stochasticity of the visual input and can scale view-predictive learning to more photorealistic scenes than those considered in previous works.
We show that the proposed  model learns 3D visual representations useful for (1) semi-supervised learning of 3D object detectors, and (2) unsupervised learning of 3D moving object detectors, by estimating  motion of the inferred 3D feature maps in videos of dynamic scenes.
To the best of our knowledge, this is the first work that empirically shows view prediction to be a useful and scalable self-supervised task beneficial to 3D object detection.
Predictive coding theories (Rao & Ballard, 1999; Friston, 2003) suggest that the brain learns by predicting observations at various levels of abstraction.
These theories currently have extensive empirical support: stimuli are processed more quickly if they are predictable (McClelland & Rumelhart, 1981; Pinto et al., 2015) , prediction error is reflected in increased neural activity (Rao & Ballard, 1999; Brodski et al., 2015) , and disproven expectations lead to learning (Schultz et al., 1997) .
A basic prediction task is view prediction: from one viewpoint, predict what the scene would look like from another viewpoint.
Learning this task does not require supervision from any annotations; supervision is freely available to a mobile agent in a 3D world who can estimate its egomotion (Patla, 1991) .
Humans excel at this task: we can effortlessly imagine plausible hypotheses for the occluded side of objects in a photograph, or guess what we would see if we walked around our office desks.
Our ability to imagine information missing from the current image view-and necessary for predicting alternative views-is tightly coupled with visual perception.
We infer a mental representation of the world that is 3-dimensional, in which the objects are distinct, have 3D extent, occlude one another, and so on.
Despite our 2-dimensional visual input, and despite never having been supplied a 3D bounding box or 3D segmentation mask as supervision, our ability for 3D perception emerges early in infancy (Spelke et al., 1982; Soska & Johnson, 2008) .
In this paper, we explore the link between view predictive learning and the emergence of 3D perception in computational models of perception, on mobile agents in static and dynamic scenes.
Our models are trained to predict views of static scenes given 2.5D video streams as input, and are evaluated on their ability to detect objects in 3D.
Our models map 2.5D input streams into 3D feature volumes of the depicted scene.
At every frame, the architecture estimates and accounts for the motion of the camera, so that the internal 3D representation remains stable.
The model projects its inferred 3D feature maps to novel viewpoints, and matches them against visual representations
We propose models that learn space-aware 3D feature abstractions of the world given 2.5D input, by minimizing 3D and 2D view contrastive prediction objectives.
We show that view-contrastive prediction leads to features useful for 3D object detection, both in simulation and in the real world.
We further show that the ability to visually imagine full 3D scenes allows us to estimate dense 3D motion fields, where clustering non-zero motion allows 3D objects to emerge without any human supervision.
Our experiments suggest that the ability to imagine visual information in 3D can drive 3D object detection without any human annotations-instead, the model learns by moving and watching objects move (Gibson, 1979) .

assistant: text: We show that with the right loss and architecture, view-predictive learning improves 3D object detection