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Title: Go for a Walk and Arrive at the Answer: Reasoning Over Paths in Knowledge Bases using Reinforcement Learning

Paper content:
Knowledge bases (KB), both automatically and manually constructed, are often incomplete --- many valid facts can be inferred from the KB by synthesizing existing information.
A popular approach to KB completion is to infer new relations by combinatory reasoning over the information found along other paths connecting a pair of entities.
Given the enormous size of KBs and the exponential number of paths, previous path-based models have considered only the problem of predicting a missing relation given two entities, or evaluating the truth of a proposed triple.
Additionally, these methods have traditionally used random paths between fixed entity pairs or more recently learned to pick paths between them.
We propose a new algorithm, MINERVA, which addresses the much more difficult and practical task of answering questions where the relation is known, but only one entity.
Since random walks are impractical in a setting with unknown destination and combinatorially many paths from a start node, we present a neural reinforcement learning approach which learns how to navigate the graph conditioned on the input query to find predictive paths.
On a comprehensive evaluation on seven knowledge base datasets, we found MINERVA to be competitive with many current state-of-the-art methods.
Automated reasoning, the ability of computing systems to make new inferences from observed evidence, has been a long-standing goal of artificial intelligence.
We are interested in automated reasoning on large knowledge bases (KB) with rich and diverse semantics BID44 BID1 BID5 .
KBs are highly incomplete BID26 , and facts not directly stored in a KB can often be inferred from those that are, creating exciting opportunities and challenges for automated reasoning.
For example, consider the small knowledge graph in Figure 1 .
We can answer the question "Who did Malala Yousafzai share her Nobel Peace prize with?" from the following reasoning path: Malala Yousafzai → WonAward → Nobel Peace Prize 2014 → AwardedTo → Kailash Satyarthi.
Our goal is to automatically learn such reasoning paths in KBs.
We frame the learning problem as one of query answering, that is to say, answering questions of the form (Malala Yousafzai, SharesNobelPrizeWith, ?).From
its early days, the focus of automated reasoning approaches has been to build systems that can learn crisp symbolic logical rules BID24 BID34 . Symbolic
representations have also been integrated with machine learning especially in statistical relational learning BID29 BID15 BID21 BID22 , but due to poor generalization performance, these approaches have largely been superceded by distributed vector representations. Learning
embedding of entities and relations using tensor factorization or neural methods has been a popular approach BID31 BID2 Socher et al., 2013, inter alia) , but these methods cannot capture chains of reasoning expressed by KB paths. Neural multi-hop
models BID30 BID17 BID47 address the aforementioned problems to some extent by operating on KB paths embedded in vector space. However, these models
take as input a set of paths which are gathered by performing random walks Figure 1: A small fragment of a knowledge base represented as a knowledge graph. Solid edges are observed
and dashed edges are part of queries. Note how each query relation
(e.g. SharesNobelPrizeWith, Nationality, etc.) can be answered by traversing the graph via "logical" paths between entity 'Malala Yousafzai' and the corresponding answer.independent of the query relation. Additionally, models such as
those developed in BID30 ; BID9 use the same set of initially collected paths to answer a diverse set of query types (e.g. MarriedTo, Nationality, WorksIn etc.).This paper presents a method
for efficiently searching the graph for answer-providing paths using reinforcement learning (RL) conditioned on the input question, eliminating any need for precomputed paths. Given a massive knowledge graph
, we learn a policy, which, given the query (entity 1 , relation, ?), starts from entity 1 and learns to walk to the answer node by choosing to take a labeled relation edge at each step, conditioning on the query relation and entire path history. This formulates the query-answering
task as a reinforcement learning (RL) problem where the goal is to take an optimal sequence of decisions (choices of relation edges) to maximize the expected reward (reaching the correct answer node). We call the RL agent MINERVA for "Meandering
In Networks of Entities to Reach Verisimilar Answers."Our RL-based formulation has many desirable properties. First, MINERVA has the built-in flexibility
to take paths of variable length, which is important for answering harder questions that require complex chains of reasoning BID42 . Secondly, MINERVA needs no pretraining and
trains on the knowledge graph from scratch with reinforcement learning; no other supervision or fine-tuning is required representing a significant advance over prior applications of RL in NLP. Third, our path-based approach is computationally
efficient, since by searching in a small neighborhood around the query entity it avoids ranking all entities in the KB as in prior work. Finally, the reasoning paths found by our agent automatically
form an interpretable provenance for its predictions.The main contributions of the paper are: (a) We present agent MINERVA, which learns to do query answering
by walking on a knowledge graph conditioned on an input query, stopping when it reaches the answer node. The agent is trained using reinforcement learning, specifically
policy gradients ( § 2). (b) We evaluate MINERVA on several benchmark datasets and compare
favorably to Neural Theorem Provers (NTP) BID39 and Neural LP , which do logical rule learning in KBs, and also state-of-the-art embedding based methods such as DistMult BID54 and ComplEx BID48 and ConvE BID12 . (c) We also extend MINERVA to handle partially structured natural
language queries and test it on the WikiMovies dataset ( § 3.3) BID25 .We also compare to DeepPath BID53 which uses reinforcement learning
to pick paths between entity pairs. The main difference is that the state of their RL agent includes the
answer entity since it is designed for the simpler task of predicting if a fact is true or not. As such their method cannot be applied directly to our more challenging
query answering task where the second entity is unknown and must be inferred. Nevertheless, MINERVA outperforms DeepPath on their benchmark NELL-995
dataset when compared in their experimental setting ( § 3.2.2).
We explored a new way of automated reasoning on large knowledge bases in which we use the knowledge graphs representation of the knowledge base and train an agent to walk to the answer node conditioned on the input query.
We achieve state-of-the-art results on multiple benchmark knowledge base completion tasks and we also show that our model is robust and can learn long chains-ofreasoning.
Moreover it needs no pretraining or initial supervision.
Future research directions include applying more sophisticated RL techniques and working directly on textual queries and documents.
Table 10 : Few example 1-to-M relations from FB15K-237 with high cardinality ratio of tail to head.

assistant: text: We present a RL agent MINERVA which learns to walk on a knowledge graph and answer queries