user: text: Write a concise one-sentence TLDR summary of the scientific paper content below.

Title: Learning to Describe Scenes with Programs

Paper content:
Human scene perception goes beyond recognizing a collection of objects and their pairwise relations.
We understand higher-level, abstract regularities within the scene such as symmetry and repetition.
Current vision recognition modules and scene representations fall short in this dimension.
In this paper, we present scene programs, representing a scene via a symbolic program for its objects, attributes, and their relations.
We also propose a model that infers such scene programs by exploiting a hierarchical, object-based scene representation.
Experiments demonstrate that our model works well on synthetic data and transfers to real images with such compositional structure.
The use of scene programs has enabled a number of applications, such as complex visual analogy-making and scene extrapolation.
When examining the image in FIG0 , we instantly recognize the shape, color, and material of the objects it depicts.
We can also effortlessly imagine how we may extrapolate the set of objects in the scene while preserving object patterns (Figure 1b) .
Our ability to imagine unseen objects arises from holistic scene perception: we not only recognize individual objects from an image, but naturally perceive how they should be organized into higher-level structure BID23 .Recent
AI systems for scene understanding have made impressive progress on detecting, segmenting, and recognizing individual objects BID10 . In contrast
, the problem of understanding high-level, abstract relations among objects is less studied. While a few
recent papers have attempted to produce a holistic scene representation for scenes with a variable number of objects BID12 BID7 BID28 , the relationships among these objects are not captured in these models.The idea of jointly discovering objects and their relations has been explored only very recently, where the learned relations are often in the form of interaction graphs BID26 BID16 or semantic scene graphs BID14 , both restricted to pairwise, local relations. However, our
ability to imagine extrapolated images as in FIG0 relies on our knowledge of long-range, hierarchical relationships among objects, such as how objects are grouped and what patterns characterize those groups.In this paper, we aim to tackle the problem of understanding higher-level, abstract regularities such as repetition and symmetry. We propose to
represent scenes as scene programs. We define a domainspecific
language for scenes, capturing both objects with their geometric and semantic attributes, as well as program commands such as loops to enforce higher-level structural relationships. Given an image of a complex
scene, we propose to infer its scene program via a hierarchical bottom-up approach. First, we parse the image into
individual objects and infer their attributes, resulting in the object representation. Then, we organize these objects
into different groups, i.e. the group representation, where objects in each group fall into the same program block. Finally, we describe each group
with a program, and combine these programs to get the program representation for the entire scene. Given original image (a), we are
able to imagine unseen
objects based on the structural relations among existing objects, resulting in extrapolated image (b).Our model applies deep neural
networks
for each stage of this process and is able to generate programs describing the input image with high accuracy. When testing on scenes that are more complex
than those used for training, our hierarchical inference process achieves better generalization performance than baseline methods that attempt to infer a program directly from the image. Our model is also able to handle ambiguity,
generating multiple possible programs when there is more than one way to describe the scene. Furthermore, our method generalizes to real-world
images without any additional supervised training programs; only the low-level object detection module must be re-trained. Finally, we demonstrate how our model facilitates
high-level image editing, as users can change parameters in the inferred program to achieve the editing effects they want more efficiently. We show examples of such image edits, including extrapolations
such as the one in FIG0 ), on both synthetic and photographic images.Our contributions are therefore three-fold:1. We propose scene programs: a new representation for scenes, drawing
insights from classic findings in cognitive science and computer graphics. 2. We present a method for inferring scene programs from images using
a hierarchical approach (from objects to groups to programs). 3. We demonstrate that our model can achieve high accuracy on describing
both synthetic and constrained real scenes with programs. Combined with modern image-to-image translation methods, our model generates
realistic images of extrapolated scenes, capturing both highlevel scene structure and low-level object appearance.
We propose scene programs as a structured representation of complex scenes with high-level regularities.
We also present a novel method that infers scene programs from 2D images in a hierarchical bottom-up manner.
Our model achieves high accuracy on a synthetic dataset and also generalizes to real images.
The representation power of programs allows our model to be applied to other tasks in computer vision, such as image editing and analogy making, on both synthetic and photographic images.In the RANDOM setting, objects have both large and small sizes, and we use continuous coordinates in [0, 4] .
When sampling a program block, the spacial gap between neighboring objects in the same group is still the constant 1, while the entire group is shifted by a continuous random amount.
Finally, each object is also independently jittered by a random noise sampled uniformly from [−0.03, 0.03].

assistant: text: We present scene programs, a structured scene representation that captures both low-level object appearance and high-level regularity in the scene.