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Model-free reinforcement learning (RL) methods are succeeding in a growing number of tasks, aided by recent advances in deep learning.
However, they tend to suffer from high sample complexity, which hinders their use in real-world domains.
Alternatively, model-based reinforcement learning promises to reduce sample complexity, but tends to require careful tuning and to date have succeeded mainly in restrictive domains where simple models are sufficient for learning.
In this paper, we analyze the behavior of vanilla model-based reinforcement learning methods when deep neural networks are used to learn both the model and the policy, and show that the learned policy tends to exploit regions where insufficient data is available for the model to be learned, causing instability in training.
To overcome this issue, we propose to use an ensemble of models to maintain the model uncertainty and regularize the learning process.
We further show that the use of likelihood ratio derivatives yields much more stable learning than backpropagation through time.
Altogether, our approach Model-Ensemble Trust-Region Policy Optimization (ME-TRPO) significantly reduces the sample complexity compared to model-free deep RL methods on challenging continuous control benchmark tasks.
Deep reinforcement learning has achieved many impressive results in recent years, including learning to play Atari games from raw-pixel inputs BID0 , mastering the game of Go BID1 , as well as learning advanced locomotion and manipulation skills from raw sensory inputs BID3 BID4 .
Many of these results were achieved using model-free reinforcement learning algorithms, which do not attempt to build a model of the environment.
These algorithms are generally applicable, require relatively little tuning, and can easily incorporate powerful function approximators such as deep neural networks.
However, they tend to suffer from high sample complexity, especially when such powerful function approximators are used, and hence their applications have been mostly limited to simulated environments.
In comparison, model-based reinforcement learning algorithms utilize a learned model of the environment to assist learning.
These methods can potentially be much more sample efficient than model-free algorithms, and hence can be applied to real-world tasks where low sample complexity is crucial BID7 BID3 BID8 .
However, so far such methods have required very restrictive forms of the learned models, as well as careful tuning for them to be applicable.
Although it is a straightforward idea to extend model-based algorithms to deep neural network models, so far there has been comparatively fewer successful applications.
The standard approach for model-based reinforcement learning alternates between model learning and policy optimization.
In the model learning stage, samples are collected from interaction with the environment, and supervised learning is used to fit a dynamics model to the observations.
In the policy optimization stage, the learned model is used to search for an improved policy.
The underlying assumption in this approach, henceforth termed vanilla model-based RL, is that with enough data, the learned model will be accurate enough, such that a policy optimized on it will also perform well in the real environment.
Although vanilla model-based RL can work well on low-dimensional tasks with relatively simple dynamics, we find that on more challenging continuous control tasks, performance was highly unstable.
The reason is that the policy optimization tends to exploit regions where insufficient data is available to train the model, leading to catastrophic failures.
Previous work has pointed out this issue as model bias, i.e. BID7 BID9 BID10 .
While this issue can be regarded as a form of overfitting, we emphasize that standard countermeasures from the supervised learning literature, such as regularization or cross validation, are not sufficient here -supervised learning can guarantee generalization to states from the same distribution as the data, but the policy optimization stage steers the optimization exactly towards areas where data is scarce and the model is inaccurate.
This problem is severely aggravated when expressive models such as deep neural networks are employed.
To resolve this issue, we propose to use an ensemble of deep neural networks to maintain model uncertainty given the data collected from the environment.
During model learning, we differentiate the neural networks by varying their weight initialization and training input sequences.
Then, during policy learning, we regularize the policy updates by combining the gradients from the imagined stochastic roll-outs.
Each imagined step is uniformly sampled from the ensemble predictions.
Using this technique, the policy learns to become robust against various possible scenarios it may encounter in the real environment.
To avoid overfitting to this regularized objective, we use the model ensemble for early stopping policy training.
Standard model-based techniques require differentiating through the model over many time steps, a procedure known as backpropagation through time (BPTT).
It is well-known in the literature that BPTT can lead to exploding and vanishing gradients BID11 .
Even when gradient clipping is applied, BPTT can still get stuck in bad local optima.
We propose to use likelihood ratio methods instead of BPTT to estimate the gradient, which only make use of the model as a simulator rather than for direct gradient computation.
In particular, we use Trust Region Policy Optimization (TRPO) BID4 , which imposes a trust region constraint on the policy to further stabilize learning.
In this work, we propose Model-Ensemble Trust-Region Policy Optimization (ME-TRPO), a modelbased algorithm that achieves the same level of performance as state-of-the-art model-free algorithms with 100× reduction in sample complexity.
We show that the model ensemble technique is an effective approach to overcome the challenge of model bias in model-based reinforcement learning.
We demonstrate that replacing BPTT by TRPO yields significantly more stable learning and much better final performance.
Finally, we provide an empirical analysis of vanilla model-based RL using neural networks as function approximators, and identify its flaws when applied to challenging continuous control tasks.
There has been a large body of work on model-based reinforcement learning.
They differ by the choice of model parameterization, which is associated with different ways of utilizing the model for policy learning.
Interestingly, the most impressive robotic learning applications so far were achieved using the simplest possible model parameterization, namely linear models BID12 BID13 BID14 BID15 BID3 BID16 , where the model either operates directly over the raw state, or over a feature representation of the state.
Such models are very data efficient, and allows for very efficient policy optimization through techniques from optimal control.
However, they only have limited expressiveness, and do not scale well to complicated nonlinear dynamics or high-dimensional state spaces, unless a separate feature learning phase is used BID15 ).An alternative is to use nonparametric models such as Gaussian Processes (GPs) BID17 BID18 BID7 .
Such models can effectively maintain uncertainty over the predictions, and have infinite representation power as long as enough data is available.
However, they suffer from the curse of dimensionality, and so far their applications have been limited to relatively low-dimensional settings.
The computational expense of incorporating the uncertainty estimates from GPs into the policy update also imposes an additional challenge.
Deep neural networks have shown great success in scaling up model-free reinforcement learning algorithms to challenging scenarios BID0 BID1 BID4 .
However, there has been only limited success in applying them to model-based RL.
Although many previous studies have shown promising results on relatively simple domains BID19 BID20 BID21 BID22 , so far their applications on more challenging domains have either required a combination with model-free techniques BID23 BID25 , or domain-specific policy learning or planning algorithms BID26 BID27 BID28 BID29 BID30 BID31 .
In this work, we show that our purely model-based approach improves the sample complexity compared to methods that combine model-based and model-free elements.
Two recent studies have shown promising signs towards a more generally applicable model-based RL algorithm.
BID32 utilize Bayesian neural networks (BNNs) to learn a distribution over dynamics models, and train a policy using gradient-based optimization over a collection of models sampled from this distribution.
BID33 learn a latent variable dynamic model over temporally extended segments of the trajectory, and train a policy using gradient-based optimization over the latent space.
Both of these approaches have been shown to work on a fixed dataset of samples which are collected before the algorithm starts operating.
Hence, their evaluations have been limited to domains where random exploration is sufficient to collect data for model learning.
In comparison, our approach utilizes an iterative process of alternatively performing model learning and policy learning, and hence can be applied to more challenging domains.
Additionally, our proposed improvements are orthogonal to both approaches, and can be potentially combined to yield even better results.
This paper assumes a discrete-time finite-horizon Markov decision process (MDP), defined by (S, A, f, r, ρ 0 , T ), in which S ⊆ R n is the state space, A ⊆ R m the action space, f : S × A → S a deterministic transition function, r : S × A → R a bounded reward function, ρ 0 : S → R + an initial state distribution, and T the horizon.
We denote a stochastic policy π θ (a|s) as the probability of taking action a at state s. Let η(θ) denote its expected return: DISPLAYFORM0 where τ = (s 0 , a 0 , . . .
, a T −1 , s T ) denotes the whole trajectory, s 0 ∼ ρ 0 (.), a t ∼ π θ (.|s t ), and s t+1 = f (s t , a t ) for all t. We assume that the reward function is known but the transition function is unknown.
Our goal is to find an optimal policy that maximizes the expected return η(θ).
In the most successful methods of model-free reinforcement learning, we iteratively collect data, estimate the gradient of the policy, improve the policy, and then discard the data.
Conversely, modelbased reinforcement learning makes more extensive use of the data; it uses all the data collected to train a model of the dynamics of the environment.
The trained model can be used as a simulator in which the policy can be trained, and also provides gradient information BID34 BID7 BID32 BID35 .
In the following section, we describe the vanilla model-based reinforcement learning algorithm (see Algorithm 1).
We assume that the model and the policy are represented by neural networks, but the methodology is valid for other types of function approximators.
The transition dynamics is modeled with a feed-forward neural network, using the standard practice to train the neural network to predict the change in state (rather than the next state) given a state and an action as inputs.
This relieves the neural network from memorizing the input state, especially when the change is small BID7 BID36 BID25 .We denote the function approximator for the next state, which is the sum of the input state and the output of the neural network, asf φ .The objective of model learning is to find a parameter φ that minimizes the L 2 one-step prediction loss 2 : DISPLAYFORM0 where D is the training dataset that stores the transitions the agent has experienced.
We use the Adam optimizer BID38 to solve this supervised learning problem.
Standard techniques are followed to avoid overfitting and facilitate the learning such as separating a validation dataset to early stop the training, and normalizing the inputs and outputs of the neural network Given an MDP, M, the goal of reinforcement learning is to maximize the expected sum of rewards.
During training, model-based methods maintain an approximate MDP,M, where the transition function is given by a parameterized modelf φ learned from data.
The policy is then updated with respect to the approximate MDP.
Hence, the objective we maximize iŝ DISPLAYFORM1 DISPLAYFORM2 , and s t+1 =f φ (s t , a t ).We represent the stochastic policy 4 as a conditional multivariate normal distribution with a parametrized mean µ θ : S → A and a parametrized standard deviation σ θ : S → R m .
Using the re-parametrization trick , we can write down an action sampled from π θ at state s as µ θ (s) + σ θ (s)T ζ, where ζ ∼ N (0, I m ).
Given a trajectoryτ sampled using the policy π θ , we can recover the noise vectors {ζ 0 , ..., ζ T }.
Thus, the gradient of the objectiveη(θ; φ) can simply be estimated by Monte-Carlo methods: DISPLAYFORM3 This method of gradient computation is called backpropagation through time (BPTT), which can be easily performed using an automatic differentiation library.
We apply gradient clipping BID39 to deal with exploding gradients, and we use the Adam optimizer BID38 for more stable learning.
We perform the updates until the policy no longer improves its estimated performanceη over a period of time (controlled by a hyperparameter), and then we repeat the process in the outer loop by using the policy to collect more data with respect to the real model 5 .
The whole procedure terminates when the desired performance according to the real model is accomplished.
Using the vanilla approach described in Section 4, we find that the learned policy often exploits regions where scarce training data is available for the dynamics model.
Since we are improving Collect samples from the real environment f using π θ and add them to D.
Train the modelf φ using D.6: DISPLAYFORM0 Collect fictitious samples fromf φ using π θ .
Update the policy using BPTT on the fictitious samples.
Estimate the performanceη(θ; φ).
until the performance stop improving.
11: until the policy performs well in real environment f .
the policy with respect to the approximate MDP instead of the real one, the predictions then can be erroneous to the policy's advantage.
This overfitting issue can be partly alleviated by early stopping using validation initial states in a similar manner to supervised learning.
However, we found this insufficient, since the performance is still evaluated using the same learned model, which tends to make consistent mistakes.
Furthermore, although gradient clipping can usually resolve exploding gradients, BPTT still suffers from vanishing gradients, which cause the policy to get stuck in bad local optima BID11 BID39 .
These problems are especially aggravated when optimizing over long horizons, which is very common in reinforcement learning problems.
We now present our method, Model-Ensemble Trust-Region Policy Optimization (ME-TRPO).
The pseudocode is shown in Algorithm 2.
ME-TRPO combines three modifications to the vanilla approach.
First, we fit a set of dynamics models {f φ1 , . . .
, f φ K } (termed a model ensemble) using the same real world data.
These models are trained via standard supervised learning, as described in Section 4.1, and they only differ by the initial weights and the order in which mini-batches are sampled.
Second, we use Trust Region Policy Optimization (TRPO) to optimize the policy over the model ensemble.
Third, we use the model ensemble to monitor the policy's performance on validation data, and stops the current iteration when the policy stops improving.
The second and third modifications are described in detail below.
Policy Optimization.
To overcome the issues with BPTT, we use likelihood-ratio methods from the model-free RL literature.
We evaluated using Vanilla Policy Gradient (VPG) BID40 , Proximal Policy Optimization (PPO) , and Trust Region Policy Optimization (TRPO) BID4 .
The best results were achieved by TRPO.
In order to estimate the gradient, we use the learned models to simulate trajectories as follows: in every step, we randomly choose a model to predict the next state given the current state and action.
This avoids the policy from overfitting to any single model during an episode, leading to more stable learning.
Policy Validation.
We monitor the policy's performance using the K learned models.
Specifically, we compute the ratio of models in which the policy improves: DISPLAYFORM0 The current iteration continues as long as this ratio exceeds a certain threshold.
In practice, we validate the policy after every 5 gradient updates and we use 70% as the threshold.
If the ratio falls below the threshold, a small number of updates is tolerated in case the performance improves, the current iteration is terminated.
Then, we repeat the overall process of using the policy to collect more real-world data, optimize the model ensemble, and using the model ensemble to improve the policy.
This process continues until the desired performance in the real environment is reached.
The model ensemble serves as effective regularization for policy learning: by using the model ensemble for policy optimization and validation, the policy is forced to perform well over a vast number of possible alternative futures.
Even though any of the individual models can still incur model bias, our experiments below suggest that combining these models yields stable and effective policy improvement.
Collect samples from the real system f using π θ and add them to D.
Train all models using D.
repeatOptimize π θ using all models.
Collect fictitious samples from {f φi } K i=1 using π θ .
Update the policy using TRPO on the fictitious samples.
Estimate the performancesη(θ; φ i ) for i = 1, ..., K.
until the performances stop improving.
11: until the policy performs well in real environment f .
We design the experiments to answer the following questions:1.
How does our approach compare against state-of-the-art methods in terms of sample complexity and final performance?
2.
What are the failure scenarios of the vanilla algorithm?
3.
How does our method overcome these failures?We also provide in the Appendix D an ablation study to characterize the effect of each component of our algorithm.
To answer these questions, we evaluate our method and various baselines over six standard continuous control benchmark tasks BID42 BID43 in Mujoco BID44 : Swimmer, Snake, Hopper, Ant, Half Cheetah, and Humanoid, shown in FIG1 .
The details of the tasks can be found in Appendix A.2.
We compare our method with the following state-of-the-art reinforcement learning algorithms in terms of sample complexity and performance: Trust Region Policy Optimization (TRPO) BID4 , Proximal Policy Optimization (PPO) , Deep Deterministic Policy Gradient (DDPG) , and Stochastic Value Gradient (SVG) .The results are shown in FIG2 .
Prior model-based methods appear to achieve worse performance compared with model-free methods.
In addition, we find that model-based methods tend to be difficult to train over long horizons.
In particular, SVG(1), not presented in the plots, is very unstable in our experiments.
While SVG(∞) is more stable, it fails to achieve the same level of performance as model-free methods.
In contrast, our proposed method reaches the same level of performance as model-free approaches with ≈ 100× less data.
To the best of our knowledge, it is the first purely model-based approach that can optimize policies over high-dimensional motor-control tasks such as Humanoid.
For experiment details please refer to Appendix A.
In this section we explain and quantify the failure cases of vanilla model-based reinforcement learning, and how our approach overcomes such failures.
We analyze the effect of each of our proposed modifications by studying the learning behavior of replacing BPTT with TRPO in vanilla model-based RL using just a single model, and then the effect of using an ensemble of models.
As discussed above, BPTT suffers from exploding and vanishing gradients, especially when optimizing over long horizons.
Furthermore, one of the principal drawbacks of BPTT is the assumption that the model derivatives should match that of the real dynamics, even though the model has not been explicitly trained to provide accurate gradient information.
In FIG3 we demonstrate the effect of using policy gradient methods that make use of a score function estimator, such as VPG and TRPO, while using a single learned model.
The results suggest that in comparison with BPTT, policy gradient methods are more stable and lead to much better final performance.
By using such model-free algorithms, we require less information from the learned model, which only acts as a simulator.
Gradient information through the dynamics model is not needed anymore to optimize the policy.
However, while replacing BPTT by TRPO helps optimization, the learned policy can still suffer from model bias.
The learning procedure tends to steer the policy towards regions where it has rarely visited, so that the model makes erroneous predictions to its advantage.
The estimated performances of the policy often end up with high rewards according to the learned model, and low rewards according to the real one (see Appendix B for further discussion).
In Figure 4 , we analyze the effect of using various numbers of ensemble models for sampling trajectories and validating the policy's performance.
The results indicate that as more models are used in the model ensemble, the learning is better regularized and the performance continually improves.
The improvement is even more noticeable in more challenging environments like HalfCheetah and Ant, which require more complex dynamics models to be learned, leaving more room for the policy to exploit when model ensemble is not used.
Figure 4 : Comparison among different number of models that the policy is trained on.
TRPO is used for the policy optimization.
We illustrate the improvement when using 5, 10 and 20 models over a single model (Best viewed in color).
In this work, we present a simple and robust model-based reinforcement learning algorithm that is able to learn neural network policies across different challenging domains.
We show that our approach significantly reduces the sample complexity compared to state-of-the-art methods while reaching the same level of performance.
In comparison, our analyses suggests that vanilla model-based RL tends to suffer from model bias and numerical instability, and fails to learn a good policy.
We further evaluate the effect of each key component of our algorithm, showing that both using TRPO and model ensemble are essential for successful applications of deep model-based RL.
We also confirm the results of previous work BID7 BID32 BID22 that using model uncertainty is a principled way to reduce model bias.
One question that merits future investigation is how to use the model ensemble to encourage the policy to explore the state space where the different models disagree, so that more data can be collected to resolve their disagreement.
Another enticing direction for future work would be the application of ME-TRPO to real-world robotics systems.
Our algorithm can be broken down into three parts: data collection, model learning, and policy learning.
We describe the numerical details for each part below.
A.1.1 DATA COLLECTION In each outer iteration, we use the stochastic policy to collect 3000 timesteps of real world data for every environment, except Humanoid in which we collect 6000 timesteps.
At the beginning of every roll-out we sample the policy standard deviation randomly from U[0.0, 3.0], and we keep the value fixed throughout the episode.
Furthermore, we perturb the policy's parameters by adding white Gaussian noise with standard deviation proportional to the absolute difference between the current parameters and the previous one BID45 BID46 .
Finally, we split the collected data using a 2-to-1 ratio for training and validation datasets.
We represent the dynamics model with a 2-hidden-layer feed-forward neural network with hidden sizes 1024-1024 and ReLU nonlinearities.
We train the model with the Adam optimizer with learning rate 0.001 using a batch size of 1000.
The model is trained until the validation loss has not decreased for 25 passes over the entire training dataset (we validate the training every 5 passes).
We represent the policy with a 2-hidden-layer feed-forward neural network with hidden sizes 32-32 and tanh nonlinearities for all the environments, except Humanoid, in which we use the hidden sizes 100-50-25.
The policy is trained with TRPO on the learned models using initial standard deviation 1.0, step size δ KL 0.01, and batch size 50000.
If the policy fails the validation for 25 updates (we do the validation every 5 updates), we stop the learning and repeat the overall process.
The environments we use are adopted from rllab BID42
Note that in Hopper we relax the early stopping criterion to a soft constraint in reward function, whereas in Ant we early stop when the center of mass long z-axis is outside [0.2, 1.0] and have a survival reward when alive.
The state in each environment is composed of the joint angles, the joint velocities, and the cartesian position of the center of mass of a part of the simulated robot.
We are not using the contact information, which make the environments effectively POMDPs in Half Cheetah, Ant, Hopper and Humanoid.
We also eliminate the redundancies in the state space in order to avoid infeasible states in the prediction.
In Section 6.2 we compare our method against TRPO, PPO, DDPG, and SVG.
For every environment we represent the policy with a feed-forward neural network of the same size, horizon, and discount factor as the ones specified in the Appendix A.1.3.
In the following we provide the hyper-parameters details:Trust Region Policy Optimization .
We used the implementation of BID42 with a batch size of 50000, and we train the policies for 1000 iterations.
The step size δ KL that we used in all the experiments was of 0.05.Proximal Policy Optimization .
We referred to the implementation of BID43 .
The policies were trained for 10 7 steps using the default hyper-parameters across all tasks.
Deep Deterministic Policy Gradient .
We also use the implementation of BID43 using a number epochs of 2000, the rest of the hyper-parameters used were the default ones.
Stochastic Value Gradient .
We parametrized the dynamics model as a feedforward neural network of two hidden layers of 512 units each and ReLU non-linearities.
The model was trained after every episode with the data available in the replay buffer, using the Adam optimizer with a learning rate of 10 −4 , and batch size of 128.
We additionally clipped the gradient we the norm was larger than 10.
We show that replacing the ensemble with just one model leads to the policy overoptimization.
In each outer iteration, we see that at the end of the policy optimization step the estimated performance increases while the real performance is in fact decreasing (see FIG4 ).
C REAL-TIME COMPLEXITY We provide wall clock time for the ME-TRPO results from figure 2 in the table below:
Finally, we provide a study of the different ways for validating the policy.
We compare the following techniques: (1) using the real performance (i.e., using an oracle) (real), (2) using the average return in the trpo roll-outs (trpo mean), (3) stopping the policy after 50 gradient updates (no early 50), (4) or after 5 gradient updates (no early 5), (5) using one model to predict the performances (one model), and (6) using an ensemble of models (ensemble).
The experiments are designed to use the same number of models and hyper-parameters for the other components of the algorithm.
In FIG5 we can see the effectiveness of each approach.
It is noteworthy that having an oracle of the real performance is not the best approach.
Such validation is over-cautious, and does not give room for exploration resulting in a poor trained dynamics model.
Stopping the gradient after a fixed number of updates results in good performance if the right number of updates is set.
This burdens the hyper-parameter search with one more hyper-parameter.
On the other hand, using the ensemble of models has good performance across environments without adding extra hyper-parameters.

assistant: text: Deep Model-Based RL that works well.