user: text: Write a concise one-sentence TLDR summary of the scientific paper content below.

Title: Scheduled Intrinsic Drive: A Hierarchical Take on Intrinsically Motivated Exploration

Paper content:
Exploration in sparse reward reinforcement learning remains an open challenge.
Many state-of-the-art methods use intrinsic motivation to complement the sparse extrinsic reward signal, giving the agent more opportunities to receive feedback during exploration.
Commonly these signals are added as bonus rewards, which results in a mixture policy that neither conducts exploration nor task fulfillment resolutely.
In this paper, we instead learn separate intrinsic and extrinsic task policies and schedule between these different drives to accelerate exploration and stabilize learning.
Moreover, we introduce a new type of intrinsic reward denoted as successor feature control (SFC), which is general and not task-specific.
It takes into account statistics over complete trajectories and thus differs from previous methods that only use local information to evaluate intrinsic motivation.
We evaluate our proposed scheduled intrinsic drive (SID) agent using three different environments with pure visual inputs: VizDoom, DeepMind Lab and DeepMind Control Suite.
The results show a substantially improved exploration efficiency with SFC and the hierarchical usage of the intrinsic drives.
A video of our experimental results can be found at https://gofile.io/?c=HpEwTd
.
Reinforcement learning (RL) agents learn on evaluative feedback (reward signals) instead of instructive feedback (ground truth labels), which takes the process of automating the development of intelligent problem-solving agents one step further (Sutton & Barto, 2018) .
With deep networks as powerful function approximators bringing traditional RL into high-dimensional domains, deep reinforcement learning (DRL) has shown great potential (Mnih et al., 2015; Schulman et al., 2017; Horgan et al., 2018) .
However, the success of DRL often relies on carefully shaped dense extrinsic reward signals.
Although shaping extrinsic rewards can greatly support the agent in finding solutions and shortening the interaction time, designing such dense extrinsic signals often requires substantial domain knowledge, and calculating them typically requires ground truth state information, both of which is hard to obtain in the context of robots acting in the real world.
When not carefully designed, the reward shape could sometimes serve as bias or even distractions and could potentially hinder the discovery of optimal solutions.
More importantly, learning on dense extrinsic rewards goes backwards on the progress of reducing supervision and could prevent the agent from taking full advantage of the RL framework.
In this paper, we consider terminal reward RL settings, where a signal is only given when the final goal is achieved.
When learning with only an extrinsic terminal reward indicating the task at hand, intelligent agents are given the opportunity to potentially discover optimal solutions even out of the scope of the well established domain knowledge.
However, in many real-world problems defining a task only by a terminal reward means that the learning signal can be extremely sparse.
The RL agent would have no clue about what task to accomplish until it receives the terminal reward for the first time by chance.
Therefore in those scenarios guided and structured exploration is crucial, which is where intrinsically-motivated exploration (Oudeyer & Kaplan, 2008; Schmidhuber, 2010) has recently gained great success (Pathak et al., 2017; Burda et al., 2018b) .
Most commonly in current state-of-the-art approaches, an intrinsic reward is added as a reward bonus to the extrinsic reward.
Maximizing this combined reward signal, however, results in a mixture policy that neither acts greedily with regard to extrinsic reward max-imization nor to exploration.
Furthermore, the non-stationary nature of the intrinsic signals could potentially lead to unstable learning on the combined reward.
In addition, current state-of-the-art methods have been mostly looking at local information calculated out of 1-step lookahead for the estimation of the intrinsic rewards, e.g. one step prediction error (Pathak et al., 2017) , or network distillation error of the next state (Burda et al., 2018b) .
Although those intrinsic signals can be propagated back to earlier states with temporal difference (TD) learning, it is not clear that this results in optimal long-term exploration.
We seek to address the aforementioned issues as follows:
1. We propose a hierarchical agent scheduled intrinsic drive (SID) that focuses on one motivation at a time: It learns two separate policies which maximize the extrinsic and intrinsic rewards respectively.
A high-level scheduler periodically selects to follow either the extrinsic or the intrinsic policy to gather experiences.
Disentangling the two policies allows the agent to faithfully conduct either pure exploration or pure extrinsic task fulfillment.
Moreover, scheduling (even within an episode) implicitly increases the behavior policy space exponentially, which drastically differs from previous methods where the behavior policy could only change slowly due to the incremental nature of TD learning.
2. We introduce successor feature control (SFC), a novel intrinsic reward that is based on the concept of successor features.
This feature representation characterizes states through the features of all its successor states instead of looking at local information only.
This implicitly makes our method temporarily extended, which enables more structured and farsighted exploration that is crucial in exploration-challenging environments.
We note that both the proposed intrinsic reward SFC and the hierarchical exploration framework SID are without any task-specific components, and can be incorporated into existing DRL methods with minimal computation overhead.
We present experimental results in three sets of environments, evaluating our proposed agent in the domains of visual navigation and control from pixels, as well as its capabilities of finding optimal solutions under distraction.
In this paper, we investigate an alternative way of utilizing intrinsic motivation for exploration in DRL.
We propose a hierarchical agent SID that schedules between following extrinsic and intrinsic drives.
Moreover, we propose a new type of intrinsic reward SFC that is general and evaluates the intrinsic motivation based on longer time horizons.
We conduct experiments in three sets of environments and show that both our contributions SID and SFC help greatly in improving exploration efficiency.
We consider many possible research directions that could stem from this work, including designing more efficient scheduling strategies, incorporating several intrinsic drives (that are possibly orthogonal and complementary) instead of only one into SID, testing our framework in other control domains such as manipulation, combining the successor representation with learned feature representations and extending our evaluation onto real robotics systems.

assistant: text: A new intrinsic reward signal based on successor features and a novel way to combine extrinsic and intrinsic reward.