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Title: Few-Shot Intent Inference via Meta-Inverse Reinforcement Learning

Paper content:
A significant challenge for the practical application of reinforcement learning toreal world problems is the need to specify an oracle reward function that correctly defines a task.
Inverse reinforcement learning (IRL) seeks to avoid this challenge by instead inferring a reward function from expert behavior.
While appealing, it can be impractically expensive to collect datasets of demonstrations that cover the variation common in the real world (e.g. opening any type of door).
Thus in practice, IRL must commonly be performed with only a limited set of demonstrations where it can be exceedingly difficult to unambiguously recover a reward function.
In this work, we exploit the insight that demonstrations from other tasks can be used to constrain the set of possible reward functions by learning a "prior" that is specifically optimized for the ability to infer expressive reward functions from limited numbers of demonstrations.
We demonstrate that our method can efficiently recover rewards from images for novel tasks and provide intuition as to how our approach is analogous to learning a prior.
Reinforcement learning (RL) algorithms have the potential to automate a wide range of decisionmaking and control tasks across a variety of different domains, as demonstrated by successful recent applications ranging from robotic control BID19 BID23 to game playing BID28 BID44 .
A key assumption of the RL problem statement is the availability of a reward function that accurately describes the desired tasks.
For many real world tasks, reward functions can be challenging to manually specify, while being crucial to good performance BID1 .
Most real world tasks are multifaceted and require reasoning over multiple factors in a task (e.g. an autonomous vehicle navigating a city at night), while simultaneously providing appropriate reward shaping to make the task feasible with tractable exploration BID32 .
These challenges are compounded by the inherent difficulty of specifying rewards for tasks with high-dimensional observation spaces such as images.Inverse reinforcement learning (IRL) is an approach that aims to address this problem by instead inferring the reward function from demonstrations of the task BID31 .
This has the appealing benefit of taking a data-driven approach to reward specification in place of hand engineering.
In practice however, rewards functions are rarely learned as it can be prohibitively expensive to provide demonstrations that cover the variability common in real world tasks (e.g., collecting demonstrations of opening every type of door knob).
In addition, while learning a complex function from high dimensional observations might make an expressive function approximator seem like a reasonable modelling assumption, in the "few-shot" domain it is notoriously difficult to unambiguously recover a good reward function with expressive function approximators.
Prior solutions have thus instead relied on low-dimensional linear models with handcrafted features that effectively encode a strong prior on the relevant features of a task.
This requires engineering a set of features by hand that work well for a specific problem.
In this work, we propose an approach that instead explicitly learns expressive features that are robust even when learning with limited demonstrations.Our approach relies on the key observation that related tasks share common structure that we can leverage when learning new tasks.
To illustrate, considering a robot navigating through a home.
While the exact reward function we provide to the robot may differ depending on the task, there is a structure amid the space of useful behaviours, such as navigating to a series of landmarks, and there are certain behaviors we always want to encourage or discourage, such as avoiding obstacles or staying a reasonable distance from humans.
This notion agrees with our understanding of why humans can easily infer the intents and goals (i.e., reward functions) of even abstract agents from just one or a few demonstrations BID4 , as humans have access to strong priors about how other humans accomplish similar tasks accrued over many years.
Similarly, our objective is to discover the common structure among different tasks, and encode the structure in a way that can be used to infer reward functions from a few demonstrations.Figure 1: A diagram of our meta-inverse RL approach.
Our approach attempts to remedy over-fitting in few-shot IRL by learning a "prior" that constraints the set of possible reward functions to lie within a few steps of gradient descent.
Standard IRL attempts to recover the reward function directly from the available demonstrations.
The shortcoming of this approach is that there is little reason to expect generalization as it is analogous to training a density model with only a few examples.More specifically, in this work we assume access to a set of tasks, along with demonstrations of the desired behaviors for those tasks, which we refer to as the meta-training set.
From these tasks, we then learn a reward function parameterization that enables effective few-shot learning when used to initialize IRL in a novel task.
Our method is summarized in Fig. 1 .
Our key contribution is an algorithm that enables efficient learning of new reward functions by using meta-training to build a rich "prior" for goal inference.
Using our proposed approach, we show that we can learn deep neural network reward functions from raw pixel observations with substantially better data efficiency than existing methods and standard baselines.
In this work, we present an approach that enables few-shot learning for reward functions of new tasks.
We achieve this through a novel formulation of inverse reinforcement learning that learns to encode common structure across tasks.
Using our meta-IRL approach, we show that we can leverage data from previous tasks to effectively learn deep neural network reward functions from raw pixel observations for new tasks, from only a handful of demonstrations.
Our work paves the way for futures work that considers environments with unknown dynamics, or more fully probabilistic approaches to reward and goal inference.

assistant: text: The applicability of inverse reinforcement learning is often hampered by the expense of collecting expert demonstrations; this paper seeks to broaden its applicability by incorporating prior task information through meta-learning.