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Title: From Here to There: Video Inbetweening Using Direct 3D Convolutions

Paper content:
We consider the problem of generating plausible and diverse video sequences, when we are only given a start and an end frame.
This task is also known as inbetweening, and it belongs to the broader area of stochastic video generation, which is generally approached by means of recurrent neural networks (RNN).
In this paper, we propose instead a fully convolutional model to generate video sequences directly in the pixel domain.
We first obtain a latent video representation using a stochastic fusion mechanism that learns how to incorporate information from the start and end frames.
Our model learns to produce such latent representation by progressively increasing the temporal resolution, and then decode in the spatiotemporal domain using 3D convolutions.
The model is trained end-to-end by minimizing an adversarial loss.
Experiments on several widely-used benchmark datasets show that it is able to generate meaningful and diverse in-between video sequences, according to both quantitative and qualitative evaluations.
Imagine if we could teach an intelligent system to automatically turn comic books into animations.
Being able to do so would undoubtedly revolutionize the animation industry.
Although such an immensely labor-saving capability is still beyond the current state-of-the-art, advances in computer vision and machine learning are making it an increasingly more tangible goal.
Situated at the heart of this challenge is video inbetweening, that is, the process of creating intermediate frames between two given key frames.
Recent development in artificial neural network architectures (Simonyan & Zisserman, 2015; He et al., 2016) and the emergence of generative adversarial networks (GAN) (Goodfellow et al., 2014) have led to rapid advancement in image and video synthesis (Aigner & Körner, 2018; Tulyakov et al., 2017) .
At the same time, the problem of inbetweening has received much less attention.
The majority of the existing works focus on two different tasks:
i) unconditional video generation, where the model learns the input data distribution during training and generates new plausible videos without receiving further input (Srivastava et al., 2015; Finn et al., 2016; Lotter et al., 2016) ; and
ii) video prediction, where the model is given a certain number of past frames and it learns to predict how the video evolves thereafter (Vondrick et al., 2016; Saito et al., 2017; Tulyakov et al., 2017; Denton & Fergus, 2018) .
In most cases, the generative process is modeled as a recurrent neural network (RNN) using either long-short term memory (LSTM) cells (Hochreiter & Schmidhuber, 1997) or gated recurrent units (GRU) (Cho et al., 2014) .
Indeed, it is generally assumed that some form of a recurrent model is necessary to capture long-term dependencies, when the goal is to generate videos over a length that cannot be handled by pure frame-interpolation methods based on optical flow.
In this paper, we show that it is in fact possible to address the problem of video inbetweening using a stateless, fully convolutional model.
A major advantage of this approach is its simplicity.
The absence of recurrent components implies shorter gradient paths, hence allowing for deeper networks and more stable training.
The model is also more easily parallelizable, due to the lack of sequential states.
Moreover, in a convolutional model, it is straightforward to enforce temporal consistency with the start and end frames given as inputs.
Motivated by these observations, we make the following contributions in this paper:
• We propose a fully convolutional model to address the task of video inbetweening.
The proposed model consists of three main components:
i) a 2D-convolutional image encoder, which maps the input key frames to a latent space;
ii) a 3D-convolutional latent representation generator, which learns how to incorporate the information contained in the input frames with progressively increasing temporal resolution; and
iii) a video generator, which uses transposed 3D-convolutions to decode the latent representation into video frames.
• Our key finding is that separating the generation of the latent representation from video decoding is of crucial importance to successfully address video inbetweening.
Indeed, attempting to generate the final video directly from the encoded representations of the start and end frames tends to perform poorly, as further demonstrated in Section 4.
To this end, we carefully design the latent representation generator to stochastically fuse the key frame representations and progressively increase the temporal resolution of the generated video.
• We carried out extensive experiments on several widely used benchmark datasets, and demonstrate that the model is able to produce realistic video sequences, considering key frames that are well over a half second apart from each other.
In addition, we show that it is possible to generate diverse sequences given the same start and end frames, by simply varying the input noise vector driving the generative process.
The rest of the paper is organized as follows: We review the outstanding literature related to our work in Section 2.
Section 3 describes our proposed model in details.
Experimental results, both quantitative and qualitative, are presented in Section 4, followed by our conclusions in Section 5.
We presented a method for video inbetweening using only direct 3D convolutions.
Despite having no recurrent components, our model produces good performance on most widely-used benchmark datasets.
The key to success for this approach is a dedicated component that learns a latent video representation, decoupled from the final video decoding phase.
A stochastic gating mechanism is used to progressively fuse the information of the given key frames.
The rather surprising fact that video inbetweening can be achieved over such a long time base without sophisticated recurrent models may provide a useful alternative perspective for future research on video generation.

assistant: text: This paper presents method for stochastically generating in-between video frames from given key frames, using direct 3D convolutions.