Problem p02647 (C++) — buggy submission, verdict: Time Limit Exceeded

#include <algorithm>
#include <array>
#include <bitset>
#include <cassert>
#include <complex>
#include <cstdio>
#include <cstring>
#include <functional>
#include <iomanip>
#include <iostream>
#include <iterator>
#include <limits.h>
#include <map>
#include <math.h>
#include <numeric>
#include <queue>
#include <random>
#include <set>
#include <stack>
#include <string>
#include <time.h>
#include <unordered_map>
#include <unordered_set>
#include <vector>
using namespace std;
using ll = long long;
using ull = unsigned long long;
#define rep(i, a, b) for (int i = a; i < b; i++)
#define rrep(i, a, b) for (int i = b - 1; i >= a; i--)
#define ALL(a) a.begin(), a.end()
using pii = pair<int, int>;
using piii = pair<pii, int>;
using pll = pair<long long, long long>;
using plll = pair<pll, long long>;
// #pragma GCC optimize("Ofast")
#define pcnt __builtin_popcount
#define buli(x) __builtin_popcountll(x)
#define pb push_back
#define mp make_pair
#define UNIQUE(v) v.erase(unique(v.begin(), v.end()), v.end());
#define isSquare(x) (sqrt(x) * sqrt(x) == x)
template <class T> inline bool chmax(T &a, const T &b) {
  if (a < b) {
    a = b;
    return 1;
  }
  return 0;
};
template <class T> inline bool chmin(T &a, const T &b) {
  if (a > b) {
    a = b;
    return 1;
  }
  return 0;
};
inline void in(void) { return; }
template <typename First, typename... Rest>
void in(First &first, Rest &...rest) {
  cin >> first;
  in(rest...);
  return;
}
inline void out(void) {
  cout << "\\n";
  return;
}
template <typename First, typename... Rest>
void out(First first, Rest... rest) {
  cout << first << " ";
  out(rest...);
  return;
}
const double EPS = 1e-9;
const int mod = 1e9 + 7;
// const int mod = 998244353;
const int INF = 1e9;
const long long INFLL = 1e18;
void iosetup() {
  cin.tie(nullptr);
  ios::sync_with_stdio(false);
  cout << fixed << setprecision(10);
  cerr << fixed << setprecision(10);
}
template <typename T1, typename T2>
ostream &operator<<(ostream &os, const pair<T1, T2> &p) {
  os << p.first << " " << p.second;
  return os;
}
template <typename T1, typename T2>
istream &operator>>(istream &is, pair<T1, T2> &p) {
  is >> p.first >> p.second;
  return is;
}
template <typename T> ostream &operator<<(ostream &os, const vector<T> &v) {
  for (int i = 0; i < (int)v.size(); i++) {
    os << v[i] << (i + 1 != v.size() ? " " : "");
  }
  return os;
}
template <typename T> istream &operator>>(istream &is, vector<T> &v) {
  for (T &in : v)
    is >> in;
  return is;
}
template <class T> vector<T> make_vec(size_t a) { return vector<T>(a); }
template <class T, class... Ts> auto make_vec(size_t a, Ts... ts) {
  return vector<decltype(make_vec<T>(ts...))>(a, make_vec<T>(ts...));
}
template <class S, class T>
pair<S, T> operator+(const pair<S, T> &s, const pair<S, T> &t) {
  return pair<S, T>(s.first + t.first, s.second + t.second);
}
template <class S, class T>
pair<S, T> operator-(const pair<S, T> &s, const pair<S, T> &t) {
  return pair<S, T>(s.first - t.first, s.second - t.second);
}
template <class S, class T>
pair<S, T> operator*(const pair<S, T> &s, const S &t) {
  return pair<S, T>(s.first * t, s.second * t);
}
template <typename T> void Exit(T first) {
  cout << first << endl;
  exit(0);
};
template <int mod> struct ModInt {
  unsigned x;
  ModInt() : x(0) {}
  ModInt(int64_t y) : x(y >= 0 ? y % mod : (mod - (-y) % mod) % mod) {}
  ModInt &operator+=(const ModInt &p) {
    if ((x += p.x) >= mod)
      x -= mod;
    return *this;
  }
  ModInt &operator-=(const ModInt &p) {
    if ((x += mod - p.x) >= mod)
      x -= mod;
    return *this;
  }
  ModInt &operator*=(const ModInt &p) {
    x = (int)(1LL * x * p.x % mod);
    return *this;
  }
  ModInt &operator/=(const ModInt &p) {
    *this *= p.inverse();
    return *this;
  }
  ModInt operator-() const { return ModInt(-x); }
  ModInt operator+(const ModInt &p) const { return ModInt(*this) += p; }
  ModInt operator-(const ModInt &p) const { return ModInt(*this) -= p; }
  ModInt operator*(const ModInt &p) const { return ModInt(*this) *= p; }
  ModInt operator/(const ModInt &p) const { return ModInt(*this) /= p; }
  bool operator==(const ModInt &p) const { return x == p.x; }
  bool operator!=(const ModInt &p) const { return x != p.x; }
  ModInt inverse() const {
    int a = x, b = mod, u = 1, v = 0, t;
    while (b > 0) {
      t = a / b;
      swap(a -= t * b, b);
      swap(u -= t * v, v);
    }
    return ModInt(u);
  }
  ModInt pow(int64_t n) const {
    ModInt ret(1), mul(x);
    while (n > 0) {
      if (n & 1)
        ret *= mul;
      mul *= mul;
      n >>= 1;
    }
    return ret;
  }
  friend ostream &operator<<(ostream &os, const ModInt &p) { return os << p.x; }
  friend istream &operator>>(istream &is, ModInt &a) {
    int64_t t;
    is >> t;
    a = ModInt<mod>(t);
    return (is);
  }
  static int get_mod() { return mod; }
};
using modint = ModInt<mod>;
const int dx[4] = {1, 0, -1, 0};
const int dy[4] = {0, 1, 0, -1};
const pii dxy[4] = {pii(1, 0), pii(0, 1), pii(-1, 0), pii(0, -1)};
bool range(int a, int b, int x) {
  if (a <= x and x < b)
    return true;
  else
    return false;
}
bool range(int a, int b, int c, int d, pii p) {
  if (a <= p.first and p.first < b and c <= p.second and p.second < d)
    return true;
  else
    return false;
}

struct FenwickTree {
  vector<long long> v;
  int n;
  FenwickTree(int n) : n(n), v(n) {}
  void add(int i, long long x) {
    i++;
    while (i <= n) {
      v[i - 1] += x;
      i += i & -i;
    }
  }
  long long get(int i) {
    long long r = 0;
    while (i >= 1) {
      r += v[i - 1];
      i -= i & -i;
    }
    return r;
  }
};

struct ExFenwickTree {
  FenwickTree p, q;
  ExFenwickTree(int n) : p(n + 1), q(n + 1) {}
  void add(int l, int r, long long w) {
    p.add(l, -w * l);
    p.add(r, w * r);
    q.add(l, w);
    q.add(r, -w);
  }
  long long get(int r) { return p.get(r) + q.get(r) * r; }
};
int main() {
  iosetup();
  int n, k;
  cin >> n >> k;
  vector<int> a(n);
  cin >> a;
  vector<int> tmp(n);
  auto f = [](int a, int b) { return a + b; };
  auto p = [](int a, int b) { return a * b; };

  // bool F = false;
  rep(i, 0, k) {
    ExFenwickTree bit(n);
    // LazySegmentTree< int > seg(n, f, g, h, p, INT_MAX, 0);
    rep(j, 0, n) { bit.add(max(0, j - a[j]), min(n, j + a[j] + 1), 1); }
    rep(j, 0, n) { a[j] = bit.get(j + 1) - bit.get(j); }
    bool flag = true;
    rep(j, 0, n) if (a[j] != n) flag = false;
    if (flag)
      break;
  }
  cout << a << endl;

  return 0;
}

Error: TLE

Fixed submission:

#include <algorithm>
#include <array>
#include <bitset>
#include <cassert>
#include <complex>
#include <cstdio>
#include <cstring>
#include <functional>
#include <iomanip>
#include <iostream>
#include <iterator>
#include <limits.h>
#include <map>
#include <math.h>
#include <numeric>
#include <queue>
#include <random>
#include <set>
#include <stack>
#include <string>
#include <time.h>
#include <unordered_map>
#include <unordered_set>
#include <vector>
using namespace std;
using ll = long long;
using ull = unsigned long long;
#define rep(i, a, b) for (int i = a; i < b; i++)
#define rrep(i, a, b) for (int i = b - 1; i >= a; i--)
#define ALL(a) a.begin(), a.end()
using pii = pair<int, int>;
using piii = pair<pii, int>;
using pll = pair<long long, long long>;
using plll = pair<pll, long long>;
// #pragma GCC optimize("Ofast")
#define pcnt __builtin_popcount
#define buli(x) __builtin_popcountll(x)
#define pb push_back
#define mp make_pair
#define UNIQUE(v) v.erase(unique(v.begin(), v.end()), v.end());
#define isSquare(x) (sqrt(x) * sqrt(x) == x)
template <class T> inline bool chmax(T &a, const T &b) {
  if (a < b) {
    a = b;
    return 1;
  }
  return 0;
};
template <class T> inline bool chmin(T &a, const T &b) {
  if (a > b) {
    a = b;
    return 1;
  }
  return 0;
};
inline void in(void) { return; }
template <typename First, typename... Rest>
void in(First &first, Rest &...rest) {
  cin >> first;
  in(rest...);
  return;
}
inline void out(void) {
  cout << "\\n";
  return;
}
template <typename First, typename... Rest>
void out(First first, Rest... rest) {
  cout << first << " ";
  out(rest...);
  return;
}
const double EPS = 1e-9;
const int mod = 1e9 + 7;
// const int mod = 998244353;
const int INF = 1e9;
const long long INFLL = 1e18;
void iosetup() {
  cin.tie(nullptr);
  ios::sync_with_stdio(false);
  cout << fixed << setprecision(10);
  cerr << fixed << setprecision(10);
}
template <typename T1, typename T2>
ostream &operator<<(ostream &os, const pair<T1, T2> &p) {
  os << p.first << " " << p.second;
  return os;
}
template <typename T1, typename T2>
istream &operator>>(istream &is, pair<T1, T2> &p) {
  is >> p.first >> p.second;
  return is;
}
template <typename T> ostream &operator<<(ostream &os, const vector<T> &v) {
  for (int i = 0; i < (int)v.size(); i++) {
    os << v[i] << (i + 1 != v.size() ? " " : "");
  }
  return os;
}
template <typename T> istream &operator>>(istream &is, vector<T> &v) {
  for (T &in : v)
    is >> in;
  return is;
}
template <class T> vector<T> make_vec(size_t a) { return vector<T>(a); }
template <class T, class... Ts> auto make_vec(size_t a, Ts... ts) {
  return vector<decltype(make_vec<T>(ts...))>(a, make_vec<T>(ts...));
}
template <class S, class T>
pair<S, T> operator+(const pair<S, T> &s, const pair<S, T> &t) {
  return pair<S, T>(s.first + t.first, s.second + t.second);
}
template <class S, class T>
pair<S, T> operator-(const pair<S, T> &s, const pair<S, T> &t) {
  return pair<S, T>(s.first - t.first, s.second - t.second);
}
template <class S, class T>
pair<S, T> operator*(const pair<S, T> &s, const S &t) {
  return pair<S, T>(s.first * t, s.second * t);
}
template <typename T> void Exit(T first) {
  cout << first << endl;
  exit(0);
};
template <int mod> struct ModInt {
  unsigned x;
  ModInt() : x(0) {}
  ModInt(int64_t y) : x(y >= 0 ? y % mod : (mod - (-y) % mod) % mod) {}
  ModInt &operator+=(const ModInt &p) {
    if ((x += p.x) >= mod)
      x -= mod;
    return *this;
  }
  ModInt &operator-=(const ModInt &p) {
    if ((x += mod - p.x) >= mod)
      x -= mod;
    return *this;
  }
  ModInt &operator*=(const ModInt &p) {
    x = (int)(1LL * x * p.x % mod);
    return *this;
  }
  ModInt &operator/=(const ModInt &p) {
    *this *= p.inverse();
    return *this;
  }
  ModInt operator-() const { return ModInt(-x); }
  ModInt operator+(const ModInt &p) const { return ModInt(*this) += p; }
  ModInt operator-(const ModInt &p) const { return ModInt(*this) -= p; }
  ModInt operator*(const ModInt &p) const { return ModInt(*this) *= p; }
  ModInt operator/(const ModInt &p) const { return ModInt(*this) /= p; }
  bool operator==(const ModInt &p) const { return x == p.x; }
  bool operator!=(const ModInt &p) const { return x != p.x; }
  ModInt inverse() const {
    int a = x, b = mod, u = 1, v = 0, t;
    while (b > 0) {
      t = a / b;
      swap(a -= t * b, b);
      swap(u -= t * v, v);
    }
    return ModInt(u);
  }
  ModInt pow(int64_t n) const {
    ModInt ret(1), mul(x);
    while (n > 0) {
      if (n & 1)
        ret *= mul;
      mul *= mul;
      n >>= 1;
    }
    return ret;
  }
  friend ostream &operator<<(ostream &os, const ModInt &p) { return os << p.x; }
  friend istream &operator>>(istream &is, ModInt &a) {
    int64_t t;
    is >> t;
    a = ModInt<mod>(t);
    return (is);
  }
  static int get_mod() { return mod; }
};
using modint = ModInt<mod>;
const int dx[4] = {1, 0, -1, 0};
const int dy[4] = {0, 1, 0, -1};
const pii dxy[4] = {pii(1, 0), pii(0, 1), pii(-1, 0), pii(0, -1)};
bool range(int a, int b, int x) {
  if (a <= x and x < b)
    return true;
  else
    return false;
}
bool range(int a, int b, int c, int d, pii p) {
  if (a <= p.first and p.first < b and c <= p.second and p.second < d)
    return true;
  else
    return false;
}

// https://ei1333.github.io/algorithm/segment-tree.html
template <typename Monoid, typename OperatorMonoid = Monoid>
struct LazySegmentTree {
  using F = function<Monoid(Monoid, Monoid)>;
  using G = function<Monoid(Monoid, OperatorMonoid)>;
  using H = function<OperatorMonoid(OperatorMonoid, OperatorMonoid)>;
  using P = function<OperatorMonoid(OperatorMonoid, int)>;

  int sz;
  vector<Monoid> data;
  vector<OperatorMonoid> lazy;
  const F f;
  const G g;
  const H h;
  const P p;
  const Monoid M1;
  const OperatorMonoid OM0;

  LazySegmentTree(int n, const F f, const G g, const H h, const P p,
                  const Monoid &M1, const OperatorMonoid OM0)
      : f(f), g(g), h(h), p(p), M1(M1), OM0(OM0) {
    sz = 1;
    while (sz < n)
      sz <<= 1;
    data.assign(2 * sz, M1);
    lazy.assign(2 * sz, OM0);
  }

  void set(int k, const Monoid &x) { data[k + sz] = x; }

  void build() {
    for (int k = sz - 1; k > 0; k--) {
      data[k] = f(data[2 * k + 0], data[2 * k + 1]);
    }
  }

  void propagate(int k, int len) {
    if (lazy[k] != OM0) {
      if (k < sz) {
        lazy[2 * k + 0] = h(lazy[2 * k + 0], lazy[k]);
        lazy[2 * k + 1] = h(lazy[2 * k + 1], lazy[k]);
      }
      data[k] = g(data[k], p(lazy[k], len));
      lazy[k] = OM0;
    }
  }

  Monoid update(int a, int b, const OperatorMonoid &x, int k, int l, int r) {
    propagate(k, r - l);
    if (r <= a || b <= l) {
      return data[k];
    } else if (a <= l && r <= b) {
      lazy[k] = h(lazy[k], x);
      propagate(k, r - l);
      return data[k];
    } else {
      return data[k] = f(update(a, b, x, 2 * k + 0, l, (l + r) >> 1),
                         update(a, b, x, 2 * k + 1, (l + r) >> 1, r));
    }
  }

  Monoid update(int a, int b, const OperatorMonoid &x) {
    return update(a, b, x, 1, 0, sz);
  }

  Monoid query(int a, int b, int k, int l, int r) {
    propagate(k, r - l);
    if (r <= a || b <= l) {
      return M1;
    } else if (a <= l && r <= b) {
      return data[k];
    } else {
      return f(query(a, b, 2 * k + 0, l, (l + r) >> 1),
               query(a, b, 2 * k + 1, (l + r) >> 1, r));
    }
  }

  Monoid query(int a, int b) { return query(a, b, 1, 0, sz); }

  Monoid operator[](const int &k) { return query(k, k + 1); }
};
// range add and range min
// auto f = [](int a, int b) { return min(a, b); };
// auto g = [](int a, int b) { return a + b; };
// auto h = [](int a, int b) { return a + b; };
// auto p = [](int a, int b) { return a; };
// LazySegmentTree< int > seg(N, f, g, h, p, INT_MAX, 0);

// range add and range sum
// auto f = [](int a, int b) { return a + b; };
// auto p = [](int a, int b) { return a * b; };
// LazySegmentTree< int > seg(N, f, f, f, p, 0, 0);

// range max and range add
// auto f = [](ll a, ll b){ return max(a, b);};
// auto g = [](ll a, ll b){ return a + b; };
// auto h = [](ll a, ll b){ return a + b; };
// auto p = [](ll a, ll b){ return a; };
// LazySegmentTree<long long> seg(N, f, g, h, p, 0, 0);

int main() {
  iosetup();
  int n, k;
  cin >> n >> k;
  vector<int> a(n);
  cin >> a;
  vector<int> tmp(n);
  auto f = [](int a, int b) { return a + b; };
  auto p = [](int a, int b) { return a * b; };

  // bool F = false;
  rep(i, 0, k) {
    LazySegmentTree<int> seg(n, f, f, f, p, 0, 0);
    // LazySegmentTree< int > seg(n, f, g, h, p, INT_MAX, 0);
    rep(j, 0, n) { seg.update(max(0, j - a[j]), min(n, j + a[j] + 1), 1); }
    rep(j, 0, n) { a[j] = seg.query(j, j + 1); }
    bool flag = true;
    rep(j, 0, n) if (a[j] != n) flag = false;
    if (flag)
      break;
  }
  cout << a << endl;

  return 0;
}