Problem p01134 (C++) — buggy submission, verdict: Time Limit Exceeded

#include <algorithm>
#include <cassert>
#include <cctype>
#include <cmath>
#include <complex>
#include <cstdio>
#include <fstream>
#include <iostream>
#include <map>
#include <queue>
#include <set>
#include <stack>
#include <string>
#include <vector>
using namespace std;

#define EPS 1e-10
#define INF 1e9
#define rep(i, n) for (int i = 0; i < n; i++)

typedef complex<double> P;
typedef vector<P> G;

namespace std {
bool operator<(const P &a, const P &b) {
  return real(a) != real(b) ? real(a) < real(b) : imag(a) < imag(b);
}
} // namespace std

double cross(const P &a, const P &b) { return imag(conj(a) * b); }
double dot(const P &a, const P &b) { return real(conj(a) * b); }

struct L : public vector<P> {
  L() {}
  L(const P &a, const P &b) {
    push_back(a);
    push_back(b);
  }
};

struct C {
  P p;
  double r;
  C(const P &p, double r) : p(p), r(r) {}
};

int ccw(P a, P b, P c) {
  b -= a;
  c -= a;
  if (cross(b, c) > 0)
    return +1; // counter clockwise
  if (cross(b, c) < 0)
    return -1; // clockwise
  if (dot(b, c) < 0)
    return +2; // c--a--b on line
  if (norm(b) < norm(c))
    return -2; // a--b--c on line
  return 0;
}

bool intersectLL(const L &l, const L &m) {
  return abs(cross(l[1] - l[0], m[1] - m[0])) > EPS || // non-parallel
         abs(cross(l[1] - l[0], m[0] - l[0])) < EPS;   // same line
}
bool intersectLS(const L &l, const L &s) {
  return cross(l[1] - l[0], s[0] - l[0]) * // s[0] is left of l
             cross(l[1] - l[0], s[1] - l[0]) <
         EPS; // s[1] is right of l
}
bool intersectLP(const L &l, const P &p) {
  return abs(cross(l[1] - p, l[0] - p)) < EPS;
}
bool intersectSS(const L &s, const L &t) {
  return ccw(s[0], s[1], t[0]) * ccw(s[0], s[1], t[1]) <= 0 &&
         ccw(t[0], t[1], s[0]) * ccw(t[0], t[1], s[1]) <= 0;
}
bool intersectSP(const L &s, const P &p) {
  return abs(s[0] - p) + abs(s[1] - p) - abs(s[1] - s[0]) <
         EPS; // triangle inequality
}

P projection(const L &l, const P &p) {
  double t = dot(p - l[0], l[0] - l[1]) / norm(l[0] - l[1]);
  return l[0] + t * (l[0] - l[1]);
}
P reflection(const L &l, const P &p) {
  return p + 2.0 * (projection(l, p) - p);
}
double distanceLP(const L &l, const P &p) { return abs(p - projection(l, p)); }
double distanceLL(const L &l, const L &m) {
  return intersectLL(l, m) ? 0 : distanceLP(l, m[0]);
}
double distanceLS(const L &l, const L &s) {
  if (intersectLS(l, s))
    return 0;
  return min(distanceLP(l, s[0]), distanceLP(l, s[1]));
}
double distanceSP(const L &s, const P &p) {
  const P r = projection(s, p);
  if (intersectSP(s, r))
    return abs(r - p);
  return min(abs(s[0] - p), abs(s[1] - p));
}
double distanceSS(const L &s, const L &t) {
  if (intersectSS(s, t))
    return 0;
  return min(min(distanceSP(s, t[0]), distanceSP(s, t[1])),
             min(distanceSP(t, s[0]), distanceSP(t, s[1])));
}
P crosspoint(const L &l, const L &m) {
  double A = cross(l[1] - l[0], m[1] - m[0]);
  double B = cross(l[1] - l[0], l[1] - m[0]);
  if (abs(A) < EPS && abs(B) < EPS)
    return m[0]; // same line
  if (abs(A) < EPS)
    assert(false); // !!!PRECONDITION NOT SATISFIED!!!
  return m[0] + B / A * (m[1] - m[0]);
}

int N;
P p[100];
L l[100];

int main() {
  while (cin >> N && N) {
    int ans = 1;
    rep(i, N) {
      int c = 1, cur = 0;
      double fx, fy, tx, ty;
      cin >> fx >> fy >> tx >> ty;
      l[i] = L(P(fx, fy), P(tx, ty));
      rep(j, i) if (intersectSS(l[j], l[i])) {
        P cp = crosspoint(l[j], l[i]);
        if (real(cp) < EPS - 100.0 || 100.0 - EPS < real(cp) ||
            imag(cp) < EPS - 100.0 || 100.0 - EPS < imag(cp))
          continue;
        int n = 1;
        rep(k, cur) if (abs(cp - p[k]) < EPS) {
          n = 0;
          break;
        }
        if (n) {
          c++;
          p[cur++] = cp;
        }
      }
      ans += c;
    }
    cout << ans << endl;
  }
}

Error: TLE

Fixed submission:

#include <algorithm>
#include <cassert>
#include <cctype>
#include <cmath>
#include <complex>
#include <cstdio>
#include <fstream>
#include <iostream>
#include <map>
#include <queue>
#include <set>
#include <stack>
#include <string>
#include <vector>
using namespace std;

#define EPS 1e-10
#define INF 1e9
#define rep(i, n) for (int i = 0; i < n; i++)

typedef complex<double> P;
typedef vector<P> G;

namespace std {
bool operator<(const P &a, const P &b) {
  return real(a) != real(b) ? real(a) < real(b) : imag(a) < imag(b);
}
} // namespace std

double cross(const P &a, const P &b) { return imag(conj(a) * b); }
double dot(const P &a, const P &b) { return real(conj(a) * b); }

struct L : public vector<P> {
  L() {}
  L(const P &a, const P &b) {
    push_back(a);
    push_back(b);
  }
};

struct C {
  P p;
  double r;
  C(const P &p, double r) : p(p), r(r) {}
};

int ccw(P a, P b, P c) {
  b -= a;
  c -= a;
  if (cross(b, c) > 0)
    return +1; // counter clockwise
  if (cross(b, c) < 0)
    return -1; // clockwise
  if (dot(b, c) < 0)
    return +2; // c--a--b on line
  if (norm(b) < norm(c))
    return -2; // a--b--c on line
  return 0;
}

bool intersectLL(const L &l, const L &m) {
  return abs(cross(l[1] - l[0], m[1] - m[0])) > EPS || // non-parallel
         abs(cross(l[1] - l[0], m[0] - l[0])) < EPS;   // same line
}
bool intersectLS(const L &l, const L &s) {
  return cross(l[1] - l[0], s[0] - l[0]) * // s[0] is left of l
             cross(l[1] - l[0], s[1] - l[0]) <
         EPS; // s[1] is right of l
}
bool intersectLP(const L &l, const P &p) {
  return abs(cross(l[1] - p, l[0] - p)) < EPS;
}
bool intersectSS(const L &s, const L &t) {
  return ccw(s[0], s[1], t[0]) * ccw(s[0], s[1], t[1]) <= 0 &&
         ccw(t[0], t[1], s[0]) * ccw(t[0], t[1], s[1]) <= 0;
}
bool intersectSP(const L &s, const P &p) {
  return abs(s[0] - p) + abs(s[1] - p) - abs(s[1] - s[0]) <
         EPS; // triangle inequality
}

P projection(const L &l, const P &p) {
  double t = dot(p - l[0], l[0] - l[1]) / norm(l[0] - l[1]);
  return l[0] + t * (l[0] - l[1]);
}
P reflection(const L &l, const P &p) {
  return p + 2.0 * (projection(l, p) - p);
}
double distanceLP(const L &l, const P &p) { return abs(p - projection(l, p)); }
double distanceLL(const L &l, const L &m) {
  return intersectLL(l, m) ? 0 : distanceLP(l, m[0]);
}
double distanceLS(const L &l, const L &s) {
  if (intersectLS(l, s))
    return 0;
  return min(distanceLP(l, s[0]), distanceLP(l, s[1]));
}
double distanceSP(const L &s, const P &p) {
  const P r = projection(s, p);
  if (intersectSP(s, r))
    return abs(r - p);
  return min(abs(s[0] - p), abs(s[1] - p));
}
double distanceSS(const L &s, const L &t) {
  if (intersectSS(s, t))
    return 0;
  return min(min(distanceSP(s, t[0]), distanceSP(s, t[1])),
             min(distanceSP(t, s[0]), distanceSP(t, s[1])));
}
P crosspoint(const L &l, const L &m) {
  double A = cross(l[1] - l[0], m[1] - m[0]);
  double B = cross(l[1] - l[0], l[1] - m[0]);
  if (abs(A) < EPS && abs(B) < EPS)
    return m[0]; // same line
  if (abs(A) < EPS)
    assert(false); // !!!PRECONDITION NOT SATISFIED!!!
  return m[0] + B / A * (m[1] - m[0]);
}

int N;
P p[6000];
L l[100];

int main() {
  while (cin >> N && N) {
    int ans = 1, cur = 0;
    rep(i, N) {
      int c = 1;
      double fx, fy, tx, ty;
      cin >> fx >> fy >> tx >> ty;
      l[i] = L(P(fx, fy), P(tx, ty));
      rep(j, i) if (intersectSS(l[j], l[i])) {
        P cp = crosspoint(l[j], l[i]);
        cout << cp << endl;
        if (real(cp) < EPS - 100.0 || 100.0 - EPS < real(cp) ||
            imag(cp) < EPS - 100.0 || 100.0 - EPS < imag(cp))
          continue;
        int ok = 1;
        rep(k, cur) if (abs(cp - p[k]) < EPS) ok = 0;
        if (ok) {
          c++;
          p[cur++] = cp;
        }
      }
      ans += c;
    }
    cout << ans << endl;
  }
}