NOTE: This disposition is nonprecedential.

United States Court of Appeals 

for the Federal Circuit ______________________

GREE, INC.,

Appellant

v.

SUPERCELL OY,

Cross-Appellant

______________________

2019-1864, 2019-1960

______________________

Appeals from the United States Patent and Trademark 

Office, Patent Trial and Appeal Board in No. PGR2018-

00008.

______________________

Decided: November 19, 2020

______________________

JOHN C. ALEMANNI, Kilpatrick Townsend & Stockton 

LLP, Raleigh, NC, for appellant. Also represented by 

STEVEN MOORE, San Francisco, CA; ANDREW WILLIAM 

RINEHART, Winston-Salem, NC. 

 MICHAEL JOHN SACKSTEDER, Fenwick & West, LLP, 

San Francisco, CA, for cross-appellant. Also represented 

by TODD RICHARD GREGORIAN; JENNIFER RENE BUSH, 

Mountain View, CA; GEOFFREY ROBERT MILLER, New York, 

NY; JESSICA KAEMPF, Seattle, WA.

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2 GREE, INC. v. SUPERCELL OY

 ______________________

Before LOURIE, HUGHES, and STOLL, Circuit Judges.

STOLL, Circuit Judge.

This appeal relates to eligibility under 35 U.S.C. § 101. 

GREE, Inc. appeals from a final written decision by the Patent Trial and Appeal Board holding claims 1, 8, and 10–20 

of U.S. Patent No. 9,597,594 ineligible. Supercell Oy crossappeals the Board’s determination that Supercell did not 

show claims 2–7 and 9 of the ’594 patent to be patent ineligible. We affirm the Board’s determination that claims 1, 

8, and 10–20 of the ’594 patent are directed to patent-ineligible subject matter and its determination that claims 5–7 

are not directed to patent-ineligible subject matter. We reverse the Board’s determination that claims 2–4 and 9 are 

not directed to patent-ineligible subject matter.

BACKGROUND

GREE is the assignee of the ’594 patent, titled “Computer Control Method, Control Program and Computer.” 

The specification of the ’594 patent describes the invention 

in the context of “city building games,” in which “a player 

builds a city within a virtual space (hereinafter referred to 

as ‘game space’) provided in the game program” in a computer. ’594 patent col. 1 ll. 27–30. Cities include arrangements of “game contents,” i.e., “items such as protective 

walls, buildings[,] . . . soldiers, weapons, etc.” Id. at col. 1 

ll. 46–48, 50–51. A computer “progresses a game by arranging game contents within a game space based on a 

command by a player.” Id. at col. 3 ll. 19–21. 

“[I]n recent city building games, a city built by one 

player is attacked by a different player, and the city . . . is 

one of [the] factors for deciding the winning and losing” 

players. Id. at col. 1 ll. 45–49. As players build more complicated cities, “it is very complicated for a player to change 

positions, types, levels, etc., of individual items” in the 

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cities. Id. at col. 1 ll. 50–53. “Therefore, many players have 

limited themselves to change only certain kinds of items, 

such as soldiers and weapons, for which changing positions, types, levels, etc., is easy.” Id. at col. 1 ll. 55–58. This 

leads to the undesirable result, as the game progresses, 

that players may find the game increasingly “monotonous.” 

Id. at col. 1 ll. 58–60. The claimed invention sought to address this monotony problem by “provid[ing] a method for 

controlling a computer, a recording medium and a computer that improve the usability of city building games and 

continuously attract players to the game.” Id. at col. 1

ll. 61–65. 

More specifically, the claimed invention employs templates to improve the usability of city building games. 

Among other things, the claimed systems and methods involve creating a template defining positions of one or more 

game contents and subsequently applying the template to 

a predetermined area within the game space. Id. at col. 26 

ll. 33–46, col. 27 l. 44–col. 28 l. 23. “When the template is 

applied,” the computer “moves the game contents arranged 

within the game space to the positions of the game contents 

defined by the template.” Id. at col. 3 ll. 27–29. 

In some embodiments, the numbers of game contents 

of each type defined by the template match the numbers of 

game contents of each type in the game space to which the 

template is to be applied. Id. at col. 7 ll. 37–48 (disclosing 

an embodiment in which “[t]he number of types of facilities 

and the number of facilities in each type arranged within 

the game space 420 are equal to the number of types of facilities and the number of facilities in each type . . . defined 

by the template”). In that case, “all [game contents] arranged within the game space 420 are moved to positions 

of [game contents] as defined by the template.” Id. at col. 7 

ll. 43–45. 

In other embodiments, there is a mismatch between 

the numbers of game contents of each type defined by the 

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template and the numbers of game contents of each type in 

the game space to which the template is to be applied. E.g., 

id. at col. 7 l. 54–col. 8 l. 29; see also id. at col. 11 ll. 25–28, 

38–63. For example, the number of game contents of each 

type within the game space may be larger than the number 

of game contents of each type defined by the template. In 

that case, “those [game contents] with the smallest moving 

distance (e.g., Manhattan distance) to positions of [game 

contents] defined by the template” may be “moved to the 

positions of [game contents]” as defined by the template. 

Id. at col. 7 ll. 61–64. Alternatively, the number of game 

contents of each type arranged within the game space may 

be smaller than the number of game contents of each type

defined by the template. In that case, “all [game contents]

arranged within the game space” may be “moved to positions of [game contents] defined by the template 410, to 

which the moving distance is the smallest,” with “positions 

on which no [game contents] are arranged among the positions of [game contents] defined by the template . . . illustrated in a condition where the [game content] type is 

discernible.” Id. at col. 8 ll. 18–29. We refer to these embodiments in which the number of game contents defined 

by the template is not equal to the number of game contents in the game space to which the template is to be applied as “mismatched template scenarios.”

Claims 1, 10, 11, and 12 are independent claims. 

Claim 1 recites: 

1. A method for controlling a computer that is provided with a storage unit configured to store game 

contents arranged within a game space, first positions of the game contents within the game space, 

and a template defining second positions of one or 

more of the game contents, and that progresses a 

game by arranging the game contents within the 

game space based on a command by a player, the 

method comprising:

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when the template is applied to a predetermined 

area within the game space based on the command 

by the player, moving, by the computer, the game 

contents arranged at the first positions within the 

game space to the second positions of the game contents defined by the template within the predetermined area.

Id. at col. 26 ll. 33–46. 

Claims 5–7 ultimately depend from claim 1 and are directed to mismatched template scenarios. They recite:

5. The method according to claim 1, wherein

when the number of game contents arranged 

within the game space is smaller than the number 

of game contents for which the second positions are 

defined by the template, the computer moves the 

game contents arranged at the first positions 

within the game space to the second positions of the 

game contents defined by the template to which the 

moving distance is the smallest.

6. The method according to claim 5, wherein

out of the second positions of the game contents defined by the template, the computer displays positions on which no game contents are arranged and 

the game contents, in a discernible condition.

7. The method according to claim 1, wherein

when the number of game contents arranged 

within the game space is larger than the number of 

game contents for which the second position[s] are 

defined by the template, the computer moves the 

game contents arranged at the first positions 

within the game space for which the moving distance to the second positions of the game contents 

defined by the template is the smallest, to the positions.

Id. at col. 27 ll. 8–30. 

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Supercell petitioned for post-grant review of the 

’594 patent in November 2017, asserting that claims 1–20 

are patent ineligible under 35 U.S.C. § 101. The Board instituted review of all challenged claims and, following trial 

proceedings, issued its final written decision finding claims 

1, 8, and 10–20 of the ’594 patent ineligible under § 101. 

At step one of the Alice two-step framework for determining patent eligibility, the Board agreed with Supercell 

that the claims of the ’594 patent are directed to the abstract idea of “creating and applying a template of positions 

of one or more game contents.” Supercell Oy v. GREE, Inc., 

No. PGR2018-00008, 2019 WL 80477, at *10, *16 (Jan. 2, 

2019); see Alice Corp. Pty. Ltd. v. CLS Bank Int’l, 573 U.S. 

208 (2014). The Board also found persuasive Supercell’s 

characterization of the independent claims of the ’594 patent as simply automating the known game of correspondence chess, in which a “first player fills out a post card with 

information that represents the current state of the board 

and makes an indication on the post card of [the first] 

player’s intended move” and mails the post card to a second 

player who, “having already set up a chess board, moves a 

piece on the board in accordance with the instruction on 

the post card.” GREE, 2019 WL 80477, at *15 (citation 

omitted). The Board reasoned that the first player in correspondence chess “creates a template defining game contents” “by indicating on the post card the first player's 

intended move.” Id. (citation omitted).

At Alice step two, the Board concluded that claims 1, 8,

and 10–20 lacked an inventive concept. The Board determined that the computer implementations recited in independent claims 1 and 10–12 “are ancillary, as opposed to a 

computer-specific improvement.” Id. at *18. With respect 

to claims 8 and 13–20, the Board discerned no meaningful 

distinctions of patentable significance over the independent claims. See id. at *20–22. By contrast, the Board concluded that claims 2–7 and 9 each recite an inventive 

concept. The Board agreed with Supercell’s 

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characterization of claims 2–4 and 9, but rejected Supercell’s assertion that these claims confer no inventive concept, reasoning that Supercell failed to address “‘a template 

based on a combination of more than one template’ in some 

form or manner.” Id. at *19. Finally, with respect to claims 

5–7, the Board rejected Supercell’s assertion that these 

claims merely amount to “insignificant extra-solution activity.” Id. at *20. Using claim 5 as an example, the Board 

concluded that the added limitations “further define the 

concept of, or solution to, ‘creating and applying a template’ 

itself,” because “there are potentially infinite ways” to apply a template, and the “claim limitation explicitly specifies 

one such way” that Supercell had not demonstrated to be 

“conventional” or “obvious.” Id. As such, the Board held 

that at Alice step two, Supercell did not meet its “burden of 

showing that dependent claims 5–7 do not contain an inventive concept beyond the abstract idea of ‘creating and 

applying a template of positions of one or more game contents.’” Id. (emphasis added). 

GREE and Supercell appeal. We have jurisdiction pursuant to 28 U.S.C. § 1295(a)(4).

DISCUSSION

I

We review the Board’s factual findings for substantial 

evidence, 5 U.S.C. § 706(2)(E), and review de novo its legal 

conclusions. Credit Acceptance Corp. v. Westlake Servs.,

859 F.3d 1044, 1048 (Fed. Cir. 2017) (citing Synopsys, Inc.

v. Mentor Graphics Corp., 814 F.3d 1309, 1314 (Fed. Cir.

2016)). Patent eligibility under § 101 is ultimately a question of law that may contain underlying issues of fact. 

Berkheimer v. HP Inc., 881 F.3d 1360, 1365 (Fed. Cir. 2018)

(first citing Intellectual Ventures I LLC v. Capital One Fin.

Corp., 850 F.3d 1332, 1338 (Fed. Cir. 2017); and then citing

Mortg. Grader, Inc. v. First Choice Loan Servs. Inc.,

811 F.3d 1314, 1325 (Fed. Cir. 2016)). We review de novo

the Board’s conclusions with respect to patent eligibility

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under § 101. Credit Acceptance, 859 F.3d at 1053 (citing

Apple, Inc. v. Ameranth, Inc., 842 F.3d 1229, 1236 

(Fed. Cir. 2016)).

Section 101 defines patent-eligible subject matter as 

“any new and useful process, machine, manufacture, or 

composition of matter, or any new and useful improvement 

thereof.” 35 U.S.C. § 101. The Supreme Court has held 

that this provision “contains an important implicit exception: Laws of nature, natural phenomena, and abstract 

ideas are not patentable.” Alice, 573 U.S. at 216 (quoting 

Ass’n for Molecular Pathology v. Myriad Genetics, Inc., 

569 U.S. 576, 589 (2013)). The “Supreme Court articulated 

a two-step test for examining patent eligibility when a patent claim is alleged to involve one of these three types of 

subject matter.” CardioNet, LLC v. InfoBionic, Inc., 

955 F.3d 1358, 1367 (Fed. Cir. 2020); see Alice, 573 U.S. 

at 217–18. “At step one, we consider the claims ‘in their 

entirety to ascertain whether their character as a whole is 

directed to excluded subject matter.’” CardioNet, 955 F.3d 

at 1367 (quoting McRO, Inc. v. Bandai Namco Games Am. 

Inc., 837 F.3d 1299, 1312 (Fed. Cir. 2016)). If the answer 

is yes, we then consider the claim elements, “both individually and ‘as an ordered combination,’” to determine 

whether they contain an “inventive concept” sufficient to 

“‘transform the nature of the claim’ into a patent-eligible 

application.” Alice, 573 U.S. at 217 (quoting Mayo Collaborative Servs. v. Prometheus Labs., Inc., 566 U.S. 66, 79, 72, 

78 (2012)). “This inventive concept must do more than 

simply recite ‘well-understood, routine, conventional activity.’” FairWarning IP, LLC v. Iatric Sys., Inc., 839 F.3d 

1089, 1093 (Fed. Cir. 2016) (quoting Mayo, 566 U.S.

at 79–80).

II

A

Beginning our analysis with Alice step one, we agree 

with the Board that the claims of the ’594 patent are 

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directed to the abstract idea of creating and applying a 

template1 of positions of one or more game contents. Considered in their entirety, the claims of the ’594 patent are 

directed to creating and applying templates to a game 

space to simplify game play. Though the dependent claims 

of the ’594 patent recite additional limitations with respect 

to creation, storage, selection, and application of a template, none of these implementation details change the 

overall nature of the claims. Overall, the claims focus on 

applying a template to a game space to move game contents 

from a first position to a second position. The additional 

limitations recited in the ’594 patent claims merely limit 

the use of a template to the technological environment of a 

game space on a computer, and GREE admitted that “the 

generic idea of a template existed prior to the invention,” 

J.A. 168.

We also agree with the Board that certain claims of the 

’594 patent are broad enough to cover simply implementing 

the long-standing and conventional game of correspondence chess using chess templates on a computer. In particular, claims 1–4 and 8–20 are broad enough to cover

automation of conventional correspondence chess. We thus 

agree with the Board that claims 1–4 and 8–20 encompass 

the application of conventional correspondence chess

1 GREE argues that the Board erred in broadly construing “template” as merely a record. We agree and conclude that the Board erred in its construction because it 

overlooked the function of a template. We note, however, 

that the Board did not rely on this construction in its Alice 

step one analysis. Adopting GREE’s position on the meaning of “template” for purposes of our de novo § 101 analysis, 

we agree with the Board’s articulation of what the ’594 patent claims are directed to at Alice step one. Accordingly, 

we find any error arising from the Board’s overly broad construction harmless.

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templates to a generic computer environment. See GREE, 

2019 WL 80477, at *15–16. As such, they are not directed 

to a patentable improvement. See Credit Acceptance, 

859 F.3d at 1055 (“[M]ere automation of manual processes 

using generic computers does not constitute a patentable 

improvement in computer technology.”). 

GREE’s arguments that the claims of the ’594 patent 

are directed to an improved graphical user interface are 

unavailing. The claims do not limit how the claimed device 

displays template creation or application to the player. 

Claim 6, the sole claim requiring display of any information 

to the player, provides no detail regarding how the information is displayed, mandating only that the information 

be displayed “in a discernible condition.” ’594 patent col. 27 

ll. 17–21. We therefore agree with the Board that there is 

nothing about the claim language that indicates an improvement to a graphical user interface. 

Given the breadth of the ’594 patent claims, we agree 

with the Board that the claims are directed to an abstract 

idea at Alice step one.

B

At Alice step two, we must examine the elements of the 

claims to determine whether they contain an “inventive 

concept” sufficient to transform the claimed abstract idea 

into a patent-eligible application. Alice, 573 U.S. at 217–18 

(quoting Mayo, 566 U.S. at 72). We agree with the Board’s 

holding that claims 1, 8, and 10–20 are not patent eligible, 

and that claims 5–7 are patent eligible, but we conclude 

that the Board erred in holding claims 2–4 and 9 patent

eligible.

The Board correctly determined that claims 1, 8, and 

10–20 lack an inventive concept. As the Board concluded, 

the “ancillary” computer limitations of these claims “are 

described generically in functional terms and, as such, are 

insufficient to impart an inventive concept.” GREE, 

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2019 WL 80477, at *18, *21. Rather than “‘transform[ing]

the nature of the claim’ into a patent-eligible application,” 

Alice, 573 U.S. at 217 (quoting Mayo, 566 U.S. at 78), these 

claims merely invoke generic computer components performing their standard functions to limit the use of the abstract idea itself to the technological environment of a 

game space on a computer. E.g., ’594 patent col. 27 

ll. 31–36 (requiring that “the computer stores positions of 

game contents . . . as the template, in the storage unit”); id.

at col. 28 ll. 10–23 (reciting a memory device that stores 

software instructions and a hardware processor that is configured to execute software instructions and perform operations). Additionally, claims 1, 8, and 10–20 are so broad 

that they encompass automation of the “well-understood, 

routine, conventional activity” of correspondence chess. 

Mayo, 566 U.S. at 79–80. Accordingly, the Board did not 

err in holding claims 1, 8, and 10–20 ineligible under § 101.

We also agree with the Board’s differing conclusion 

with respect to claims 5–7, although we recognize that this 

is a close question. In reciting specific steps for applying 

templates in mismatched template scenarios, these claims 

require something more than automating correspondence 

chess. Indeed, Supercell has not shown that conventional 

correspondence chess template application included any 

technique—let alone the specifically claimed technique—

for applying a template in the claimed mismatched template scenarios. We also agree with the Board that the 

added limitations in claims 5–7 “further define the concept 

of, or solution to, ‘creating and applying a template’ itself,” 

because “there are potentially infinite ways” to apply a 

template, and claims 5–7 expressly specify particular ways. 

GREE, 2019 WL 80477, at *20. We thus agree with the 

Board that Supercell has not shown these claims to lack an 

inventive concept under Alice step two, and, accordingly, 

we affirm the Board’s determination of eligibility of these 

claims.

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We disagree, however, with the Board’s conclusion that 

claims 2–4 and 9 are patent eligible under Alice step two. 

Claims 2–4 recite the additional limitations of storing templates of different players, applying the templates of different players, and obtaining and applying templates from 

different computers. ’594 patent col. 26 l. 47–col. 27 l. 7. 

Claim 9 recites creating a template by combining a plurality of templates based on a command from the player or 

from another player, without further limitation. Id.

at col. 27 ll. 37–43. Though these limitations narrow the 

scope of claims 2–4 and 9, we see no inventive concept sufficient to transform the claimed abstract idea into a patenteligible application. See Alice, 573 U.S. at 217–18. Unlike 

claims 5–7, claims 2–4 and 9 do not claim a solution for 

applying a template in a mismatched template scenario. 

Nor do they claim a solution to any other technological 

problem encountered in the creation and application of 

templates in a computer game. Instead, like claims 1, 8, 

and 10–20, claims 2–4 and 9 recite generic computer components performing their standard functions, and they are 

broad enough to encompass the implementation of longstanding and conventional correspondence chess on a computer. We therefore conclude that the Board erred in concluding that claims 2–4 and 9 provide an inventive concept.

C

Finally, we note that certain statements in the Board’s 

opinion appear inconsistent with the appropriate framework for addressing eligibility under § 101. For example, 

in conducting the Alice step one analysis, the Board stated: 

“Identifying the concept to which the claim is ‘directed’ 

merely addresses some claim limitations in connection 

with the first aspect of the Alice inquiry.” GREE, 2019 WL 

80477, at *7. The Board also determined that under the 

Alice framework, “Petitioner only needed to account for 

each claim limitation under either a formulation of the concept a claim is ‘directed to’ or under Alice step two.” Id.

at *8. To the extent that the Board meant that a proper 

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§ 101 analysis may consider some claim limitations only at 

Alice step one and others only at Alice step two, we do not 

agree with its reading of Supreme Court precedent. Instead, both steps of the Alice inquiry require that the 

claims be considered in their entirety. See CardioNet, 

955 F.3d at 1367 (“At step one, we consider the claims ‘in 

their entirety to ascertain whether their character as a 

whole is directed to excluded subject matter.’” (emphasis 

added) (quoting McRO, 837 F.3d at 1312)); Alice, 573 U.S. 

at 217 (noting, at step two, that courts “consider the elements of each claim both individually and ‘as an ordered 

combination’ to determine whether the additional elements 

‘transform the nature of the claim’ into a patent-eligible application.” (emphasis added) (quoting Mayo, 566 U.S. at 79, 

78)). 

CONCLUSION

We have considered the parties’ remaining arguments 

and do not find them persuasive. For the foregoing reasons, we affirm the Board’s decision that claims 1, 8, and 

10–20 are ineligible and that claims 5–7 are not ineligible, 

and we reverse the Board’s decision that claims 2–4 and 9 

are not ineligible.

AFFIRMED-IN-PART AND REVERSED-IN-PART

COSTS

No costs.

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