Tryx Ventures Corp. - Exhibit 10.10







 

INTELLECTUAL PROPERTY 
DEVELOPMENT AND TRANSFER
AGREEMENT

     This Intellectual Property
Development and Transfer Agreement (this "Agreement") is made as of
Monday, January 10th, 2005 (the "Effective
Date"), between MobileGamingNow Inc. (the "Company") and Illuminated
Technologies, Inc., a British Columbia corporation (the "Developer").

R E C I T A L S

A. The Company was formed to engage in mobile gaming and gaming
technology licensing activities (the "Business Concept"). To implement
the Business Concept, the Company desires a software system to be known as the
"Mobile Gaming Platform" system, which will provide the Company with their core
product to license and operate their Business Concept.

B. The Developer has expertise in developing software
generally, and has specific expertise in the software applications the Company
desires to include in the "Mobile Gaming Platform" system.

C. The Company and the Developer have agreed to terms and
conditions for the purchase of the "Mobile Gaming Platform" system by the
Company.

C L A U S E S

     In consideration of the preceding, and
the mutual obligations set forth below, the parties agree as follows:

ARTICLE 1
DEFINITIONS

     1.1 Contract
Software. For purposes of this Agreement, the term "Contract
Software" shall mean all software programs and modules which Developer
includes in the Mobile Gaming Platform, Mobile Poker and Mobile Gaming Marketing
System including but not limited to all source-codes, object-codes, interfaces,
screens, knowledge databases, reports generated, logarithms and media. The
Contract Software shall satisfy the specifications identified on attached and
incorporated Schedule "A", subject to the Company's approval. The
Contract Software shall be capable of all functionality as identified on said
Schedule "A". All the Contract Software identified in
Schedule "A", whether or not proprietary to the Company, is
included in the instant transfer from Developer to the Company.

     1.2
Documentation. For purposes of this Agreement, the term
"Documentation" shall mean all user and programming manuals, source
codes, flow charts, illustrations, logic diagrams, designs, program notes,
drafts, engineering plans, feasibility studies, reports, marketing plans,
specifications and all other written documentation concerning the Contract
Software and its development and/or use, and/or developmental versions of any of
the preceding or the Contract Software.

     1.3
Deliverables. For purposes of this Agreement, the term
"Deliverables" shall mean: (i) a fully functional prototype of the
Contract Software (the "Prototype") which has been tested and accepted by
the Company and is fully debugged, ready for commercialization and capable of
facilitating the Business Concept; (ii) all final Contract Software; (iii) all
Documentation. The Company will not accept Deliverables which Developer delivers
to the Company unless the Prototype is fully capable of performing the functions
and specifications identified on Schedule "A" to the Company's
satisfaction.




ARTICLE 2
TRANSFERS

     2.1 Grant of
exclusive ownership and Use Rights. The Developer sells, grants,
conveys and assigns to the Company, exclusively for and throughout the world
Internet Gaming markets, in and for all languages (including but not limited to
computer and human languages whether now existing or subsequently developed) all
the Developer's rights, titles and interests in the Contract Software, including
but not limited to all rights of the Developer under all United States federal
or state and other "Governmental Authority" intellectual property and other
laws, as well as all rights of the Developer as an author or inventor under the
laws of any Governmental Authority. The foregoing transfer of rights by the
Developer to the Company is all inclusive and without reservation of any right,
title, interest or use, whether now existing or subsequently arising.

     2.2 Derivative
Works. Developer acknowledges that the Company has the sole right
throughout the world and in all languages (human or computer, now or
subsequently existing): (i) to prepare derivative works based on the Contract
Software, Documents and other Deliverables (collectively "Derivative
Works"); (ii) to reproduce, distribute, copy or display the Contract
Software, Documents, other Deliverables and Derivative Works and all versions
thereof; (iii) to sell or transfer ownership to, or to rent, lease, lend or
license the Contract Software, Documents, other Deliverables and Derivative
Works; (iv) to exploit through any and all means available the Contract
Software, Documents, other Deliverables, Derivative Works and all versions
thereof; (v) to authorize others to do any and all of the aforesaid; and (vi) to
utilize the Contract Materials and Derivative Works in combination with any
other works, in and as part of any collective works, and to do so in any and all
forms, including but not limited to using magnetic tapes, hard and floppy disks,
compact disk or other digital technology and such solid state forms as exist
from time to time, including but not limited to fibre optics, satellite
transmissions, ROM chips and printed circuitry. The Developer expressly
acknowledges that the Company has the sole and exclusive right to do any and all
of the foregoing by all means and via any and all media now or subsequently
existing, including but not limited to all computers, peripheral equipment,
dedicated machines and other hardware devices and all print media, including
books and magazines, motion pictures, radio, video tapes, compact disks, and all
broadcast and cable data wire, and/or optic fibre transmission systems and
networks, whether now existing or subsequently developed.

     2.3 Grant of
Exclusive Rights to Trademarks and Service Marks. The Developer,
grants, conveys, transfers, alienates and assigns exclusively to the Company,
for and throughout the world and in any and all languages (human or computer)
and media, whether now existing or subsequently developed, all the Developer's
rights, titles, interests (legal, industrial, commercial, equitable, use, as an
author and otherwise) in and to any and all: (i) trademarks and service marks
which concern any Contract Materials, whether or not registered, all
applications for the same and the right to obtain registered trademarks, service
marks or other marks concerning the Contract Materials in or under the laws of
any Governmental Authority, including but not limited to the mark "MobilePoker"
or any derivation or graphic depiction thereof; (ii) rights to record the
transfers made under this Agreement in the United States Patent and Trademark
Office or in any other Governmental Authority Office throughout the world; and
(iii) rights to sue for and collect damages predicated on past, present or
future infringements of the preceding, as well as all other claims and rights to
damages associated with the preceding, whether predicated on past, present or
future actions or omissions, and whether or not currently known or unknown. The
Developer shall not utilize any such marks, names or titles or any variation of
the same for any products, technology or services of any nature, shall not
authorize and does not have any right to authorize any third person to do so,
and shall not incorporate any such marks, names or titles or any marks, names or
titles similar thereto in any of Developer's names.

     2.4 Grant of
Exclusive Rights to Copyrights and Patents. The Developer,
grants, conveys, transfers, alienates and assigns exclusively to the Company,
for and throughout the world and in any and all languages (human or computer)
and media, whether now existing or subsequently developed, all the Developer's
rights, titles and interests (legal, industrial, commercial, equitable, use, as
an author or inventor and otherwise) in and to any and all: (i) copyrights
and/or patents of any type or nature in the Contract Materials, whether or not
registered, all applications for the same and the right to file and register the
same in the Company's name or in 

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any other name in any Governmental Authority; (ii) all
discoveries, improvements and/or inventions conceived or first reduced to
practice (as that phrase is used in practice before the United States Patent and
Trademark Office) during the Project or otherwise incorporated in any Contract
Materials; (iii) rights to record the transfers made under this Agreement in the
United States Patent, Trademark and/or Copyright Office and in any other public
offices of any Governmental Authorities throughout the world; and (iv) rights to
sue for and collect damages predicated on past, present or future infringements
of the preceding, as well as all other claims and rights to damages associated
with the preceding, whether predicated on past, present or future actions or
omissions, and whether or not currently known or unknown.

     2.5 Further
Instruments. The Developer shall execute, acknowledge and deliver
to the Company, within five (5) days of the Company's request for the same, such
further instruments and documents as the Company may request from time to time
to facilitate registration of any such filings or to record the transfers made
in this Agreement in any public office, or otherwise to give notice or evidence
of the Company's exclusive rights to the Contract Materials.

     2.6 No Retained
Rights. The Developer's assignment of the Contract Software to
the Company under this Agreement constitutes a complete, absolute and exclusive
transfer of all rights (legal, industrial, commercial, equitable, use as an
author or inventor and otherwise) in the Contract Software, whether currently
existing or arising in the future. The Developer does not reserve or retain any
right, title or interest in any component of the Contract Software or any trade
secrets which concern any Contract Software, except as specifically provided
otherwise in Section 6.2 below. The Developer acknowledges and agrees that all
the Contract Software constitute the sole, exclusive and confidential property
of the Company.

     2.8 Governmental
Authority Definitions. For purposes of this Agreement, the
following terms shall have the following meanings: (i) the term "United
States" shall mean the United States of America, and all geographical
territories and subdivisions of the United States of America; (ii) the term
"Other Nations" shall mean each country, principality or other
independent territory and each subdivision thereof, which is not a part of the
United States; (iii) the term "Supra-National Authority" shall mean the
European Union, the United Nations, the World Court, the Commonwealth, the North
Atlantic Treaty Organization, the General Agreement on Tariffs and Trade, the
North American Free Trade Agreement and all other multi-national authorities or
treaties which have or may have from time to time jurisdiction over any of the
parties to or any performance under this Agreement; and (iv) the term
"Governmental Authority" shall mean any subdivision, agency, branch,
court, administrative body, legislative body, judicial body, alternative dispute
resolution authority or other governmental institution of (A) the United States,
(B) any state, municipality, county, parish, subdivision or territory of the
United States, (C) all Other Nations, (D) any state, territory, county,
province, municipality, parish or other subdivision of any Other Nations, and
(E) all Supra-National Authorities.

     2.9 Future
Assistance. If the Company desires technical assistance from the
Developer concerning the Contract Software following the Developer's delivery to
the Company of a fully functional Prototype which the Company accepts, in
writing, the Developer agrees to provide such technical assistance to the
Company upon payment by the Company of reasonable fees to the Developer, as
agreed at the time between the parties. The Developer agrees that any such fees
which it charges to the Company in the future shall be no greater than the
lowest charge the Developer is then utilizing for any of its customers. The
Developer shall provide the Company with all updates, improvements,
modifications, discoveries, concepts, know-how, techniques or ideas which
Developer develops, either on its own or together with others, following the
Effective Date, which concern the Contract Materials or systems similar to or
competitive with the Contract Software. The Developer shall assist the Company
in adapting such product improvements to the Contract Software.

ARTICLE 3
FEE

     The Company shall pay the Developer a
purchase price (the "Fee") of Two Hundred Fifty Thousand U.S. Dollars
($250,000) for the purchase of the Contact Software. The Company shall pay One
Hundred 

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percent (100%) of such amount on the Effective Date. Developer
agrees that the foregoing Fee is fixed, and is not subject to increase unless
the Company submits a change order to Developer which materially alters the
specifications for the Project. In the event of such change order, the parties
shall agree upon an adjustment to the Fee according to the Developer's standard
billing rates as identified in Schedule “B”.

ARTICLE 4
DEVELOPER WARRANTIES

     4.1
Authorization. The Developer represents and warrants
that it has full power and authority: (i) to enter into this Agreement; (ii) to
grant to the Company the rights in the Contract Software set forth in this
Agreement; and (iii) to perform all of its obligations under this Agreement. The
Developer further represents and warrants that it has taken all corporate action
necessary to authorize the preceding.

     4.3 Original
Work. The Developer represents and warrants that the Contract
Software is wholly original works, solely organized and created by the Developer
and that the Developer has not copied or reproduced any other individual's or
entity's work, software, codes, documentation, copyrighted material, patented
material, patent application or other document or information when developing
any of the Contract Software. The Developer has not published all or any portion
of the Contract Software in any form or manner prior to the Effective Date. The
Developer represents and warrants that the Contract Software does not contain
any materials which were obtained in an unlawful fashion or which are in any way
unlawful to include within the Contract Software, and that the Developer has not
prepared any versions of any Contract Software other than those delivered to the
Company under this Agreement. The Developer represents and warrants that no
claims of copyright or patent relating to any portion or all of the Contract
Software have been submitted to or filed or registered with the United States
copyright office or any other public office in any other country throughout the
world, whether by the Developer or any third party.

     4.4 No
Trademarks. The Developer has not filed or registered any
trademark or claim of trademark rights in any Governmental Authority office, nor
made any agreement with any third persons with respect to the same, concerning
the title or name of the Contract Materials identified in this Agreement. The
Developer has not registered or attempted to register any similar title or
name.

ARTICLE 5
RESTRICTIVE
COVENANTS

     5.1 Purchaser Title
Protection. The Developer covenants that it shall not attack,
compromise, file suit against or in any manner attempt to vitiate or dispute or
commit or fail to take any action which could vitiate or constitute a dispute of
any of the Company's rights, titles or interests in any Contract Software. The
Developer shall not attempt to develop any Competitive Product based on any
Trade Secrets, or through reverse engineering, decompiling, disassembly or any
other method. 

ARTICLE 6
MISCELLANEOUS

     6.1 No Agency or
Partnership. This Agreement does not constitute the parties as the legal
representatives, partners or joint venturers of each other for any purpose
whatsoever. The parties have no right to create any obligations or
responsibilities, express or implied, on behalf or in the name of the other, or
to bind the other, legally, beneficially or otherwise.

     6.2 Termination of
Agreement. Either party may terminate this agreement with 30 days
written notice.

     6.3 No
Assignment. The Company may not assign any of its rights, duties
or obligations under this Agreement. The Developer may assign this Agreement to
any successors.

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     6.4
Notices. All notices concerning this Agreement shall be
given in writing, as follows: (i) by actual delivery of the notice into the
hands of the party entitled to receive it, in which case notice shall be deemed
given when delivered; (ii) by mailing such notice by registered or certified
mail, return receipt requested, in which case the notice shall be deemed given
four (4) days from the date of its mailing; (iii) by Federal Express or any
other overnight carrier, in which case the notice shall be deemed to be given on
the date next succeeding the date of its transmission; or (iv) by Facsimile or
other telephonic or fibre optic transmission of written characters resulting in
hard copy being received by the notified party, in which case the notice shall
be deemed given as of the date it is sent.

     6.5 Binding
Effect. This Agreement shall be binding upon and inure to the
benefit of the Developer. This Agreement supersedes any prior understandings,
written agreements or oral arrangements between the parties which concerns the
subject matter of this Agreement. The terms of this Agreement shall govern if
there is any conflict between this Agreement and: (i) any purchase order or
invoice which the parties may exchange; and (ii) any other written instrument
which concerns or affects the subject matter of this Agreement.

     7.6 Complete
Understanding. This Agreement constitutes the complete
understanding between the parties. No alteration or modification of any of this
Agreement's provisions shall be valid unless made in a written instrument which
both parties sign.

     7.7 Applicable
Law. The laws of the Province of British Columbia (other than
those pertaining to conflicts of law) shall govern all aspects of this
Agreement, irrespective of the fact that one of the parties now is or may become
a resident of a different country, and without reference to or inclusion or
application of the United Nations Convention on Contracts for the International
Sale of Goods, said Convention being expressly excluded in its entirety. The
parties acknowledge the aforesaid courts shall have exclusive jurisdiction over
this Agreement, and specifically waive any claims which they may have that
involve jurisdiction or venue, including but not limited to forum non
conveniens. If service of process is made as aforesaid, the party served agrees
that such service shall constitute valid service, and specifically waives any
objections the party served may have under any state or federal law or rule
concerning service of process. Service of process in accordance with this
Section shall be in addition to and not to the exclusion of any other service of
process method legally available.

     7.8 Governing
Language and Currency. The English language version of this
Agreement shall be the governing and binding version of this Agreement,
irrespective of any other language this Agreement may be translated into or
performed under. All payments required under and monetary amounts identified in
this Agreement shall be United States of America Dollars.

     7.9
Severability. If a court of competent jurisdiction
holds that any one or more of this Agreement's provisions are invalid, illegal
or unenforceable in any respect, such invalidity, illegality or unenforceability
shall not affect any of this Agreement's other provisions, and this Agreement
shall be construed as if it had never contained such invalid, illegal or
unenforceable provisions.

     7.10
Waiver. A party's attempted waiver, consent or
authorization of any kind, whether required pursuant to the terms of this
Agreement or granted pursuant to any breach or default under this Agreement,
shall not be effective or binding upon such party unless the same is in a
written instrument which such party has signed. Any such waiver, consent or
authorization will be valid solely to the extent specifically set forth in such
written instrument. No failure or delay on the part of either party to this
Agreement to exercise any right, remedy, power or privilege shall preclude or
limit any other or further exercise of such right or the exercise of any other
right, remedy, power or privilege with respect to the same or any other
matter.

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Agreed at Vancouver (City), B.C. (Province / State),

  Canada (Country)

  This 10th day of Jan. 2005

  Ignition Technologies, Inc. Mobile Gaming Now, Inc. (Company Legal Name)

 /s/ Daniel C. Goldman

  By: Authorized Signatory

Name of Authorized Signatory: Daniel C. Goldman

Title of Authorized Signatory: CFO

Address: 938 N. 20th Suite B

  City: Shoreline Province / State: WA

  Fax: 877-471-0422 Phone: 206-533-2252 ext ____



Agreed at Vancouver, BC, Canada, this 10th day of
January, 2005

Illuminated Technologies Inc


/s/ Adam J. Morand
By Adam J Morand, President /
Director

Illuminated Technologies Inc
855 - 409 Granville
Street
Vancouver, B.C. V6C 1T2
Facsimile: (604) 602-7280
Telephone:
(604) 488-0226
Mobile: (604) 862 0257




Schedule “A”

Mobile Gaming Platform Description
The Mobile Gaming
Platform is a turn-key mobile handset gaming system that facilitates the play of
mobile games. Players download and install a game to their mobile handset and
login to play.

The system creates an immediate online, interactive website
that facilitates an unlimited number of players for games of chance and skill.
Licensees of the system are in business from day one instead of spending
millions of dollars and months of development time themselves.

The Mobile Gaming Platform supports player, affiliate,
licensee, sub-licensee, and licensor management functionality. Additionally, the
platform provides full system reports for game activity/usage, web traffic,
physical server utilization and error and warning notifications. The game
development is done in J2ME and is easily portable to modern handsets used in
Asia, North America or Europe today. Supported merchant services include
Neteller, PrePaidATM, WireCardTM, and credit card processing for coded and
non-coded accounts from an unlimited number of payment service providers.

The entire system is fully integrated, and there are no
disparate components, everything operates off of the same database structure
allowing for unlimited reporting options as required. Websites, games, backend
systems, merchant systems and profile management are all fully integrated.

There are nearly 400 different mobile handsets used in the
United States. Game development options are available for any mobile carrier
platform that supports J2ME or WAP. PC games and Web games are also easily
integrated into this system because of its design.

Mobile Gaming Platform Elements

1. Player Profile Management
a. Registration Form to
accept Player membership information and save to the Central Database.
b.
Deposit Form to accept Player deposit information and submit to configured
payment processing servers and save transaction data to Central Database.
c.
Withdraw Form to accept Poker Player withdraw information, save requests to
Central Database so information is available to System Administration for
fulfilment.
d. Accounting Routines to verify and manage Player membership and
transaction data in the database for the primary purpose of ensuring accurate
details and system ability to track reverse transactions while maintaining
integrity for audit trail / history for all transactions.
2. Game
Servers
A game server facilitates the game client and manages all the
player transactions.
3. Game Clients
J2ME Client Software for North
American Phones. Players in North America on a supported phone platform can
download the J2ME client software to their mobile phones and connect to the Game
Server.
4. Poker Licensor Management
a. Registration Form to accept
Licensor specific information and save to the Central Database.
b. Accounting
/ Reconciliation Routines to verify and manage Mobile Gaming Platform
transaction data in the database for the primary purpose of ensuring accurate
details and system ability to track reverse transactions while maintaining
integrity for audit trail / history for all transactions.
c. Licensor
Reporting

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Profit & Loss Statement. Profit & Loss is total
deposits minus total withdraws for a given period; e.g. calendar month or
specific date to specific date.
Deposit Report. Deposit Report is
total deposits for a given period; e.g. calendar month or specific date to
specific date. A deposit is defined as monies committed by Players after they
successfully submit the information on the Deposit Form.
Withdraw Report .
Withdraw report is all Player withdraw requests for a given period; e.g.
calendar month or specific date to specific date.
Website traffic
usage
Webalizer manages statistical information on all web traffic. Who
visited the websites? Who played the games? Where did they come from? What did
they do?
5. Master Licensee Profile Management
a. Registration Form
to accept Master Licensee specific information and save to the Central Database.
Master Licensee information is different from Licensor and Sub-Licensee in that
Licensor owns the license to operate this Mobile Gaming Platform, Master
Licensee licenses the right to operate this Mobile Gaming Platform governed by
the limitations imposed by the Licensor. The Sub-licensee licenses a further
limited license from the Master Licensee to operate this Mobile Gaming Platform.
Limitations may include but are not limited to geography, system access, revenue
splits/shares, etc...
b. Accounting / Reconciliation Routines to verify and
manage Mobile Gaming Platform transaction data in the database for the primary
purpose of ensuring accurate details and system ability to track reverse
transactions while maintaining integrity for audit trail / history for all
transactions.
c. Master Licensee Reporting:
Profit & Loss
Statement. Profit & Loss is total deposits minus total withdraws for a
given period; e.g. calendar month or specific date to specific
date.
Deposit Report. Deposit Report is total deposits for a given
period; e.g. calendar month or specific date to specific date. A deposit is
defined as monies committed by Players after they successfully submit the
information on the Deposit Form.
Withdraw Report . Withdraw report is
all Player withdraw requests for a given period; e.g. calendar month or specific
date to specific date.
Website traffic usage
Webalizer manages
statistical information on all web traffic. Who visited the websites? Who played
the games? Where did they come from? What did they do?
6. Sub-Licensee
Profile Management
a. Registration Form to accept Sub-Licensee specific
information and save to the Central Database. Sub-Licensee information is
different from Licensor and Master Licensee in that Licensor owns the license to
operate this Mobile Gaming Platform, Master Licensee licenses the right to
operate this Mobile Gaming Platform governed by the limitations imposed by the
Poker Licensor. The Sub-licensee licenses a further limited license from the
Master Licensee to operate this Mobile Gaming Platform. Limitations may include
but are not limited to geography, system access, revenue splits/shares,
etc...
b. Accounting / Reconciliation Routines to verify and manage Mobile
Gaming Platform transaction data in the database for the primary purpose of
ensuring accurate details and system ability to track reverse transactions while
maintaining integrity for audit trail / history for all transactions.
c.
Sub-Licensee Reporting
Profit & Loss Statement. Profit & Loss
is total deposits minus total withdraws for a given period; e.g. calendar month
or specific date to specific date.
Deposit Report. Deposit Report is
total deposits for a given period; e.g. calendar month or specific date to
specific date. A deposit is defined as monies committed by Players after they
successfully submit the information on the Deposit Form.

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Withdraw Report . Withdraw report is all Player withdraw
requests for a given period; e.g. calendar month or specific date to specific
date.
Website traffic usage
Webalizer manages statistical
information on all web traffic. Who visited the websites? Who played the games?
Where did they come from? What did they do?
7. Mobile Poker System
Administration
a. Add / Modify / Delete control functions and screens

	Mobile Poker Central Server Administration
  
	Status reporting screen
  
	Variable configuration screen
  
	Mobile Poker Player Administration
  
	Access to the information screens used by the Players
  
	Full Listing Report of all system Mobile Poker Players
  
	Mobile Poker Master Licensee Administration
  
	Access to the information screens used by Sub-Licensees
  
	Full Listing Report of all system Mobile Poker Master Licensees
  
	Mobile Poker Sub-Licensee Administration
  
	Access to the information screens used by Sub-Licensees
  
	Full Listing Report of all system Mobile Poker Sub-Licensees 


b. Mobile Poker System Reporting

	Mobile Poker Game server usage
  
	Report on all Game Server usage/access
  
	Mobile Poker system & servers utilization
  
	report on all Physical Server usage/access
  
	Mobile Poker error & warning reports (configured notifications)
  
	Email & SMS messages to notify administrators of system activity



	
Mobile Poker

      1. Texas Holdem Mobile Poker Game

      	Unlimited tables for up to six players at a table
        
	Automatic deal and blind determinations and settings
        
	Continuous play from the pre-flop to the show down with basic Call,
          Raise and Fold functions.
        
	Easy-to-set rake schedules
        
	Player lobby for all basic functions
        
	Online Cashier Interface for player deposit and withdraws 


      2. Custom Texas Holdem Game Server

      	Customized rake schedule
        
	Customize game rules
        
	Set player account variables
        
	Set betting and player bonus variables 


      3. Internal gaming modules to operate the system

       
	



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	Player database and licensee admin login
  
	Texas Holdem Mobile Poker Game
  
	Cashier Module
  
	Master Report
  
	Licensee Report 


Mobile Gaming Marketing System (MGMS)
The Mobile
Gaming Marketing System is an Internet website system for building and deploying
effective marketing-driven websites for gaming. With MGMS, companies can create
effective websites that target markets, create new leads, generate sales and
provide customer service. Using key concepts from the Content Management System
(CMS) field, MGMS is a modular system with easy-to-use content publishing tools.
Companies don’t need to have webmasters on staff.

The Mobile Gaming Marketing is a hosted program so there are no
applications to purchase, setup and manage. A company with an MGMS site can
focus on building compelling content and marketing a website for customer
acquisition and e-commerce.

1. Core Modules. The Core Tab contains the most used
modules of the MGMS content system. It includes:
DesignMaster. Uploading
images
Issue Tracking. Creating, viewing and assigning project issues
Menu
Manager. Managing menu items
OCMail. Email Program for opt-in or opt-out
email campaigns
Pagemaster. WYSIWYG Editor for adding and changing web pages
instantly
QuickDesign. Change page and text color
OpportunityCode Site
Content Tab
2. Site Content Tab. The Site Content Tab includes a
variety of user modules to improve the performance of a site.
Announcement.
Post announcements to a page
Bulletin Board. A bulletin board for chatting
amongst users
Content Rotator. Scheduling page rotation in a site
External
Links. Internal site linking out
Form Generator. Generating forms and placing
on the site to collect information
Issue Tracking. Creating, viewing and
assigning project issues
Link to Us. Allow other sites to link in to
you.
Photo Album. Creating a photo album on a site
Site Map. Creating an
automated site plan
MChamber. MChamber is a program to combine several
related websites together into one link page so visitors can find information
quicker. It's similar to an Auto Mall concept.
Webstatistics Report. Complete
statistics on site traffic
3. Administration Tab
The Administration
Tab includes the following:
1. Layout Administration. This module allows the
user to move items such as images, navigation and text blocks around a
page.
2. User Administration. This module manages the site users. New users
can be added and passwords can be managed.

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