# Patent

## Title
Switch fabrics logical synchronization utilizing propagation lockdown

## Abstract

A switch includes a port card for receiving packets from and sending packets to a network. The switch includes a fabric connected to the port card for switching the packets. The fabric has memory controllers which perform logical functions and in which portions of the packets are stored. The fabric has stages for switching the portions of the packets. The fabric has a mechanism for propagated lockdown of each stage wherein each stage is idle a correct number of cycles and each memory controller performs the same logical functions the corresponding same logical cycles. A method for switching packets includes the steps of introducing idles a correct number of cycles in each stage of memory controllers in fabrics of a switch to maintain the fabrics in logical synchronization. Then there is the step performing with each memory controller in the fabrics same logical functions at corresponding same logical cycles.

## Background
FIELD OF THE INVENTION
The present invention is related to the maintenance of the logical synchronization of fabrics. More specifically, the present invention is related to the maintenance of the logical synchronization of fabrics by inserting the correct number of idles at the beginning stage of stages of a pipeline and correcting the output of the stages.
BACKGROUND OF THE INVENTION
As a result of a distributed synchronization scheme of a switch having multiple fabrics and port cards that uses striping, the fabric must stop its output to account for “extra” clock cycles. To make fabrics maintain logical synchronization as they stop their output, each entire fabric must freeze its current state, referred to as lockdown, for the same number of cycles as it stops its output. Adding gates to lockdown every register in an entire design can be very costly. Normally, every register would require a feedback mux and control logic for the mux. The present invention, otherwise known as propagated lockdown, attempts to minimize the amount of additional logic needed to lockdown the memory controller. Propagated lockdown is a new way to simulate complete lockdown of the memory controller without adding a feedback path and control to all registers in a pipeline. It reduces the number of gates that would otherwise be needed to implement the function.
SUMMARY OF THE INVENTION
The present invention pertains to a switch. The switch comprises a port card for receiving packets from and sending packets to a network. The switch comprises a fabric connected to the port card for switching the packets. The fabric has memory controllers which perform logical functions and in which portions of the packets are stored. The fabric has stages for switching the portions of the packets. The fabric has a mechanism for propagated lockdown of each stage wherein each stage is idle a correct number of cycles and each memory controller performs the same logical functions the corresponding same logical cycles.
The present invention pertains to a method for switching packets. The method comprises the steps of introducing idles a correct number of cycles in each stage of memory controllers in fabrics of a switch to maintain the fabrics in logical synchronization. Then there is the step performing with each memory controller in the fabrics same logical functions at corresponding same logical cycles.



BRIEF DESCRIPTION OF THE DRAWINGS
In the accompanying drawings, the preferred embodiment of the invention and preferred methods of practicing the invention are illustrated in which:
FIG. 1 is a schematic representation of packet striping in the switch of the present invention.
FIG. 2 is a schematic representation of an 0C 48 port card.
FIG. 3 is a schematic representation of a concatenated network blade.
FIG. 4 is a schematic representation regarding the connectivity of the fabric ASICs.
FIG. 5 is a schematic representation of sync pulse distribution.
FIG. 6 is a schematic representation regarding the relationship between transmit and receive sequence counters for the separator and unstriper, respectively.
FIG. 7 is a schematic representation of a switch of the present invention.
FIG. 8 is a representation of a switch performing a function with lockdown cycles added of the present invention.
FIG. 9 is a representation of a switch performing the same function as the switch regarding FIG. 8 but without lockdown cycles added.



DETAILED DESCRIPTION
Referring now to the drawings wherein like reference numerals refer to similar or identical parts throughout the several views, and more specifically to FIG. 7 thereof, there is shown a switch 10. The switch 10 comprises a port card 12 for receiving packets from and sending packets to a network 14. The switch 10 comprises a fabric 16 connected to the port card 12 for switching the packets. The fabric 16 has memory controllers 18 which perform logical functions and in which portions of the packets are stored. The fabric 16 has stages 20 for switching the portions of the packets. The fabric 16 has a mechanism for propagated lockdown of each stage 20 wherein each stage 20 is idle a correct number of cycles and each memory controller 18 performs the same logical functions the corresponding same logical cycles.
Preferably, the stages 20 are arranged so that if any given stage 20 is idle at a predetermined logical cycle, the following stage 20 to the predetermined stage 20 is idle a following logical cycle to the predetermined logical cycle. The stages 20 preferably form a pipeline 22, and each stage 20 each logical cycle has an output which is a count based on a number of packets processed by the memory controller 18 in that logical cycle. Preferably, the lockdown mechanism includes a buffer mechanism 24 in which the count of the stage 20 is stored when the stages 20 are idle during the logical cycle. The lockdown mechanism preferably keeps track at each logical cycle if each stage 20 is idle, and stores the count of the stage 20 that is idle in the buffer mechanism 24 if the following stage 20 is not idle, maintains each count stored in the buffer mechanism 24 when the stage 20 and the following stage 20 are idle for the logical cycle, and releases an earliest count stored in the buffer mechanism 24 when the stage 20 is not idle for the logical cycle.
Preferably, the switch 10 includes additional fabrics 16, and wherein the memory controller 18 includes registers 26 without having a feedback path to maintain the logical synchronization of the fabrics 16. The fabric 16 preferably includes an aggregator 28 connected to the memory controllers 18 which receives portions of packets from the port card 12 and provides them to the memory controllers 18, and a separator 30 connected to the memory controllers 18 which sends portions of packets from the memory controllers 18 to the port card 12. The port card 12 preferably includes a striper 32 which receives packets from the network 14 and sends portions of packets to the aggregator 28, and a striper 32 which receives portions of packets from the separator 30 and sends packets to the network 14.
The present invention pertains to a method for switching packets. The method comprises the steps of introducing idles a correct number of cycles in each stage 20 of memory controllers 18 in fabrics 16 of a switch 10 to maintain the fabrics 16 in logical synchronization. Then there is the step performing with each memory controller 18 in the fabrics 16 same logical functions at corresponding same logical cycles.
The introducing step preferably includes the steps of placing an idle in a predetermined stage 20 at a predetermined logical cycle, and propagating the idle to a following stage 20 to the predetermined stage 20 at a following logical cycle to the predetermined logical cycle. The performing step preferably includes the step of producing an output which is a count based on a number of packets processed by the memory controller 18 in that logical cycle. Preferably, after the producing step there is the step of placing in a buffer mechanism 24 of a lockdown mechanism the count.
The placing step preferably includes the step of storing the count of the stage 20 in the buffer mechanism 24 if the following stage 20 is not idle, maintaining each count stored in the buffer mechanism 24 when the stage 20 and the following stage 20 are idle for the logical cycle, and releasing an earliest count stored in the buffer mechanism 24 when the stage 20 is not idle for the logical cycle.
Preferably, before the introducing step, there are the steps of receiving portions of packets from the port card 12 at an aggregator 28 of the fabrics 16, and providing the portions of packets from the aggregator 28 to the memory controllers 18, and after the producing step there is the step of sending portions of packets from the memory controllers 18 to the port card 12 with a separator 30 of the fabric 16. Before the receiving step there is preferably the step of receiving packets from the network 14 by a striper 32, which sends portions of packets to the aggregator 28, and the sending step includes the step of sending the portions of packets from the separator 30 to an unstriper 34 of the port card 12.
In the operation of the invention, in order to account for clock drift across memory controllers 18 which perform the same logical functions based off of separate oscillators, each memory controller 18 must pause or “lockdown”, however, many extra cycles it receives during a given period of time. The most straightforward way to accomplish this is to add load-enables to all registers 26 or produce the same effect by providing feedback paths so that each register loads its previous value. Since the registers 26 we are using do not have load enables, this means the feedback path method would be used.
A very large part of the memory controller 18 is a pure pipeline 22 where the output of each stage 20 determines the output of the following stage 20 the next cycle. Approximately half of the registers 26 in the pipeline 22 do not require a feedback path. Instead of adding a feedback path to half of the registers 26 in this pipeline 22 and making the feedback paths that already exist more complicated, an alternative technique was chosen, what is termed a propagated lockdown. This technique takes advantage of the property of the pipeline 22 that if one stage 20 is idle one cycle, the following stage 20 is idle the following cycle.
By inserting the correct number of idles at the beginning of the pipeline 22, it can be guaranteed that each pipeline 22 stage 20 will be “idle” the correct number of cycles. By correcting the output of the pipeline 22 stages 20, they can act as though they were locked down the entire time. The output of the pipeline 22 stages 20 is a count based on the number of packets processed that cycle. The count is added to a running total, except during lockdown when it is buffered. The pipeline 22 stages 20 are allowed to continue processing and generating their counts during lockdown, but the counts are not used until lockdown ends. The lockdown compensated total performs as though the entire pipeline 22 had locked down.
FIGS. 8 and 9 depict two memory controllers 18 performing the same function with and without lockdown cycles added. Idles (0 packets to process) are inserted in the first fabric 16 as it locks down and results are buffered. The buffer is drained when the lockdown idles propagate to the end of the pipeline 22.
The cost of implementing lockdown in this manner is the cost of the buffering logic and the logic required to force the input to the pipeline 22 idle. Note that the number of pipeline 22 stages 20 limits the amount of buffer needed. Although the function of the pipeline 22 has been greatly simplified for this discussion, it is approximately 1 million gates worth of logic, including over 40,000 registers 26. The cost of adding the required feedback paths is estimated to be about 100 thousand gates. The cost of the propagated lockdown approach is under 10 thousand gates. The preferred embodiment is but one example of the general process that is applicable to any pipeline when you buffer the pipeline and use it later.
The switch uses RAID techniques to increase overall switch bandwidth while minimizing individual fabric bandwidth. In the switch architecture, all data is distributed evenly across all fabrics so the switch adds bandwidth by adding fabrics and the fabric need not increase its bandwidth capacity as the switch increases bandwidth capacity.
Each fabric provides 40G of switching bandwidth and the system supports 1, 2, 3, 4, 6, or 12 fabrics, exclusive of the redundant/spare fabric. In other words, the switch can be a 40G, 80G, 120G, 160G, 240G, or 480G switch depending on how many fabrics are installed.
A portcard provides 10G of port bandwidth. For every 4 portcards, there needs to be 1 fabric. The switch architecture does not support arbitrary installations of portcards and fabrics.
The fabric ASICs support both cells and packets. As a whole, the switch takes a “receiver make right” approach where the egress path on ATM blades must segment frames to cells and the egress path on frame blades must perform reassembly of cells into packets.
There are currently eight switch ASICs that are used in the switch:

    
    
        1. Striper—The Striper resides on the portcard and SCP-IM. It formats the data into a 12 bit data stream, appends a checkword, splits the data stream across the N, non-spare fabrics in the system, generates a parity stripe of width equal to the stripes going to the other fabric, and sends the N+1 data streams out to the backplane.
        2. Unstriper—The Unstriper is the other portcard ASIC in the switch architecture. It receives data stripes from all the fabrics in the system. It then reconstructs the original data stream using the checkword and parity stripe to perform error detection and correction.
        3. Aggregator—The Aggregator takes the data streams and routewords from the Stripers and multiplexes them into a single input stream to the Memory Controller.
        4. Memory Controller—The Memory controller implements the queueing and dequeueing mechanisms of the switch. This includes the proprietary wide memory interface to achieve the simultaneous en-/de-queueing of multiple cells of data per clock cycle. The dequeueing side of the Memory Controller runs at 80 Gbps compared to 40 Gbps in order to make the bulk of the queueing and shaping of connections occur on the portcards.
        5. Separator—The Separator implements the inverse operation of the Aggregator. The data stream from the Memory Controller is demultiplexed into multiple streams of data and forwarded to the appropriate Unstriper ASIC. Included in the interface to the Unstriper is a queue and flow control handshaking.
    
    


There are 3 different views one can take of the connections between the fabric: physical, logical, and “active.” Physically, the connections between the portcards and the fabrics are all gigabit speed differential pair serial links. This is strictly an implementation issue to reduce the number of signals going over the backplane. The “active” perspective looks at a single switch configuration, or it may be thought of as a snapshot of how data is being processed at a given moment. The interface between the fabric ASIC on the portcards and the fabrics is effectively 12 bits wide. Those 12 bits are evenly distributed (“striped”) across 1, 2, 3, 4, 6, or 12 fabrics based on how the fabric ASICs are configured. The “active” perspective refers to the number of bits being processed by each fabric in the current configuration which is exactly 12 divided by the number of fabrics.
The logical perspective can be viewed as the union or max function of all the possible active configurations. Fabric slot #1 can, depending on configuration, be processing 12, 6, 4, 3, 2, or 1 bits of the data from a single Striper and is therefore drawn with a 12 bit bus. In contrast, fabric slot #3 can only be used to process 4, 3, 2, or 1 bits from a single Striper and is therefore drawn with a 4 bit bus.
Unlike previous switches, the switch really doesn't have a concept of a software controllable fabric redundancy mode. The fabric ASICs implement N+1 redundancy without any intervention as long as the spare fabric is installed.
As far as what does it provide; N+1 redundancy means that the hardware will automatically detect and correct a single failure without the loss of any data.
The way the redundancy works is fairly simple, but to make it even simpler to understand a specific case of a 120G switch is used which has 3 fabrics (A, B, and C) plus a spare (S). The Striper takes the 12 bit bus and first generates a checkword which gets appended to the data unit (cell or frame). The data unit and checkword are then split into a 4-bit-per-clock-cycle data stripe for each of the A, B, and C fabrics (A3A2A1A0, B3B2B1B0, and C3C2C1C0). These stripes are then used to produce the stripe for the spare fabric S3S2S1S0 where Sn=An XOR Bn XOR Cn and these 4 stripes are sent to their corresponding fabrics. On the other side of the fabrics, the Unstriper receives 4 4-bit stripes from A, B, C, and S. All possible combinations of 3 fabrics (ABC, ABS, ASC, and SBC) are then used to reconstruct a “tentative” 12-bit data stream. A checkword is then calculated for each of the 4 tentative streams and the calculated checkword compared to the checkword at the end of the data unit. If no error occurred in transit, then all 4 streams will have checkword matches and the ABC stream will be forwarded to the Unstriper output. If a (single) error occurred, only one checkword match will exist and the stream with the match will be forwarded off chip and the Unstriper will identify the faulty fabric stripe.
For different switch configurations, i.e. 1, 2, 4, 6, or 12 fabrics, the algorithm is the same but the stripe width changes.
If 2 fabrics fail, all data running through the switch will almost certainly be corrupted.
The fabric slots are numbered and must be populated in ascending order. Also, the spare fabric is a specific slot so populating fabric slots 1, 2, 3, and 4 is different than populating fabric slots 1, 2, 3, and the spare. The former is a 160G switch without redundancy and the latter is 120G with redundancy.
Firstly, the ASICs are constructed and the backplane connected such that the use of a certain portcard slots requires there to be at least a certain minimum number of fabrics installed, not including the spare. This relationship is shown in Table 0.
In addition, the APS redundancy within the switch is limited to specifically paired portcards. Portcards 1 and 2 are paired, 3 and 4 are paired, and so on through portcards 47 and 48. This means that if APS redundancy is required, the paired slots must be populated together.
To give a simple example, take a configuration with 2 portcards and only 1 fabric. If the user does not want to use APS redundancy, then the 2 portcards can be installed in any two of portcard slots 1 through 4. If APS redundancy is desired, then the two portcards must be installed either in slots 1 and 2 or slots 3 and 4.







TABLE 1







Fabric Requirements for Portcard Slot Usage











Minimum



Portcard
# of



Slot
Fabrics














1-4
1



5-8
2



 9-12
3



13-16
4



17-24
6



25-48
12










To add capacity, add the new fabric(s), wait for the switch to recognize the change and reconfigure the system to stripe across the new number of fabrics. Install the new portcards.
Note that it is not technically necessary to have the full 4 portcards per fabric. The switch will work properly with 3 fabrics installed and a single portcard in slot 12. This isn't cost efficient but it will work.
To remove capacity, reverse the adding capacity procedure.
If the switch is oversubscribed, i.e. install 8 portcards and only one fabric.
It should only come about as the result of improperly upgrading the switch or a system failure of some sort. The reality is that one of two things will occur, depending on how this situation arises. If the switch is configured as a 40G switch and the portcards are added before the fabric, then the 5th through 8th portcards will be dead. If the switch is configured as 80G non-redundant switch and the second fabric fails or is removed then all data through the switch will be corrupted (assuming the spare fabric is not installed). And just to be complete, if 8 portcards were installed in an 80G redundant switch and the second fabric failed or was removed, then the switch would continue to operate normally with the spare covering for the failed/removed fabric.
FIG. 1 shows packet striping in the switch.
The chipset supports ATM and POS port cards in both OC48 and OC192c configurations. OC48 port cards interface to the switching fabrics with four separate OC48 flows. OC192 port cards logically combine the 4 channels into a 10G stream. The ingress side of a port card does not perform traffic conversions for traffic changing between ATM cells and packets. Whichever form of traffic is received is sent to the switch fabrics. The switch fabrics will mix packets and cells and then dequeue a mix of packets and cells to the egress side of a port card.
The egress side of the port is responsible for converting the traffic to the appropriate format for the output port. This convention is referred to in the context of the switch as “receiver makes right”. A cell blade is responsible for segmentation of packets and a cell blade is responsible for reassembly of cells into packets. To support fabric speed-up, the egress side of the port card supports a link bandwidth equal to twice the inbound side of the port card.
The block diagram for a Poseidon-based ATM port card is shown as in FIG. 2. Each 2.5G channel consists of 4 ASICs: Inbound TM and striper ASIC at the inbound side and unstriper ASIC and outbound TM ASIC at the outbound side.
At the inbound side, OC-48c or 4 OC-12c interfaces are aggregated. Each vortex sends a 2.5G cell stream into a dedicated striper ASIC (using the BIB bus, as described below). The striper converts the supplied routeword into two pieces. A portion of the routeword is passed to the fabric to determine the output port(s) for the cell. The entire routeword is also passed on the data portion of the bus as a routeword for use by the outbound memory controller. The first routeword is termed the “fabric routeword”. The routeword for the outbound memory controller is the “egress routeword”.
At the outbound side, the unstriper ASIC in each channel takes traffic from each of the port cards, error checks and correct the data and then sends correct packets out on its output bus. The unstriper uses the data from the spare fabric and the checksum inserted by the striper to detect and correct data corruption.
FIG. 2 shows an OC48 Port Card.
The OC192 port card supports a single 10G stream to the fabric and between a 10G and 20G egress stream. This board also uses 4 stripers and 4 unstriper, but the 4 chips operate in parallel on a wider data bus. The data sent to each fabric is identical for both OC48 and OC192 ports so data can flow between the port types without needing special conversion functions.
FIG. 3 shows a 10G concatenated network blade.
Each 40G switch fabric enqueues up to 40 Gbps cells/frames and dequeue them at 80 Gbps. This 2× speed-up reduces the amount of traffic buffered at the fabric and lets the outbound ASIC digest bursts of traffic well above line rate. A switch fabric consists of three kinds of ASICs: aggregators, memory controllers, and separators. Nine aggregator ASICs receive 40 Gbps of traffic from up to 48 network blades and the control port. The aggregator ASICs combine the fabric route word and payload into a single data stream and TDM between its sources and places the resulting data on a wide output bus. An additional control bus (destid) is used to control how the memory controllers enqueue the data. The data stream from each aggregator ASIC then bit sliced into 12 memory controllers.
The memory controller receives up to 16 cells/frames every clock cycle. Each of 12 ASICs stores 1/12 of the aggregated data streams. It then stores the incoming data based on control information received on the destid bus. Storage of data is simplified in the memory controller to be relatively unaware of packet boundaries (cache line concept). All 12 ASICs dequeue the stored cells simultaneously at aggregated speed of 80 Gbps.
Nine separator ASICs perform the reverse function of the aggregator ASICs. Each separator receives data from all 12 memory controllers and decodes the routewords embedded in the data streams by the aggregator to find packet boundaries. Each separator ASIC then sends the data to up to 24 different unstripers depending on the exact destination indicated by the memory controller as data was being passed to the separator.
The dequeue process is back-pressure driven. If back-pressure is applied to the unstriper, that back-pressure is communicated back to the separator. The separator and memory controllers also have a back-pressure mechanism which controls when a memory controller can dequeue traffic to an output port.
In order to support OC48 and OC192 efficiently in the chipset, the 4 OC48 ports from one port card are always routed to the same aggregator and from the same separator (the port connections for the aggregator & Sep are always symmetric.). The table below shows the port connections for the aggregator & sep on each fabric for the switch configurations. Since each aggregator is accepting traffic from 10G of ports, the addition of 40G of switch capacity only adds ports to 4 aggregators. This leads to a differing port connection pattern for the first four aggregators from the second 4 (and also the corresponding separators).







TABLE 2







Agg/Sep port connections















Switch Size
Agg 1
Agg 2
Agg 3
Agg 4
Agg 5
Agg 6
Agg 7
Agg 8


















40
1, 2, 3, 4
5, 6, 7, 8
9, 10, 11, 12
13, 14, 15, 16






80
1, 2, 3, 4
5, 6, 7, 8
9, 10, 11, 12
13, 14, 15, 16
17, 18, 19, 20
21, 22, 23, 24
25, 26, 27, 28
29, 30, 31, 32


120
1, 2, 3, 4
5, 6, 7, 8
9, 10, 11, 12
13, 14, 15, 16,
17, 18, 19, 20
21, 22, 23, 24
25, 26, 27, 28
29, 30, 31, 32



33, 34, 35, 36
37, 38, 39, 40
41, 42, 43, 44
45, 46, 47, 48


160
1, 2, 3, 4
5, 6, 7, 8
9, 10, 11, 12,
13, 14, 15, 16,
17, 18, 19, 20,
21, 22, 23, 24,
25, 26, 27, 28,
29, 30, 31, 32,



33, 34, 35, 36
37, 38, 39, 40
41, 42, 43, 44
45, 46, 47, 48
49, 50, 51, 52
53, 54, 55, 56
57, 58, 59, 60
61, 62, 63, 64









FIG. 4 shows the connectivity of the fabric ASICs.
The external interfaces of the switches are the Input Bus (BIB) between the striper ASIC and the ingress blade ASIC such as Vortex and the Output Bus (BOB) between the unstriper ASIC and the egress blade ASIC such as Trident.
The unstriper ASIC sends data to the egress port via Output Bus (BOB) (also known as DOUT_UN_bl_ch bus), which is a 64 (or 256) bit data bus that can support either cell or packet. It consists of the following signals:
This bus can either operate as 4 separate 32 bit output buses (4xOC48c) or a single 128 bit wide data bus with a common set of control lines from all Unstripers. This bus supports either cells or packets based on software configuration of the unstriper chip.
The Synchronizer has two main purposes. The first purpose is to maintain logical cell/packet or datagram ordering across all fabrics. On the fabric ingress interface, datagrams arriving at more than one fabric from one port cards's channels need to be processed in the same order across all fabrics. The Synchronizer's second purpose is to have a port cards's egress channel re-assemble all segments or stripes of a datagram that belong together even though the datagram segments are being sent from more than one fabric and can arrive at the blade's egress inputs at different times. This mechanism needs to be maintained in a system that will have different net delays and varying amounts of clock drift between blades and fabrics.
The switch uses a system of a synchronized windows where start information is transmit around the system. Each transmitter and receiver can look at relative clock counts from the last resynch indication to synchronize data from multiple sources. The receiver will delay the receipt of data which is the first clock cycle of data in a synch period until a programmable delay after it receives the global synch indication. At this point, all data is considered to have been received simultaneously and fixed ordering is applied. Even though the delays for packet 0 and cell 0 caused them to be seen at the receivers in different orders due to delays through the box, the resulting ordering of both streams at receive time=1 is the same, Packet 0, Cell 0 based on the physical bus from which they were received.
Multiple cells or packets can be sent in one counter tick. All destinations will order all cells from the first interface before moving onto the second interface and so on. This cell synchronization technique is used on all cell interfaces. Differing resolutions are required on some interfaces.
The Synchronizer consists of two main blocks, mainly, the transmitter and receiver. The transmitter block will reside in the Striper and Separator ASICs and the receiver block will reside in the Aggregator and Unstriper ASICs. The receiver in the Aggregator will handle up to 24(6 port cards×4 channels) input lanes. The receiver in the Unstriper will handle up to 13(12 fabrics+1 parity fabric) input lanes.
When a sync pulse is received, the transmitter first calculates the number of clock cycles it is fast (denoted as N clocks).
The transmit synchronizer will interrupt the output stream and transmit N K characters indicating it is locking down. At the end of the lockdown sequence, the transmitter transmits a K character indicating that valid data will start on the next clock cycle. This next cycle valid indication is used by the receivers to synchronize traffic from all sources.
At the next end of transfer, the transmitter will then insert at least one idle on the interface. These idles allow the 10 bit decoders to correctly resynchronize to the 10 bit serial code window if they fall out of synch.
The receive synchronizer receives the global synch pulse and delays the synch pulse by a programmed number (which is programmed based on the maximum amount of transport delay a physical box can have). After delaying the synch pulse, the receiver will then consider the clock cycle immediately after the synch character to be eligible to be received. Data is then received every clock cycle until the next synch character is seen on the input stream. This data is not considered to be eligible for receipt until the delayed global synch pulse is seen.
Since transmitters and receivers will be on different physical boards and clocked by different oscillators, clock speed differences will exist between them. To bound the number of clock cycles between different transmitters and receivers, a global sync pulse is used at the system level to resynchronize all sequence counters. Each chip is programmed to ensure that under all valid clock skews, each transmitter and receiver will think that it is fast by at least one clock cycle. Each chip then waits for the appropriate number of clock cycles they are into their current sync_pulse_window. This ensure that all sources run N* sync_pulse_window valid clock cycles between synch pulses.
As an example, the synch pulse window could be programmed to 100 clocks, and the synch pulses sent out at a nominal rate of a synch pulse every 10,000 clocks. Based on a worst case drifts for both the synch pulse transmitter clocks and the synch pulse receiver clocks, there may actually be 9,995 to 10,005 clocks at the receiver for 10,000 clocks on the synch pulse transmitter. In this case, the synch pulse transmitter would be programmed to send out synch pulses every 10,006 clock cycles. The 10,006 clocks guarantees that all receivers must be in their next window. A receiver with a fast clock may have actually seen 10,012 clocks if the synch pulse transmitter has a slow clock. Since the synch pulse was received 12 clock cycles into the synch pulse window, the chip would delay for 12 clock cycles. Another receiver could seen 10,006 clocks and lock down for 6 clock cycles at the end of the synch pulse window. In both cases, each source ran 10,100 clock cycles.
When a port card or fabric is not present or has just been inserted and either of them is supposed to be driving the inputs of a receive synchronizer, the writing of data to the particular input FIFO will be inhibited since the input clock will not be present or unstable and the status of the data lines will be unknown. When the port card or fabric is inserted, software must come in and enable the input to the byte lane to allow data from that source to be enabled. Writes to the input FIFO will be enabled. It is assumed that, the enable signal will be asserted after the data, routeword and clock from the port card or fabric are stable.
At a system level, there will be a primary and secondary sync pulse transmitter residing on two separate fabrics. There will also be a sync pulse receiver on each fabric and blade. This can be seen in FIG. 5. A primary sync pulse transmitters will be a free-running sync pulse generator and a secondary sync pulse transmitter will synchronize its sync pulse to the primary. The sync pulse receivers will receive both primary and secondary sync pulses and based on an error checking algorithm, will select the correct sync pulse to forward on to the ASICs residing on that board. The sync pulse receiver will guarantee that a sync pulse is only forwarded to the rest of the board if the sync pulse from the sync pulse transmitters falls within its own sequence “0” count. For example, the sync pulse receiver and an Unstriper ASIC will both reside on the same Blade. The sync pulse receiver and the receive synchronizer in the Unstriper will be clocked from the same crystal oscillator, so no clock drift should be present between the clocks used to increment the internal sequence counters. The receive synchronizer will require that the sync pulse it receives will always reside in the “0” count window.
If the sync pulse receiver determines that the primary sync pulse transmitter is out of sync, it will switch over to the secondary sync pulse transmitter source. The secondary sync pulse transmitter will also determine that the primary sync pulse transmitter is out of sync and will start generating its own sync pulse independently of the primary sync pulse transmitter. This is the secondary sync pulse transmitter's primary mode of operation. If the sync pulse receiver determines that the primary sync pulse transmitter has become in sync once again, it will switch to the primary side. The secondary sync pulse transmitter will also determine that the primary sync pulse transmitter has become in sync once again and will switch back to a secondary mode. In the secondary mode, it will sync up its own sync pulse to the primary sync pulse. The sync pulse receiver will have less tolerance in its sync pulse filtering mechanism than the secondary sync pulse transmitter. The sync pulse receiver will switch over more quickly than the secondary sync pulse transmitter. This is done to ensure that all receiver synchronizers will have switched over to using the secondary sync pulse transmitter source before the secondary sync pulse transmitter switches over to a primary mode.
FIG. 5 shows sync pulse distribution.
In order to lockdown the backplane transmission from a fabric by the number of clock cycles indicated in the sync calculation, the entire fabric must effectively freeze for that many clock cycles to ensure that the same enqueuing and dequeueing decisions stay in sync. This requires support in each of the fabric ASICs. Lockdown stops all functionality, including special functions like queue resynch.
The sync signal from the synch pulse receiver is distributed to all ASICs. Each fabric ASIC contains a counter in the core clock domain that counts clock cycles between global sync pulses. After the sync pulse if received, each ASIC calculates the number of clock cycles it is fast. (δ). Because the global sync is not transferred with its own clock, the calculated lockdown cycle value may not be the same for all ASICs on the same fabric. This difference is accounted for by keeping all interface FIFOs at a depth where they can tolerate the maximum skew of lockdown counts.
Lockdown cycles on all chips are always inserted at the same logical point relative to the beginning of the last sequence of “useful” (non-lockdown) cycles. That is, every chip will always execute the same number of “useful” cycles between lockdown events, even though the number of lockdown cycles varies.
Lockdown may occur at different times on different chips. All fabric input FIFOs are initially set up such that lockdown can occur on either side of the FIFO first without the FIFO running dry or overflowing. On each chip-chip interface, there is a sync FIFO to account for lockdown cycles (as well as board trace lengths and clock skews). The transmitter signals lockdown while it is locked down. The receiver does not push during indicated cycles, and does not pop during its own lockdown. The FIFO depth will vary depending on which chip locks down first, but the variation is bounded by the maximum number of lockdown cycles. The number of lockdown cycles a particular chip sees during one global sync period may vary, but they will all have the same number of useful cycles. The total number of lockdown cycles each chip on a particular fabric sees will be the same, within a bounded tolerance.
The Aggregator core clock domain completely stops for the lockdown duration—all flops and memory hold their state. Input FIFOs are allowed to build up. Lockdown bus cycles are inserted in the output queues. Exactly when the core lockdown is executed is dictated by when DOUT_AG bus protocol allows lockdown cycles to be inserted. DOUT_AG lockdown cycles are indicated on the DestID bus.
The memory controller must lockdown all flops for the appropriate number of cycles. To reduce impact to the silicon area in the memory controller, a technique called propagated lockdown is used.
The on-fabric chip-to-chip synchronization is executed at every sync pulse. While some sync error detecting capability may exist in some of the ASICs, it is the Unstriper's job to detect fabric synchronization errors and to remove the offending fabric. The chip-to-chip synchronization is a cascaded function that is done before any packet flow is enabled on the fabric. The synchronization flows from the Aggregator to the Memory Controller, to the Separator, and back to the Memory Controller. After the system reset, the Aggregators wait for the first global sync signal. When received, each Aggregator transmits a local sync command (value 0x2) on the DestID bus to each Memory Controller.
The Memory Controllers do not push anything into a DIN input FIFO until the first sync command is seen on that bus. The sync and every bus cycle following is constantly pushed into the input FIFO. On the core side of the input FIFOs, no FIFO is popped until a sync appears in the FIFO from every Aggregator. After two additional margin cycles, every input FIFO is popped every cycle. After this point the input FIFO depths remain constant. The depths are roughly a function of the track delays from each Aggregator. Immediately after the Memory Controllers begin sampling the Aggregator input FIFOs, a sync signal (S_SYNC_L) is transmitted to all Separators on the DOUT and CH_ID busses.
Like the Memory Controllers, the Separators do not push into the DIN and CH_ID busses until a sync signal is received on that bus. The sync and everything after is constantly pushed into the input FIFO.
On the core side the Separator always waits until at least one word is present on all input busses, and then pops the CH_ID and DIN busses simultaneously. This will logically align the data stripes coming from the Memory Controllers. After the first combined sync is popped from the input FIFOs, the Separators send a sync signal on the TOKEN bus to the Memory Controllers.
The striping function assigns bits from incoming data streams to individual fabrics. Two items were optimized in deriving the striping assignment:

    
    
        1. Backplane efficiency should be optimized for OC48 and OC192.
        2. Backplane Interconnection Should not be significantly altered for OC192 operation.
    
    


These were traded off against additional muxing legs for the striper and unstriper ASICs. Irregardless of the optimization, the switch must have the same data format in the memory controller for both OC48 and OC192.
Backplane efficiency requires that minimal padding be added when forming the backplane busses. Given the 12 bit backplane bus for OC48 and the 48 bit backplane bus for OC192, an optimal assignment requires that the number of unused bits for a transfer to be equal to (number_of_bytes*8)/bus_width where “/” is integer division. For OC48, the bus can have 0, 4 or 8 unutilized bits. For OC192 the bus can have 0, 8, 16, 24, 32, or 40 unutilized bits.
This means that no bit can shift between 12 bit boundaries or else OC48 padding will not be optimal for certain packet lengths.
For OC192c, maximum bandwidth utilization means that each striper must receive the same number of bits (which implies bit interleaving into the stripers). When combined with the same backplane interconnection, this implies that in OC192c, each stripe must have exactly the correct number of bits come from each striper which has 1⁄4 of the bits.
For the purpose of assigning data bits to fabrics, a 48 bit frame is used. Inside the striper is a FIFO which is written 32 bits wide at 80-100 MHz and read 24 bits wide at 125 MHz. Three 32 bit words will yield four 24 bit words. Each pair of 24 bit words is treated as a 48 bit frame. The assignments between bits and fabrics depends on the number of fabrics.







TABLE 3







Bit striping function




















Fab 0
Fab 1
Fab 2
Fab 3
Fab 4
Fab 5
Fab 6
Fab 7
Fab 8
Fab 9
Fab 10
Fab 11



























 0:11
 0:11













1
fab
12:23
12:23




24:35
24:35




36:47
36:47




 0:11
0, 2, 5,
1, 3, 4,





7, 8, 10
6, 9, 11


2
fab
12:23
13, 15, 16,
12, 14, 17,





18, 21
19, 20, 22




24:35
+24 to 0:11 
+24 to 0:11 




36:47
+24 to 12:23
+24 to 12:23




 0:11
0, 3, 5, 10
2, 4, 7, 9
1, 6, 8, 11


3
fab
12:23
15, 17, 22, 13
14, 16, 19, 21
13, 18, 20, 23




24:35
+24 to 0:11 
+24 to 0:11 
+24 to 0:11 




36:47
+24 to 12:23
+24 to 12:23
+24 to 12:23




 0:11
0, 5, 10
3, 4, 9
2, 7, 8
1, 6, 11


4
fab
12:23
15, 16, 21
14, 19, 20
13, 18, 23
12, 17, 22




24:35
26, 31, 32
25, 30, 35
24, 29, 34
27, 28, 33




36:47
37, 42, 47
36, 41, 46
39, 40, 43
38, 43, 44




 0:11
0, 11
1, 4
5, 8
2, 9
3, 6
7, 10


6
fab
12:23
14, 21
15, 18
19, 22
12, 23
13, 16
17, 20




24:35
+24 to 0:11 




36:47
+24 to 12:23




 0:11
0
4
8
1
5
9
2
6
10
3
7
11


12
fab
12:23
15
19
23
12
16
20
13
17
21
14
18
22




24:35
26
30
34
27
31
35
24
28
32
25
29
33




36:47
37
41
45
38
42
46
39
43
47
37
40
44









The following tables give the byte lanes which are read first in the aggregator and written to first in the separator. The four channels are notated A,B,C,D. The different fabrics have different read/write order of the channels to allow for all busses to be fully utilized.
One Fabric-40G
The next table gives the interface read order for the aggregator.

















Fabric
1st
2nd
3rd
4th









0
A
B
C
D



Par
A
B
C
D




















Two fabric-80G













Fabric
1st
2nd
3rd
4th







0
A
C
B
D



1
B
D
A
C



Par
A
C
B
D




















120G













Fabric
1st
2nd
3rd
4th







0
A
D
B
C



1
C
A
D
B



2
B
C
A
D



Par
A
D
B
C




















Three fabric-160G













Fabric
1st
2nd
3rd
4th







0
A
B
C
D



1
D
A
B
C



2
C
D
A
B



3
B
C
D
A



Par
A
B
C
D




















Siz fabric-240 G













Fabric
1st
2nd
3rd
4th







0
A
D
C
B



1
B
A
D
C



2
B
A
D
C



3
C
B
A
D



4
D
C
B
A



5
D
C
B
A



Par
A
C
D
B




















Twelve Fabric-480 G













Fabric
1st
2nd
3rd
4th







0,1,2
A
D
C
B



3,4,5
B
A
D
C



6,7,8
C

A
D



9,10,11
D
C
B
A



Par
A
B
C
D










Interfaces to the gigabit transceivers will utilize the transceiver bus as a split bus with two separate routeword and data busses. The routeword bus will be a fixed size (2 bits for OC48 ingress, 4 bits for OC48 egress, 8 bits for OC192 ingress and 16 bits for OC192 egress), the data bus is a variable sized bus. The transmit order will always have routeword bits at fixed locations. Every striping configuration has one transceiver that it used to talk to a destination in all valid configurations. That transceiver will be used to send both routeword busses and to start sending the data.
The backplane interface is physically implemented using interfaces to the backplane transceivers. The bus for both ingress and egress is viewed as being composed of two halves, each with routeword data. The two bus halves may have information on separate packets if the first bus half ends a packet.
For example, an OC48 interface going to the fabrics locally speaking has 24 data bits and 2 routeword bits. This bus will be utilized acting as if it has 2×(12 bit data bus+1 bit routeword bus). The two bus halves are referred to as A and B. Bus A is the first data, followed by bus B. A packet can start on either bus A or B and end on either bus A or B.
In mapping data bits and routeword bits to transceiver bits, the bus bits are interleaved. This ensures that all transceivers should have the same valid/invalid status, even if the striping amount changes. Routewords should be interpreted with bus A appearing before bus B.
The bus A/Bus B concept closely corresponds to having interfaces between chips.
All backplane busses support fragmentation of data. The protocol used marks the last transfer (via the final segment bit in the routeword). All transfers which are not final segment need to utilize the entire bus width, even if that is not an even number of bytes. Any given packet must be striped to the same number of fabrics for all transfers of that packet. If the striping amount is updated in the striper during transmission of a packet, it will only update the striping at the beginning of the next packet.
Each transmitter on the ASICs will have the following I/O for each channel:
8 bit data bus, 1 bit clock, 1 bit control.
On the receive side, for channel the ASIC receives
a receive clock, 8 bit data bus, 3 bit status bus.
The switch optimizes the transceivers by mapping a transmitter to between 1 and 3 backplane pairs and each receiver with between 1 and 3 backplane pairs. This allows only enough transmitters to support traffic needed in a configuration to be populated on the board while maintaining a complete set of backplane nets. The motivation for this optimization was to reduce the number of transceivers needed.
The optimization was done while still requiring that at any time, two different striping amounts must be supported in the gigabit transceivers. This allows traffic to be enqueued from a striping data to one fabric and a striper striping data to two fabrics at the same time.
Depending on the bus configuration, multiple channels may need to be concatenated together to form one larger bandwidth pipe (any time there is more than one transceiver in a logical connection. Although quad gbit transceivers can tie 4 channels together, this functionality is not used. Instead the receiving ASIC is responsible for synchronizing between the channels from one source. This is done in the same context as the generic synchronization algorithm.
The 8b/10b encoding/decoding in the gigabit transceivers allow a number of control events to be sent over the channel. The notation for these control events are K characters and they are numbered based on the encoded 10 bit value. Several of these K characters are used in the chipset. The K characters used and their functions are given in the table below.







TABLE 4







K Character usage









K character
Function
Notes





28.0
Sync indication
Transmitted after lockdown cycles,




treated as the prime synchronization




event at the receivers


28.1
Lockdown
Transmitted during lockdown cycles on




the backplane


28.2
Packet Abort
Transmitted to indicate the card is




unable to finish the current packet.




Current use is limited to a port card




being pulled while transmitting traffic


28.3
Resync window
Transmitted by the striper at the start




of a synch window if a resynch will




be contained in the current sync window


28.4
BP set
Transmitted by the striper if the bus is




currently idle and the value of the bp




bit must be set.


28.5
Idle
Indicates idle condition


28.6
BP clr
Transmitted by the striper if the bus is




currently idle and the bp bit must be




cleared.









The switch has a variable number of data bits supported to each backplane channel depending on the striping configuration for a packet. Within a set of transceivers, data is filled in the following order:
F[fabric]_[oc192 port number][oc48 port designation (a,b,c,d)][transceiver_number]
The chipset implements certain functions which are described here. Most of the functions mentioned here have support in multiple ASICs, so documenting them on an ASIC by ASIC basis does not give a clear understanding of the full scope of the functions required.
The switch chipset is architected to work with packets up to 64K+6 bytes long. On the ingress side of the switch, there are buses which are shared between multiple ports. For most packets, they are transmitted without any break from the start of packet to end of packet. However, this approach can lead to large delay variations for delay sensitive traffic. To allow delay sensitive traffic and long traffic to coexist on the same switch fabric, the concept of long packets is introduced. Basically long packets allow chunks of data to be sent to the queueing location, built up at the queueing location on a source basis and then added into the queue all at once when the end of the long packet is transferred. The definition of a long packet is based on the number of bits on each fabric.
If the switch is running in an environment where Ethernet MTU is maintained throughout the network, long packets will not be seen in a switch greater than 40G in size.
A wide cache-line shared memory technique is used to store cells/packets in the port/priority queues. The shared memory stores cells/packets continuously so that there is virtually no fragmentation and bandwidth waste in the shared memory.
There exists multiple queues in the shared memory. They are per-destination and priority based. All cells/packets which have the same output priority and blade/channel ID are stored in the same queue. Cells are always dequeued from the head of the list and enqueued into the tail of the queue. Each cell/packet consists of a portion of the egress route word, a packet length, and variable-length packet data. Cell and packets are stored continuously, i.e., the memory controller itself does not recognize the boundaries of cells/packets for the unicast connections. The packet length is stored for MC packets.
The multicast port mask memory 64K×16-bit is used to store the destination port mask for the multicast connections, one entry (or multiple entries) per multicast VC. The port masks of the head multicast connections indicated by the multicast DestID FIFOs are stored internally for the scheduling reference. The port mask memory is retrieved when the port mask of head connection is cleaned and a new head connection is provided.
APS stands for a Automatic Protection Switching, which is a SONET redundancy standard. To support APS feature in the switch, two output ports on two different port cards send roughly the same traffic. The memory controllers maintain one set of queues for an APS port and send duplicate data to both output ports.
To support data duplication in the memory controller ASIC, each one of multiple unicast queues has a programmable APS bit. If the APS bit is set to one, a packet is dequeued to both output ports. If the APS bit is set to zero for a port, the unicast queue operates at the normal mode. If a port is configured as an APS slave, then it will read from the queues of the APS master port. For OC48 ports, the APS port is always on the same OC48 port on the adjacent port card.
The shared memory queues in the memory controllers among the fabrics might be out of sync (i.e., same queues among different memory controller ASICs have different depths) due to clock drifts or a newly inserted fabric. It is important to bring the fabric queues to the valid and sync states from any arbitrary states. It is also desirable not to drop cells for any recovery mechanism.
A resync cell is broadcast to all fabrics (new and existing) to enter the resync state. Fabrics will attempt to drain all of the traffic received before the resynch cell before queue resynch ends, but no traffic received after the resynch cell is drained until queue resynch ends. A queue resynch ends when one of two events happens:
1. A timer expires.
2. The amount of new traffic (traffic received after the resynch cell) exceeds a threshold.
At the end of queue resynch, all memory controllers will flush any left-over old traffic (traffic received before the queue resynch cell). The freeing operation is fast enough to guarantee that all memory controllers can fill all of memory no matter when the resynch state was entered.
Queue resynch impacts all 3 fabric ASICs. The aggregators must ensure that the FIFOs drain identically after a queue resynch cell. The memory controllers implement the queueing and dropping. The separators need to handle memory controllers dropping traffic and resetting the length parsing state machines when this happens. For details on support of queue resynch in individual ASICs, refer to the chip ADSs.
For the dequeue side, multicast connections have independent 32 tokens per port, each worth up 50-bit data or a complete packet. The head connection and its port mask of a higher priority queue is read out from the connection FIFO and the port mask memory every cycle. A complete packet is isolated from the multicast cache line based on the length field of the head connection. The head packet is sent to all its destination ports. The 8 queue drainers transmit the packet to the separators when there are non-zero multicast tokens are available for the ports. Next head connection will be processed only when the current head packet is sent out to all its ports.
Queue structure can be changed on fly through the fabric resync cell where the number of priority per port field is used to indicate how many priority queues each port has.
The following words have reasonably specific meanings in the vocabulary of the switch. Many are mentioned elsewhere, but this is an attempt to bring them together in one place with definitions.








TABLE 5





Word
Meaning







APS
Automatic Protection Switching. A sonet/sdh standard



for implementing redundancy on physical links. For the



switch, APS is used to also recover from any detected port



card failures.


Backplane
A generic term referring either to the general process the


synch
the switch boards use to account for varying transport



delays between boards and clock drift or to the logic which



implements the TX/RX functionality required for the the



switch ASICs to account for varying transport delays and



clock drifts.


BIB
The switch input bus. The bus which is used to pass data



to the striper(s). See also BOB


Blade
Another term used for a port card. References to blades



should have been eliminated from this document, but



some may persist.


BOB
The switch output bus. The output bus from the striper



which connects to the egress memory controller. See also



BIB.


Egress
This is the routeword which is supplied to the chip after the


Routeword
unstriper. From an internal chipset perspective, the egress



routeword is treated as data. See also fabric routeword.


Fabric
Routeword used by the fabric to determine the output


Routeword
queue. This routeword is not passed outside the unstriper.



A significant portion of this routeword is blown away



in the fabrics.


Freeze
Having logic maintain its values during lock-down cycles.


Lock-down
Period of time where the fabric effectively stops performing



any work to compensate for clock drift. If the backplane



synchronization logic determines that a fabric is 8 clock



cycles fast, the fabric will lock down for 8 clocks.


Queue
A queue resynch is a series of steps executed to ensure that


Resynch
the logical state of all fabric queues for all ports is



identical at one logical point in time. Queue resynch is not



tied to backplane resynch (including lock-down) in any



fashion, except that a lock-down can occur during a



queue resynch.


SIB
Striped input bus. A largely obsolete term used to describe



the output bus from the striper and input bus to the



aggregator.


SOB
One of two meanings. The first is striped output bus, which



is the output bus of the fabric and the input bus of the



agg. See also SIB.


Sync
Depends heavily on context. Related terms are queue



resynch, lock-down, freeze, and backplane sync.


Wacking
The implicit bit steering which occurs in the OC192 ingress



stage since data is bit interleaved among stripers.



This bit steering is reversed by the aggregators.









Although the invention has been described in detail in the foregoing embodiments for the purpose of illustration, it is to be understood that such detail is solely for that purpose and that variations can be made therein by those skilled in the art without departing from the spirit and scope of the invention except as it may be described by the following claims.

## Claims

1. A switch comprising:
a port card for receiving packets from and sending packets to a network; and
a plurality of fabrics connected to the port card for switching the packets, each fabric having memory controllers which perform logical functions and in which portions of the packets are stored, each fabric having stages for switching the portions of the packets, each fabric having a mechanism for propagated lockdown of each stage wherein each stage is idle a correct number of logical cycles and each memory controller performs a same logical function at a corresponding same logical cycle for each fabric, the stages are arranged so that if any given stage is idle at a given logical cycle, a following stage to the given stage is idle a following logical cycle to the given logical cycle, the stages form a pipeline, and each stage in each logical cycle has an output which is a count based on a number of packets processed by the memory controller in the logical cycle, the lockdown mechanism includes a buffer mechanism in which the count of the stage is stored when the stages are idle during the logical cycle, the lockdown mechanism keeps track at each logical cycle if each stage is idle, and stores the count of the stage that is idle in the buffer mechanism if the following stage to the stage is not idle, maintains each count stored in the buffer mechanism when the stage and the following stage are idle for the logical cycle, and releases an earliest count stored in the buffer mechanism when the stage is not idle for the logical cycle.

2. A switch as described in claim 1 including additional fabrics, and wherein the memory controller includes registers without having a feedback path to maintain the logical synchronization of the fabrics.

3. A switch as described in claim 2 wherein the fabric includes an aggregator connected to the memory controllers which receives portions of packets from the port card and provides them to the memory controllers, and a separator connected to the memory controllers which sends portions of packets from the memory controllers to the port card.

4. A switch as described in claim 3 wherein the port card includes a striper which receives packets from the network and sends portions of packets to the aggregator, and a striper which receives portions of packets from the separator and sends packets to the network.

5. A method for synchronizing between switch fabrics comprising the steps of:
introducing idles a correct number of cycles in each stage of memory controllers in fabrics of a switch to maintain the fabrics in logical synchronization by placing an idle in a predetermined stage at a predetermined logical cycle, and propagating the idle to a following stage to the predetermined stage at a following logical cycle to the predetermined logical cycle;
performing with each memory controller in the fabrics a same logical function at a corresponding same logical cycle by producing an output which is a count based on a number of packets processed by the memory controller in the predetermined logical cycle; and
placing in a buffer mechanism of a lockdown mechanism the count by storing the count of the stage in the buffer mechanism if the following stage is not idle, maintaining each count stored in the buffer mechanism when the stage and the following stage are idle for the logical cycle, and releasing an earliest count stored in the buffer mechanism when the stage is not idle for the logical cycle.

6. A method as described in claim 5 including before the introducing step, there are the steps of receiving portions of packets from the port card at an aggregator of the fabrics, and providing the portions of packets from the aggregator to the memory controllers, and after the producing step, there is the step of sending portions of packets from the memory controllers to the port card with a separator of the fabric.

7. A method as described in claim 6 including before the receiving step, there is the step of receiving packets from the network by a striper, which sends portions of packets to the aggregator, and the sending step includes the step of sending the portions of packets from the separator to an unstriper of the port card.

8. A switch comprising:
a port card for receiving packets from and sending packets to a network; and
a plurality of fabrics connected to the port card for switching portions of a packet as stripes, each fabric having memory controllers which perform logical functions and in which portions of the packet are stored, each fabric having stages for switching the portions of the packet, each fabric having a mechanism for propagated lockdown of each stage wherein each stage is idle a correct number of logical cycles and each memory controller performs a same logical function at a corresponding same logical cycle for each fabric on the portions of the packet stored in each fabric, the stages are arranged so that if any given stage is idle at a given logical cycle, a following stage to the given stage is idle a following logical cycle to the given logical cycle, the stages form a pipeline, and each stage in each logical cycle has an output which is a count based on a number of packets processed by the memory controller in the logical cycle, the lockdown mechanism includes a buffer mechanism in which the count of the stage is stored when the stages are idle during the logical cycle.

9. A switch is described in claim 8 wherein the lockdown mechanism keeps track at each logical cycle if each stage is idle, and stores the count of the stage that is idle in the buffer mechanism if the following stage to the stage is not idle, maintains each count stored in the buffer mechanism when the stage and the following stage are idle for the logical cycle, and releases an earliest count stored in the buffer mechanism when the stage is not idle for the logical cycle.

10. A method for synchronizing between fabrics of a switch comprising the steps of:
sending portions of a packet as stripes from a port card of the switch to each fabric of the fabrics;
introducing idles a correct number of cycles in each stage of memory controllers in the fabrics of a switch to maintain the fabrics in logical synchronization including the steps of placing an idle in a predetermined stage at a predetermined logical cycle, and propagating the idle to a following stage to the predetermined stage at a following logical cycle to the predetermined logical cycle; and
performing with each memory controller in the fabrics a same logical function at a corresponding same logical cycle on the portions of the packet in each fabric, including the step of producing an output which is a count based on a number of packets processed by the memory controller in the predetermined logical cycle and placing in a buffer mechanism of a lockdown mechanism the count.

11. A method as described in claim 10 wherein the placing step includes the step of storing the count of the stage in the buffer mechanism if the following stage is not idle, maintaining each count stored in the buffer mechanism when the stage and the following stage are idle for the logical cycle, and releasing an earliest count stored in the buffer mechanism when the stage is not idle for the logical cycle.