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[Congressional Bills 111th Congress]
[From the U.S. Government Publishing Office]
[S. Res. 623 Introduced in Senate (IS)]

111th CONGRESS
  2d Session
S. RES. 623

   Commending the encouragement of interest in science, technology, 
  engineering, and mathematics by the entertainment industry, and for 
                            other purposes.

_______________________________________________________________________

                   IN THE SENATE OF THE UNITED STATES

                           September 15, 2010

Mr. Kaufman (for himself, Mrs. Feinstein, and Mrs. Boxer) submitted the 
following resolution; which was referred to the Committee on Commerce, 
                      Science, and Transportation

_______________________________________________________________________

                               RESOLUTION

 
   Commending the encouragement of interest in science, technology, 
  engineering, and mathematics by the entertainment industry, and for 
                            other purposes.

Whereas science, technology, engineering, and mathematics (referred to in this 
        preamble as ``STEM'') are vital fields of increasing importance in 
        driving the economic engine of the United States;
Whereas STEM-educated graduates have and will continue to play critical roles in 
        helping to develop clean energy technologies, to find life-saving cures 
        for diseases, to solve security challenges, and to discover new 
        solutions for deteriorating transportation and infrastructure;
Whereas through 2018, STEM occupations are projected to provide 2,800,000 job 
        openings;
Whereas over 90 percent of STEM occupations require at least some postsecondary 
        education;
Whereas students across the country, especially young women and underrepresented 
        minorities, need greater understanding and appreciation of STEM careers, 
        and access to quality STEM opportunities;
Whereas the entertainment industry of the United States, comprised of movies, 
        television, theater, radio, DVDs, video games, as well as other video 
        and audio recordings and means of communications, has an extraordinary 
        ability to reach the people of the United States, especially young 
        people;
Whereas the entertainment industry has begun to make significant investments in 
        support of STEM education; and
Whereas, for example, the Entertainment Industries Council has developed the 
        Ready on the S.E.T. and . . . Action! initiative to elevate the 
        importance of science, engineering, and technology in national 
        entertainment and news productions by connecting STEM experts, 
        companies, and organizations with the entertainment industry in order to 
        disseminate accurate information about STEM professionals and careers, 
        and producing the first-ever S.E.T. Awards Show this year to award 
        accurate and impactful portrayals of STEM in movies, television series, 
        radio and television news programs, and print and online journalism: 
        Now, therefore, be it
    Resolved, That the Senate--
            (1) commends the effective use of the substantial influence 
        and resources of the entertainment industry of the United 
        States, by those members of the entertainment industry, such as 
        the Entertainment Industries Council, who are working to 
        encourage interest in the fields of science, technology, 
        engineering, and mathematics; and
            (2) urges the entertainment industry to continue to use the 
        creative talent, skills, and audience-reach at its disposal to 
        communicate the importance of science, technology, engineering, 
        and mathematics.
                                 <all>
```