|        |
|--------|
|        |  |  |  |  |  |  |  |
|   |        ELECTRONIC ARTS REPORTS |  |
|   |
|   |
|   |
|   |        Q1 FY14 FINANCIAL RESULTS |

|         |                                                                                                                                                  |
|---------|--------------------------------------------------------------------------------------------------------------------------------------------------|
| • | EA was the #1 publisher in Western retail markets in calendar year 2013, and the #1 global publisher in the iOS game market in the June quarter. |

|         |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            |
|---------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| • | EA received 116 E3 awards from over 220 industry nominations, including 8 out of 15 awards from the official E3 Game Critics.  Battlefield 4™ won a total of 21 awards at E3, including GameSpot’s Best of E3 award, Need for Speed™ Rivals was named Best Racing Game, and NHL® 14 took the honors for Best Sports Game.  Titanfall™ from Respawn Entertainment won six major awards, including Best of Show, Best Original Game, Best Console Game, Best PC Game, Best Action Game and Best Online Multiplayer. |

|         |                                                                                                                 |
|---------|-----------------------------------------------------------------------------------------------------------------|
| • | The Simpsons™: Tapped Out recorded its highest revenue quarter* in Q1 since launching in August 2012. |

|         |                                                                                                                                              |
|---------|----------------------------------------------------------------------------------------------------------------------------------------------|
| • | EA’s mobile and handheld digital revenue generated $103 million* in the quarter, a 30% year-over-year increase in digital net revenue. |

|         |                                                                                                                                                                              |
|---------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| • | Real Racing™ 3, the #1 racing title on iOS, has generated more than 45 million downloads, and has averaged over 2 million daily active users since launching in March. |

|         |                                                                                                       |
|---------|-------------------------------------------------------------------------------------------------------|
| • | The Battlefield 3™ Premium community continues to grow with over 4 million members to date. |

|         |                                                                                                                      |
|---------|----------------------------------------------------------------------------------------------------------------------|
| • | FIFA 13 digital net revenue topped $70 million* in the quarter, a 92% increase versus FIFA 12 in Q1 FY 2013. |

|         |                                                                                                                                                                                            |
|---------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| • | FIFA Online 3 digital net revenue in grew 88%* in the first quarter compared FIFA Online 2 in the prior year, and was the #1 online sports game in Korea based on revenue and traffic. |

----

|         |                                                                                                                                                                 |
|---------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------|
| • | EA signs publishing agreement with TenCent for FIFA Online 3 in China, with details to be announced in an upcoming joint press release from EA and TenCent. |

|         |                                                                                                                                          |
|---------|------------------------------------------------------------------------------------------------------------------------------------------|
| • | EA’s Origin™ platform for downloading digital games has registered over 50 million users, including 22 million mobile users. |

|         |                                                                                           |
|---------|-------------------------------------------------------------------------------------------|
| • | Trailing twelve-month non-GAAP digital net revenue was up 28% to a record $1.72 billion*. |

|                                                                                              |
|----------------------------------------------------------------------------------------------|
|                                                                                              |  |  |  |  |  |  |
| (in millions of $, except per share amounts)                                                 | QuarterEnded6/30/13 | QuarterEnded6/30/12 |
| GAAP Digital Net Revenue                                                                     | $ | 482 |  | $ | 342 |  |
| GAAP Publishing Packaged Goods and Other Net Revenue                                         | 452 |  | 592 |  |
| GAAP Distribution Packaged Goods Net Revenue                                                 | 15 |  | 21 |  |
|            GAAP Total Net Revenue     | $ | 949 |  | $ | 955 |  |
|                                                                                         |   |   |
| Non-GAAP Digital Net Revenue                                                                 | $ | 378 |  | $ | 324 |  |
| Non-GAAP Publishing Packaged Goods and Other Net Revenue                                     | 102 |  | 146 |  |
| Non-GAAP Distribution Packaged Goods Net Revenue                                             | 15 |  | 21 |  |
|            Non-GAAP Total Net Revenue | $ | 495 |  | $ | 491 |  |
|                                                                                         |   |   |
| GAAP Net Income                                                                              | $ | 222 |  | $ | 201 |  |
| Non-GAAP Net Loss                                                                            | (121 | ) | (130 | ) |
| GAAP Diluted Earnings Per Share                                                              | 0.71 |  | 0.63 |  |
| Non-GAAP Diluted Loss Per Share                                                              | (0.40 | ) | (0.41 | ) |
|                                                                                         |   |   |
| Cash Used in Operations                                                                      | $ | (248 | ) | $ | (244 | ) |

|                             |
|-----------------------------|
|                             |  |  |  |  |  |  |
| (in millions of $)          | TTMEnded6/30/13 | TTMEnded6/30/12 |
| GAAP Net Revenue            | $ | 3,791 |  | $ | 4,099 |  |
| GAAP Net Income             | 119 |  | 56 |  |
| Non-GAAP Net Revenue        | 3,797 |  | 4,153 |  |
| Non-GAAP Net Income         | 273 |  | 277 |  |
|                        |   |   |
| Cash Provided by Operations | $ | 320 |  | $ | 307 |  |

----

|         |                                                                 |
|---------|-----------------------------------------------------------------|
| • | GAAP net revenue is expected to be approximately $3.50 billion. |

|         |                                                                     |
|---------|---------------------------------------------------------------------|
| • | Non-GAAP net revenue is expected to be approximately $4.00 billion. |

|         |                                                                      |
|---------|----------------------------------------------------------------------|
| • | GAAP diluted loss per share is expected to be approximately ($0.98). |

|         |                                                                            |
|---------|----------------------------------------------------------------------------|
| • | Non-GAAP diluted earnings per share is expected to be approximately $1.20. |

|         |                                                                                                                                                                         |
|---------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| • | The Company estimates a share count of 315 million for purposes of calculating fiscal year 2014 diluted earnings per share, and 308 million for diluted loss per share. |

|         |                                                                                  |
|---------|----------------------------------------------------------------------------------|
| • | Expected non-GAAP net income excludes the following from expected GAAP net loss: |

|         |                                                                                                                                                                                |
|---------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| ◦ | Non-GAAP net revenue is expected to be approximately $500 million higher than GAAP net revenue due to the impact of the change in deferred net revenue (online-enabled games); |

|         |                                                         |
|---------|---------------------------------------------------------|
| ◦ | Approximately $150 million of stock-based compensation; |

|         |                                                            |
|---------|------------------------------------------------------------|
| ◦ | Approximately $82 million of acquisition-related expenses; |

|         |                                                    |
|---------|----------------------------------------------------|
| ◦ | Approximately $4 million of restructuring charges; |

|         |                                                                       |
|---------|-----------------------------------------------------------------------|
| ◦ | Approximately $20 million from the amortization of debt discount; and |

|         |                                                                                                |
|---------|------------------------------------------------------------------------------------------------|
| ◦ | Non-GAAP tax expense is expected to be approximately $76 million higher than GAAP tax expense. |

|         |                                                                |
|---------|----------------------------------------------------------------|
| • | GAAP net revenue is expected to be approximately $625 million. |

|         |                                                                    |
|---------|--------------------------------------------------------------------|
| • | Non-GAAP net revenue is expected to be approximately $975 million. |

|         |                                                                      |
|---------|----------------------------------------------------------------------|
| • | GAAP diluted loss per share is expected to be approximately ($1.22). |

|         |                                                                            |
|---------|----------------------------------------------------------------------------|
| • | Non-GAAP diluted earnings per share is expected to be approximately $0.12. |

|         |                                                                                                                                                                                        |
|---------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| • | The Company estimates a share count of 316 million for purposes of calculating second quarter fiscal year 2014 diluted earnings per share, and 308 million for diluted loss per share. |

|         |                                                                                  |
|---------|----------------------------------------------------------------------------------|
| • | Expected non-GAAP net loss excludes the following from expected GAAP net income: |

|         |                                                                                                                                                                                |
|---------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| ◦ | Non-GAAP net revenue is expected to be approximately $350 million higher than GAAP net revenue due to the impact of the change in deferred net revenue (online-enabled games); |

|         |                                                        |
|---------|--------------------------------------------------------|
| ◦ | Approximately $40 million of stock-based compensation; |

|         |                                                            |
|---------|------------------------------------------------------------|
| ◦ | Approximately $20 million of acquisition-related expenses; |

|         |                                                    |
|---------|----------------------------------------------------|
| ◦ | Approximately $1 million of restructuring charges; |

|         |                                                                      |
|---------|----------------------------------------------------------------------|
| ◦ | Approximately $5 million from the amortization of debt discount; and |

|         |                                                                                 |
|---------|---------------------------------------------------------------------------------|
| ◦ | Non-GAAP tax expense is expected to be $3 million higher than GAAP tax expense. |

----

|         |                                   |
|---------|-----------------------------------|
| ▪ | Acquisition-related expenses  |

|         |                               |
|---------|-------------------------------|
| ▪ | Amortization of debt discount |

|         |                                           |
|---------|-------------------------------------------|
| ▪ | Certain non-recurring litigation expenses |

|         |                                                       |
|---------|-------------------------------------------------------|
| ▪ | Change in deferred net revenue (online-enabled games) |

|         |                                      |
|---------|--------------------------------------|
| ▪ | Loss (gain) on strategic investments |

|         |                       |
|---------|-----------------------|
| ▪ | Restructuring charges |

|         |                          |
|---------|--------------------------|
| ▪ | Stock-based compensation |

|         |                        |
|---------|------------------------|
| ▪ | Income tax adjustments |

----

----

----

----

|                                    |
|------------------------------------|
|                                    |  |
| Rob Sison                          | Jeff Brown |
| Vice President, Investor Relations | Senior Vice President, Corporate Communications |
| 650-628-7787                       | 650-628-7922 |
| rsison@ea.com                      | jbrown@ea.com |

----

|                                                           |
|-----------------------------------------------------------|
|                                                           |  |  |  |  |  |  |  |
| ELECTRONIC ARTS INC. AND SUBSIDIARIES                     |
| Unaudited Condensed Consolidated Statements of Operations |
| (in millions, except per share data)                      |
|                                                      |   |   |   |
|                                                      | Three Months EndedJune 30, |
|                                                      | 2013 |   | 2012 |
| Net revenue                                               |   |   |   |
| Product                                                   | $ | 543 |  |   | $ | 702 |  |
| Service and other                                         | 406 |  |   | 253 |  |
| Total net revenue                                         | 949 |  |   | 955 |  |
| Cost of revenue                                           |   |   |   |
| Product                                                   | 130 |  |   | 132 |  |
| Service and other                                         | 64 |  |   | 73 |  |
| Total cost of revenue                                     | 194 |  |   | 205 |  |
| Gross profit                                              | 755 |  |   | 750 |  |
| Operating expenses:                                       |   |   |   |
| Marketing and sales                                       | 147 |  |   | 151 |  |
| General and administrative                                | 85 |  |   | 88 |  |
| Research and development                                  | 278 |  |   | 282 |  |
| Acquisition-related contingent consideration              | 7 |  |   | (20 | ) |
| Amortization of intangibles                               | 4 |  |   | 7 |  |
| Restructuring and other                                   | 1 |  |   | 27 |  |
| Total operating expenses                                  | 522 |  |   | 535 |  |
| Operating income                                          | 233 |  |   | 215 |  |
| Interest and other income (expense), net                  | (5 | ) |   | (5 | ) |
| Income before provision for income taxes                  | 228 |  |   | 210 |  |
| Provision for income taxes                                | 6 |  |   | 9 |  |
| Net income                                                | $ | 222 |  |   | $ | 201 |  |
| Earnings per share                                        |   |   |   |
| Basic                                                     | $ | 0.73 |  |   | $ | 0.63 |  |
| Diluted                                                   | $ | 0.71 |  |   | $ | 0.63 |  |
| Number of shares used in computation                      |   |   |   |
| Basic                                                     | 304 |  |   | 317 |  |
| Diluted                                                   | 312 |  |   | 320 |  |

|                                                       |
|-------------------------------------------------------|
|                                                       |  |  |  |  |  |  |  |
|                                                  | Three Months EndedJune 30, |
|                                                  | 2013 |   | 2012 |
| Net income                                            | $ | 222 |  |   | $ | 201 |  |
| Acquisition-related expenses                          | 26 |  |   | 2 |  |
| Amortization of debt discount                         | 5 |  |   | 5 |  |
| Change in deferred net revenue (online-enabled games) | (454 | ) |   | (464 | ) |
| Restructuring and other                               | 1 |  |   | 27 |  |
| Stock-based compensation                              | 33 |  |   | 39 |  |
| Income tax adjustments                                | 46 |  |   | 60 |  |
| Non-GAAP net loss                                     | $ | (121 | ) |   | $ | (130 | ) |
| Non-GAAP loss per share                               |   |   |   |
| Basic and diluted                                     | $ | (0.40 | ) |   | $ | (0.41 | ) |
| Number of shares used in Non-GAAP computation         |   |   |   |
| Basic and diluted                                     | 304 |  |   | 317 |  |

----

|                                                               |
|---------------------------------------------------------------|
|                                                               |  |  |  |  |  |  |  |
| ELECTRONIC ARTS INC. AND SUBSIDIARIES                         |
| Unaudited Condensed Consolidated Balance Sheets               |
| (in millions)                                                 |
|                                                          |   |   |   |
|                                                          | June 30, 2013 |   | March 31,2013 (a) |
| ASSETS                                                        |   |   |   |
| Current assets:                                               |   |   |   |
| Cash and cash equivalents                                     | $ | 1,056 |  |   | $ | 1,292 |  |
| Short-term investments                                        | 355 |  |   | 388 |  |
| Receivables, net of allowances of $160 and $200, respectively | 120 |  |   | 312 |  |
| Inventories                                                   | 41 |  |   | 42 |  |
| Deferred income taxes, net                                    | 51 |  |   | 52 |  |
| Other current assets                                          | 261 |  |   | 239 |  |
| Total current assets                                          | 1,884 |  |   | 2,325 |  |
| Property and equipment, net                                   | 537 |  |   | 548 |  |
| Goodwill                                                      | 1,722 |  |   | 1,721 |  |
| Acquisition-related intangibles, net                          | 234 |  |   | 253 |  |
| Deferred income taxes, net                                    | 50 |  |   | 53 |  |
| Other assets                                                  | 178 |  |   | 170 |  |
| TOTAL ASSETS                                                  | $ | 4,605 |  |   | $ | 5,070 |  |
| LIABILITIES AND STOCKHOLDERS’ EQUITY                    |   |   |   |
| Current liabilities:                                          |   |   |   |
| Accounts payable                                              | $ | 48 |  |   | $ | 136 |  |
| Accrued and other current liabilities                         | 588 |  |   | 737 |  |
| Deferred net revenue (online-enabled games)                   | 590 |  |   | 1,044 |  |
| Total current liabilities                                     | 1,226 |  |   | 1,917 |  |
| 0.75% convertible senior notes due 2016, net                  | 564 |  |   | 559 |  |
| Income tax obligations                                        | 201 |  |   | 205 |  |
| Deferred income taxes, net                                    | 1 |  |   | 1 |  |
| Other liabilities                                             | 121 |  |   | 121 |  |
| Total liabilities                                             | 2,113 |  |   | 2,803 |  |
| Common stock                                                  | 3 |  |   | 3 |  |
| Paid-in capital                                               | 2,190 |  |   | 2,174 |  |
| Retained earnings                                             | 243 |  |   | 21 |  |
| Accumulated other comprehensive income                        | 56 |  |   | 69 |  |
| Total stockholders’ equity                              | 2,492 |  |   | 2,267 |  |
| TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY              | $ | 4,605 |  |   | $ | 5,070 |  |

----

|                                                                               |
|-------------------------------------------------------------------------------|
|                                                                               |  |  |  |  |  |  |  |
| ELECTRONIC ARTS INC. AND SUBSIDIARIES                                         |
| Unaudited Condensed Consolidated Statements of Cash Flows                     |
| (in millions)                                                                 |
|                                                                          |   |   |   |
|                                                                          | Three Months EndedJune 30, |
|                                                                          | 2013 |   | 2012 |
| OPERATING ACTIVITIES                                                          |   |   |   |
| Net income                                                                    | $ | 222 |  |   | $ | 201 |  |
| Adjustments to reconcile net income to net cash used in operating activities: |   |   |   |
| Acquisition-related contingent consideration                                  | 7 |  |   | (20 | ) |
| Depreciation, amortization and accretion, net                                 | 56 |  |   | 56 |  |
| Non-cash restructuring charges                                                | — |  |   | 7 |  |
| Stock-based compensation                                                      | 33 |  |   | 39 |  |
| Change in assets and liabilities:                                             |   |   |   |
| Receivables, net                                                              | 192 |  |   | 254 |  |
| Inventories                                                                   | 1 |  |   | (2 | ) |
| Other assets                                                                  | (30 | ) |   | (29 | ) |
| Accounts payable                                                              | (82 | ) |   | (157 | ) |
| Accrued and other liabilities                                                 | (195 | ) |   | (119 | ) |
| Deferred income taxes, net                                                    | 2 |  |   | (10 | ) |
| Deferred net revenue (online-enabled games)                                   | (454 | ) |   | (464 | ) |
| Net cash used in operating activities                                         | (248 | ) |   | (244 | ) |
| INVESTING ACTIVITIES                                                          |   |   |   |
| Capital expenditures                                                          | (29 | ) |   | (31 | ) |
| Proceeds from maturities and sales of short-term investments                  | 133 |  |   | 128 |  |
| Purchase of short-term investments                                            | (101 | ) |   | (137 | ) |
| Acquisition of subsidiaries, net of cash acquired                             | (5 | ) |   | — |  |
| Net cash used in investing activities                                         | (2 | ) |   | (40 | ) |
| FINANCING ACTIVITIES                                                          |   |   |   |
| Proceeds from issuance of common stock                                        | 22 |  |   | — |  |
| Repurchase and retirement of common stock                                     | — |  |   | (71 | ) |
| Acquisition-related contingent consideration payment                          | (1 | ) |   | (1 | ) |
| Net cash provided by (used in) financing activities                           | 21 |  |   | (72 | ) |
| Effect of foreign exchange on cash and cash equivalents                       | (7 | ) |   | (18 | ) |
| Decrease in cash and cash equivalents                                         | (236 | ) |   | (374 | ) |
| Beginning cash and cash equivalents                                           | 1,292 |  |   | 1,293 |  |
| Ending cash and cash equivalents                                              | $ | 1,056 |  |   | $ | 919 |  |

----

|                                                                     |
|---------------------------------------------------------------------|
|                                                                     |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
| ELECTRONIC ARTS INC. AND SUBSIDIARIES                               |
| Unaudited Supplemental Financial Information and Business Metrics   |
| (in millions, except per share data)                                |
|                                                                |   |   |   |   |   |   |   |   |   |   |   |
|                                                                | Q1 |   | Q2 |   | Q3 |   | Q4 |   | Q1 |   | YOY % |
|                                                                |  FY13 |   |  FY13 |  |   |  FY13 |   |  FY13 |   |  FY14 |   | Change |
| QUARTERLY RECONCILIATION OF RESULTS                                 |   |   |   |   |   |   |   |   |   |   |   |
| Net Revenue                                                         |   |   |   |   |   |   |   |   |   |   |   |
| GAAP net revenue                                                    | $ | 955 |  |   | $ | 711 |  |   | $ | 922 |  |   | $ | 1,209 |  |   | $ | 949 |  |   | (1 | %) |
| Change in deferred net revenue (online-enabled games)               | (464 | ) |   | 369 |  |   | 260 |  |   | (169 | ) |   | (454 | ) |   |   |
| Non-GAAP net revenue                                                | $ | 491 |  |   | $ | 1,080 |  |   | $ | 1,182 |  |   | $ | 1,040 |  |   | $ | 495 |  |   | 1 | % |
| Gross Profit                                                        |   |   |   |   |   |   |   |   |   |   |   |
| GAAP gross profit                                                   | $ | 750 |  |   | $ | 266 |  |   | $ | 493 |  |   | $ | 900 |  |   | $ | 755 |  |   | 1 | % |
| Acquisition-related expenses                                        | 15 |  |   | 14 |  |   | 23 |  |   | 41 |  |   | 15 |  |   |   |
| Change in deferred net revenue (online-enabled games)               | (464 | ) |   | 369 |  |   | 260 |  |   | (169 | ) |   | (454 | ) |   |   |
| Stock-based compensation                                            | 1 |  |   | — |  |   | — |  |   | 1 |  |   | — |  |   |   |
| Non-GAAP gross profit                                               | $ | 302 |  |   | $ | 649 |  |   | $ | 776 |  |   | $ | 773 |  |   | $ | 316 |  |   | 5 | % |
| GAAP gross profit % (as a % of GAAP net revenue)                    | 79% |  |   | 37% |  |   | 53% |  |   | 74% |  |   | 80% |  |   |   |
| Non-GAAP gross profit % (as a % of non-GAAP net revenue)            | 62% |  |   | 60% |  |   | 66% |  |   | 74% |  |   | 64% |  |   |   |
| Operating Income (Loss)                                             |   |   |   |   |   |   |   |   |   |   |   |
| GAAP operating income (loss)                                        | $ | 215 |  |   | $ | (364 | ) |   | $ | (39 | ) |   | $ | 309 |  |   | $ | 233 |  |   | 8 | % |
| Acquisition-related expenses                                        | 2 |  |   | 21 |  |   | (15 | ) |   | 51 |  |   | 26 |  |   |   |
| Change in deferred net revenue (online-enabled games)               | (464 | ) |   | 369 |  |   | 260 |  |   | (169 | ) |   | (454 | ) |   |   |
| Restructuring and other                                             | 27 |  |   | (2 | ) |   | 2 |  |   | — |  |   | 1 |  |   |   |
| Stock-based compensation                                            | 39 |  |   | 44 |  |   | 39 |  |   | 42 |  |   | 33 |  |   |   |
| Non-GAAP operating income (loss)                                    | $ | (181 | ) |   | $ | 68 |  |   | $ | 247 |  |   | $ | 233 |  |   | $ | (161 | ) |   | 11 | % |
| GAAP operating income (loss) % (as a % of GAAP net revenue)         | 23% |  |   | (51%) |  |   | (4%) |  |   | 26% |  |   | 25% |  |   |   |
| Non-GAAP operating income (loss) % (as a % of non-GAAP net revenue) | (37%) |  |   | 6% |  |   | 21% |  |   | 22% |  |   | (33%) |  |   |   |
| Net Income (Loss)                                                   |   |   |   |   |   |   |   |   |   |   |   |
| GAAP net income (loss)                                              | $ | 201 |  |   | $ | (381 | ) |   | $ | (45 | ) |   | $ | 323 |  |   | $ | 222 |  |   | 10 | % |
| Acquisition-related expenses                                        | 2 |  |   | 21 |  |   | (15 | ) |   | 51 |  |   | 26 |  |   |   |
| Amortization of debt discount                                       | 5 |  |   | 5 |  |   | 5 |  |   | 5 |  |   | 5 |  |   |   |
| Change in deferred net revenue (online-enabled games)               | (464 | ) |   | 369 |  |   | 260 |  |   | (169 | ) |   | (454 | ) |   |   |
| Gain on strategic investments                                       | — |  |   | — |  |   | (14 | ) |   | (25 | ) |   | — |  |   |   |
| Restructuring and other                                             | 27 |  |   | (2 | ) |   | 2 |  |   | — |  |   | 1 |  |   |   |
| Stock-based compensation                                            | 39 |  |   | 44 |  |   | 39 |  |   | 42 |  |   | 33 |  |   |   |
| Income tax adjustments                                              | 60 |  |   | (7 | ) |   | (56 | ) |   | (58 | ) |   | 46 |  |   |   |
| Non-GAAP net income (loss)                                          | $ | (130 | ) |   | $ | 49 |  |   | $ | 176 |  |   | $ | 169 |  |   | $ | (121 | ) |   | 7 | % |
| GAAP net income (loss) % (as a % of GAAP net revenue)               | 21% |  |   | (54%) |  |   | (5%) |  |   | 27% |  |   | 23% |  |   |   |
| Non-GAAP net income (loss) % (as a % of non-GAAP net revenue)       | (26%) |  |   | 5% |  |   | 15% |  |   | 16% |  |   | (24%) |  |   |   |
| Diluted Earnings (Loss) Per Share                                   |   |   |   |   |   |   |   |   |   |   |   |
| GAAP earnings (loss) per share                                      | $ | 0.63 |  |   | $ | (1.21 | ) |   | $ | (0.15 | ) |   | $ | 1.05 |  |   | $ | 0.71 |  |   | 13 | % |
| Non-GAAP earnings (loss) per share                                  | $ | (0.41 | ) |   | $ | 0.15 |  |   | $ | 0.57 |  |   | $ | 0.55 |  |   | $ | (0.40 | ) |   | 2 | % |
|                                                                |   |   |   |   |   |   |   |   |   |   |   |
| Number of diluted shares used in computation                        |   |   |   |   |   |   |   |   |   |   |   |
| GAAP                                                                | 320 |  |   | 316 |  |   | 304 |  |   | 307 |  |   | 312 |  |   |   |
| Non-GAAP                                                            | 317 |  |   | 318 |  |   | 308 |  |   | 307 |  |   | 304 |  |   |   |

----

|                                                                   |
|-------------------------------------------------------------------|
|                                                                   |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
| ELECTRONIC ARTS INC. AND SUBSIDIARIES                             |
| Unaudited Supplemental Financial Information and Business Metrics |
| (in millions, except per share data)                              |
|                                                              |   |   |   |   |   |   |   |   |   |   |   |   |
|                                                              |   | Q1 |   | Q2 |   | Q3 |   | Q4 |   | Q1 |   | YOY % |
|                                                              |   |  FY13 |   |  FY13 |   |  FY13 |   | FY13 |   | FY14 |   | Change |
| QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP           |   |   |   |   |   |   |   |   |   |   |   |   |
| Geography Net Revenue                                             |   |   |   |   |   |   |   |   |   |   |   |   |
| North America                                                     |   | 450 |  |   | 329 |  |   | 409 |  |   | 513 |  |   | 395 |  |   | (12 | %) |
| International                                                     |   | 505 |  |   | 382 |  |   | 513 |  |   | 696 |  |   | 554 |  |   | 10 | % |
| Total GAAP Net Revenue                                            |   | 955 |  |   | 711 |  |   | 922 |  |   | 1,209 |  |   | 949 |  |   | (1 | %) |
| North America                                                     |   | (265 | ) |   | 179 |  |   | 80 |  |   | (76 | ) |   | (190 | ) |   |   |
| International                                                     |   | (199 | ) |   | 190 |  |   | 180 |  |   | (93 | ) |   | (264 | ) |   |   |
| Change In Deferred Net Revenue (Online-Enabled Games)             |   | (464 | ) |   | 369 |  |   | 260 |  |   | (169 | ) |   | (454 | ) |   |   |
| North America                                                     |   | 185 |  |   | 508 |  |   | 489 |  |   | 437 |  |   | 205 |  |   | 11 | % |
| International                                                     |   | 306 |  |   | 572 |  |   | 693 |  |   | 603 |  |   | 290 |  |   | (5 | %) |
| Total Non-GAAP Net Revenue                                        |   | 491 |  |   | 1,080 |  |   | 1,182 |  |   | 1,040 |  |   | 495 |  |   | 1 | % |
| North America                                                     |   | 47% |  |   | 46% |  |   | 44% |  |   | 42% |  |   | 42% |  |   |   |
| International                                                     |   | 53% |  |   | 54% |  |   | 56% |  |   | 58% |  |   | 58% |  |   |   |
| Total GAAP Net Revenue %                                          |   | 100% |  |   | 100% |  |   | 100% |  |   | 100% |  |   | 100% |  |   |   |
| North America                                                     |   | 38% |  |   | 47% |  |   | 41% |  |   | 42% |  |   | 41% |  |   |   |
| International                                                     |   | 62% |  |   | 53% |  |   | 59% |  |   | 58% |  |   | 59% |  |   |   |
| Total Non-GAAP Net Revenue %                                      |   | 100% |  |   | 100% |  |   | 100% |  |   | 100% |  |   | 100% |  |   |   |
|                                                              |   |   |   |   |   |   |   |   |   |   |   |   |
| Net Revenue Composition                                           |   |   |   |   |   |   |   |   |   |   |   |   |
| Publishing and Other                                              |   | 592 |  |   | 365 |  |   | 568 |  |   | 730 |  |   | 452 |  |   | (24 | %) |
| Wireless, Internet-derived, and Advertising (Digital)             |   | 342 |  |   | 324 |  |   | 321 |  |   | 453 |  |   | 482 |  |   | 41 | % |
| Distribution                                                      |   | 21 |  |   | 22 |  |   | 33 |  |   | 26 |  |   | 15 |  |   | (29 | %) |
| Total GAAP Net Revenue                                            |   | 955 |  |   | 711 |  |   | 922 |  |   | 1,209 |  |   | 949 |  |   | (1 | %) |
| Publishing and Other                                              |   | (446 | ) |   | 379 |  |   | 174 |  |   | (334 | ) |   | (350 | ) |   |   |
| Wireless, Internet-derived, and Advertising (Digital)             |   | (18 | ) |   | (10 | ) |   | 86 |  |   | 165 |  |   | (104 | ) |   |   |
| Change In Deferred Net Revenue (Online-Enabled Games)             |   | (464 | ) |   | 369 |  |   | 260 |  |   | (169 | ) |   | (454 | ) |   |   |
| Publishing and Other                                              |   | 146 |  |   | 744 |  |   | 742 |  |   | 396 |  |   | 102 |  |   | (30 | %) |
| Wireless, Internet-derived, and Advertising (Digital)             |   | 324 |  |   | 314 |  |   | 407 |  |   | 618 |  |   | 378 |  |   | 17 | % |
| Distribution                                                      |   | 21 |  |   | 22 |  |   | 33 |  |   | 26 |  |   | 15 |  |   | (29 | %) |
| Total Non-GAAP Net Revenue                                        |   | 491 |  |   | 1,080 |  |   | 1,182 |  |   | 1,040 |  |   | 495 |  |   | 1 | % |
| Publishing and Other                                              |   | 62% |  |   | 51% |  |   | 62% |  |   | 60% |  |   | 48% |  |   |   |
| Wireless, Internet-derived, and Advertising (Digital)             |   | 36% |  |   | 46% |  |   | 35% |  |   | 38% |  |   | 51% |  |   |   |
| Distribution                                                      |   | 2% |  |   | 3% |  |   | 3% |  |   | 2% |  |   | 1% |  |   |   |
| Total GAAP Net Revenue %                                          |   | 100% |  |   | 100% |  |   | 100% |  |   | 100% |  |   | 100% |  |   |   |
| Publishing and Other                                              |   | 30% |  |   | 69% |  |   | 63% |  |   | 38% |  |   | 21% |  |   |   |
| Wireless, Internet-derived, and Advertising (Digital)             |   | 66% |  |   | 29% |  |   | 34% |  |   | 59% |  |   | 76% |  |   |   |
| Distribution                                                      |   | 4% |  |   | 2% |  |   | 3% |  |   | 3% |  |   | 3% |  |   |   |
| Total Non-GAAP Net Revenue %                                      |   | 100% |  |   | 100% |  |   | 100% |  |   | 100% |  |   | 100% |  |   |   |

----

|                                                                   |
|-------------------------------------------------------------------|
|                                                                   |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
| ELECTRONIC ARTS INC. AND SUBSIDIARIES                             |
| Unaudited Supplemental Financial Information and Business Metrics |
| (in millions, except per share data)                              |
|                                                              |   |   |   |   |   |   |   |   |   |   |   |   |
|                                                              |   | Q1 |   | Q2 |   | Q3 |   | Q4 |   | Q1 |   | YOY % |
|                                                              |   | FY13 |   |  FY13 |   | FY13 |   | FY13 |   | FY14 |   | Change |
| QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP           |   |   |   |   |   |   |   |   |   |   |   |   |
| Platform Net Revenue                                              |   |   |   |   |   |   |   |   |   |   |   |   |
| Xbox 360                                                          |   | 292 |  |   | 204 |  |   | 277 |  |   | 379 |  |   | 256 |  |   | (12 | %) |
| PLAYSTATION 3                                                     |   | 267 |  |   | 150 |  |   | 289 |  |   | 404 |  |   | 238 |  |   | (11 | %) |
| Wii                                                               |   | 8 |  |   | 17 |  |   | 20 |  |   | 5 |  |   | 3 |  |   | (63 | %) |
| PlayStation 2                                                     |   | 2 |  |   | 6 |  |   | 3 |  |   | 2 |  |   | 1 |  |   | (50 | %) |
| Total Consoles                                                    |   | 569 |  |   | 377 |  |   | 589 |  |   | 790 |  |   | 498 |  |   | (12 | %) |
| Mobile                                                            |   | 69 |  |   | 75 |  |   | 86 |  |   | 109 |  |   | 113 |  |   | 64 | % |
| PlayStation Handhelds                                             |   | 10 |  |   | 14 |  |   | 15 |  |   | 20 |  |   | 12 |  |   | 20 | % |
| Nintendo Handhelds                                                |   | 9 |  |   | 8 |  |   | 9 |  |   | 9 |  |   | 9 |  |   | - |  |
| Total Mobile and Handhelds                                        |   | 88 |  |   | 97 |  |   | 110 |  |   | 138 |  |   | 134 |  |   | 52 | % |
| PC                                                                |   | 276 |  |   | 214 |  |   | 186 |  |   | 252 |  |   | 298 |  |   | 8 | % |
| Other                                                             |   | 22 |  |   | 23 |  |   | 37 |  |   | 29 |  |   | 19 |  |   | (14 | %) |
| Total GAAP Net Revenue                                            |   | 955 |  |   | 711 |  |   | 922 |  |   | 1,209 |  |   | 949 |  |   | (1 | %) |
| Xbox 360                                                          |   | (186 | ) |   | 144 |  |   | 72 |  |   | (105 | ) |   | (148 | ) |   |   |
| PLAYSTATION 3                                                     |   | (183 | ) |   | 222 |  |   | 95 |  |   | (170 | ) |   | (159 | ) |   |   |
| Wii                                                               |   | (5 | ) |   | — |  |   | — |  |   | (1 | ) |   | — |  |   |   |
| PlayStation 2                                                     |   | (1 | ) |   | 1 |  |   | — |  |   | — |  |   | — |  |   |   |
| Mobile                                                            |   | 9 |  |   | 13 |  |   | 13 |  |   | (4 | ) |   | (9 | ) |   |   |
| PlayStation Handhelds                                             |   | (4 | ) |   | 7 |  |   | 11 |  |   | (13 | ) |   | (8 | ) |   |   |
| Nintendo Handhelds                                                |   | (4 | ) |   | (2 | ) |   | 13 |  |   | (3 | ) |   | (7 | ) |   |   |
| PC                                                                |   | (90 | ) |   | (16 | ) |   | 56 |  |   | 127 |  |   | (123 | ) |   |   |
| Change in Deferred Net Revenue (Online-Enabled Games)             |   | (464 | ) |   | 369 |  |   | 260 |  |   | (169 | ) |   | (454 | ) |   |   |
| Xbox 360                                                          |   | 106 |  |   | 348 |  |   | 349 |  |   | 274 |  |   | 108 |  |   | 2 | % |
| PLAYSTATION 3                                                     |   | 84 |  |   | 372 |  |   | 384 |  |   | 234 |  |   | 79 |  |   | (6 | %) |
| Wii                                                               |   | 3 |  |   | 17 |  |   | 20 |  |   | 4 |  |   | 3 |  |   | - |  |
| PlayStation 2                                                     |   | 1 |  |   | 7 |  |   | 3 |  |   | 2 |  |   | 1 |  |   | - |  |
| Total Consoles                                                    |   | 194 |  |   | 744 |  |   | 756 |  |   | 514 |  |   | 191 |  |   | (2 | %) |
| Mobile                                                            |   | 78 |  |   | 88 |  |   | 99 |  |   | 105 |  |   | 104 |  |   | 33 | % |
| PlayStation Handhelds                                             |   | 6 |  |   | 21 |  |   | 26 |  |   | 7 |  |   | 4 |  |   | (33 | %) |
| Nintendo Handhelds                                                |   | 5 |  |   | 6 |  |   | 22 |  |   | 6 |  |   | 2 |  |   | (60 | %) |
| Total Mobile and Handhelds                                        |   | 89 |  |   | 115 |  |   | 147 |  |   | 118 |  |   | 110 |  |   | 24 | % |
| PC                                                                |   | 186 |  |   | 198 |  |   | 242 |  |   | 379 |  |   | 175 |  |   | (6 | %) |
| Other                                                             |   | 22 |  |   | 23 |  |   | 37 |  |   | 29 |  |   | 19 |  |   | (14 | %) |
| Total Non-GAAP Net Revenue                                        |   | 491 |  |   | 1,080 |  |   | 1,182 |  |   | 1,040 |  |   | 495 |  |   | 1 | % |
| Xbox 360                                                          |   | 31% |  |   | 29% |  |   | 30% |  |   | 31% |  |   | 27% |  |   |   |
| PLAYSTATION 3                                                     |   | 28% |  |   | 21% |  |   | 32% |  |   | 34% |  |   | 25% |  |   |   |
| Wii                                                               |   | 1% |  |   | 2% |  |   | 2% |  |   | — |  |   | — |  |   |   |
| PlayStation 2                                                     |   | — |  |   | 1% |  |   | — |  |   | — |  |   | — |  |   |   |
| Total Consoles                                                    |   | 60% |  |   | 53% |  |   | 64% |  |   | 65% |  |   | 52% |  |   |   |
| Mobile                                                            |   | 7% |  |   | 11% |  |   | 9% |  |   | 9% |  |   | 12% |  |   |   |
| PlayStation Handhelds                                             |   | 1% |  |   | 2% |  |   | 2% |  |   | 2% |  |   | 1% |  |   |   |
| Nintendo Handhelds                                                |   | 1% |  |   | 1% |  |   | 1% |  |   | 1% |  |   | 1% |  |   |   |
| Total Mobile and Handhelds                                        |   | 9% |  |   | 14% |  |   | 12% |  |   | 12% |  |   | 14% |  |   |   |
| PC                                                                |   | 29% |  |   | 30% |  |   | 20% |  |   | 21% |  |   | 32% |  |   |   |
| Other                                                             |   | 2% |  |   | 3% |  |   | 4% |  |   | 2% |  |   | 2% |  |   |   |
| Total GAAP Net Revenue %                                          |   | 100% |  |   | 100% |  |   | 100% |  |   | 100% |  |   | 100% |  |   |   |
| Xbox 360                                                          |   | 22% |  |   | 32% |  |   | 30% |  |   | 26% |  |   | 22% |  |   |   |
| PLAYSTATION 3                                                     |   | 17% |  |   | 34% |  |   | 32% |  |   | 23% |  |   | 16% |  |   |   |
| Wii                                                               |   | 1% |  |   | 2% |  |   | 2% |  |   | — |  |   | 1% |  |   |   |
| PlayStation 2                                                     |   | — |  |   | 1% |  |   | — |  |   | — |  |   | — |  |   |   |
| Total Consoles                                                    |   | 40% |  |   | 69% |  |   | 64% |  |   | 49% |  |   | 39% |  |   |   |
| Mobile                                                            |   | 16% |  |   | 8% |  |   | 8% |  |   | 10% |  |   | 21% |  |   |   |
| PlayStation Handhelds                                             |   | 1% |  |   | 2% |  |   | 2% |  |   | 1% |  |   | 1% |  |   |   |
| Nintendo Handhelds                                                |   | 1% |  |   | 1% |  |   | 2% |  |   | 1% |  |   | — |  |   |   |
| Total Mobile and Handhelds                                        |   | 18% |  |   | 11% |  |   | 12% |  |   | 12% |  |   | 22% |  |   |   |
| PC                                                                |   | 38% |  |   | 18% |  |   | 21% |  |   | 36% |  |   | 35% |  |   |   |
| Other                                                             |   | 4% |  |   | 2% |  |   | 3% |  |   | 3% |  |   | 4% |  |   |   |
| Total Non-GAAP Net Revenue %                                      |   | 100% |  |   | 100% |  |   | 100% |  |   | 100% |  |   | 100% |  |   |   |

----

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|-------------------------------------------------------------------|
|                                                                   |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
| ELECTRONIC ARTS INC. AND SUBSIDIARIES                             |
| Unaudited Supplemental Financial Information and Business Metrics |
| (in millions, except per share data)                              |
|                                                              |   |   |   |   |   |   |   |   |   |   |   |
|                                                              | Q1 |   | Q2 |   | Q3 |   | Q4 |   | Q1 |   | YOY % |
|                                                              |  FY13 |   |  FY13 |   |  FY13 |   | FY13 |   | FY14 |   | Change |
| CASH FLOW DATA                                                    |   |   |   |   |   |   |   |   |   |   |   |
| Operating cash flow                                               | (244 | ) |   | (28 | ) |   | 363 |  |   | 233 |  |   | (248 | ) |   | (2 | %) |
| Operating cash flow - TTM                                         | 307 |  |   | 490 |  |   | 378 |  |   | 324 |  |   | 320 |  |   | 4 | % |
| Capital expenditures                                              | 31 |  |   | 25 |  |   | 25 |  |   | 25 |  |   | 29 |  |   | (6 | %) |
| Capital expenditures - TTM                                        | 171 |  |   | 144 |  |   | 125 |  |   | 106 |  |   | 104 |  |   | (39 | %) |
| BALANCE SHEET DATA                                                |   |   |   |   |   |   |   |   |   |   |   |
| Cash and cash equivalents                                         | 919 |  |   | 871 |  |   | 1,158 |  |   | 1,292 |  |   | 1,056 |  |   | 15 | % |
| Short-term investments                                            | 444 |  |   | 351 |  |   | 275 |  |   | 388 |  |   | 355 |  |   | (20 | %) |
| Marketable equity securities                                      | 76 |  |   | 93 |  |   | 59 |  |   | — |  |   | — |  |   | (100 | %) |
| Receivables, net                                                  | 111 |  |   | 643 |  |   | 382 |  |   | 312 |  |   | 120 |  |   | 8 | % |
| Inventories                                                       | 60 |  |   | 71 |  |   | 59 |  |   | 42 |  |   | 41 |  |   | (32 | %) |
| Deferred net revenue (online-enabled games)                       |   |   |   |   |   |   |   |   |   |   |   |
| End of the quarter                                                | 584 |  |   | 953 |  |   | 1,213 |  |   | 1,044 |  |   | 590 |  |   |   |
| Less: Beginning of the quarter                                    | 1,048 |  |   | 584 |  |   | 953 |  |   | 1,213 |  |   | 1,044 |  |   |   |
| Change in deferred net revenue (online-enabled games)             | (464 | ) |   | 369 |  |   | 260 |  |   | (169 | ) |   | (454 | ) |   |   |
| STOCK-BASED COMPENSATION                                          |   |   |   |   |   |   |   |   |   |   |   |
| Cost of goods sold                                                | 1 |  |   | — |  |   | — |  |   | 1 |  |   | — |  |   |   |
| Marketing and sales                                               | 7 |  |   | 9 |  |   | 7 |  |   | 7 |  |   | 7 |  |   |   |
| General and administrative                                        | 10 |  |   | 9 |  |   | 7 |  |   | 12 |  |   | 6 |  |   |   |
| Research and development                                          | 21 |  |   | 26 |  |   | 25 |  |   | 22 |  |   | 20 |  |   |   |
| Total Stock-Based Compensation                                    | 39 |  |   | 44 |  |   | 39 |  |   | 42 |  |   | 33 |  |   |   |